CN114011088A - Method and device for live broadcasting game - Google Patents

Method and device for live broadcasting game Download PDF

Info

Publication number
CN114011088A
CN114011088A CN202111328131.9A CN202111328131A CN114011088A CN 114011088 A CN114011088 A CN 114011088A CN 202111328131 A CN202111328131 A CN 202111328131A CN 114011088 A CN114011088 A CN 114011088A
Authority
CN
China
Prior art keywords
game data
live
game
target
data
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202111328131.9A
Other languages
Chinese (zh)
Inventor
周甜甜
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing Dajia Internet Information Technology Co Ltd
Original Assignee
Beijing Dajia Internet Information Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beijing Dajia Internet Information Technology Co Ltd filed Critical Beijing Dajia Internet Information Technology Co Ltd
Priority to CN202111328131.9A priority Critical patent/CN114011088A/en
Publication of CN114011088A publication Critical patent/CN114011088A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/577Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The present disclosure relates to a method for live broadcasting a game, by acquiring first game data that a first object shows in a live broadcasting room; generating target game data which belong to a preset type in the first game data, and determining game configuration information in the target game data; and under the condition that the reward amount of a second object in a spectator group in the live broadcast is larger than a target reward threshold value, transmitting target game data to a terminal corresponding to the second object with the largest reward amount, wherein the spectator group comprises: at least one second object; and acquiring second live streaming data generated by operating the target game data by the second object under the game configuration information, and pushing the second live streaming data to the live broadcasting room.

Description

Method and device for live broadcasting game
Technical Field
The present disclosure relates to the field of live broadcast, and in particular, to a method and an apparatus for live broadcast of a game.
Background
In the related art, when a game is played directly, audience users cannot participate in the game played by a main play user, and the audience users can experience the current game experience of the main play by operating in person, so that the interaction efficiency between the audience users and the game live broadcast is low.
Disclosure of Invention
The present disclosure provides a method and an apparatus for live broadcasting a game, so as to at least solve the problems of poor participation degree of a user in a live broadcasting room and low interaction efficiency between the user and the game live broadcasting room caused by the fact that the user cannot personally operate a certain game played by a host in a live broadcasting mode in the related art. The technical scheme of the disclosure is as follows:
according to a first aspect of the embodiments of the present disclosure, a method of live-broadcasting a game is provided, which includes acquiring first game data displayed by a first object in a live broadcast room; generating target game data which belong to a preset type in the first game data, and determining game configuration information in the target game data; and under the condition that the reward amount of a second object in a spectator group in the live broadcast is larger than a target reward threshold value, transmitting target game data to a terminal corresponding to the second object with the largest reward amount, wherein the spectator group comprises: at least one second object; and acquiring second live streaming data generated by operating the target game data by the second object under the game configuration information, and pushing the second live streaming data to the live broadcasting room.
Optionally, the predetermined types include: generating target game data belonging to a predetermined type in the first game data at the highlight moment and the loneliness moment, comprising: identifying a target game object in the first game data, the target game object being operated by the first object in the game environment; acquiring a first number of times that the target game object kills other game objects or a second number of times that the target game object is killed by other game objects every interval of a first preset time period; generating a target score according to the first times and/or the second times; if the target score is larger than a first standard score threshold value, determining that first game data corresponding to a first preset time period are target game data belonging to highlight moments; and if the target score is smaller than a second standard score threshold value, determining that the first game data corresponding to the first preset time period is the target game data belonging to the lonely moment, wherein the first standard score threshold value is larger than the second standard score threshold value, and the target game data is the game data without the first operation event of the first object on the target game object.
Optionally, the predetermined types include: generating target game data belonging to a predetermined type in the first game data at the highlight moment and the loneliness moment, comprising: and identifying subtitle information of a live broadcast room at a second preset time interval, wherein the subtitle information comprises: the second object sends the barrage information of the live broadcast room; determining target game data belonging to the highlight moment and target game data belonging to the lonely moment in the first game data according to the barrage information; the target game data is game data of which the first operation event of the first object to the target game object is removed.
Optionally, determining, according to the barrage information, target game data belonging to the highlight moment and target game data belonging to the lonely moment in the first game data includes: identifying all characters carried in the bullet screen information; matching all characters with preset characters in a preset database to obtain the number of target characters matched with preset character information; calculating the ratio of the number of the target characters to the number of all the characters, and determining the first game data corresponding to the second preset time period as the target game data belonging to the highlight moment under the condition that the ratio is greater than a first threshold value; and under the condition that the ratio is smaller than the first threshold value, determining that the first game data corresponding to the second predetermined period of time is the target game data belonging to the lonely moment.
Optionally, obtaining second live streaming data generated by operating the target game data by the second object under the game configuration information, and pushing the second live streaming data to the live broadcast room, includes: identifying a second operation event of the second object on the target game data input by the terminal under the game configuration information, wherein the second operation event at least comprises: the moving direction and the moving distance of the target game object, and the triggered game skill; acquiring second live streaming data according to the second operation event; and pushing the second live streaming data to a live broadcasting room, and displaying the second live streaming data in the live broadcasting room.
Optionally, pushing the second live stream to a live room of the first object, and displaying the second live stream data in the live room, including: restoring a first operation event of a first object to the target game data at the historical time; generating first direct-current streaming data to be displayed according to the first operation event; and displaying the first live streaming data and the second live streaming data in the live broadcasting room side by side.
Optionally, after obtaining the first game data that the first object is shown in the live broadcast, the method further comprises: determining a reward amount for a second object in a community of viewers in the live broadcast; in the case where the prize amounts of all the second objects are less than the target threshold value, the predetermined type of target game data is not generated.
According to a second aspect of the embodiments of the present disclosure, there is also provided another method of live-playing a game, including: the anchor terminal acquires first game data of a first object in a live broadcast room; the method comprises the steps that first game data are sent to a server, wherein the server is used for generating target game data which belong to a preset type in the first game data, determining game configuration information in the target game data, and sending the target game data to a user terminal corresponding to a second object with the largest reward amount under the condition that the reward amount of the second object in a spectator group in a live broadcast is larger than a target reward threshold value; receiving second live streaming data of the user terminal, wherein the second live streaming data is live streaming data generated by operating the target game data by the second object under the game configuration information; and displaying the second live streaming data.
According to a third aspect of the embodiments of the present disclosure, there is also provided another method of live-playing a game, including: the user terminal sends the rewarding amount of the second object to the server; receiving target game data returned by the server under the condition that the reward amount is larger than a target reward threshold value, wherein the target game data are obtained by screening the first game data displayed by the first object in the live broadcast room by the server; and sending second live streaming data generated by operating the target game data by the second object under the game configuration information to the server.
According to a fourth aspect of the embodiments of the present disclosure, there is also provided an apparatus for a live game, including: an acquisition unit configured to perform acquisition of first game data in which a first object is presented in a live broadcast; a determination unit configured to perform generating target game data belonging to a predetermined type in the first game data, and determining game configuration information in the target game data; a transmission unit configured to transmit the target game data to a terminal corresponding to a second object with the largest reward amount in a spectator group in the live broadcast room, wherein the spectator group comprises: at least one second object; and the pushing unit is configured to acquire second live streaming data generated by the second object operating the target game data under the game configuration information and push the second live streaming data to the live broadcast room.
Optionally, the predetermined types include: highlight moment and lonely moment, confirm the unit, include: a first identification module configured to perform identifying a target game object in the first game data, the target game object being operated by the first object in the game environment; the first acquisition module is configured to acquire a first number of times that the target game object kills other game objects or a second number of times that the target game object is killed by other game objects every interval of a first predetermined period; a first generation module configured to perform generating a target score according to the first number and/or the second number; the first determining module is configured to determine that the first game data corresponding to the first preset time period is the target game data belonging to the highlight moment if the target score is greater than a first standard score threshold; and the second determining module is configured to determine that the first game data corresponding to the first predetermined time period is the target game data belonging to the loneline moment if the target score is smaller than a second standard score threshold, wherein the first standard score threshold is larger than the second standard score threshold, and the target game data is the game data of which the first operation event of the first object on the target game object is removed.
Optionally, the predetermined types include: highlight moment and lonely moment, confirm the unit, include: a second identification module configured to perform identification of subtitle information of the live broadcast room at a second predetermined time interval, wherein the subtitle information includes: the second object sends the barrage information of the live broadcast room; a third determining module configured to perform determining, according to the barrage information, target game data belonging to the highlight moment and target game data belonging to the loneline moment in the first game data; the target game data is game data of which the first operation event of the first object to the target game object is removed.
Optionally, the third determining module includes: the third identification module is configured to identify all characters carried in the bullet screen information; the matching module is configured to match all characters with preset characters in a preset database to obtain the number of target characters matched with preset character information; the calculating module is configured to calculate the ratio of the number of the target characters to the number of all the characters, and under the condition that the ratio is larger than a first threshold value, the first game data corresponding to a second preset time period is determined to be the target game data belonging to the highlight moment; and under the condition that the ratio is smaller than the first threshold value, determining that the first game data corresponding to the second predetermined period of time is the target game data belonging to the lonely moment.
Optionally, the pushing unit comprises: a fourth identification module configured to execute a second operation event for identifying the target game data input by the second object at the terminal under the game configuration information, wherein the second operation event at least comprises: the moving direction and the moving distance of the target game object, and the triggered game skill; the second acquisition module is configured to acquire second live streaming data according to a second operation event; and the display module is configured to push the second live streaming data to the live broadcasting room and display the second live streaming data in the live broadcasting room.
Optionally, a display module comprising: a restoration module configured to perform a first operation event of restoring the first object to the target game data at the historical time; the second generation module is configured to generate first direct-current streaming data to be displayed according to the first operation event; and the side-by-side display module is configured to display the first live streaming data and the second live streaming data side by side in the live broadcasting room.
Optionally, the apparatus further comprises: a fourth determination module configured to perform determining a prize amount of a second object in a spectator group of the live broadcast after acquiring the first game data that the first object is shown in the live broadcast; and a fifth determining module configured to execute not to generate the predetermined type of target game data in a case where the reward amount of all the second objects is less than the target threshold.
According to a fifth aspect of the embodiments of the present disclosure, there is also provided an apparatus of a live game, including: an acquisition unit configured to perform acquisition of first game data of a first object in a live broadcast; the server is used for generating target game data belonging to a preset type in the first game data, determining game configuration information in the target game data, and transmitting the target game data to the user terminal corresponding to the second object with the largest reward amount under the condition that the reward amount of the second object in the audience group in the live broadcast is larger than a target reward threshold value; the receiving unit is configured to execute receiving of second live streaming data of the user terminal, wherein the second live streaming data is live streaming data generated by operating the target game data by the second object under the game configuration information; and the showing unit is configured to perform showing of the second live streaming data.
According to a sixth aspect of the embodiments of the present disclosure, there is also provided an apparatus of a live game, including: a first transmission unit configured to perform transmission of a reward amount of the second object to the server; a first receiving unit configured to receive target game data and game configuration information returned by the server when the reward amount is larger than a target reward threshold value, wherein the target game data is obtained by filtering the first game data displayed by the first object in the live broadcast by the server; and the second sending unit is configured to execute sending second live streaming data generated by the second object operating on the target game data under the game configuration information to the server.
Optionally, the apparatus further comprises: the detection unit is configured to detect touch screen operation of a second object on a touch screen of the user terminal under the game configuration information before sending second live streaming data generated by the second object operating on the target game data under the game configuration information to the server; a third sending unit, configured to execute generating a touch screen signal according to a touch screen operation, and send the touch screen signal to a server, where the touch screen signal includes: click signals and slide signals.
Optionally, the second sending unit includes: the first receiving module is configured to execute receiving of a second operation event returned by the server, wherein the server obtains the second operation event according to the touch screen signal, and the second operation event at least comprises: the moving direction and the moving distance of the target game object, and the triggered game skill; the generating module is configured to update the target game data based on the second operation event and generate second live streaming data; and the first sending module is configured to execute sending the second live streaming data to the server.
Optionally, the apparatus further comprises: a second receiving unit configured to perform receiving first live streaming data from the server after transmitting second live streaming data to the server, wherein the first live streaming data is video streaming data generated according to a first operation event of the first object to target game data at a historical time after the server restores the first operation event; and the display unit is configured to display the first live streaming data and the second live streaming data side by side.
Optionally, the second sending unit further includes: a second sending module configured to perform sending a request to access a live broadcast to a server; the second receiving module is configured to execute the response result of the receiving request to display the live broadcasting room and detect the reward amount input by the second object in the live broadcasting room; and the third sending module is configured to execute sending the reward amount input by the second object in the live broadcasting room to the server.
According to a seventh aspect of the embodiments of the present disclosure, there is also provided a live broadcast device, including: a processor; a memory for storing processor-executable instructions; wherein the processor is configured to execute the instructions to implement any one of the methods of live gaming.
According to an eighth aspect of embodiments of the present disclosure, there is also provided a computer-readable storage medium, wherein instructions of the computer-readable storage medium, when executed by a processor of a live device, enable the live device to execute any one of the methods of live gaming.
There is also provided, in accordance with a ninth aspect of an embodiment of the present disclosure, a computer program product comprising computer programs/instructions which, when executed by a processor, implement any one of the methods of live gaming.
The technical scheme provided by the embodiment of the disclosure at least brings the following beneficial effects:
the present disclosure presents first game data presented in a live room by acquiring a first object (anchor); generating target game data which belong to a preset type in the first game data, and determining game configuration information in the target game data; then, under the condition that the reward amount of a second object (user) in the audience group of the live broadcast room is larger than a target reward threshold, transmitting the target game data to a terminal corresponding to the second object with the largest reward amount; and finally, second live streaming data generated by operating the target game data by the second object under the game configuration information is obtained, and the second live streaming data is pushed to a live broadcasting room, so that a certain section of game operated by the anchor is operated by the user again, the feeling of the anchor playing the section of game in the historical time is realized, the user is displayed in the live broadcasting room in the playing process of the section of game, the interaction efficiency between the user and the live broadcasting room of the game and the participation degree of the user are greatly improved, the participation feeling of the user in the live broadcasting room is further improved, the interaction time between the user and the live broadcasting room is saved, and the technical problem that in the live broadcasting mode in the related technology, the interaction mode between the user and the live broadcasting room is single, and the interaction efficiency between the user and the live broadcasting of the game is low is solved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and, together with the description, serve to explain the principles of the disclosure and are not to be construed as limiting the disclosure.
FIG. 1 is a flow diagram illustrating a method of live gaming according to an exemplary embodiment.
FIG. 2 is a flow diagram illustrating another live game according to an example embodiment.
FIG. 3 is a schematic diagram illustrating a page replicating a course pendant according to an example embodiment.
FIG. 4 is a schematic diagram illustrating a page controlling the opening of a copy field in accordance with an exemplary embodiment.
Fig. 5 is a page presentation diagram illustrating an official private letter according to an exemplary embodiment.
FIG. 6 is a schematic diagram illustrating a side-by-side presentation of game visuals in accordance with an exemplary embodiment.
FIG. 7 is a flow diagram illustrating another method of live gaming according to an example embodiment.
FIG. 8 is a flow diagram illustrating another method of live gaming according to an example embodiment.
FIG. 9 is a block diagram illustrating an apparatus for a live game in accordance with an exemplary embodiment.
Detailed Description
In order to make the technical solutions of the present disclosure better understood by those of ordinary skill in the art, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the accompanying drawings.
It should be noted that the terms "first," "second," and the like in the description and claims of the present disclosure and in the above-described drawings are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the disclosure described herein are capable of operation in sequences other than those illustrated or otherwise described herein. The implementations described in the exemplary embodiments below are not intended to represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present disclosure, as detailed in the appended claims.
Fig. 1 is a flow diagram illustrating a method of live gaming, as shown in fig. 1, for use in a live game, according to an exemplary embodiment, including the following steps.
In step S11, first game data in which the first object is shown in the live broadcast is acquired;
generating target game data belonging to a predetermined type in the first game data, and determining game configuration information in the target game data in step S12;
in step S13, when the prize amount of the second object in the audience group including: at least one second object;
in step S14, second live streaming data generated by the second object operating on the target game data under the game configuration information is acquired, and the second live streaming data is pushed to the live broadcast room.
In the live broadcast game method, first game data displayed in a live broadcast room by a first object (anchor) is obtained; generating target game data which belong to a preset type in the first game data, and determining game configuration information in the target game data; then, under the condition that the reward amount of a second object (user) in the audience group of the live broadcast room is larger than a target reward threshold, transmitting the target game data to a terminal corresponding to the second object with the largest reward amount; and finally, second live streaming data generated by operating the target game data by the second object under the game configuration information is obtained, and the second live streaming data is pushed to a live broadcasting room, so that a certain section of game operated by the anchor is operated by the user again, the feeling of the anchor playing the section of game in the historical time is realized, the user is displayed in the live broadcasting room in the playing process of the section of game, the interaction efficiency between the user and the live broadcasting room of the game and the participation degree of the user are greatly improved, the participation feeling of the user in the live broadcasting room is further improved, the interaction time between the user and the live broadcasting room is saved, and the technical problem that in the live broadcasting mode in the related technology, the interaction mode between the user and the live broadcasting room is single, and the interaction efficiency between the user and the live broadcasting of the game is low is solved.
It should be noted that the game configuration information includes, but is not limited to: blood volume, level, equipment, and station of the target game object operated by the first object in the game environment.
In some optional embodiments of the disclosure, the predetermined types include: generating target game data belonging to a predetermined type in the first game data at the highlight moment and the loneliness moment, comprising: identifying a target game object in the first game data, the target game object being operated by the first object in the game environment; acquiring a first number of times that the target game object kills other game objects or a second number of times that the target game object is killed by other game objects every interval of a first preset time period; generating a target score according to the first times and/or the second times; if the target score is larger than a first standard score threshold value, determining that first game data corresponding to a first preset time period are target game data belonging to highlight moments; and if the target score is smaller than a second standard score threshold value, determining that the first game data corresponding to the first preset time period is the target game data belonging to the lonely moment, wherein the first standard score threshold value is larger than the second standard score threshold value, and the target game data is the game data without the first operation event of the first object on the target game object. For example, the first criterion score threshold value is 8 points, the second criterion score threshold value is 6 points, the number of times that the anchor (i.e. the first object) is hit and killed by other players in the game in the predetermined period of time is 5 points, it is determined that the game played by the anchor in the predetermined period of time shows lonely, and the first game data corresponding to the predetermined period of time is determined as the target game data at the lonely moment.
In some optional embodiments of the disclosure, the predetermined types include: the highlight moment and the loneliness moment can generate target game data belonging to a predetermined type in the first game data in the following ways, including: and identifying subtitle information of a live broadcast room at a second preset time interval, wherein the subtitle information comprises: the second object sends the barrage information of the live broadcast room; determining target game data belonging to the highlight moment and target game data belonging to the lonely moment in the first game data according to the barrage information; the target game data is game data of which the first operation event of the first object to the target game object is removed.
Specifically, the target game data belonging to the highlight moment and the target game data belonging to the lonely moment in the first game data are determined according to the barrage information, and the method can be implemented by the following steps: identifying all characters carried in the bullet screen information; matching all characters with preset characters in a preset database to obtain the number of target characters matched with preset character information; calculating the ratio of the number of the target characters to the number of all the characters, and determining the first game data corresponding to the second preset time period as the target game data belonging to the highlight moment under the condition that the ratio is greater than a first threshold value; and under the condition that the ratio is smaller than the first threshold value, determining that the first game data corresponding to the second predetermined period of time is the target game data belonging to the lonely moment.
It should be noted that the preset database is used for storing the character with the suggestive character, for example: the method has the advantages that the method is used for evaluating the user (second object) and determining the game performance of the anchor based on the fact that the bullet screen information is matched with the preset characters of the preset database, the expressive characters such as highlights, severity and praise are used, the participation sense of the user in the live broadcast room is improved, and the user viscosity is further improved.
In some embodiments of the present disclosure, obtaining second live streaming data generated by operating the target game data by the second object under the game configuration information, and pushing the second live streaming data to the live broadcast room may be implemented in the following manner: identifying a second operation event of the second object on the target game data input by the terminal under the game configuration information, wherein the second operation event at least comprises: the moving direction and the moving distance of the target game object, and the triggered game skill; acquiring second live streaming data according to a second operation event, wherein the second live streaming data at least comprises: video stream data; and pushing the second live streaming data to a live broadcasting room, and displaying the second live streaming data in the live broadcasting room. It should be noted that the second live streaming data may further include audio streaming data, that is, audio and video are synchronously uploaded to a live broadcast room and displayed in the live broadcast room.
In some embodiments of the present disclosure, the second live stream may be pushed to a live broadcast room of the first object, and the second live stream data is displayed in the live broadcast room, specifically, a first operation event of the first object on the target game data in the historical time is restored; generating first direct-current streaming data to be displayed according to the first operation event, wherein the first direct-current streaming data at least comprises: video stream data; and displaying the first live streaming data and the second live streaming data in the live broadcasting room side by side.
It is to be understood that, after acquiring the first game data that the first object is exposed in the live broadcast, the method further comprises: determining a reward amount for a second object in a community of viewers in the live broadcast; in the case where the prize amounts of all the second objects are less than the target threshold value, the predetermined type of target game data is not generated.
Fig. 2 is a flowchart of an optional live game method according to the present disclosure, and as shown in fig. 2, the process mainly includes: specifically, the player can operate the game (or a game) within a certain period of time by the operation of the anchor which can be removed first, and then operate the game with the same game configuration information, for example, the user can operate the game with the same blood volume, equipment and position, the game can be normally live broadcast without clicking the pendant, if the pendant is clicked, the match field copying mechanism is started, the spectator user with the largest prize amount can determine the winning user within a specified time, then the system guides the parameter setting (for example, the prize threshold value) on the page of the anchor terminal, and then the system wins the user the identified excellent time (highlight time) or the loneline time after receiving the parameter, the winning user selects which playing field to enter, after the audience user selects a certain game, the data stream corresponding to the game is pushed (push) to the account of the user, and simultaneously the data stream of the winning user can be pushed to the live broadcasting room of the anchor broadcast, so that the player and other users in the live broadcasting room can simultaneously see the game process of the winning user, after the playing field of the winning user is finished, the data stream of the winning user can automatically disappear, the anchor broadcast can start a new round of bidding at the right moment, and the data streams include but are not limited to: video streams, audio streams, etc.
It is easy to note that after the main broadcast is broadcast, a viewing threshold in the live broadcast room can be set at the broadcast end, and it should be noted that the meaning of the threshold is a mechanism for starting the copy playing field in the live broadcast room, after the start, the amount of the viewing gift in the live broadcast room reaches the threshold within a specified time, and the first name in the audience list reaching the threshold can be qualified to enter the copy playing field for playing. Understandably, at present, the performance of the anchor in the live game room directly influences the retention of users in the live game room and the live game income of the anchor, and the performance of the anchor in the game can determine the retention of audience users to a great extent. In the related technology, audience users in a live broadcast room can only watch the anchor games in the live broadcast room generally, the anchor performance is good, the audience users can stay in the live broadcast room, the anchor performance is not good, and the audience users can tell the slots, leave the live broadcast room and even get the gate; at the moment when the anchor shows good performance, the audience user has the feeling of a jump desire to see whether the performance same as that of the anchor can be achieved or not; when the anchor is poorly performing, the audience user has more an attempted impulse to experience himself. Therefore, no matter the anchor is good or bad in performance, the copy battlefield mechanism undoubtedly meets the strong curiosity and experience desire of audience users in the live broadcast room, and the audience retention rate of the live broadcast room is improved.
Optionally, the start of the copied match field may be controlled by another software program, for example, the anchor may be played on a live partner (a software platform that can control the start of the copied match field and set a reward threshold value), and during playing, a switch of the copied match field may be turned on, and the switch controls the server to issue the copied match field pendant in the user client-side anchor live broadcast room. Meanwhile, after the main broadcast starts the copied competition field, a reward threshold value can be set, and the threshold value determines that the reward amount in the live broadcast room reaches the threshold value and the spectator user with the first rank is qualified to participate in the game of the copied competition field.
After the anchor starts the copied competition field, the exhibition is released in the live broadcasting room within the specified time (namely the effective time for appreciation set by the anchor), and audience users in the live broadcasting room can click the copied competition field pendant to participate. Fig. 3 is a schematic view of an optional copy playground pendant of the present disclosure, as shown in fig. 3, which is a schematic view of a display of the copy playground pendant, and as can be seen from fig. 3, a live broadcast page may also display other pendants such as a treasure box and a painted egg. Fig. 4 is a schematic page diagram of an alternative control method for opening a copy field according to the present disclosure, as shown in fig. 4, the copy field may be opened by clicking the control at the bottom right, and as can be seen from fig. 4, the copy field may include a plurality of control components, for example, control components such as a voice broadcast, room management, a wishlist, and the like.
Optionally, the system receives a series of parameters (reward threshold, time node, and live broadcast room parameter) set by the anchor user after starting the copy competition field, the system can count and identify the highlight time (highlight time such as anchor attack and killing, tower push, and the like) and the loneline time (anchor attack and killing), and can count whether the reward amount in the current live broadcast room reaches the threshold and the leaderboard in the audience users reaching the threshold in a specified time node range, and the system counts whether the audience users reach the reward threshold, and if the score of the current round does not reach the reward threshold, the score of the current round is useless; and if so, determining the leaderboard user. The system provides the time list of the splendid moments and the loneline moments of the anchor by the leader user through the private letter push until now to the user for the user to select the competition field to be copied. Fig. 5 is a schematic diagram of an optional official private letter page of the present disclosure, which may be transmitted according to a specified terminology in an implementation, for example, "you have selected a winning user, please prepare to participate in a game".
After the user receives the time list, the user can select the time list, and the time list is submitted to the system, and the system pushes the competition field selected by the user to the account number of the winning user in a streaming mode. The system hides the operation of the original anchor, and the winning user can copy hero, blood volume, equipment and the like of the original anchor into the game one by one, experience what the user and the anchor game operation are different in the same scene, and experience different game feelings. Meanwhile, the push can also be synchronized to the original anchor live broadcast room for parallel display, as shown in fig. 6, the push is a page schematic diagram of an optional parallel display of the present disclosure, wherein a game scene picture 1 is a game picture of the original anchor, a game scene picture 2 is a game picture of a current winning user, and audience users in the live broadcast room can watch the game of the original anchor and the game process of the winning user at the same time; it can be understood that each of the wonderful moment and the lonely moment has its own independent time node. When the time is up, the current race track is copied. The anchor may choose to continue to start the next course copy on the live broadcast.
It can be understood that an entrance for starting a copy competition field is added at a partner end for broadcasting in a main broadcast, and a reward threshold value, a time range and the like within specified time in a live broadcast room are set; meanwhile, the pendants of the copied competition fields are displayed in the designated time in the mobile terminal anchor live broadcasting room, the users can participate in clicking, and the winning users are determined according to the amount of the appreciation money in the live broadcasting room. The system pushes the identified wonderful moment and lonely moment to the account of the winning user through the push message, the winning user selects a certain competition field to start the game, the game process is pushed to the current live broadcast room in a streaming mode, the users in the main broadcast room and the full live broadcast room can see the game process, the interest of activities in the live broadcast room is enhanced, the imagination space of the users when watching videos and live broadcasts is favorably improved, the joy experience beyond the watching of the live broadcast room is obtained, and the user viscosity can be further effectively improved. Meanwhile, the conversion rate of the user can be effectively improved, so that the live broadcast platform wants to develop in a better direction, and value is brought to a company.
Fig. 7 is a flow chart of another method of live gaming of the present disclosure, as shown in fig. 7, the method comprising:
in step S21, the anchor terminal acquires first game data of the first object in the live broadcast;
in step S22, transmitting the first game data to a server, wherein the server is configured to generate target game data belonging to a predetermined type in the first game data, determine game configuration information in the target game data, and transmit the target game data to a user terminal corresponding to a second object with a largest prize amount when the prize amount of the second object in the audience group in the live broadcast is greater than a target prize threshold;
in step S23, receiving second live streaming data of the client terminal, where the second live streaming data is live streaming data generated by operating the target game data by the second object under the game configuration information;
in step S24, the second live stream data is presented.
The method comprises the steps that the anchor terminal equipment obtains first game data of a first object in a live broadcast room; the method comprises the steps that first game data are sent to a server, wherein the server is used for generating target game data which belong to a preset type in the first game data, determining game configuration information in the target game data, and sending the target game data to a user terminal corresponding to a second object with the largest reward amount under the condition that the reward amount of the second object in a spectator group in a live broadcast is larger than a target reward threshold value; receiving second live streaming data of the user terminal, wherein the second live streaming data is live streaming data generated by operating the target game data by the second object under the game configuration information; the second live broadcast streaming data is displayed, the effect that a certain section of game operated by the anchor is enabled to be operated by the user again is achieved, the feeling that the anchor plays the section of game in historical time is realized, the user is displayed in a live broadcast room in the process of playing the section of game, the interaction efficiency between the user and the game live broadcast room and the participation feeling of the user are greatly improved, the participation feeling of the user in the live broadcast room is improved, the interaction time between the user and the live broadcast room is saved, the problem that in a live broadcast mode in the related technology, the interaction mode between the user and the live broadcast room is single is solved, and the technical problem that the interaction efficiency between the user and the game live broadcast is low is caused.
Fig. 8 is a flow chart of another method of live gaming of the present disclosure, as shown in fig. 8, the method comprising:
in step S31, the user terminal transmits the prize money to the server;
in step S32, when the prize amount is larger than the target prize threshold, receiving target game data returned by the server, wherein the target game data is obtained by the server through filtering from the first game data displayed by the first object in the live broadcast;
in step S33, second live stream data generated by the second object operating on the target game data under the game configuration information is transmitted to the server.
In the method for live broadcasting the game, the user terminal sends the amount of the reward money of the second object to the server; receiving target game data returned by the server under the condition that the reward amount is larger than a target reward threshold value, wherein the target game data are obtained by screening the first game data displayed by the first object in the live broadcast room by the server; the method comprises the steps of sending second live broadcast streaming data generated by operating target game data by a second object under game configuration information to a server, enabling a certain section of game operated by an anchor to be operated by a user again, experiencing the experience of the anchor playing the section of game in historical time, and displaying the user in a live broadcast room in the playing process of the section of game, so that the interaction efficiency between the user and the live broadcast room of the game and the participation degree of the user are greatly improved, the participation feeling of the user in the live broadcast room is improved, the interaction time between the user and the live broadcast room is saved, and the technical problem that in a live broadcast mode in the related technology, the interaction mode between the user and the live broadcast room is single, and the interaction efficiency between the user and the live broadcast of the game is low is solved.
Fig. 9 is a block diagram of an apparatus of a live game according to the present disclosure, and as shown in fig. 9, the block diagram of the apparatus includes: an acquisition unit 40, a determination unit 42, a sending unit 44 and a pushing unit 46.
The obtaining unit 40 is configured to obtain first game data of a first object displayed in a live broadcast room;
the determining unit 42 is configured to generate target game data belonging to a predetermined type in the first game data, and determine game configuration information in the target game data;
the transmission unit 44 is configured to transmit the target game data to the terminal corresponding to the second object with the largest reward amount in the audience group of the live broadcast room, wherein the audience group comprises: at least one second object;
the pushing unit 46 is configured to execute acquiring second live streaming data generated by the second object operating on the target game data under the game configuration information, and push the second live streaming data to the live broadcast room.
In the device, an obtaining unit 40 configured to obtain first game data of a first object displayed in a live broadcast; a determination unit 42 configured to perform generating target game data belonging to a predetermined type in the first game data, determining game configuration information in the target game data; a transmission unit 44 configured to transmit the target game data to a terminal corresponding to a second object with the largest prize amount in a group of viewers in the live broadcast room, where the group of viewers includes: at least one second object; the pushing unit 46 is configured to execute the second live streaming data generated by operating the target game data by the second object under the game configuration information, and push the second live streaming data to the live broadcasting room, so that a certain game operated by the anchor player is enabled to be operated by the user again, the feeling of the anchor player playing the certain game in the historical time is experienced, and the user is displayed in the live broadcasting room in the process of playing the certain game, the interaction efficiency between the user and the live broadcasting room of the game and the participation degree of the user are greatly improved, the participation feeling of the user in the live broadcasting room is improved, the interaction time between the user and the live broadcasting room is saved, and the technical problem that in the live broadcasting mode in the related technology, the interaction mode between the user and the live broadcasting room is single, and the interaction efficiency between the user and the game is low is solved.
In some optional embodiments of the disclosure, the predetermined types include: highlight moment and lonely moment, confirm the unit, include: a first identification module configured to perform identifying a target game object in the first game data, the target game object being operated by the first object in the game environment; the first acquisition module is configured to acquire a first number of times that the target game object kills other game objects or a second number of times that the target game object is killed by other game objects every interval of a first predetermined period; a first generation module configured to perform generating a target score according to the first number and/or the second number; the first determining module is configured to determine that the first game data corresponding to the first preset time period is the target game data belonging to the highlight moment if the target score is greater than a first standard score threshold; and the second determining module is configured to determine that the first game data corresponding to the first predetermined time period is the target game data belonging to the loneline moment if the target score is smaller than a second standard score threshold, wherein the first standard score threshold is larger than the second standard score threshold, and the target game data is the game data of which the first operation event of the first object on the target game object is removed.
In some embodiments of the present application, the predetermined types include: highlight moment and lonely moment, confirm the unit, include: a second identification module configured to perform identification of subtitle information of the live broadcast room at a second predetermined time interval, wherein the subtitle information includes: the second object sends the barrage information of the live broadcast room; a third determining module configured to perform determining, according to the barrage information, target game data belonging to the highlight moment and target game data belonging to the loneline moment in the first game data; the target game data is game data of which the first operation event of the first object to the target game object is removed.
In some optional embodiments of the present application, the third determining module includes: the third identification module is configured to identify all characters carried in the bullet screen information; the matching module is configured to match all characters with preset characters in a preset database to obtain the number of target characters matched with preset character information; the calculating module is configured to calculate the ratio of the number of the target characters to the number of all the characters, and under the condition that the ratio is larger than a first threshold value, the first game data corresponding to a second preset time period is determined to be the target game data belonging to the highlight moment; and under the condition that the ratio is smaller than the first threshold value, determining that the first game data corresponding to the second predetermined period of time is the target game data belonging to the lonely moment.
In some embodiments of the present application, the pushing unit includes: a fourth identification module configured to execute a second operation event for identifying the target game data input by the second object at the terminal under the game configuration information, wherein the second operation event at least comprises: the moving direction and the moving distance of the target game object, and the triggered game skill; the second acquisition module is configured to acquire second live streaming data according to a second operation event; and the display module is configured to push the second live streaming data to the live broadcasting room and display the second live streaming data in the live broadcasting room.
In some embodiments of the present application, a display module comprises: a restoration module configured to perform a first operation event of restoring the first object to the target game data at the historical time; the second generation module is configured to generate first direct-current streaming data to be displayed according to the first operation event; and the side-by-side display module is configured to display the first live streaming data and the second live streaming data side by side in the live broadcasting room.
In some optional embodiments of the present application, the apparatus further comprises: a fourth determination module configured to perform determining a prize amount of a second object in a spectator group of the live broadcast after acquiring the first game data that the first object is shown in the live broadcast; and a fifth determining module configured to execute not to generate the predetermined type of target game data in a case where the reward amount of all the second objects is less than the target threshold.
In some embodiments of the present disclosure, there is also provided an apparatus for a live game, including: an acquisition unit configured to perform acquisition of first game data of a first object in a live broadcast; the server is used for generating target game data belonging to a preset type in the first game data, determining game configuration information in the target game data, and transmitting the target game data to the user terminal corresponding to the second object with the largest reward amount under the condition that the reward amount of the second object in the audience group in the live broadcast is larger than a target reward threshold value; the receiving unit is configured to execute receiving of second live streaming data of the user terminal, wherein the second live streaming data is live streaming data generated by operating the target game data by the second object under the game configuration information; and the showing unit is configured to perform showing of the second live streaming data.
In some embodiments of the present disclosure, there is also provided an apparatus for a live game, including: a first transmission unit configured to perform transmission of a reward amount of the second object to the server; a first receiving unit configured to receive target game data and game configuration information returned by the server when the reward amount is larger than a target reward threshold value, wherein the target game data is obtained by filtering the first game data displayed by the first object in the live broadcast by the server; and the second sending unit is configured to execute sending second live streaming data generated by the second object operating on the target game data under the game configuration information to the server.
In some embodiments of the present application, the apparatus further comprises: the detection unit is configured to detect touch screen operation of a second object on a touch screen of the user terminal under the game configuration information before sending second live streaming data generated by the second object operating on the target game data under the game configuration information to the server; a third sending unit, configured to execute generating a touch screen signal according to a touch screen operation, and send the touch screen signal to a server, where the touch screen signal includes: click signals and slide signals.
In some optional embodiments of the present application, the second sending unit includes: the first receiving module is configured to execute receiving of a second operation event returned by the server, wherein the server obtains the second operation event according to the touch screen signal, and the second operation event at least comprises: the moving direction and the moving distance of the target game object, and the triggered game skill; the generating module is configured to update the target game data based on the second operation event and generate second live streaming data; and the first sending module is configured to execute sending the second live streaming data to the server.
In some embodiments of the present application, the apparatus further comprises: a second receiving unit configured to perform receiving first live streaming data from the server after transmitting second live streaming data to the server, wherein the first live streaming data is video streaming data generated according to a first operation event of the first object to target game data at a historical time after the server restores the first operation event; and the display unit is configured to display the first live streaming data and the second live streaming data side by side.
In some optional embodiments of the present application, the second sending unit further includes: a second sending module configured to perform sending a request to access a live broadcast to a server; the second receiving module is configured to execute the response result of the receiving request to display the live broadcasting room and detect the reward amount input by the second object in the live broadcasting room; and the third sending module is configured to execute sending the reward amount input by the second object in the live broadcasting room to the server.
With regard to the apparatus in the above-described embodiment, the specific manner in which each module performs the operation has been described in detail in the embodiment related to the method, and will not be elaborated here.
In some embodiments of the present disclosure, there is also provided a live device, including: a processor; a memory for storing processor-executable instructions; wherein the processor is configured to execute the instructions to implement any one of the methods of live gaming.
In still other embodiments of the present disclosure, a computer-readable storage medium is provided, wherein instructions, when executed by a processor of a live device, enable the live device to perform any one of the methods of live gaming.
In still other embodiments of the present disclosure, a computer program product is also provided, comprising computer programs/instructions which, when executed by a processor, implement any of the methods of live gaming.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This disclosure is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (10)

1. A method of live gaming, comprising:
acquiring first game data displayed by a first object in a live broadcast room;
generating target game data which belong to a preset type in the first game data, and determining game configuration information in the target game data;
and under the condition that the reward amount of a second object in the audience group of the live broadcast room is larger than a target reward threshold, sending the target game data to a terminal corresponding to the second object with the largest reward amount, wherein the audience group comprises: at least one of the second objects;
and acquiring second live streaming data generated by operating the target game data by the second object under the game configuration information, and pushing the second live streaming data to the live broadcasting room.
2. A method of a live game according to claim 1, wherein the predetermined types include: generating target game data belonging to a predetermined type in the first game data at the highlight moment and the loneliness moment, wherein the method comprises the following steps:
identifying a target game object in the first game data that the first object operates in a game environment;
acquiring a first number of times that the target game object kills other game objects or a second number of times that the target game object is killed by other game objects every interval of a first preset time period;
generating a target score according to the first times and/or the second times;
if the target score is larger than a first standard score threshold value, determining that the first game data corresponding to the first preset time period is target game data belonging to highlight moments;
and if the target score is smaller than a second standard score threshold value, determining that the first game data corresponding to the first preset time period is target game data belonging to the lonely moment, wherein the first standard score threshold value is larger than the second standard score threshold value, and the target game data is game data of which a first operation event of the first object on the target game object is removed.
3. A method of a live game according to claim 1, wherein the predetermined types include: generating target game data belonging to a predetermined type in the first game data at the highlight moment and the loneliness moment, wherein the method comprises the following steps:
identifying subtitle information of the live broadcast room at a second preset time interval, wherein the subtitle information comprises: the second object sends the barrage information of the live broadcast room;
determining target game data belonging to a highlight moment and target game data belonging to a lonely moment in the first game data according to the barrage information; the target game data is game data of which a first operation event of the first object on the target game object is removed.
4. The method of a live game according to claim 3, wherein determining from the barrage information target game data belonging to a highlight moment and target game data belonging to a loneline moment in the first game data comprises:
identifying all characters carried in the bullet screen information;
matching all the characters with preset characters in a preset database to obtain the number of target characters matched with the preset character information;
calculating the ratio of the number of the target characters to the number of all the characters, and determining the first game data corresponding to the second preset time period as target game data belonging to highlight moments under the condition that the ratio is greater than a first threshold;
and under the condition that the ratio is smaller than a first threshold value, determining that the first game data corresponding to the second predetermined period of time is target game data belonging to the loneliness moment.
5. The method of playing a live game according to claim 2 or claim 3, wherein obtaining second live streaming data generated by the second object operating on the target game data under the game configuration information, and pushing the second live streaming data to the live room comprises:
identifying a second operation event of the second object on the target game data input by the terminal under the game configuration information, wherein the second operation event at least comprises: the moving direction and the moving distance of the target game object, and the triggered game skill;
acquiring second live streaming data according to the second operation event;
and pushing the second live streaming data to the live broadcasting room, and displaying the second live streaming data in the live broadcasting room.
6. The method of claim 5, wherein pushing the second live streaming data to the live broadcast room, and wherein presenting the second live streaming data in the live broadcast room comprises:
restoring the first operation event of the first object on the target game data at the historical time;
generating first direct-current streaming data to be displayed according to the first operation event;
and displaying the first live streaming data and the second live streaming data in the live broadcasting room side by side.
7. A method of live gaming according to claim 1, wherein after obtaining first game data for presentation of the first object in the live room, the method further comprises:
determining a reward amount for the second object in an audience segment of the live broadcast;
in the case where the prize amounts of all the second objects are less than the target threshold value, the predetermined type of target game data is not generated.
8. A method of live gaming, comprising:
the anchor terminal acquires first game data of a first object in a live broadcast room;
sending the first game data to a server, wherein the server is used for generating target game data belonging to a preset type in the first game data, determining game configuration information in the target game data, and sending the target game data to a user terminal corresponding to a second object with the largest reward amount under the condition that the reward amount of the second object in the audience group in the live broadcast room is larger than a target reward threshold value;
receiving second live streaming data of the user terminal, wherein the second live streaming data is live streaming data generated by operating the target game data by a second object under the game configuration information;
and displaying the second live streaming data.
9. A method of live gaming, comprising:
the user terminal sends the reward amount of the second object to the server;
under the condition that the reward amount is larger than a target reward threshold value, target game data and game configuration information returned by a server are received, wherein the target game data are obtained by screening first game data displayed by a first object in a live broadcast room through the server;
and sending second live streaming data generated by operating the target game data by the second object under the game configuration information to the server.
10. An apparatus for live gaming, comprising:
an acquisition unit configured to perform acquisition of first game data in which a first object is presented in a live broadcast;
a determining unit configured to perform generating target game data belonging to a predetermined type in the first game data, and determining game configuration information in the target game data;
a sending unit configured to send the target game data to a terminal corresponding to a second object with the largest reward amount when the reward amount of the second object in a spectator group of the live broadcast is larger than a target reward threshold, wherein the spectator group comprises: at least one of the second objects;
and the pushing unit is configured to acquire second live streaming data generated by the second object operating the target game data under the game configuration information, and push the second live streaming data to the live broadcasting room.
CN202111328131.9A 2021-11-10 2021-11-10 Method and device for live broadcasting game Pending CN114011088A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202111328131.9A CN114011088A (en) 2021-11-10 2021-11-10 Method and device for live broadcasting game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202111328131.9A CN114011088A (en) 2021-11-10 2021-11-10 Method and device for live broadcasting game

Publications (1)

Publication Number Publication Date
CN114011088A true CN114011088A (en) 2022-02-08

Family

ID=80063420

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202111328131.9A Pending CN114011088A (en) 2021-11-10 2021-11-10 Method and device for live broadcasting game

Country Status (1)

Country Link
CN (1) CN114011088A (en)

Similar Documents

Publication Publication Date Title
JP7184913B2 (en) Creating Winner Tournaments with Fandom Influence
CN111770356B (en) Interaction method and device based on live game
JP6615168B2 (en) Intervention server and intervention program
MXPA04001966A (en) Television interactive gaming.
JP2017526394A (en) How to provide a goal achievement online speed quiz game
CN113490004B (en) Live broadcast interaction method and related device
CN114025245B (en) Live broadcast room recommendation method and system based on task interaction and computer equipment
US11704703B2 (en) Systems and methods for dynamically modifying video game content based on non-video gaming content being concurrently experienced by a user
CN110505521A (en) Live broadcast competition interaction method, electronic equipment, storage medium and system
CN106899891A (en) The interactive method and apparatus of guess
CN113014935A (en) Interaction method and device for live broadcast room, electronic equipment and storage medium
CN113824983A (en) Data matching method, device, equipment and computer readable storage medium
CN113101673B (en) Live interaction processing method, device and server
CN114268810B (en) Live video display method, system, equipment and storage medium
CN115243066A (en) Information pushing method and device, electronic equipment and computer readable medium
KR20120075858A (en) The dance battle system
CN112587935B (en) Live broadcast data processing method and device, electronic equipment and storage medium
CN116980706A (en) Video playing method and device, storage medium and electronic equipment
CN115134621B (en) Live combat interaction method, system, device, equipment and medium
CN106878822A (en) Reward Interaction View many method and apparatus in TV programme
CN114011088A (en) Method and device for live broadcasting game
EP3968644A1 (en) Method and data processing system for making predictions during a live event stream
CN112957739B (en) Game live broadcast processing method, device and system
CN114011067A (en) Game fighting method and device, electronic equipment and storage medium
CN107426189A (en) Information live method, apparatus and system

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination