CN114237646A - Game trial playing method and related device - Google Patents

Game trial playing method and related device Download PDF

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Publication number
CN114237646A
CN114237646A CN202111558113.XA CN202111558113A CN114237646A CN 114237646 A CN114237646 A CN 114237646A CN 202111558113 A CN202111558113 A CN 202111558113A CN 114237646 A CN114237646 A CN 114237646A
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China
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target
game
play
package
trial
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CN202111558113.XA
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Chinese (zh)
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吴超
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Guang Dong Ming Chuang Software Technology Corp ltd
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Guang Dong Ming Chuang Software Technology Corp ltd
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Priority to CN202111558113.XA priority Critical patent/CN114237646A/en
Publication of CN114237646A publication Critical patent/CN114237646A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/60Software deployment
    • G06F8/61Installation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application discloses a game try-in method and a related device, which are applied to a cloud server, wherein the method comprises the following steps: determining a target resource block identifier of a target game, wherein the target resource block identifier is determined according to operation data of a user; determining a target try-play package corresponding to the target resource block identifier, wherein the target try-play package comprises files required by actual installation of the target game and files required by try-play of the target game; and sending the target trial play package to user equipment of the user, and installing the target trial play package through the user equipment. By adopting the method and the device, the experience of the game cloud trying to play can be improved.

Description

Game trial playing method and related device
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method and a related apparatus for game play.
Background
With the rapid development of science and technology, games are also rapidly developed. Along with the popularization of games, game cloud trial play also begins to be popular. The game cloud trial playing refers to a scheme that a game is put on a server to run, and an interactive relation is established between a client and a server to remotely control the server game to perform trial playing. However, the cloud game is limited by the online speed and the server resources, the game process is often jammed, and the image definition is not high, so that the problem of how to improve the experience of game cloud trial play is urgently solved.
Disclosure of Invention
The embodiment of the application provides a game trial playing method and a related device, which can improve the experience of game cloud trial playing.
In a first aspect, an embodiment of the present application provides a game play method, which is applied to a cloud server, and the method includes:
determining a target resource block identifier of a target game, wherein the target resource block identifier is determined according to operation data of a user;
determining a target try-play package corresponding to the target resource block identifier, wherein the target try-play package comprises files required by actual installation of the target game and files required by try-play of the target game;
and sending the target trial play package to user equipment of the user, and installing the target trial play package through the user equipment.
In a second aspect, an embodiment of the present application provides a game play method, which is applied to a user device, and the method includes:
acquiring operation data of a user for a target game;
sending the operation data to a cloud server, determining a target resource block identifier according to the operation data through the cloud server, determining a target trial playing package corresponding to the target resource block identifier, wherein the target trial playing package comprises files required by actual installation of the target game and files required by trial playing of the target game, and sending the target trial playing package to the user equipment;
and receiving the target trial play package, and installing the target trial play package.
In a third aspect, an embodiment of the present application provides a game play apparatus, which is applied to a cloud server, and the apparatus includes: a determining unit and a transmitting unit, wherein,
the determining unit is used for determining a target resource block identifier of a target game, and the target resource block identifier is determined according to operation data of a user; determining a target try-play package corresponding to the target resource block identifier, wherein the target try-play package comprises files required by actual installation of the target game and files required by try-play of the target game;
the sending unit is used for sending the target trial play package to user equipment of the user and installing the target trial play package through the user equipment.
In a fourth aspect, an embodiment of the present application provides a game play apparatus, which is applied to a user device, and the apparatus includes: an acquisition unit and a transceiver unit, wherein,
the acquisition unit is used for acquiring operation data of a user aiming at a target game;
the receiving and sending unit is configured to send the operation data to a cloud server, determine, by the cloud server, a target resource block identifier according to the operation data, determine a target try-to-play package corresponding to the target resource block identifier, where the target try-to-play package includes a file required for actual installation of the target game and a file required for try-to-play of the target game, and send the target try-to-play package to the user equipment; and receiving the target try-to-play package and installing the target try-to-play package.
In a fifth aspect, embodiments of the present application provide a cloud server, which includes a processor, a memory for storing one or more programs and configured to be executed by the processor, wherein the program includes instructions for performing some or all of the steps described in the first party.
In a sixth aspect, embodiments of the present application provide a user equipment comprising a processor, a memory for storing one or more programs and configured to be executed by the processor, the programs comprising instructions for performing some or all of the steps as described for the second party.
In a seventh aspect, an embodiment of the present application provides a computer-readable storage medium, where the computer-readable storage medium stores a computer program for electronic data exchange, where the computer program enables a computer to perform some or all of the steps described in the first aspect of the embodiment of the present application.
In an eighth aspect, the present application provides a computer-readable storage medium, where the computer-readable storage medium stores a computer program for electronic data exchange, where the computer program makes a computer perform some or all of the steps described in the second aspect of the present application.
In a ninth aspect, embodiments of the present application provide a computer program product, where the computer program product comprises a non-transitory computer-readable storage medium storing a computer program, where the computer program is operable to cause a computer to perform some or all of the steps as described in the first aspect of embodiments of the present application. The computer program product may be a software installation package.
In a tenth aspect, embodiments of the present application provide a computer program product, where the computer program product includes a non-transitory computer-readable storage medium storing a computer program, where the computer program is operable to cause a computer to perform some or all of the steps as described in the second aspect of embodiments of the present application. The computer program product may be a software installation package.
The embodiment of the application has the following beneficial effects:
it can be seen that, the game trial playing method and the related apparatus described in the embodiments of the present application are applied to a cloud server, determine a target resource block identifier of a target game, the target resource block identifier is determined according to operation data of a user, determine a target trial playing package corresponding to the target resource block identifier, the target trial playing package includes a file required for actual installation of the target game and a file required for trial playing of the target game, send the target trial playing package to user equipment of the user, and install the target trial playing package through the user equipment, on one hand, since the operation data may indicate a trial playing will of the user, the trial playing package is downloaded based on the trial playing will of the user, on the other hand, the trial playing package is only a part of game installation and includes a file related to a scene in which the user tries playing and a necessary installation file, thereby ensuring that the trial playing package is small enough, the method is beneficial to realizing quick downloading and installation, so that the user can quickly enter a game experience scene, the user can experience a high-quality game playing method more visually, the desire of the user for downloading the game is improved, and the conversion efficiency of the high-quality game is improved.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present application, and for those skilled in the art, other drawings can be obtained according to the drawings without creative efforts.
Fig. 1 is a schematic structural diagram of an electronic device according to an embodiment of the present disclosure;
fig. 2 is a schematic diagram of a software structure of an electronic device according to an embodiment of the present application;
FIG. 3 is a flow chart of a method for game play provided by an embodiment of the present application;
FIG. 4 is a schematic flow chart of another method for game play provided in the embodiments of the present application;
FIG. 5A is a schematic flow chart of another method for game play provided in the embodiments of the present application;
FIG. 5B is a schematic flow chart illustrating another method for game play according to an embodiment of the present disclosure;
fig. 6 is a schematic structural diagram of a cloud server provided in an embodiment of the present application;
fig. 7 is a schematic structural diagram of a user equipment according to an embodiment of the present application;
fig. 8 is a block diagram illustrating functional units of a game play apparatus according to an embodiment of the present disclosure;
fig. 9 is a block diagram illustrating functional units of a game play apparatus according to an embodiment of the present disclosure.
Detailed Description
The technical solutions in the embodiments of the present application will be described below with reference to the accompanying drawings.
In order to better understand the scheme of the embodiments of the present application, the following first introduces the related terms and concepts that may be involved in the embodiments of the present application.
In a specific implementation, the electronic device may include various devices having a computer function, for example, a handheld device (a smart phone, a tablet computer, etc.), an in-vehicle device (a navigator, an auxiliary backing system, a driving recorder, an in-vehicle refrigerator, etc.), a wearable device (a smart band, a wireless headset, a smart watch, smart glasses, etc.), a computing device or other processing device connected to a wireless modem, and various forms of User Equipment (UE), a Mobile Station (MS), a virtual reality/augmented reality device, a terminal device (terminal device), etc., and the electronic device may also be a base Station or a server. In the embodiment of the application, both the cloud server and the user equipment can be the electronic equipment.
The electronic device may further include an intelligent home device, and the intelligent home device may be at least one of: intelligent audio amplifier, intelligent camera, intelligent electric rice cooker, intelligent wheelchair, intelligent massage armchair, intelligent furniture, intelligent dish washer, intelligent TV set, intelligent refrigerator, intelligent electric fan, intelligent room heater, intelligent clothes hanger that dries in the air, intelligent lamp, intelligent router, intelligent switch, intelligent flush mounting plate, intelligent humidifier, intelligent air conditioner, intelligent door, intelligent window, intelligent top of a kitchen range, intelligent sterilizer, intelligent closestool, the robot etc. of sweeping the floor do not restrict here.
In a first section, the software and hardware operating environment of the technical solution disclosed in the present application is described as follows.
As shown, fig. 1 shows a schematic structural diagram of an electronic device 100. The electronic device 100 may include a processor 110, an external memory interface 120, an internal memory 121, a Universal Serial Bus (USB) interface 130, a charge management module 140, a power management module 141, a battery 142, an antenna 1, an antenna 2, a mobile communication module 150, a wireless communication module 160, an audio module 170, a speaker 170A, a receiver 170B, a microphone 170C, an earphone interface 170D, a sensor module 180, a compass 190, a motor 191, a pointer 192, a camera 193, a display screen 194, a Subscriber Identification Module (SIM) card interface 195, and the like.
It is to be understood that the illustrated structure of the embodiment of the present application does not specifically limit the electronic device 100. In other embodiments of the present application, electronic device 100 may include more or fewer components than shown, or some components may be combined, some components may be split, or a different arrangement of components. The illustrated components may be implemented in hardware, software, or a combination of software and hardware.
Processor 110 may include one or more processing units, such as: the processor 110 may include an application processor AP, a modem processor, a graphics processor GPU, an image game player (ISP), a controller, a video codec, a digital game player (DSP), a baseband processor, and/or a neural network processor NPU, among others. Wherein the different processing units may be separate components or may be integrated in one or more processors. In some embodiments, the electronic device 101 may also include one or more processors 110. The controller can generate an operation control signal according to the instruction operation code and the time sequence signal to complete the control of instruction fetching and instruction execution. In other embodiments, a memory may also be provided in processor 110 for storing instructions and data. Illustratively, the memory in the processor 110 may be a cache memory. The memory may hold instructions or data that have just been used or recycled by the processor 110. If the processor 110 needs to reuse the instruction or data, it can be called directly from memory. This avoids repeated accesses and reduces the latency of the processor 110, thereby increasing the efficiency with which the electronic device 101 processes data or executes instructions. The processor may also include an image processor, which may be an image Pre-processor (Pre-ISP), which may be understood as a simplified ISP, which may also perform some image processing operations, e.g. may obtain image statistics.
In some embodiments, processor 110 may include one or more interfaces. The interface may include an inter-integrated circuit (I2C) interface, an inter-integrated circuit audio (I2S) interface, a Pulse Code Modulation (PCM) interface, a universal asynchronous receiver/transmitter (UART) interface, a Mobile Industry Processor Interface (MIPI), a general-purpose input/output (GPIO) interface, a SIM card interface, a USB interface, and/or the like. The USB interface 130 is an interface conforming to the USB standard specification, and may specifically be a Mini USB interface, a Micro USB interface, a USB Type C interface, or the like. The USB interface 130 may be used to connect a charger to charge the electronic device 101, and may also be used to transmit data between the electronic device 101 and peripheral devices. The USB interface 130 may also be used to connect to a headset to play audio through the headset.
It should be understood that the interface connection relationship between the modules illustrated in the embodiments of the present application is only an illustration, and does not limit the structure of the electronic device 100. In other embodiments of the present application, the electronic device 100 may also adopt different interface connection manners or a combination of multiple interface connection manners in the above embodiments.
The charging management module 140 is configured to receive charging input from a charger. The charger may be a wireless charger or a wired charger. In some wired charging embodiments, the charging management module 140 may receive charging input from a wired charger via the USB interface 130. In some wireless charging embodiments, the charging management module 140 may receive a wireless charging input through a wireless charging coil of the electronic device 100. The charging management module 140 may also supply power to the electronic device through the power management module 141 while charging the battery 142.
The power management module 141 is used to connect the battery 142, the charging management module 140 and the processor 110. The power management module 141 receives input from the battery 142 and/or the charge management module 140, and supplies power to the processor 110, the internal memory 121, the external memory, the display 194, the camera 193, the wireless communication module 160, and the like. The power management module 141 may also be used to monitor parameters such as battery capacity, battery cycle count, battery state of health (leakage, impedance), etc. In some other embodiments, the power management module 141 may also be disposed in the processor 110. In other embodiments, the power management module 141 and the charging management module 140 may be disposed in the same device.
The wireless communication function of the electronic device 100 may be implemented by the antenna 1, the antenna 2, the mobile communication module 150, the wireless communication module 160, a modem processor, a baseband processor, and the like.
The antennas 1 and 2 are used for transmitting and receiving electromagnetic wave signals. Each antenna in the electronic device 100 may be used to cover a single or multiple communication bands. Different antennas can also be multiplexed to improve the utilization of the antennas. For example: the antenna 1 may be multiplexed as a diversity antenna of a wireless local area network. In other embodiments, the antenna may be used in conjunction with a tuning switch.
The mobile communication module 150 may provide a solution including wireless communication of 2G/3G/4G/5G/6G, etc. applied to the electronic device 100. The mobile communication module 150 may include at least one filter, a switch, a power amplifier, a Low Noise Amplifier (LNA), and the like. The mobile communication module 150 may receive the electromagnetic wave from the antenna 1, filter, amplify, etc. the received electromagnetic wave, and transmit the electromagnetic wave to the modem processor for demodulation. The mobile communication module 150 may also amplify the signal modulated by the modem processor, and convert the signal into electromagnetic wave through the antenna 1 to radiate the electromagnetic wave. In some embodiments, at least some of the functional modules of the mobile communication module 150 may be disposed in the processor 110. In some embodiments, at least some of the functional modules of the mobile communication module 150 may be disposed in the same device as at least some of the modules of the processor 110.
The wireless communication module 160 may provide a solution for wireless communication applied to the electronic device 100, including Wireless Local Area Networks (WLANs) (e.g., wireless fidelity (Wi-Fi) networks), bluetooth (blue tooth, BT), Global Navigation Satellite System (GNSS), Frequency Modulation (FM), Near Field Communication (NFC), Infrared (IR), and the like. The wireless communication module 160 may be one or more devices integrating at least one communication processing module. The wireless communication module 160 receives electromagnetic waves via the antenna 2, performs frequency modulation and filtering processing on electromagnetic wave signals, and transmits the processed signals to the processor 110. The wireless communication module 160 may also receive a signal to be transmitted from the processor 110, perform frequency modulation and amplification on the signal, and convert the signal into electromagnetic waves through the antenna 2 to radiate the electromagnetic waves.
The electronic device 100 implements display functions via the GPU, the display screen 194, and the application processor. The GPU is a microprocessor for image processing, and is connected to the display screen 194 and an application processor. The GPU is used to perform mathematical and geometric calculations for graphics rendering. The processor 110 may include one or more GPUs that execute program instructions to generate or alter display information.
The display screen 194 is used to display images, videos, and the like. The display screen 194 includes a display panel. The display panel may be a Liquid Crystal Display (LCD), an organic light-emitting diode (OLED), an active matrix organic light-emitting diode (active-matrix organic light-emitting diode, AMOLED), a flexible light-emitting diode (FLED), a mini light-emitting diode (mini-light-emitting diode, mini), a Micro-o led, a quantum dot light-emitting diode (QLED), or the like. In some embodiments, the electronic device 100 may include 1 or more display screens 194.
The electronic device 100 may implement a photographing function through the ISP, the camera 193, the video codec, the GPU, the display screen 194, the application processor, and the like.
The ISP is used to process the data fed back by the camera 193. For example, when a photo is taken, the shutter is opened, light is transmitted to the camera photosensitive element through the lens, the optical signal is converted into an electrical signal, and the camera photosensitive element transmits the electrical signal to the ISP for processing and converting into an image visible to naked eyes. The ISP can also carry out algorithm optimization on the noise, brightness and skin color of the image. The ISP can also optimize parameters such as exposure, color temperature and the like of a shooting scene. In some embodiments, the ISP may be provided in camera 193.
The camera 193 is used to capture still images or video. The object generates an optical image through the lens and projects the optical image to the photosensitive element. The photosensitive element may be a Charge Coupled Device (CCD) or a complementary metal-oxide-semiconductor (CMOS) phototransistor. The light sensing element converts the optical signal into an electrical signal, which is then passed to the ISP where it is converted into a digital image signal. And the ISP outputs the digital image signal to the DSP for processing. The DSP converts the digital image signal into image signal in standard RGB, YUV and other formats. In some embodiments, the electronic device 100 may include 1 or more cameras 193.
The digital game play apparatus is used for processing digital signals, and can process digital image signals and other digital signals. For example, when the electronic device 100 selects at a frequency point, the digital game play device is used to perform fourier transform or the like on the frequency point energy.
Video codecs are used to compress or decompress digital video. The electronic device 100 may support one or more video codecs. In this way, the electronic device 100 may play or record video in a variety of encoding formats, such as: moving Picture Experts Group (MPEG) 1, MPEG2, MPEG3, MPEG4, and the like.
The NPU is a neural-network (NN) computing processor that processes input information quickly by using a biological neural network structure, for example, by using a transfer mode between neurons of a human brain, and can also learn by itself continuously. Applications such as intelligent recognition of the electronic device 100 can be realized through the NPU, for example: image recognition, face recognition, speech recognition, text understanding, and the like.
The external memory interface 120 may be used to connect an external memory card, such as a Micro SD card, to extend the memory capability of the electronic device 100. The external memory card communicates with the processor 110 through the external memory interface 120 to implement a data storage function. For example, files such as music, video, etc. are saved in an external memory card.
Internal memory 121 may be used to store one or more computer programs, including instructions. The processor 110 may execute the above-mentioned instructions stored in the internal memory 121, so as to enable the electronic device 101 to execute the method for displaying page elements provided in some embodiments of the present application, and various applications and data processing. The internal memory 121 may include a program storage area and a data storage area. Wherein, the storage program area can store an operating system; the storage program area may also store one or more applications (e.g., gallery, contacts, etc.), and the like. The storage data area may store data (such as photos, contacts, etc.) created during use of the electronic device 101, and the like. Further, the internal memory 121 may include a high-speed random access memory, and may also include a non-volatile memory, such as one or more magnetic disk storage components, flash memory components, Universal Flash Storage (UFS), and the like. In some embodiments, the processor 110 may cause the electronic device 101 to execute the method for displaying page elements provided in the embodiments of the present application, and other applications and data processing by executing instructions stored in the internal memory 121 and/or instructions stored in a memory provided in the processor 110. The electronic device 100 may implement audio functions through the audio module 170, the speaker 170A, the receiver 170B, the microphone 170C, the earphone interface 170D, and the application processor, etc. Such as music playing, recording, etc.
The sensor module 180 may include a pressure sensor 180A, a gyro sensor 180B, an air pressure sensor 180C, a magnetic sensor 180D, an acceleration sensor 180E, a distance sensor 180F, a proximity light sensor 180G, a fingerprint sensor 180H, a temperature sensor 180J, a touch sensor 180K, an ambient light sensor 180L, a bone conduction sensor 180M, and the like.
The pressure sensor 180A is used for sensing a pressure signal, and converting the pressure signal into an electrical signal. In some embodiments, the pressure sensor 180A may be disposed on the display screen 194. The pressure sensor 180A can be of a wide variety, such as a resistive pressure sensor, an inductive pressure sensor, a capacitive pressure sensor, and the like. The capacitive pressure sensor may be a sensor comprising at least two parallel plates having an electrically conductive material. When a force acts on the pressure sensor 180A, the capacitance between the electrodes changes. The electronic device 100 determines the strength of the pressure from the change in capacitance. When a touch operation is applied to the display screen 194, the electronic apparatus 100 detects the intensity of the touch operation according to the pressure sensor 180A. The electronic apparatus 100 may also calculate the touched position from the detection signal of the pressure sensor 180A. In some embodiments, the touch operations that are applied to the same touch position but different touch operation intensities may correspond to different operation instructions. For example: and when the touch operation with the touch operation intensity smaller than the first pressure threshold value acts on the short message application icon, executing an instruction for viewing the short message. And when the touch operation with the touch operation intensity larger than or equal to the first pressure threshold value acts on the short message application icon, executing an instruction of newly building the short message.
The gyro sensor 180B may be used to determine the motion attitude of the electronic device 100. In some embodiments, the angular velocity of electronic device 100 about three axes (i.e., X, Y and the Z axis) may be determined by gyroscope sensor 180B. The gyro sensor 180B may be used for photographing anti-shake. For example, when the shutter is pressed, the gyro sensor 180B detects a shake angle of the electronic device 100, calculates a distance to be compensated for by the lens module according to the shake angle, and allows the lens to counteract the shake of the electronic device 100 through a reverse movement, thereby achieving anti-shake. The gyroscope sensor 180B may also be used for navigation, somatosensory gaming scenes.
The acceleration sensor 180E may detect the magnitude of acceleration of the electronic device 100 in various directions (typically three axes). The magnitude and direction of gravity can be detected when the electronic device 100 is stationary. The method can also be used for recognizing the posture of the electronic equipment, and is applied to horizontal and vertical screen switching, pedometers and other applications.
The ambient light sensor 180L is used to sense the ambient light level. Electronic device 100 may adaptively adjust the brightness of display screen 194 based on the perceived ambient light level. The ambient light sensor 180L may also be used to automatically adjust the white balance when taking a picture. The ambient light sensor 180L may also cooperate with the proximity light sensor 180G to detect whether the electronic device 100 is in a pocket to prevent accidental touches.
The fingerprint sensor 180H is used to collect a fingerprint. The electronic device 100 can utilize the collected fingerprint characteristics to unlock the fingerprint, access the application lock, photograph the fingerprint, answer an incoming call with the fingerprint, and so on.
The temperature sensor 180J is used to detect temperature. In some embodiments, electronic device 100 implements a temperature processing strategy using the temperature detected by temperature sensor 180J. For example, when the temperature reported by the temperature sensor 180J exceeds a threshold, the electronic device 100 performs a reduction in performance of a processor located near the temperature sensor 180J, so as to reduce power consumption and implement thermal protection. In other embodiments, the electronic device 100 heats the battery 142 when the temperature is below another threshold to avoid the low temperature causing the electronic device 100 to shut down abnormally. In other embodiments, when the temperature is lower than a further threshold, the electronic device 100 performs boosting on the output voltage of the battery 142 to avoid abnormal shutdown due to low temperature.
The touch sensor 180K is also referred to as a "touch panel". The touch sensor 180K may be disposed on the display screen 194, and the touch sensor 180K and the display screen 194 form a touch screen, which is also called a "touch screen". The touch sensor 180K is used to detect a touch operation applied thereto or nearby. The touch sensor can communicate the detected touch operation to the application processor to determine the touch event type. Visual output associated with the touch operation may be provided through the display screen 194. In other embodiments, the touch sensor 180K may be disposed on a surface of the electronic device 100, different from the position of the display screen 194.
Fig. 2 shows a block diagram of a software structure of the electronic device 100. The layered architecture divides the software into several layers, each layer having a clear role and division of labor. The layers communicate with each other through a software interface. In some embodiments, the Android system is divided into four layers, an application layer, an application framework layer, an Android runtime (Android runtime) and system library, and a kernel layer from top to bottom. The application layer may include a series of application packages.
As shown in fig. 2, the application layer may include applications such as camera, gallery, calendar, phone call, map, navigation, WLAN, bluetooth, music, video, short message, etc.
The application framework layer provides an Application Programming Interface (API) and a programming framework for the application program of the application layer. The application framework layer includes a number of predefined functions.
As shown in FIG. 2, the application framework layers may include a window manager, content provider, view system, phone manager, resource manager, notification manager, and the like.
The window manager is used for managing window programs. The window manager can obtain the size of the display screen, judge whether a status bar exists, lock the screen, intercept the screen and the like.
The content provider is used to store and retrieve data and make it accessible to applications. The data may include video, images, audio, calls made and received, browsing history and bookmarks, phone books, etc.
The view system includes visual controls such as controls to display text, controls to display pictures, and the like. The view system may be used to build applications. The display interface may be composed of one or more views. For example, the display interface including the short message notification icon may include a view for displaying text and a view for displaying pictures.
The phone manager is used to provide communication functions of the electronic device 100. Such as management of call status (including on, off, etc.).
The resource manager provides various resources for the application, such as localized strings, icons, pictures, layout files, video files, and the like.
The notification manager enables the application to display notification information in the status bar, can be used to convey notification-type messages, can disappear automatically after a short dwell, and does not require user interaction. Such as a notification manager used to inform download completion, message alerts, etc. The notification manager may also be a notification that appears in the form of a chart or scroll bar text at the top status bar of the system, such as a notification of a background running application, or a notification that appears on the screen in the form of a dialog window. For example, prompting text information in the status bar, sounding a prompt tone, vibrating the electronic device, flashing an indicator light, etc.
The Android Runtime comprises a core library and a virtual machine. The Android runtime is responsible for scheduling and managing an Android system.
The core library comprises two parts: one part is a function which needs to be called by java language, and the other part is a core library of android.
The application layer and the application framework layer run in a virtual machine. And executing java files of the application program layer and the application program framework layer into a binary file by the virtual machine. The virtual machine is used for performing the functions of object life cycle management, stack management, thread management, safety and exception management, garbage collection and the like.
The system library may include a plurality of functional modules. For example: surface managers (surface managers), media libraries (media libraries), three-dimensional graphics processing libraries (e.g., OpenGL ES), 2D graphics engines (e.g., SGL), and the like.
The surface manager is used to manage the display subsystem and provide fusion of 2D and 3D layers for multiple applications.
The media library supports a variety of commonly used audio, video format playback and recording, and still image files, among others. The media library may support a variety of audio-video encoding formats, such as: MPEG4, H.264, MP3, AAC, AMR, JPG, PNG, etc.
The three-dimensional graphic processing library is used for realizing three-dimensional graphic drawing, image rendering, synthesis, layer processing and the like.
The 2D graphics engine is a drawing engine for 2D drawing.
The kernel layer is a layer between hardware and software. The inner core layer at least comprises a display driver, a camera driver, an audio driver and a sensor driver.
In a second section, a method for game play and related apparatus disclosed in the embodiments of the present application are described as follows.
Referring to fig. 3, fig. 3 is a schematic flowchart of a game play method provided in an embodiment of the present application, and is applied to a cloud server, where the structure of the cloud server may be as shown in fig. 1 or fig. 2, and the game play method includes:
301. and determining a target resource block identifier of the target game, wherein the target resource block identifier is determined according to the operation data of the user.
In the embodiment of the application, the resource block identifier is used for identifying resource data to be downloaded, and the trial play package loading can be completed through the resource block identifier. The target resource block identifier may be used to download one or more game packages, and of course, the target resource block identifier may also download part of the game packages of 1 trial play package, for example, the trial play duration may be set, and since only trial play is performed, all the trial play packages are not required to be downloaded, only the curiosity of the user needs to be satisfied, and therefore, the trial play packages corresponding to the trial play duration may also be downloaded based on the trial play duration.
Wherein the operational data may include at least one of: click volume, click location, browsing history, download behavior (download operation), etc., without limitation. The operation data reflects the operation intention of the user to a certain extent, for example, if the user repeatedly clicks a game scene to indicate that the game scene (trial play scene) is interested in, the target resource block identifier corresponding to the game scene can be determined.
In a specific implementation, for example, a user clicks the download control, and the control corresponds to a corresponding resource block identifier, so that a target resource block identifier of a target game can be determined. For another example, the click position of the user is obtained, and different click positions correspond to different resource block identifiers, so that the target resource block identifier of the target game can be determined. For another example, when the number of times or duration of browsing a game scene by the user satisfies a certain condition, the target resource block identifier corresponding to the game scene may be determined. For another example, when the click rate of a user clicking a game scene reaches a certain condition, the target resource block identifier corresponding to the game scene may be determined.
In specific implementation, the target resource block identifier may be sent to the cloud server by the user equipment, or the cloud server may determine the corresponding target resource block identifier according to the operation data.
Optionally, in step 301, determining the target resource block identifier of the target game may include the following steps:
a31, determining the target game scene of the user according to the operation data;
a32, determining the target resource block identification corresponding to the target game scene.
In the embodiment of the application, because the operation data may include a click position, a target game scene of a user may be determined based on the click position, and a mapping relationship between a preset game scene and a resource block identifier may be pre-stored to determine a target resource block identifier corresponding to the target game scene.
Optionally, the operation data includes at least one of: the click rate of the target game, the browsing record of the target game, and the downloading behavior of the target game, in step 301, determining the target resource block identifier of the target game may include the following steps:
b31, determining a target download intention value according to the operation data;
b32, determining the target resource block identification according to the target download willingness value.
In specific implementation, the operation data reflects the user intention to a certain extent, a target downloading intention value can be determined according to the operation data, when the target downloading intention value is greater than a preset threshold value, a target game scene can be determined from the operation data, and then a target resource block identifier corresponding to the target game scene is determined. The preset threshold may be preset or system default.
Certainly, the mapping relation between preset will value and resource block identification can also be prestored, different will values can determine the downloading degree of the trial playing package, if the will is not strong, part of the trial playing package can be downloaded, and then the target downloading will value can be determined based on the mapping relation to determine the target resource block identification.
Optionally, the operation data includes browsing duration and browsing times of the target game scene, and the step B31 of determining the target downloading intention value according to the operation data may include the following steps:
b311, determining a first download will value corresponding to the browsing duration;
b312, determining a second download intention value corresponding to the browsing times;
b313, determining the target download will value according to the first download will value and the second download will value.
In specific implementation, a mapping relationship between a preset browsing duration and a downloading intention value and a mapping relationship between a preset browsing frequency and a downloading intention value may be prestored, and then, a first downloading intention value and a second downloading intention value corresponding to the browsing duration and the browsing frequency of the target game scene respectively may be determined based on the mapping relationship, and then, the first downloading intention value and the second downloading intention value are weighted to obtain a target downloading intention value, and weights of the first downloading intention value and the second downloading intention value may be preset or default to the system.
302. And determining a target try-play package corresponding to the target resource block identifier, wherein the target try-play package comprises files required by actual installation of the target game and files required by try-play of the target game.
In this embodiment of the present application, the target resource block identifier may be used to locate files that need to be downloaded, and place these files in a target trial play package, where the target trial play package may include files that are needed for actual installation of the target game and files that are needed for trial play of the target game. The target game package can be a small package for trial play of a game packaged by an incremental installation algorithm, and a user can quickly install and experience a game playing method. The resource block identification corresponds to different trial playing packages, the trial playing packages can be prepared in advance, and the trial playing packages can be stored in the cloud server in advance.
In specific implementation, the cloud server can start an incremental algorithm to calculate files required by actual installation and files used for game trial play, namely corresponding file identifications are determined according to target resource block identifications, each file identification can correspond to one index number, and all files can be sequentially assembled through the incremental installation system again based on the index numbers to generate trial play packages required by the game. The order may refer to a resource order or a file installation order.
303. And sending the target trial play package to user equipment of the user, and installing the target trial play package through the user equipment.
In specific implementation, the cloud server may send the target try-to-play package to user equipment of the user, and then install the target try-to-play package through the user equipment.
In the embodiment of the application, the trial playing package can be a part of the complete game installation package, and the package body can be controlled within 10% according to specific game scenes and reasonably pre-downloaded, so that a user can enter a game and experience a game playing method in a very short time. The method and the device enable the user to experience the high-quality game playing method more intuitively, improve the desire of the user to download the game and improve the conversion efficiency of the high-quality game.
Optionally, the method may further include the following steps:
a1, re-signing the game pack of the target game to obtain a re-signed game pack;
a2, installing the re-signed game piece to the user device.
In a specific implementation, the re-signature may be a signature implemented by any re-signature algorithm, for example, a V4 re-signature. Specifically, the game package of the target game can be re-signed to obtain a re-signed game package, and the re-signed game package is installed on the user equipment, so that the security of the game package can be guaranteed, and the upgrading efficiency of subsequent games can be improved.
In the embodiment of the application, in a specific implementation, taking a hand game as an example, firstly, a game package with a V4 signature can be obtained by re-signing a game with V4, the game package with the V4 signature is installed in a mobile phone in an incremental installation manner, and then a tester can open the game and try to play a game scene which needs to be packaged into a try-to-play package. In addition, the pageRead interface of the incremental file can be monitored at the software shop side, and then the resource block identification related to the trying-to-play scene is recorded to the local.
Furthermore, after the recorded resource block identifiers are uploaded to the cloud server, the cloud server starts an incremental algorithm to calculate files required for actual installation and files used for game trial play, and all the files are assembled again through the incremental installation system to generate a trial play package required for the game. The trial playing package only comprises necessary files and game scenes which are opened for the user to experience, and the more accurate the scene which is opened for the user to try playing is, the smaller the volume of the trial playing package is.
It can be seen that, the trial playing method for the game described in the embodiment of the present application is applied to a cloud server, determines a target resource block identifier of a target game, the target resource block identifier is determined according to operation data of a user, and determines a target trial playing package corresponding to the target resource block identifier, the target trial playing package includes a file required for actual installation of the target game and a file required for trial playing of the target game, the target trial playing package is sent to user equipment of the user, and the target trial playing package is installed by the user equipment, on one hand, since the operation data can indicate a trial playing intention of the user, and further, the trial playing package is downloaded based on the trial playing intention of the user, on the other hand, the trial playing package is only a part of game installation and includes a file related to a scene in which the user tries playing and a necessary installation file, thereby ensuring that the trial playing package is small enough, and facilitating fast downloading and installation, therefore, the user can quickly enter a game experience scene, the user can experience a high-quality game playing method more visually, the desire of the user for downloading the game is improved, and the conversion efficiency of the high-quality game is improved.
In accordance with fig. 3, the present application provides please refer to fig. 4, where fig. 4 is a schematic flowchart of a game play method provided in an embodiment of the present application, and is applied to a user equipment, a specific structure of the user equipment may refer to fig. 1 or fig. 2, where the method includes:
401. and acquiring the operation data of the user aiming at the target game.
Wherein the operational data may include at least one of: click volume, click location, browsing history, download behavior (download operation), etc., without limitation. The operation data reflects the operation intention of the user to a certain extent, for example, if the user repeatedly clicks a game scene to indicate that the game scene is interested in, the target resource block identifier corresponding to the game scene can be determined.
402. The operation data is sent to a cloud server, a target resource block identifier is determined according to the operation data through the cloud server, a target trial playing package corresponding to the target resource block identifier is determined, the target trial playing package comprises files required by actual installation of the target game and files required by trial playing of the target game, and the target trial playing package is sent to the user equipment.
In the embodiment of the application, the resource block identifier is used for identifying resource data to be downloaded, and the trial play package loading can be completed through the resource block identifier. The target resource block identifier may be used to download one or more game packages, and of course, the target resource block identifier may also download part of the game packages of 1 trial play package, for example, the trial play duration may be set, and since only trial play is performed, all the trial play packages are not required to be downloaded, only the curiosity of the user needs to be satisfied, and therefore, the trial play packages corresponding to the trial play duration may also be downloaded based on the trial play duration.
In a specific implementation, for example, a user clicks the download control, and the control corresponds to a corresponding resource block identifier, so that a target resource block identifier of a target game can be determined. For another example, the click position of the user is obtained, and different click positions correspond to different resource block identifiers, so that the target resource block identifier of the target game can be determined. For another example, when the number of times or duration of browsing a game scene by the user satisfies a certain condition, the target resource block identifier corresponding to the game scene may be determined. For another example, when the click rate of a user clicking a game scene reaches a certain condition, the target resource block identifier corresponding to the game scene may be determined.
In specific implementation, the target resource block identifier may be sent to the cloud server by the user equipment, or the cloud server may determine the corresponding target resource block identifier according to the operation data.
In this embodiment of the present application, the target resource block identifier may be used to locate files that need to be downloaded, and place these files in a target trial play package, where the target trial play package may include files that are needed for actual installation of the target game and files that are needed for trial play of the target game. The target game package can be a small package for trial play of a game packaged by an incremental installation algorithm, and a user can quickly install and experience a game playing method.
In specific implementation, the cloud server can start an incremental algorithm to calculate files required by actual installation and files used for game trial play, namely corresponding file identifications are determined according to target resource block identifications, each file identification can correspond to one index number, and all files can be sequentially assembled through the incremental installation system again based on the index numbers to generate trial play packages required by the game. The order may refer to a resource order or a file installation order. That is, the target try-on package may be a package that shrinks the game based on incremental installation techniques.
403. And receiving the target trial play package, and installing the target trial play package.
In the specific implementation, the user equipment can receive the target trial playing package, and the target trial playing package comprises files related to scenes in which the user tries to play and necessary installation files, so that the trial playing package is ensured to be small enough, the target trial playing package is installed, rapid downloading and installation are facilitated, and the user can enter a game and experience a game playing method in a very short time. The method and the device enable the user to experience the high-quality game playing method more intuitively, improve the desire of the user to download the game and improve the conversion efficiency of the high-quality game.
In the concrete implementation, whether the user needs to download the trial playing package to the mobile phone of the user in advance can be predicted through the clicking amount, browsing record and downloading behavior of the user on a certain game, when the user clicks the trial playing button, the software store silently installs the trial playing package at the background to automatically start the game, and at the moment, the user can play the game by using experience completely consistent with the original experience. The user quits the trial play and then the shop unloads the trial play package in a silent mode, so that the memory of the mobile phone can be saved, and the next user can conveniently try to play the game.
Optionally, the method may further include the following steps:
b1, detecting whether the user needs to download the trial play package according to the operation data;
b2, when detecting that the user needs to download the trial play package, executing the step of sending the operation data to the cloud server.
The operation data may reflect the operation intention of the user to some extent, for example, if the user repeatedly clicks a game scene to indicate that the game scene is interested in, it may be determined that the trial play package needs to be downloaded.
Optionally, a reference download intention value may be determined according to the operation data, and when the reference download intention value is greater than a set threshold, it is determined that the user needs to download the trial play package, and the set threshold may be preset or default.
Optionally, the operation data includes browsing duration and browsing frequency of the target game scene, and the determining the reference download will value according to the operation data may include the following steps:
determining a first download will value corresponding to the browsing duration; determining a second download will value corresponding to the browsing times; and determining the reference downloading intention value according to the first downloading intention value and the second downloading intention value.
In specific implementation, a mapping relationship between a preset browsing duration and a downloading intention value and a mapping relationship between a preset browsing frequency and a downloading intention value may be prestored, and then, a first downloading intention value and a second downloading intention value corresponding to the browsing duration and the browsing frequency of the target game scene respectively may be determined based on the mapping relationship, and then, the first downloading intention value and the second downloading intention value are weighted to obtain a reference downloading intention value, and weights of the first downloading intention value and the second downloading intention value may be preset or default to the system.
Optionally, the method may further include the following steps:
unloading the target try-play package when detecting that the target game is exited;
or,
and unloading the target trial play package when the quit of the trial play scene is detected.
In specific implementation, when the target game quitting is detected, the target trial play package can be unloaded, so that the next user can continue trial play experience, and the memory of the user equipment is saved.
Or, in a specific implementation, when it is detected that the trial play scene exits, the target trial play package is unloaded, so that the next user can continue the trial play experience, and the memory of the user equipment is also saved.
It can be seen that, the game trial playing method described in the embodiment of the present application is applied to a user equipment, obtains operation data of a user for a target game, sends the operation data to a cloud server, determines a target resource block identifier according to the operation data through the cloud server, determines a target trial playing package corresponding to the target resource block identifier, where the target trial playing package includes a file required for actual installation of the target game and a file required for trial playing of the target game, sends the target trial playing package to the user equipment, receives the target trial playing package, and installs the target trial playing package, on one hand, since the operation data can indicate a trial playing will of the user, and further, the trial playing package is downloaded based on the trial playing will of the user, on the other hand, the trial playing package is only a part for game installation and includes a file related to a scene in which the user tries playing, therefore, the trial playing package is guaranteed to be small enough, quick downloading and installation are facilitated, and therefore the user can enter a game experience scene quickly, the user can experience a high-quality game playing method more visually, the desire of the user for downloading the game is improved, and the conversion efficiency of the high-quality game is improved.
In accordance with fig. 3 or fig. 4, the present application provides please refer to fig. 5A, where fig. 5A is a schematic flowchart of a game play method provided in an embodiment of the present application, and is applied to a game play system, where the game play system may include a cloud server and a user device, where the method includes the following steps:
501. the user equipment acquires operation data of a user for a target game.
502. And the user equipment sends the operation data to the cloud server.
503. And the cloud server determines a target resource block identifier of a target game, wherein the target resource block identifier is determined according to the operation data.
504. And the cloud server determines a target try-play package corresponding to the target resource block identifier, wherein the target try-play package comprises files required by actual installation of the target game and files required by try-play of the target game.
505. And the cloud server sends the target try-to-play package to the user equipment.
506. And the user equipment receives the target trial play package and installs the target trial play package.
The detailed descriptions of steps 501 to 506 may refer to the related descriptions of the game playing method described in fig. 3 or fig. 4, and are not repeated herein.
For example, in the embodiment of the present application, as shown in fig. 5B, the method may include steps S1-S13, and is specifically configured to implement the following functions:
the cloud server can carry out V4 signature on the game installation package, the user equipment installs the game package through the software store increment, the game is started, manual operation covers all trial playing scenes, the software store collects resource block identifiers of the trial playing scenes, resource identification blocks of the trial playing scenes are output to a local file and are uploaded to the cloud server, the cloud server can generate corresponding trial playing packages, the software store can predict whether the user needs the trial playing and can actively upload prediction results to the cloud server, the cloud server can judge whether the trial playing packages exist at present or not and prompt the user that the trial playing cannot be carried out, otherwise, the software store starts to download and install the trial playing packages, the game is started to carry out the trial playing, the trial playing can be continued, and the installation package can be unloaded when the game exits.
It can be seen that, in the game trial playing system described in the embodiment of the present application, on one hand, the operation data may indicate the trial playing will of the user, and then the trial playing package is downloaded based on the trial playing will of the user, and on the other hand, the trial playing package is only a part where the game is installed and includes files related to the scene in which the user tries to play and necessary installation files, so that the trial playing package is ensured to be small enough, which is beneficial to realizing fast downloading and installation, and thus, the user can quickly enter the game experience scene, so that the user can experience a high-quality game playing more intuitively, the desire of the user to download the game is improved, and the conversion efficiency of the high-quality game is improved.
Referring to fig. 6, fig. 6 is a schematic structural diagram of a cloud server provided in an embodiment of the present application, and as shown in the figure, the cloud server includes a processor, a memory, a communication interface, and one or more programs, where the one or more programs are stored in the memory and configured to be executed by the processor, and in an embodiment of the present application, the programs include instructions for performing the following steps:
determining a target resource block identifier of a target game, wherein the target resource block identifier is determined according to operation data of a user;
determining a target try-play package corresponding to the target resource block identifier, wherein the target try-play package comprises files required by actual installation of the target game and files required by try-play of the target game;
and sending the target trial play package to user equipment of the user, and installing the target trial play package through the user equipment.
Optionally, in the aspect of determining the target resource block identifier of the target game, the program includes instructions for performing the following steps:
determining a target game scene of the user according to the operation data;
and determining the target resource block identification corresponding to the target game scene.
Optionally, the operation data includes at least one of: the click rate of the target game, the browsing record of the target game, and the downloading behavior of the target game, in terms of determining the target resource block identifier of the target game, the program includes instructions for performing the following steps:
determining a target downloading willingness value according to the operation data;
and determining the target resource block identifier according to the target download intention value.
Optionally, the program further includes instructions for performing the following steps:
re-signing the game package of the target game to obtain a re-signed game package;
installing the re-signed game piece to the user device.
It can be seen that, in the cloud server described in the embodiment of the present application, a target resource block identifier of a target game is determined, the target resource block identifier is determined according to operation data of a user, a target trial play package corresponding to the target resource block identifier is determined, the target trial play package includes a file required for actual installation of the target game and a file required for trial play of the target game, the target trial play package is sent to user equipment of the user, and the target trial play package is installed by the user equipment, on one hand, since the operation data may indicate a trial play intention of the user, further, a trial play package download is performed based on the trial play intention of the user, on the other hand, the trial play package is only a part of game installation and includes a file related to a scene in which the user tries to play and a necessary installation file, thereby ensuring that the trial play package is small enough, facilitating fast download and installation, and therefore, the user can quickly enter a game experience scene, the user can experience high-quality game playing more intuitively, the desire of the user for downloading the game is improved, and the conversion efficiency of the high-quality game is improved.
Referring to fig. 7 in keeping with the above embodiments, fig. 7 is a schematic structural diagram of a user equipment according to an embodiment of the present application, and as shown in the figure, the user equipment includes a processor, a memory, a communication interface, and one or more programs, where the one or more programs are stored in the memory and configured to be executed by the processor, and in an embodiment of the present application, the programs include instructions for performing the following steps:
acquiring operation data of a user for a target game;
sending the operation data to a cloud server, determining a target resource block identifier according to the operation data through the cloud server, determining a target trial playing package corresponding to the target resource block identifier, wherein the target trial playing package comprises files required by actual installation of the target game and files required by trial playing of the target game, and sending the target trial playing package to the user equipment;
and receiving the target trial play package, and installing the target trial play package.
Optionally, the program further includes instructions for performing the following steps:
detecting whether the user needs to download a trial play package according to the operation data;
and when detecting that the user needs to download the trial play package, executing the step of sending the operation data to the cloud server.
Optionally, the program further includes instructions for performing the following steps:
unloading the target try-play package when detecting that the target game is exited;
or,
and unloading the target trial play package when the quit of the trial play scene is detected.
It can be seen that, in the user equipment described in the embodiment of the present application, operation data of a user for a target game is obtained, the operation data is sent to a cloud server, a target resource block identifier is determined by the cloud server according to the operation data, a target try-play package corresponding to the target resource block identifier is determined, the target try-play package includes a file required for actual installation of the target game and a file required for try-play of the target game, and the target try-play package is sent to the user equipment, the target try-play package is received, and the target try-play package is installed, on one hand, since the operation data can represent a try-play intention of the user, then the try-play package is downloaded based on the try-play intention of the user, on the other hand, the try-play package is only a part of game installation and includes a file related to a scene that the user tries to play and a necessary installation file, thereby ensuring that the try-play package is small enough, the method is beneficial to realizing quick downloading and installation, so that the user can quickly enter a game experience scene, the user can experience a high-quality game playing method more visually, the desire of the user for downloading the game is improved, and the conversion efficiency of the high-quality game is improved.
The above description has introduced the solution of the embodiment of the present application mainly from the perspective of the method-side implementation process. It is understood that the cloud server/user equipment includes hardware structures and/or software modules for performing the functions in order to implement the functions. Those of skill in the art will readily appreciate that the present application is capable of hardware or a combination of hardware and computer software implementing the various illustrative elements and algorithm steps described in connection with the embodiments provided herein. Whether a function is performed as hardware or computer software drives hardware depends upon the particular application and design constraints imposed on the solution. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present application.
In the embodiment of the present application, the cloud server/user equipment may be divided into the functional units according to the above method example, for example, each functional unit may be divided corresponding to each function, or two or more functions may be integrated into one processing unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit. It should be noted that the division of the unit in the embodiment of the present application is schematic, and is only a logic function division, and there may be another division manner in actual implementation.
Fig. 8 is a block diagram showing functional units of a game play apparatus 800 according to an embodiment of the present application. The game play device 800 is applied to a cloud server, and the device 800 includes: a determining unit 801 and a transmitting unit 802, wherein,
the determining unit 801 is configured to determine a target resource block identifier of a target game, where the target resource block identifier is determined according to operation data of a user; determining a target try-play package corresponding to the target resource block identifier, wherein the target try-play package comprises files required by actual installation of the target game and files required by try-play of the target game;
the sending unit 802 is configured to send the target try-to-play package to the user equipment of the user, and install the target try-to-play package through the user equipment.
Optionally, in the aspect of determining the target resource block identifier of the target game, the determining unit 801 is specifically configured to:
determining a target game scene of the user according to the operation data;
and determining the target resource block identification corresponding to the target game scene.
Optionally, the operation data includes at least one of: the click rate of the target game, the browsing record of the target game, and the downloading behavior of the target game, in terms of determining the target resource block identifier of the target game, the determining unit 801 is specifically configured to:
determining a target downloading willingness value according to the operation data;
and determining the target resource block identifier according to the target download intention value.
Optionally, the apparatus 800 is further specifically configured to:
re-signing the game package of the target game to obtain a re-signed game package;
installing the re-signed game piece to the user device.
It can be seen that, the game trial playing apparatus described in the embodiment of the present application is applied to a cloud server, determines a target resource block identifier of a target game, where the target resource block identifier is determined according to operation data of a user, determines a target trial playing package corresponding to the target resource block identifier, where the target trial playing package includes a file required for actual installation of the target game and a file required for trial playing of the target game, sends the target trial playing package to user equipment of the user, and installs the target trial playing package through the user equipment, on one hand, since the operation data may indicate a trial playing intention of the user, and further, a trial playing package is downloaded based on the trial playing intention of the user, on the other hand, the trial playing package is only a part of game installation and includes a file related to a scene in which the user tries playing and a necessary installation file, thereby ensuring that the trial playing package is small enough, and facilitating fast downloading and installation, therefore, the user can quickly enter a game experience scene, the user can experience a high-quality game playing method more visually, the desire of the user for downloading the game is improved, and the conversion efficiency of the high-quality game is improved.
It should be noted that the cloud server described in the embodiments of the present application is presented in the form of a functional unit. The term "unit" as used herein is to be understood in its broadest possible sense, and objects used to implement the functions described by the respective "unit" may be, for example, an integrated circuit ASIC, a single circuit, a processor (shared, dedicated, or chipset) and memory that execute one or more software or firmware programs, a combinational logic circuit, and/or other suitable components that provide the described functionality.
The determining unit 801 may be a processor, which may be an artificial intelligence chip, NPU, CPU, GPU, etc., but is not limited thereto, and the sending unit 802 may be a communication module. The functions or steps of any of the above methods can be implemented based on the above unit modules.
Fig. 9 is a block diagram showing functional units of a game play apparatus 900 according to an embodiment of the present application. The game play apparatus 900 is applied to a user device, the apparatus 900 includes: an acquisition unit 901 and a transceiving unit 902, wherein,
the acquiring unit 901 is used for acquiring the operation data of the user aiming at the target game;
the transceiving unit 902 is configured to send the operation data to a cloud server, determine, by the cloud server, a target resource block identifier according to the operation data, determine a target try-to-play package corresponding to the target resource block identifier, where the target try-to-play package includes a file required for actual installation of the target game and a file required for try-to-play of the target game, and send the target try-to-play package to the user equipment; and receiving the target try-to-play package and installing the target try-to-play package.
Optionally, the apparatus 900 is further specifically configured to:
detecting whether the user needs to download a trial play package according to the operation data;
and when detecting that the user needs to download the trial play package, executing the step of sending the operation data to the cloud server.
Optionally, the apparatus 900 is further specifically configured to:
unloading the target try-play package when detecting that the target game is exited;
or,
and unloading the target trial play package when the quit of the trial play scene is detected.
It can be seen that the game trial playing apparatus described in the embodiment of the present application is applied to a user device, acquires operation data of a user for a target game, sends the operation data to a cloud server, determines a target resource block identifier according to the operation data through the cloud server, determines a target trial playing package corresponding to the target resource block identifier, where the target trial playing package includes a file required for actual installation of the target game and a file required for trial playing of the target game, sends the target trial playing package to the user device, receives the target trial playing package, and installs the target trial playing package, on one hand, since the operation data can indicate a trial playing intention of the user, and further, the trial playing package is downloaded based on the trial playing intention of the user, on the other hand, the trial playing package is only a part of game installation and includes a file related to a scene in which the user tries playing and a necessary installation file, therefore, the trial playing package is guaranteed to be small enough, quick downloading and installation are facilitated, and therefore the user can enter a game experience scene quickly, the user can experience a high-quality game playing method more visually, the desire of the user for downloading the game is improved, and the conversion efficiency of the high-quality game is improved.
It should be noted that the user equipment described in the embodiments of the present application is presented in the form of a functional unit. The term "unit" as used herein is to be understood in its broadest possible sense, and objects used to implement the functions described by the respective "unit" may be, for example, an integrated circuit ASIC, a single circuit, a processor (shared, dedicated, or chipset) and memory that execute one or more software or firmware programs, a combinational logic circuit, and/or other suitable components that provide the described functionality.
The obtaining unit 901 may be a processor, which may be an artificial intelligence chip, NPU, CPU, GPU, etc., but is not limited thereto, and the transceiver unit 902 may be a communication module. The functions or steps of any of the above methods can be implemented based on the above unit modules.
The present embodiment also provides a game play system, which may include a cloud server and a user device, wherein the game play system may be configured to execute the method described in fig. 5A or 5B, the cloud server may be configured to execute the method described in fig. 3, and specifically the functions of the apparatus described in fig. 6 or 8, and the user device may be configured to execute the method described in fig. 4 and have the functions of the apparatus described in fig. 7 or 9.
The present embodiment also provides an artificial intelligence chip, wherein the artificial intelligence chip can be used to implement any one of the methods in the above embodiments.
The present embodiment also provides a computer-readable storage medium, wherein the computer-readable storage medium stores a computer program for electronic data exchange, wherein the computer program causes a computer to execute the embodiments of the present application to implement any one of the methods in the embodiments.
The present embodiment also provides a computer program product, which when run on a computer causes the computer to execute the relevant steps described above to implement any of the methods in the above embodiments.
In addition, embodiments of the present application also provide a game play apparatus, which may be specifically a chip, a component or a module, and may include a processor and a memory connected to each other; the memory is used for storing computer execution instructions, and when the device runs, the processor can execute the computer execution instructions stored in the memory, so that the chip can execute any one of the methods in the above method embodiments.
The electronic device, the computer storage medium, the computer program product, or the chip provided in this embodiment are all configured to execute the corresponding method provided above, so that the beneficial effects achieved by the electronic device, the computer storage medium, the computer program product, or the chip may refer to the beneficial effects in the corresponding method provided above, and are not described herein again.
Through the description of the above embodiments, those skilled in the art will understand that, for convenience and simplicity of description, only the division of the above functional modules is used as an example, and in practical applications, the above function distribution may be completed by different functional modules as needed, that is, the internal structure of the device may be divided into different functional modules to complete all or part of the above described functions.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described embodiments of the apparatus are merely illustrative, and for example, a module or a unit may be divided into only one logic function, and may be implemented in other ways, for example, a plurality of units or components may be combined or integrated into another apparatus, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
Units described as separate parts may or may not be physically separate, and parts displayed as units may be one physical unit or a plurality of physical units, may be located in one place, or may be distributed to a plurality of different places. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a readable storage medium. Based on such understanding, the technical solutions of the embodiments of the present application may be essentially or partially contributed to by the prior art, or all or part of the technical solutions may be embodied in the form of a software product, where the software product is stored in a storage medium and includes several instructions to enable a device (which may be a single chip, a chip, or the like) or a processor (processor) to execute all or part of the steps of the methods of the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
The above description is only for the specific embodiments of the present application, but the scope of the present application is not limited thereto, and any person skilled in the art can easily conceive of the changes or substitutions within the technical scope of the present application, and shall be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (12)

1. A game trial playing method is applied to a cloud server, and the method comprises the following steps:
determining a target resource block identifier of a target game, wherein the target resource block identifier is determined according to operation data of a user;
determining a target try-play package corresponding to the target resource block identifier, wherein the target try-play package comprises files required by actual installation of the target game and files required by try-play of the target game;
and sending the target trial play package to user equipment of the user, and installing the target trial play package through the user equipment.
2. The method of claim 1, wherein determining a target resource block identification for a target game comprises:
determining a target game scene of the user according to the operation data;
and determining the target resource block identification corresponding to the target game scene.
3. The method of claim 1, wherein the operational data comprises at least one of: the determining the target resource block identifier of the target game comprises the following steps of:
determining a target downloading willingness value according to the operation data;
and determining the target resource block identifier according to the target download intention value.
4. The method according to any one of claims 1-3, further comprising:
re-signing the game package of the target game to obtain a re-signed game package;
installing the re-signed game piece to the user device.
5. A method of game play, for application to a user device, the method comprising:
acquiring operation data of a user for a target game;
sending the operation data to a cloud server, determining a target resource block identifier according to the operation data through the cloud server, determining a target trial playing package corresponding to the target resource block identifier, wherein the target trial playing package comprises files required by actual installation of the target game and files required by trial playing of the target game, and sending the target trial playing package to the user equipment;
and receiving the target trial play package, and installing the target trial play package.
6. The method of claim 5, further comprising:
detecting whether the user needs to download a trial play package according to the operation data;
and when detecting that the user needs to download the trial play package, executing the step of sending the operation data to the cloud server.
7. The method of claim 5 or 6, further comprising:
unloading the target try-play package when detecting that the target game is exited;
or,
and unloading the target trial play package when the quit of the trial play scene is detected.
8. A game play apparatus, applied to a cloud server, the apparatus comprising: a determining unit and a transmitting unit, wherein,
the determining unit is used for determining a target resource block identifier of a target game, and the target resource block identifier is determined according to operation data of a user; determining a target try-play package corresponding to the target resource block identifier, wherein the target try-play package comprises files required by actual installation of the target game and files required by try-play of the target game;
the sending unit is used for sending the target trial play package to user equipment of the user and installing the target trial play package through the user equipment.
9. A game play apparatus, for use with a user device, the apparatus comprising: an acquisition unit and a transceiver unit, wherein,
the acquisition unit is used for acquiring operation data of a user aiming at a target game;
the receiving and sending unit is configured to send the operation data to a cloud server, determine, by the cloud server, a target resource block identifier according to the operation data, determine a target try-to-play package corresponding to the target resource block identifier, where the target try-to-play package includes a file required for actual installation of the target game and a file required for try-to-play of the target game, and send the target try-to-play package to the user equipment; and receiving the target try-to-play package and installing the target try-to-play package.
10. A cloud server, characterized in that the cloud server comprises a processor, a memory for storing one or more programs and configured for execution by the processor, the programs comprising instructions for performing the steps in the method according to any one of claims 1-4.
11. A user equipment, characterized in that the user equipment comprises a processor, a memory for storing one or more programs and configured for execution by the processor, the programs comprising instructions for performing the steps in the method according to any of claims 5-7.
12. A computer-readable storage medium, characterized in that a computer program for electronic data exchange is stored, wherein the computer program causes a computer to perform the method according to any one of claims 1-7.
CN202111558113.XA 2021-12-17 2021-12-17 Game trial playing method and related device Pending CN114237646A (en)

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Application Number Priority Date Filing Date Title
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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115336880A (en) * 2022-08-23 2022-11-15 慕思健康睡眠股份有限公司 Massage method based on intelligent mattress and related product
CN115729591A (en) * 2022-11-21 2023-03-03 成都鲁易科技有限公司 Application program downloading method and device, storage medium and computer equipment
CN116139497A (en) * 2022-12-21 2023-05-23 广东天耘科技有限公司 System and method for enabling cloud try-in users to rapidly experience mobile applications

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115336880A (en) * 2022-08-23 2022-11-15 慕思健康睡眠股份有限公司 Massage method based on intelligent mattress and related product
CN115336880B (en) * 2022-08-23 2024-04-30 慕思健康睡眠股份有限公司 Massage method based on intelligent mattress and related products
CN115729591A (en) * 2022-11-21 2023-03-03 成都鲁易科技有限公司 Application program downloading method and device, storage medium and computer equipment
CN116139497A (en) * 2022-12-21 2023-05-23 广东天耘科技有限公司 System and method for enabling cloud try-in users to rapidly experience mobile applications
CN116139497B (en) * 2022-12-21 2023-11-14 广东天耘科技有限公司 System and method for enabling cloud try-in users to rapidly experience mobile applications

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