CN114036162A - Game NFT work processing method and device - Google Patents
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- 238000004590 computer program Methods 0.000 claims description 5
- 239000000126 substance Substances 0.000 claims description 2
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- 238000012986 modification Methods 0.000 description 2
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/20—Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
- G06F16/23—Updating
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
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- G06F16/20—Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
- G06F16/27—Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
Abstract
The application discloses a processing method of a game NFT work, which is applied to any block chain node of a block chain system, and comprises the following steps: receiving an NFT work sent by a client, wherein the NFT work comprises game elements; constructing the game element into metadata and allocating a non-homogenization voucher NFT to the game element; storing the metadata, the non-homogenous certification NFT and the binding relationship between the metadata and the non-homogenous certification NFT in an intelligent contract of a blockchain system; and sending the non-homogenization evidence NFT to the client. According to the method and the device, the game elements which change rapidly and the NFT corresponding to the game elements are stored through the intelligent contract, the decentralized storage problem of the game elements which change rapidly is solved, and the NFT technology of the block chain is adopted to enable the user to have the unique identifier in the game, so that the experience of the personalized game of the user is improved.
Description
Technical Field
The application relates to the technical field of block chains, in particular to a method and a device for processing NFT (network File transfer) works of a game.
Background
At present, a block chain, the internet of things and artificial intelligence are listed as three major technologies of future technologies. The block chain technology is based on a decentralized peer-to-peer network, and open source software is used for combining a cryptography principle, time sequence data and a consensus mechanism to ensure the consistency and the persistence of each node in a distributed database, so that information can be immediately verified and traceable, but is difficult to tamper and cannot be shielded, and a private, efficient and safe shared value system is created.
Non-homogeneous Token (NFT) under the etherhouse ERC721 protocol can be applied in the field of games. One NFT corresponds to one game character or the dress up or game equipment of a game character, etc. In the game application scene, the game elements have the characteristic of rapid change. On one hand, the game character has fast change of the appearance sound, the appearance animation and the appearance action, and the game element attribute can be added or iterated by a professional team updating mode (PGC) dominated by a platform or a company, or a semi-professional or non-professional updating mode (User-generated Content, UGC) dominated by a User person to add a new game element attribute; on one hand, aiming at the existing multi-attribute game elements, the user can also modify the game elements according to own preference.
Therefore, it is important to use the non-homogeneous evidence NFT technology to perform the associated storage with the game elements when the attributes of the game elements are required to change rapidly.
The above is only for the purpose of assisting understanding of the technical solutions of the present application, and does not represent an admission that the above is prior art.
Disclosure of Invention
In order to solve the above problems, the present application provides a game NFT work processing method and a device thereof, where the method can store rapidly changing game elements, and improve the experience of a user using a blockchain technology by combining an intelligent contract of a blockchain with an NFT technology.
The first aspect of the present application discloses a method for processing a game NFT work, which is applied to any one blockchain node of a blockchain system, and the method includes:
receiving an NFT work sent by a client, wherein the NFT work comprises game elements;
constructing the game element into metadata and allocating a non-homogenization voucher NFT to the game element;
storing the metadata, the non-homogenous certification NFT and the binding relationship between the metadata and the non-homogenous certification NFT in an intelligent contract of a blockchain system;
and sending the non-homogenization evidence NFT to the client.
In one possible embodiment, the game element comprises any one of: game characters, game character attitudes, game scenes and game character actions;
the game element updating method comprises the steps that any one game element comprises at least one game attribute state, any one attribute state comprises at least one game attribute value, the updating authority of the game attribute state is held by a first user, the updating authority of the attribute state is held by a second user, the first user is an operator of the game element, and the second user is a game player using the game element.
In one possible embodiment, the method further comprises: the block chain link point receives a game item updating request sent by a client, wherein the game item updating request comprises an attribute state function request for increasing the game item or an attribute state value request for modifying the game item;
verifying the identity of the client;
and after the verification is passed, correspondingly updating the attribute state or the attribute state value of the game prop in the intelligent contract.
In a possible embodiment, the checking the identity of the client by the block link node comprises: the block link point checks whether the attribute state function request for adding the game prop is the request of the first user; or
And checking whether the request for modifying the attribute state value of the game prop is the request of the second user.
In one possible embodiment, the chunk link node stores a hash value of metadata in the smart contract within a chunk header; and storing the hash value of the updated metadata in a new block header according to the updating of the metadata in the intelligent contract.
In one possible embodiment, the method comprises: the block chain node receives a metadata query request of the client, wherein the metadata query request comprises the non-homogeneous certification NFT;
and sending the metadata to the client according to the non-homogeneous certification NFT so that the client can be shown to a user.
The second aspect of the application discloses a game NFT work processing device, which is any one blockchain node of a blockchain system and comprises a receiving unit, a processing unit and a sending unit; wherein the content of the first and second substances,
the receiving unit receives an NFT work sent by a client, wherein the NFT work comprises game elements;
the processing unit constructs the game elements into metadata and assigns a non-homogeneity certification NFT to the game elements;
the processing unit stores the metadata, the non-homogenization certification NFT and the binding relationship between the metadata and the non-homogenization certification NFT in an intelligent contract of a block chain system;
and the sending unit sends the non-homogenization evidence NFT to the client.
In one possible embodiment, the game element comprises any one of: game characters, game character attitudes, game scenes and game character actions;
the game element updating method comprises the steps that any one game element comprises at least one game attribute state, any one attribute state comprises at least one game attribute value, the updating authority of the game attribute state is held by a first user, the updating authority of the attribute state is held by a second user, the first user is an operator of the game element, and the second user is a game player using the game element.
In one possible implementation, the block link node receives a game item update request sent by a client, where the game item update request includes a request for adding an attribute state function of a game item or a request for modifying an attribute state value of the game item;
verifying the identity of the client;
and after the verification is passed, correspondingly updating the attribute state or the attribute state value of the game prop in the intelligent contract.
In a possible embodiment, the checking the identity of the client by the block link node comprises: the block link point checks whether the attribute state function request for adding the game prop is the request of the first user; or
And checking whether the request for modifying the attribute state value of the game prop is the request of the second user.
In one possible embodiment, the chunk link node stores a hash value of metadata in the smart contract within a chunk header; and storing the hash value of the updated metadata in a new block header according to the updating of the metadata in the intelligent contract.
In one possible implementation, the block node receives a metadata query request of the client, the metadata query request including the non-homogenous certification NFT;
and sending the metadata to the client according to the non-homogeneous certification NFT so that the client can be shown to a user.
A third aspect of the application discloses a computer readable storage medium having stored thereon a computer program which, when executed in a computer, causes the computer to perform the method of any of the above.
A fourth aspect of the present application discloses a computer device comprising a memory and a processor, the memory having stored therein executable code, the processor, when executing the executable code, implementing the method as described in any one of the above.
According to the method and the device, the game elements which change rapidly and the NFT corresponding to the game elements are stored through the intelligent contract, the decentralized storage problem of the game elements which change rapidly is solved, and the NFT technology of the block chain is adopted to enable the user to have the unique identifier in the game, so that the experience of the personalized game of the user is improved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the application and together with the description serve to explain the application and not to limit the application.
Fig. 1 is a schematic flowchart of a processing method of a game NFT work provided in an embodiment of the present application;
FIG. 2 is a schematic flow chart illustrating a further method for processing a game NFT work according to an embodiment of the present application;
FIG. 3 is a schematic flow chart illustrating a method for processing a game NFT work according to an embodiment of the present application;
FIG. 4 is a schematic structural diagram of a game NFT work processing apparatus according to an embodiment of the present application;
fig. 5 is a schematic structural diagram of a game NFT work processing entity apparatus according to an embodiment of the present application.
Detailed Description
In order to more clearly explain the overall concept of the present application, the following detailed description is given by way of example in conjunction with the accompanying drawings.
The terms "first," "second," and the like in the description and in the claims of the present application and in the above-described drawings are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the order of such use may be interchanged under appropriate circumstances such that embodiments of the invention described herein may be practiced in other orders than those illustrated or described herein.
Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
The node referred to in the embodiment of the present application may be understood as an abstract machine that responds to an external specific trigger condition and performs state conversion according to a certain rule, and may be a device that can be networked according to application software, such as a mobile phone, a tablet computer, a palm computer, a personal PC, and the like.
The metadata format in the present application may be one of a json format, an HTML format, a binary format, and a base64 format, and the format may be adjusted according to actual requirements.
JSON (JavaScript Object Notation) is a lightweight data exchange format. It stores and represents data in a text format that is completely independent of the programming language, based on a subset of ECMAScript (js specification set by the european computer association). The compact and clear hierarchy makes JSON an ideal data exchange language. The network transmission method is easy to read and write by people, is easy to analyze and generate by machines, and effectively improves the network transmission efficiency.
HTML, known as hypertext markup language, is a markup language. The document format on the network can be unified through the labels, so that the scattered Internet resources are connected into a logic whole. HTML text is descriptive text consisting of HTML commands that can specify words, graphics, animations, sounds, tables, links, etc.
Binary files contain files of data or program instructions written in ASCII and extended ASCII characters. Computer files are basically divided into two types: binary files and computer programs such as ASCII (also called plain text files), graphic files, and word processors belong to the binary files. These files contain special formats and computer code. ASCII is a simple text file that can be read with any word processing program.
Base64 is one of the most common encoding methods for transmitting 8-Bit byte codes on a network, and Base64 is a method for representing binary data based on 64 printable characters. RFCs 2045-2049 can be viewed, above which is the detailed specification of MIME. Base64 encoding is a binary to character process that may be used to convey longer identification information in the HTTP environment. Encoding using Base64 is not readable and requires decoding before reading. Base64 is widely used in various fields of computers due to the above advantages, however, since more than two "symbol-like" characters (+,/, ═ are included in the output content, various "variants" of Base64 have been developed in different application scenarios. To unify and normalize the output of Base64, Base62x is considered an unsigned, improved version.
In the present application, a game NFT work processing method is applied to any one blockchain node of a blockchain system, as shown in fig. 1. The method comprises steps S101-S104.
S101, receiving an NFT work sent by a client, wherein the NFT work comprises game elements.
The present application describes a game element work as an NFT work, but the disclosure of the present application is not limited to the NFT work. The game elements are characterized in that traumatic injury is updated along with time, the updating range comprises game scenes, game character actions, game character special effects, game character ornamentation, game character characteristics, game interfaces and the like, the NFT works have frequent updating requirements even daily updating requirements, and the updating requirements are determined by game creators and qualified game players; and a part of updating requirements are that the public game players change the game roles, dress the game and the like according to the preference of the public game players. These requirements all require that the NFT work be updated in real time, at a rate that does not match the rate of block storage in the blockchain system. Conventionally, a block requires anywhere from several minutes to several tens of minutes to be uplinked, and it is difficult to satisfy such efficient refresh storage.
Therefore, the present application employs smart contracts to store these real-time altered NFT works, and stores the hash root of the NFT work via the chunk header. The intelligent contract has the function of efficient reading, and the requirement of almost real-time change of the NFT works is met by constructing the NFT works updated in real time into a metadata format and reserving a structure for changing and deleting the metadata.
S102, constructing the game elements into metadata, and allocating a non-homogenization evidence NFT to the game elements.
S103, storing the metadata, the non-homogeneous certification NFT and the binding relationship between the metadata and the non-homogeneous certification NFT in an intelligent contract of a block chain system.
And S104, sending the non-homogenization evidence-based NFT to the client.
In one example, the game element includes any one of: game characters, game character attitudes, game scenes and game character actions;
the game element updating method comprises the steps that any one game element comprises at least one game attribute state, any one attribute state comprises at least one game attribute value, the updating authority of the game attribute state is held by a first user, the updating authority of the attribute state is held by a second user, the first user is an operator of the game element, and the second user is a game player using the game element.
In one example, as shown in FIG. 2, the method further includes steps S201-S203.
S201, the block chain nodes receive game item updating requests sent by a client, wherein the game item updating requests comprise attribute state function requests for increasing game items or attribute state value requests for modifying game items.
S202, verifying the identity of the client.
In one example, the block link node verifying the identity of the client comprises: the block link point checks whether the attribute state function request for adding the game prop is the request of the first user; or checking whether the request for modifying the attribute state value of the game item is the request of the second user.
The method and the device have the advantages that specific verification modes are not limited, whether the user has the authority identification or not can be verified, and whether a public key of the user is legal or not can also be verified. The first user and the second user are broadly distinct, it being understood that the first user and the second user may be the same user if they are for a decentralized game. In other words, the scope of authority provided by the present application to the first user is larger than that of the second user, but the present application does not limit this.
And S203, after the verification is passed, correspondingly updating the attribute state or the attribute state value of the game item in the intelligent contract.
In one example, the chunk node stores a hash value of metadata in a smart contract within a chunk header; and storing the hash value of the updated metadata in a new block header according to the updating of the metadata in the intelligent contract.
It is noted that, the hash value of the metadata may be stored in a new chunk, so as to ensure that the content of the entire metadata is not falsifiable, traceable, and authentic.
In one example, as shown in FIG. 3, the method includes steps S301-S302.
S301, the block chain node receives a metadata query request of the client, wherein the metadata query request comprises the non-homogeneous certification NFT.
S302, according to the non-homogenization certification NFT, the metadata is sent to the client, so that the client is shown to a user.
At the moment, the client is displayed to the user through the display module, so that the user can conveniently check the display.
According to the method and the device, the game elements which change rapidly and the NFT corresponding to the game elements are stored through the intelligent contract, the decentralized storage problem of the game elements which change rapidly is solved, and the NFT technology of the block chain is adopted to enable the user to have the unique identifier in the game, so that the experience of the personalized game of the user is improved.
The application also discloses a game NFT work processing device, as shown in fig. 4, the device is any one blockchain node of a blockchain system, and the device includes a receiving unit, a processing unit, and a transmitting unit.
The receiving unit receives an NFT work sent by a client, wherein the NFT work comprises game elements;
the processing unit constructs the game elements into metadata and assigns a non-homogeneity certification NFT to the game elements;
the processing unit stores the metadata, the non-homogenization certification NFT and the binding relationship between the metadata and the non-homogenization certification NFT in an intelligent contract of a block chain system;
and the sending unit sends the non-homogenization evidence NFT to the client.
In one example, the game element includes any one of: game characters, game character attitudes, game scenes and game character actions;
the game element updating method comprises the steps that any one game element comprises at least one game attribute state, any one attribute state comprises at least one game attribute value, the updating authority of the game attribute state is held by a first user, the updating authority of the attribute state is held by a second user, the first user is an operator of the game element, and the second user is a game player using the game element.
In one possible implementation, the block link node receives a game item update request sent by a client, where the game item update request includes a request for adding an attribute state function of a game item or a request for modifying an attribute state value of the game item;
verifying the identity of the client;
and after the verification is passed, correspondingly updating the attribute state or the attribute state value of the game prop in the intelligent contract.
In a possible embodiment, the checking the identity of the client by the block link node comprises: the block link point checks whether the attribute state function request for adding the game prop is the request of the first user; or
And checking whether the request for modifying the attribute state value of the game prop is the request of the second user.
In one possible embodiment, the chunk link node stores a hash value of metadata in the smart contract within a chunk header; and storing the hash value of the updated metadata in a new block header according to the updating of the metadata in the intelligent contract.
In one possible implementation, the block node receives a metadata query request of the client, the metadata query request including the non-homogenous certification NFT;
and sending the metadata to the client according to the non-homogeneous certification NFT so that the client can be shown to a user.
The present application also discloses a computer-readable storage medium having stored thereon a computer program which, when executed in a computer, causes the computer to perform the method of any of the above.
The application also discloses a computer device, which comprises a memory and a processor, wherein the memory is stored with executable codes, and the processor executes the executable codes to realize the method.
According to the method and the device, the game elements which change rapidly and the NFT corresponding to the game elements are stored through the intelligent contract, the decentralized storage problem of the game elements which change rapidly is solved, and the NFT technology of the block chain is adopted to enable the user to have the unique identifier in the game, so that the experience of the personalized game of the user is improved.
The computer device of the application can comprise: a processor, a memory, an input/output interface, a communication interface, and a bus. Wherein the processor, the memory, the input/output interface and the communication interface are communicatively connected to each other within the device by a bus. The processor is configured to execute an executable module stored in the memory, such as a computer program corresponding to the method embodiment shown in fig. 1.
For the above, the processor may be implemented by a general-purpose CPU (Central Processing Unit), a microprocessor, an Application Specific Integrated Circuit (ASIC), or one or more Integrated circuits, and is configured to execute the relevant programs to implement the technical solutions provided in the embodiments of the present Application.
The Memory may be implemented in the form of a ROM (Read Only Memory), a RAM (Random Access Memory), a static storage device, a dynamic storage device, or the like. The memory can store an operating system and other application programs, and when the technical solution provided by the embodiments of the present application is implemented by software or firmware, the relevant program codes are stored in the memory and called by the processor to be executed.
The input/output interface is used for connecting the input/output module to realize information input and output. The i/o module may be configured as a component in a device (not shown) or may be external to the device to provide a corresponding function. The input devices may include a keyboard, a mouse, a touch screen, a microphone, various sensors, etc., and the output devices may include a display, a speaker, a vibrator, an indicator light, etc.
The communication interface is used for connecting a communication module (not shown in the figure) to realize the communication interaction of the equipment and other equipment. The communication module can realize communication in a wired mode (such as USB, network cable and the like) and also can realize communication in a wireless mode (such as mobile network, WIFI, Bluetooth and the like).
A bus includes a path that transfers information between the various components of the device, such as the processor, memory, input/output interfaces, and communication interfaces.
It should be noted that although the above-described device shows only a processor, a memory, an input/output interface, a communication interface and a bus, in a specific implementation, the device may also include other components necessary for normal operation. Furthermore, it will be understood by those skilled in the art that the above-described apparatus may also include only those components necessary to implement the embodiments of the present application, and not necessarily all of the components shown in the figures.
The embodiments in the present specification are described in a progressive manner, and the same and similar parts among the embodiments are referred to each other, and each embodiment focuses on the differences from the other embodiments. In particular, for the system embodiment, since it is substantially similar to the method embodiment, the description is simple, and for the relevant points, reference may be made to the partial description of the method embodiment.
Those of skill would further appreciate that the various illustrative components and algorithm steps described in connection with the embodiments disclosed herein may be implemented as electronic hardware, computer software, or combinations of both, and that the various illustrative components and steps have been described above generally in terms of their functionality in order to clearly illustrate this interchangeability of hardware and software. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present application.
The above description is only an example of the present application and is not intended to limit the present application. Various modifications and changes may occur to those skilled in the art. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application should be included in the scope of the claims of the present application.
Claims (10)
1. A processing method of game NFT works is applied to any blockchain node of a blockchain system, and comprises the following steps:
receiving an NFT work sent by a client, wherein the NFT work comprises game elements;
constructing the game element into metadata and allocating a non-homogenization voucher NFT to the game element;
storing the metadata, the non-homogenous certification NFT and the binding relationship between the metadata and the non-homogenous certification NFT in an intelligent contract of a blockchain system;
and sending the non-homogenization evidence NFT to the client.
2. The game NFT work processing method of claim 1, wherein the game element comprises any one of: game characters, game character attitudes, game scenes and game character actions;
the game element updating method comprises the steps that any one game element comprises at least one game attribute state, any one attribute state comprises at least one game attribute value, the updating authority of the game attribute state is held by a first user, the updating authority of the attribute state is held by a second user, the first user is an operator of the game element, and the second user is a game player using the game element.
3. The gaming NFT work processing method of claim 2, further comprising:
the block chain link point receives a game item updating request sent by a client, wherein the game item updating request comprises an attribute state function request for increasing the game item or an attribute state value request for modifying the game item;
verifying the identity of the client;
and after the verification is passed, correspondingly updating the attribute state or the attribute state value of the game prop in the intelligent contract.
4. The game NFT work processing method of claim 3, wherein the verifying the identity of the client by the block link point comprises:
the block link point checks whether the attribute state function request for adding the game prop is the request of the first user; or
And checking whether the request for modifying the attribute state value of the game prop is the request of the second user.
5. The game NFT work processing method of claim 1 or 4,
the block link point stores the hash value of the metadata in the intelligent contract in a block header;
and storing the hash value of the updated metadata in a new block header according to the updating of the metadata in the intelligent contract.
6. The gaming NFT work processing method of claim 1, wherein the method comprises:
the block chain node receives a metadata query request of the client, wherein the metadata query request comprises the non-homogeneous certification NFT;
and sending the metadata to the client according to the non-homogeneous certification NFT so that the client can be shown to a user.
7. A game NFT work processing device is characterized in that the device is any blockchain node of a blockchain system, and comprises a receiving unit, a processing unit and a sending unit; wherein the content of the first and second substances,
the receiving unit receives an NFT work sent by a client, wherein the NFT work comprises game elements;
the processing unit constructs the game elements into metadata and assigns a non-homogeneity certification NFT to the game elements;
the processing unit stores the metadata, the non-homogenization certification NFT and the binding relationship between the metadata and the non-homogenization certification NFT in an intelligent contract of a block chain system;
and the sending unit sends the non-homogenization evidence NFT to the client.
8. The gaming NFT work processing apparatus of claim 7, wherein the game element comprises any one of: game characters, game character attitudes, game scenes and game character actions;
the game element updating method comprises the steps that any one game element comprises at least one game attribute state, any one attribute state comprises at least one game attribute value, the updating authority of the game attribute state is held by a first user, the updating authority of the attribute state is held by a second user, the first user is an operator of the game element, and the second user is a game player using the game element.
9. A computer-readable storage medium, on which a computer program is stored which, when executed in a computer, causes the computer to carry out the method of any one of claims 1-6.
10. A computer device comprising a memory having stored therein executable code and a processor that, when executing the executable code, implements the method of any of claims 1-6.
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CN202111309630.3A CN114036162A (en) | 2021-11-06 | 2021-11-06 | Game NFT work processing method and device |
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