CN114071211B - Video playing method, device, equipment and storage medium - Google Patents

Video playing method, device, equipment and storage medium Download PDF

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Publication number
CN114071211B
CN114071211B CN202111121371.1A CN202111121371A CN114071211B CN 114071211 B CN114071211 B CN 114071211B CN 202111121371 A CN202111121371 A CN 202111121371A CN 114071211 B CN114071211 B CN 114071211B
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user
time
video
determining
rhythm
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CN114071211A (en
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莫铭锟
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Beijing ByteDance Network Technology Co Ltd
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Beijing ByteDance Network Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
    • H04N21/44008Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving operations for analysing video streams, e.g. detecting features or characteristics in the video stream
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
    • H04N21/4402Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display
    • H04N21/440281Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display by altering the temporal resolution, e.g. by frame skipping
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/485End-user interface for client configuration

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Human Computer Interaction (AREA)
  • Databases & Information Systems (AREA)
  • Image Analysis (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a video playing method, a device, equipment and a storage medium, wherein the method comprises the following steps: acquiring a current motion video of a user and a current played target video, determining the current motion rhythm of the user according to the current motion video of the user, determining the current motion rhythm of a target person in the target video according to the target video, wherein the motion rhythm is the rhythm corresponding to the actions of completing the preset times, determining the play speed to be adjusted of the target video according to the current motion rhythm of the user and the current motion rhythm of the target person, and playing the target video based on the play speed to be adjusted. Therefore, the motion rhythm of the user can be accurately consistent with the motion rhythm of the person watched by the user in the video.

Description

Video playing method, device, equipment and storage medium
Technical Field
The present disclosure relates to the field of multimedia technologies, and in particular, to a video playing method, apparatus, device, and storage medium.
Background
Along with the improvement of the living standard of people, more and more people begin to pay attention to the physical health of the people, and then choose to participate in various body-building exercises. Considering the convenience of body building, most people choose to watch the body building teaching video and learn the body building actions in the body building teaching video so as to achieve the purpose of body building exercise.
When a user plays the exercise teaching video by using the electronic equipment, the playing speed of the exercise teaching video needs to be adjusted according to the exercise rhythm of the user because the exercise rhythm of the user is non-fixed, so that the exercise rhythm of the user is consistent with the exercise rhythm of the character in the exercise teaching video as much as possible. Currently, the adjustment of the playing speed of the exercise teaching video generally uses remote control, voice remote control or manual adjustment of a user, and the current adjustment of the playing speed supports adjustment of a preset fixed multiple speed, such as fast forward, fast backward or designated multiple speed playing (such as 0.5 times slow speed or 2 times fast speed) selected by the user from preset options.
However, since the current play speed adjustment only supports the adjustment of a preset fixed double speed, the motion rhythm corresponding to the play speed of the exercise teaching video after adjustment cannot be exactly consistent with the motion rhythm of the user, and the play speed of the exercise teaching video needs to be adjusted by the user, so that the user is inconvenient to operate during the motion, and the adjustment efficiency is low.
Disclosure of Invention
Aiming at the problems in the prior art, the application provides a video playing method, a device, equipment and a storage medium.
In a first aspect, the present application provides a video playing method, including:
Acquiring a current motion video of a user and a current played target video;
determining the current movement rhythm of the user according to the current movement video of the user, and determining the current movement rhythm of a target person in the target video according to the target video, wherein the movement rhythm is a rhythm corresponding to the actions of completing the preset times;
determining the play speed to be adjusted of the target video according to the current motion rhythm of the user and the current motion rhythm of the target person;
and playing the target video based on the play speed to be adjusted.
In a second aspect, the present application provides a video playing device, including:
the acquisition module is used for acquiring the current motion video of the user and the current played target video;
the first determining module is used for determining the current motion rhythm of the user according to the current motion video of the user, and determining the current motion rhythm of a target person in the target video according to the target video, wherein the motion rhythm is a rhythm corresponding to the completion of actions of preset times;
the second determining module is used for determining the play speed to be adjusted of the target video according to the current motion rhythm of the user and the current motion rhythm of the target person;
And the playing module is used for playing the target video based on the playing speed to be adjusted.
In a third aspect, the present application provides an electronic device, comprising:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the video playing method according to the first aspect or any of the possible implementation manners of the first aspect via execution of the executable instructions.
In a fourth aspect, embodiments of the present application provide a computer readable storage medium having stored thereon a computer program, which when executed by a processor, implements the video playing method according to the first aspect or any of the possible implementation manners of the first aspect.
In a fifth aspect, embodiments of the present application provide a computer program product, including a computer program, which when executed by a processor implements the video playing method according to the first aspect or any of the possible implementation manners of the first aspect.
According to the video playing method, device and equipment and the storage medium, the current motion rhythm of the user is determined according to the current motion video of the user by acquiring the current motion video of the user and the current played target video, the current motion rhythm of the target person in the target video is determined according to the target video, the playing speed to be adjusted of the target video is determined according to the current motion rhythm of the user and the current motion rhythm of the target person, and the target video is played based on the playing speed to be adjusted. The playing speed of the video is dynamically adjusted to be any multiple speed according to the moving rhythm of the user and the moving rhythm of the target person watched by the user, so that the moving rhythm of the user is accurately consistent with the moving rhythm of the target person watched by the user in the currently played target video, the playing speed of the video does not need to be adjusted by the user, the adjusting efficiency of the playing speed of the video is improved, the user can exercise or learn the movement conveniently, and the user experience is improved.
Drawings
Fig. 1 is a schematic view of an application scenario of a video playing method provided in an embodiment of the present application;
fig. 2 is a flowchart of a video playing method according to an embodiment of the present application;
fig. 3 is a flowchart of an embodiment of a video playing method provided in the embodiments of the present application;
fig. 4 is a schematic structural diagram of a video playing device according to an embodiment of the present application;
fig. 5 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
Embodiments of the present application, examples of which are illustrated in the accompanying drawings, are described in detail below. The embodiments described below by referring to the drawings are exemplary and intended for the purpose of explaining the present application and are not to be construed as limiting the present application.
The terms first and second and the like in the description, the claims and the drawings of the embodiments of the present application are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that embodiments of the present application described herein may be capable of implementation in sequences other than those illustrated or described herein, for example. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In the related art, the adjustment of the playing speed of the exercise teaching video is generally controlled by a remote controller, controlled by voice or manually adjusted by a user, and the current playing speed adjustment only supports the adjustment of a preset fixed double speed, the motion rhythm corresponding to the playing speed of the exercise teaching video after adjustment cannot be accurately consistent with the motion rhythm of the user, and the playing speed of the exercise teaching video needs to be adjusted by the user, so that the user is inconvenient to operate during the motion, and the adjustment efficiency is low. In order to solve the problem, the embodiments of the present application provide a video playing method, apparatus, device, and storage medium, by determining a motion rhythm of a user according to a motion of the user and determining a motion rhythm of a person according to a motion of the person watched by the user in a playing video, and dynamically adjusting a playing speed of the video to be any multiple speed according to the motion rhythm of the user and the motion rhythm of the person watched by the user, so that the motion rhythm of the user is exactly consistent with the motion rhythm of the person watched by the user in the video, and the playing speed of the video does not need to be adjusted by the user, thereby improving an adjusting efficiency of the playing speed of the video, facilitating exercise or learning of the user, and improving user experience.
Next, an application scenario according to an embodiment of the present application will be described by way of example.
The video playing method provided by the embodiment of the application can be at least applied to the following application scenes, and the following description is made with reference to the accompanying drawings.
For example, fig. 1 is a schematic view of an application scenario of a video playing method provided in the embodiment of the present application, as shown in fig. 1, in the application scenario of the embodiment, an electronic device 1 and a user 2 are involved, where the electronic device 1 is provided with a camera device 10, the user 2 may be located in a photographable area of the camera device 10, for example, located in front of the camera device, the electronic device 1 plays a video selected by the user, for example, plays a sports teaching video (live broadcast or non-live broadcast), and the user 2 learns actions in the sports teaching video while watching the sports teaching video (such as body building, dance, martial arts, gymnastics, etc.), so as to achieve the purpose of exercise or learning. The electronic device 1 may be an electronic device running an application (also referred to as a client) with video playback functions. The electronic device 1 includes, but is not limited to, a mobile phone, a computer, a smart screen, a smart television, a smart screen, etc. In order to realize that the playing speed of the sports teaching video is adjusted according to the sports rhythm of the user, the sports rhythm of the user is accurately consistent with the sports rhythm of the character in the sports teaching video. Optionally, when the sports teaching video is played initially or when the user selects to start the video playing function, the electronic device 1 executes the video playing method provided in the embodiment of the present application, and the sports tempo of the user can be determined according to the sports motion of the user and the sports motion of the person watched by the user in the playing video, and the playing speed of the video is dynamically adjusted to be any multiple speed according to the sports tempo of the user and the sports tempo of the person watched by the user, so that the sports tempo of the user is exactly consistent with the sports tempo of the person watched by the user in the video, and the playing speed of the video does not need to be adjusted by the user, thereby improving the adjusting efficiency of the playing speed of the video, facilitating the sports exercise or learning of the user, and improving the user experience.
It should be noted that, the scenario shown in fig. 1 is only an example, and the embodiment of the present application does not limit the location of the image capturing device in the electronic device.
The following describes the technical solution of the present application and how the technical solution of the present application solves the above technical problems in detail with specific embodiments. The following embodiments may be combined with each other, and the same or similar concepts or processes may not be described in detail in some embodiments. Embodiments of the present application will be described below with reference to the accompanying drawings.
Fig. 2 is a flowchart of a video playing method according to an embodiment of the present application, where the video playing method may be performed by a video playing device, and the video playing device may be implemented by software and/or hardware. The video playback device may be an electronic device or a chip or circuit of an electronic device. As shown in fig. 2, the method of the present embodiment may include:
s101, acquiring a current motion video of a user and a current played target video.
Specifically, an image pickup device is installed on the electronic equipment, and a current motion video of a user can be shot through the image pickup device on the electronic equipment. Optionally, when the sports teaching video is played initially, or when the user selects to start the video playing function provided in the embodiment of the present application, the electronic device shoots the current sports video of the user by starting the camera device, and simultaneously acquires the target video played currently.
In one implementation manner, the electronic device may be configured to capture the current motion video of the user in real time, capture the motion video of a preset duration (such as 2 minutes or 1 minute, etc.), and then execute S102 according to the captured motion video of the preset duration, or perform S102 while capturing, that is, collect real-time processing in real time.
In an embodiment, the video playing device in this embodiment may be a video playing application program (APP), specifically, for example, an exercise APP, where the exercise APP is installed and operated on an electronic device, and when a user opens the exercise APP and selects an exercise video to play, the video playing device may open a camera of the electronic device to capture a current exercise video of the user.
S102, determining the current movement rhythm of the user according to the current movement video of the user, and determining the current movement rhythm of the target person in the target video according to the target video, wherein the movement rhythm is the rhythm corresponding to the actions of completing the preset times.
Specifically, the movement rhythm is a rhythm corresponding to the action of completing the preset times, for example, a rhythm corresponding to the action of completing one time, a rhythm corresponding to the action of completing two times, and the like.
In this embodiment, the types of movements include arm movements, head shaking movements, leg movements, waist movements, crotch movements, and the like, and the completion of one movement may be when a certain part of the body moves from a starting position to a certain position and then returns from the position to the starting position. Taking the action of the arm as an example, when the arm moves from the initial position to a certain position and returns to the initial position from the position, the action is completed. The determination of the motion of other body parts is similar.
In this embodiment, alternatively, the corresponding rhythm of completing an action may be time (i.e. time consuming) of completing an action, and the time of completing an action may be time consuming when a part of the body moves from a starting position to a certain position and then returns from the position to the starting position. Accordingly, the movement rhythm in the embodiment may be time (i.e. time consuming) for completing the actions of the preset times, and if the preset times are two times, the movement rhythm may be time for completing the actions of the two times, and may be time for continuously completing the actions of the two times.
As an implementation manner, in S102, the determining the current motion tempo of the user according to the current motion video of the user, and determining the current motion tempo of the target person in the target video according to the target video may specifically include:
S1021, determining the time of each time the user completes an action according to the current motion video of the user.
Specifically, determining the time of each action of the user according to the current motion video of the user specifically may include:
s10211, sequentially performing image processing and human modeling on each frame of image of the current motion video of the user to obtain a human skeleton model corresponding to each frame of image.
Specifically, taking a frame of image as an example, image processing and human modeling can be performed on the frame of image to obtain a human skeleton model corresponding to the frame of image.
S10212, determining the human body action corresponding to each frame of image according to the human body skeleton model corresponding to each frame of image.
S10213, determining the time of each time of the user' S action according to the human action corresponding to each frame of image.
Specifically, the time for completing one action can be the time consumption when a certain part of the body moves from a starting position to a certain position and then returns to the starting position from the position, so that the time for completing one action of the user can be determined according to the human body action corresponding to each frame of image.
S1022, calculating the time of continuously completing the actions of the preset times according to the time cycle of each action of the user, calculating once each action of the preset times, and determining the current movement rhythm of the user according to the time of continuously completing the actions of the preset times, which is calculated by the cycle.
Specifically, the motion process is performed by one motion, for example, the preset times are two times, the time for the user to continuously complete the two motions is calculated, the time is calculated once for each two motions, the calculated time for the user to continuously complete the two motions is stored in the memory, then the time for the next user to continuously complete the two motions is calculated, the time for each calculated time for the user to continuously complete the two motions covers the time for the last calculated time for the user to continuously complete the two motions, namely, only the time for the latest calculated user to continuously complete the two motions is stored in the memory.
Wherein, optionally, determining the current movement rhythm of the user according to the time calculated by the cycle when the user continuously completes the actions for the preset times may be:
storing the latest calculated time for continuously completing the preset times of actions of the user in a memory, acquiring the time for continuously completing the preset times of actions of the user from the memory according to a preset period, and determining the acquired time for continuously completing the preset times of actions of the user as the current movement rhythm of the user.
The preset period may be 2s, 5s, 7s, etc., for example, the preset period is 5s, and the time for the user to continuously complete the preset times is obtained from the memory every 5s, and is determined as the current exercise rhythm of the user. It can be understood that the smaller the preset period, the shorter the time interval is for adjusting the playing speed of the target video, and the higher the accuracy is consistent with the motion rhythm of the user.
S1023, determining the time of each time the target person completes an action according to the target video.
The target person in the target video may be a person currently moving, and if there are a plurality of persons currently moving in the target video, a core person in the target video, such as a person located in the center of the target video, may be selected. The process of determining the time of each action of the target person according to the target video is similar to the process of determining the time of each action of the user according to the current motion video of the user, and the method specifically can comprise the following steps:
s10231, sequentially carrying out image processing and human modeling on each frame of image of the target video to obtain a human skeleton model corresponding to each frame of image.
S10232, determining the human body action corresponding to each frame of image according to the human body skeleton model corresponding to each frame of image.
S10233, determining the time of each time of the target person according to the human body action corresponding to each frame of image.
Specifically, the time for completing one action can be the time consumed when a certain part of the body moves from a starting position to a certain position and then returns to the starting position from the position, so that the time for completing one action of the target person can be determined according to the human action corresponding to each frame of image.
S1024, calculating the time of continuously completing the actions of the preset times according to the time cycle of each action of the target person, calculating once each action of the preset times, and determining the current movement rhythm of the target person according to the time of continuously completing the actions of the preset times by the target person calculated by the cycle.
Specifically, the motion process is performed by one motion, for example, the preset times are two times, the time for continuously completing the motion of the target person is calculated for two times, the time is calculated for each time of two times of motion, the calculated time for continuously completing the motion of the target person is stored in the memory, then the time for continuously completing the motion of the next target person is calculated, the time for continuously completing the motion of the target person each time is covered by the time for continuously completing the motion of the last calculated target person, namely, the time for continuously completing the motion of the last calculated target person is stored in the memory.
Wherein, optionally, determining the current movement rhythm of the target person according to the time of continuously completing the actions of the preset times by the target person calculated in a circulating way can be as follows:
And storing the time for continuously completing the preset times of actions of the target person which is calculated recently in a memory, acquiring the time for continuously completing the preset times of actions of the target person from the memory according to a preset period, and determining the acquired time for continuously completing the preset times of actions of the target person as the current movement rhythm of the target person.
The preset period may be 2s, 5s, 7s, etc., for example, the preset period is 5s, and the time for continuously completing the preset times of actions of the target person is obtained from the memory every 5s, and the time is determined as the current movement rhythm of the target person. It can be understood that the smaller the preset period, the shorter the time interval is for adjusting the playing speed of the target video, and the higher the accuracy is consistent with the motion rhythm of the user.
Optionally, in this embodiment, determining the current motion tempo of the user according to the current motion video of the user and determining the current motion tempo of the target person in the target video according to the target video may be performed simultaneously through two preset threads (e.g., a first thread and a second thread), where the two threads independently complete the acquisition of the motion tempo, and are not mutually affected. And acquiring the current movement rhythm of the user and the current movement rhythm of the target person from the memory according to a preset period through a preset third line. The three threads run in parallel at the same time, and the adjustment efficiency and the adjustment accuracy of the video playing speed can be further improved without mutual influence.
And S103, determining the play speed to be adjusted of the target video according to the current motion rhythm of the user and the current motion rhythm of the target person.
Specifically, the speed of adjustment can be determined according to the ratio of the current motion rhythm of the user to the current motion rhythm of the target person, and then the playing speed to be adjusted of the target video can be determined according to the speed of adjustment and the preset standard playing speed. And when the motion rhythm of the target person is slower than the current motion rhythm of the user, the playing speed of the target video is faster, and due to real-time dynamic adjustment, the motion rhythm of the target person can be finally realized to follow the motion rhythm of the user, the user experience is improved, and the body-building efficiency of the user is ensured.
As an implementation manner, S103 may specifically be:
s1031, determining the speed doubling according to the ratio of the time when the target person continuously completes the preset times of actions to the time when the user continuously completes the preset times of actions.
Alternatively, the ratio of the time when the target person continuously completes the preset number of actions to the time when the user continuously completes the preset number of actions may be determined as the adjustment multiplier.
Specifically, the adjustment multiplier speed may be determined according to a value obtained by dividing a time for the target character to continuously complete the preset number of times of actions by a time for the user to continuously complete the preset number of times of actions, where the adjustment multiplier speed is a multiplier speed of a preset standard playing speed, for example, a time for the target character to continuously complete the preset number of times of actions is y, and a time for the user to continuously complete the preset number of times of actions is x, where a value of y/x is the adjustment multiplier speed. For example, if the time y for the target person to continuously complete the two actions is 4s, the time x for the user to continuously complete the two actions is 2 seconds, and the value of y/x is 2, the motion rhythm of the user is faster than the motion rhythm of the target person in the target video, and the speed is adjusted to be 2; in contrast, if the time x for the user to continuously complete the two actions is 4 seconds, the time y for the target person to continuously complete the two actions is 3 seconds, and the value of y/x is 0.75, the motion rhythm of the user is slower than that of the target person in the target video, and the speed is adjusted to be 0.75.
S1032, determining the play speed to be adjusted of the target video according to the adjustment double speed and the preset standard play speed.
S104, playing the target video based on the playing speed to be adjusted.
Specifically, for example, the adjustment speed is 2, and the to-be-adjusted playing speed of the target video is 2 times the standard playing speed. Accordingly, the video playing device plays the target video at a speed 2 times the standard playing speed.
Alternatively, the smaller the preset number of times is set, for example, the shorter the preset period is set, for example, 2s, the higher the adjustment frequency of the video playing speed is, and thus the higher the accuracy of the adjustment is.
In one implementation manner, further, after S104, the method of this embodiment may further include:
if the playing speed to be adjusted is greater than a first threshold or less than a second threshold, displaying prompt information on an interface for playing the target video, wherein the prompt information comprises at least one of the playing speed to be adjusted, information for reminding a user of paying attention to the motion effect and information for indicating that the user is currently prohibited from starting the double-speed playing, and the first threshold is greater than the second threshold.
For example, the first threshold is 2 times of the standard playing speed, the second threshold is 0.5 times of the standard playing speed, at this time, prompt information is displayed on the interface of the playing target video, where the prompt information may include information for reminding the user of paying attention to the sports effect, and may further include a playing speed to be adjusted, for example, the playing speed to be adjusted is 2 times of the standard playing speed, the indication information is "currently playing at 2 times of the playing speed", or the playing speed to be adjusted is 0.5 times of the standard playing speed, and the indication information is "currently playing at 0.5 times of the playing speed". The prompt may also include information indicating that the user is currently prohibited from starting the dual-speed play. Through the indication information, the user can know the current playing speed and pay attention to the movement rhythm and the movement effect.
According to the video playing method, the current motion rhythm of the user is determined according to the current motion video of the user, the current motion rhythm of the target person in the target video is determined according to the target video, the playing speed to be adjusted of the target video is determined according to the current motion rhythm of the user and the current motion rhythm of the target person, and the target video is played based on the playing speed to be adjusted. The playing speed of the video is dynamically adjusted to be any multiple speed according to the moving rhythm of the user and the moving rhythm of the target person watched by the user, so that the moving rhythm of the user is accurately consistent with the moving rhythm of the target person watched by the user in the currently played target video, the playing speed of the video does not need to be adjusted by the user, the adjusting efficiency of the playing speed of the video is improved, the user can exercise or learn the movement conveniently, and the user experience is improved.
The technical scheme of the present application will be described in detail with reference to a specific embodiment.
Fig. 3 is a flowchart of an embodiment of a video playing method according to an embodiment of the present application, where the video playing method may be performed by a video playing device, and the video playing device may be implemented by using software and/or hardware. The video playback device may be an electronic device or a chip or circuit of an electronic device. In this embodiment, the determination of the current movement rhythm of the user, the determination of the current movement rhythm of the target person in the currently watched target video, and the execution of the current movement rhythm of the user and the current movement rhythm of the target person by the first thread, the second thread, and the third thread are illustrated respectively, as shown in fig. 3, the method of this embodiment may include:
S201, acquiring a current motion video of a user and a current played target video.
S202, determining the current motion rhythm of the user according to the current motion video of the user through a first thread, wherein the motion rhythm is the rhythm corresponding to the motion of the preset times.
Specifically, the movement rhythm is a rhythm corresponding to the action of completing the preset times, for example, a rhythm corresponding to the action of completing one time, a rhythm corresponding to the action of completing two times, and the like.
In this embodiment, alternatively, the corresponding rhythm of completing an action may be time (i.e. time consuming) of completing an action, and the time of completing an action may be time consuming when a part of the body moves from a starting position to a certain position and then returns from the position to the starting position. Accordingly, the movement rhythm in the embodiment may be time (i.e. time consuming) for completing the actions of the preset times, and if the preset times are two times, the movement rhythm may be time for completing the actions of the two times, and may be time for continuously completing the actions of the two times.
In this embodiment, determining, by the first thread, a current motion tempo of the user according to the current motion video of the user may specifically include:
s2021, sequentially performing image processing and human modeling on each frame of image of the current motion video of the user to obtain a human skeleton model corresponding to each frame of image.
S2022, determining the human body action corresponding to each frame of image according to the human body skeleton model corresponding to each frame of image.
S2023, determining the time of each time of the user' S action according to the human action corresponding to each frame of image.
Specifically, the time for completing one action can be the time consumption when a certain part of the body moves from a starting position to a certain position and then returns to the starting position from the position, so that the time for completing one action of the user can be determined according to the human body action corresponding to each frame of image.
S2024, calculating the time for the user to continuously finish the preset times according to the time cycle of each time the user finishes the action, calculating once each time the user finishes the action, and storing the latest calculated time for the user to continuously finish the action of the preset times in a memory.
S203, determining the current motion rhythm of the target person in the target video according to the target video through a second thread.
In this embodiment, the target person may be a person whose action is currently being learned or imitated by the user, and determining, by the second thread, a current movement rhythm of the target person in the target video according to the target video may specifically include:
s2031, sequentially performing image processing and human modeling on each frame of image of the target video to obtain a human skeleton model corresponding to each frame of image.
S2032, determining the human body action corresponding to each frame of image according to the human body skeleton model corresponding to each frame of image.
S2033, determining a time when each action of the target person is completed according to the human action corresponding to each frame of image.
Specifically, the time for completing one action can be the time consumed when a certain part of the body moves from a starting position to a certain position and then returns to the starting position from the position, so that the time for completing one action of the target person can be determined according to the human action corresponding to each frame of image.
S2034, calculating the time of continuously completing the actions of the preset times according to the time cycle of each action of the target person, calculating once each action of the preset times, and storing the time of continuously completing the actions of the preset times of the latest calculated target person in a memory.
S204, acquiring the time for continuously completing the actions of the preset times and the time for continuously completing the actions of the target person from the memory according to the preset period through the third thread, determining the acquired time for continuously completing the actions of the preset times as the current movement rhythm of the user, and determining the acquired time for continuously completing the actions of the preset times as the current movement rhythm of the target person.
S205, determining the play speed to be adjusted of the target video according to the current motion rhythm of the user and the current motion rhythm of the target person through a third process.
As an implementation manner, S205 may specifically be: and determining the adjustment speed according to the ratio of the time when the target person continuously completes the preset times of actions to the time when the user continuously completes the preset times of actions, and optionally, determining the ratio of the time when the target person continuously completes the preset times of actions to the time when the user continuously completes the preset times of actions as the adjustment speed. And then, determining the play speed to be adjusted of the target video according to the adjustment speed and the preset standard play speed.
S206, playing the target video based on the playing speed to be adjusted.
Specifically, for example, the adjustment speed is 2, and the to-be-adjusted playing speed of the target video is 2 times the standard playing speed. Accordingly, the video playing device plays the target video at a speed 2 times the standard playing speed.
In one implementation manner, further, after S206, the method of this embodiment may further include:
if the playing speed to be adjusted is greater than a first threshold or less than a second threshold, displaying prompt information on an interface for playing the target video, wherein the prompt information comprises at least one of the playing speed to be adjusted, information for reminding a user of paying attention to the motion effect and information for indicating that the user is currently prohibited from starting the double-speed playing, and the first threshold is greater than the second threshold.
According to the video playing method, the playing speed of the video is dynamically adjusted to be any multiple speed according to the motion rhythm of the user and the motion rhythm of the target person watched by the user, so that the motion rhythm of the user is accurately consistent with the motion rhythm of the target person watched by the user in the currently played target video, the playing speed of the video does not need to be adjusted by the user, the adjusting efficiency of the playing speed of the video is improved, the user can exercise or learn the motion, and the user experience is improved.
The following are device embodiments of the present application, which may be used to perform the method embodiments described above. For details not disclosed in the device embodiments of the present application, reference may be made to the method embodiments described above in the present application.
Fig. 4 is a schematic structural diagram of a video playing device according to an embodiment of the present application, as shown in fig. 4, the device of this embodiment may include: an acquisition module 11, a first determination module 12, a second determination module 13 and a play module 14, wherein,
the acquisition module 11 is used for acquiring the current motion video of the user and the current played target video;
the first determining module 12 is configured to determine a current movement rhythm of the user according to the current movement video of the user, and determine a current movement rhythm of a target person in the target video according to the target video, where the movement rhythm is a rhythm corresponding to the actions of completing the preset times;
The second determining module 13 is configured to determine a play speed to be adjusted of the target video according to a current motion rhythm of the user and a current motion rhythm of the target person;
the playing module 14 is configured to play the target video based on the play speed to be adjusted.
Optionally, the first determining module 12 is configured to determine, according to a current motion video of the user, a time when the user completes each action;
calculating the time of continuously completing the actions of the preset times by the user according to the time cycle of each action of the user, calculating once each action of the preset times, and determining the current movement rhythm of the user according to the time of continuously completing the actions of the preset times by the user calculated in a cycle;
determining the time of each time the target person completes an action according to the target video;
and calculating the time of continuously completing the actions of the preset times according to the time cycle of each action of the target person, calculating once each action of the preset times, and determining the current movement rhythm of the target person according to the time of continuously completing the actions of the preset times by the target person calculated in the cycle.
Optionally, the first determining module 12 is specifically configured to: sequentially carrying out image processing and human modeling on each frame of image of the current motion video of the user to obtain a human skeleton model corresponding to each frame of image;
Determining human body actions corresponding to each frame of image according to the human body skeleton model corresponding to each frame of image;
and determining the time of each time of the action of the user according to the human action corresponding to each frame of image.
Optionally, the first determining module 12 is specifically configured to: sequentially carrying out image processing and human modeling on each frame of image of the target video to obtain a human skeleton model corresponding to each frame of image;
determining human body actions corresponding to each frame of image according to the human body skeleton model corresponding to each frame of image;
and determining the time of each time of the target person to finish the action according to the human action corresponding to each frame of image.
Optionally, the first determining module 12 is specifically configured to: storing the latest calculated time for continuously completing the actions of the preset times by the user in a memory;
acquiring the time for continuously completing the actions of the preset times from the memory according to the preset period, and determining the acquired time for continuously completing the actions of the preset times as the current movement rhythm of the user;
storing the time of continuously completing the actions of the preset times of the latest calculated target person in a memory;
and acquiring the time for continuously completing the actions of the preset times of the target person from the memory according to the preset period, and determining the acquired time for continuously completing the actions of the preset times of the user as the current movement rhythm of the target person.
Optionally, the second determining module 13 is configured to determine the adjustment multiplier according to a ratio of a time when the target person continuously completes the preset number of actions to a time when the user continuously completes the preset number of actions;
and determining the play speed to be adjusted of the target video according to the adjustment speed and the preset standard play speed.
Optionally, the second determining module 13 is configured to determine, as the adjustment multiplier, a ratio of a time when the target person continuously completes the preset number of actions to a time when the user continuously completes the preset number of actions.
Optionally, the playing module 14 is further configured to: if the play speed to be adjusted is greater than a first threshold or less than a second threshold, displaying prompt information on an interface for playing the target video, wherein the prompt information comprises at least one of the play speed to be adjusted, information for reminding the user of paying attention to the exercise effect and information for indicating that the user is currently prohibited from starting double-speed play, and the first threshold is greater than the second threshold.
The device provided in the embodiment of the present application may execute the above method embodiment, and the specific implementation principle and technical effects of the device may refer to the above method embodiment, and this embodiment is not repeated herein.
It should be noted that, it should be understood that the division of the modules of the above apparatus is merely a division of a logic function, and may be fully or partially integrated into a physical entity or may be physically separated. And these modules may all be implemented in software in the form of calls by the processing element; or can be realized in hardware; the method can also be realized in a form of calling software by a processing element, and the method can be realized in a form of hardware by a part of modules. For example, the processing module may be a processing element that is set up separately, may be implemented in a chip of the above-mentioned apparatus, or may be stored in a memory of the above-mentioned apparatus in the form of program codes, and the functions of the above-mentioned processing module may be called and executed by a processing element of the above-mentioned apparatus. The implementation of the other modules is similar. In addition, all or part of the modules can be integrated together or can be independently implemented. The processing element here may be an integrated circuit with signal processing capabilities. In implementation, each step of the above method or each module above may be implemented by an integrated logic circuit of hardware in a processor element or an instruction in a software form.
For example, the modules above may be one or more integrated circuits configured to implement the methods above, such as: one or more specific integrated circuits (application specific integrated circuit, ASIC), or one or more microprocessors (digital signal processor, DSP), or one or more field programmable gate arrays (field programmable gate array, FPGA), or the like. For another example, when a module above is implemented in the form of a processing element scheduler code, the processing element may be a general purpose processor, such as a central processing unit (central processing unit, CPU) or other processor that may invoke the program code. For another example, the modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
In the above embodiments, it may be implemented in whole or in part by software, hardware, firmware, or any combination thereof. When implemented in software, may be implemented in whole or in part in the form of a computer program product. The computer program product includes one or more computer instructions. When the computer program instructions are loaded and executed on a computer, the processes or functions in accordance with embodiments of the present application are produced in whole or in part. The computer may be a general purpose computer, a special purpose computer, a computer network, or other programmable apparatus. The computer instructions may be stored in or transmitted from one computer-readable storage medium to another, for example, by wired (e.g., coaxial cable, fiber optic, digital Subscriber Line (DSL)), or wireless (e.g., infrared, wireless, microwave, etc.) means from one website, computer, server, or data center. Computer readable storage media can be any available media that can be accessed by a computer or data storage devices, such as servers, data centers, etc., that contain an integration of one or more available media. Usable media may be magnetic media (e.g., floppy disks, hard disks, magnetic tape), optical media (e.g., DVD), or semiconductor media (e.g., solid State Disk (SSD)), among others.
Fig. 5 is a schematic structural diagram of an electronic device according to an embodiment of the present application, as shown in fig. 5, the electronic device of the present embodiment may include a processor 21 and a memory 22,
wherein the memory 22 is used for storing executable instructions of the processor 21.
The processor 21 is configured to perform the video playback method in the method embodiment described above via execution of executable instructions.
Alternatively, the memory 22 may be separate or integrated with the processor 21.
When the memory 22 is a device independent from the processor 21, the electronic apparatus of the present embodiment may further include:
a bus 23 for connecting the memory 22 and the processor 21.
Optionally, the electronic device of the present embodiment may further include: a communication interface 24, the communication interface 24 being connectable with the processor 21 via a bus 23.
The present application also provides a computer-readable storage medium having stored therein computer-executable instructions that, when executed on a computer, cause the computer to perform the video playback method of the above embodiments.
The embodiments of the present application also provide a computer program product comprising a computer program which, when executed by a processor, implements the video playing method in the above embodiments.
In the description of the present specification, a description referring to terms "one embodiment," "some embodiments," "examples," "specific examples," or "some examples," etc., means that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the present application. In this specification, schematic representations of the above terms are not necessarily directed to the same embodiment or example. Furthermore, the particular features, structures, materials, or characteristics described may be combined in any suitable manner in any one or more embodiments or examples. Furthermore, the different embodiments or examples described in this specification and the features of the different embodiments or examples may be combined and combined by those skilled in the art without contradiction.
Although embodiments of the present application have been shown and described above, it will be understood that the above embodiments are illustrative and not to be construed as limiting the application, and that variations, modifications, alternatives, and variations may be made to the above embodiments by one of ordinary skill in the art within the scope of the application.

Claims (11)

1. A video playing method, comprising:
When a target video is played, acquiring a current motion video of a user in real time through a camera device, and acquiring the currently played target video;
determining the current movement rhythm of the user according to the current movement video of the user, and determining the current movement rhythm of a target person in the target video according to the target video, wherein the movement rhythm is a rhythm corresponding to the actions of completing the preset times;
determining the play speed to be adjusted of the target video according to the current motion rhythm of the user and the current motion rhythm of the target person so that the motion rhythm of the user is consistent with the motion rhythm of the target person watched by the user in the target video;
and playing the target video based on the play speed to be adjusted.
2. The method of claim 1, wherein the determining the current movement tempo of the user from the current movement video of the user and determining the current movement tempo of a target person in the target video from the target video comprises:
determining the time of each time of the user to finish the action according to the current motion video of the user;
calculating the time of continuously completing the actions of the preset times by the user according to the time cycle of each action of the user, calculating once each action of the preset times, and determining the current movement rhythm of the user according to the time of continuously completing the actions of the preset times by the user calculated in a cycle;
Determining the time of each time the target person completes an action according to the target video;
and calculating the time of continuously completing the preset times of actions of the target person according to the time cycle of each time of the actions of the target person, calculating once each time of the preset times of actions, and determining the current movement rhythm of the target person according to the time of continuously completing the preset times of actions of the target person calculated in a cycle.
3. The method of claim 2, wherein determining the time for each action performed by the user based on the user's current motion video comprises:
sequentially carrying out image processing and human modeling on each frame of image of the current motion video of the user to obtain a human skeleton model corresponding to each frame of image;
determining human body actions corresponding to each frame of image according to the human body skeleton model corresponding to each frame of image;
and determining the time of each time of the user to finish the action according to the human body action corresponding to each frame of image.
4. The method of claim 2, wherein determining from the target video a time for each action completed by the target person comprises:
Sequentially carrying out image processing and human modeling on each frame of image of the target video to obtain a human skeleton model corresponding to each frame of image;
determining human body actions corresponding to each frame of image according to the human body skeleton model corresponding to each frame of image;
and determining the time of each time of the target person to finish the action according to the human action corresponding to each frame of image.
5. The method according to claim 2, wherein determining the current movement rhythm of the user according to the time calculated by the cycle for the user to continuously complete the preset number of actions comprises:
storing the latest calculated time for continuously completing the preset times of actions by the user in a memory;
acquiring the time for continuously completing the preset times of actions of the user from the memory according to a preset period, and determining the acquired time for continuously completing the preset times of actions of the user as the current movement rhythm of the user;
the step of determining the current movement rhythm of the target person according to the time for continuously completing the actions of the preset times by the target person calculated in a circulating way comprises the following steps:
storing the latest calculated time for continuously completing the actions of the preset times for the target person in the memory;
And acquiring the time for continuously completing the preset times of actions of the target person from the memory according to the preset period, and determining the acquired time for continuously completing the preset times of actions of the user as the current movement rhythm of the target person.
6. The method of claim 5, wherein determining the target video to be adjusted for play speed based on the current movement tempo of the user and the current movement tempo of the target person comprises:
determining an adjustment speed according to the ratio of the time when the target person continuously completes the preset times of actions to the time when the user continuously completes the preset times of actions;
and determining the play speed to be adjusted of the target video according to the adjustment speed and the preset standard play speed.
7. The method of claim 6, wherein determining the adjustment multiplier based on a ratio of a time the target person continuously completes the preset number of actions to a time the user continuously completes the preset number of actions comprises:
and determining the ratio as the adjustment speed.
8. The method according to any one of claims 1-7, wherein after the target video is played based on the play speed to be adjusted, the method further comprises:
If the play speed to be adjusted is greater than a first threshold or less than a second threshold, displaying prompt information on an interface for playing the target video, wherein the prompt information comprises at least one of the play speed to be adjusted, information for reminding the user of paying attention to the exercise effect and information for indicating that the user is currently prohibited from starting double-speed play, and the first threshold is greater than the second threshold.
9. A video playback device, comprising:
the acquisition module is used for acquiring the current motion video of the user in real time through the camera device and acquiring the current played target video when the target video is played;
the first determining module is used for determining the current motion rhythm of the user according to the current motion video of the user, and determining the current motion rhythm of a target person in the target video according to the target video, wherein the motion rhythm is a rhythm corresponding to the completion of actions of preset times;
the second determining module is used for determining the play speed to be adjusted of the target video according to the current motion rhythm of the user and the current motion rhythm of the target person so that the motion rhythm of the user is consistent with the motion rhythm of the target person watched by the user in the target video;
And the playing module is used for playing the target video based on the playing speed to be adjusted.
10. An electronic device, comprising:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the video playback method of any one of claims 1-8 via execution of the executable instructions.
11. A computer readable storage medium having stored thereon a computer program, which when executed by a processor implements the video playback method of any one of claims 1 to 8.
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