CN114286124B - Method and device for displaying interactive bubbles in live broadcasting room, medium and computer equipment - Google Patents

Method and device for displaying interactive bubbles in live broadcasting room, medium and computer equipment Download PDF

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Publication number
CN114286124B
CN114286124B CN202111656285.0A CN202111656285A CN114286124B CN 114286124 B CN114286124 B CN 114286124B CN 202111656285 A CN202111656285 A CN 202111656285A CN 114286124 B CN114286124 B CN 114286124B
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interactive
bubble
target
display
bubbles
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CN114286124A (en
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吕泽标
许英俊
袁小明
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Guangzhou Cubesili Information Technology Co Ltd
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Guangzhou Cubesili Information Technology Co Ltd
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    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D30/00Reducing energy consumption in communication networks
    • Y02D30/70Reducing energy consumption in communication networks in wireless communication networks

Abstract

The embodiment of the application relates to the field of network live broadcasting, and provides a method, a device, a medium and computer equipment for displaying interactive bubbles in a live broadcasting room, wherein the method comprises the following steps: acquiring configuration data of each interactive bubble configured at a server side; receiving an interactive bubble display request, and obtaining a target interactive bubble identifier according to the interactive bubble display request; obtaining target configuration data corresponding to the target interaction bubble according to the target interaction bubble identification; acquiring data of a live broadcasting room; when the current target display area is judged to display the interactive bubble according to the live broadcasting room data, the target interactive bubble is abandoned to be displayed or cached according to the live broadcasting room data and the target configuration data, and when the display condition is reached, the target interactive bubble is output to the target display area to be displayed, so that only one interactive bubble is displayed in the same display area at the same time, and further, the overlapping condition of a plurality of interactive bubbles is prevented.

Description

Method and device for displaying interactive bubbles in live broadcasting room, medium and computer equipment
Technical Field
The embodiment of the application relates to the technical field of network live broadcasting, in particular to a live broadcasting room interactive bubble display method, device, medium and computer equipment.
Background
With the progress of network communication technology, online entertainment projects in which users can participate are more and more increased, and network live broadcast is more and more favored by more and more users due to the characteristics of strong real-time performance and strong interactivity.
In network live broadcast, a plurality of different interactive services exist in a live broadcast room, for example, conventional interactive services such as a show house, a scene, a concert playing party, an electronic contest and the like; moreover, when there are important activities in the living room, such as specific interactive services like annual grand ceremony, lover's activities, new year activities and Christmas activities. In order to guide a user to enter related interactive services in a live broadcasting room, in some technologies, interactive bubbles are displayed on an interface of the live broadcasting room, and the user enters corresponding interactive services by clicking the interactive bubbles or clicking corresponding interactive service controls according to prompts.
Because each interactive service is mutually independent, a plurality of interactive bubbles can be simultaneously displayed in the same area and at the same time of the interface of the live broadcasting room, so that the situation that the plurality of interactive bubbles are overlapped is caused, a user cannot effectively know information of each interactive bubble prompt, and the plurality of interactive bubbles are overlapped and presented, so that visual fatigue is easily caused, and visual viewing experience is influenced.
Disclosure of Invention
In order to overcome the problems in the related art, the application provides a display method, a device, a medium and computer equipment for interactive bubbles in a live broadcasting room, which can prevent a plurality of interactive bubbles from overlapping, enable a user to effectively know information displayed by each interactive bubble, avoid visual fatigue caused by overlapping of the plurality of interactive bubbles, and improve visual viewing experience.
According to a first aspect of embodiments of the present application, a method for displaying interactive bubbles in a living room is provided, including the following steps:
responding to a triggering operation of entering a live broadcasting room, and acquiring configuration data of each interactive bubble configured at a server side;
receiving an interactive bubble display request, and obtaining a target interactive bubble identifier according to the interactive bubble display request; obtaining target configuration data corresponding to the target interaction bubble according to the target interaction bubble identification; the target configuration data comprises a target display area of the target interaction bubble;
acquiring data of a live broadcasting room; the live broadcasting room data comprise interactive bubble display data of each interactive bubble display area in a live broadcasting room interface; when the fact that the target display area displays the interactive bubbles is judged according to the live broadcasting room data, displaying the target interactive bubbles is abandoned or cached according to the live broadcasting room data and the target configuration data, and when the display condition is met, the target interactive bubbles are output to the target display area for display, so that all the interactive bubbles are displayed in a non-overlapping mode.
According to a second aspect of embodiments of the present application, there is provided a display device for interactive bubbles in a living room, including:
the configuration data receiving module is used for responding to the triggering operation of entering the live broadcasting room and acquiring the configuration data of each interactive bubble configured at the server side;
the target configuration data acquisition module is used for receiving an interactive bubble display request and acquiring a target interactive bubble identifier according to the interactive bubble display request; obtaining target configuration data of the target interaction bubble according to the target interaction bubble identification; the target configuration data comprises a target display area of the target interaction bubble;
the interactive bubble display module is used for acquiring data of the live broadcasting room; the live broadcasting room data comprise interactive bubble display data of each interactive bubble display area in a live broadcasting room interface; when the fact that the target display area displays the interactive bubbles is judged according to the live broadcasting room data, displaying the target interactive bubbles is abandoned or cached according to the live broadcasting room data and the target configuration data, and when the display condition is met, the target interactive bubbles are output to the target display area for display, so that all the interactive bubbles are displayed in a non-overlapping mode.
According to a third aspect of embodiments of the present application, there is provided a computer device comprising a processor and a memory; the memory stores a computer program adapted to be loaded by the processor and to perform the method of exhibiting interactive bubbles in a living room as described above.
According to a fourth aspect of embodiments of the present application, there is provided a computer readable storage medium having a computer program stored thereon, wherein the computer program, when executed by a processor, implements a method for displaying interactive bubbles in a living room as described above.
According to the embodiment of the application, the configuration data of each interactive bubble configured at the server side is obtained by responding to the triggering operation of entering the live broadcasting room; receiving an interactive bubble display request, and obtaining a target interactive bubble identifier according to the interactive bubble display request; obtaining target configuration data corresponding to the target interaction bubble according to the target interaction bubble identification; the target configuration data comprises a target display area of the target interaction bubble; acquiring data of a live broadcasting room; the live broadcasting room data comprise interactive bubble display data of each interactive bubble display area in a live broadcasting room interface; when the fact that the target display area displays the interactive bubbles is judged according to the live broadcasting room data, the target interactive bubbles are displayed in a abandoned mode or cached according to the live broadcasting room data and the target configuration data, when the display condition is met, the target interactive bubbles are output to the target display area for display, so that all the interactive bubbles are displayed in a non-overlapping mode, only one interactive bubble is displayed in the same display area at the same time, the situation that a plurality of interactive bubbles are overlapped is further prevented, a user can effectively know information displayed by all the interactive bubbles, visual fatigue caused by overlapping of the interactive bubbles is avoided, and visual viewing experience is improved. Furthermore, the interactive bubble configuration data is uniformly configured through the server, when the interactive bubble display needs to be adjusted, all the parties of the service can be kept unchanged, the iteration development and edition release of the live broadcasting room are not required, the user does not need to upgrade and install a new version, the interactive display can be quickly and conveniently adjusted by uniformly adjusting the configuration data through the server, the maintenance cost of all the parties of the service can be reduced, and the use experience of the live broadcasting room of the user is improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the application.
For a better understanding and implementation, the present invention is described in detail below with reference to the drawings.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings that are required in the embodiments or the description of the prior art will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic block diagram of an application environment of a method for displaying interactive bubbles in a live room according to an embodiment of the present application;
FIG. 2 is a schematic illustration of an interactive bubble in a live room provided in some techniques;
fig. 3 is a flowchart of a method for displaying interactive bubbles in a live room according to a first embodiment of the present application;
FIG. 4 is a flowchart of a method for displaying a target interactive bubble according to an interactive bubble display mode according to an embodiment of the present application;
FIG. 5 is a flowchart of an interactive bubble display method when the interactive bubble display mode provided in the embodiment of the present application is the first mode;
FIG. 6 is a flowchart of an interactive bubble display method when the interactive bubble display mode provided in the embodiment of the present application is the second mode;
fig. 7 is a schematic block diagram of a display device for interactive bubbles in a living room according to a second embodiment of the present application;
fig. 8 is a schematic block diagram of a computer device according to a third embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present application more apparent, the following detailed description of the embodiments of the present application will be given with reference to the accompanying drawings.
It should be understood that the described embodiments are merely some, but not all, of the embodiments of the present application. All other embodiments, which can be made by one of ordinary skill in the art without undue burden from the embodiments of the present application, are within the scope of the embodiments of the present application.
When the following description refers to the accompanying drawings, the same numbers in different drawings refer to the same or similar elements, unless otherwise indicated. In the description of this application, it should be understood that the terms "first," "second," "third," and the like are used merely to distinguish between similar objects and are not necessarily used to describe a particular order or sequence, nor should they be construed to indicate or imply relative importance. The specific meaning of the terms in this application will be understood by those of ordinary skill in the art as the case may be. As used in this application and the appended claims, the singular forms "a," "an," and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. The word "if"/"if" as used herein may be interpreted as "at … …" or "at … …" or "in response to a determination".
Furthermore, in the description of the present application, unless otherwise indicated, "a plurality" means two or more. "and/or", describes an association relationship of an association object, and indicates that there may be three relationships, for example, a and/or B, and may indicate: a exists alone, A and B exist together, and B exists alone. The character "/" generally indicates that the context-dependent object is an "or" relationship.
As will be appreciated by those skilled in the art, the terms "client," "terminal device," and "terminal device" as used herein include both devices that include only wireless signal transmitters capable of transmitting and devices that include only wireless signal receivers capable of receiving, and devices that include both receiving and transmitting hardware capable of two-way communication over a two-way communication link. Such a device may include: a cellular or other communication device such as a personal computer, tablet, or the like, having a single-line display or a multi-line display or a cellular or other communication device without a multi-line display; a PCS (PersonalCommunications Service, personal communication system) that may combine voice, data processing, facsimile and/or data communication capabilities; a PDA (Personal Digital Assistant ) that can include a radio frequency receiver, pager, internet/intranet access, web browser, notepad, calendar and/or GPS (Global PositioningSystem ) receiver; a conventional laptop and/or palmtop computer or other appliance that has and/or includes a radio frequency receiver. As used herein, "client," "terminal device" may be portable, transportable, installed in a vehicle (aeronautical, maritime, and/or land-based), or adapted and/or configured to operate locally and/or in a distributed fashion, at any other location(s) on earth and/or in space. As used herein, a "client," "terminal device," or "terminal device" may also be a communication terminal, an internet terminal, or a music/video playing terminal, for example, a PDA, a MID (Mobile Internet Device ), and/or a mobile phone with music/video playing function, or may also be a device such as a smart tv, a set top box, or the like.
The hardware referred to by the names "server", "client", "service node", etc. in this application is essentially a computer device having the performance of a personal computer, and is a hardware device having necessary components disclosed by von neumann's principle, such as a central processing unit (including an arithmetic unit and a controller), a memory, an input device, and an output device, and a computer program is stored in the memory, and the central processing unit calls a program stored in the external memory to run in the memory, executes instructions in the program, and interacts with the input/output device, thereby completing a specific function.
It should be noted that the concept of "server" as referred to in this application is equally applicable to the case of a server farm. The servers should be logically partitioned, physically separate from each other but interface-callable, or integrated into a physical computer or group of computers, according to network deployment principles understood by those skilled in the art. Those skilled in the art will appreciate this variation and should not be construed as limiting the implementation of the network deployment approach of the present application.
Referring to fig. 1, fig. 1 is a schematic application scenario diagram of a method for displaying interactive bubbles in a live broadcast room according to an embodiment of the present application, where the application scenario includes a hosting client 110, a viewer client 120 and a server 130.
The anchor client 110 interacts with the viewer client 120 through the server 130. Specifically, the anchor client 110 and the audience client 120 may access the internet through a network access manner, and establish a data communication link with the server 130. The network may be a communication medium of various connection types capable of providing a communication link between the sharing distribution terminal and the sharing receiving terminal, for example, a wired communication link, a wireless communication link, or an optical fiber cable, etc., which is not limited herein.
The anchor client 110 refers to an end that transmits a live video, and is typically a client used by an anchor user in live webcasting. The hardware pointed to by the anchor client 110 is essentially a computer device, and in particular, as shown in fig. 1, may be a smart phone, a smart interactive tablet, a personal computer, or the like.
The viewer client 120 refers to a client that is used by a viewer user receiving and viewing a live video, typically a live video. The hardware to which the viewer client 120 is directed is essentially a computer device, and in particular, as shown in fig. 1, may be a smart phone, a smart interactive tablet, a personal computer, or the like.
It should be noted that the audience client 120 and the anchor client 110 are merely functionally divided, and in practical applications, the functions of the audience client 120 and the anchor client 110 may be performed by the same client at different times. Thus, the same client may act as the viewer client 120 when viewing a live webcast, and as the anchor client 110 when publishing live video.
The server 130 may act as a service server that may be responsible for further interfacing with related audio data servers, video streaming servers, and other servers providing related support, etc., to form a logically associated service cluster for serving related end devices, such as the anchor client 110 and the viewer client 120 shown in fig. 1.
In this embodiment, the anchor client 110 and the viewer client 120 may join the same live broadcast room (i.e., live broadcast channel), where the live broadcast room refers to a chat room implemented by means of internet technology and the server 130, and generally has an audio/video playing control function. A live user plays a live broadcast in the live broadcast room through the live broadcast client 110, and the viewer user of the viewer client 120 can log into the server 130 to watch the live broadcast in the live broadcast room.
In the live broadcasting room, the interaction between the host user and the audience user can be realized through the well-known online interaction modes such as voice, video, characters and the like, generally, the host user performs programs for the audience user in the form of audio and video streams, meanwhile, the audience user can interact with the host user in the mode of characters or giving virtual gifts, and economic transaction behaviors can be generated in the interaction process, and of course, the application form of the live broadcasting room is not limited to online entertainment and can be popularized to other related scenes.
Specifically, the process of viewing a live broadcast by a viewer user is as follows: a viewer user may click to access a live application installed on the viewer client 120 and choose to enter any live room, triggering the viewer client 120 to load the viewer user with a live room interface that includes several interactive components, such as: video components, virtual gift bar components, public screen components and the like, and through loading the interaction components, audience users can watch live broadcast in a live broadcast room and perform various online interactions, wherein the online interactions comprise, but are not limited to, giving virtual gift, participating in live broadcast activities, speaking chat on a public screen and the like.
It should be noted that the application scenario in fig. 1 is only an exemplary application scenario, and is not intended to limit the scheme of the present invention. The scheme of the invention can also be applied to other forms of network live broadcast application scenes, and the description of the scheme is omitted.
The living broadcast room generally has a plurality of different interactive services, such as a show house, a scene, a concert playing party, an electronic contest and other conventional interactive services; moreover, when there are important activities in the living room, such as specific interactive services like annual grand ceremony, lover's activities, new year activities and Christmas activities. In order to guide a user to enter related interactive services in a live broadcasting room, in some technologies, interactive bubbles are displayed on an interface of the live broadcasting room, and the user enters corresponding interactive services by clicking the interactive bubbles or clicking corresponding interactive service controls according to prompts.
When the interactive bubbles are displayed, after each interactive service submits an interactive bubble display request, the corresponding interactive bubbles can be displayed on a live broadcasting room interface of a live broadcasting room client. Because each interactive service is mutually independent, the submitted interactive bubble display requests are mutually independent, and then a plurality of interactive bubbles can be displayed at the same time in the same display area of the live broadcast room interface, as shown in fig. 2, in the live broadcast room interface 10, two interactive bubbles 20 exist in the same display area at the same time, so that the situation that a plurality of interactive bubbles overlap is caused, a user cannot effectively know information displayed by each interactive bubble, and in addition, the overlapped display of the interactive bubbles is easy to cause visual fatigue and influence visual viewing experience. In addition, when each interactive bubble is put down, a developer is required to iteratively develop and send a new version, and users upgrade and install the new version, and the process is often complicated and long, so that the coverage rate of the users for upgrading and installing the new version is often not guaranteed.
Fig. 3 is a flowchart of a method for displaying interactive bubbles in a live room according to a first embodiment of the present application. The method for displaying interactive bubbles in a live broadcasting room provided in the first embodiment of the present application may be implemented by a client, where the client may include a hosting client and a viewer client, and the method includes the following steps:
step S101: and responding to the triggering operation of entering the live broadcasting room, and acquiring configuration data of each interactive bubble configured at the server side.
For each interactive bubble, a configured interface can be provided at the server side so as to provide unified configuration of the user for each interactive bubble, thereby obtaining configuration data of each interactive bubble. And when the audience user enters the living broadcast room each time, the configuration data of each interactive bubble is issued to the audience client where the audience user is located.
Wherein, the configuration data for each interactive bubble may include one or more of the following:
1. and (3) interaction bubble identification: the interactive bubble identification can be configured in a coded form, so that the interactive bubble is uniquely identified;
2. whether to put on a frame: if so, the corresponding interactive bubble can be displayed at the client; if the configuration is not, the corresponding interactive bubble cannot be displayed on the client;
3. Display area: the region of the living broadcasting room for displaying the bubbles is generally provided with a fixed region which is divided into an upper region and a lower region, and the interactive bubbles can be supported to be displayed simultaneously in different regions;
4. residence time: after loading the trigger interaction bubble, waiting for how long to display the interaction bubble;
5. display time: how long the interactive bubble is displayed;
6. priority level: the higher the priority the more likely the bubbles will be presented preferentially;
7. whether or not to force display: if so, preferentially displaying the compulsory displayed bubbles, and secondly considering the priority; if not, displaying according to the priority order of the interactive bubbles;
8. whether or not closed by other forced bubbles: if so, the bubble which is forcedly displayed by the next configuration is forcedly closed;
if the configuration is not, the air bubble which is configured as forced display cannot be closed by the next air bubble;
9. the day at most shows this time: if the configuration is-1, the display times are not limited;
10. bubble expiration date: bubbles in the expiration date can be displayed, and the bubbles are not automatically regarded as being put down in the expiration date;
11. whether or not login is required: if the configuration is yes, a user of the client is required to log in the live broadcasting room to display the air bubbles; if the configuration is not, the bubbles can be displayed on the interface of the live broadcast room without the need for the user of the client to log in the live broadcast room.
It will be appreciated that the above disclosed configuration data is merely an example, and that more configuration data may be added according to actual needs, for example, a display layout of bubble controls, etc., which is not limited in this application.
It should be understood that, when each interactive bubble develops a service, some configuration data may be configured, and when the configuration data configured in the service conflicts with the configuration data configured at the server, the configuration data configured at the server is used as a priority to realize the display of the interactive bubble. For example, when the bubble display time in the configuration data of the service configuration is 10s and the configuration bubble display time of the server side configuration is 5s, the bubble display time is displayed with 5 s.
Step S102: receiving an interactive bubble display request, and obtaining a target interactive bubble identifier according to the interactive bubble display request; obtaining target configuration data corresponding to the target interaction bubble according to the target interaction bubble identification; the target configuration data includes a target display area of the target interaction bubble.
Optionally, the interactive bubble display request may be a request that the interactive service triggers automatically in a preset time or a preset scene, for example, in the galloping electronic contest service, before 20 minutes of starting the galloping activity, a galloping activity bubble display request is sent to a client of the live broadcasting room to display galloping activity bubbles in the live broadcasting room, and prompt that the galloping activity will be started to guide the user to enter the galloping activity. For another example, in the anchor fan service, when the anchor still declines by 2 fans to complete the anchor fan service, a fan service bubble display request is sent at the client side of the living room where the anchor is located, so as to display fan service bubbles in the living room and prompt the audience user to become the anchor fan. For another example, when the audience user enters the live room for 5 minutes, the anchor attention bubble may be popped up to prompt the audience user to pay attention to the anchor.
Optionally, the interactive bubble display request may also be an interactive bubble request configured in real time for the interactive service, so that the service bubbles are displayed in real time in the live broadcasting room. For example, when the user gets in the home denier, the user is prompted to enter the home denier activity service according to the home denier activity service, and then the home denier gets the service bubble.
Optionally, the interactive bubble display request may carry the target interactive bubble identifier, so that the target interactive bubble identifier may be obtained according to the interactive bubble display request. The service identifier is used for uniquely identifying the interactive bubble and is used for conveniently and accurately retrieving and obtaining corresponding interactive bubble configuration data.
Optionally, the interactive bubble identifier and the target configuration data of the interactive bubble may be associated and bound, so as to obtain the target configuration data of the target interactive bubble according to the target interactive bubble identifier.
Optionally, a plurality of fixed interactive bubble display areas are disposed on the live broadcast room interface, for example, the fixed interactive bubble display areas may be disposed on an upper area and a lower area of the live broadcast room interface. Correspondingly, for the target interactive bubble, one of the upper area and the lower area can be selected as the target display area.
Step S103: acquiring data of a live broadcasting room; the live broadcasting room data comprise interactive bubble display data of each interactive bubble display area in a live broadcasting room interface; when the fact that the target display area displays the interactive bubbles is judged according to the live broadcasting room data, displaying the target interactive bubbles is abandoned or cached according to the live broadcasting room data and the target configuration data, and when the display condition is met, the target interactive bubbles are output to the target display area for display, so that all the interactive bubbles are displayed in a non-overlapping mode.
The interactive bubble display data may include whether the interactive bubble display area displays bubbles, how many interactive bubbles are to be displayed in the interactive bubble display area, and the like. The present application is not limited.
According to the embodiment of the application, the configuration data of each interactive bubble configured at the server side is obtained by responding to the triggering operation of entering the live broadcasting room; receiving an interactive bubble display request, and obtaining a target interactive bubble identifier according to the interactive bubble display request; obtaining target configuration data corresponding to the target interaction bubble according to the target interaction bubble identification; the target configuration data comprises a target display area of the target interaction bubble; acquiring data of a live broadcasting room; the live broadcasting room data comprise interactive bubble display data of each interactive bubble display area in a live broadcasting room interface; when the fact that the target display area displays the interactive bubbles is judged according to the live broadcasting room data, the target interactive bubbles are displayed in a abandoned mode or cached according to the live broadcasting room data and the target configuration data, when the display condition is met, the target interactive bubbles are output to the target display area for display, so that all the interactive bubbles are displayed in a non-overlapping mode, only one interactive bubble is displayed in the same display area at the same time, the situation that a plurality of interactive bubbles are overlapped is further prevented, a user can effectively know information displayed by all the interactive bubbles, visual fatigue caused by overlapping of the interactive bubbles is avoided, and visual viewing experience is improved. Furthermore, the interactive bubble configuration data is uniformly configured through the server, when the interactive bubble display needs to be adjusted, all the parties of the service can be kept unchanged, the iteration development and edition release of the live broadcasting room are not required, the user does not need to upgrade and install a new version, the interactive display can be quickly and conveniently adjusted by uniformly adjusting the configuration data through the server, the maintenance cost of all the parties of the service can be reduced, and the use experience of the live broadcasting room of the user is improved.
Optionally, an interactive bubble management module can be arranged at the client, the interactive bubble display request is uniformly received through the interactive bubble management module, and a target interactive bubble identifier is obtained according to the interactive bubble display request; obtaining target configuration data corresponding to the target interaction bubble according to the target interaction bubble identification; the target configuration data comprises a target display area of the target interaction bubble, and live broadcasting room data is obtained; the live broadcasting room data comprise interactive bubble display data of each interactive bubble display area in a live broadcasting room interface; when the fact that the interactive bubbles are displayed in the target display area is judged according to the live broadcasting room data, displaying the target interactive bubbles is abandoned or cached according to the live broadcasting room data and the target configuration data, and when the display condition is met, the target interactive bubbles are output to the target display area for display, so that all the interactive bubbles are displayed in a non-overlapping mode, and the interactive bubbles in the live broadcasting room are displayed in a unified distribution mode, so that the situation that a plurality of interactive bubbles overlap is avoided.
In one embodiment, the target configuration data further includes a presentation priority of the target interaction bubble; the interactive bubble display data further comprises display priority of each interactive bubble in the waiting queue; in step S103, the step of caching the target interaction bubbles according to the live broadcasting room data and the target configuration data, and outputting the target interaction bubbles to the target display area for display when the display condition is reached, so that each interaction bubble is displayed in a non-overlapping manner, includes steps S1031-S1032:
Step S1031: and adding the target interaction bubble into the waiting queue.
Step S1032: and after the currently displayed interactive bubble is displayed, acquiring the priority of each interactive bubble in the waiting bubble queue, and outputting the target interactive bubble to the target display area for display if the interactive bubble with the highest current priority is the target interactive bubble, so that each interactive bubble is displayed in a non-overlapping manner.
It can be understood that if the current interaction bubble with the highest priority is not the target interaction bubble, outputting the interaction bubble with the highest priority to the target display area for separate display, and continuing to wait for display of the target interaction bubble.
Optionally, the target configuration data includes a residence time of the target interaction bubble, after the target interaction bubble is added into the waiting queue, the residence time is counted down, and when the counted down time is reached, the interaction bubble with the highest priority is judged to be the target interaction bubble. It should be understood that all the interactive bubbles added to the waiting queue are counted down in their respective residence time, and the interactive bubbles with the highest priority reaching the counted down time are output to the target display area to be displayed separately.
According to the embodiment of the application, the display priority is configured for each interactive bubble, and then each interactive bubble is displayed sequentially according to the priority, so that the situation that the interactive bubbles are displayed in an overlapping mode can be effectively prevented.
In one embodiment, the interactive bubble presentation data further includes a time at which each interactive bubble in the waiting queue joins the waiting queue; after the displaying of the currently displayed interactive bubble is completed in step S1032, the step of acquiring the priority of each interactive bubble in the waiting bubble queue, and outputting the target interactive bubble to the target displaying area for displaying if the currently highest priority interactive bubble is the target interactive bubble, so that each interactive bubble is displayed in a non-overlapping manner, includes:
if a plurality of interaction bubbles with the highest priority exist in the waiting queue, the time of adding each interaction bubble with the highest priority into the waiting queue is obtained, and the interaction bubble with the earliest time added into the waiting queue is output to the target display area for display.
When a plurality of interaction bubbles with the highest priority exist in an interaction bubble queue to be displayed, the time for adding each interaction bubble with the highest priority into the waiting queue is acquired, so that the interaction bubble with the earliest time added into the waiting queue is output to the target display area for display, and further the situation that a plurality of interaction bubbles are overlapped is further avoided.
Optionally, the interactive bubble currently displayed can be added into a display success queue, the interactive bubble is output to the display area in real time for display by traversing the display success queue, and meanwhile, whether the interactive bubble currently displayed exists or not can be rapidly judged by judging whether the display success queue is empty or not. It will be appreciated that after the currently displayed interactive bubble reaches the display time, the currently displayed interactive bubble is removed from the display success queue, and the currently displayed interactive bubble will also disappear.
In one embodiment, the target configuration data further includes a forced display identifier and a forced closing identifier of the target interaction bubble; the interactive bubble display data also comprises forced display marks and forced closing marks of all the interactive bubbles in the waiting queue; the forced display mark is used for indicating non-forced display interaction bubbles or forced display interaction bubbles; the forced closing mark is used for indicating that the interaction bubble is not closed or closed forcedly; after the displaying of the currently displayed interactive bubble in step S1032 is completed, the priority of each interactive bubble in the waiting bubble queue is obtained, and if the currently highest priority interactive bubble is the target interactive bubble, the target interactive bubble is output to the target displaying area for displaying, so that each interactive bubble is displayed in a non-overlapping manner, including steps S10321-S10322:
Step S10321: if the forced display identification of the currently displayed interactive bubble indicates forced display of the interactive bubble, the forced display identification of the target interactive bubble also indicates forced display of the interactive bubble, and the forced closing identification of the currently displayed interactive bubble is obtained.
If the forced display identification of the currently displayed interactive bubble indicates that the interactive bubble is not forced to be displayed, the forced display identification of the target interactive bubble indicates that the interactive bubble is forced to be displayed, the currently displayed interactive bubble is closed, and the target interactive bubble is output to the target display area to be displayed. If the forced display identification of the currently displayed interactive bubble indicates forced display of the interactive bubble, and the forced display identification of the target interactive bubble indicates non-forced display of the interactive bubble, continuing to display the currently displayed interactive bubble until the currently displayed interactive bubble is displayed, and displaying the target interactive bubble again.
Step S10322: if the forced closing identification of the currently displayed interactive bubble indicates that the interactive bubble is not forced to be closed, the target interactive bubble is displayed on the currently displayed interactive bubble in a superimposed mode; if the forced closing identification of the currently displayed interactive bubble indicates to forcibly close the interactive bubble, closing the currently displayed interactive bubble, and outputting the target interactive bubble to the target display area for display.
According to the embodiment of the application, the forced display mark and the forced closing mark are configured, so that the forced display bubbles are displayed in sequence.
In one embodiment, the target configuration data further includes an on-shelf identification of the target interaction bubble; the racking identification comprises a step of indicating that the target interaction bubble is on the shelf or the target interaction bubble is not on the shelf; and before the step of acquiring the live broadcasting room data, judging the on-shelf identification of the target interaction bubble, and if the on-shelf identification is used for indicating that the target interaction bubble is not taken off the shelf, not displaying the target interaction bubble. According to the method and the device for updating the interactive bubble of the live broadcasting room, the interactive bubble which is not put on the shelf or is put on the shelf can be prevented from being displayed through the put-on identification of the target configuration data, iteration development and edition release of the live broadcasting room are not needed, a user does not need to upgrade and install a new edition, and all the interactive bubbles of the live broadcasting room which is put on the shelf or is not put on the shelf can be quickly updated.
In one embodiment, the target configuration data further includes a highest number of impressions of the target interaction bubble; before the step of acquiring the data of the live broadcasting room, the showing times of the target interaction bubble in the live broadcasting room are also acquired; and if the display times reach the highest display times, not displaying the target interaction bubble. According to the method and the device, the highest display times are configured, so that the display times of the target interaction bubbles reach the highest display times, the target interaction bubbles are not displayed, further, excessive target interaction bubbles are prevented from being displayed in a live broadcasting room, aesthetic fatigue of audiences is caused, user experience is reduced, and the overlapping of the interaction bubbles is indirectly reduced by reducing the display times of the interaction bubbles.
In one embodiment, after the step of obtaining the configuration data of each interactive bubble configured at the server in response to the triggering operation of entering the living broadcast room, the method further includes: receiving an interactive bubble display mode sent by the server side; in step S103, when it is determined that the target display area currently displays the interactive bubble according to the live broadcasting room data, discarding the target display area to display the target interactive bubble or caching the target interactive bubble according to the live broadcasting room data and the target configuration data, and outputting the target interactive bubble to the target display area to display the target interactive bubble when the display condition is reached, so that each interactive bubble is displayed without overlapping, the method includes:
discarding the display of the target interactive bubble when the interactive bubble display mode is the first mode; and when the interactive bubble display mode is a second mode, caching the target interactive bubbles according to the live broadcasting room data and the target configuration data, and outputting the target interactive bubbles to the target display area for display when the display condition is reached, so that all the interactive bubbles are displayed in a non-overlapping mode.
According to the embodiment of the application, the interactive bubble display mode sent by the server side is received, so that the interactive bubble display mode of each live broadcasting room is uniformly set according to the interactive bubble mode, and the situation that the interactive bubbles of each live broadcasting room overlap is uniformly avoided.
Referring to fig. 4, a flowchart of a method for displaying a target interactive bubble according to an interactive bubble display mode according to an embodiment of the present application is shown; in one embodiment, the live room data further includes a live type identification; in step S103, when it is determined that the target display area currently displays the interactive bubble according to the live broadcasting room data, discarding the target display area to display the target interactive bubble or caching the target interactive bubble according to the live broadcasting room data and the target configuration data, and outputting the target interactive bubble to the target display area to display the target interactive bubble when the display condition is reached, so that each interactive bubble is displayed without overlapping, the method includes:
step S131: and obtaining the interactive bubble display mode corresponding to the live broadcast type identifier according to the relationship between the preset live broadcast type identifier and the interactive bubble display mode.
Step S132: and when the interactive bubble display mode is the first mode, discarding and displaying the target interactive bubble.
Step S133: and when the interactive bubble display mode is a second mode, caching the target interactive bubbles according to the live broadcasting room data and the target configuration data, and outputting the target interactive bubbles to the target display area for display when the display condition is reached, so that all the interactive bubbles are displayed in a non-overlapping mode.
It may be appreciated that the live type identifier is used to indicate that the current live room is in a live type, where the live type may be a type set by a live operation, for example, may be a chat interactive live type, a live type with wheat, a live type with game, a live type with singing and dancing, etc. Different live broadcast type identifiers can be configured into different interactive bubble display modes according to actual needs, for example, for chat interactive live broadcast types, the general residence time of audience users is longer and the audience users are idle, so that when the interactive bubble display mode can be configured into a second mode, the client side caches the target interactive bubbles according to live broadcast room data and the configuration data, and when display conditions are met, the target interactive bubbles are output to the target display area for display. For another example, for a live type of game play, the audience user is more focused on game play, and excessive interactive bubble display affects the live look and feel, so that the interactive bubble display mode can be the first mode, thereby discarding the target interactive bubble.
According to the embodiment of the application, the interactive bubble display mode is determined according to the live broadcast type identification, so that the interactive bubble display is more attached to the application scene, and the user experience is improved.
The bubble display flow of the first mode and the second mode is specifically described below:
please refer to fig. 5, which is a flowchart of an interactive bubble display method provided in the embodiment of the present application when the interactive bubble display mode is the first mode; in a first mode, when a client receives an interactive bubble display request, submitting the interactive bubble display request to an interactive bubble management module, and acquiring a target interactive bubble identifier by the interactive bubble management module according to the interactive bubble display request; obtaining configuration data of the current corresponding target interaction bubble according to the target interaction bubble identification; judging whether the target interaction bubble is put on shelf according to the configuration data, and if the bubble is not put on shelf, not displaying the target interaction bubble. If the target interaction bubble is already put on shelf and the configuration data indicates that the audience user logs in the live broadcasting room to display the target interaction bubble, judging whether the audience user where the client is located logs in the live broadcasting room according to the live broadcasting room data, and if the audience user does not log in the live broadcasting room, not displaying the target interaction bubble. If the audience user logs in the live broadcasting room, judging whether the display times of the target interaction bubble in the live broadcasting room reach the maximum times in the configuration data, and if the display times reach the maximum times, not displaying the target interaction bubble; if the maximum number of times is not reached, starting counting down according to the residence time in the configuration data, and judging whether a target display area for displaying the target interaction bubble is displaying other interaction bubbles or not when the residence time counting down is finished, if so, not displaying the target interaction bubble; if not, displaying the target interaction bubble, starting counting down according to the display time in the configuration data, and closing the target interaction bubble after the counting down of the display time is finished, so that the target interaction bubble disappears.
Please refer to fig. 6, which is a flowchart of an interactive bubble display method when the interactive bubble display mode provided in the embodiment of the present application is the second mode; in a second mode, when the client receives an interactive bubble display request, submitting the interactive bubble display request to an interactive bubble management module, and obtaining a target interactive bubble identifier by the interactive bubble management module according to the interactive bubble display request; obtaining configuration data of the current corresponding target interaction bubble according to the target interaction bubble identification; judging whether the target interaction bubble is put on shelf according to the configuration data, and if the bubble is not put on shelf, not displaying the target interaction bubble. If the target interaction bubble is already put on shelf and the configuration data indicates that the audience user logs in the live broadcasting room to display the target interaction bubble, judging whether the audience user where the client is located logs in the live broadcasting room according to the live broadcasting room data, and if the audience user does not log in the live broadcasting room, not displaying the target interaction bubble. If the audience user logs in the live broadcasting room, judging whether the display times of the target interaction bubble in the live broadcasting room reach the maximum times in the configuration data, and if the display times reach the maximum times, not displaying the target interaction bubble; if the maximum times are not reached, adding the target interaction bubble into a waiting queue, starting counting down according to the residence time in the configuration data, judging whether the highest priority in the waiting queue is the target interaction bubble when the counting down of the residence time is finished, if not, continuing counting the target interaction bubble, and outputting the interaction bubble with the highest priority and reaching the residence time in the waiting queue to a target area for display; if the priority in the waiting queue is the highest, judging whether the interactive bubble in the display success queue in the current target area is being displayed, if so, judging whether the target interactive bubble is a forced display bubble according to the configuration data, and if so, the current display interactive bubble is a forced display bubble; judging whether the currently displayed interactive bubble can be forcedly closed or not, if so, closing the currently displayed interactive bubble, removing the currently displayed interactive bubble from the display queue, and displaying the target interactive bubble; if the currently displayed interactive bubble can not be forcedly closed, the target interactive bubble is overlapped in the currently displayed interactive bubble for display. If the target interaction bubble is not the forced display bubble, adding the target interaction bubble into a queue to be displayed; if the bubble of the display success queue is all time, judging whether the display success queue is empty, and if the display success queue is empty, taking out the target interaction bubble from the queue to be displayed, putting the target interaction bubble into the display success queue, and displaying the target interaction bubble; after the target interaction bubble is displayed, judging whether a display success queue is empty, if so, judging whether a queue to be displayed is empty, and if so, ending the display.
Fig. 7 is a schematic structural diagram of a display device for interactive bubbles in a living room according to a second embodiment of the present application. The apparatus 200 comprises:
a configuration data receiving module 201, configured to obtain configuration data of each interactive bubble configured at a server in response to a trigger operation of entering a live broadcast room;
the target configuration data acquisition module 202 receives an interactive bubble display request, and acquires a target interactive bubble identifier according to the interactive bubble display request; obtaining target configuration data of the target interaction bubble according to the target interaction bubble identification; the target configuration data comprises a target display area of the target interaction bubble;
the interactive bubble display module 203 is used for acquiring data of the live broadcasting room; the live broadcasting room data comprise interactive bubble display data of each interactive bubble display area in a live broadcasting room interface; when the fact that the target display area displays the interactive bubbles is judged according to the live broadcasting room data, displaying the target interactive bubbles is abandoned or cached according to the live broadcasting room data and the target configuration data, and when the display condition is met, the target interactive bubbles are output to the target display area for display, so that all the interactive bubbles are displayed in a non-overlapping mode.
It should be noted that, when the display device for the interactive bubble in the live broadcasting room provided in the second embodiment of the present application executes the display method for the interactive bubble in the live broadcasting room in live broadcasting, only the division of the above functional modules is used for illustrating, in practical application, the above functional allocation may be completed by different functional modules according to needs, that is, the internal structure of the device is divided into different functional modules, so as to complete all or part of the functions described above. In addition, the display device for the interactive bubble in the live broadcasting room provided in the second embodiment of the present application belongs to the same concept as the display method for the interactive bubble in the live broadcasting room in the first embodiment of the present application, and detailed implementation processes of the display device are shown in method embodiments, which are not described herein again.
The embodiment of the device for displaying the interactive bubbles in the live broadcasting room in the second embodiment of the application can be applied to computer equipment, such as a client, and the embodiment of the device can be realized by software, hardware or a combination of hardware and software. Taking software implementation as an example, the device in a logic sense is formed by reading corresponding computer program instructions in the nonvolatile memory into the memory through a processor of the file processing where the device is located. In a hardware-level, the computer devices on which they reside may include a processor, a network interface, memory, and non-volatile storage, coupled to each other via a data bus or other well-known means.
Referring to fig. 8, which is a hardware configuration diagram of a computer device according to a third embodiment of the present application, the computer device 300 includes a processor 310, a network interface 320, a memory 330 and a nonvolatile memory 340, which are mutually coupled by a data bus or other known means. In addition to the processor 310, the network interface 320, the memory 330, and the nonvolatile memory 340 shown in fig. 8, the actual functions of the computer device described in the present application may further include other hardware, which will not be described herein.
The memory 330 or the nonvolatile memory 340 runs a computer program, for example: the method for displaying the interactive bubbles in the live broadcasting room comprises the following steps of; the processor 310, when executing the computer program, implements the steps of the first embodiment described above. The computer equipment also serves as a carrier of the display device of the interactive bubble in the live broadcasting room in the second embodiment.
Wherein the processor 310 may include one or more processing cores. The processor 310 utilizes various interfaces and lines to connect various portions of the computer device 300, performs various functions of the computer device 300 and processes data by executing or executing instructions, programs, code sets, or instruction sets stored in the memory 340 and/or the memory 330, and invoking data in the non-volatile memory 340 and/or the memory 330, and optionally the processor 310 may be implemented in at least one hardware form in digital signal processing (Digital Signal Processing, DSP), field-programmable gate array (Field-Programmable Gate Array, FPGA), programmable logic array (Programble Logic Array, PLA). The processor 310 may integrate one or a combination of several of a central processing unit (Central Processing Unit, CPU), an image processor (Graphics Processing Unit, GPU), and a modem, etc. The CPU mainly processes an operating system, a user interface, an application program and the like; the GPU is used for rendering and drawing the content required to be displayed by the touch display screen; the modem is used to handle wireless communications. It will be appreciated that the modem may not be integrated into the processor 310 and may be implemented by a single chip.
The nonvolatile Memory 340 may include a random access Memory (Random Access Memory, RAM) or a Read-Only Memory (Read-Only Memory). Optionally, the non-volatile memory 340 may be used to store instructions, programs, code, a set of codes, or a set of instructions. The nonvolatile memory 340 may include a stored program area and a stored data area, wherein the stored program area may store instructions for implementing an operating system, instructions for at least one function (such as touch instructions, etc.), instructions for implementing the various method embodiments described above, etc.; the storage data area may store data or the like referred to in the above respective method embodiments.
The fourth embodiment of the present application further provides a computer storage medium, where a plurality of instructions may be stored, where the instructions are adapted to be loaded by a processor and execute the method steps of the first embodiment, and the specific implementation procedure may refer to the specific description of the first embodiment, which is not repeated herein. The storage medium can be an electronic device such as a personal computer, a notebook computer, a smart phone, a tablet personal computer and the like.
Computer storage media, including both non-transitory and non-transitory, removable and non-removable media, may be implemented in any method or technology for storage of information. The information may be computer readable instructions, data structures, modules of a program, or other data. Examples of storage media for a computer include, but are not limited to, phase change memory (PRAM), static Random Access Memory (SRAM), dynamic Random Access Memory (DRAM), other types of Random Access Memory (RAM), read Only Memory (ROM), electrically Erasable Programmable Read Only Memory (EEPROM), flash memory or other memory technology, compact disc read only memory (CD-ROM), digital Versatile Discs (DVD) or other optical storage, magnetic cassettes, magnetic tape magnetic disk storage or other magnetic storage devices, or any other non-transmission medium, which can be used to store information that can be accessed by a computing device. Computer storage media, as defined herein, does not include transitory computer readable media (transmission media), such as modulated data signals and carrier waves.
It will be appreciated by those skilled in the art that embodiments of the present application may be provided as a method, system, or computer program product. Accordingly, the present application may take the form of an entirely hardware embodiment, an entirely software embodiment, or an embodiment combining software and hardware aspects. Furthermore, the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present application is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems) and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flowchart illustrations and/or block diagrams, and combinations of flows and/or blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks. These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart block or blocks and/or block diagram block or blocks.
It should also be noted that the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article or apparatus that comprises an element.
The foregoing is merely exemplary of the present application and is not intended to limit the present application. Various modifications and changes may be made to the present application by those skilled in the art. Any modifications, equivalent substitutions, improvements, etc. which are within the spirit and principles of the present application are intended to be included within the scope of the claims of the present application.

Claims (11)

1. The method for displaying the interactive bubbles in the live broadcasting room is characterized by comprising the following steps of:
responding to a triggering operation of entering a live broadcasting room, and acquiring configuration data of each interactive bubble configured at a server side;
receiving an interactive bubble display request, and obtaining a target interactive bubble identifier according to the interactive bubble display request; obtaining target configuration data corresponding to the target interaction bubble according to the target interaction bubble identification; the target configuration data comprises a target display area of the target interaction bubble;
acquiring data of a live broadcasting room; the live broadcasting room data comprise interactive bubble display data of each interactive bubble display area in a live broadcasting room interface; when the fact that the target display area displays the interactive bubbles is judged according to the live broadcasting room data, displaying the target interactive bubbles is abandoned or cached according to the live broadcasting room data and the target configuration data, and when the display condition is met, the target interactive bubbles are output to the target display area for display, so that all the interactive bubbles are displayed in a non-overlapping mode.
2. The method for displaying interactive bubbles in a living room according to claim 1, wherein:
After the step of obtaining the configuration data of each interactive bubble configured at the server in response to the triggering operation of entering the live broadcasting room, the method further comprises the following steps: receiving an interactive bubble display mode sent by the server side;
when the target display area is judged to display the interactive bubbles according to the live broadcasting room data, discarding the target interactive bubbles according to the live broadcasting room data and the target configuration data, or caching the target interactive bubbles, and outputting the target interactive bubbles to the target display area for display when the display condition is reached, so that each interactive bubble is displayed in a non-overlapping manner, the method comprises the following steps:
discarding the display of the target interactive bubble when the interactive bubble display mode is the first mode;
and when the interactive bubble display mode is a second mode, caching the target interactive bubbles according to the live broadcasting room data and the target configuration data, and outputting the target interactive bubbles to the target display area for display when the display condition is reached, so that all the interactive bubbles are displayed in a non-overlapping mode.
3. The method for displaying interactive bubbles in a living room according to claim 1, wherein:
The live broadcast room data also comprises a live broadcast type identifier; when the target display area is judged to display the interactive bubbles according to the live broadcasting room data, discarding the target interactive bubbles according to the live broadcasting room data and the target configuration data, or caching the target interactive bubbles, and outputting the target interactive bubbles to the target display area for display when the display condition is reached, so that each interactive bubble is displayed in a non-overlapping manner, the method comprises the following steps:
according to the relationship between a preset live broadcast type identifier and an interactive bubble display mode, obtaining an interactive bubble display mode corresponding to the live broadcast type identifier;
discarding the display of the target interactive bubble when the interactive bubble display mode is the first mode;
and when the interactive bubble display mode is a second mode, caching the target interactive bubbles according to the live broadcasting room data and the target configuration data, and outputting the target interactive bubbles to the target display area for display when the display condition is reached, so that all the interactive bubbles are displayed in a non-overlapping mode.
4. A method of displaying interactive bubbles in a living room according to any one of claims 1 to 3, wherein:
The target configuration data further comprises a display priority of the target interaction bubble; the interactive bubble display data further comprises display priority of each interactive bubble in the waiting queue;
the step of caching the target interaction bubbles according to the live broadcasting room data and the target configuration data, outputting the target interaction bubbles to the target display area for display when the display condition is reached, so that each interaction bubble is displayed in a non-overlapping mode, comprises the following steps:
adding the target interaction bubble into the waiting queue;
and after the currently displayed interactive bubble is displayed, acquiring the priority of each interactive bubble in the waiting queue, and outputting the target interactive bubble to the target display area for display if the interactive bubble with the highest current priority is the target interactive bubble, so that each interactive bubble is displayed in a non-overlapping manner.
5. The method for displaying interactive bubbles in a living room according to claim 4, wherein:
the interactive bubble display data further comprises the time for each interactive bubble in the waiting queue to join the waiting queue;
after the displaying of the currently displayed interactive bubble is completed, acquiring the priority of each interactive bubble in the waiting queue, and outputting the target interactive bubble to the target displaying area for displaying if the interactive bubble with the highest current priority is the target interactive bubble, so that each interactive bubble is displayed in a non-overlapping manner, wherein the method comprises the following steps:
If a plurality of interaction bubbles with the highest priority exist in the waiting queue, the time of adding each interaction bubble with the highest priority into the waiting queue is obtained, and the interaction bubble with the earliest time added into the waiting queue is output to the target display area for display.
6. The method for displaying interactive bubbles in a living room according to claim 4, wherein:
the target configuration data also comprises a forced display identifier and a forced closing identifier of the target interaction bubble; the interactive bubble display data also comprises forced display marks and forced closing marks of all the interactive bubbles in the waiting queue; the forced display mark is used for indicating non-forced display interaction bubbles or forced display interaction bubbles; the forced closing mark is used for indicating that the interaction bubble is not closed or closed forcedly;
after the displaying of the currently displayed interactive bubble is completed, acquiring the priority of each interactive bubble in the waiting queue, and outputting the target interactive bubble to the target displaying area for displaying if the interactive bubble with the highest current priority is the target interactive bubble, so that each interactive bubble is displayed in a non-overlapping manner, wherein the method comprises the following steps:
If the forced display identifier of the currently displayed interactive bubble indicates forced display of the interactive bubble, the forced display identifier of the target interactive bubble also indicates forced display of the interactive bubble; acquiring a forced closing mark of the currently displayed interactive bubble;
if the forced closing identification of the currently displayed interactive bubble indicates that the interactive bubble is not forced to be closed, the target interactive bubble is displayed on the currently displayed interactive bubble in a superimposed mode; if the forced closing identification of the currently displayed interactive bubble indicates to forcibly close the interactive bubble, closing the currently displayed interactive bubble, and outputting the target interactive bubble to the target display area for display.
7. A method of displaying interactive bubbles in a living room according to any one of claims 1 to 3, wherein:
the target configuration data also comprises a shelf-up identifier of the target interaction bubble; the racking identification comprises a step of indicating that the target interaction bubble is on the shelf or the target interaction bubble is not on the shelf;
and before the step of acquiring the live broadcasting room data, judging the on-shelf identification of the target interaction bubble, and if the on-shelf identification is used for indicating that the target interaction bubble is not taken off the shelf, not displaying the target interaction bubble.
8. A method of displaying interactive bubbles in a living room according to any one of claims 1 to 3, wherein:
the target configuration data further comprises the highest display times of the target interaction bubbles;
before the step of acquiring the data of the live broadcasting room, the showing times of the target interaction bubble in the live broadcasting room are also acquired; and if the display times reach the highest display times, not displaying the target interaction bubble.
9. An interactive bubble display device of living broadcast room, characterized by comprising:
the configuration data receiving module is used for responding to the triggering operation of entering the live broadcasting room and acquiring the configuration data of each interactive bubble configured at the server side;
the target configuration data acquisition module is used for receiving an interactive bubble display request and acquiring a target interactive bubble identifier according to the interactive bubble display request; obtaining target configuration data of the target interaction bubble according to the target interaction bubble identification; the target configuration data comprises a target display area of the target interaction bubble;
the interactive bubble display module is used for acquiring data of the live broadcasting room; the live broadcasting room data comprise interactive bubble display data of each interactive bubble display area in a live broadcasting room interface; when the fact that the target display area displays the interactive bubbles is judged according to the live broadcasting room data, displaying the target interactive bubbles is abandoned or cached according to the live broadcasting room data and the target configuration data, and when the display condition is met, the target interactive bubbles are output to the target display area for display, so that all the interactive bubbles are displayed in a non-overlapping mode.
10. A computer device comprising a processor and a memory; -characterized in that the memory stores a computer program adapted to be loaded by the processor and to perform the method of exhibiting interactive bubbles in a living room according to any one of claims 1 to 8.
11. A computer readable storage medium having stored thereon a computer program, which when executed by a processor implements a method of exhibiting interactive bubbles in a living room as claimed in any one of claims 1 to 8.
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