CN114327103A - Touch screen delay optimization method and terminal - Google Patents
Touch screen delay optimization method and terminal Download PDFInfo
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- CN114327103A CN114327103A CN202011025756.3A CN202011025756A CN114327103A CN 114327103 A CN114327103 A CN 114327103A CN 202011025756 A CN202011025756 A CN 202011025756A CN 114327103 A CN114327103 A CN 114327103A
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Abstract
The invention discloses a touch screen delay optimization method and a terminal, and the method comprises the following steps: obtaining original trigger time T of vertical synchronous signal1(ii) a Counting the average time T used for processing the touch screen event in the application process and updating the interface within the preset time2And average time T used for merging and processing display cache of each application and rendering interface within preset time3(ii) a And the triggering time of the vertical synchronizing signal is modified from TI to T1-T2-T3+ (1/R), and R is the refreshing frequency of the screen. According to the invention, the triggering time of the vertical synchronizing signal is changed from TI to T1-T2-T3+ (1/R), so that touch screen events can be processed as much as possible in one refreshing period, and the delay of the touch screen is reduced.
Description
Technical Field
The invention relates to the technical field of application processing, in particular to a touch screen delay optimization method and a terminal.
Background
The popularity of mobile internet and mobile devices has spawned thousands of android applications. When a user uses a touch screen control application, the requirement on delay of touch screen response is higher and higher, and especially the delay is more sensitive to games or tablet drawing software, and various delay optimization schemes also appear.
In order to stabilize the display frame rate and avoid truncation, the android system adopts a vertical synchronization signal and a double-buffer or triple-buffer mechanism. The android event manager will deliver the buffered input events to the corresponding application for processing after receiving the vertical signal, and similarly, the display buffer manager starts to render the interface after receiving the vertical signal. In addition, the drawing application adopts a machine learning mode to predict the line track so as to achieve the effect of reducing the time delay.
Disadvantage 1: the vertical synchronization and buffer mechanism can enable the interface rendering frequency of the system to reach the refreshing frequency of a display screen, but simultaneously limits that each input event can be processed only after a vertical signal is received, and along with the increasing computing power of a CPU and a GPU, an event manager and a display buffer manager can quickly complete corresponding tasks after the vertical synchronization signal is received, but can start a real display output task only after the next vertical synchronization signal is waited;
and (2) disadvantage: the prediction line track mode of the drawing application is only optimized in an application level, corresponding processing must be carried out in each application, and the display delay of the whole system cannot be reduced.
Disadvantage 3: the double-buffer or triple-buffer mechanism can effectively avoid interface delay, but the response of the system is always one step slower in order to ensure that no frame is lost when delay occurs.
Disclosure of Invention
The technical problem to be solved by the invention is as follows: a touch screen delay optimization method and a terminal are provided to reduce the delay of a touch screen.
In order to solve the technical problems, the invention adopts the technical scheme that:
a touch screen delay optimization method comprises the following steps:
s1, acquiring original trigger time T of vertical synchronous signal1;
S2, counting the average time T used for processing the touch screen event in the application process within the preset time and updating the interface2And average time T used for merging and processing display cache of each application and rendering interface within preset time3;
And S3, modifying the triggering time of the vertical synchronizing signal from TI to T1-T2-T3+ (1/R), wherein R is the refreshing frequency of the screen.
In order to solve the technical problem, the invention adopts another technical scheme as follows:
a touch screen delay optimization terminal comprises a memory, a processor and a computer program which is stored on the memory and can run on the processor, wherein the processor executes the computer program to realize the following steps:
s1, acquiring original trigger time T of vertical synchronous signal1;
S2, counting the average time T used for processing the touch screen event in the application process within the preset time and updating the interface2And average time T used for merging and processing display cache of each application and rendering interface within preset time3;
And S3, modifying the triggering time of the vertical synchronizing signal from TI to T1-T2-T3+ (1/R), wherein R is the refreshing frequency of the screen.
The invention has the beneficial effects that: according to the touch screen delay optimization method and the terminal, the touch screen event can be processed as much as possible in one refreshing period by changing the triggering time of the vertical synchronizing signal from TI to T1-T2-T3+ (1/R), so that the delay of the touch screen is reduced.
Drawings
Fig. 1 is a schematic flowchart of a touch screen delay optimization method according to an embodiment of the present invention;
FIG. 2 is a timing diagram of the prior art;
fig. 3 is a time schematic diagram of a touch screen delay optimization method according to an embodiment of the present invention;
fig. 4 is a schematic structural diagram of a touch screen delay optimization terminal according to an embodiment of the present invention.
Description of reference numerals:
1. a touch screen delay optimization terminal; 2. a processor; 3. a memory.
Detailed Description
In order to explain technical contents, achieved objects, and effects of the present invention in detail, the following description is made with reference to the accompanying drawings in combination with the embodiments.
Referring to fig. 1 to 3, a method for optimizing delay of a touch screen includes the steps of:
s1, acquiring original trigger time T of vertical synchronous signal1;
S2, counting the average time T used for processing the touch screen event in the application process within the preset time and updating the interface2And average time T used for merging and processing display cache of each application and rendering interface within preset time3;
And S3, modifying the triggering time of the vertical synchronizing signal from TI to T1-T2-T3+ (1/R), wherein R is the refreshing frequency of the screen.
From the above description, the beneficial effects of the present invention are: by changing the triggering time of the vertical synchronizing signal from TI to T1-T2-T3+ (1/R), the touch screen event can be processed as much as possible in one refreshing period, and therefore the delay of the touch screen is reduced.
Further, the step S2 specifically includes the following steps:
counting the average time T used for processing the touch screen event in the application process and updating the interface within the last second2And average time T used for merging and processing display cache of each application and rendering interface within the last second3。
Further, the step S2 specifically includes the following steps:
obtaining a refreshing frequency R of a screen, creating a first queue with the capacity of R and with first-in first-out, and keeping a first statistical time of each touch screen event in the last second in the first queue until the capacity of the first queue is fullAveraging R first statistical times of the first queue to obtain an average time T used for processing a touch screen event in an application process and updating an interface within the last one second2The first statistical time of each touch screen event is counted by receiving the touch screen event from a system bottom driver, the touch screen event is distributed to a corresponding application, the corresponding application performs business logic processing corresponding to the touch screen event and updates an interface, and then the counting is stopped;
creating a first-in first-out second queue with the capacity of R, keeping second statistical time of each touch screen event in the last second in the second queue until the capacity of the second queue is full, averaging the R second statistical time of the second queue to obtain average time T used for merging and processing display cache of each application in the last second and rendering an interface3And the second statistical time of each touch screen event is counted from the interface to be updated stored in the application process, and the counting is stopped when the display cache contents of each application are combined and rendered and displayed as a new interface.
From the above description, it can be known that the current processor load can be reflected by using a simple and effective mean value solution method and a locality principle, and the time required by application and system rendering can be estimated more accurately by using the average processing time of the latest one second, so that the optimal time for processing a touch screen event is determined.
Further, the step S3 is followed by the following steps:
and S4, discarding the frame which cannot be rendered in time when the triggering time of the vertical synchronization signal arrives.
Further, the step S4 specifically includes the following steps:
and in the Nth screen refreshing period, if the rendering and writing of the (N-1) th display content cannot be completed in the corresponding buffer area, discarding the rendering of the (N-1) th display content, and directly starting the rendering and writing of the (N) th display content.
From the above description, it can be seen that the rendering delay processing adopts the default display strategy of the system for the continuous rendering condition that cannot be completed in one refresh period, but adopts a more aggressive frame loss method for the single rendering overtime, because the refresh frequency of the current mobile phone can generally reach 90Hz or even 120Hz, the frame loss strategy can ensure the refresh lower limit of 45Hz or 60Hz under the worst condition, but effectively reduces the system delay.
Referring to fig. 4, a touch screen delay optimization terminal includes a memory, a processor, and a computer program stored in the memory and executable on the processor, where the processor executes the computer program to implement the following steps:
s1, acquiring original trigger time T of vertical synchronous signal1;
S2, counting the average time T used for processing the touch screen event in the application process within the preset time and updating the interface2And average time T used for merging and processing display cache of each application and rendering interface within preset time3;
And S3, modifying the triggering time of the vertical synchronizing signal from TI to T1-T2-T3+ (1/R), wherein R is the refreshing frequency of the screen.
From the above description, the beneficial effects of the present invention are: by changing the triggering time of the vertical synchronizing signal from TI to T1-T2-T3+ (1/R), the touch screen event can be processed as much as possible in one refreshing period, and therefore the delay of the touch screen is reduced.
Further, the step S2 specifically includes the following steps:
counting the average time T used for processing the touch screen event in the application process and updating the interface within the last second2And average time T used for merging and processing display cache of each application and rendering interface within the last second3。
Further, the step S2 specifically includes the following steps:
the method comprises the steps of obtaining refreshing frequency R of a screen, creating a first queue with the capacity of R and first in first out, keeping a first statistical time of each touch screen event in the last second in the first queue until the capacity of the first queue is full, and then keeping the first queue at the first statistical timeAveraging the R first statistical times of the first queue to obtain an average time T used for processing a touch screen event and updating an interface in an application process within the last one second2The first statistical time of each touch screen event is counted by receiving the touch screen event from a system bottom driver, the touch screen event is distributed to a corresponding application, the corresponding application performs business logic processing corresponding to the touch screen event and updates an interface, and then the counting is stopped;
creating a first-in first-out second queue with the capacity of R, keeping second statistical time of each touch screen event in the last second in the second queue until the capacity of the second queue is full, averaging the R second statistical time of the second queue to obtain average time T used for merging and processing display cache of each application in the last second and rendering an interface3And the second statistical time of each touch screen event is counted from the interface to be updated stored in the application process, and the counting is stopped when the display cache contents of each application are combined and rendered and displayed as a new interface.
From the above description, it can be known that the current processor load can be reflected by using a simple and effective mean value solution method and a locality principle, and the time required by application and system rendering can be estimated more accurately by using the average processing time of the latest one second, so that the optimal time for processing a touch screen event is determined.
Further, the following steps are included after the step S3:
and S4, discarding the frame which cannot be rendered in time when the triggering time of the vertical synchronization signal arrives.
Further, the step S4 specifically includes the following steps:
and in the Nth screen refreshing period, if the rendering and writing of the (N-1) th display content cannot be completed in the corresponding buffer area, discarding the rendering of the (N-1) th display content, and directly starting the rendering and writing of the (N) th display content.
From the above description, it can be seen that the rendering delay processing adopts the default display strategy of the system for the continuous rendering condition that cannot be completed in one refresh period, but adopts a more aggressive frame loss method for the single rendering overtime, because the refresh frequency of the current mobile phone can generally reach 90Hz or even 120Hz, the frame loss strategy can ensure the refresh lower limit of 45Hz or 60Hz under the worst condition, but effectively reduces the system delay.
Referring to fig. 1 to fig. 3, a first embodiment of the present invention is:
a touch screen delay optimization method comprises the following steps:
s1, acquiring original trigger time T of vertical synchronous signal1;
That is, the original trigger time of the vertical synchronization signal in the prior art can be known by referring to fig. 2, and in fact, after a touch event is processed, a certain time is required to wait for screen display, thereby causing touch delay.
S2, counting the average time T used for processing the touch screen event in the application process within the preset time and updating the interface2And average time T used for merging and processing display cache of each application and rendering interface within preset time3;
In this embodiment, if the preset time is the latest second, step S2 specifically includes the following steps:
obtaining a refreshing frequency R of a screen, creating a first queue with the capacity of R and first in first out, keeping a first statistical time of each touch screen event in the last second in the first queue until the capacity of the first queue is full, averaging the R first statistical times of the first queue to obtain an average time T used for processing the touch screen event in an application process and updating an interface in the last second2The first statistical time of each touch screen event is counted by receiving the touch screen event from the bottom layer of the system, the touch screen event is distributed to the corresponding application, the corresponding application performs business logic processing corresponding to the touch screen event and updates the interface, and then the counting is stopped;
creating a second queue with the capacity of R and first-in first-out, and keeping a second statistical time of each touch screen event in the last second in the second queue until the first queueWhen the capacity of the second queue is full, averaging R second statistical times of the second queue to obtain average time T used for merging and processing display buffers of all applications and rendering an interface within the last second3And counting the second statistical time of each touch screen event from the interface to be updated stored in the application process, and stopping counting when the display cache contents of each application are combined and rendered and displayed as a new interface.
In the present embodiment, a line drawing application is exemplified, wherein T (sync) in fig. 2 and 3 is the above-mentioned average time T1T (draw) is the average time T2T (render) is the average time T3The refresh _ rate is the refresh frequency R, where, for example, the refresh frequency is 90Hz, the refresh _ rate is 90 ms, and 1/refresh _ rate is 11.11 ms.
Therefore, firstly, the calculation of t (draw) is carried out, the drawing line application reloads the onTouchervent method, the method receives a motionEvent object, the event comprises all touch screen events of the user from the last time of calling the method to the present, the method calculates the line segment track drawn by the user according to the screen coordinates contained in the event and finally updates and stores the line segment track into the drawing board canvas of the application, the time for executing the onTouchervent and updating the canvas for the application is recorded as t (draw) once, the onTouchent method is repeatedly triggered for a plurality of times, the time t of each time is recorded and the average value is taken to obtain the final t (draw);
then, calculating t (render), after the application receives the touch screen event and updates canvas, the graphic line segment drawn by the user only exists in the application process, the surfaflinger of the system collects the interface content of each application, then the interface content is calculated and merged together according to the layout rule of the system, the time for the system to obtain each application interface and generate a new interface is recorded as t (render), and the time t is recorded for many times and the average value is taken to obtain the final t (render);
and S3, modifying the triggering time of the vertical synchronizing signal from TI to T1-T2-T3+ (1/R), wherein R is the refreshing frequency of the screen.
Continuing with the above-described line drawing application, for example, the rendering trigger of the system is modified according to the obtained delay data, and fig. 2 is a flow before modification, which causes unnecessary delay after t (draw) and t (render) are executed until waiting for the next vertical refresh trigger. Fig. 3 shows a modified manner, and according to the modified trigger time obtained by calculation, the system may obtain an optimal event for triggering a touch screen event, so as to reduce unnecessary delay, so that the touch screen event can be processed as much as possible in one refresh period, thereby reducing the delay of the touch screen.
Referring to fig. 1 to fig. 3, a second embodiment of the present invention is:
on the basis of the first embodiment, after the step S3, a touch screen delay optimization method further includes the following steps:
and S4, discarding the frame which cannot be rendered in time when the triggering time of the vertical synchronizing signal arrives.
In this embodiment, in the nth screen refresh period, if the rendering and writing of the nth-1 display content cannot be completed in the corresponding buffer area, the rendering of the nth-1 display content is discarded, and the rendering and writing of the nth display content is directly started.
For example, in a double buffer scheme, the overall display delay of one refresh cycle is typically increased. Assuming that the two buffers are A and B, respectively, AN and BN respectively represent the buffer contents in the Nth refresh period, if all rendering can be completed in time, then in the Nth refresh period, the screen displays the contents of the buffers in A (N-1) or B (N-1), wherein A and B are written alternately. If a certain rendering cannot be completed in the current refresh cycle, for example, assuming that the 2 nd refresh cycle screen shows the contents of the a1 buffer while the system renders and writes the B2 buffer timeout, the 3 rd refresh cycle screen still only shows the contents of a1 while the A3 is being written, and so on, only shows B2 in the 4 th refresh cycle, thus causing the subsequent rendering to be delayed by one refresh cycle. The present embodiment, however, is that once buffer A3 can be written in time at refresh cycle 3, A3 is directly displayed and B2 is discarded at refresh cycle 4, thereby avoiding the screen display from always delaying one refresh cycle.
Referring to fig. 4, a third embodiment of the present invention is:
a touch screen delay optimization terminal 1 comprises a memory 3, a processor 2 and a computer program stored on the memory 3 and capable of running on the processor 2, wherein the processor 2 implements the contents of the first or second embodiment when executing the computer program.
In summary, according to the touch screen delay optimization method and the terminal provided by the invention, by using the locality principle, the current processor load can be reflected by adopting the average processing time of the latest one second, and the time required by application and system rendering can be more accurately estimated, so that the optimal time for processing the touch screen event is determined, and the triggering time of the vertical synchronization signal is changed from TI to T1-T2-T3+ (1/R), so that the touch screen event can be processed as much as possible in one refreshing period, and the delay of the touch screen is reduced. Meanwhile, a more aggressive frame loss method is adopted, so that the system delay can be further reduced.
The above description is only an embodiment of the present invention, and not intended to limit the scope of the present invention, and all equivalent changes made by using the contents of the present specification and the drawings, or applied directly or indirectly to the related technical fields, are included in the scope of the present invention.
Claims (10)
1. A touch screen delay optimization method is characterized by comprising the following steps:
s1, acquiring original trigger time T of vertical synchronous signal1;
S2, counting the average time T used for processing the touch screen event in the application process within the preset time and updating the interface2And average time T used for merging and processing display cache of each application and rendering interface within preset time3;
And S3, modifying the triggering time of the vertical synchronizing signal from TI to T1-T2-T3+ (1/R), wherein R is the refreshing frequency of the screen.
2. The touch screen delay optimization method according to claim 1, wherein the step S2 specifically includes the following steps:
counting the average time T used for processing the touch screen event in the application process and updating the interface within the last second2And average time T used for merging and processing display cache of each application and rendering interface within the last second3。
3. The touch screen delay optimization method according to claim 2, wherein the step S2 specifically includes the following steps:
the method comprises the steps of obtaining refreshing frequency R of a screen, creating a first queue with capacity of R and first in first out, keeping a first statistical time of each touch screen event in the last second in the first queue until the capacity of the first queue is full, averaging R first statistical times of the first queue to obtain average time T used for processing the touch screen event in an application process and updating an interface in the last second2The first statistical time of each touch screen event is counted by receiving the touch screen event from a system bottom driver, the touch screen event is distributed to a corresponding application, the corresponding application performs business logic processing corresponding to the touch screen event and updates an interface, and then the counting is stopped;
creating a first-in first-out second queue with the capacity of R, keeping second statistical time of each touch screen event in the last second in the second queue until the capacity of the second queue is full, averaging the R second statistical time of the second queue to obtain average time T used for merging and processing display cache of each application in the last second and rendering an interface3And the second statistical time of each touch screen event is counted from the interface to be updated stored in the application process, and the counting is stopped when the display cache contents of each application are combined and rendered and displayed as a new interface.
4. The touch screen delay optimization method according to claim 3, wherein the step S3 is further followed by the steps of:
and S4, discarding the frame which cannot be rendered in time when the triggering time of the vertical synchronization signal arrives.
5. The touch screen delay optimization method according to claim 4, wherein the step S4 specifically includes the following steps:
and in the Nth screen refreshing period, if the rendering and writing of the (N-1) th display content cannot be completed in the corresponding buffer area, discarding the rendering of the (N-1) th display content, and directly starting the rendering and writing of the (N) th display content.
6. A touch screen delay optimization terminal comprises a memory, a processor and a computer program which is stored on the memory and can run on the processor, and is characterized in that the processor executes the computer program to realize the following steps:
s1, acquiring original trigger time T of vertical synchronous signal1;
S2, counting the average time T used for processing the touch screen event in the application process within the preset time and updating the interface2And average time T used for merging and processing display cache of each application and rendering interface within preset time3;
And S3, modifying the triggering time of the vertical synchronizing signal from TI to T1-T2-T3+ (1/R), wherein R is the refreshing frequency of the screen.
7. The touch screen delay optimization terminal according to claim 6, wherein the step S2 specifically includes the following steps:
counting the average time T used for processing the touch screen event in the application process and updating the interface within the last second2And average time T used for merging and processing display cache of each application and rendering interface within the last second3。
8. The touch screen delay optimization terminal according to claim 7, wherein the step S2 specifically includes the following steps:
obtainingThe method comprises the steps of refreshing a screen at a frequency R, creating a first queue with a capacity of R and first in first out, keeping a first statistical time of each touch screen event in the last second in the first queue until the capacity of the first queue is full, averaging R first statistical times of the first queue to obtain an average time T used for processing the touch screen event in an application process and updating an interface in the last second2The first statistical time of each touch screen event is counted by receiving the touch screen event from a system bottom driver, the touch screen event is distributed to a corresponding application, the corresponding application performs business logic processing corresponding to the touch screen event and updates an interface, and then the counting is stopped;
creating a first-in first-out second queue with the capacity of R, keeping second statistical time of each touch screen event in the last second in the second queue until the capacity of the second queue is full, averaging the R second statistical time of the second queue to obtain average time T used for merging and processing display cache of each application in the last second and rendering an interface3And the second statistical time of each touch screen event is counted from the interface to be updated stored in the application process, and the counting is stopped when the display cache contents of each application are combined and rendered and displayed as a new interface.
9. The touch screen delay optimization terminal of claim 1, further comprising, after the step S3, the following steps:
and S4, discarding the frame which cannot be rendered in time when the triggering time of the vertical synchronization signal arrives.
10. The touch screen delay optimization terminal according to claim 9, wherein the step S4 specifically includes the following steps:
and in the Nth screen refreshing period, if the rendering and writing of the (N-1) th display content cannot be completed in the corresponding buffer area, discarding the rendering of the (N-1) th display content, and directly starting the rendering and writing of the (N) th display content.
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