CN114129982A - Competitive training simulation system based on previous non-antagonistic project competitive sports competition - Google Patents
Competitive training simulation system based on previous non-antagonistic project competitive sports competition Download PDFInfo
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- CN114129982A CN114129982A CN202111306252.3A CN202111306252A CN114129982A CN 114129982 A CN114129982 A CN 114129982A CN 202111306252 A CN202111306252 A CN 202111306252A CN 114129982 A CN114129982 A CN 114129982A
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- 230000002860 competitive effect Effects 0.000 title claims abstract description 41
- 238000004088 simulation Methods 0.000 title claims abstract description 25
- 230000003042 antagnostic effect Effects 0.000 title claims description 21
- 238000000034 method Methods 0.000 claims abstract description 28
- 230000008569 process Effects 0.000 claims abstract description 28
- 230000008030 elimination Effects 0.000 claims description 9
- 238000003379 elimination reaction Methods 0.000 claims description 9
- 230000009183 running Effects 0.000 claims description 8
- 230000009191 jumping Effects 0.000 claims description 5
- 230000009182 swimming Effects 0.000 claims description 5
- 230000000386 athletic effect Effects 0.000 claims 2
- 238000010586 diagram Methods 0.000 description 4
- 230000000694 effects Effects 0.000 description 3
- 230000036963 noncompetitive effect Effects 0.000 description 3
- 241000208340 Araliaceae Species 0.000 description 2
- 235000005035 Panax pseudoginseng ssp. pseudoginseng Nutrition 0.000 description 2
- 235000003140 Panax quinquefolius Nutrition 0.000 description 2
- 230000008485 antagonism Effects 0.000 description 2
- 235000008434 ginseng Nutrition 0.000 description 2
- 230000003993 interaction Effects 0.000 description 2
- 238000007405 data analysis Methods 0.000 description 1
- 230000007547 defect Effects 0.000 description 1
- 230000007246 mechanism Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0084—Exercising apparatus with means for competitions, e.g. virtual races
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
Abstract
The competition rehearsal simulation system based on the conventional nonreactive event competitive sports competition is characterized in that a virtual athlete and a real competitive athlete on a real sports field are integrated into competition players of the same competition, the virtual athlete and the competition data thereof are the athletes with determined ranks and the competition data thereof in the conventional nonreactive event competitive sports competition, and the real competitive score data of the real competitive athlete and the virtual athlete competitive score data obtained by replaying the virtual athlete competition data are jointly ranked, eliminated or promoted according to real competition rules, so that the real competitive athlete can complete a regular competition process, the simulation experience of the competition of the players with the top ranks and the simulation positions which the real competitive athlete can enter are obtained, and the aim of competition rehearsal is fulfilled.
Description
Technical Field
The invention relates to a sports competition training technology, in particular to a competition training simulation system based on the prior nonreactive event competitive sports competition, by gathering the virtual players and the real participating players on the real sports field as the players of the same game, the virtual players and the game data thereof are the players with determined ranks in the prior nonreactive event competitive sports game and the game data thereof, and the real participating athletes ' competitive score data and the virtual athletes ' competitive score data obtained by the virtual athletes ' competition data playback are ranked, eliminated or promoted according to the real competition rules, so that the real participating athletes can complete a regular competition process, obtain the simulation experience of the same competition of the players with the highest ranking and the simulation ranking positions which can be entered by the real participating athletes, and achieve the purpose of competition generation.
Background
In the training of sports competition, a plurality of athletes have fewer chances to participate in large-scale competition, which mainly eliminates a plurality of athletes by a selection mechanism before the competition, and a plurality of athletes cannot further improve the level because of being unable to participate in the large-scale competition, so that the athletes are less likely to stand out in the selection competition; it is also difficult to integrate enough players and referees to organize the game for training, thereby creating a vicious circle that makes it more difficult for players with less experience in a large game to gain experience in a large game. Each contestant in a sports competition wants to exert its greatest potential in physical strength, psychology, intelligence, etc. to achieve the best training performance not lower than normal, but the situation on the field always has a lot of uncertainty, and for the athletes lacking the chance of or experience of the contestant, the athletes are bound to face the psychological relationship. If the sports game is classified into an antagonistic event and a non-antagonistic event, a competitive sports game simulation system for the non-antagonistic event can be established with respect to the characteristics of the non-antagonistic event. In the competitive sports competition simulation system of the non-antagonistic project, the real athletes can be added into the past major competition process, the scores of the real athletes and the scores of the athletes (virtual athletes) in the past major competition are ranked according to the rules of the competitive sports competition, and a regular competition process is completed, so that the real athletes participate in a complete and regular competition process, and the aim of competition training is fulfilled.
The non-antagonism item refers to the item that the athlete can independently complete the competition, obtain the score of the athlete and compare the score with the scores of other athletes to determine the ranking, and the competition score of the athlete can be obtained without physical contact or interaction with other athletes participating in the competition. Examples of "non-antagonistic items" are shooting, archery, swimming, gymnastics, jumping, running, etc. Examples of "antagonistic items" are boxing, table tennis, basketball, soccer, etc.
Disclosure of Invention
The invention provides a competition-substituting simulation system based on the prior non-antagonistic project competitive sports competition aiming at the defects or shortcomings in the prior art, by gathering the virtual players and the real participating players on the real sports field as the players of the same game, the virtual players and the game data thereof are the players with determined ranks in the prior nonreactive event competitive sports game and the game data thereof, and the real participating athletes ' competitive score data and the virtual athletes ' competitive score data obtained by the virtual athletes ' competition data playback are ranked, eliminated or promoted according to the real competition rules, so that the real participating athletes can complete a regular competition process, obtain the simulation experience of the same competition of the players with the highest ranking and the simulation ranking positions which can be entered by the real participating athletes, and achieve the purpose of competition generation.
The technical solution of the invention is as follows:
the competition rehearsal simulation system based on the traditional nonreactive event competitive sports competition is characterized by comprising competition rehearsal simulation software capable of running on a computer, wherein the competition rehearsal simulation software comprises a virtual athlete competition data playback function module, a simulated competition ranking process module, a real competition rule execution module and a simulated competition ranking result module, the virtual athlete competition data are athletes with determined ranks in the traditional nonreactive event competitive sports competition, the simulated competition ranking process module obtains the competition score data of the real competitive athlete on a real sports ground in real time through competition data real-time acquisition equipment, and the simulated competition ranking process module obtains the competition score data of the virtual athlete through the virtual athlete competition data playback function module, the simulated competition ranking process module ranks or eliminates or promotes the score data of the real participating athletes and the score data of the virtual athletes jointly according to the real competition rules input by the real competition rule execution module, and the simulated competition ranking result module displays competition ranking results.
The prior non-antagonistic event competitive sports event is a playoff.
The prior non-antagonistic events competitive sports games are the following items: shooting, archery, swimming, jumping or running, etc.
An example of such a previous non-competing sporting event is a 10 m pistol playoff or a 10 m rifle playoff.
The workflow executed by the competition rehearsal simulation software for a 10 m air pistol playoff or a 10 m air rifle playoff comprises the following steps:
step 3, entering a final trial stage, trial shooting of the real-life athletes on the real sports field, transmitting trial shooting scores of the real-life athletes to a trial shooting score display board module through real-time match data acquisition equipment, and simultaneously displaying the trial shooting score data of the real-life athletes and the trial shooting score data of the virtual athletes by the trial shooting score display board module;
step 4, introducing the contestants;
step 5, entering the first half of a playoff first stage, finishing 5 shots by the real athletes in 250 seconds of the real sports field, transmitting the 5 launching stroke scores of the real athletes to a playoff first 5 launching stroke score display board module through competition data real-time acquisition equipment, and simultaneously displaying the 5 launching stroke score data of the real athletes in the playoff and the 5 launching stroke score data of the virtual athletes in the playoff by the playoff first 5 launching stroke score display board module, wherein the playoff data of the virtual athletes is played back;
step 6, executing competition rules, ranking the competition, broadcasting the current ranking and score, and displaying the current ranking result;
step 7, entering the second half of the first period of the playoff, finishing 5 shots by the real athletes in 250 seconds of the real sports field, transmitting the 5 launching stroke scores of the real athletes to a second 5 launching stroke score display board module of the playoff through competition data real-time acquisition equipment, and simultaneously displaying the second 5 launching stroke score data of the real athletes in the playoff and the second 5 launching stroke score data of the virtual athletes in the playoff by the second 5 launching stroke score display board module of the playoff, wherein the data playback of the virtual athletes is included;
step 8, executing competition rules, ranking the competition, broadcasting the current ranking and score, and displaying the current ranking result;
step 9, entering a second stage of the playoff, shooting with one shot, eliminating 1 athlete per two shots, completing 1 shot by the real paramedic athlete in 50 seconds of the real sports field, transmitting the launch hit score of the real paramedic athlete 1 to a launch hit score display board module of the second stage of the playoff 1 through competition data real-time acquisition equipment, and simultaneously displaying the launch hit score data of the real paramedic athlete in the second stage of the playoff 1 and the launch hit score data of the virtual athlete in the second stage of the playoff 1 by the launch hit score display board module of the second stage of the playoff 1, wherein the data playback of the virtual athlete is included;
step 10, judging whether the shooting is sent out at 12/14/16/18/20/22/24 th, if not, entering step 12, and if so, entering step 11;
and step 13, judging whether the champion is settled or not, if not, returning to the step 9, and if so, ending the competition.
The invention has the following technical effects: the invention is based on the prior competition event competitive simulation system, for athletes lacking competition opportunities or competition experiences, the invention can enter the simulated competition of the same competition with the top-ranked players as virtual athletes by the identity of the real competition athletes, obtain the own simulated experiences and simulated ranking positions, and achieve the effect of competitive competition.
The invention has the following characteristics: 1. the real participating athletes can participate in the competition process without participating in the actual competition, are familiar with the competition process, experience the competition atmosphere and adapt to the competition environment. 2. The sports competition is organized one by one without gathering a plurality of athletes and intervention of referees, and one person can also organize one sports competition to achieve the effect of training in competition. 3. The data can be stored and recorded, and playback and browsing are convenient; and meanwhile, a data analysis function is provided, and the training efficiency is improved. 4. The competition training can be pertinently carried out aiming at the main competitors, the competitors are familiar in advance, and the purpose of knowing the competitors is achieved.
Drawings
Fig. 1 is a schematic structural diagram of a competition simulation system for practicing the present invention based on a conventional non-competitive sports competition.
Fig. 2 is a schematic diagram of the operation flow of the competition rehearsal simulation system based on 10 m air step/pistol playoff. The workflow in fig. 2 includes: step 1, starting competition training simulation software based on the prior non-antagonistic events competitive sports competition, selecting a playoff event and determining real participating athletes, and then entering an athlete entry program; step 2, displaying a real parametrization athlete list and a virtual athlete list; step 3, entering a final trial stage, trial shooting of the real-life athletes on the real sports field, transmitting trial shooting scores of the real-life athletes to a trial shooting score display board module through real-time match data acquisition equipment, and simultaneously displaying the trial shooting score data of the real-life athletes and the trial shooting score data of the virtual athletes by the trial shooting score display board module; step 4, introducing the contestants; step 5, entering the first half of a playoff first stage, finishing 5 shots by the real athletes in 250 seconds of the real sports field, transmitting the 5 launching stroke scores of the real athletes to a playoff first 5 launching stroke score display board module through competition data real-time acquisition equipment, and simultaneously displaying the 5 launching stroke score data of the real athletes in the playoff and the 5 launching stroke score data of the virtual athletes in the playoff by the playoff first 5 launching stroke score display board module, wherein the playoff data of the virtual athletes is played back; step 6, executing competition rules, ranking the competition, broadcasting the current ranking and score, and displaying the current ranking result; step 7, entering the second half of the first period of the playoff, finishing 5 shots by the real athletes in 250 seconds of the real sports field, transmitting the 5 launching stroke scores of the real athletes to a second 5 launching stroke score display board module of the playoff through competition data real-time acquisition equipment, and simultaneously displaying the second 5 launching stroke score data of the real athletes in the playoff and the second 5 launching stroke score data of the virtual athletes in the playoff by the second 5 launching stroke score display board module of the playoff, wherein the data playback of the virtual athletes is included; step 8, executing competition rules, ranking the competition, broadcasting the current ranking and score, and displaying the current ranking result; step 9, entering a second stage of the playoff, shooting with one shot, eliminating 1 athlete per two shots, completing 1 shot by the real paramedic athlete in 50 seconds of the real sports field, transmitting the launch hit score of the real paramedic athlete 1 to a launch hit score display board module of the second stage of the playoff 1 through competition data real-time acquisition equipment, and simultaneously displaying the launch hit score data of the real paramedic athlete in the second stage of the playoff 1 and the launch hit score data of the virtual athlete in the second stage of the playoff 1 by the launch hit score display board module of the second stage of the playoff 1, wherein the data playback of the virtual athlete is included; step 10, judging whether the shooting is sent out at 12/14/16/18/20/22/24 th, if not, entering step 12, and if so, entering step 11; step 11, judging whether the scores of the athletes which are ranked last are equal, if not, executing an elimination rule, eliminating the athletes which are ranked last, and if so, executing a rule for breaking the equal scores and an elimination rule, and eliminating the athletes which are ranked last; step 12, executing competition rules, ranking the competition, broadcasting the current ranking and score, and displaying the current ranking result; and step 13, judging whether the champion is settled or not, if not, returning to the step 9, and if so, ending the competition.
The reference numbers are listed below: 1-replacing simulation software with a competition; 2-real ginseng exercise; 11-virtual player competition data playback function module (the virtual players are players with determined ranks in the past nonreactive event competitive sports competition, such as 1 st to 8 th players and the like); 12-a simulated game ranking process module; 13-real competition rule execution module; 14-simulating a competition ranking result module; race data real-time acquisition equipment 22.
Detailed Description
The invention is described below with reference to the accompanying drawings (fig. 1-2).
Fig. 1 is a schematic structural diagram of a competition simulation system for practicing the present invention based on a conventional non-competitive sports competition. Fig. 2 is a schematic diagram of the operation flow of the competition rehearsal simulation system based on 10 m air step/pistol playoff. Referring to fig. 1 to 2, the competition rehearsal simulation system based on the conventional nonreactive event competition comprises competition rehearsal simulation software 1 capable of running on a computer, wherein the competition rehearsal simulation software 1 comprises a virtual athlete competition data playback function module 11, a simulated competition ranking process module 12, a real competition rule execution module 13 and a simulated competition ranking result module 14, the virtual athlete competition data are athletes with determined ranks in the conventional nonreactive event competition, the simulated competition ranking process module 12 obtains competition score data of the real-life competition athlete 2 in real time on a real sports field through a competition data real-time acquisition device 22, and the simulated competition ranking process module 12 obtains competition score data of the virtual athlete through the virtual athlete competition data playback function module 11, the simulated competition ranking process module 12 performs ranking or elimination or promotion on the performance data of the real participating athletes 2 and the performance data of the virtual athletes jointly according to the real competition rules input by the real competition rule execution module 13, and displays competition ranking results through the simulated competition ranking result module 14. The prior non-antagonistic event competitive sports event is a playoff. The prior non-antagonistic events competitive sports games are the following items: shooting, archery, swimming, jumping or running.
An example of such a previous non-competing sporting event is a 10 m pistol playoff or a 10 m rifle playoff.
The workflow executed by the competition rehearsal simulation software for a 10 m air pistol playoff or a 10 m air rifle playoff comprises the following steps:
step 3, entering a final trial stage, trial shooting of the real-life athletes on the real sports field, transmitting trial shooting scores of the real-life athletes to a trial shooting score display board module through real-time match data acquisition equipment, and simultaneously displaying the trial shooting score data of the real-life athletes and the trial shooting score data of the virtual athletes by the trial shooting score display board module;
step 4, introducing the contestants;
step 5, entering the first half of a playoff first stage, finishing 5 shots by the real athletes in 250 seconds of the real sports field, transmitting the 5 launching stroke scores of the real athletes to a playoff first 5 launching stroke score display board module through competition data real-time acquisition equipment, and simultaneously displaying the 5 launching stroke score data of the real athletes in the playoff and the 5 launching stroke score data of the virtual athletes in the playoff by the playoff first 5 launching stroke score display board module, wherein the playoff data of the virtual athletes is played back;
step 6, executing competition rules, ranking the competition, broadcasting the current ranking and score, and displaying the current ranking result;
step 7, entering the second half of the first period of the playoff, finishing 5 shots by the real athletes in 250 seconds of the real sports field, transmitting the 5 launching stroke scores of the real athletes to a second 5 launching stroke score display board module of the playoff through competition data real-time acquisition equipment, and simultaneously displaying the second 5 launching stroke score data of the real athletes in the playoff and the second 5 launching stroke score data of the virtual athletes in the playoff by the second 5 launching stroke score display board module of the playoff, wherein the data playback of the virtual athletes is included;
step 8, executing competition rules, ranking the competition, broadcasting the current ranking and score, and displaying the current ranking result;
step 9, entering a second stage of the playoff, shooting with one shot, eliminating 1 athlete per two shots, completing 1 shot by the real paramedic athlete in 50 seconds of the real sports field, transmitting the launch hit score of the real paramedic athlete 1 to a launch hit score display board module of the second stage of the playoff 1 through competition data real-time acquisition equipment, and simultaneously displaying the launch hit score data of the real paramedic athlete in the second stage of the playoff 1 and the launch hit score data of the virtual athlete in the second stage of the playoff 1 by the launch hit score display board module of the second stage of the playoff 1, wherein the data playback of the virtual athlete is included;
step 10, judging whether the shooting is sent out at 12/14/16/18/20/22/24 th, if not, entering step 12, and if so, entering step 11;
and step 13, judging whether the champion is settled or not, if not, returning to the step 9, and if so, ending the competition.
The non-antagonism item refers to the item that the athlete can independently complete the competition, obtain the score of the athlete and compare the score with the scores of other athletes to determine the ranking, and the competition score of the athlete can be obtained without physical contact or interaction with other athletes participating in the competition. Examples of "non-antagonistic items" are shooting, archery, swimming, gymnastics, jumping, running, etc., and examples of "antagonistic items" are boxing, table tennis, basketball, soccer, etc.
As shown in FIG. 1, the present invention is based on the following relationships or functions in the prior art non-competitive sports competition and in the competition training simulation system: 1. the real ginseng practicing athlete 2 (or called as a real athlete) replaces a certain athlete (a virtual athlete) in the past competition process, and ranks the actual scores of the real athlete and the scores of other virtual athletes according to the rules of the sports competition, thereby completing the whole competition process; the simulated competition ranking process module 12 (or called competition ranking module) receives the scores of the real participating athletes 2 from the competition data real-time acquisition device 22 (or called competition data acquisition device), receives the competition data of all the virtual athletes from the virtual athlete competition data playback function module 11 (or called virtual athlete data playback module), ranks the scores of the real participating athletes 2 and the scores of all the virtual athletes according to the competition rules specified by the real competition rule execution module 13 (or called competition rule execution module), and gives competition rankings and results through the simulated competition ranking result module 14 (or called competition ranking module); 2. the competition results of the real practice athletes 2 are collected by the competition data real-time collecting device 22 and transmitted to the simulated competition ranking process module 12 in the competition agent training simulation software 1; 3. the virtual athlete competition data playback function module 11 can transmit the virtual athlete competition data to the simulated competition ranking process module 12 according to the competition progress; 4. the real competition rule execution module 13 not only can provide ranking rules for the simulated competition ranking process module 12, but also can send out passwords according to the competition rules to promote competition progress; 5. the simulated competition ranking process module 12 ranks or eliminates or promotes the score data of the real athletes and the score data of the virtual athletes according to competition rules of related items, and gives competition ranking results.
Those not described in detail in this specification are within the skill of the art. It is pointed out here that the above description is helpful for the person skilled in the art to understand the invention, but does not limit the scope of protection of the invention. Any such equivalents, modifications and/or omissions as may be made without departing from the spirit and scope of the invention may be resorted to.
Claims (5)
1. The competition rehearsal simulation system based on the traditional nonreactive event competitive sports competition is characterized by comprising competition rehearsal simulation software capable of running on a computer, wherein the competition rehearsal simulation software comprises a virtual athlete competition data playback function module, a simulated competition ranking process module, a real competition rule execution module and a simulated competition ranking result module, the virtual athlete competition data are athletes with determined ranks in the traditional nonreactive event competitive sports competition, the simulated competition ranking process module obtains the competition score data of the real competitive athlete on a real sports ground in real time through competition data real-time acquisition equipment, and the simulated competition ranking process module obtains the competition score data of the virtual athlete through the virtual athlete competition data playback function module, the simulated competition ranking process module ranks or eliminates or promotes the score data of the real participating athletes and the score data of the virtual athletes jointly according to the real competition rules input by the real competition rule execution module, and the simulated competition ranking result module displays competition ranking results.
2. A tournament competition simulation system according to claim 1, wherein the past nonreactive competitive sports competition is a playoff.
3. The system of claim 1, wherein the conventional non-competing athletic competition is one of: shooting, archery, swimming, jumping or running.
4. A competition rehearsal simulation system for past non-competing sports competitions according to claim 1, wherein the past non-competing sports competitions are either 10 m air pistol playoff or 10 m air rifle playoff.
5. A competition rehearsal simulation system for past non-antagonistic events based on athletic competition according to claim 1, wherein the workflow executed by the competition rehearsal simulation software for a 10 m pistol playoff or a 10 m rifle playoff comprises the following steps:
step 1, starting competition training simulation software based on the prior non-antagonistic events competitive sports competition, selecting a playoff event and determining real participating athletes, and then entering an athlete entry program;
step 2, displaying a real parametrization athlete list and a virtual athlete list;
step 3, entering a final trial stage, trial shooting of the real-life athletes on the real sports field, transmitting trial shooting scores of the real-life athletes to a trial shooting score display board module through real-time match data acquisition equipment, and simultaneously displaying the trial shooting score data of the real-life athletes and the trial shooting score data of the virtual athletes by the trial shooting score display board module;
step 4, introducing the contestants;
step 5, entering the first half of a playoff first stage, finishing 5 shots by the real athletes in 250 seconds of the real sports field, transmitting the 5 launching stroke scores of the real athletes to a playoff first 5 launching stroke score display board module through competition data real-time acquisition equipment, and simultaneously displaying the 5 launching stroke score data of the real athletes in the playoff and the 5 launching stroke score data of the virtual athletes in the playoff by the playoff first 5 launching stroke score display board module, wherein the playoff data of the virtual athletes is played back;
step 6, executing competition rules, ranking the competition, broadcasting the current ranking and score, and displaying the current ranking result;
step 7, entering the second half of the first period of the playoff, finishing 5 shots by the real athletes in 250 seconds of the real sports field, transmitting the 5 launching stroke scores of the real athletes to a second 5 launching stroke score display board module of the playoff through competition data real-time acquisition equipment, and simultaneously displaying the second 5 launching stroke score data of the real athletes in the playoff and the second 5 launching stroke score data of the virtual athletes in the playoff by the second 5 launching stroke score display board module of the playoff, wherein the data playback of the virtual athletes is included;
step 8, executing competition rules, ranking the competition, broadcasting the current ranking and score, and displaying the current ranking result;
step 9, entering a second stage of the playoff, shooting with one shot, eliminating 1 athlete per two shots, completing 1 shot by the real paramedic athlete in 50 seconds of the real sports field, transmitting the launch hit score of the real paramedic athlete 1 to a launch hit score display board module of the second stage of the playoff 1 through competition data real-time acquisition equipment, and simultaneously displaying the launch hit score data of the real paramedic athlete in the second stage of the playoff 1 and the launch hit score data of the virtual athlete in the second stage of the playoff 1 by the launch hit score display board module of the second stage of the playoff 1, wherein the data playback of the virtual athlete is included;
step 10, judging whether the shooting is sent out at 12/14/16/18/20/22/24 th, if not, entering step 12, and if so, entering step 11;
step 11, judging whether the scores of the athletes which are ranked last are equal, if not, executing an elimination rule, eliminating the athletes which are ranked last, and if so, executing a rule for breaking the equal scores and an elimination rule, and eliminating the athletes which are ranked last;
step 12, executing competition rules, ranking the competition, broadcasting the current ranking and score, and displaying the current ranking result;
and step 13, judging whether the champion is settled or not, if not, returning to the step 9, and if so, ending the competition.
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AU2003241371A1 (en) * | 2002-05-17 | 2003-12-12 | Electronic Arts Inc. | Systems and methods for simulating game state changes responsive to an interrupt condition |
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