CN114185437A - Method and device for interaction between amusement vehicle and real scene, storage medium and terminal - Google Patents

Method and device for interaction between amusement vehicle and real scene, storage medium and terminal Download PDF

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Publication number
CN114185437A
CN114185437A CN202111547470.6A CN202111547470A CN114185437A CN 114185437 A CN114185437 A CN 114185437A CN 202111547470 A CN202111547470 A CN 202111547470A CN 114185437 A CN114185437 A CN 114185437A
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CN
China
Prior art keywords
real
scene
real object
amusement
virtual
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Pending
Application number
CN202111547470.6A
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Chinese (zh)
Inventor
朱波
刘崇高
曹跃峰
王红飞
周斌
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Zhejiang Xiaozu Intelligent Technology Co ltd
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Zhejiang Xiaozu Intelligent Technology Co ltd
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Priority to CN202111547470.6A priority Critical patent/CN114185437A/en
Publication of CN114185437A publication Critical patent/CN114185437A/en
Pending legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates

Abstract

An interaction method and device of an amusement vehicle and a real scene, a storage medium and a terminal are provided, and the method comprises the following steps: acquiring a real-time position of the amusement ride vehicle on a scene map and a position mark of one or more real objects on the same scene map, wherein the scene map is determined based on the real scene; for each real object, determining a virtual scene of the real object when the real-time position of the amusement ride falls within a preset area range of the position mark of the real object, wherein each real object has one or more virtual scenes; displaying a virtual view of the real object on a display screen of the amusement ride. The method and the device can enable the user of the amusement vehicle to interact with the real object in the specific real scene, and improve the entertainment experience of the user.

Description

Method and device for interaction between amusement vehicle and real scene, storage medium and terminal
Technical Field
The invention relates to the technical field of virtual reality, in particular to a method and a device for interaction between an amusement vehicle and a real scene, a storage medium and a terminal.
Background
The amusement vehicle is a very popular amusement facility, is particularly suitable for family playing, and can bring much joy to children and parents thereof. Amusement rides are often placed in malls, parks, zoos, exhibition halls, etc. where players can play or view scenery along the way by driving the ride. In addition, for the merchant, if the amusement ride vehicle arranged in each shopping mall or commercial center is effectively combined with the preferential activities of the merchant, great potential economic value can be generated.
In the prior art, the amusement vehicle is often designed as a simple driving tool, the playing mode is limited to the way that a player initially drives to a destination to which the player wants to go, the whole process is single and tedious, and the player is lack of contact and interaction with real objects such as shops in a store, organisms in an animal and plant park and exhibits in an exhibition hall, so that the amusement and entertainment are insufficient; furthermore, the prior art does not excavate the commercial value of the ride vehicle for each large merchant at a mall or commercial center.
Therefore, an interaction method of an amusement vehicle and a real scene is needed, so that the amusement vehicle becomes a part of the real scene, the amusement vehicle and the real scene are deeply fused, a user interacts with various real objects such as merchants, animals and plants, exhibits and the like when using the amusement vehicle, and the entertainment experience is improved. In addition, relevant preferential information can be pushed to the amusement vehicle users for the merchants.
Disclosure of Invention
The invention solves the technical problem of providing an interaction method and device, a storage medium and a terminal for an amusement vehicle and a real scene, and solves the problem of insufficient entertainment of the amusement vehicle caused by lack of contact and interaction between the amusement vehicle and a real object in a specific scene.
In order to solve the technical problem, the embodiment of the invention provides an interaction method of an amusement vehicle and a real scene, which comprises the following steps: acquiring a real-time position of the amusement ride vehicle on a scene map and a position mark of one or more real objects on the same scene map, wherein the scene map is determined based on the real scene; for each real object, determining a virtual scene of the real object when the real-time position of the amusement ride falls within a preset area range of the position mark of the real object, wherein each real object has one or more virtual scenes; displaying a virtual view of the real object on a display screen of the amusement ride.
Optionally, before determining the virtual scene of the real object, the method further includes: and generating a virtual scene of the real object according to the category of the real object.
Optionally, the category of the real object is a merchant, and generating the virtual scene of the real object according to the category of the real object includes: collecting electronic coupons belonging to the merchants and within the validity period; and generating an identification icon of the electronic coupon as a virtual scene of the merchant.
Optionally, the method for interaction between the amusement ride vehicle and the real scene further includes: sending the discount information of the electronic coupon to a user account associated with the amusement ride; or responding to a click instruction of a user on an identification icon of the electronic coupon, and sending the discount information of the electronic coupon to a user account associated with the amusement ride.
Optionally, the electronic coupon is selected from one or more of the following: experience ticket, gift ticket, purchase-changing ticket, voucher and virtual coin.
Optionally, the category of the real object is an exhibit or a living being, and generating the virtual scene of the real object according to the category of the real object includes: generating an identification icon of the exhibit as a virtual scene of the exhibit; or generating an identification icon of the creature as a virtual scene of the creature.
Optionally, the method for interaction between the amusement ride vehicle and the real scene further includes: sending the point information of the exhibit or the point information of the creature to a user account associated with the amusement ride vehicle; or responding to a click instruction of a user on the identification icon of the exhibit or the identification icon of the creature, and sending the point information of the exhibit or the point information of the creature to a user account associated with the amusement ride vehicle.
The embodiment of the invention also provides an interaction device for the funabout and a real scene, which comprises: the position acquisition module is used for acquiring the real-time position of the amusement vehicle on a scene map and the position marks of one or more real objects on the same scene map, wherein the scene map is determined based on the real scene; a virtual scene determination module for determining, for each real object, a virtual scene of the real object when the real-time position of the amusement ride vehicle falls within a preset area range of a position marker of the real object, wherein each real object has one or more virtual scenes; and the display module is used for displaying the virtual scene of the real object on the display screen of the recreational vehicle.
The embodiment of the invention also provides a storage medium, wherein computer instructions are stored on the storage medium, and the steps of the method for interacting the amusement vehicle and the real scene are executed when the computer instructions are operated.
The embodiment of the invention also provides a terminal which comprises a memory and a processor, wherein the memory is stored with computer instructions capable of running on the processor, and the processor executes the steps of the method for interacting the amusement vehicle and the real scene when running the computer instructions.
Compared with the prior art, the technical scheme of the embodiment of the invention has the following beneficial effects:
in the embodiment of the invention, the real-time position of the amusement vehicle on the scene map and the position marks of one or more real objects on the same scene map are acquired, then for each real object, when the real-time position of the amusement vehicle falls into the preset area range of the position marks of the real objects, the virtual scene of the real objects is determined, and then the virtual scene of the real objects is displayed on the display screen of the amusement vehicle. Compared with the defects that the amusement vehicle in the prior art is lack of interaction between users and various real objects, and the playing mode is single and boring, the embodiment of the invention enables the real objects in a specific scene to correspond to one or more virtual scenes and display the virtual scenes on the display screen of the amusement vehicle, so that the amusement vehicle can become a part of the real scene, the amusement vehicle and the real scene are deeply fused, and the users can interact with various real objects such as merchants, animals and plants, exhibits and the like when using the amusement vehicle, thereby improving the entertainment experience.
Further, the category of the real object is a merchant, the electronic coupons belonging to the merchant and within the validity period are collected, and then the identification icons of the electronic coupons are generated to serve as virtual images of the merchant; when the real-time position of the funabout falls into the preset area range of the position mark of the merchant, displaying the identification icon of the electronic coupon of the merchant on the display screen of the funabout, and sending the discount information of the electronic coupon of the merchant to the user account associated with the funabout. The user can know the preferential activities of each large commercial tenant in time in the process of driving the amusement vehicle for playing, and the user can also use various preferential information in the account.
Further, the category of the real object is an exhibit or an creature, and an identification icon of the exhibit or the creature is generated to serve as a virtual scene of the exhibit or the creature; when the real-time position of the amusement car falls into the preset area range of the position mark of the exhibit or the creature, displaying the identification icon of the exhibit or the creature on the display screen of the amusement car, and sending the point information of the exhibit or the creature to the user account associated with the amusement car. The user can know the information of the creatures or exhibits passing along the way in the process of driving the amusement vehicle to play, can collect the points, and finally can exchange corresponding gifts (such as data and books) from the tourist service center by means of the point information in the account, so that the interaction between the user and the real world is realized, and the game experience of the user is enhanced.
Further, before sending the coupon information of the merchant coupon or the point information of the exhibit or the creature to the user account associated with the amusement ride, the user needs to respond to the click instruction of the user on the identification icon of the coupon or the identification icon of the exhibit or the creature, that is, on the premise that the user agrees to receive or intentionally and actively receives, the relevant coupon information or point information is sent to the user account, so that a more humanized interaction effect is realized, and the popularity of the embodiment of the invention can be improved.
Drawings
FIG. 1 is a flow chart of a first method for interaction of an amusement ride vehicle with a real scene in an embodiment of the invention;
FIG. 2 is a flow chart of a second method for interacting an amusement ride vehicle with a real scene in an embodiment of the invention;
FIG. 3 is a flow chart of a third method for interacting an amusement ride vehicle with a real scene in an embodiment of the invention;
fig. 4 is a schematic structural diagram of an amusement ride vehicle and real scene interaction device in an embodiment of the invention.
Detailed Description
As described above, the amusement ride is a popular amusement facility, and amusement rides installed in shopping malls, parks, animal and plant parks, exhibition halls, etc. can be driven by players to play or view scenery along the way.
In the prior art, the amusement vehicle is often designed to be a simple driving tool, the playing mode is limited to the mode that the amusement vehicle is driven by the amusement player from the initial position to the desired destination, and the whole process is single and tedious.
The inventor of the invention discovers through research that the contact and interaction between a game player and a real object such as a shop in a store, a living being in an animal and plant park and an exhibit in an exhibition hall are lacked in the process of driving the game car, and the interest and the entertainment of the game car are to be improved. .
Therefore, an interaction method of an amusement vehicle and a real scene is needed, so that the amusement vehicle becomes a part of the real scene, the amusement vehicle and the real scene are deeply fused, a user interacts with various real objects such as merchants, animals and plants, exhibits and the like when using the amusement vehicle, and the entertainment experience is improved. In addition, for the merchant, the benefit information can be pushed to the amusement vehicle user.
In the embodiment of the invention, the real-time position of the amusement vehicle on the scene map and the position marks of one or more real objects on the same scene map are acquired, then for each real object, when the real-time position of the amusement vehicle falls into the preset area range of the position marks of the real objects, the virtual scene of the real objects is determined, and then the virtual scene of the real objects is displayed on the display screen of the amusement vehicle. Compared with the defects that the amusement vehicle in the prior art is lack of interaction between users and various real objects, and the playing mode is single and boring, the embodiment of the invention enables the real objects in a specific scene to correspond to one or more virtual scenes and display the virtual scenes on the display screen of the amusement vehicle, so that the amusement vehicle can become a part of the real scene, the amusement vehicle and the real scene are deeply fused, and the users can interact with various real objects such as merchants, animals and plants, exhibits and the like when using the amusement vehicle, thereby improving the entertainment experience.
In order to make the aforementioned objects, features and advantages of the present invention comprehensible, embodiments accompanied with figures are described in detail below.
Referring to fig. 1, fig. 1 is a flowchart of a first method for interaction between an amusement ride vehicle and a real scene in an embodiment of the present invention. The first funabout and real scene interaction method may include steps S11 to S13:
step S11: acquiring a real-time position of the amusement ride vehicle on a scene map and a position mark of one or more real objects on the same scene map, wherein the scene map is determined based on the real scene;
step S12: for each real object, determining a virtual scene of the real object when the real-time position of the amusement ride falls within a preset area range of the position mark of the real object, wherein each real object has one or more virtual scenes;
step S13: displaying a virtual view of the real object on a display screen of the amusement ride.
In a specific implementation of step S11, the scene map may be a 3D point cloud map formed by scanning the real scene in advance and then performing map modeling, or may be another type of two-dimensional or three-dimensional map; the real objects can be various merchants in a store, different animals in a zoo, different plants in a plantary, various exhibits in an exhibition hall and the like; the location mark may also be referred to as a location icon or a location identifier, which indicates a public information mark formed of a figure or a text for identifying a location where a facility, a place, a service, or the like is located.
It will be appreciated that in particular embodiments, as the user drives the ride vehicle to different directions or destinations, the real-time position of the ride vehicle on the scene map is constantly changing, and the position of the real object is often fixed, so that the position markers of the real object on the same scene map are also fixed, and a real object has a one-to-one correspondence with its position marker on the scene map.
In a specific implementation of step S12, for each real object, a virtual view of the real object is determined when the real-time position of the amusement ride falls within a preset area range of the position indicator of the real object.
The location mark of the real object may be used to indicate the real object, and taking the real object as a business, for example, the location of a signboard of the business may be set as the location mark, one or more doorways may also be set as the location mark, and the location of a central area of the business may also be set as the location mark.
The preset area range of the position mark of each real object is preset based on the position of the real object, and it should be noted that the preset area range of the position mark of each real object should not be too large, otherwise the amusement ride vehicle may fall into the preset area range of the position mark of the real object when being far away from the real object, for example, when the category of the real object is an exhibit or an animal and plant, a plurality of remote exhibits or animal and plant identification icons may be displayed on the display screen of the amusement ride vehicle, and the point information of the remote exhibits or animal and plant is sent to the user account, so as to reduce the experience of interaction and game.
Further, prior to determining the virtual view of the real object, further comprising: and generating a virtual scene of the real object according to the category of the real object.
It will be appreciated that in different real scenes, the categories of real objects have distinct differences. For example, in a mall or business center, the category of the real object may be a merchant, and the generated virtual scene may be mainly an identification icon of various forms of electronic coupons; in the animal and plant garden, the categories of the real objects can be animals, plants and microorganisms, and the generated virtual scene can be animal identification icons, plant identification icons and microorganism identification icons of different types; in the exhibition hall, the category of the real object can be the exhibit, and the generated virtual scene can be various exhibit identification icons.
Further, the generating of the virtual scene of the real object according to the category of the real object includes: collecting electronic coupons belonging to the merchants and within the validity period; and generating an identification icon of the electronic coupon as a virtual scene of the merchant.
Further, the method for interaction between the amusement vehicle and the real scene further comprises the following steps: sending the discount information of the electronic coupon to a user account associated with the amusement ride; or responding to a click instruction of a user on an identification icon of the electronic coupon, and sending the discount information of the electronic coupon to a user account associated with the amusement ride.
As a non-limiting example, the electronic coupon may be selected from one or more of the following: experience ticket, gift ticket, purchase-changing ticket, voucher and virtual coin.
In the embodiment of the invention, when the real-time position of the amusement car falls into the preset area range of the position mark of the merchant, the discount information of the electronic coupon of the merchant is sent to the user account associated with the amusement car. The user can know the preferential activities of each large commercial tenant in time in the process of driving the amusement vehicle for playing, and the user can also use various preferential information in the account at any time.
Further, the category of the real object is an exhibit or a living being, and generating the virtual scene of the real object according to the category of the real object includes: generating an identification icon of the exhibit as a virtual scene of the exhibit; or generating an identification icon of the creature as a virtual scene of the creature.
Further, the method for interaction between the amusement vehicle and the commercial tenant further comprises the following steps: sending the point information of the exhibit or the point information of the creature to a user account associated with the amusement ride vehicle; or responding to a click instruction of a user on the identification icon of the exhibit or the identification icon of the creature, and sending the point information of the exhibit or the point information of the creature to a user account associated with the amusement ride vehicle.
As a non-limiting example, the organism may be selected from one or more of the following: animals, plants, microorganisms.
The identification icon can be a graphic symbol with reference meaning, and has the characteristics of high concentration, quick information transmission and convenience for memory. The identification marks of the electronic coupons can be colored electronic gold coins, electronic paper money, numbers, gift pictures and the like; the identification marks of the exhibits and the organisms can be virtual pictures of different exhibits, animals, plants and microorganisms. Wherein, the virtual drawing can be set to be static or dynamic.
In an implementation of step S13, a virtual view of the real object is displayed on a display screen of the amusement ride vehicle.
As described above, the virtual scene may be selected from an identification icon of an electronic coupon for a merchant, an identification icon of an exhibit, and an identification icon of a creature.
It should be noted that in the implementation, when a virtual scene of a real object is displayed on the display screen of the amusement ride vehicle, the virtual scene may contain image information and different sound and text contents, and the image information, the sound and the text contents correspond to the real object one by one. For example, different animals have different sound effects, different exhibits, different plants, and different microorganisms have different textual descriptions.
In a non-limiting example, the real object is a bird, and the bird's virtual scene may include a static or dynamic picture of the bird, a bird song, and a biological descriptive content of the bird.
In another non-limiting example, the real object is a famous portrait, and the virtual scene of the famous portrait may include static pictures of the portrait, author of the portrait, history and other descriptive contents of the background.
In the embodiment of the invention, when the real-time position of the amusement car falls within the preset area range of the position mark of the exhibit or creature, the identification icon of the exhibit or creature is displayed on the display screen of the amusement car, and the point information of the exhibit or creature is sent to the user account associated with the amusement car. The user can know the biological or exhibit information passing along the way in the process of driving the amusement vehicle to play, can collect credits, and finally exchanges corresponding data, books and the like from the credit information in the account to the visitor service center, so that the user can contact and interact with the real world, the amusement vehicle becomes a part of a specific real scene, the amusement vehicle and the real scene are deeply fused, and the entertainment and game experience of the user is improved.
Referring to fig. 2, fig. 2 is a flowchart of a second method for interaction between an amusement ride vehicle and a real scene according to an embodiment of the present invention. The second amusement ride vehicle and real scene interaction method may include steps S21 to S25, which are described below.
In step S21, the real-time position of the amusement ride vehicle on the scene map and the position markers of one or more real objects on the same scene map are obtained.
Wherein the scene map may be determined by scanning, map modeling, or the like based on the real scene.
In step S22, the category of the real-world object is a merchant, and the electronic coupons belonging to the merchant and within the validity period are collected.
In step S23, an identification icon of the electronic coupon is generated as a virtual scene of the merchant.
Where it is understood that each real object has one or more virtual views. For example, for some large merchants or for some businesses, a store may contain multiple different brands of small stores that may each perform different offers, and thus, the merchant may have one or more electronic coupons that are within the expiration date.
In step S24, for each merchant, when the real-time location of the amusement ride falls within the preset area range of the location mark of the merchant, displaying an identification icon of the electronic coupon of the merchant on a display screen of the amusement ride.
In step S25, in response to a click instruction of the user on the identification icon of the electronic coupon, the coupon information of the electronic coupon is transmitted to the user account associated with the amusement ride.
It should be noted that, in the steps S24 and S25, the relevant offer information may not be directly sent to the user account in response to the click command of the user, that is, the steps S24 and S25 may be combined as follows: for each merchant, when the real-time position of the amusement car falls into the preset area range of the position mark of the merchant, displaying the identification icon of the electronic coupon of the merchant on a display screen of the amusement car, and sending the discount information of the electronic coupon to a user account associated with the amusement car. Therefore, the situation that the user does not successfully acquire the preferential information of the merchant due to the missed click or the error click can be avoided.
In the specific implementation, please refer to the foregoing description and the step description in fig. 1 for further details regarding steps S21 to S25, which are not described herein again.
Referring to fig. 3, fig. 3 is a flowchart of a third method for interaction between an amusement ride vehicle and a real scene according to an embodiment of the present invention. The third amusement ride vehicle and real scene interaction method may include steps S31 to S34, each of which is described below.
In step S31, the real-time position of the amusement ride vehicle on the scene map and the position markers of one or more real objects on the same scene map are obtained.
In step S32, the category of the real object is an exhibit or a creature, and an identification icon of the exhibit is generated as a virtual scene of the exhibit; or generating an identification icon of the creature as a virtual scene of the creature.
In step S33, for each exhibit or creature, when the real-time position of the amusement ride vehicle falls within a preset area range of the position indicator of the exhibit or the creature, an identification icon of the exhibit or an identification icon of the creature is displayed on a display screen of the amusement ride vehicle.
In step S34, in response to a click instruction of the identification icon of the exhibit or the identification icon of the creature by the user, point information of the exhibit or the point information of the creature is transmitted to the user account associated with the amusement ride vehicle.
It should be noted that, in the above steps S33 and S34, the related point information may not be directly sent to the user account in response to the click command of the user, that is, the above steps S33 and S34 may be combined into the following steps: for each exhibit or creature, when the real-time position of the amusement car falls within the range of the preset area of the position mark of the exhibit or the creature, displaying the identification icon of the exhibit or the creature on the display screen of the amusement car, and sending the point information of the exhibit or the creature to the user account associated with the amusement car. Therefore, the situation that the user does not successfully acquire the point information due to missing clicks or wrong clicks can be avoided.
In the specific implementation, please refer to the foregoing description of steps 1 and 2 for more details regarding steps S31 to S34, which are not repeated herein.
Referring to fig. 4, fig. 4 is a schematic structural diagram of an amusement ride vehicle and a real scene interaction device in an embodiment of the present invention. The apparatus may include:
a position obtaining module 41, configured to obtain a real-time position of the amusement ride vehicle on a scene map and a position mark of one or more real objects on the same scene map, where the scene map is determined based on the real scene;
a virtual scene determination module 42 for determining, for each real object, a virtual scene of the real object when the real-time position of the ride vehicle falls within a preset area of the location marker of the real object, wherein each real object has one or more virtual scenes;
a display module 43 for displaying a virtual view of the real object on a display screen of the amusement ride vehicle.
For the principle, specific implementation and beneficial effects of the amusement ride vehicle and real scene interaction device, please refer to the foregoing and the related description of the amusement ride vehicle and real scene interaction method shown in fig. 1 to 3, which will not be described herein again.
The embodiment of the invention also provides a storage medium, which can be a computer-readable storage medium, and computer instructions are stored on the storage medium, and when the computer instructions are operated, the steps of the method for interacting the amusement vehicle and the real scene are executed. The computer-readable storage medium may include a non-volatile memory (non-volatile) or a non-transitory memory, and may further include an optical disc, a mechanical hard disk, a solid state hard disk, and the like.
Specifically, in the embodiment of the present invention, the processor may be a Central Processing Unit (CPU), and the processor may also be other general-purpose processors, Digital Signal Processors (DSPs), Application Specific Integrated Circuits (ASICs), Field Programmable Gate Arrays (FPGAs) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components, and the like. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like.
It will also be appreciated that the memory in the embodiments of the subject application can be either volatile memory or nonvolatile memory, or can include both volatile and nonvolatile memory. The nonvolatile memory may be a read-only memory (ROM), a Programmable ROM (PROM), an Erasable PROM (EPROM), an Electrically Erasable PROM (EEPROM), or a flash memory. Volatile memory can be Random Access Memory (RAM), which acts as external cache memory. By way of example and not limitation, many forms of Random Access Memory (RAM) are available, such as Static RAM (SRAM), Dynamic RAM (DRAM), Synchronous DRAM (SDRAM), double data rate SDRAM (DDR SDRAM), enhanced SDRAM (enhanced SDRAM), SDRAM (SLDRAM), synchlink DRAM (SLDRAM), and direct bus RAM (DR RAM).
The embodiment of the invention also provides a terminal which comprises a memory and a processor, wherein the memory is stored with computer instructions capable of running on the processor, and the processor executes the steps of the method for interacting the amusement vehicle and the real scene when running the computer instructions. The terminal can include but is not limited to a mobile phone, a computer, a tablet computer and other terminal devices, and can also be a server, a cloud platform and the like.
It should be understood that the term "and/or" herein is merely one type of association relationship that describes an associated object, meaning that three relationships may exist, e.g., a and/or B may mean: a exists alone, A and B exist simultaneously, and B exists alone. In addition, the character "/" in this document indicates that the former and latter related objects are in an "or" relationship.
The "plurality" appearing in the embodiments of the present application means two or more.
The descriptions of the first, second, etc. appearing in the embodiments of the present application are only for illustrating and differentiating the objects, and do not represent the order or the particular limitation of the number of the devices in the embodiments of the present application, and do not constitute any limitation to the embodiments of the present application.
It should be noted that the sequence numbers of the steps in this embodiment do not represent a limitation on the execution sequence of the steps.
Although the present invention is disclosed above, the present invention is not limited thereto. Various changes and modifications may be effected therein by one skilled in the art without departing from the spirit and scope of the invention as defined in the appended claims.

Claims (10)

1. An amusement ride vehicle and reality scene interaction method is characterized by comprising the following steps:
acquiring a real-time position of the amusement ride vehicle on a scene map and a position mark of one or more real objects on the same scene map, wherein the scene map is determined based on the real scene;
for each real object, determining a virtual scene of the real object when the real-time position of the amusement ride falls within a preset area range of the position mark of the real object, wherein each real object has one or more virtual scenes;
displaying a virtual view of the real object on a display screen of the amusement ride.
2. The method of claim 1, further comprising, prior to determining the virtual scene of the real object:
and generating a virtual scene of the real object according to the category of the real object.
3. The method of claim 2, wherein the category of the real object is a merchant, and wherein generating the virtual scene of the real object from the category of the real object comprises:
collecting electronic coupons belonging to the merchants and within the validity period;
and generating an identification icon of the electronic coupon as a virtual scene of the merchant.
4. The method of claim 3, further comprising:
sending the discount information of the electronic coupon to a user account associated with the amusement ride;
alternatively, the first and second electrodes may be,
and responding to a click instruction of a user on the identification icon of the electronic coupon, and sending the discount information of the electronic coupon to a user account associated with the funabout.
5. The method of claim 3 or 4, wherein the electronic coupon is selected from one or more of the following:
experience ticket, gift ticket, purchase-changing ticket, voucher and virtual coin.
6. The method of claim 2, wherein the category of the real object is an exhibit or a creature, and wherein generating the virtual scene of the real object from the category of the real object comprises:
generating an identification icon of the exhibit as a virtual scene of the exhibit;
alternatively, the first and second electrodes may be,
generating an identification icon of the creature as a virtual view of the creature.
7. The method of claim 6, further comprising:
sending the point information of the exhibit or the point information of the creature to a user account associated with the amusement ride vehicle;
alternatively, the first and second electrodes may be,
and responding to a click instruction of a user on the identification icon of the exhibit or the identification icon of the creature, and sending the point information of the exhibit or the point information of the creature to a user account associated with the amusement ride vehicle.
8. An amusement ride vehicle and real scene interaction device, comprising:
the position acquisition module is used for acquiring the real-time position of the amusement vehicle on a scene map and the position marks of one or more real objects on the same scene map, wherein the scene map is determined based on the real scene;
a virtual scene determination module for determining, for each real object, a virtual scene of the real object when the real-time position of the amusement ride vehicle falls within a preset area range of a position marker of the real object, wherein each real object has one or more virtual scenes;
and the display module is used for displaying the virtual scene of the real object on the display screen of the recreational vehicle.
9. A storage medium having a computer program stored thereon, wherein the computer program, when executed by a processor, performs the steps of the method of interacting an amusement ride vehicle with a real scene according to any one of claims 1 to 8.
10. A terminal comprising a memory and a processor, the memory having stored thereon a computer program operable on the processor, wherein the processor, when executing the computer program, performs the steps of the amusement ride vehicle and real scene interaction method of any one of claims 1 to 8.
CN202111547470.6A 2021-12-16 2021-12-16 Method and device for interaction between amusement vehicle and real scene, storage medium and terminal Pending CN114185437A (en)

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