CN114225388B - Robot game system and game method - Google Patents

Robot game system and game method Download PDF

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Publication number
CN114225388B
CN114225388B CN202111587506.3A CN202111587506A CN114225388B CN 114225388 B CN114225388 B CN 114225388B CN 202111587506 A CN202111587506 A CN 202111587506A CN 114225388 B CN114225388 B CN 114225388B
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China
Prior art keywords
game
execution information
instruction
information
module
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CN202111587506.3A
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Chinese (zh)
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CN114225388A (en
Inventor
杜晓雨
王冲
肖阳
谭斌
刘旭
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Shenzhen Energy Injection Technology Co ltd
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Shenzhen Energy Injection Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a robot game system which comprises a plurality of robot game devices, wherein each robot game device comprises an identification module, a first game execution information receiving module, a second game execution information receiving module, a game instruction generating and executing module, a first game execution information transmitting module, a second game execution information transmitting module and a display module. The application also discloses a robot game method. The application can solve the technical problems of improving the portability and the interactivity of the robot game system and improving the enthusiasm of users for playing games.

Description

Robot game system and game method
Technical Field
The application relates to the technical field of games. More particularly, the present application relates to a robot game system and a game method.
Background
Conventional robotic gaming systems typically include a robot including a display for displaying a game screen and a game control device (e.g., a joystick or a remote control); the game control device is used for operating game steps. Since the robot and the game control device are two independent game components, it is inconvenient for the user to carry.
Secondly, the game images of the conventional robot game system are usually displayed on a display of one robot, and if the user uses the game system for a long time, the user needs to look at the same display for a long time and keep the same posture to face the same display, which is easy to cause excessive physical fatigue of the user and reduces the enthusiasm of the user for the game.
And the game control device is used, so that the robot has no interactive experience with a user, and the use pleasure of the robot game system is reduced.
Disclosure of Invention
It is an object of the present application to solve at least the above problems and to provide corresponding advantages.
Another object of the present application is to provide a robot game system and a game method, which solve the technical problems of how to improve portability and interactivity of the robot game system and to improve enthusiasm of a user to play a game. The application is realized mainly by the following technical proposal:
< first aspect of the application >
A first aspect of the present application provides a robot game system comprising: the robot game device comprises an identification module, a first game execution information receiving module, a second game execution information receiving module, a game instruction generating and executing module, a first game execution information sending module, a second game execution information sending module and a display module; wherein,
the identification module is used for acquiring game starting triggering information;
the first game execution information receiving module is used for receiving first game execution information sent from the first target robot game device;
the second game execution information receiving module is used for receiving second game execution information sent from a second target robot game device;
the game instruction generation and execution module is used for generating a first game instruction according to the game starting trigger information, executing the first game instruction and generating third game execution information, or processing the first game execution information to generate a second game instruction, executing the second game instruction to generate fourth game execution information, or processing the second game execution information to generate third game instruction, and executing the third game instruction to generate fifth game execution information;
the first game execution information sending module is used for sending the third game execution information and the fifth game execution information to the first target robot game device;
the second game execution information sending module is used for sending the fourth game execution information to the second target robot game device;
the display module is used for displaying game pictures corresponding to the first game instruction, the second game instruction or the third game instruction.
In some technical solutions, the identification module is further configured to obtain user operation information, and the game instruction generating and executing module is further configured to generate a fourth game instruction according to the user operation information, execute the fourth game instruction, and generate sixth game execution information.
In some embodiments, the identification module includes:
the information acquisition unit is used for acquiring game starting triggering information or user operation information;
and the information judging unit is used for judging the information type acquired by the information acquiring unit.
In some embodiments, the game instruction generation and execution module includes:
a game instruction generating unit for generating a first game instruction according to the game start trigger information or generating a fourth game instruction according to the user operation information;
a first game instruction execution unit, configured to execute the first game instruction and generate third game execution information, or process the first game execution information to generate a second game instruction, execute the second game instruction to generate fourth game execution information, or execute the fourth game instruction and generate sixth game execution information;
and the second game instruction execution unit is used for processing the second game execution information to generate a third game instruction, and executing the third game instruction to generate fifth game execution information.
In some embodiments, the first game execution information sending module is further configured to send the sixth game execution information to the first target robot game device.
In some technical schemes, the game instruction generating and executing module further comprises a game timing module for counting the game duration, and when the game duration reaches a preset value, the game is closed.
< second aspect of the application >
A second aspect of the present application provides a robot game method comprising:
acquiring game starting trigger information;
generating a first game instruction according to the game starting trigger information, executing the first game instruction and generating third game execution information;
displaying a game screen corresponding to the first game command;
transmitting the third game execution information to a first target robot game device;
receiving first game execution information issued from the first target robot game device;
processing the first game execution information to generate a second game instruction, and executing the second game instruction to generate fourth game execution information;
displaying a game screen corresponding to the second game command;
transmitting the fourth game execution information to the second target robot game device;
receiving second game execution information sent from a second target robot game device;
processing the second game execution information to generate a third game instruction, and executing the third game instruction to generate fifth game execution information;
displaying a game screen corresponding to the third game command;
and transmitting the fifth game execution information to the first target robot game device.
In some embodiments, the robot game method further includes:
acquiring user operation information;
generating a fourth game instruction according to the user operation information, executing the fourth game instruction and generating sixth game execution information;
displaying a game screen corresponding to the fourth game command;
and transmitting the sixth game execution information to the first target robot game device.
In some embodiments, the robot game method further includes:
counting the game time, and closing the game when the game time reaches a preset value.
< third aspect of the application >
A third aspect of the present application provides a robot game system comprising: a plurality of robots, the robots comprising:
a processor; and
a memory for storing a computer program executable on the processor;
wherein the computer program when executed by the processor implements the robot game method according to the second aspect of the present application.
The technical effects of the embodiment of the application at least comprise:
the robot game system of the present application enables a user to operate a game through the robot game device by providing an identification module in each of the robot game devices, and does not need to be performed by means of an external device, thereby enabling portability of the robot game system.
The robot game device executes each game instruction through the game instruction generation and execution module, so that the interaction between the user and the robot game system is not limited to the traditional display, and the interactivity of the robot game system can be improved.
Each robot game device is further provided with a display module, so that a plurality of game changing surfaces are displayed on each robot game device at the same moment, and based on the display module, a user can observe game pictures of the whole robot game system through different visual angles, and therefore the interest of the user in games and the enthusiasm for playing the games can be improved.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs.
The various features and embodiments of the application mentioned in the above aspects can be applied to other aspects as appropriate, where appropriate. Thus, a particular feature in one aspect may be combined with a particular feature in another aspect as appropriate.
Additional advantages, objects, and features of the application will be set forth in part in the description which follows and in part will become apparent to those having ordinary skill in the art upon examination of the following or may be learned from practice of the application.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments of the present application will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a block diagram of a robotic gaming system of the present application in some embodiments;
FIG. 2 is a block diagram of a robotic gaming device of the present application in some embodiments;
FIG. 3 is a diagram of a first split screen according to some embodiments of the present application;
FIG. 4 is a diagram of a second split screen according to some embodiments of the present application;
FIG. 5 is a schematic diagram of a split screen according to some embodiments of the present application;
FIG. 6 is a diagram of an interference screen according to some embodiments of the present application;
FIG. 7 is a diagram of a failure screen according to some embodiments of the application;
FIG. 8 is a diagram of a success screen according to some embodiments of the application;
FIG. 9 is a block diagram of an identification module of the present application in some embodiments;
FIG. 10 is a block diagram of a game instruction generation and execution module of the present application in some embodiments;
FIG. 11 is a block diagram of a game instruction generation and execution module of the present application in other embodiments;
FIG. 12 is a flow chart of a robotic gaming method of the present application in some embodiments;
FIG. 13 is a flow chart of a robot gaming method of the present application in further embodiments;
FIG. 14 is a flow chart of a robotic gaming method of the present application in yet other embodiments;
reference numerals illustrate:
10. a robotic gaming system;
100. a robot game device;
110. an identification module; 111. an information acquisition unit; 112. an information judgment unit;
120. a first game execution information receiving module;
130. a second game execution information receiving module;
140. a game instruction generation and execution module; 141. a game instruction generation unit; 142. a first game instruction execution unit; 143. a second game instruction execution unit; 144. a game timing module;
150. a first game execution information transmission module;
160. a second game execution information transmission module;
170. display module
A. A first target robot game device;
B. a second target robot game device.
Detailed Description
In order to make the objects, technical solutions and advantages of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application, and it is apparent that the described embodiments are some embodiments of the present application, but not all embodiments of the present application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
The terms "first," "second," and "third," and the like in the description of embodiments of the application, are used for distinguishing between different objects and not necessarily for describing a particular sequential order of objects. For example, the first game execution information receiving module and the second game execution information receiving module are for distinguishing between different game execution information receiving modules, and are not for describing a specific order of the game execution information receiving modules; for another example, the first game instruction, the second game instruction, the third game instruction, and the fourth game instruction are for distinguishing between different game instructions and are not for describing a particular order of game instructions.
In embodiments of the application, words such as "exemplary" or "such as" are used to mean serving as an example, instance, or illustration. Any embodiment or design described herein as "exemplary" or "e.g." in an embodiment should not be taken as preferred or advantageous over other embodiments or designs. Rather, the use of words such as "exemplary" or "such as" is intended to present related concepts in a concrete fashion.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements that are expressly listed or inherent to such process, method, article, or apparatus.
< robot Game System >
As shown in fig. 1 and 2, a block diagram of a robotic gaming system 10 is provided. In fig. 1 and 2, the robot game system 10 includes a plurality of robot game devices, and the robot game device 100 includes an identification module 110, a first game execution information reception module 120, a second game execution information reception module 130, a game instruction generation and execution module 140, a first game execution information transmission module 150, a second game execution information transmission module 160, and a display module. Wherein, the identification module 110 is configured to obtain game start trigger information; the first game execution information receiving module 120 is configured to receive first game execution information sent from the first target robot game device a; the second game execution information receiving module 130 is configured to receive second game execution information sent from the second target robot game device B; the game instruction generating and executing module 140 is configured to generate a first game instruction according to the game start trigger information, execute the first game instruction and generate third game execution information, or process the first game execution information to generate a second game instruction, execute the second game instruction to generate fourth game execution information, or process the second game execution information to generate third game instruction, and execute the third game instruction to generate fifth game execution information; the first game execution information transmitting module 150 is configured to transmit the third game execution information and the fifth game execution information to the first target robot game device a; the second game execution information transmitting module 160 is configured to transmit the fourth game execution information to the second target robot game device B; the display module is used for displaying game pictures corresponding to the first game instruction, the second game instruction or the third game instruction.
It should be noted that the game start trigger information may be obtained by the user manually touching the identification module 110. Specifically, the user may point the identification module 110 once with one finger, and then form the game start trigger information.
The first game execution information includes a game score, a game duration, and a game screen. The second game execution information, the third game execution information, the fourth game execution information and the fifth game execution information contain the same content types as the first game execution information.
The first game instruction, the second game instruction and the third game instruction each include a game screen.
The game screen may include a first division screen (may be shown in fig. 3), a second division screen (may be shown in fig. 4), a division reduction screen (may be shown in fig. 5), an interference screen (may be shown in fig. 6), a failure screen (may be shown in fig. 7), and a success screen (may be shown in fig. 8).
In the actual application process, the operation of the user and the running of the game screen can be realized with reference to the following examples:
the user touches the recognition module 110, the robot game device 100 acquires the game start trigger information, and the game command generating and executing module 140 generates a first game command according to the game start trigger information, where a game screen of the first game command may be a first divided screen. The game instruction generating and executing module 140 executes the first game instruction to generate third game execution information, at this time, the game score of the third game execution information is 0, the game duration may be 2s, and the game picture is the same as the game picture of the first game instruction, that is, the first adding picture. The display module displays a first bonus frame when the game instruction generation and execution module 140 executes the first game instruction.
When the first game execution information receiving module 120 receives the first game execution information, a game score of the first game execution information may be 1 minute, a game duration may be 10s, and a game screen may be a reduced-score screen. The game instruction generation and execution module 140 may process the first game execution information to generate a second game instruction, which may be to query a game screen corresponding to the game screen of the first game execution information. For example, the game screen of the second game instruction may be a second divided screen. Then, the game command generating and executing module 140 executes the second game command to generate fourth game execution information, where the game score of the fourth game execution information may be 3 minutes, the game duration may be 20s, and the game screen may be a second bonus screen. The display module displays a second bonus frame when the game instruction generation and execution module 140 executes the second game instruction.
The game flow after the second game execution information receiving module 130 receives the second game execution information is similar to that of the first game execution information receiving module 120, and thus, a description thereof will not be repeated herein.
In some embodiments, the identification module 110 is further configured to obtain user operation information, and the game instruction generating and executing module 140 is further configured to generate a fourth game instruction according to the user operation information, execute the fourth game instruction, and generate sixth game execution information.
It should be noted that the user operation information includes two types, i.e., a single-click touch and a double-click touch. The user operation information has a corresponding relationship with the game screen, and illustratively, the single click touch corresponds to a first add screen, a subtract screen and an interference screen, and the double click touch corresponds to the second add screen. More specifically, when the single click touch matches the first bonus frame, the game score is added by 1 minute; when the single click touch is matched with the division screen, the game score is reduced by 1; when the single click touch is matched with the interference picture, the game is ended, and the display module displays a failure picture. And when the double-click touch is matched with the second scoring screen, the game score is added by 2 points. Incidentally, when the game score reaches a predetermined value, for example, 5 minutes, the game wins, and the display module displays a successful screen.
The fourth game instruction includes a game screen.
The sixth game execution information includes game credits, a game duration, and a game screen.
In the practical application process, the generation of the sixth game execution information may be implemented as follows:
when the display module displays the division reducing screen, the user clicks the touch recognition module 110, and the recognition module 110 obtains the user operation information, and the game instruction generating and executing module 140 may generate a fourth game instruction according to the user operation information, where the game screen of the fourth game instruction may be the second division adding screen. At this time, the game score of the robot game device 100 may be 2 points (i.e., 1 point less game score), the game duration may be 40s, and the game screen may be a reduced score screen. Then, the game command generating and executing module 140 executes the fourth game command to generate sixth game execution information, where the game score of the sixth game execution information may be 4 minutes, the game duration may be 45s, and the game screen may be a second bonus screen. The display module displays a second bonus frame when the game instruction generation and execution module 140 executes the fourth game instruction.
In some embodiments, as shown in fig. 9, the identification module 110 includes:
an information acquisition unit 111 for acquiring game start trigger information or user operation information;
an information judgment unit 112 for judging the type of information acquired by the information acquisition unit 111.
The information types refer to the single-click touch and the double-click touch.
In some embodiments, the first game execution information receiving module 120 may include a first detecting unit and a first receiving unit. The first detection unit is used for detecting whether the first game execution information to be received exists or not; the first receiving unit is used for receiving and recording the first game execution information.
In some embodiments, the second game execution information receiving module 130 may include a second detecting unit and a second receiving unit. Wherein the second detecting unit is configured to detect whether the second game execution information to be received exists; the second receiving unit is configured to receive and record the second game execution information.
In some embodiments, as shown in fig. 10, the game instruction generation and execution module 140 includes:
a game instruction generating unit 141 for generating a first game instruction according to the game start trigger information or a fourth game instruction according to the user operation information;
a first game instruction execution unit 142, configured to execute the first game instruction and generate third game execution information, or process the first game execution information to generate a second game instruction, execute the second game instruction to generate fourth game execution information, or execute the fourth game instruction and generate sixth game execution information;
a second game instruction execution unit 143 for processing the second game execution information to generate a third game instruction, and executing the third game instruction to generate fifth game execution information.
The first game instruction execution unit 142 includes a third game execution information generation unit, a fourth game execution information generation unit, and a sixth game execution information generation unit. The third game execution information generation unit is used for executing the first game instruction and generating third game execution information; the fourth game execution information generation unit is used for processing the first game execution information to generate a second game instruction, and executing the second game instruction to generate fourth game execution information; the sixth game execution information generation unit is configured to execute the fourth game instruction and generate sixth game execution information.
In some embodiments, the first game execution information sending module 150 is further configured to send the sixth game execution information to the first target robotic game device a.
In some embodiments, as shown in fig. 11, the game command generating and executing module 140 further includes a game timing module 144 for counting a game duration, and when the game duration reaches a preset value, the game is closed.
In the present application, the robot game system 10 enables a user to operate a game through the robot game device 100 by providing the recognition module 110 in each of the robot game devices 100, without having to perform by means of an external device, thereby enabling portability of the robot game system 10.
The robot game device 100 performs each game instruction through the game instruction generation and execution module 140 so that the user's interaction with the robot game system 10 is not limited to the conventional display any more, whereby the interactivity of the robot game system 10 can be improved.
Each robot game device 100 is further provided with a display module, so that a plurality of game changing surfaces are displayed on each robot game device 100 at the same time, and based on the display module, a user can observe the game picture of the whole robot game system 10 through different visual angles, thereby improving the interest of the user in the game and the enthusiasm for playing the game.
< robot Game method >
As shown in fig. 12, a flowchart of a robot game method provided by the present application is provided, and the robot game method is applied to the robot game system provided by the first aspect of the present application. The robot game system comprises a plurality of robot game devices, wherein each robot game device comprises an identification module, a first game execution information receiving module, a second game execution information receiving module, a game instruction generating and executing module, a first game execution information transmitting module, a second game execution information transmitting module and a display module. In fig. 12, the robot game method includes:
s201, acquiring game starting trigger information.
The game start triggering information may be obtained by a user manually touching the identification module. Specifically, the user may point the identification module once with one finger to form the game start triggering information.
S202, generating a first game instruction according to the game starting trigger information, executing the first game instruction and generating third game execution information.
The first game command includes a game screen. The game screen may include a first add screen, a second add screen, a subtract screen, an interference screen, a fail screen, and a success screen.
The third game execution information includes game credits, a game duration, and a game screen.
The game instruction generation and execution module generates a first game instruction according to the game start trigger information, wherein a game screen of the first game instruction can be a first bonus screen. The game instruction generation and execution module executes the first game instruction to generate third game execution information, at this time, the game score of the third game execution information is 0, the game duration can be 2s, and the game picture is the same as the game picture of the first game instruction, namely, the first adding picture.
And S203, displaying a game screen corresponding to the first game command.
Illustratively, the display module displays the first add-on screen.
S204, the third game execution information is sent to the first target robot game device.
S205, receiving first game execution information sent from the first target robot game device.
The first game execution information includes a game score, a game duration, and a game screen.
For example, when the first game execution information receiving module receives first game execution information transmitted from the first target robot game device, a game score of the first game execution information may be 1 minute, a game duration may be 10 seconds, and a game screen may be a reduced-fraction screen.
S206, processing the first game execution information to generate a second game instruction, and executing the second game instruction to generate fourth game execution information.
The second game instruction includes a game screen.
The fourth game execution information includes a game score, a game duration, and a game screen.
Illustratively, the game instruction generating and executing module may process the first game execution information to generate a second game instruction, which may be to query a game screen corresponding to the game screen of the first game execution information, based on step S205. For example, the game screen of the second game instruction may be a second divided screen. Then the game instruction generating and executing module executes the second game instruction to generate fourth game execution information, at this time, the game score of the fourth game execution information may be 3 minutes, the game duration may be 20 seconds, and the game picture may be a second bonus picture.
S207, displaying a game screen corresponding to the second game command.
Illustratively, the display module displays the second add-on screen.
S208, sending the fourth game execution information to the second target robot game device.
S209, receiving second game execution information sent from a second target robot game device.
The second game execution information includes a game score, a game duration, and a game screen.
Illustratively, when the second game execution information receiving module receives the second game execution information transmitted from the second target robot game device, the game score of the second game execution information may be 3 minutes, the game duration may be 25 seconds, and the game screen may be an interference screen.
S210, processing the second game execution information to generate a third game instruction, and executing the third game instruction to generate fifth game execution information.
The third game instruction includes a game screen.
The fifth game execution information includes a game score, a game duration, and a game screen.
Illustratively, the game instruction generating and executing module may process the second game execution information to generate a third game instruction on the basis of step S209, and the processing may be querying a game screen corresponding to the game screen of the second game execution information. For example, the game screen of the third game instruction may be a first divided screen. Then the game instruction generating and executing module executes the third game instruction to generate fifth game execution information, at this time, the game score of the fifth game execution information may be 4 minutes, the game duration may be 30 seconds, and the game picture may be a first bonus picture.
S211, displaying a game screen corresponding to the third game command.
Illustratively, the display module displays the first add-on screen.
S212, the fifth game execution information is sent to the first target robot game device.
In some embodiments, as shown in fig. 13, the robot game method further comprises:
s301, acquiring user operation information.
It should be noted that the user operation information includes two types, i.e., a single-click touch and a double-click touch. The user operation information has a corresponding relationship with the game screen, and illustratively, the single click touch corresponds to a first add screen, a subtract screen and an interference screen, and the double click touch corresponds to the second add screen. More specifically, when the single click touch matches the first bonus frame, the game score is added by 1 minute; when the single click touch is matched with the division screen, the game score is reduced by 1; when the single click touch is matched with the interference picture, the game is ended, and the display module displays a failure picture. And when the double-click touch is matched with the second scoring screen, the game score is added by 2 points. Incidentally, when the game score reaches a predetermined value, for example, 5 minutes, the game wins, and the display module displays a successful screen.
S302, generating a fourth game instruction according to the user operation information, executing the fourth game instruction and generating sixth game execution information.
The fourth game instruction includes a game screen.
The sixth game execution information includes game credits, a game duration, and a game screen.
For example, when the display module displays the division reducing screen, the identification module acquires user operation information by clicking the identification module, and the game instruction generation and execution module may generate a fourth game instruction according to the user operation information, wherein the game screen of the fourth game instruction may be the second division adding screen. At this time, the game score of the robot game device may be 2 points (i.e., 1 point less game score), the game duration may be 40s, and the game screen may be a reduced score screen. And then the game instruction generating and executing module executes the fourth game instruction to generate sixth game execution information, wherein the game score of the sixth game execution information can be 4 minutes, the game duration can be 45 seconds, and the game picture can be a second bonus picture.
And S303, displaying a game screen corresponding to the fourth game command.
Illustratively, the display module displays the second add-on screen.
S304, the sixth game execution information is sent to the first target robot game device.
In some embodiments, as shown in fig. 14, the robot game method further comprises:
s401, counting the game time, and closing the game when the game time reaches a preset value.
The preset value may be 60s. The preset value may be other values, which may be set by those skilled in the art according to actual needs.
< robot Game System >
A third aspect of the present application provides a robot game system comprising: a plurality of robots, the robots comprising:
a processor; and
a memory for storing a computer program executable on the processor;
wherein the computer program when executed by the processor implements the robot game method according to the second aspect of the present application.
Although embodiments of the present application have been disclosed above, it is not limited to the details and embodiments shown and described, it is well suited to various fields of use for which the application would be readily apparent to those skilled in the art, and accordingly, the application is not limited to the specific details and illustrations shown and described herein, without departing from the general concepts defined in the claims and their equivalents.

Claims (8)

1. A robotic gaming system, comprising: the robot game device comprises an identification module, a first game execution information receiving module, a second game execution information receiving module, a game instruction generating and executing module, a first game execution information sending module, a second game execution information sending module and a display module; wherein,
the identification module is used for acquiring game starting triggering information;
the first game execution information receiving module is used for receiving first game execution information sent from a first target robot game device;
the second game execution information receiving module is used for receiving second game execution information sent from a second target robot game device;
the game instruction generation and execution module is used for generating a first game instruction according to the game starting trigger information, executing the first game instruction and generating third game execution information, or processing the first game execution information to generate a second game instruction, executing the second game instruction to generate fourth game execution information, or processing the second game execution information to generate third game instruction, and executing the third game instruction to generate fifth game execution information;
the first game execution information sending module is used for sending the third game execution information and the fifth game execution information to the first target robot game device;
the second game execution information sending module is used for sending the fourth game execution information to the second target robot game device;
the display module is used for displaying game pictures corresponding to the first game instruction, the second game instruction or the third game instruction;
the identification module is further used for acquiring user operation information, the game instruction generation and execution module is further used for generating a fourth game instruction according to the user operation information, executing the fourth game instruction and generating sixth game execution information;
the user operation information comprises two types, namely single-click touch and double-click touch;
the user operation information has a corresponding relation with the game picture, the single click touch corresponds to a first adding picture, a subtracting picture and an interference picture, and the double click touch corresponds to a second adding picture;
when the single click touch is matched with the first adding picture, adding 1 point to the game point; when the single click touch is matched with the division screen, the game score is reduced by 1; when the single-click touch is matched with the interference picture, the game is ended, the display module displays a failure picture, and when the double-click touch is matched with the second scoring picture, the game score is added by 2 points;
the display module switches game pictures of the whole robot game device according to different game instructions.
2. The robotic gaming system of claim 1, wherein the identification module comprises:
the information acquisition unit is used for acquiring game starting triggering information or user operation information;
and the information judging unit is used for judging the information type acquired by the information acquiring unit.
3. The robotic gaming system of claim 1, wherein the game instruction generation and execution module comprises:
a game instruction generating unit for generating a first game instruction according to the game start trigger information or generating a fourth game instruction according to the user operation information;
a first game instruction execution unit, configured to execute the first game instruction and generate third game execution information, or process the first game execution information to generate a second game instruction, execute the second game instruction to generate fourth game execution information, or execute the fourth game instruction and generate sixth game execution information;
and the second game instruction execution unit is used for processing the second game execution information to generate a third game instruction, and executing the third game instruction to generate fifth game execution information.
4. The robotic gaming system of claim 1, wherein the first game execution information transmitting module is further configured to transmit the sixth game execution information to the first target robotic gaming device.
5. The robotic gaming system of any of claims 1-4, wherein the game instruction generation and execution module further comprises a game timing module for counting a game duration and closing the game when the game duration reaches a preset value.
6. A robot game method comprising:
acquiring game starting trigger information;
generating a first game instruction according to the game starting trigger information, executing the first game instruction and generating third game execution information;
displaying a game screen corresponding to the first game command;
transmitting the third game execution information to a first target robot game device;
receiving first game execution information issued from the first target robot game device;
processing the first game execution information to generate a second game instruction, and executing the second game instruction to generate fourth game execution information;
displaying a game screen corresponding to the second game command;
transmitting the fourth game execution information to a second target robot game device;
receiving second game execution information sent from a second target robot game device;
processing the second game execution information to generate a third game instruction, and executing the third game instruction to generate fifth game execution information;
displaying a game screen corresponding to the third game command;
transmitting the fifth game execution information to the first target robot game device;
acquiring user operation information;
generating a fourth game instruction according to the user operation information, executing the fourth game instruction and generating sixth game execution information;
displaying a game screen corresponding to the fourth game command;
transmitting the sixth game execution information to the first target robot game device;
the user operation information comprises two types, namely single-click touch and double-click touch;
the user operation information has a corresponding relation with the game picture, the single click touch corresponds to a first adding picture, a subtracting picture and an interference picture, and the double click touch corresponds to a second adding picture;
when the single click touch is matched with the first adding picture, adding 1 point to the game point; when the single click touch is matched with the division screen, the game score is reduced by 1; when the single-click touch is matched with the interference picture, the game is ended, the display module displays a failure picture, and when the double-click touch is matched with the second scoring picture, the game score is added by 2 points;
the display module switches game pictures of the whole robot game device according to different game instructions.
7. The robot gaming method of claim 6, further comprising:
counting the game time, and closing the game when the game time reaches a preset value.
8. A robotic gaming system, comprising: a plurality of robots, the robots comprising:
a processor; and
a memory for storing a computer program executable on the processor;
wherein the computer program when executed by the processor implements the robot game method according to the second aspect of the present application.
CN202111587506.3A 2021-12-23 2021-12-23 Robot game system and game method Active CN114225388B (en)

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Publication number Priority date Publication date Assignee Title
JP3839459B1 (en) * 2005-11-02 2006-11-01 任天堂株式会社 Communication game system
CN107423015A (en) * 2017-07-24 2017-12-01 腾讯科技(深圳)有限公司 The synchronous display method and device of game content
CN112245928A (en) * 2020-10-23 2021-01-22 网易(杭州)网络有限公司 Guiding method and device in game, electronic equipment and storage medium

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Publication number Priority date Publication date Assignee Title
JP6765854B2 (en) * 2016-05-26 2020-10-07 グリー株式会社 Game program, game control method and information processing device

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3839459B1 (en) * 2005-11-02 2006-11-01 任天堂株式会社 Communication game system
CN107423015A (en) * 2017-07-24 2017-12-01 腾讯科技(深圳)有限公司 The synchronous display method and device of game content
CN112245928A (en) * 2020-10-23 2021-01-22 网易(杭州)网络有限公司 Guiding method and device in game, electronic equipment and storage medium

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