CN113014935A - Interaction method and device for live broadcast room, electronic equipment and storage medium - Google Patents

Interaction method and device for live broadcast room, electronic equipment and storage medium Download PDF

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Publication number
CN113014935A
CN113014935A CN202110193792.9A CN202110193792A CN113014935A CN 113014935 A CN113014935 A CN 113014935A CN 202110193792 A CN202110193792 A CN 202110193792A CN 113014935 A CN113014935 A CN 113014935A
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China
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interactive
client
interactive content
live broadcast
live
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CN202110193792.9A
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CN113014935B (en
Inventor
王微
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Beijing Dajia Internet Information Technology Co Ltd
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Beijing Dajia Internet Information Technology Co Ltd
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Priority to CN202110193792.9A priority Critical patent/CN113014935B/en
Publication of CN113014935A publication Critical patent/CN113014935A/en
Priority to PCT/CN2021/117791 priority patent/WO2022174579A1/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/435Processing of additional data, e.g. decrypting of additional data, reconstructing software from modules extracted from the transport stream
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/485End-user interface for client configuration
    • H04N21/4852End-user interface for client configuration for modifying audio parameters, e.g. switching between mono and stereo

Abstract

The disclosure relates to a live broadcast room interaction method, a live broadcast room interaction device, electronic equipment and a storage medium, wherein the method comprises the following steps: the server acquires interactive contents, wherein the interactive contents comprise first interactive contents displayed by a first interactive client participating in the fight in a live broadcast room and second interactive contents displayed by a second interactive client participating in the fight in the live broadcast room; acquiring voice signals collected by audience clients watching the battle in a live broadcast room; adjusting the first interactive content or the second interactive content according to the voice signal; and sending the adjusted first interactive content or second interactive content to the first interactive client or the second interactive client. Therefore, the interactive content displayed by the interactive client can be adjusted according to the voice signals collected by the audience client, not only can live broadcast interactive modes be enriched, but also the enthusiasm of the audience can be mobilized.

Description

Interaction method and device for live broadcast room, electronic equipment and storage medium
Technical Field
The present disclosure relates to the field of network live broadcast technologies, and in particular, to an interaction method and apparatus for a live broadcast room, an electronic device, and a storage medium.
Background
With the rapid development of the network live broadcast interaction technology, more and more applications with live broadcast functions, such as live broadcast applications, short video applications, and the like, appear. In the related art, in the live broadcast process of the anchor, audiences can only interact with the anchor through barrage or presenting virtual gifts, and the interaction mode is single.
Disclosure of Invention
The present disclosure provides a live broadcast room interaction method, device, electronic device and storage medium, so as to at least solve the problem of single live broadcast interaction mode in the related art. The technical scheme of the disclosure is as follows:
according to a first aspect of the embodiments of the present disclosure, there is provided a live broadcast room interaction method, applied to a server, including: acquiring interactive content, wherein the interactive content comprises first interactive content displayed by a first interactive client participating in fighting in a live broadcast room and second interactive content displayed by a second interactive client participating in fighting in the live broadcast room; acquiring voice signals collected by audience clients watching the battle in the live broadcast room; adjusting the first interactive content or the second interactive content according to the voice signal; and sending the adjusted first interactive content or the adjusted second interactive content to the first interactive client or the second interactive client.
In a possible implementation manner of the embodiment of the present disclosure, the adjusting the first interactive content or the second interactive content according to the voice signal includes: performing semantic recognition on the voice signal to obtain a semantic recognition result; determining the dynamic effect corresponding to the set keyword under the condition that the semantic recognition result is matched with the set keyword; and adjusting the first interactive content or the second interactive content according to the dynamic effect.
In a possible implementation manner of the embodiment of the present disclosure, the number of the viewer clients is multiple, where the adjusting the first interactive content or the second interactive content according to the voice signal includes: determining a plurality of first viewer clients that select the first interactive client and a plurality of second viewer clients that select the second interactive client; acquiring first voice signals acquired by the first audience clients, and summing the volume values of the first voice signals to obtain a first total volume value; acquiring second voice signals acquired by the plurality of second audience clients, and summing the volume values of the plurality of second voice signals to obtain a second volume total value; and adjusting the first interactive content or the second interactive content according to the first volume total value and the second volume total value.
In a possible implementation manner of the embodiment of the present disclosure, the adjusting the first interactive content or the second interactive content according to the first total volume value and the second total volume value includes: sending a dynamic effect corresponding to the target volume level to the second interactive client under the condition that the first total volume value reaches the target volume level, wherein the dynamic effect is used for adjusting the second interactive content, or sending the dynamic effect corresponding to the target volume level to the first interactive client, and the dynamic effect is used for adjusting the first interactive content; and/or sending the dynamic effect corresponding to the target volume level to the first interactive client under the condition that the second volume total value reaches the target decibel level, wherein the dynamic effect is used for adjusting the first interactive content, or sending the dynamic effect corresponding to the target volume level to the second interactive client, and the dynamic effect is used for adjusting the second interactive content.
In a possible implementation manner of the embodiment of the present disclosure, before adjusting the first interactive content or the second interactive content according to the first total volume value and the second total volume value, the method further includes: and sending the first total volume value and the second total volume value to the audience client.
In a possible implementation manner of the embodiment of the present disclosure, one of the first interactive client and the second interactive client is an anchor client, and before acquiring the interactive content, the method further includes: and reading the historical interaction behaviors of the interaction clients in the historical records, and selecting the other interaction client from the first interaction client and the second interaction client.
In a possible implementation manner of the embodiment of the present disclosure, before the obtaining a decibel value of a voice signal collected by a viewer client in the live broadcast room, the method further includes: and sending the interactive content to the audience client.
According to a second aspect of the embodiments of the present disclosure, there is provided another live broadcast room interaction method, applied to an interactive client participating in a battle, including: displaying interactive content on a live display interface; acquiring gesture information of a user; and interacting the interactive content according to the gesture information of the user.
In a possible implementation manner of the embodiment of the present disclosure, the interactive content includes at least one element, and the element moves on a live display interface according to a preset movement track; the interacting the interactive content according to the gesture information of the user includes: determining the moving direction of the hand according to the gesture information; under the condition that the moving direction accords with a set direction, determining a first coverage range corresponding to the hand on the live display interface according to the gesture information; and under the condition that the first coverage range and a second coverage range corresponding to the element on the live display interface have a repeated area, adjusting the element.
In a possible implementation manner of the embodiment of the present disclosure, the adjusting the element includes: and ending the display process of the elements, or ending the display process of the elements after the elements are displayed in a set mode.
In a possible implementation manner of the embodiment of the present disclosure, after the adjusting the element, the method further includes: counting the number of the adjusted elements to obtain an element number value; and displaying the element quantity value on the live display interface.
In a possible implementation manner of the embodiment of the present disclosure, the method further includes: receiving dynamic effects sent by a server; wherein the dynamic effect is determined by the server according to the voice signal collected by the audience client who watches the battle; and displaying the dynamic effect on a live display interface.
According to a third aspect of the embodiments of the present disclosure, there is provided a method for interaction between live broadcast rooms, applied to a viewer client for watching a battle, including: receiving interactive content sent by a server, wherein the interactive content comprises first interactive content displayed by a first interactive client participating in fighting in a live broadcast room and second interactive content displayed by a second interactive client participating in fighting in the live broadcast room; displaying the first interactive content and the second interactive content in a display area on a live display interface; and sending the collected voice signal to a server, wherein the voice signal is used for adjusting the first interactive content or the second interactive content.
In a possible implementation manner of the embodiment of the present disclosure, the live display interface includes a first volume value display control and a second volume value display control, and the method further includes: receiving a first total volume value and a second total volume value sent by a server, wherein the first total volume value is obtained by summing the volume values of first voice signals of a plurality of first audience clients selecting the first interactive client, and the second total volume value is obtained by summing the volume values of second voice signals of a plurality of second audience clients selecting the second interactive client; and displaying the first total volume value on the first volume value display control, and displaying the second total volume value on the second volume value display control.
According to a fourth aspect of the embodiments of the present disclosure, there is provided an interactive device in a live broadcast room, applied to a server, including: the interactive content acquisition unit is configured to execute acquisition of interactive content, wherein the interactive content comprises first interactive content displayed by a first interactive client participating in the fight in a live broadcast room and second interactive content displayed by a second interactive client participating in the fight in the live broadcast room; a voice signal acquisition unit configured to perform acquisition of a voice signal acquired by a viewer client watching a battle among the live broadcast rooms; an adjusting unit configured to perform adjusting the first interactive content or the second interactive content according to the voice signal; a sending unit configured to execute sending the adjusted first interactive content or the adjusted second interactive content to the first interactive client or the second interactive client.
In a possible implementation manner of the embodiment of the present disclosure, the adjusting unit is specifically configured to perform: performing semantic recognition on the voice signal to obtain a semantic recognition result; determining the dynamic effect corresponding to the set keyword under the condition that the semantic recognition result is matched with the set keyword; and adjusting the first interactive content or the second interactive content according to the dynamic effect.
In a possible implementation manner of the embodiment of the present disclosure, the number of the viewer clients is multiple, wherein the adjusting unit is specifically configured to perform: determining a plurality of first viewer clients that select the first interactive client and a plurality of second viewer clients that select the second interactive client; acquiring first voice signals acquired by the first audience clients, and summing the volume values of the first voice signals to obtain a first total volume value; acquiring second voice signals acquired by the plurality of second audience clients, and summing the volume values of the plurality of second voice signals to obtain a second volume total value; and adjusting the first interactive content or the second interactive content according to the first volume total value and the second volume total value.
In a possible implementation manner of the embodiment of the present disclosure, the adjusting unit is specifically further configured to perform: sending a dynamic effect corresponding to the target volume level to the second interactive client under the condition that the first total volume value reaches the target volume level, wherein the dynamic effect is used for adjusting the second interactive content, or sending the dynamic effect corresponding to the target volume level to the first interactive client, and the dynamic effect is used for adjusting the first interactive content; and/or sending the dynamic effect corresponding to the target volume level to the first interactive client under the condition that the second volume total value reaches the target decibel level, wherein the dynamic effect is used for adjusting the first interactive content, or sending the dynamic effect corresponding to the target volume level to the second interactive client, and the dynamic effect is used for adjusting the second interactive content.
In a possible implementation manner of the embodiment of the present disclosure, the sending unit is further configured to perform: and sending the first total volume value and the second total volume value to the audience client.
In a possible implementation manner of the embodiment of the present disclosure, one of the first interactive client and the second interactive client is an anchor client, and the apparatus further includes: and the selecting unit is configured to execute historical interaction behaviors of all the interaction clients in the read history record and select the other interaction client from the first interaction client and the second interaction client.
In a possible implementation manner of the embodiment of the present disclosure, the sending unit is further configured to perform: and sending the interactive content to the audience client.
According to a fifth aspect of the embodiments of the present disclosure, there is provided another live broadcast room interaction apparatus, applied to an interactive client participating in a battle, including: the display unit is configured to display the interactive content on a live display interface; an acquisition unit configured to perform acquisition of gesture information of a user; and the interaction unit is configured to perform interaction on the interactive content according to the gesture information of the user.
In a possible implementation manner of the embodiment of the present disclosure, the interactive content includes at least one element, and the element moves on a live display interface according to a preset movement track; the interaction unit is specifically configured to perform: determining the moving direction of the hand according to the gesture information; under the condition that the moving direction accords with a set direction, determining a first coverage range corresponding to the hand on the live display interface according to the gesture information; and under the condition that the first coverage range and a second coverage range corresponding to the element on the live display interface have a repeated area, adjusting the element.
In a possible implementation manner of the embodiment of the present disclosure, the interaction unit is specifically configured to perform: and ending the display process of the elements, or ending the display process of the elements after the elements are displayed in a set mode.
In a possible implementation manner of the embodiment of the present disclosure, the apparatus further includes: a counting unit configured to perform counting adjustment of the number of elements to obtain an element number value; the showing unit is further configured to display the element quantity value on the live display interface.
In a possible implementation manner of the embodiment of the present disclosure, the apparatus further includes: a receiving unit configured to perform receiving the animation transmitted by the server; wherein the dynamic effect is determined by the server according to the voice signal collected by the audience client who watches the battle; the display unit is further configured to display the dynamic effect on a live display interface.
According to a sixth aspect of the embodiments of the present disclosure, there is provided another live broadcast room interaction apparatus, applied to a viewer client for watching a battle, including: the receiving unit is configured to execute interactive contents sent by the receiving server, wherein the interactive contents comprise first interactive contents displayed by a first interactive client participating in the fight in a live broadcast room and second interactive contents displayed by a second interactive client participating in the fight in the live broadcast room; the display unit is configured to execute display of the first interactive content and the second interactive content in a display area on a live display interface; a sending unit configured to execute sending of the collected voice signal to a server, wherein the voice signal is used for adjusting the first interactive content or the second interactive content.
In a possible implementation manner of the embodiment of the present disclosure, the live display interface includes a first volume value display control and a second volume value display control, and the receiving unit is further configured to execute receiving of a first volume total value and a second volume total value sent by a server, where the first volume total value is obtained by summing volume values of first voice signals of a plurality of first viewer clients selecting the first interactive client, and the second volume total value is obtained by summing volume values of second voice signals of a plurality of second viewer clients selecting the second interactive client; the display unit is further configured to display the first total volume value on the first volume value display control and display the second total volume value on the second volume value display control.
According to a seventh aspect of the embodiments of the present disclosure, there is provided an electronic apparatus including: a processor; a memory for storing the processor-executable instructions; wherein the processor is configured to execute the instructions to implement the interaction method of the live broadcast room according to any one of the above embodiments of the present disclosure.
According to an eighth aspect of the embodiments of the present disclosure, there is provided a computer-readable storage medium, wherein instructions, when executed by a processor of an electronic device, enable the electronic device to perform a live-room interaction method as described in any one of the above embodiments of the present disclosure.
According to a ninth aspect of embodiments of the present disclosure, there is provided a computer program product comprising: computer program, which when executed by a processor implements a method for interaction between live broadcasts as described in any of the above embodiments of the present disclosure.
The technical scheme provided by the embodiment of the disclosure at least brings the following beneficial effects:
the method comprises the steps that interactive contents are obtained, wherein the interactive contents comprise first interactive contents displayed by a first interactive client participating in fighting in a live broadcast room and second interactive contents displayed by a second interactive client participating in fighting in the live broadcast room; acquiring voice signals collected by audience clients watching the battle in a live broadcast room; adjusting the first interactive content or the second interactive content according to the voice signal; and sending the adjusted first interactive content or second interactive content to the first interactive client or the second interactive client. Therefore, the interactive content displayed by the interactive client can be adjusted according to the voice signals collected by the audience client, not only can live broadcast interactive modes be enriched, but also the enthusiasm of the audience can be mobilized.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and, together with the description, serve to explain the principles of the disclosure and are not to be construed as limiting the disclosure.
Fig. 1 is a flow diagram illustrating a method of live room interaction in accordance with an exemplary embodiment.
Fig. 2 is a flow diagram illustrating another method of live room interaction in accordance with an example embodiment.
Fig. 3 is a flow diagram illustrating another method of live room interaction in accordance with an example embodiment.
FIG. 4 is a diagram illustrating a live display interface of an interactive client, according to an example embodiment.
Fig. 5 is a schematic diagram of a live display interface of a viewer client, shown in accordance with an exemplary embodiment.
Fig. 6 is a flow diagram illustrating another method of live room interaction in accordance with an example embodiment.
Fig. 7 is a flow diagram illustrating another method of live room interaction in accordance with an example embodiment.
Fig. 8 is a flow diagram illustrating another method of live room interaction in accordance with an example embodiment.
Fig. 9 is a block diagram illustrating an interactive apparatus of a live broadcast room according to an example embodiment.
Fig. 10 is a block diagram illustrating another interactive apparatus of a live broadcast room according to an example embodiment.
Fig. 11 is a block diagram illustrating another interactive apparatus of a live broadcast room according to an example embodiment.
FIG. 12 is a block diagram illustrating an electronic device in accordance with an example embodiment.
Detailed Description
In order to make the technical solutions of the present disclosure better understood by those of ordinary skill in the art, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the accompanying drawings.
It should be noted that the terms "first," "second," and the like in the description and claims of the present disclosure and in the above-described drawings are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the disclosure described herein are capable of operation in sequences other than those illustrated or otherwise described herein. The implementations described in the exemplary embodiments below are not intended to represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present disclosure, as detailed in the appended claims.
Fig. 1 is a flow diagram illustrating a method of live room interaction in accordance with an exemplary embodiment.
As shown in fig. 1, the method for interacting with the live broadcast may be applied to a server, and includes the following steps S11-S14.
In step S11, interactive contents are obtained, wherein the interactive contents include a first interactive content displayed by a first interactive client participating in the battle in the live broadcast room, and a second interactive content displayed by a second interactive client participating in the battle in the live broadcast room.
In the embodiment of the present disclosure, the live broadcast room may have two interactive clients, which are denoted as a first interactive client and a second interactive client in the present disclosure. One of the first interactive client and the second interactive client is a main broadcast client, a user logged in on the main broadcast client is a main broadcast, and the other interactive client of the first interactive client and the second interactive client can be determined according to historical interactive behaviors of the interactive clients, namely the server can read the historical interactive behaviors of the interactive clients in a historical record and select the other interactive client of the first interactive client and the second interactive client. For example, the most active interactive client in the history record may be selected as the second interactive client, or the interactive client ranked at the top may be selected as the second interactive client according to the ranking of each interactive client, where the ranking order may be determined according to the user rank, the number of fans, the PK (Player competition) competition score, and the like corresponding to the user logged in each interactive client, and this is not limited in the embodiment of the present disclosure.
In the embodiment of the disclosure, in the process of anchor live broadcasting, the first interactive client participating in battle engagement in the live broadcasting room can send the first interactive content displayed by the first interactive client to the server, and the second interactive client participating in battle engagement in the live broadcasting room can also send the second interactive content displayed by the second interactive client to the server, and correspondingly, the server can receive the first interactive content and the second interactive content.
In step S12, a voice signal collected by a viewer client who watches the battle in the live broadcast room is acquired.
In the embodiment of the disclosure, after receiving the first interactive content and the second interactive content, the server may send the first interactive content and the second interactive content to an audience client that watches live broadcast or battle, and correspondingly, after receiving the first interactive content and the second interactive content, the audience client may display the first interactive content and the second interactive content in a display area on a display interface.
In the embodiment of the disclosure, during the process of watching live broadcast or watching fight, the audience logged in on the audience client can help the user logged in on the first interactive client or the user logged in on the second interactive client. For example, the viewer may facilitate a user logged on the first interactive client or a user logged on the second interactive client by voice. Accordingly, the viewer client can collect the voice signal input by the viewer.
In the embodiment of the disclosure, after the voice signal is collected by the audience client, the collected voice signal can be sent to the server, and correspondingly, the server can obtain the voice signal collected by the audience client.
In step S13, the first interactive content or the second interactive content is adjusted according to the voice signal.
In the embodiment of the present disclosure, after receiving the voice signal, the server may adjust the first interactive content or the second interactive content according to the voice signal.
As an example, when the viewer client is a first interactive client for cheering, the server may adjust the second interactive content according to the voice signal, and when the viewer client is a second interactive client for cheering, the server may adjust the first interactive content according to the voice signal, for example, a striking action, such as a punch, a foot, an attack, an action to reach a walking state, or the like, may be added to the first interactive content or the second interactive content.
As another example, when the viewer client is a first interactive client for cheering, the server may adjust the first interactive content according to the voice signal, and when the viewer client is a second interactive client for cheering, the server may adjust the second interactive content according to the voice signal, for example, motivation-like effects, such as flower spreading, clapping, etc., may be added to the first interactive content or the second interactive content.
In step S14, the adjusted first interactive content or second interactive content is sent to the first interactive client or the second interactive client.
In the embodiment of the disclosure, after the server adjusts the first interactive content or the second interactive content, the server may send the adjusted first interactive content or the adjusted second interactive content to the first interactive client or the second interactive client. For example, when the server adjusts the first interactive content according to the voice signal, the adjusted first interactive content may be sent to the first interactive client, and when the server adjusts the second interactive content according to the voice signal, the adjusted second interactive content may be sent to the second interactive client. Therefore, the interactive content displayed by the interactive client can be adjusted according to the voice signals collected by the audience client, not only can live broadcast interactive modes be enriched, but also the enthusiasm of the audience can be mobilized.
The interactive method of the live broadcast room of the embodiment of the disclosure acquires interactive contents through a server, wherein the interactive contents include first interactive contents displayed by a first interactive client participating in fighting in the live broadcast room and second interactive contents displayed by a second interactive client participating in fighting in the live broadcast room; the method comprises the steps of obtaining voice signals collected by audience clients watching the battle in a live broadcast room, adjusting first interactive contents or second interactive contents according to the voice signals, and sending the adjusted first interactive contents or second interactive contents to the first interactive clients or the second interactive clients. Therefore, the interactive content displayed by the interactive client can be adjusted according to the voice signals collected by the audience client, not only can live broadcast interactive modes be enriched, but also the enthusiasm of the audience can be mobilized.
In a possible implementation manner of the embodiment of the disclosure, a special effect can be triggered to participate in a battle according to the semantics of a voice signal acquired by a client of an audience, that is, a dynamic effect can be determined according to the semantics of the voice signal, and the first interactive content or the second interactive content is adjusted according to the dynamic effect. The above process is described in detail below with reference to fig. 2.
Fig. 2 is a flow diagram illustrating another method of live room interaction in accordance with an example embodiment.
As shown in fig. 2, the method for interacting with the live broadcast may be applied to a server, and includes the following steps S21-S26.
In step S21, interactive contents are obtained, wherein the interactive contents include a first interactive content displayed by a first interactive client participating in the battle in the live broadcast room, and a second interactive content displayed by a second interactive client participating in the battle in the live broadcast room.
In step S22, a voice signal collected by a viewer client who watches the battle in the live broadcast room is acquired.
The execution processes of steps S21 and S22 can refer to the execution processes of steps S11 and S12 in the above embodiments, and are not described herein again.
In step S23, semantic recognition is performed on the speech signal to obtain a semantic recognition result.
In the embodiment of the present disclosure, the speech signal may be converted into text information based on a speech recognition technology, and the text information may be subjected to semantic recognition based on an NLP (Natural Language Processing) technology to obtain a semantic recognition result. For example, semantic recognition or semantic analysis techniques in the NLP technique may be adopted to perform semantic recognition or semantic analysis on the text information to obtain a semantic recognition result. The semantic recognition or semantic analysis technology is mainly used for understanding semantic information such as meanings, themes and categories of words, sentences and chapters, and belongs to one of natural language processing technologies.
In step S24, when the semantic recognition result matches the setting keyword, the action corresponding to the setting keyword is determined.
In the embodiment of the present disclosure, the set keywords are preset, the number of the set keywords is at least one, and each set keyword corresponds to one action. For example, when the keyword is set to a, it corresponds to action 1, when the keyword is set to B, it corresponds to action 2, when the keyword is set to C, it corresponds to action 3, and so on. Alternatively, the set keyword may also be a name of the action effect, for example, the set keyword corresponding to the action effect of going out a fist is "going out a fist", the set keyword corresponding to the action effect of being attacked is "attacking", the set keyword corresponding to the action effect of reaching the sudden walking state is "sudden walking", and the like, which is not limited in this disclosure.
In the embodiment of the present disclosure, the semantic recognition result may be matched with the set keyword, and under the condition that the semantic recognition result is matched with the set keyword, the action effect corresponding to the set keyword may be determined.
In step S25, the first interactive content or the second interactive content is adjusted according to the dynamic effect.
In the embodiment of the present disclosure, after determining the dynamic effect corresponding to the set keyword, the first interactive content or the second interactive content may be adjusted according to the dynamic effect.
In a possible implementation manner of the embodiment of the present disclosure, in the process of watching live broadcast or fighting, the viewer client may select the interactive client for cheering, for example, the viewer may bounce a support or cheering page by clicking a first interactive content or a second interactive content displayed on a live broadcast display interface of the viewer client, and the viewer may click a confirmation button to realize cheering for the first interactive client or the second interactive client. According to the method and the system, the server can determine the interactive client selected by the audience client, and adjust the first interactive content or the second interactive content according to the interactive client and the dynamic effect selected by the audience client.
For example, when the action is an incentive action, if the viewer client selects the first interactive client, the server may adjust the first interactive content according to the action, and if the viewer client selects the second interactive client, the server may adjust the second interactive content according to the action. When the action is a strike action, if the audience client selects the first interactive client, the server can adjust the second interactive content according to the action, and if the audience client selects the second interactive client, the server can adjust the first interactive content according to the action.
In another possible implementation manner of the embodiment of the present disclosure, the server may adjust the first interactive content or the second interactive content according to the semantic recognition result and the dynamic effect.
For example, the audience client can directly participate in the battle through the voice-triggered special effect without selecting a cheering interactive client. For example, the audience can directly input voice "broadcast flowers to the anchor broadcast" on the audience client, perform semantic recognition on the voice signal acquired by the audience client, and determine that the action effect participating in the battle is the flower-broadcasting action effect, at this time, the interactive content corresponding to the anchor broadcast can be further determined according to the semantic recognition result, and if the anchor broadcast is the first interactive client, the first interactive content can be adjusted according to the flower-broadcasting action effect.
In step S26, the adjusted first interactive content or second interactive content is sent to the first interactive client or the second interactive client.
In the embodiment of the disclosure, after the first interactive content or the second interactive content is adjusted by using the dynamic effect, the adjusted first interactive content or the adjusted second interactive content may be sent to the first interactive client or the second interactive client.
According to the interaction method of the live broadcast room, the semantic recognition result is obtained by performing semantic recognition on the voice signal collected by the audience client watching the battle; determining the dynamic effect corresponding to the set keyword under the condition that the semantic recognition result is matched with the set keyword; and adjusting the first interactive content or the second interactive content according to the dynamic effect. Therefore, audiences can directly trigger interaction through voice, the enthusiasm and the participation degree of the audiences can be mobilized, and the live broadcast is more interesting.
In a possible implementation manner of the embodiment of the present disclosure, when the number of the viewer clients is multiple, the server may determine the interactive clients selected or supported by each viewer client, and adjust the first interactive content or the second interactive content according to the total volume value of the voice signal of each viewer client that selects or supports the first interactive client and according to the total volume value of the voice signal of each viewer client that selects the second interactive client. The above process is described in detail below with reference to fig. 3.
Fig. 3 is a flow diagram illustrating another method of live room interaction in accordance with an example embodiment.
As shown in fig. 3, the method for interacting with the live broadcast may be applied to a server, and includes the following steps S31-S36.
In step S31, interactive contents are obtained, wherein the interactive contents include a first interactive content displayed by a first interactive client participating in the battle in the live broadcast room, and a second interactive content displayed by a second interactive client participating in the battle in the live broadcast room.
The process of step S31 can be referred to the process of step S11 in the above embodiments, and is not described herein again.
In step S32, a plurality of first viewer clients selecting the first interactive client and a plurality of second viewer clients selecting the second interactive client are determined.
In the embodiment of the disclosure, after receiving the first interactive content and the second interactive content, the server may send the first interactive content and the second interactive content to each audience client that watches live broadcast or fight, and accordingly, each audience client may display the first interactive content and the second interactive content in a display area on a live broadcast display interface after receiving the first interactive content and the second interactive content.
In the embodiment of the present disclosure, in the process of watching live broadcast or fighting, each viewer client may select as a cheering interactive client, for example, a viewer may bounce a support or cheering page by clicking a first interactive content or a second interactive content displayed on a display interface of the viewer client, and may click a confirmation button to realize cheering as the first interactive client or the second interactive client.
In an embodiment of the present disclosure, the server may determine each viewer client that selects the first interactive client, which is denoted as a first viewer client in the present disclosure, and determine each viewer client that selects the second interactive client, which is denoted as a second viewer client in the present disclosure.
In step S33, first voice signals collected by a plurality of first viewer clients are obtained, and the volume values of the plurality of first voice signals are summed to obtain a first total volume value.
In the embodiment of the disclosure, after determining that a plurality of first audience clients of a first interactive client are selected, a server may obtain first voice signals collected by the plurality of first audience clients, determine volume values of the plurality of first voice signals, and sum the volume values of the plurality of first voice signals to obtain a first total volume value.
In step S34, second voice signals collected by a plurality of second viewer clients are obtained, and decibel values of the plurality of second voice signals are summed to obtain a second total volume value.
Similarly, after determining that a plurality of second audience clients of the second interactive client are selected, the server may obtain second voice signals acquired by the plurality of second audience clients, determine volume values of the plurality of second voice signals, and sum the volume values of the plurality of second voice signals to obtain a second total volume value.
In step S35, the first interactive content or the second interactive content is adjusted according to the first volume total value and the second volume total value.
In the embodiment of the disclosure, the server may adjust the first interactive content or the second interactive content according to the first volume total value and the second volume total value.
In a possible implementation manner of the embodiment of the present disclosure, when the first total volume value is higher than the second total volume value, the second interactive content may be adjusted. For example, a dynamic effect may be sent to the second interactive client, where the dynamic effect is used to adjust the second interactive content, for example, an attack special effect, such as a punch, a foot, an attack, and a walking state, may be sent to the second interactive client, and thus, after receiving the dynamic effect, the second interactive client may add the dynamic effects, such as a punch, a foot, an attack, and a walking state, to the displayed second interactive content. Similarly, when the first total volume value is lower than the second total volume value, the first interactive content can be adjusted.
In another possible implementation manner of the embodiment of the present disclosure, when the first total volume value is higher than the second total volume value, the first interactive content may be adjusted. For example, an action effect may be sent to the first interactive client, where the action effect is used to adjust the first interactive content, for example, an incentive special effect, such as a flower spreading effect and a clapping effect, may be sent to the first interactive client, so that the first interactive client may add the flower spreading effect and the clapping effect to the displayed first interactive content after receiving the action effect. Similarly, when the first total volume value is lower than the second total volume value, the second interactive content can be adjusted.
Therefore, the dynamic effect can be sent to the interactive client supported by the audience client and also can be sent to the interactive client not supported by the audience client, and the applicability of the method can be improved.
In yet another possible implementation manner of the embodiment of the present disclosure, the volume value may be divided into different volume levels in advance, for example, 4 volume levels may be obtained by dividing in advance, where the volume level is level 1 when the volume value is in the interval 1, the volume level is level 2 when the volume value is in the interval 2, the volume level is level 3 when the volume value is in the interval 3, and the volume level is level 4 when the volume value is in the interval 4, where the interval 1 < the interval 2 < the interval 3 < the interval 4. Wherein different volume levels may correspond to different dynamic effects. Therefore, in the present disclosure, when the first total volume value and/or the second total volume value reach the corresponding volume level, the server may send the dynamic effect corresponding to the volume level to the second interactive client and/or the first interactive client, so that the second interactive client and/or the first interactive client adjust the corresponding interactive content according to the dynamic effect.
That is, in the embodiments of the present disclosure, the server may determine whether the first volume total value and/or the second volume total value reach the target volume level, wherein, the target volume level can be any volume level obtained by pre-dividing, and under the condition that the first total volume value reaches the target volume level, the server may send an action (e.g., a percussive action) corresponding to the target volume level to the second interactive client, the action being used to adjust the second interactive content, that is, after the second interactive client receives the dynamic effect, the dynamic effect can be added to the displayed second interactive content, alternatively, the server may send an action (e.g., an incentive action) corresponding to the target volume level to the first interactive client, the action being used to adjust the first interactive content, after receiving the dynamic effect, the first interactive client can add the dynamic effect to the displayed first interactive content; and/or, when the second total volume value reaches the target volume level, the server may send a dynamic effect (for example, a hit dynamic effect) corresponding to the target decibel level to the first interactive client, where the dynamic effect is used to adjust the first interactive content, that is, the first interactive client may add the dynamic effect to the displayed first interactive content after receiving the dynamic effect, or the server may send a dynamic effect (for example, an encouragement dynamic effect) corresponding to the target volume level to the second interactive client, where the dynamic effect is used to adjust the second interactive content, that is, the second interactive client may add the dynamic effect to the displayed second interactive content after receiving the dynamic effect. Therefore, the enthusiasm of audiences can be greatly mobilized by corresponding different dynamic effects to different volume levels and adjusting the first interactive content or the second interactive content according to the dynamic effects.
Therefore, the first interactive content or the second interactive content can be adjusted in different modes, and the applicability of the method can be improved.
In step S36, the adjusted first interactive content or second interactive content is sent to the first interactive client or the second interactive client.
The process of step S36 can be referred to the process of step S14 in the above embodiments, and is not described herein again.
The interaction method of the live broadcast room of the embodiment of the disclosure comprises the steps of determining a plurality of first audience clients for selecting a first interaction client and a plurality of second audience clients for selecting a second interaction client; acquiring first voice signals acquired by a plurality of first audience clients, and summing the volume values of the first voice signals to obtain a first total volume value; acquiring second voice signals acquired by a plurality of second audience clients, and summing the volume values of the second voice signals to obtain a second volume total value; and adjusting the first interactive content or the second interactive content according to the first volume total value and the second volume total value. Therefore, the first interactive content or the second interactive content is adjusted according to the volume value corresponding to each audience client, the enthusiasm and the participation degree of the audiences can be adjusted, and the live broadcast is more interesting.
In a possible implementation manner of the embodiment of the present disclosure, the server may further send the first total volume value and the second total volume value to the viewer client, and a live broadcast display interface of the viewer client may include a first volume value display control and a second volume value display control, where the first volume value display control is used to display the first total volume value, and the second volume value display control is used to display the second total volume value. After receiving the first total volume value and the second total volume value sent by the server, the viewer client may display the first total volume value on the first volume value display control, and display the second total volume value on the second volume value display control. Therefore, the spectator can conveniently know the real-time cheering conditions of the opponent and the opponent in time, and the enthusiasm of the spectator for cheering can be greatly aroused.
As an application scenario, when a user logged in from a first interactive client and a user logged in from a second interactive client perform joint live broadcasting and PK (such as singing, word guessing, imitating, playing games and the like), the first interactive content and the second interactive content can be simultaneously displayed on a display interface of a spectator client, a spectator logged in from the spectator client can help the user logged in from the first interactive client or the user logged in from the second interactive client in a mode of picking up sound volume or sound decibels through a microphone, and when the sound volume reaches a target volume level, a striking type movement effect can be lost in a screen of the opposite party or an encouraging type movement effect can be lost in a screen of the own party.
As an example, a user logged in with a first interactive client may perform a PK with a user logged in on a second interactive client, such as in a game playing example. Before the PK starts, the anchor can set the number of times of the session check, the interval time and the like in the live broadcast process; the method comprises the steps that when an activity starts, audiences can participate in the activity through an activity page, in the process of participating in the activity, each client participating in the activity can be called an interactive client, a live display interface of the interactive client can be shown in fig. 4, the bottom of the live display interface is used for displaying recognized user gestures, a monster stream can appear at the top of the live display interface, the monster stream moves or flows from top to bottom, a nameplate on a monster can be torn through the recognized user gestures, the countdown can be shortened for one minute when the monster enters a monster match after the monster crosses a boundary line, the nameplate on the monster can be torn when the user gestures are from left to right or from right to left, and otherwise, for example, the user gestures are not effective from top to bottom or from bottom to top. When the confrontation time is up, the system can automatically intercept the participating activities in the current live broadcast room, and confront the main broadcast with the person who has the highest number of times of tearing the monster name board (hereinafter referred to as a leader board). At this time, the interactive client and the anchor client corresponding to the leaders are the first interactive client and the second interactive client.
Each PK is divided into three parts, and when PK is divided, the display interface of the viewer client can be divided into two parts to display the battle images (i.e. the first interactive content and the second interactive content), for example, referring to fig. 5, fig. 5 is a schematic view of the live display interface of the viewer client according to an exemplary embodiment, wherein the first interactive content can be the content displayed in the area 51, the second interactive content can be the content displayed in the area 52, and the volume value display control 53 can be provided at the screen boundary. The volume value can be divided into different levels, each level corresponds to different special effects, such as punching, footing, violently walking and the like, during PK, the leaderboard and the anchor mutually tear off the name board of a monster flowing downwards in a live display interface, other audiences can respectively fight against each other to assist the leaderboard or the anchor, the volume value reaches a certain level, dynamic effects can be implemented on the other side, and striking dynamic effects such as punching, footing, attacking and violently walking states and the like can appear in the screen of the other side (or dynamic effects can be implemented on the own side, such as encouraging dynamic effects). For example, when the volume value on the left side of the region 51 reaches a certain level, a dynamic effect may appear in the region 52, and when the volume value on the right side of the region 52 reaches a certain level, a dynamic effect will appear in the region 51.
Each game can count down to remind the anchor and the leaderboard, and finally, the comparison result shows who has many torn monster nameplates, who wins the game, and the winner can obtain the top-level prop or the reward provided by the system. And when each game is finished, the torn monster name cards are automatically reset and the game is restarted, the last game before the live broadcast is finished, and the PK result can be informed through the total list.
From this to the form of recreation, combine user's gesture, speech recognition to carry out live broadcast interaction, can increase interactive interest to, can also promote user's immersive interactive experience.
The present disclosure also provides a live broadcast room interaction method executed by an interactive client participating in battle. The interactive client may be the first interactive client in the above embodiment, or may also be the second interactive client in the above embodiment.
Fig. 6 is a flow diagram illustrating another method of live room interaction in accordance with an example embodiment.
As shown in fig. 6, the live broadcast interactive method can be applied to an interactive client participating in a battle, and includes the following steps S61-S63.
In step S61, the interactive content is displayed on the live display interface.
In the embodiment of the disclosure, in the process of participating in the battle, the interactive client can display the interactive content on the live display interface.
As an example, in the case of playing a game with an interactive client, a live display interface of the interactive client may be as shown in fig. 4, and a monster stream may appear on the top of the live display interface, and the monster stream moves or flows from top to bottom.
In step S62, gesture information of the user is acquired.
In step S63, interactive contents are interacted according to the gesture information of the user.
In the embodiment of the disclosure, the gesture information of the user can be acquired through the acquisition of the related sensor, and the interaction content displayed on the direct-broadcast display interface is interacted according to the gesture information of the user.
Still by way of example, the live display interface of the interactive client may be as shown in fig. 4, where the bottom of the live display interface is used to display the recognized user gesture, a monster stream may appear at the top of the live display interface, and the monster stream moves or flows from top to bottom, and the nameplate on the monster body may be torn by the recognized user gesture.
According to the interaction method of the live broadcast room, the interaction content is displayed on the live broadcast display interface; acquiring gesture information of a user; and interacting the interactive content according to the gesture information of the user. Therefore, interaction of displaying interactive contents on the live broadcast display interface can be achieved according to gesture information of the user, and live broadcast interaction modes can be enriched.
In a possible implementation manner of the embodiment of the present disclosure, the interactive content may include at least one element (for example, the monster in fig. 4) that can move on the live display interface according to a preset motion trajectory, the interactive client may determine a moving direction of the hand according to the gesture information, and may determine that the gesture information of the user is an effective gesture if the moving direction meets the set direction, at this time, the element in the interactive content may be adjusted according to the gesture information, and the gesture information of the user is considered as an invalid gesture if the moving direction does not meet the set direction, at this time, the element in the interactive content may not need to be adjusted. The above process is explained in detail below with reference to fig. 7.
Fig. 7 is a flow diagram illustrating another method of live room interaction in accordance with an example embodiment.
As shown in fig. 7, the live broadcast interactive method can be applied to an interactive client participating in a battle, and includes the following steps S71-S75.
In step S71, displaying the interactive content on the live display interface; the interactive content comprises at least one element, and the element moves on the live display interface according to a preset motion track.
In the embodiment of the present disclosure, the preset movement track may be from the top of the live display interface to a preset position, where the preset position may be, for example, the bottom of the live display interface, the middle of the live display interface, or may also be another position, which is not limited herein.
In the embodiment of the present disclosure, in order to ensure the aesthetic property of the live broadcast picture and facilitate the interactive party and the audience to watch the elements, the elements may be displayed in sequence, for example, each element may have a timestamp, and the elements may be displayed on the live broadcast display interface in sequence according to the sequence of the timestamps.
In the embodiment of the present disclosure, the live display interface may have a plurality of tracks, and each track may show elements of falling of different time nodes. A motion trajectory for presenting an element falling from a current time node may be determined from a plurality of trajectories, wherein the motion trajectory may be the same as or different from a trajectory for presenting an element falling from an adjacent time node. After the motion trail showing the falling elements of the current time node is determined, the elements can be controlled to move to the preset position from the top of the motion trail.
In step S72, gesture information of the user is acquired.
In step S73, the movement direction of the hand is determined from the gesture information.
In the embodiment of the present disclosure, after the gesture information of the user is acquired, the moving direction of the hand of the user may be identified according to the gesture information.
In step S74, when the moving direction matches the set direction, a first coverage area corresponding to the hand on the live display interface is determined based on the gesture information.
In the embodiment of the present disclosure, the setting direction is preset, and the setting direction may be set according to an actual application requirement, for example, the setting direction may be a direction from left to right, or the setting direction may be a direction from right to left, which is not limited in the present disclosure.
In the embodiment of the disclosure, under the condition that the moving direction conforms to the set direction, the gesture information of the user may be determined to be an effective gesture, and at this time, the first coverage range corresponding to the hand on the live display interface may be determined according to the gesture information.
As an example, assuming that when a user tears a monster name plate, the user slides from left to right through an index finger, at this time, a first coverage corresponding to the index finger belly on the live display interface can be determined.
In step S75, if there is an overlap area between the first coverage area and a second coverage area corresponding to the element on the live display interface, the element is adjusted.
In the embodiment of the disclosure, when the first coverage area and the second coverage area corresponding to the element on the live display interface have the overlapping area, the element may be adjusted.
As a possible implementation manner of the embodiment of the present disclosure, adjusting the element may include directly ending the displaying process of the element, for example, as shown in fig. 4, when the user tears off the monster name plate, the monster may directly disappear, or, after displaying the element in a set manner, ending the displaying process of the element, for example, as shown in fig. 4, when the user tears off the monster name plate, the monster may disappear after exploding, or the monster may also disappear after becoming larger, or the monster may also disappear after becoming smaller. Therefore, the applicability of the method can be improved by adjusting the elements in various ways.
As a possible implementation manner of the embodiment of the present disclosure, the number of the adjusted elements may be counted to obtain an element number value, and the element number value is displayed on a live display interface. Therefore, users who log in on the interactive client and audiences who log in on the audience client can conveniently know the fighting condition in time, and the challenge in the live broadcast or fighting process is increased.
According to the interaction method of the live broadcast room, the moving direction of the hand is determined according to the gesture information; under the condition that the moving direction accords with the set direction, determining a first coverage range corresponding to the hand on the live display interface according to the gesture information; and under the condition that the first coverage range and a second coverage range corresponding to the element on the live display interface have a repeated area, adjusting the element. Therefore, on the basis of enriching the live broadcast interaction mode, the live broadcast has more interest and enjoyment.
In a possible implementation manner of the embodiment of the disclosure, the interactive client participating in the battle may further send interactive content to the server, and correspondingly, after receiving the interactive content, the server may send the interactive content to the audience client watching the battle, the audience client may send the collected voice signal to the server, and after receiving the voice signal, the server may adjust the interactive content displayed on the live broadcast display interface by the interactive client participating in the battle according to the voice signal. Specifically, the server can determine the dynamic effect according to the voice signal and send the dynamic effect to the interactive client, and correspondingly, the interactive client can display the dynamic effect on a live broadcast display interface after receiving the dynamic effect sent by the server. For a specific execution process, reference may be made to the explanation of the live broadcast interaction method executed on the server side in the embodiments of fig. 1 to fig. 3, which has similar implementation principles and is not described herein again.
The present disclosure also provides a live broadcast room interaction method executed by a spectator client for watching the battle.
Fig. 8 is a flow diagram illustrating another method of live room interaction in accordance with an example embodiment.
As shown in fig. 8, the method for interacting with the live broadcast may be applied to a viewer client for watching a battle, and includes the following steps S81-S83.
In step S81, the interactive content sent by the server is received, where the interactive content includes a first interactive content displayed by a first interactive client participating in the engagement in the live broadcast room, and a second interactive content displayed by a second interactive client participating in the engagement in the live broadcast room.
In the embodiment of the present disclosure, the live broadcast room may have two interactive clients, which are denoted as a first interactive client and a second interactive client in the present disclosure. One of the first interactive client and the second interactive client is an anchor client, a user logged on the anchor client is an anchor, and the other interactive client can be determined according to historical interactive behaviors of the interactive clients. For example, the most active interactive client may be selected as the second interactive client, or the interactive client ranked first may be selected as the second interactive client according to the ranking of each interactive client, where the ranking order may be determined according to the user rank, the fan number, the PK match score, and the like corresponding to the user logged in on each interactive client, which is not limited in the embodiment of the present disclosure.
In the embodiment of the disclosure, in the process of anchor live broadcasting, the first interactive client participating in battle engagement in the live broadcasting room can send the first interactive content displayed by the first interactive client to the server, and the second interactive client participating in battle engagement in the live broadcasting room can also send the second interactive content displayed by the second interactive client to the server, and correspondingly, the server can receive the first interactive content and the second interactive content. After receiving the first interactive content and the second interactive content, the server can send the first interactive content and the second interactive content to an audience client for watching the battle, and correspondingly, the audience client can receive the first interactive content and the second interactive content.
In step S82, the first interactive content and the second interactive content are displayed in the display area on the live display interface.
In the embodiment of the disclosure, after receiving the first interactive content and the second interactive content, the viewer client may display the first interactive content and the second interactive content in a display area on the live display interface. For example, the first interactive content may be displayed on the left side and the second interactive content may be displayed on the right side, or the second interactive content may be displayed on the left side and the first interactive content may be displayed on the right side, which is not limited in this disclosure.
It should be noted that, the above example is performed only by displaying the first interactive content and the second interactive content left and right on the live display interface, and in practical application, the first interactive content and the second interactive content may also be displayed up and down, which is not limited in this disclosure.
In step S83, the collected voice signal is sent to the server, wherein the voice signal is used for adjusting the first interactive content or the second interactive content.
In the disclosed embodiment, during the process of watching the battle, the spectator logged on the spectator client may help the user logged on the first interactive client or the user logged on the second interactive client. For example, the viewer may facilitate a user logged on the first interactive client or a user logged on the second interactive client by voice. Accordingly, the viewer client can collect the voice signal input by the viewer.
In the embodiment of the disclosure, the audience client can send the voice signal to the server after determining the collected voice signal, and correspondingly, the server can obtain the voice signal collected by the audience client and adjust the first interactive content or the second interactive content according to the voice signal. For example, when the spectator client is a first interactive client for cheering, the server may adjust the second interactive content, and when the spectator client is a second interactive client for cheering, the server may adjust the first interactive content, for example, a striking action, such as a punch, a kick, an attack, an action to reach a pop-up state, or the like, may be added to the first interactive content or the second interactive content.
In the embodiment of the disclosure, after adjusting the first interactive content or the second interactive content, the server may send the adjusted first interactive content or second interactive content to the first interactive client or the second interactive client. For example, when the server adjusts the first interactive content according to the voice signal, the adjusted first interactive content may be sent to the first interactive client, and when the server adjusts the second interactive content according to the voice signal, the adjusted second interactive content may be sent to the second interactive client. Therefore, the interactive content displayed by the interactive client can be adjusted according to the voice signals collected by the audience client, not only can live broadcast interactive modes be enriched, but also the enthusiasm of the audience can be mobilized.
It should be noted that the explanations of the method embodiments executed by the server side in fig. 1 to fig. 3 also apply to the present embodiment, and the implementation principles thereof are similar and will not be described herein again.
The interactive method of the live broadcast room in the embodiment of the disclosure receives interactive contents sent by a server through an audience client who watches fight, wherein the interactive contents comprise first interactive contents displayed by a first interactive client who participates in the fight in the live broadcast room and second interactive contents displayed by a second interactive client who participates in the fight in the live broadcast room; displaying first interactive content and second interactive content in a display area on a live display interface; and sending the collected voice signal to a server, wherein the voice signal is used for adjusting the first interactive content or the second interactive content. Therefore, the interactive content displayed by the interactive client can be adjusted according to the voice signals collected by the audience client, not only can live broadcast interactive modes be enriched, but also the enthusiasm of the audience can be mobilized.
In a possible implementation manner of the embodiment of the present disclosure, the live broadcast display interface of the audience client may further include a first volume value display control and a second volume value display control, and the audience client may further receive a first volume total value and a second volume total value sent by the server, where the first volume total value is obtained by summing volume values of first voice signals of a plurality of first audience clients selecting the first interactive client, and the second volume total value is obtained by summing volume values of second voice signals of a plurality of second audience clients selecting the second interactive client. After receiving the first total volume value and the second total volume value, the viewer client may display the first total volume value on the first volume value display control and the second total volume value on the second volume value display control. For a specific execution process, reference may be made to the explanation of the interaction method of the live broadcast executed on the server side in the above embodiment, and the implementation principle is similar, which is not described herein again. Therefore, the spectator can conveniently know the real-time cheering conditions of the opponent and the opponent in time, and the enthusiasm of the spectator for cheering can be greatly aroused.
Corresponding to the interaction method of the live broadcast room provided in the embodiments of fig. 1 to 3, the present disclosure also provides an interaction apparatus of the live broadcast room, and since the interaction apparatus of the live broadcast room provided in the embodiments of the present disclosure corresponds to the interaction method of the live broadcast room provided in the embodiments of fig. 1 to 3, an implementation manner of the interaction method of the live broadcast room is also applicable to the interaction apparatus of the live broadcast room provided in the embodiments of the present disclosure, and is not described in detail in the embodiments of the present disclosure.
Fig. 9 is a block diagram illustrating an interactive apparatus of a live broadcast room according to an example embodiment.
Referring to fig. 9, the live interactive device 900 is applied to a server, and includes: an interactive content acquiring unit 910, a voice signal acquiring unit 920, an adjusting unit 930, and a sending unit 940.
The interactive content obtaining unit 910 is configured to perform obtaining of interactive content, where the interactive content includes a first interactive content displayed by a first interactive client participating in a battle in a live broadcast room, and a second interactive content displayed by a second interactive client participating in the battle in the live broadcast room.
And a voice signal acquiring unit 920 configured to perform acquiring a voice signal acquired by a viewer client watching the battle among the live broadcast rooms.
An adjusting unit 930 configured to perform adjusting the first interactive content or the second interactive content according to the voice signal.
A sending unit 940, configured to execute sending the adjusted first interactive content or second interactive content to the first interactive client or the second interactive client.
In a possible implementation manner of the embodiment of the present disclosure, the adjusting unit 930 is specifically configured to perform: performing semantic recognition on the voice signal to obtain a semantic recognition result; determining the dynamic effect corresponding to the set keyword under the condition that the semantic recognition result is matched with the set keyword; and adjusting the first interactive content or the second interactive content according to the dynamic effect.
In a possible implementation manner of the embodiment of the present disclosure, there are a plurality of viewer clients, where the adjusting unit 930 is specifically configured to perform: determining a plurality of first viewer clients selecting the first interactive client and a plurality of second viewer clients selecting the second interactive client; acquiring first voice signals acquired by a plurality of first audience clients, and summing the volume values of the first voice signals to obtain a first total volume value; acquiring second voice signals acquired by a plurality of second audience clients, and summing the volume values of the second voice signals to obtain a second volume total value; and adjusting the first interactive content or the second interactive content according to the first volume total value and the second volume total value.
In a possible implementation manner of the embodiment of the present disclosure, the adjusting unit 930 is further specifically configured to perform: under the condition that the first total volume value reaches the target volume level, sending a dynamic effect corresponding to the target volume level to the second interactive client, wherein the dynamic effect is used for adjusting the second interactive content, or sending a dynamic effect corresponding to the target volume level to the first interactive client, and the dynamic effect is used for adjusting the first interactive content; and/or sending a dynamic effect corresponding to the target volume level to the first interactive client under the condition that the second volume total value reaches the target decibel level, wherein the dynamic effect is used for adjusting the first interactive content, or sending a dynamic effect corresponding to the target volume level to the second interactive client, and the dynamic effect is used for adjusting the second interactive content.
In a possible implementation manner of the embodiment of the present disclosure, the sending unit 940 is further configured to perform: and sending the first volume total value and the second volume total value to the audience client.
In a possible implementation manner of the embodiment of the present disclosure, one of the first interactive client and the second interactive client is a main broadcast client, and the interactive device 900 in the live broadcast room further includes:
and the selecting unit is configured to execute historical interaction behaviors of all the interaction clients in the read history record and select the other interaction client from the first interaction client and the second interaction client.
In a possible implementation manner of the embodiment of the present disclosure, the sending unit 940 is further configured to perform: the interactive content is sent to the viewer client.
With regard to the apparatus in the above-described embodiment, the specific manner in which each module performs the operation has been described in detail in the embodiment related to the method, and will not be elaborated here.
The interactive device of the live broadcast room of the embodiment of the disclosure acquires interactive contents through the server, wherein the interactive contents include first interactive contents displayed by a first interactive client participating in fighting in the live broadcast room and second interactive contents displayed by a second interactive client participating in fighting in the live broadcast room; the method comprises the steps of obtaining voice signals collected by audience clients in a live broadcast room, adjusting first interactive contents or second interactive contents according to the voice signals, and sending the adjusted first interactive contents or second interactive contents to a first interactive client or a second interactive client. Therefore, the interactive content displayed by the interactive client can be adjusted according to the voice signals collected by the audience client, not only can live broadcast interactive modes be enriched, but also the enthusiasm of the audience can be mobilized.
Corresponding to the interaction method of the live broadcast room provided in the embodiments of fig. 6 to 7, the present disclosure also provides an interaction apparatus of the live broadcast room, and since the interaction apparatus of the live broadcast room provided in the embodiments of the present disclosure corresponds to the interaction method of the live broadcast room provided in the embodiments of fig. 6 to 7, an implementation manner of the interaction method of the live broadcast room is also applicable to the interaction apparatus of the live broadcast room provided in the embodiments of the present disclosure, and is not described in detail in the embodiments of the present disclosure.
Fig. 10 is a block diagram illustrating another interactive apparatus of a live broadcast room according to an example embodiment.
Referring to fig. 10, the live broadcast interactive device 1000 is applied to an interactive client participating in a battle, and includes: a presentation unit 1010, an acquisition unit 1020, and an interaction unit 1030.
The presentation unit 1010 is configured to perform presentation of the interactive content on a live display interface.
An obtaining unit 1020 configured to perform obtaining gesture information of a user.
And an interaction unit 1030 configured to perform interaction of the interactive contents according to the gesture information of the user.
In a possible implementation manner of the embodiment of the present disclosure, the interactive content includes at least one element, and the element moves on the live display interface according to a preset movement track; the interaction unit 1030 is specifically configured to perform: determining the moving direction of the hand according to the gesture information; under the condition that the moving direction accords with the set direction, determining a first coverage range corresponding to the hand on the live display interface according to the gesture information; and under the condition that the first coverage range and a second coverage range corresponding to the element on the live display interface have a repeated area, adjusting the element.
In a possible implementation manner of the embodiment of the present disclosure, the interaction unit 1030 is specifically configured to perform: and ending the display process of the elements, or ending the display process of the elements after the elements are displayed in a set mode.
In a possible implementation manner of the embodiment of the present disclosure, the interaction apparatus 1000 in the live broadcast room may further include:
and the counting unit is configured to perform counting adjustment on the number of the elements to obtain an element number value.
And the showing unit is also configured to display the element quantity value on the live display interface.
In a possible implementation manner of the embodiment of the present disclosure, the interaction apparatus 1000 in the live broadcast room may further include:
a receiving unit configured to perform receiving the animation transmitted by the server; wherein, the dynamic effect is determined by the server according to the voice signal collected by the client terminal of the audience who watches the battle.
And the display unit is also configured to display the dynamic effect on the live display interface.
With regard to the apparatus in the above-described embodiment, the specific manner in which each module performs the operation has been described in detail in the embodiment related to the method, and will not be elaborated here.
The interactive device of the live broadcast room in the embodiment of the disclosure displays interactive contents on a live broadcast display interface; acquiring gesture information of a user; and interacting the interactive content according to the gesture information of the user. Therefore, interaction of displaying interactive contents on the live broadcast display interface can be achieved according to gesture information of the user, and live broadcast interaction modes can be enriched.
Corresponding to the interaction method of the live broadcast room provided in the embodiment of fig. 8, the present disclosure also provides an interaction apparatus of the live broadcast room, and since the interaction apparatus of the live broadcast room provided in the embodiment of the present disclosure corresponds to the interaction method of the live broadcast room provided in the embodiment of fig. 8, an implementation manner of the interaction method in the live broadcast room is also applicable to the interaction apparatus of the live broadcast room provided in the embodiment of the present disclosure, and is not described in detail in the embodiment of the present disclosure.
Fig. 11 is a block diagram illustrating another interactive apparatus of a live broadcast room according to an example embodiment.
Referring to fig. 11, the live room interactive apparatus 1100, applied to a viewer client for watching a battle, includes: a receiving unit 1110, a display unit 1120, and a transmitting unit 1130.
The receiving unit 1110 is configured to execute the interactive content sent by the receiving server, where the interactive content includes a first interactive content displayed by a first interactive client participating in the battle in the live broadcast room, and a second interactive content displayed by a second interactive client participating in the battle in the live broadcast room.
The display unit 1120 is configured to display the first interactive content and the second interactive content in a display area on the live display interface.
The sending unit 1130 is configured to execute sending the collected voice signal to the server, wherein the voice signal is used for adjusting the first interactive content or the second interactive content.
In a possible implementation manner of the embodiment of the present disclosure, the live broadcast display interface includes a first volume value display control and a second volume value display control, and the receiving unit 1110 is further configured to execute receiving of a first volume total value and a second volume total value sent by the server, where the first volume total value is obtained by summing volume values of first voice signals of a plurality of first audience clients selecting the first interactive client, and the second volume total value is obtained by summing volume values of second voice signals of a plurality of second audience clients selecting the second interactive client.
The display unit 1120 is further configured to perform displaying the first total volume value on the first volume value display control and displaying the second total volume value on the second volume value display control.
With regard to the apparatus in the above-described embodiment, the specific manner in which each module performs the operation has been described in detail in the embodiment related to the method, and will not be elaborated here.
The interactive device of the live broadcast room in the embodiment receives interactive contents sent by the server through an audience client who watches the battle, wherein the interactive contents comprise first interactive contents displayed by a first interactive client who participates in the battle in the live broadcast room and second interactive contents displayed by a second interactive client who participates in the battle in the live broadcast room; displaying first interactive content and second interactive content in a display area on a live display interface; and sending the collected voice signal to a server, wherein the voice signal is used for adjusting the first interactive content or the second interactive content. Therefore, the interactive content displayed by the interactive client can be adjusted according to the voice signals collected by the audience client, not only can live broadcast interactive modes be enriched, but also the enthusiasm of the audience can be mobilized.
In an exemplary embodiment, an electronic device is also presented.
Wherein, electronic equipment includes:
a processor;
a memory for storing processor-executable instructions;
wherein the processor is configured to execute the instructions to implement the live broadcast interactive method according to any of the previous embodiments.
As an example, fig. 12 is a block diagram illustrating an electronic device 1200 for interaction between live broadcasts according to an exemplary embodiment, where as shown in fig. 12, the electronic device 1200 may further include:
a memory 1210 and a processor 1220, a bus 1230 connecting the different components (including the memory 1210 and the processor 1220), wherein the memory 1210 stores computer programs, and when the processor 1220 executes the computer programs, the live broadcast interactive method according to the embodiment of the present disclosure is implemented.
Bus 1230 represents one or more of any of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, and a processor or local bus using any of a variety of bus architectures. By way of example, such architectures include, but are not limited to, Industry Standard Architecture (ISA) bus, micro-channel architecture (MAC) bus, enhanced ISA bus, Video Electronics Standards Association (VESA) local bus, and Peripheral Component Interconnect (PCI) bus.
Electronic device 1200 typically includes a variety of electronic device readable media. Such media may be any available media that is accessible by electronic device 1200 and includes both volatile and nonvolatile media, removable and non-removable media.
Memory 1210 may also include computer system readable media in the form of volatile memory, such as Random Access Memory (RAM)1240 and/or cache memory 1250. The electronic device 1200 may further include other removable/non-removable, volatile/nonvolatile computer system storage media. By way of example only, storage system 1260 may be used to read from and write to non-removable, nonvolatile magnetic media (not shown in FIG. 12, commonly referred to as a "hard drive"). Although not shown in FIG. 12, a magnetic disk drive for reading from and writing to a removable, nonvolatile magnetic disk (e.g., a "floppy disk") and an optical disk drive for reading from or writing to a removable, nonvolatile optical disk (e.g., a CD-ROM, DVD-ROM, or other optical media) may be provided. In such cases, each drive can be connected to bus 1230 by one or more data media interfaces. Memory 1210 may include at least one program product having a set (e.g., at least one) of program modules that are configured to carry out the functions of embodiments of the disclosure.
A program/utility 1280 having a set (at least one) of program modules 1270 may be stored, for example, in memory 1210, such program modules 1270 including, but not limited to, an operating system, one or more application programs, other program modules, and program data, each of which examples or some combination thereof may comprise an implementation of a network environment. The program modules 1270 generally perform the functions and/or methods of the embodiments described in this disclosure.
The electronic device 1200 may also communicate with one or more external devices 1290 (e.g., keyboard, pointing device, display 1291, etc.), and may also communicate with one or more devices that enable a user to interact with the electronic device 1200, and/or any devices (e.g., network card, modem, etc.) that enable the electronic device 1200 to communicate with one or more other computing devices. Such communication may occur via an input/output (I/O) interface 1292. Also, the electronic device 1200 can communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network such as the internet) via the network adapter 1293. As shown, the network adapter 1293 communicates with the other modules of the electronic device 1200 via the bus 1230. It should be appreciated that although not shown, other hardware and/or software modules may be used in conjunction with the electronic device 1200, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
The processor 1220 executes various functional applications and data processing by executing programs stored in the memory 1210.
It should be noted that, for the implementation process and the technical principle of the electronic device of this embodiment, reference is made to the foregoing explanation of the live broadcast interaction method of this embodiment of the present disclosure, and details are not described here again.
In an exemplary embodiment, a computer-readable storage medium comprising instructions, such as a memory comprising instructions, executable by a processor of an electronic device to perform the above-described method is also provided. Alternatively, the computer readable storage medium may be a ROM, a Random Access Memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like.
In an exemplary embodiment, there is also provided a computer program product comprising computer programs/instructions, characterized in that the computer programs/instructions, when executed by a processor, implement the above-mentioned method.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This disclosure is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (10)

1. A live broadcast room interaction method is applied to a server, and comprises the following steps:
acquiring interactive content, wherein the interactive content comprises first interactive content displayed by a first interactive client participating in fighting in a live broadcast room and second interactive content displayed by a second interactive client participating in fighting in the live broadcast room;
acquiring voice signals collected by audience clients watching the battle in the live broadcast room;
adjusting the first interactive content or the second interactive content according to the voice signal;
and sending the adjusted first interactive content or the adjusted second interactive content to the first interactive client or the second interactive client.
2. The interaction method of the live broadcast room is applied to an interactive client participating in battle, and comprises the following steps:
displaying interactive content on a live display interface;
acquiring gesture information of a user;
and interacting the interactive content according to the gesture information of the user.
3. The method of claim 2, wherein the interactive content comprises at least one element, and the element moves on a live display interface according to a preset motion track;
the interacting the interactive content according to the gesture information of the user includes:
determining the moving direction of the hand according to the gesture information;
under the condition that the moving direction accords with a set direction, determining a first coverage range corresponding to the hand on the live display interface according to the gesture information;
and under the condition that the first coverage range and a second coverage range corresponding to the element on the live display interface have a repeated area, adjusting the element.
4. A live room interaction method for use at a spectator client viewing a battle, the method comprising:
receiving interactive content sent by a server, wherein the interactive content comprises first interactive content displayed by a first interactive client participating in fighting in a live broadcast room and second interactive content displayed by a second interactive client participating in fighting in the live broadcast room;
displaying the first interactive content and the second interactive content in a display area on a live display interface;
and sending the collected voice signal to a server, wherein the voice signal is used for adjusting the first interactive content or the second interactive content.
5. The utility model provides an interactive installation in live room which characterized in that is applied to the server, includes:
the interactive content acquisition unit is configured to execute acquisition of interactive content, wherein the interactive content comprises first interactive content displayed by a first interactive client participating in the fight in a live broadcast room and second interactive content displayed by a second interactive client participating in the fight in the live broadcast room;
a voice signal acquisition unit configured to perform acquisition of a voice signal acquired by a viewer client watching a battle among the live broadcast rooms;
an adjusting unit configured to perform adjusting the first interactive content or the second interactive content according to the voice signal;
a sending unit configured to execute sending the adjusted first interactive content or the adjusted second interactive content to the first interactive client or the second interactive client.
6. The utility model provides an interactive installation in live room which characterized in that is applied to the interactive client who participates in the fight, includes:
the display unit is configured to display the interactive content on a live display interface;
an acquisition unit configured to perform acquisition of gesture information of a user;
and the interaction unit is configured to perform interaction on the interactive content according to the gesture information of the user.
7. An interactive device of a live broadcast room, which is applied to a client of an audience for watching a battle, comprises:
the receiving unit is configured to execute interactive contents sent by the receiving server, wherein the interactive contents comprise first interactive contents displayed by a first interactive client participating in the fight in a live broadcast room and second interactive contents displayed by a second interactive client participating in the fight in the live broadcast room;
the display unit is configured to execute display of the first interactive content and the second interactive content in a display area on a live display interface;
a sending unit configured to execute sending of the collected voice signal to a server, wherein the voice signal is used for adjusting the first interactive content or the second interactive content.
8. An electronic device, comprising:
a processor;
a memory for storing the processor-executable instructions;
wherein the processor is configured to execute the instructions to implement the live broadcast interactive method of claim 1, or to implement the live broadcast interactive method of any one of claims 2-3, or to implement the live broadcast interactive method of claim 4.
9. A computer-readable storage medium, whose instructions, when executed by a processor of an electronic device, enable the electronic device to perform the live-room interaction method of claim 1, or perform the live-room interaction method of any one of claims 2-3, or perform the live-room interaction method of claim 4.
10. A computer program product comprising a computer program, characterized in that the computer program, when being executed by a processor, implements a live broadcast room interaction method according to claim 1, or implements a live broadcast room interaction method according to any one of claims 2-3, or implements a live broadcast room interaction method according to claim 4.
CN202110193792.9A 2021-02-20 2021-02-20 Interaction method and device of live broadcasting room, electronic equipment and storage medium Active CN113014935B (en)

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