CN114303116A - 动态响应虚拟角色的多模态模型 - Google Patents

动态响应虚拟角色的多模态模型 Download PDF

Info

Publication number
CN114303116A
CN114303116A CN202080041919.9A CN202080041919A CN114303116A CN 114303116 A CN114303116 A CN 114303116A CN 202080041919 A CN202080041919 A CN 202080041919A CN 114303116 A CN114303116 A CN 114303116A
Authority
CN
China
Prior art keywords
information
virtual character
user
environment
action
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202080041919.9A
Other languages
English (en)
Chinese (zh)
Inventor
阿曼多·麦金太尔-柯文
瑞安·霍里根
乔希·艾森伯格
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Artie Co
Original Assignee
Artie Co
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Artie Co filed Critical Artie Co
Publication of CN114303116A publication Critical patent/CN114303116A/zh
Pending legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N20/00Machine learning
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/004Artificial life, i.e. computing arrangements simulating life
    • G06N3/006Artificial life, i.e. computing arrangements simulating life based on simulated virtual individual or collective life forms, e.g. social simulations or particle swarm optimisation [PSO]
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/20Three-dimensional [3D] animation
    • G06T13/205Three-dimensional [3D] animation driven by audio data
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/20Three-dimensional [3D] animation
    • G06T13/40Three-dimensional [3D] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three-dimensional [3D] modelling for computer graphics
    • G06T17/10Constructive solid geometry [CSG] using solid primitives, e.g. cylinders, cubes
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/20Scenes; Scene-specific elements in augmented reality scenes
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/168Feature extraction; Face representation
    • G06V40/171Local features and components; Facial parts ; Occluding parts, e.g. glasses; Geometrical relationships
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L13/00Speech synthesis; Text to speech systems
    • G10L13/02Methods for producing synthetic speech; Speech synthesisers
    • G10L13/027Concept to speech synthesisers; Generation of natural phrases from machine-based concepts
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L15/00Speech recognition
    • G10L15/08Speech classification or search
    • G10L15/18Speech classification or search using natural language modelling
    • G10L15/1822Parsing for meaning understanding
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L15/00Speech recognition
    • G10L15/26Speech to text systems
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/07User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail characterised by the inclusion of specific contents
    • H04L51/10Multimedia information
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/011Emotion or mood input determined on the basis of sensed human body parameters such as pulse, heart rate or beat, temperature of skin, facial expressions, iris, voice pitch, brain activity patterns
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/038Indexing scheme relating to G06F3/038
    • G06F2203/0381Multimodal input, i.e. interface arrangements enabling the user to issue commands by simultaneous use of input devices of different nature, e.g. voice plus gesture on digitizer
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • G06T2200/24Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2213/00Indexing scheme for animation
    • G06T2213/08Animation software package
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/174Facial expression recognition
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/02User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail using automatic reactions or user delegation, e.g. automatic replies or chatbot-generated messages

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Engineering & Computer Science (AREA)
  • Computational Linguistics (AREA)
  • Software Systems (AREA)
  • Oral & Maxillofacial Surgery (AREA)
  • Acoustics & Sound (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • General Health & Medical Sciences (AREA)
  • Artificial Intelligence (AREA)
  • Geometry (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Evolutionary Computation (AREA)
  • Computing Systems (AREA)
  • Data Mining & Analysis (AREA)
  • Mathematical Physics (AREA)
  • Computer Graphics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • Business, Economics & Management (AREA)
  • Medical Informatics (AREA)
  • Biomedical Technology (AREA)
  • Biophysics (AREA)
  • Molecular Biology (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
CN202080041919.9A 2019-06-06 2020-06-04 动态响应虚拟角色的多模态模型 Pending CN114303116A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201962858234P 2019-06-06 2019-06-06
US62/858,234 2019-06-06
PCT/US2020/036068 WO2020247590A1 (en) 2019-06-06 2020-06-04 Multi-modal model for dynamically responsive virtual characters

Publications (1)

Publication Number Publication Date
CN114303116A true CN114303116A (zh) 2022-04-08

Family

ID=73652134

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202080041919.9A Pending CN114303116A (zh) 2019-06-06 2020-06-04 动态响应虚拟角色的多模态模型

Country Status (8)

Country Link
US (2) US11501480B2 (https=)
EP (1) EP3980865A4 (https=)
JP (1) JP2022534708A (https=)
KR (1) KR20220039702A (https=)
CN (1) CN114303116A (https=)
AU (1) AU2020287622A1 (https=)
CA (1) CA3137927A1 (https=)
WO (1) WO2020247590A1 (https=)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114782594A (zh) * 2022-04-29 2022-07-22 北京慧夜科技有限公司 一种动画生成方法和系统

Families Citing this family (40)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10242503B2 (en) 2017-01-09 2019-03-26 Snap Inc. Surface aware lens
US11030813B2 (en) 2018-08-30 2021-06-08 Snap Inc. Video clip object tracking
JP7142315B2 (ja) * 2018-09-27 2022-09-27 パナソニックIpマネジメント株式会社 説明支援装置および説明支援方法
US11176737B2 (en) 2018-11-27 2021-11-16 Snap Inc. Textured mesh building
CN113330484B (zh) 2018-12-20 2025-08-05 斯纳普公司 虚拟表面修改
US11189098B2 (en) 2019-06-28 2021-11-30 Snap Inc. 3D object camera customization system
KR20210014909A (ko) * 2019-07-31 2021-02-10 삼성전자주식회사 대상의 언어 수준을 식별하는 전자 장치 및 방법
US11232646B2 (en) * 2019-09-06 2022-01-25 Snap Inc. Context-based virtual object rendering
US11227442B1 (en) 2019-12-19 2022-01-18 Snap Inc. 3D captions with semantic graphical elements
US11093691B1 (en) * 2020-02-14 2021-08-17 Capital One Services, Llc System and method for establishing an interactive communication session
US20210375023A1 (en) * 2020-06-01 2021-12-02 Nvidia Corporation Content animation using one or more neural networks
US11763366B1 (en) * 2020-06-04 2023-09-19 Walgreen Co. Automatic initialization of customer assistance based on computer vision analysis
WO2022046674A1 (en) * 2020-08-24 2022-03-03 Sterling Labs Llc Devices and methods for motion planning of computer characters
US11756251B2 (en) * 2020-09-03 2023-09-12 Sony Interactive Entertainment Inc. Facial animation control by automatic generation of facial action units using text and speech
WO2022056151A1 (en) * 2020-09-09 2022-03-17 Colin Brady A system to convert expression input into a complex full body animation, in real time or from recordings, analyzed over time
CN115426553B (zh) * 2021-05-12 2025-01-14 海信集团控股股份有限公司 一种智能音箱及其显示方法
US12296266B2 (en) 2021-07-12 2025-05-13 Emotelogic Llc Digital character with dynamic interactive behavior
CN114201042B (zh) * 2021-11-09 2023-09-15 北京电子工程总体研究所 分布式综合集成研讨厅装置、系统、构建方法及交互方法
KR102701578B1 (ko) * 2021-12-17 2024-09-02 한국전자기술연구원 메타버스 플랫폼에서 신체활동이 어려운 환자의 활동 및 고인의 추억을 기억하기 위한 방법 및 시스템
US12346994B2 (en) 2022-01-11 2025-07-01 Meetkai, Inc Method and system for virtual intelligence user interaction
US12400634B2 (en) * 2022-04-21 2025-08-26 Google Llc Dynamically adapting given assistant output based on a given persona assigned to an automated assistant
CN114995636B (zh) * 2022-05-09 2025-10-17 阿里巴巴(中国)有限公司 多模态交互方法以及装置
KR20230164954A (ko) * 2022-05-26 2023-12-05 한국전자기술연구원 대화형 가상 아바타의 구현 방법
JP2024028023A (ja) * 2022-08-19 2024-03-01 ソニーセミコンダクタソリューションズ株式会社 表情加工装置、表情加工方法および表情加工プログラム
KR102860506B1 (ko) * 2022-12-06 2025-09-16 그루브웍스 주식회사 Ai 기반 인터랙티브 아바타톡 제공 장치 및 방법
WO2024145667A1 (en) * 2022-12-30 2024-07-04 Theai, Inc. Archetype-based generation of artificial intelligence characters
US12002470B1 (en) * 2022-12-31 2024-06-04 Theai, Inc. Multi-source based knowledge data for artificial intelligence characters
WO2024170658A1 (en) * 2023-02-17 2024-08-22 Sony Semiconductor Solutions Corporation Device, method, and computer program to control an avatar
US20240303891A1 (en) * 2023-03-10 2024-09-12 Artie, Inc. Multi-modal model for dynamically responsive virtual characters
US12589309B2 (en) 2023-08-10 2026-03-31 Sony Interactive Entertainment Inc. Tailoring in-game dialogue to player attributes
KR102644550B1 (ko) * 2023-09-27 2024-03-07 셀렉트스타 주식회사 자연어처리모델을 이용한 캐릭터 영상통화 제공방법, 이를 수행하는 컴퓨팅시스템, 및 이를 구현하기 위한 컴퓨터-판독가능 기록매체
US20250124662A1 (en) * 2023-10-17 2025-04-17 Kyndryl, Inc. Preventing harassment on metaverse environments
WO2025089532A1 (en) 2023-10-23 2025-05-01 Samsung Electronics Co., Ltd. Electronic device and method for managing iot devices in a metaverse environment
JP2025077645A (ja) * 2023-11-07 2025-05-19 株式会社リコー 情報処理装置、情報処理方法、プログラム、情報処理システム
US20250182366A1 (en) * 2023-11-30 2025-06-05 Nvidia Corporation Interactive bot animations for interactive systems and applications
JP7632925B1 (ja) 2024-02-22 2025-02-19 デジタルヒューマン株式会社 情報処理システム、情報処理方法及びプログラム
CN118135068B (zh) * 2024-05-07 2024-07-23 深圳威尔视觉科技有限公司 基于虚拟数字人的云互动方法、装置及计算机设备
US12271986B1 (en) * 2024-12-17 2025-04-08 Peakspan Capital Management, Llc Systems and methods for generating an autonomous bot that replicates speech characteristics, visual expressions, and actions of a professional
US12403402B1 (en) * 2025-03-14 2025-09-02 Bitpart AI, Inc. Multi-agent planning system for controlling non-player agents in a game
CN121349460A (zh) * 2025-12-18 2026-01-16 杭州秋果计划科技有限公司 一种基于Web前端的交互方法、系统和电子设备

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6570555B1 (en) * 1998-12-30 2003-05-27 Fuji Xerox Co., Ltd. Method and apparatus for embodied conversational characters with multimodal input/output in an interface device
US20070015121A1 (en) * 2005-06-02 2007-01-18 University Of Southern California Interactive Foreign Language Teaching
CN101127682A (zh) * 2005-11-15 2008-02-20 三星电子株式会社 用于管理网络上的虚拟实体的系统、装置和方法
CN107765852A (zh) * 2017-10-11 2018-03-06 北京光年无限科技有限公司 基于虚拟人的多模态交互处理方法及系统
CN107797663A (zh) * 2017-10-26 2018-03-13 北京光年无限科技有限公司 基于虚拟人的多模态交互处理方法及系统
CN108646918A (zh) * 2018-05-10 2018-10-12 北京光年无限科技有限公司 基于虚拟人的视觉交互方法及系统

Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6964023B2 (en) * 2001-02-05 2005-11-08 International Business Machines Corporation System and method for multi-modal focus detection, referential ambiguity resolution and mood classification using multi-modal input
US8224652B2 (en) 2008-09-26 2012-07-17 Microsoft Corporation Speech and text driven HMM-based body animation synthesis
US9361730B2 (en) * 2012-07-26 2016-06-07 Qualcomm Incorporated Interactions of tangible and augmented reality objects
US9796095B1 (en) * 2012-08-15 2017-10-24 Hanson Robokind And Intelligent Bots, Llc System and method for controlling intelligent animated characters
US20140212854A1 (en) * 2013-01-31 2014-07-31 Sri International Multi-modal modeling of temporal interaction sequences
US9378576B2 (en) * 2013-06-07 2016-06-28 Faceshift Ag Online modeling for real-time facial animation
CN107431635B (zh) * 2015-03-27 2021-10-08 英特尔公司 化身面部表情和/或语音驱动的动画化
WO2017137947A1 (en) * 2016-02-10 2017-08-17 Vats Nitin Producing realistic talking face with expression using images text and voice
US9940932B2 (en) * 2016-03-02 2018-04-10 Wipro Limited System and method for speech-to-text conversion
US10810780B2 (en) * 2017-07-28 2020-10-20 Baobab Studios Inc. Systems and methods for real-time complex character animations and interactivity
EP3752957A4 (en) * 2018-02-15 2021-11-17 DMAI, Inc. SYSTEM AND PROCEDURE FOR SPEECH UNDERSTANDING VIA INTEGRATED AUDIO AND VIDEO-BASED VOICE RECOGNITION
US11062494B2 (en) * 2018-03-06 2021-07-13 Didimo, Inc. Electronic messaging utilizing animatable 3D models
JP2022500795A (ja) * 2018-07-04 2022-01-04 ウェブ アシスタンツ ゲーエムベーハー アバターアニメーション
US11315325B2 (en) * 2018-10-09 2022-04-26 Magic Leap, Inc. Systems and methods for artificial intelligence-based virtual and augmented reality

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6570555B1 (en) * 1998-12-30 2003-05-27 Fuji Xerox Co., Ltd. Method and apparatus for embodied conversational characters with multimodal input/output in an interface device
US20070015121A1 (en) * 2005-06-02 2007-01-18 University Of Southern California Interactive Foreign Language Teaching
CN101501741A (zh) * 2005-06-02 2009-08-05 南加州大学 互动式外语教学
CN101127682A (zh) * 2005-11-15 2008-02-20 三星电子株式会社 用于管理网络上的虚拟实体的系统、装置和方法
CN107765852A (zh) * 2017-10-11 2018-03-06 北京光年无限科技有限公司 基于虚拟人的多模态交互处理方法及系统
CN107797663A (zh) * 2017-10-26 2018-03-13 北京光年无限科技有限公司 基于虚拟人的多模态交互处理方法及系统
CN108646918A (zh) * 2018-05-10 2018-10-12 北京光年无限科技有限公司 基于虚拟人的视觉交互方法及系统

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114782594A (zh) * 2022-04-29 2022-07-22 北京慧夜科技有限公司 一种动画生成方法和系统

Also Published As

Publication number Publication date
EP3980865A1 (en) 2022-04-13
WO2020247590A1 (en) 2020-12-10
CA3137927A1 (en) 2020-12-10
US11501480B2 (en) 2022-11-15
KR20220039702A (ko) 2022-03-29
US20230145369A1 (en) 2023-05-11
EP3980865A4 (en) 2023-05-17
JP2022534708A (ja) 2022-08-03
AU2020287622A1 (en) 2021-11-18
US20220148248A1 (en) 2022-05-12

Similar Documents

Publication Publication Date Title
US11501480B2 (en) Multi-modal model for dynamically responsive virtual characters
US20240338552A1 (en) Systems and methods for domain adaptation in neural networks using cross-domain batch normalization
US11741949B2 (en) Real-time video conference chat filtering using machine learning models
US20240303891A1 (en) Multi-modal model for dynamically responsive virtual characters
US12597291B2 (en) Image analysis for personal interaction
US20230325663A1 (en) Systems and methods for domain adaptation in neural networks
US11494612B2 (en) Systems and methods for domain adaptation in neural networks using domain classifier
US10755463B1 (en) Audio-based face tracking and lip syncing for natural facial animation and lip movement
KR20180129886A (ko) 지속적 컴패니언 디바이스 구성 및 전개 플랫폼
HK1217847A1 (zh) 用於提供持久夥伴裝置的設備和方法
US20250292155A1 (en) Interactive digital legacy system and method
CN121713171A (zh) 虚拟代表调节系统
HK40065108A (en) Multi-modal model for dynamically responsive virtual characters
EP4102353A1 (en) Situationally aware social agent
Gonzalez et al. Passing an enhanced Turing test–interacting with lifelike computer representations of specific individuals
US20250378616A1 (en) Pose-Based Facial Expressions
US20230259693A1 (en) Automated Generation Of Commentator-Specific Scripts
WO2025254920A1 (en) Pose-based facial expressions
JP2026029836A (ja) システム
CN121011203A (zh) 语音驱动模型训练方法、语音驱动方法和装置
JP2026073113A (ja) システム
JP2026018498A (ja) システム
CN121666568A (zh) 多用户体验协调系统
HK1241803A1 (en) Apparatus and methods for providing a persistent companion device

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
REG Reference to a national code

Ref country code: HK

Ref legal event code: DE

Ref document number: 40065108

Country of ref document: HK

WD01 Invention patent application deemed withdrawn after publication
WD01 Invention patent application deemed withdrawn after publication

Application publication date: 20220408