CN114303116A - 动态响应虚拟角色的多模态模型 - Google Patents
动态响应虚拟角色的多模态模型 Download PDFInfo
- Publication number
- CN114303116A CN114303116A CN202080041919.9A CN202080041919A CN114303116A CN 114303116 A CN114303116 A CN 114303116A CN 202080041919 A CN202080041919 A CN 202080041919A CN 114303116 A CN114303116 A CN 114303116A
- Authority
- CN
- China
- Prior art keywords
- information
- virtual character
- user
- environment
- action
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N20/00—Machine learning
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/004—Artificial life, i.e. computing arrangements simulating life
- G06N3/006—Artificial life, i.e. computing arrangements simulating life based on simulated virtual individual or collective life forms, e.g. social simulations or particle swarm optimisation [PSO]
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—Three-dimensional [3D] animation
- G06T13/205—Three-dimensional [3D] animation driven by audio data
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—Three-dimensional [3D] animation
- G06T13/40—Three-dimensional [3D] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three-dimensional [3D] modelling for computer graphics
- G06T17/10—Constructive solid geometry [CSG] using solid primitives, e.g. cylinders, cubes
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/20—Scenes; Scene-specific elements in augmented reality scenes
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/16—Human faces, e.g. facial parts, sketches or expressions
- G06V40/168—Feature extraction; Face representation
- G06V40/171—Local features and components; Facial parts ; Occluding parts, e.g. glasses; Geometrical relationships
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L13/00—Speech synthesis; Text to speech systems
- G10L13/02—Methods for producing synthetic speech; Speech synthesisers
- G10L13/027—Concept to speech synthesisers; Generation of natural phrases from machine-based concepts
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L15/00—Speech recognition
- G10L15/08—Speech classification or search
- G10L15/18—Speech classification or search using natural language modelling
- G10L15/1822—Parsing for meaning understanding
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L15/00—Speech recognition
- G10L15/26—Speech to text systems
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/07—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail characterised by the inclusion of specific contents
- H04L51/10—Multimedia information
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/011—Emotion or mood input determined on the basis of sensed human body parameters such as pulse, heart rate or beat, temperature of skin, facial expressions, iris, voice pitch, brain activity patterns
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/038—Indexing scheme relating to G06F3/038
- G06F2203/0381—Multimodal input, i.e. interface arrangements enabling the user to issue commands by simultaneous use of input devices of different nature, e.g. voice plus gesture on digitizer
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/24—Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2213/00—Indexing scheme for animation
- G06T2213/08—Animation software package
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/16—Human faces, e.g. facial parts, sketches or expressions
- G06V40/174—Facial expression recognition
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/02—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail using automatic reactions or user delegation, e.g. automatic replies or chatbot-generated messages
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- General Engineering & Computer Science (AREA)
- Computational Linguistics (AREA)
- Software Systems (AREA)
- Oral & Maxillofacial Surgery (AREA)
- Acoustics & Sound (AREA)
- Audiology, Speech & Language Pathology (AREA)
- General Health & Medical Sciences (AREA)
- Artificial Intelligence (AREA)
- Geometry (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Evolutionary Computation (AREA)
- Computing Systems (AREA)
- Data Mining & Analysis (AREA)
- Mathematical Physics (AREA)
- Computer Graphics (AREA)
- Life Sciences & Earth Sciences (AREA)
- General Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Business, Economics & Management (AREA)
- Medical Informatics (AREA)
- Biomedical Technology (AREA)
- Biophysics (AREA)
- Molecular Biology (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201962858234P | 2019-06-06 | 2019-06-06 | |
| US62/858,234 | 2019-06-06 | ||
| PCT/US2020/036068 WO2020247590A1 (en) | 2019-06-06 | 2020-06-04 | Multi-modal model for dynamically responsive virtual characters |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN114303116A true CN114303116A (zh) | 2022-04-08 |
Family
ID=73652134
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202080041919.9A Pending CN114303116A (zh) | 2019-06-06 | 2020-06-04 | 动态响应虚拟角色的多模态模型 |
Country Status (8)
| Country | Link |
|---|---|
| US (2) | US11501480B2 (https=) |
| EP (1) | EP3980865A4 (https=) |
| JP (1) | JP2022534708A (https=) |
| KR (1) | KR20220039702A (https=) |
| CN (1) | CN114303116A (https=) |
| AU (1) | AU2020287622A1 (https=) |
| CA (1) | CA3137927A1 (https=) |
| WO (1) | WO2020247590A1 (https=) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN114782594A (zh) * | 2022-04-29 | 2022-07-22 | 北京慧夜科技有限公司 | 一种动画生成方法和系统 |
Families Citing this family (40)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10242503B2 (en) | 2017-01-09 | 2019-03-26 | Snap Inc. | Surface aware lens |
| US11030813B2 (en) | 2018-08-30 | 2021-06-08 | Snap Inc. | Video clip object tracking |
| JP7142315B2 (ja) * | 2018-09-27 | 2022-09-27 | パナソニックIpマネジメント株式会社 | 説明支援装置および説明支援方法 |
| US11176737B2 (en) | 2018-11-27 | 2021-11-16 | Snap Inc. | Textured mesh building |
| CN113330484B (zh) | 2018-12-20 | 2025-08-05 | 斯纳普公司 | 虚拟表面修改 |
| US11189098B2 (en) | 2019-06-28 | 2021-11-30 | Snap Inc. | 3D object camera customization system |
| KR20210014909A (ko) * | 2019-07-31 | 2021-02-10 | 삼성전자주식회사 | 대상의 언어 수준을 식별하는 전자 장치 및 방법 |
| US11232646B2 (en) * | 2019-09-06 | 2022-01-25 | Snap Inc. | Context-based virtual object rendering |
| US11227442B1 (en) | 2019-12-19 | 2022-01-18 | Snap Inc. | 3D captions with semantic graphical elements |
| US11093691B1 (en) * | 2020-02-14 | 2021-08-17 | Capital One Services, Llc | System and method for establishing an interactive communication session |
| US20210375023A1 (en) * | 2020-06-01 | 2021-12-02 | Nvidia Corporation | Content animation using one or more neural networks |
| US11763366B1 (en) * | 2020-06-04 | 2023-09-19 | Walgreen Co. | Automatic initialization of customer assistance based on computer vision analysis |
| WO2022046674A1 (en) * | 2020-08-24 | 2022-03-03 | Sterling Labs Llc | Devices and methods for motion planning of computer characters |
| US11756251B2 (en) * | 2020-09-03 | 2023-09-12 | Sony Interactive Entertainment Inc. | Facial animation control by automatic generation of facial action units using text and speech |
| WO2022056151A1 (en) * | 2020-09-09 | 2022-03-17 | Colin Brady | A system to convert expression input into a complex full body animation, in real time or from recordings, analyzed over time |
| CN115426553B (zh) * | 2021-05-12 | 2025-01-14 | 海信集团控股股份有限公司 | 一种智能音箱及其显示方法 |
| US12296266B2 (en) | 2021-07-12 | 2025-05-13 | Emotelogic Llc | Digital character with dynamic interactive behavior |
| CN114201042B (zh) * | 2021-11-09 | 2023-09-15 | 北京电子工程总体研究所 | 分布式综合集成研讨厅装置、系统、构建方法及交互方法 |
| KR102701578B1 (ko) * | 2021-12-17 | 2024-09-02 | 한국전자기술연구원 | 메타버스 플랫폼에서 신체활동이 어려운 환자의 활동 및 고인의 추억을 기억하기 위한 방법 및 시스템 |
| US12346994B2 (en) | 2022-01-11 | 2025-07-01 | Meetkai, Inc | Method and system for virtual intelligence user interaction |
| US12400634B2 (en) * | 2022-04-21 | 2025-08-26 | Google Llc | Dynamically adapting given assistant output based on a given persona assigned to an automated assistant |
| CN114995636B (zh) * | 2022-05-09 | 2025-10-17 | 阿里巴巴(中国)有限公司 | 多模态交互方法以及装置 |
| KR20230164954A (ko) * | 2022-05-26 | 2023-12-05 | 한국전자기술연구원 | 대화형 가상 아바타의 구현 방법 |
| JP2024028023A (ja) * | 2022-08-19 | 2024-03-01 | ソニーセミコンダクタソリューションズ株式会社 | 表情加工装置、表情加工方法および表情加工プログラム |
| KR102860506B1 (ko) * | 2022-12-06 | 2025-09-16 | 그루브웍스 주식회사 | Ai 기반 인터랙티브 아바타톡 제공 장치 및 방법 |
| WO2024145667A1 (en) * | 2022-12-30 | 2024-07-04 | Theai, Inc. | Archetype-based generation of artificial intelligence characters |
| US12002470B1 (en) * | 2022-12-31 | 2024-06-04 | Theai, Inc. | Multi-source based knowledge data for artificial intelligence characters |
| WO2024170658A1 (en) * | 2023-02-17 | 2024-08-22 | Sony Semiconductor Solutions Corporation | Device, method, and computer program to control an avatar |
| US20240303891A1 (en) * | 2023-03-10 | 2024-09-12 | Artie, Inc. | Multi-modal model for dynamically responsive virtual characters |
| US12589309B2 (en) | 2023-08-10 | 2026-03-31 | Sony Interactive Entertainment Inc. | Tailoring in-game dialogue to player attributes |
| KR102644550B1 (ko) * | 2023-09-27 | 2024-03-07 | 셀렉트스타 주식회사 | 자연어처리모델을 이용한 캐릭터 영상통화 제공방법, 이를 수행하는 컴퓨팅시스템, 및 이를 구현하기 위한 컴퓨터-판독가능 기록매체 |
| US20250124662A1 (en) * | 2023-10-17 | 2025-04-17 | Kyndryl, Inc. | Preventing harassment on metaverse environments |
| WO2025089532A1 (en) | 2023-10-23 | 2025-05-01 | Samsung Electronics Co., Ltd. | Electronic device and method for managing iot devices in a metaverse environment |
| JP2025077645A (ja) * | 2023-11-07 | 2025-05-19 | 株式会社リコー | 情報処理装置、情報処理方法、プログラム、情報処理システム |
| US20250182366A1 (en) * | 2023-11-30 | 2025-06-05 | Nvidia Corporation | Interactive bot animations for interactive systems and applications |
| JP7632925B1 (ja) | 2024-02-22 | 2025-02-19 | デジタルヒューマン株式会社 | 情報処理システム、情報処理方法及びプログラム |
| CN118135068B (zh) * | 2024-05-07 | 2024-07-23 | 深圳威尔视觉科技有限公司 | 基于虚拟数字人的云互动方法、装置及计算机设备 |
| US12271986B1 (en) * | 2024-12-17 | 2025-04-08 | Peakspan Capital Management, Llc | Systems and methods for generating an autonomous bot that replicates speech characteristics, visual expressions, and actions of a professional |
| US12403402B1 (en) * | 2025-03-14 | 2025-09-02 | Bitpart AI, Inc. | Multi-agent planning system for controlling non-player agents in a game |
| CN121349460A (zh) * | 2025-12-18 | 2026-01-16 | 杭州秋果计划科技有限公司 | 一种基于Web前端的交互方法、系统和电子设备 |
Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6570555B1 (en) * | 1998-12-30 | 2003-05-27 | Fuji Xerox Co., Ltd. | Method and apparatus for embodied conversational characters with multimodal input/output in an interface device |
| US20070015121A1 (en) * | 2005-06-02 | 2007-01-18 | University Of Southern California | Interactive Foreign Language Teaching |
| CN101127682A (zh) * | 2005-11-15 | 2008-02-20 | 三星电子株式会社 | 用于管理网络上的虚拟实体的系统、装置和方法 |
| CN107765852A (zh) * | 2017-10-11 | 2018-03-06 | 北京光年无限科技有限公司 | 基于虚拟人的多模态交互处理方法及系统 |
| CN107797663A (zh) * | 2017-10-26 | 2018-03-13 | 北京光年无限科技有限公司 | 基于虚拟人的多模态交互处理方法及系统 |
| CN108646918A (zh) * | 2018-05-10 | 2018-10-12 | 北京光年无限科技有限公司 | 基于虚拟人的视觉交互方法及系统 |
Family Cites Families (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6964023B2 (en) * | 2001-02-05 | 2005-11-08 | International Business Machines Corporation | System and method for multi-modal focus detection, referential ambiguity resolution and mood classification using multi-modal input |
| US8224652B2 (en) | 2008-09-26 | 2012-07-17 | Microsoft Corporation | Speech and text driven HMM-based body animation synthesis |
| US9361730B2 (en) * | 2012-07-26 | 2016-06-07 | Qualcomm Incorporated | Interactions of tangible and augmented reality objects |
| US9796095B1 (en) * | 2012-08-15 | 2017-10-24 | Hanson Robokind And Intelligent Bots, Llc | System and method for controlling intelligent animated characters |
| US20140212854A1 (en) * | 2013-01-31 | 2014-07-31 | Sri International | Multi-modal modeling of temporal interaction sequences |
| US9378576B2 (en) * | 2013-06-07 | 2016-06-28 | Faceshift Ag | Online modeling for real-time facial animation |
| CN107431635B (zh) * | 2015-03-27 | 2021-10-08 | 英特尔公司 | 化身面部表情和/或语音驱动的动画化 |
| WO2017137947A1 (en) * | 2016-02-10 | 2017-08-17 | Vats Nitin | Producing realistic talking face with expression using images text and voice |
| US9940932B2 (en) * | 2016-03-02 | 2018-04-10 | Wipro Limited | System and method for speech-to-text conversion |
| US10810780B2 (en) * | 2017-07-28 | 2020-10-20 | Baobab Studios Inc. | Systems and methods for real-time complex character animations and interactivity |
| EP3752957A4 (en) * | 2018-02-15 | 2021-11-17 | DMAI, Inc. | SYSTEM AND PROCEDURE FOR SPEECH UNDERSTANDING VIA INTEGRATED AUDIO AND VIDEO-BASED VOICE RECOGNITION |
| US11062494B2 (en) * | 2018-03-06 | 2021-07-13 | Didimo, Inc. | Electronic messaging utilizing animatable 3D models |
| JP2022500795A (ja) * | 2018-07-04 | 2022-01-04 | ウェブ アシスタンツ ゲーエムベーハー | アバターアニメーション |
| US11315325B2 (en) * | 2018-10-09 | 2022-04-26 | Magic Leap, Inc. | Systems and methods for artificial intelligence-based virtual and augmented reality |
-
2020
- 2020-06-04 CN CN202080041919.9A patent/CN114303116A/zh active Pending
- 2020-06-04 AU AU2020287622A patent/AU2020287622A1/en not_active Abandoned
- 2020-06-04 US US17/596,262 patent/US11501480B2/en active Active
- 2020-06-04 WO PCT/US2020/036068 patent/WO2020247590A1/en not_active Ceased
- 2020-06-04 CA CA3137927A patent/CA3137927A1/en active Pending
- 2020-06-04 JP JP2021569969A patent/JP2022534708A/ja active Pending
- 2020-06-04 KR KR1020227000276A patent/KR20220039702A/ko not_active Withdrawn
- 2020-06-04 EP EP20817714.7A patent/EP3980865A4/en not_active Withdrawn
-
2022
- 2022-11-10 US US18/054,486 patent/US20230145369A1/en not_active Abandoned
Patent Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6570555B1 (en) * | 1998-12-30 | 2003-05-27 | Fuji Xerox Co., Ltd. | Method and apparatus for embodied conversational characters with multimodal input/output in an interface device |
| US20070015121A1 (en) * | 2005-06-02 | 2007-01-18 | University Of Southern California | Interactive Foreign Language Teaching |
| CN101501741A (zh) * | 2005-06-02 | 2009-08-05 | 南加州大学 | 互动式外语教学 |
| CN101127682A (zh) * | 2005-11-15 | 2008-02-20 | 三星电子株式会社 | 用于管理网络上的虚拟实体的系统、装置和方法 |
| CN107765852A (zh) * | 2017-10-11 | 2018-03-06 | 北京光年无限科技有限公司 | 基于虚拟人的多模态交互处理方法及系统 |
| CN107797663A (zh) * | 2017-10-26 | 2018-03-13 | 北京光年无限科技有限公司 | 基于虚拟人的多模态交互处理方法及系统 |
| CN108646918A (zh) * | 2018-05-10 | 2018-10-12 | 北京光年无限科技有限公司 | 基于虚拟人的视觉交互方法及系统 |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN114782594A (zh) * | 2022-04-29 | 2022-07-22 | 北京慧夜科技有限公司 | 一种动画生成方法和系统 |
Also Published As
| Publication number | Publication date |
|---|---|
| EP3980865A1 (en) | 2022-04-13 |
| WO2020247590A1 (en) | 2020-12-10 |
| CA3137927A1 (en) | 2020-12-10 |
| US11501480B2 (en) | 2022-11-15 |
| KR20220039702A (ko) | 2022-03-29 |
| US20230145369A1 (en) | 2023-05-11 |
| EP3980865A4 (en) | 2023-05-17 |
| JP2022534708A (ja) | 2022-08-03 |
| AU2020287622A1 (en) | 2021-11-18 |
| US20220148248A1 (en) | 2022-05-12 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US11501480B2 (en) | Multi-modal model for dynamically responsive virtual characters | |
| US20240338552A1 (en) | Systems and methods for domain adaptation in neural networks using cross-domain batch normalization | |
| US11741949B2 (en) | Real-time video conference chat filtering using machine learning models | |
| US20240303891A1 (en) | Multi-modal model for dynamically responsive virtual characters | |
| US12597291B2 (en) | Image analysis for personal interaction | |
| US20230325663A1 (en) | Systems and methods for domain adaptation in neural networks | |
| US11494612B2 (en) | Systems and methods for domain adaptation in neural networks using domain classifier | |
| US10755463B1 (en) | Audio-based face tracking and lip syncing for natural facial animation and lip movement | |
| KR20180129886A (ko) | 지속적 컴패니언 디바이스 구성 및 전개 플랫폼 | |
| HK1217847A1 (zh) | 用於提供持久夥伴裝置的設備和方法 | |
| US20250292155A1 (en) | Interactive digital legacy system and method | |
| CN121713171A (zh) | 虚拟代表调节系统 | |
| HK40065108A (en) | Multi-modal model for dynamically responsive virtual characters | |
| EP4102353A1 (en) | Situationally aware social agent | |
| Gonzalez et al. | Passing an enhanced Turing test–interacting with lifelike computer representations of specific individuals | |
| US20250378616A1 (en) | Pose-Based Facial Expressions | |
| US20230259693A1 (en) | Automated Generation Of Commentator-Specific Scripts | |
| WO2025254920A1 (en) | Pose-based facial expressions | |
| JP2026029836A (ja) | システム | |
| CN121011203A (zh) | 语音驱动模型训练方法、语音驱动方法和装置 | |
| JP2026073113A (ja) | システム | |
| JP2026018498A (ja) | システム | |
| CN121666568A (zh) | 多用户体验协调系统 | |
| HK1241803A1 (en) | Apparatus and methods for providing a persistent companion device |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| REG | Reference to a national code |
Ref country code: HK Ref legal event code: DE Ref document number: 40065108 Country of ref document: HK |
|
| WD01 | Invention patent application deemed withdrawn after publication | ||
| WD01 | Invention patent application deemed withdrawn after publication |
Application publication date: 20220408 |