EP3980865A4 - Multi-modal model for dynamically responsive virtual characters - Google Patents
Multi-modal model for dynamically responsive virtual characters Download PDFInfo
- Publication number
- EP3980865A4 EP3980865A4 EP20817714.7A EP20817714A EP3980865A4 EP 3980865 A4 EP3980865 A4 EP 3980865A4 EP 20817714 A EP20817714 A EP 20817714A EP 3980865 A4 EP3980865 A4 EP 3980865A4
- Authority
- EP
- European Patent Office
- Prior art keywords
- virtual characters
- dynamically responsive
- modal model
- responsive virtual
- modal
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N20/00—Machine learning
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/004—Artificial life, i.e. computing arrangements simulating life
- G06N3/006—Artificial life, i.e. computing arrangements simulating life based on simulated virtual individual or collective life forms, e.g. social simulations or particle swarm optimisation [PSO]
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/205—3D [Three Dimensional] animation driven by audio data
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/10—Constructive solid geometry [CSG] using solid primitives, e.g. cylinders, cubes
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/20—Scenes; Scene-specific elements in augmented reality scenes
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/16—Human faces, e.g. facial parts, sketches or expressions
- G06V40/168—Feature extraction; Face representation
- G06V40/171—Local features and components; Facial parts ; Occluding parts, e.g. glasses; Geometrical relationships
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L13/00—Speech synthesis; Text to speech systems
- G10L13/02—Methods for producing synthetic speech; Speech synthesisers
- G10L13/027—Concept to speech synthesisers; Generation of natural phrases from machine-based concepts
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L15/00—Speech recognition
- G10L15/08—Speech classification or search
- G10L15/18—Speech classification or search using natural language modelling
- G10L15/1822—Parsing for meaning understanding
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L15/00—Speech recognition
- G10L15/26—Speech to text systems
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/07—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail characterised by the inclusion of specific contents
- H04L51/10—Multimedia information
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/011—Emotion or mood input determined on the basis of sensed human body parameters such as pulse, heart rate or beat, temperature of skin, facial expressions, iris, voice pitch, brain activity patterns
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/038—Indexing scheme relating to G06F3/038
- G06F2203/0381—Multimodal input, i.e. interface arrangements enabling the user to issue commands by simultaneous use of input devices of different nature, e.g. voice plus gesture on digitizer
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/24—Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2213/00—Indexing scheme for animation
- G06T2213/08—Animation software package
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/16—Human faces, e.g. facial parts, sketches or expressions
- G06V40/174—Facial expression recognition
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/02—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail using automatic reactions or user delegation, e.g. automatic replies or chatbot-generated messages
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- General Engineering & Computer Science (AREA)
- Computational Linguistics (AREA)
- Software Systems (AREA)
- Oral & Maxillofacial Surgery (AREA)
- Acoustics & Sound (AREA)
- Audiology, Speech & Language Pathology (AREA)
- General Health & Medical Sciences (AREA)
- Artificial Intelligence (AREA)
- Geometry (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Evolutionary Computation (AREA)
- Data Mining & Analysis (AREA)
- Mathematical Physics (AREA)
- Computing Systems (AREA)
- Computer Graphics (AREA)
- Biophysics (AREA)
- Computer Networks & Wireless Communication (AREA)
- Biomedical Technology (AREA)
- Molecular Biology (AREA)
- Life Sciences & Earth Sciences (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Medical Informatics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201962858234P | 2019-06-06 | 2019-06-06 | |
PCT/US2020/036068 WO2020247590A1 (en) | 2019-06-06 | 2020-06-04 | Multi-modal model for dynamically responsive virtual characters |
Publications (2)
Publication Number | Publication Date |
---|---|
EP3980865A1 EP3980865A1 (en) | 2022-04-13 |
EP3980865A4 true EP3980865A4 (en) | 2023-05-17 |
Family
ID=73652134
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP20817714.7A Pending EP3980865A4 (en) | 2019-06-06 | 2020-06-04 | Multi-modal model for dynamically responsive virtual characters |
Country Status (8)
Country | Link |
---|---|
US (2) | US11501480B2 (en) |
EP (1) | EP3980865A4 (en) |
JP (1) | JP2022534708A (en) |
KR (1) | KR20220039702A (en) |
CN (1) | CN114303116A (en) |
AU (1) | AU2020287622A1 (en) |
CA (1) | CA3137927A1 (en) |
WO (1) | WO2020247590A1 (en) |
Families Citing this family (18)
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JP7142315B2 (en) * | 2018-09-27 | 2022-09-27 | パナソニックIpマネジメント株式会社 | Explanation support device and explanation support method |
KR20210014909A (en) * | 2019-07-31 | 2021-02-10 | 삼성전자주식회사 | Electronic device for identifying language level of a target and method thereof |
US11232646B2 (en) * | 2019-09-06 | 2022-01-25 | Snap Inc. | Context-based virtual object rendering |
US11093691B1 (en) * | 2020-02-14 | 2021-08-17 | Capital One Services, Llc | System and method for establishing an interactive communication session |
US20210375023A1 (en) * | 2020-06-01 | 2021-12-02 | Nvidia Corporation | Content animation using one or more neural networks |
WO2022046674A1 (en) * | 2020-08-24 | 2022-03-03 | Sterling Labs Llc | Devices and methods for motion planning of computer characters |
US11756251B2 (en) * | 2020-09-03 | 2023-09-12 | Sony Interactive Entertainment Inc. | Facial animation control by automatic generation of facial action units using text and speech |
CN115426553A (en) * | 2021-05-12 | 2022-12-02 | 海信集团控股股份有限公司 | Intelligent sound box and display method thereof |
US20230009454A1 (en) * | 2021-07-12 | 2023-01-12 | Keith Paciello | Digital character with dynamic interactive behavior |
CN114201042B (en) * | 2021-11-09 | 2023-09-15 | 北京电子工程总体研究所 | Distributed comprehensive integrated seminar device, system, construction method and interaction method |
US20230230293A1 (en) * | 2022-01-11 | 2023-07-20 | MeetKai, Inc. | Method and system for virtual intelligence user interaction |
KR20230164954A (en) * | 2022-05-26 | 2023-12-05 | 한국전자기술연구원 | Method for implementing interactive virtual avatar |
JP2024028023A (en) * | 2022-08-19 | 2024-03-01 | ソニーセミコンダクタソリューションズ株式会社 | Expression processing apparatus, expression processing method and expression processing program |
US20240220520A1 (en) * | 2022-12-30 | 2024-07-04 | Theai, Inc. | Archetype-based generation of artificial intelligence characters |
US12002470B1 (en) * | 2022-12-31 | 2024-06-04 | Theai, Inc. | Multi-source based knowledge data for artificial intelligence characters |
WO2024170658A1 (en) * | 2023-02-17 | 2024-08-22 | Sony Semiconductor Solutions Corporation | Device, method, and computer program to control an avatar |
KR102644550B1 (en) * | 2023-09-27 | 2024-03-07 | 셀렉트스타 주식회사 | The Method Of Providing A Character Video Call Using A Natural Language Processing Model, The Computing System That Performs It, And The Computer-readable Recording Medium To Implement It |
CN118135068B (en) * | 2024-05-07 | 2024-07-23 | 深圳威尔视觉科技有限公司 | Cloud interaction method and device based on virtual digital person and computer equipment |
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US20140212854A1 (en) * | 2013-01-31 | 2014-07-31 | Sri International | Multi-modal modeling of temporal interaction sequences |
US9796095B1 (en) * | 2012-08-15 | 2017-10-24 | Hanson Robokind And Intelligent Bots, Llc | System and method for controlling intelligent animated characters |
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US6964023B2 (en) * | 2001-02-05 | 2005-11-08 | International Business Machines Corporation | System and method for multi-modal focus detection, referential ambiguity resolution and mood classification using multi-modal input |
US20070015121A1 (en) * | 2005-06-02 | 2007-01-18 | University Of Southern California | Interactive Foreign Language Teaching |
US20070111795A1 (en) * | 2005-11-15 | 2007-05-17 | Joon-Hyuk Choi | Virtual entity on a network |
US8224652B2 (en) | 2008-09-26 | 2012-07-17 | Microsoft Corporation | Speech and text driven HMM-based body animation synthesis |
US9378576B2 (en) | 2013-06-07 | 2016-06-28 | Faceshift Ag | Online modeling for real-time facial animation |
US20170039750A1 (en) * | 2015-03-27 | 2017-02-09 | Intel Corporation | Avatar facial expression and/or speech driven animations |
US11783524B2 (en) | 2016-02-10 | 2023-10-10 | Nitin Vats | Producing realistic talking face with expression using images text and voice |
US10818061B2 (en) * | 2017-07-28 | 2020-10-27 | Baobab Studios Inc. | Systems and methods for real-time complex character animations and interactivity |
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-
2020
- 2020-06-04 KR KR1020227000276A patent/KR20220039702A/en unknown
- 2020-06-04 JP JP2021569969A patent/JP2022534708A/en active Pending
- 2020-06-04 CN CN202080041919.9A patent/CN114303116A/en active Pending
- 2020-06-04 WO PCT/US2020/036068 patent/WO2020247590A1/en active Application Filing
- 2020-06-04 AU AU2020287622A patent/AU2020287622A1/en active Pending
- 2020-06-04 CA CA3137927A patent/CA3137927A1/en active Pending
- 2020-06-04 US US17/596,262 patent/US11501480B2/en active Active
- 2020-06-04 EP EP20817714.7A patent/EP3980865A4/en active Pending
-
2022
- 2022-11-10 US US18/054,486 patent/US20230145369A1/en not_active Abandoned
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US9796095B1 (en) * | 2012-08-15 | 2017-10-24 | Hanson Robokind And Intelligent Bots, Llc | System and method for controlling intelligent animated characters |
US20140212854A1 (en) * | 2013-01-31 | 2014-07-31 | Sri International | Multi-modal modeling of temporal interaction sequences |
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HUI ZHANG ET AL: "Real-time adaptive behaviors in multimodal human-avatar interactions", INTERNATIONAL CONFERENCE ON MULTIMODAL INTERFACES AND THE WORKSHOP ON MACHINE LEARNING FOR MULTIMODAL INTERACTION ON, ICMI-MLMI '10, ACM PRESS, NEW YORK, NEW YORK, USA, 8 November 2010 (2010-11-08), pages 1 - 8, XP058296254, ISBN: 978-1-4503-0414-6, DOI: 10.1145/1891903.1891909 * |
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See also references of WO2020247590A1 * |
Also Published As
Publication number | Publication date |
---|---|
EP3980865A1 (en) | 2022-04-13 |
CN114303116A (en) | 2022-04-08 |
JP2022534708A (en) | 2022-08-03 |
KR20220039702A (en) | 2022-03-29 |
CA3137927A1 (en) | 2020-12-10 |
US20220148248A1 (en) | 2022-05-12 |
WO2020247590A1 (en) | 2020-12-10 |
US20230145369A1 (en) | 2023-05-11 |
US11501480B2 (en) | 2022-11-15 |
AU2020287622A1 (en) | 2021-11-18 |
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Ipc: G06V 40/16 20220101ALN20230412BHEP Ipc: G10L 15/26 20060101ALN20230412BHEP Ipc: H04L 51/02 20220101ALN20230412BHEP Ipc: G06N 3/006 20230101ALI20230412BHEP Ipc: G06T 13/40 20110101ALI20230412BHEP Ipc: G06F 3/01 20060101ALI20230412BHEP Ipc: A63F 13/00 20140101ALI20230412BHEP Ipc: G10L 15/02 20060101ALI20230412BHEP Ipc: G10L 15/00 20130101ALI20230412BHEP Ipc: G06T 13/00 20110101ALI20230412BHEP Ipc: G06F 3/00 20060101ALI20230412BHEP Ipc: G06N 20/00 20190101AFI20230412BHEP |