CN113952724A - Cloud game role control method and device, storage medium and electronic equipment - Google Patents

Cloud game role control method and device, storage medium and electronic equipment Download PDF

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Publication number
CN113952724A
CN113952724A CN202111222027.1A CN202111222027A CN113952724A CN 113952724 A CN113952724 A CN 113952724A CN 202111222027 A CN202111222027 A CN 202111222027A CN 113952724 A CN113952724 A CN 113952724A
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China
Prior art keywords
game
cloud
role
cloud game
client
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CN202111222027.1A
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Chinese (zh)
Inventor
黄子晨
周谱德
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Beijing ByteDance Network Technology Co Ltd
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Beijing ByteDance Network Technology Co Ltd
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Priority to CN202111222027.1A priority Critical patent/CN113952724A/en
Publication of CN113952724A publication Critical patent/CN113952724A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Human Computer Interaction (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The disclosure relates to a cloud game role control method and device, a storage medium and an electronic device, which are used for improving the on-hook experience of an on-hook player. The method comprises the following steps: displaying a first game role in a cloud game interface, and displaying takeover guide information based on a game state of a second game role when the second game role exists in a preset range of the first game role; in response to a trigger to the takeover guidance information, sending a takeover request for the second game character to a cloud game server; receiving a first feedback message for the takeover request returned by the cloud game server; and when the first feedback message is that the second game role is accepted to take over, controlling the second game role.

Description

Cloud game role control method and device, storage medium and electronic equipment
Technical Field
The present disclosure relates to the field of cloud game technologies, and in particular, to a cloud game role control method and apparatus, a storage medium, and an electronic device.
Background
In a sports game, an on-hook function is generally provided. The on-hook function means that a player actively hands a controlled game role to an on-hook system for hosting, so that the on-hook system automatically operates the behavior of the game role of the on-hook player.
In the related art, when the on-hook system operates the character of the on-hook player, the on-hook system is usually controlled through an AI algorithm model, however, because the AI algorithm model has certain limitations, for example, training data is insufficient or generalization capability is weak, the game behavior of the game character hosted by the on-hook system is often low, and only very simple operation can be completed, and then after the on-hook is finished, the game result or plot trend is predictable, and the on-hook experience of the on-hook player is reduced.
Disclosure of Invention
This summary is provided to introduce a selection of concepts in a simplified form that are further described below in the detailed description. This summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used to limit the scope of the claimed subject matter.
In a first aspect, the present disclosure provides a cloud game character control method, including:
displaying a first game role in a cloud game interface, and displaying takeover guide information based on a game state of a second game role when the second game role exists in a preset range of the first game role;
in response to a trigger to take over the guidance information, sending a take over request for the second game character to the cloud game server;
receiving a first feedback message which is returned by the cloud game server and aims at the takeover request;
and when the first feedback message is that the second game role is accepted to take over, controlling the second game role.
In a second aspect, the present disclosure provides a cloud game character control method, including:
when detecting that a second game role exists in the preset range of the first game role, generating a second video stream based on the game state of the second game role, wherein a picture corresponding to the second video stream comprises takeover guide information;
sending a second video stream to a first cloud game client corresponding to the first game role so that the first cloud game client displays a picture corresponding to the second video stream;
receiving a takeover request sent by a first cloud game client, wherein the takeover request is generated by the first cloud game client in response to triggering of takeover guide information;
and sending a first feedback message aiming at the takeover request to the first cloud game client, wherein the first feedback message is used for indicating whether the first cloud game client is agreed to control the second game role.
In a third aspect, the present disclosure provides a cloud game character control apparatus, including:
the cloud game system comprises a first display module, a second display module and a control module, wherein the first display module is used for displaying a first game role in a cloud game interface, and when a second game role exists in a preset range of the first game role, the first display module displays takeover guide information based on the game state of the second game role;
the takeover request sending module is used for responding to triggering of the takeover guide information and sending a takeover request aiming at the second game role to the cloud game server;
the feedback message receiving module is used for receiving a first feedback message which is returned by the cloud game server and aims at the takeover request;
and the control module is used for controlling the second game role when the first feedback message is that the first feedback message agrees to take over.
In a fourth aspect, the present disclosure provides a cloud game character control apparatus, comprising:
the video stream generation module is used for generating a second video stream based on the game state of a second game role when the second game role is detected to exist in the preset range of the first game role, and a picture corresponding to the second video stream comprises takeover guide information;
the video stream sending module is used for sending a second video stream to a first cloud game client corresponding to the first game role so that the first cloud game client can display a picture corresponding to the second video stream;
the cloud game client comprises a takeover request receiving module, a takeover request receiving module and a takeover request sending module, wherein the takeover request receiving module is used for receiving a takeover request sent by the first cloud game client, and the takeover request is generated by the first cloud game client in response to triggering of the takeover guide information;
and the feedback message sending module is used for sending a first feedback message aiming at the takeover request to the first cloud game client, and the first feedback message is used for indicating whether the first cloud game client is allowed to control the second game role or not.
In a fifth aspect, the present disclosure provides a computer readable medium having stored thereon a computer program which, when executed by a processing apparatus, performs the steps of the method of the first aspect.
In a sixth aspect, the present disclosure provides an electronic device comprising:
a storage device having a computer program stored thereon;
processing means for executing the computer program in the storage means to carry out the steps of the method of the first aspect.
Through the technical scheme, the second game role in the cloud game is handed to other players for control, compared with the control by an AI algorithm model, the second game role can be controlled by other players to complete more complex and diversified operations, the game behaviors of the second game role are enriched, the unpredictability of game results or plot trends is improved, and the on-hook experience of the on-hook player is improved, moreover, after the second game role is handed to other players for control, other players can also experience the second game role, the richer role experience is brought to other players, and the game experience of other players is improved, in addition, because the function of taking over the second game role by other players is realized based on the cloud game environment, the operation of the user is interactively uploaded to a cloud server, the control and the content of the cloud game are in the cloud, and the hardware where the game client is located has no hard requirement, in addition, the takeover guide information is displayed based on the game state of the second game role when the second game role exists in the preset range of the first game role, so that the takeover guide information is more easily discovered by a user of the first cloud game client, and the possibility that the user of the first cloud game client takes over the control of the second game role is increased.
Additional features and advantages of the disclosure will be set forth in the detailed description which follows.
Drawings
The above and other features, advantages and aspects of various embodiments of the present disclosure will become more apparent by referring to the following detailed description when taken in conjunction with the accompanying drawings. Throughout the drawings, the same or similar reference numbers refer to the same or similar elements. It should be understood that the drawings are schematic and that elements and features are not necessarily drawn to scale. In the drawings:
fig. 1 is a flowchart illustrating a cloud game character control method according to an exemplary embodiment of the present disclosure;
fig. 2 is a schematic diagram illustrating a display interface of a first cloud gaming client according to an exemplary embodiment of the present disclosure;
fig. 3 is a schematic diagram illustrating another display interface of a first cloud gaming client according to an exemplary embodiment of the present disclosure;
FIG. 4 is a flowchart illustrating another cloud game character control method according to an exemplary embodiment of the present disclosure;
fig. 5 is a block diagram illustrating a cloud game character control apparatus according to an exemplary embodiment of the present disclosure;
fig. 6 is a block diagram illustrating another cloud game character control apparatus according to an exemplary embodiment of the present disclosure;
fig. 7 is a block diagram illustrating an electronic device according to an exemplary embodiment of the present disclosure.
Detailed Description
Embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. While certain embodiments of the present disclosure are shown in the drawings, it is to be understood that the present disclosure may be embodied in various forms and should not be construed as limited to the embodiments set forth herein, but rather are provided for a more thorough and complete understanding of the present disclosure. It should be understood that the drawings and embodiments of the disclosure are for illustration purposes only and are not intended to limit the scope of the disclosure.
It should be understood that the various steps recited in the method embodiments of the present disclosure may be performed in a different order, and/or performed in parallel. Moreover, method embodiments may include additional steps and/or omit performing the illustrated steps. The scope of the present disclosure is not limited in this respect.
The term "include" and variations thereof as used herein are open-ended, i.e., "including but not limited to". The term "based on" is "based, at least in part, on". The term "one embodiment" means "at least one embodiment"; the term "another embodiment" means "at least one additional implementation"; the term "some embodiments" means "at least some embodiments". Relevant definitions for other terms will be given in the following description.
It should be noted that the terms "first", "second", and the like in the present disclosure are only used for distinguishing different devices, modules or units, and are not used for limiting the order or interdependence relationship of the functions performed by the devices, modules or units.
It is noted that references to "a", "an", and "the" modifications in this disclosure are intended to be illustrative rather than limiting, and that those skilled in the art will recognize that "one or more" may be used unless the context clearly dictates otherwise.
The names of messages or information exchanged between devices in the embodiments of the present disclosure are for illustrative purposes only, and are not intended to limit the scope of the messages or information.
As background art, in the related art, an on-hook behavior is implemented based on an AI algorithm model, so that the game behavior of a game character hosted by an on-hook system is low-level, only very simple operations can be completed, and the on-hook experience of an on-hook player is difficult to improve.
In view of this, the embodiments of the present disclosure provide a method for controlling cloud game characters, where an on-hook or hosted second game character in a cloud game is handed over to other players for control, and compared with control by an AI algorithm model, more complex and diversified operations can be completed by other players, game behaviors of the on-hook or hosted character are enriched, unpredictability of a game result or a trend of a scenario is improved, and an on-hook experience of the on-hook player is improved, and after the on-hook character is handed over to other players for control, other players can also experience the on-hook character, and richer character experiences are brought to other players, and game experiences of other players are improved, and in addition, since the function of the first game character is taken over by other players based on a cloud game environment, operations of the users are interactively uploaded to a cloud server, and control and contents of the cloud game are all in a cloud end, in addition, when a second game role exists in the preset range of the first game role, the takeover guiding information is displayed based on the game state of the second game role, so that the takeover guiding information is more easily discovered by a user of the first cloud game client, and the possibility that the user of the first cloud game client takes over the control of the second game role is improved.
In the foregoing description, predictability is due to the fact that in the related art, AI hosting usually performs simple operations such as automatic stranging, and thus, after hosting is finished, strange experience is usually obtained, and more complex behaviors, such as going to areas other than some hang-up points or attacking other BOSS-level monsters, cannot be performed, and thus, predictability is expected.
In order to help understand the cloud game role control method in the embodiment of the present disclosure, before the embodiment of the present disclosure is described in detail, a scenario in which an on-hook function may be applied in the embodiment of the present disclosure is described.
In some possible scenarios, when a certain player encounters a difficult level in the cloud game process, the level still cannot be passed through after a period of time of effort of the player, and in this time, the player may use the cloud game character control method according to the embodiment of the present disclosure to help the player pass through the level by controlling the game character of the player by other players.
In other possible scenarios, when a certain player may want to rest for a period of time after playing a high-frequency game, in order to continue to improve the attributes of the own game character, the player may apply the cloud game character control method according to the embodiment of the present disclosure to allow other players to control the own game character, so as to continue to help the own player to improve the game attributes.
It is understood that the above scenarios are only exemplary and should not be taken as a limitation of an application environment, and in other scenarios, a user may also apply the cloud game role control method according to the embodiment of the present disclosure.
Before the embodiments of the present disclosure are described in detail, a cloud game environment in which the embodiments of the present disclosure are located is described. Cloud games, which may also be called game On Demand (Gaming), are an online game technology based On cloud computing technology. Cloud gaming technology enables light-end devices (thinclients) with relatively limited graphics processing and data computing capabilities to run high-quality games. In the cloud game environment, the game is not executed in the player game terminal, but is executed in the cloud server, and the cloud server renders the game scene into a video and audio stream which is transmitted to the player game terminal through the network. The player game terminal does not need to have strong graphic operation and data processing capacity, and only needs to have basic streaming media playing capacity and capacity of acquiring player input instructions and sending the instructions to the cloud server.
Referring to fig. 1, fig. 1 is a flowchart illustrating a cloud game character control method according to an exemplary embodiment of the present disclosure, where the cloud game character control method may be applied to a first cloud game client, and referring to fig. 1, the cloud game character control method includes:
and S110, displaying a first game role in the cloud game interface, and displaying takeover guide information based on the game state of a second game role when the second game role exists in the preset range of the first game role.
It is to be appreciated that after the user opens the first cloud game client and logs in to the game character, the first client logged in character, i.e., the first game character, may be displayed in the cloud game interface. The first client may be any cloud game client accessing the cloud game server. In addition, in some cases, in addition to the role that the first client logs in, other roles that the cloud game client logs in, that is, the second game role, may be displayed in the game interface.
The game state of the second game character may include a state of being normally manipulated, a state of not being normally manipulated, and an offline state, where the state of being normally manipulated and the state of not being normally manipulated are both states of the game character when the game character is online, and the state of not being normally manipulated may also be understood as a state of not being normally manipulated by the client of the game character after the game character is online, for example, a hosting state or an on-hook state in the game.
In some embodiments, when the second game character exists within the preset range of the first game character in the step S110, the display of the takeover guidance information based on the game state of the second game character may be to display the takeover guidance information when the second game character exists within the preset range of the first game character and in a case where the second game character is in a state of not being normally manipulated. The takeover guidance information may be a takeover indication icon, such as an indication arrow or a takeover icon, or may be takeover guidance prompt information.
That is to say, in the embodiment of the present disclosure, if a second game character exists within the preset range of the first game character, and the second game character is not normally manipulated, the takeover guidance information corresponding to the second game character may be displayed in the display interface. The screen displayed on the display interface is generated by the server and transmitted to the client by the server for display.
And S120, responding to the trigger of the management guide information, and sending a takeover request aiming at the second game role to the cloud game server.
It can be understood that, when takeover guidance information corresponding to a second game character is displayed in the display interface, the user of the first client may know that the second game character which is not normally controlled exists, and in this case, the user of the first client may take over the second game character which is not normally controlled, that is, the user of the first client may click, select, or trigger the takeover guidance information through a control device, such as a mouse, a keyboard, or a handle, so that the first client may generate a takeover request in response to the click, selection, or trigger of the takeover guidance information, and send the takeover request to the cloud game server.
Referring to fig. 2, a schematic diagram of a display interface of a first cloud game client is shown, as shown in fig. 2, in the display interface 20, a first game character 201 and a second game character 202 are displayed, and furthermore, takeover guidance information 203 corresponding to the second game character 202 is displayed, where the takeover guidance information may include an indication arrow, so that a user may know that the second game character 202 may be taken over according to the indication arrow. In some implementations, when the user of the first cloud game client selects the arrow, a takeover request for the second game character 202 can be sent to the cloud game server.
In addition, referring to fig. 3, a schematic diagram of another display interface of the first cloud game client is shown, as shown in fig. 3, in the display interface 30, takeover guidance prompt information 303 corresponding to the first game character 301, the second game character 302 and the second game character 302 is displayed, the takeover guidance prompt information 303 may include attribute information of the second game character 302, such as information of a character name, a character skill, an experience value and the like of a requested character, and a control (e.g., "takeover" control) representing takeover of the second game character 302, so that when a user of the first cloud game client clicks the control in the guidance prompt information, the first cloud game client may send a takeover request to the cloud game server. And S130, receiving a first feedback message which is returned by the cloud game server and aims at the takeover request.
In the embodiment of the disclosure, after receiving the takeover request sent by the first cloud game client, the cloud game server may process the takeover request to generate the first feedback information, and then may send the first feedback information to the first cloud game client, so that the first cloud game client may receive the first feedback information, which is returned by the cloud game server and is directed to the takeover request, of the cloud game client.
The first feedback information may include information that agrees to take over of the second game by the first client and information that disagrees with taking over of the second game role by the first client.
The cloud game server can process the management request in various ways. Optionally, the cloud game server may directly process the takeover request according to the processing policy, so as to generate the first feedback information, or the cloud game server may also send the takeover request to a second cloud game client corresponding to a second game role corresponding to the takeover guidance information, so as to process the second cloud game client and generate the first feedback information.
It can be understood that the processing of the management request by the second cloud game client means that the user of the second cloud game client performs the auditing process, so that the user of the second cloud game client determines whether to give the second game role to the current client for control.
And S140, when the first feedback message is that the second game role is accepted to take over, controlling the second game role.
In the embodiment of the present disclosure, if the first client receives the first feedback message and the first feedback message is taken over, the first client may control the second game role. That is, the user of the first client can manipulate the second game character at the first client. For example, to control the second game character to move, release skills, use items, game settings, etc.
In the way, the on-hook or hosted second game role in the cloud game can be handed to other players for control, so that more complex and diversified operations can be completed by other players, the game behaviors of the on-hook or hosted role are enriched, the unpredictability of the game result or the trend of the plot is improved, the on-hook experience of the on-hook player is improved, in addition, after the on-hook role is handed to other players for control, other players can also experience the on-hook role, the richer role experience is brought to other players, the game experience of other players is improved, in addition, because other players based on the cloud game environment take over the function of the first game role, the operation of the user is interactively uploaded to the cloud server, the control and the content of the cloud game are all in the cloud, and no hard requirement is provided for hardware where the game client is located, in addition, the takeover guide information is displayed based on the game state of the second game role when the second game role exists in the preset range of the first game role, so that the takeover guide information is more easily discovered by a user of the first cloud game client, and the possibility that the user of the first cloud game client takes over the control of the second game role is improved.
The second game role exists in the preset range of the first game role, and various situations can exist.
In some embodiments, it may be that the first game character is in a moving state based on the received first movement instruction, so that the second game character exists within a preset range after moving. Wherein the first move instruction may be a transfer instruction, an instant move instruction, or a normal move instruction. In this case, the displaying the first game character in the cloud game interface in step S110, and displaying the takeover guidance information based on the game state of the second game character when the second game character exists within the preset range of the first game character, may include: displaying a moving first game character in response to a first movement instruction for controlling the movement of the first game character; and when a second game role exists in the preset range of the moving first game role, displaying takeover guide information based on the game state of the second game role.
In the embodiment of the disclosure, a user of a first client may send a first movement instruction for controlling movement of a first game character through a mouse, a keyboard, a handle, and other control devices, and after receiving the first movement instruction, the first cloud game client may send the first movement instruction to a cloud game server, so that the cloud game server may control the first game character to move according to the first movement instruction, generate a video stream corresponding to a movement process, and then send the video stream to the first cloud game client, so that the first cloud game client may display the moving first game character, and further, when a second game character exists within a preset range of the moving first game character, may display takeover guidance information based on a game state of the second game character.
The specific manner of displaying the takeover guidance information based on the game state of the second game character can refer to the foregoing description, and is not described herein again.
In other embodiments, the second game character may exist within a preset range after the first game character revives at a random place.
Furthermore, as can be seen from the foregoing, the first movement instruction may be a normal movement instruction, in which case, the first game character may move, so that in some possible scenarios, the first game character may gradually move closer to the second game character, and gradually move away from the second game character after approaching the second game character as the first game character continues to move, and therefore, in some embodiments, after the takeover guidance information is displayed based on the game state of the second game character, the method of the embodiment of the present disclosure may further include the steps of: and in response to a second movement instruction for controlling the movement of the first game character, displaying the moving first game character, and stopping displaying the takeover guide information when the distance between the moving first game character and the moving second game character exceeds a preset range.
The second movement instruction and the first movement instruction may be the same instruction, for example, an instruction for directly controlling the first game character to move from the point a to the point B, and in the execution process of the instruction, when the first game character moves to a preset range, there is a second game character which is not normally controlled, the takeover guide information is displayed, and the takeover guide information is continuously displayed along with the first game character under the control of the movement instruction, and when the distance between the first game character and the second game character exceeds the preset range, the takeover guide information is stopped being displayed.
The second movement instruction may be different from the first movement instruction, for example, the first game character is first controlled to move from point a to point C, and if the first game character moves to point C, the second game character exists within a preset range, and the second game character is in a state of not being normally manipulated, at this time, takeover guide information may be displayed in the display interface, and at this time, the user may control the first game character to stop to view the takeover guide information, and in a case where the user is not ready to take over the second game character, the first game character may be continuously controlled to move from point C to point B, and in a process where the first game character moves from point C to point B, when a distance between the first game character and the second game character exceeds the preset range, the takeover guide information may be stopped to be displayed.
In addition, considering that the first cloud game client displays a display interface corresponding to the second game character during the process of controlling the second game character by the first cloud game client, in this case, the user of the first client manipulates the second game character, and at this time, the first game character that the user originally manipulates is not controlled, the first game character may stop in place and may be in unpredictable danger, such as being attacked, and therefore, in some embodiments, the step S140 of controlling the second game character may include: responding to a third movement instruction for controlling the movement of the second game role, and sending the third movement instruction to the cloud game server, so that the cloud game server generates a first video stream based on the third movement instruction, the first game role moves along with the second game role in a picture corresponding to the first video stream, and the second game role moves based on the third movement instruction; and receiving a first video stream sent by the cloud game server, and displaying a picture corresponding to the first video stream.
In the embodiment of the disclosure, the user of the first cloud game client may issue a third movement instruction for controlling the movement of the second game character, so that the first cloud game client can receive and respond to the third movement instruction, and send the third movement instruction to the cloud game server, after receiving the third movement instruction, the second game character can be subjected to movement control based on the third movement instruction, and at the same time, the first game character can be subjected to movement control based on the third movement instruction, thereby enabling the first game character to move along with the second game character, and further generating a first video stream of the first game character moving along with the second game character, then, the server may send the video stream to the first cloud game client, so that the first cloud game client receives and displays a picture corresponding to the first video stream. That is, in the screen displayed by the first cloud game client, the first game character may move following the second game character.
Through the mode, the first game role can move along with the first game role, so that the first game role is prevented from staying in place, the danger that the first game role is attacked is reduced, and meanwhile, a user of the first game client can know the state of the first game role in time.
In addition, considering that there may be a need for switching back to the originally controlled first game role when the user of the first cloud game client controls the second game role, in order to enable the user to conveniently switch back to the originally controlled role, in some embodiments, after controlling the second game role, the method of the embodiment of the present disclosure may further include: displaying a control for switching role control right in a cloud game interface; in response to a trigger for a control to switch role control, sending a control request for a first game role to a cloud game server; and receiving a second feedback message which is returned by the cloud game server and aims at the control request, and controlling the first game role. The control for switching the role control right can be used for switching between the second game role taken over by the user and the first game role originally controlled by the user.
It is to be understood that, in the process of controlling the second game role by the first cloud game client, the control instruction, such as the movement instruction, the skill release instruction, and the like, sent by the first cloud game client to the server are all for the second game role, and if the user wants the control instruction to be for the first game role, the user may trigger a control for switching role control displayed in the cloud game display interface at the first cloud game client, so that the first cloud game client can send a control request for the first game role to the cloud game server in response to the trigger for the control for switching role control.
The cloud game server can generate a second feedback message after receiving the control request for the first game role and return the second feedback message to the first cloud game server, and the first cloud game client applies for controlling the originally controlled first game role, so that the second feedback message can be a feedback message indicating that the switching is successful, and at the moment, the user of the first cloud game client can control the first game role.
By using the mode, the control for switching the control right is triggered, so that the function of switching the control right between the second game role and the first game role is realized, and the user of the first cloud game client can also switch and control the originally controlled first game role in time in the process of taking over the second game role.
In addition, considering that if the user controls the first game character and the second game character frequently, frequent switching between the first game character and the second game character increases the operation difficulty of the user and reduces the operation feeling of the user, in some embodiments, controlling the second game character may include the steps of: displaying a first operation control corresponding to a first game role and a second operation control corresponding to a second game role in a cloud game interface; and responding to the trigger of the second operation control displayed in the cloud game interface, and controlling the second game role.
The first control is used for controlling the first game role, and the second control is used for controlling the second game role.
In the embodiment of the disclosure, the first operation control and the second operation control can be simultaneously displayed in the display interface of the first cloud game client, so that a user can select to trigger the first operation control to control the first game role or select to trigger the second operation control to control the second game role according to the control requirement of the user, or simultaneously trigger the first operation control and the second operation control to simultaneously control the first game role and the second game role.
The display conditions of the first operation control and the second operation control in the display interface of the first cloud game client can be in various modes. Optionally, the first operation control and the second operation control may be respectively displayed on the left and right sides of the display interface, optionally, the first operation control and the second operation control may also be respectively displayed on the right side of the display interface in parallel, and optionally, the first operation control and the second operation control may also be displayed in a user-defined manner according to a user's use habit.
Through the mode, the first operation control and the second operation control are displayed in one display interface at the same time, and a user can conveniently control the first game role and the second game role.
It should be noted that, in the method of the embodiment of the present disclosure, based on a scene of a cloud game, a picture displayed by a cloud game client is displayed based on a video stream generated by a server correspondingly, that is, in the embodiment of the present disclosure, all pictures displayed by the cloud game client are generated by the server and are sent to the client for display.
Referring to fig. 4, fig. 4 is a flowchart illustrating a cloud game character control method according to an exemplary embodiment of the present disclosure, where the cloud game character control method may be applied to a cloud game server, and referring to fig. 4, the cloud game character control method includes:
s410, when detecting that a second game role exists in the preset range of the first game role, generating a second video stream based on the game state of the second game role, wherein a picture corresponding to the second video stream comprises takeover guide information.
In this embodiment, the server may regard a game character logged in by any cloud game client as a first game character, then detect whether a second game character exists within a preset range of the first game character, and determine a game state of the second game character, if it is detected that the second game character exists within the preset range of the first game character and the game state of the second game character is in a state of not being normally controlled, at this time, the server may generate a second video stream including takeover guide information corresponding to the second game character, and then the cloud game server may send the second video stream to a first cloud game client corresponding to the first game character, so that the first cloud game client displays a picture corresponding to the second video stream.
It can be understood that the cloud game server can obtain the game state of the game character controlled by each accessed cloud game client.
As an embodiment, the cloud game server may store information of a game character corresponding to each cloud game client, and allocate a field in the information to store state information of the game character of each cloud game client, so that the game state of the game character controlled by each accessed cloud game client is known through the state information.
In some embodiments, the status information may be represented in characters, for example, character 1 represents a normally manipulated status, character 2 represents a not normally manipulated status, and character 3 represents an offline status. Therefore, the cloud game server can know the state of the game role corresponding to each cloud game client according to the characters corresponding to the state information.
For example, when a player of a certain cloud game client wants to hang up, the player may click a control for hanging up in a game interface, for example, an "on-hook" control, and then, the cloud game client may send an on-hook instruction to the cloud game server in response to a trigger for the on-hook control, and after receiving the on-hook instruction, the cloud game server may find the cloud game client according to an identifier of the client and modify state information of a game character corresponding to the cloud game client to 2, at which time, the cloud game server may detect that the game character corresponding to the cloud game client is in an on-hook state.
And S420, sending the second video stream to the first cloud game client corresponding to the first game role, so that the first cloud game client displays a picture corresponding to the second video stream.
In addition, in some embodiments, in order to enable the user of the second cloud game client to observe the condition of the own game character in real time, the cloud game server may further transmit the second video stream to the second game terminal at the same time, so that the second cloud game client also displays the screen corresponding to the second video stream.
And S430, receiving a takeover request sent by the first cloud game client, wherein the takeover request is generated by the first cloud game client in response to the trigger of the takeover guide information.
And S440, sending a first feedback message aiming at the takeover request to the first cloud game client, wherein the first feedback message is used for indicating whether the first cloud game client is agreed to control the second game role. In the way, the on-hook or hosted second game role in the cloud game can be handed to other players for control, so that more complex and diversified operations can be completed by other players, the game behaviors of the on-hook or hosted role are enriched, the unpredictability of the game result or the trend of the plot is improved, the on-hook experience of the on-hook player is improved, in addition, after the on-hook role is handed to other players for control, other players can also experience the on-hook role, the richer role experience is brought to other players, the game experience of other players is improved, in addition, because other players based on the cloud game environment take over the function of the first game role, the operation of the user is interactively uploaded to the cloud server, the control and the content of the cloud game are all in the cloud, and no hard requirement is provided for hardware where the game client is located, in addition, the takeover guide information is displayed based on the game state of the second game role when the second game role exists in the preset range of the first game role, so that the takeover guide information is more easily discovered by a user of the first cloud game client, and the possibility that the user of the first cloud game client takes over the control of the second game role is improved.
In addition, it is considered that the first cloud game client may help the second game character to complete some tasks after taking over the second game character, so that the second game character obtains a corresponding game profit, which may be understood as a managed game profit corresponding to the second game character. Therefore, in order to improve the enthusiasm of other users for the game character which is not normally operated and controlled to take over, in some embodiments, the cloud game character control method according to the embodiment of the present disclosure may further include: under the condition that the first feedback message indicates that the first cloud game client agrees to take over control of the on-hook game role, the managed role income corresponding to the second game role in the process of managing the second game role by the first cloud game client is obtained; and determining the actual role profit corresponding to the second game role and the actual role profit corresponding to the first game role based on the profit sharing relation between the second game role and the first game role.
In the embodiment of the present disclosure, the cloud game server may preset a profit sharing relationship between the first game character and the second game character. The profit sharing relationship between the first game character and the second game character can be set in various ways.
Alternatively, the profit sharing relationship may be set to a fixed value, for example, fixed to 1:1 (i.e., the first game character occupies half of the profit of the escrow character and the second game character occupies half of the profit of the escrow character), 1:2 (i.e., the first game character occupies one third of the profit of the escrow character and the second game character occupies two thirds of the profit of the escrow character), 2:1 (i.e., the first game character occupies two thirds of the profit of the escrow character and the second game character occupies one third of the profit of the escrow character), and so on.
Alternatively, the profit sharing relationship may be set to a floating value, and in particular, may float according to a time period for taking over the second game character, for example, the profit sharing relationship may be set to 1:1 between leisure time periods (e.g., time periods 18:00-22:00), the profit sharing relationship may be set to 2:1 between working time periods (e.g., time periods 10:00-18:00), and the profit sharing relationship may be set to 3:1 between rest time periods (e.g., time periods 22:00-10: 00).
Through the mode, in the process that the user of the first cloud game client takes over the second game role, the first game role can also obtain role profits, and the enthusiasm of other users for taking over is improved. In addition, different profit distribution relations are set in different time periods, and the enthusiasm of other users for taking over game characters is further improved.
As can be seen from the foregoing, if the first feedback message is used to indicate whether the first cloud game client agrees to control the second game character, in this embodiment of the present disclosure, the first feedback message may also be a feedback message indicating that the first cloud game client does not agree to control the second game character, in this case, the method of this embodiment of the present disclosure may further include the following steps: and under the condition that the first feedback message indicates that the first cloud game client is not authorized to control the second game role, determining a target cloud game client taking over the control right of the second game role according to a preset automatic allocation strategy.
In the embodiment of the disclosure, after the first cloud game client sends the takeover request to the cloud game server, the first feedback message that the first cloud game client does not agree with the control of the second game role is received, which indicates that the first cloud game client does not agree with the control of the second game role, and at this time, the server may determine the target cloud game client that takes over the control right of the second game role according to a preset automatic allocation policy.
In some embodiments, determining a target cloud game client that takes over the control right of the second game character according to a preset automatic allocation policy may include: acquiring historical game information corresponding to a third cloud game client; sequencing each third cloud game client based on the historical game information corresponding to each third cloud game client to obtain a sequencing result; determining a target cloud game client based on the ranking results
The third cloud game client is a cloud game client corresponding to other online game roles except the first cloud game client and the second cloud game client corresponding to the second game role taken over.
For example, assume that there are A, B, C, D, E cloud game clients accessing the cloud game server, where the game character a corresponding to the cloud game client a is in a state of not being normally handled, the game characters B, c, d, and e corresponding to the cloud game client B, C, D, E are in a state of being normally handled, and the cloud game client B has sent a take-over request but received a first feedback message indicating that the game character a is not to be taken over, in this case, the cloud game client a is a second cloud game client, the cloud game client B is a first cloud game client, and the cloud game client C, D, E is a third cloud game client.
The historical game information may include historical battle performance, ranking score, hero proficiency, and the like.
After the historical game information corresponding to each third cloud game client is obtained, the third cloud game clients can be sorted based on the historical game information corresponding to each third cloud game client to obtain a sorting result.
For example, if the historical game information is ranking scores, the user levels of the respective third cloud game clients may be ranked according to the ranking scores, and the ranking may be performed in various manners, such as ranking from high to low or ranking from low to high.
For example, if the historical game information is the historical battle performance, the user level of each third cloud game client may be ranked according to the quality of the historical battle performance, and similarly, the ranking may be performed in various manners, such as ranking from high to low or ranking from low to high.
For another example, if the historical game information is hero proficiency, the user level of each third cloud game client may be ranked according to the proficiency of hero corresponding to the second game character used by the user of each third cloud game client, and similarly, the ranking may be performed in various manners, such as ranking from high to low or ranking from low to high.
Thus, after the ranking result is determined, the target cloud game client may be determined based on the ranking result. There may be multiple ways to determine the target cloud game client based on the ranking result.
In some embodiments, the ranking results characterize the user level of each third cloud game client in order from high to low, i.e., in order from high to low when ranking is performed according to the historical game information. In this case, determining the target cloud game client based on the ranking result may include the steps of: sending a first request message for taking over the control right of the second game role to a third cloud game client which is ranked first in the ranking result; acquiring third feedback messages returned by a third cloud game client side which sorts the first cloud game client side based on the first request message, wherein the third feedback messages comprise first sub feedback messages which represent that the control right of the second game role is accepted or second sub feedback messages which represent that the control right of the second game role is refused to be accepted; determining a third cloud game client with the first sequence as a target cloud game client under the condition that the feedback message is a first sub-feedback message; and under the condition that the first feedback message is the second sub-feedback message, taking a next sorted third cloud game client adjacent to the first sorted third cloud game client in the sorting result as a new first sorted third cloud game client, and returning to the step: and sending a first request message for taking over the control right of the second game role to a third cloud game client which is ranked first in the ranking result until the third cloud game client which is ranked first is determined to be a target cloud game client, or until the third cloud game client which is ranked first is the last third cloud game client in the ranking result.
In this disclosure, the cloud game server first sends a first request message for taking over the control right of the second game role to the third cloud game client side that is ranked first, then the cloud game server may receive a third feedback message that is returned by the third cloud game client side that is ranked first based on the first request message, and if the third feedback message that is returned by the cloud game server that is ranked first is a first sub-feedback message, it indicates that the third cloud game client side that is ranked first agrees to accept the control right of the second game role to take over, it is determined that the third cloud game client side that is ranked first is the target cloud game client side.
If the first feedback message returned by the third cloud game client side with the first ranking is the second sub-feedback message, the third cloud game client side with the first ranking refuses to accept the control right of the second game role to take over, at this time, the cloud game server can send a first request message for taking over the control right of the second game role to the third cloud game client side with the second ranking, then, the cloud game server can receive a third feedback message returned by the third cloud game client side with the second ranking based on the first request message, and if the first feedback message returned by the third cloud game client side with the second ranking is the first sub-feedback message, the third cloud game client side with the second ranking agrees to accept the control right of the second game role to take over, the third cloud game client side with the second ranking is determined to be the target cloud game client side. And if the first feedback message returned by the third cloud game client side which sorts the second is the second sub-feedback message, sequentially moving the third cloud game client side which sorts the later in the sorting result forwards until the third game client side which returns the first sub-feedback message exists or all the third cloud game client sides are traversed.
It should be noted that the first feedback message may be generated when the user of the third cloud game client clicks the control corresponding to the first request message, or may be automatically generated by the third cloud game client after the second cloud game client receives the first request message for a period of time. In this way, it may be avoided that the user of the third cloud game client does not click the control for a long time and returns the first feedback message, thereby stopping the automatic allocation policy.
In other embodiments, the ranking results characterize the user level of each third cloud game client in order from high to low, in which case, based on the ranking results, determining the target cloud game client may include the steps of: and based on the sequencing result, sequentially sending first request messages for taking over the control right of the second game role to each third cloud game client according to a set time interval, and determining the first third cloud game client returning the second sub-feedback messages as a target cloud game client when receiving second sub-feedback messages returned by the third cloud game clients based on the first request messages, wherein the second sub-feedback messages represent that the third cloud game clients receive the control right of the first game role for taking over.
Following the foregoing example, assume that cloud game client a is a second cloud game client, cloud game client B is a first cloud game client, cloud game client C, D, E is a third cloud game client, meanwhile, after the game is ranked according to the historical game information of the cloud game client C, D, E, the obtained ranking result is that the cloud game clients C, D, E are ranked from front to back in sequence, and assuming that the set time interval is 10 seconds, and in this time, the current time point is the initial time of sending the first request message, the cloud game server first sends the first request message to the third cloud game client C at the current time, after 10 seconds, the cloud game server sends the first request message to the third cloud game client D, after 20 seconds, the cloud game server sends the first request message to the third cloud game client E. In this process, if the cloud game server receives the second sub-feedback message returned by which third cloud game client first, the second cloud game client is determined as the target cloud game client.
In this case, the situation that the user of the third cloud game client does not click the control and return the first feedback message for a long time may also be solved, that is, even if the third cloud game client ranked earlier does not return the first feedback message, since the first request message is sent to the third cloud game client ranked later, the third cloud game client ranked later may also return the first feedback message, and meanwhile, since the third cloud game client ranked earlier sends the first request message, the third cloud game client ranked earlier may be considered preferentially, and meanwhile, the level of taking over the player of the second cloud game client is also ensured.
In addition, considering that the target cloud game client may be offline after taking over the control right of the second game character, that is, the state of the target cloud game client is offline, and in order to enable the second game character to be taken over again after the target cloud game client is offline, in some embodiments, after determining the target cloud game client taking over the control right of the second game character, the cloud game character control method of the embodiment of the present disclosure further includes: and when the state of the target cloud game client is an offline state, returning to the step: and determining a target cloud game client for taking over the control right of the second game role according to a preset automatic allocation strategy.
In this disclosure, if the cloud game server detects that the state of the target cloud game client is an offline state, the cloud game server may determine a new target cloud game client that takes over the control right of the second game role according to the target control right allocation policy again.
In addition, considering that the second cloud game client may go off-line after the target game client takes over the control right of the second game character, that is, the state of the second cloud game client is an off-line state, and in order to ensure the security of the information such as in-game equipment, the game attribute point, and the like, the user of the second cloud game client does not want the second game character to continue to take over, in some embodiments, after determining the target cloud game client taking over the control right of the second game character, the method for controlling the cloud game character according to the embodiment of the present disclosure further includes: and under the condition that the state of the second cloud game client is an off-line state, controlling the target cloud game client to return the control right aiming at the second game role, and controlling the second game role to be off-line after the target cloud game client returns the control right aiming at the second game role.
In this embodiment of the disclosure, when the state of the second cloud game client is the offline state, the cloud game server may also control the target cloud game client to return the control right for the second game role, and control the second game role to be offline after the target cloud game client returns the control right for the second game role.
By the method, after the control right of the second game role is returned by the control target cloud game client, the second game role is controlled to be off-line, so that the target cloud game client can be prevented from continuously controlling the second game role, and the safety of information such as in-game equipment, game attribute points and the like corresponding to the second game role is protected.
Based on the same inventive concept, the embodiment of the present disclosure further provides a cloud game role control apparatus, which may be a part or all of an electronic device through software, hardware, or a combination of the two. The cloud game character control apparatus 500 is applied to a first cloud game client, and referring to fig. 5, the cloud game character control apparatus 500 may include:
a first display module 510, configured to display a first game role in a cloud game interface, and when a second game role exists in a preset range of the first game role, display takeover guidance information based on a game state of the second game role;
a takeover request sending module 520, configured to send a takeover request for the second game character to a cloud game server in response to the trigger of the takeover guidance information;
a feedback message receiving module 530, configured to receive a first feedback message for the takeover request returned by the cloud game server;
a control module 540, configured to control the second game role when the first feedback message is that the first feedback message agrees to take over.
Optionally, the first feedback message is generated by the cloud game server, or the first feedback message is generated by a second cloud game client corresponding to the second game character and sent to the cloud game server, where the second cloud game client is a corresponding client before the second game character is taken over.
Optionally, the first display module 510 includes:
the first display submodule is used for responding to a first movement instruction for controlling the movement of a first game role and displaying the first game role in the movement.
And the second display submodule is used for displaying takeover guide information based on the game state of the second game role when the second game role exists in the preset range of the moving first game role.
Optionally, the apparatus 500 further includes a second display module, configured to display the first game character in motion in response to a second movement instruction for controlling the first game character to move; and when the distance between the first game character and the second game character in the movement exceeds the preset range, stopping displaying the takeover guide information.
Optionally, the control module 540 comprises:
a third movement instruction sending submodule, configured to send a third movement instruction to the cloud game server in response to a third movement instruction for controlling movement of the second game character, so that the cloud game server generates a first video stream based on the third movement instruction, where the first game character moves along with the second game character in a picture corresponding to the first video stream, and the second game character moves based on the third movement instruction;
and the third display submodule is used for receiving the first video stream sent by the cloud game server and displaying a picture corresponding to the first video stream.
Optionally, the apparatus 500 further includes a role switching module, configured to display a control for switching role control right in the cloud game interface; in response to a trigger for the control to switch role control, sending a control request for the first game role to the cloud game server; and receiving a second feedback message which is returned by the cloud game server and aims at the control request, and controlling the first game role.
Optionally, the control module 540 comprises:
and the operation control display sub-module is used for displaying a first operation control corresponding to the first game role and a second operation control corresponding to the second game role in a cloud game interface.
And the control sub-module is used for responding to the trigger of the second operation control displayed in the cloud game interface and controlling the second game role.
Based on the same inventive concept, the disclosed embodiment also provides another cloud game character control device, which can be a part or all of an electronic device through software, hardware or a combination of the software and the hardware. The cloud game character control apparatus 600 is applied to a cloud game server, and referring to fig. 6, the cloud game character control apparatus 600 may include:
a video stream generating module 610, configured to generate a second video stream based on a game state of a second game role when it is detected that the second game role exists within a preset range of the first game role, where a picture corresponding to the second video stream includes takeover guidance information;
a video stream sending module 620, configured to send the second video stream to a first cloud game client corresponding to the first game role, so that the first cloud game client displays a picture corresponding to the second video stream;
a takeover request receiving module 630, configured to receive a takeover request sent by the first cloud game client, where the takeover request is generated by the first cloud game client in response to the trigger of the takeover guidance information;
a feedback message sending module 640, configured to send a first feedback message for the takeover request to the first cloud game client, where the first feedback message is used to indicate whether the first cloud game client agrees to control the second game role.
Optionally, the apparatus 600 further includes a benefit determining module, configured to, when the first feedback message indicates that the first cloud game client agrees to take over control of the on-hook game role, obtain a managed role benefit corresponding to the second game role in a process of managing the second game role by the first cloud game client; and determining the actual role profit corresponding to the second game role and the actual role profit corresponding to the first game role based on the profit sharing relation between the second game role and the first game role.
Optionally, the apparatus 600 further includes a target cloud game client determining module, configured to determine, according to a preset automatic allocation policy, a target cloud game client that takes over the control right of the second game role when the first feedback message indicates that the first cloud game client does not agree with the control of the second game role.
Optionally, the target cloud game client determining module is further configured to obtain historical game information corresponding to a third cloud game client, where the third cloud game client is a cloud game client corresponding to another online game role except for the first cloud game client corresponding to the second game role that is taken over and the second cloud game client; sorting the third cloud game clients based on the historical game information corresponding to the third cloud game clients to obtain a sorting result; and determining the target cloud game client based on the sequencing result.
Optionally, the target cloud game client determining module is further configured to send a first request message for taking over the control right of the second game role to a third cloud game client ranked first in the ranking result; obtaining a third feedback message returned by the first-ranked third cloud game client based on the first request message, wherein the third feedback message comprises a first sub-feedback message representing that the acceptance of the control right of the second game role is accepted or a second sub-feedback message representing that the acceptance of the control right of the second game role is refused; determining that the third cloud game client with the first sequence is the target cloud game client under the condition that the feedback message is the first sub-feedback message; if the first feedback message is the second sub-feedback message, taking a next third cloud game client which is adjacent to the first third cloud game client in the sorting result as a new first third cloud game client, and returning to the step: and sending a first request message for taking over the control right of the second game role to a third cloud game client which is ranked first in the ranking result until the third cloud game client which is ranked first is determined to be the target cloud game client, or until the third cloud game client which is ranked first is the last third cloud game client in the ranking result.
Optionally, the apparatus 600 further comprises:
a returning module, configured to, when the state of the target cloud game client is an offline state, return to the step: and determining a target cloud game client for taking over the control right of the second game role according to a preset automatic allocation strategy.
And the offline module is used for controlling the target cloud game client to return the control right aiming at the second game role under the condition that the state of the second cloud game client is an offline state, and controlling the second game role to be offline after the target cloud game client returns the control right aiming at the second game role.
Referring now to fig. 7, a schematic diagram of an electronic device (e.g., a server or a terminal device) 700 suitable for use in implementing embodiments of the present disclosure is shown. The terminal device in the embodiments of the present disclosure may include, but is not limited to, a mobile terminal such as a mobile phone, a notebook computer, a digital broadcast receiver, a PDA (personal digital assistant), a PAD (tablet computer), a PMP (portable multimedia player), a vehicle terminal (e.g., a car navigation terminal), and the like, and a stationary terminal such as a digital TV, a desktop computer, and the like. The electronic device shown in fig. 7 is only an example, and should not bring any limitation to the functions and the scope of use of the embodiments of the present disclosure.
As shown in fig. 7, electronic device 700 may include a processing means (e.g., central processing unit, graphics processor, etc.) 701 that may perform various appropriate actions and processes in accordance with a program stored in a Read Only Memory (ROM)702 or a program loaded from storage 708 into a Random Access Memory (RAM) 703. In the RAM 703, various programs and data necessary for the operation of the electronic apparatus 700 are also stored. The processing device 701, the ROM 702, and the RAM 703 are connected to each other by a bus 704. An input/output (I/O) interface 705 is also connected to bus 704.
Generally, the following devices may be connected to the I/O interface 705: input devices 706 including, for example, a touch screen, touch pad, keyboard, mouse, camera, microphone, accelerometer, gyroscope, etc.; an output device 707 including, for example, a Liquid Crystal Display (LCD), a speaker, a vibrator, and the like; storage 708 including, for example, magnetic tape, hard disk, etc.; and a communication device 709. The communication means 709 may allow the electronic device 700 to communicate wirelessly or by wire with other devices to exchange data. While fig. 7 illustrates an electronic device 700 having various means, it is to be understood that not all illustrated means are required to be implemented or provided. More or fewer devices may alternatively be implemented or provided.
In particular, according to an embodiment of the present disclosure, the processes described above with reference to the flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program carried on a non-transitory computer readable medium, the computer program containing program code for performing the method illustrated by the flow chart. In such embodiments, the computer program may be downloaded and installed from a network via the communication means 709, or may be installed from the storage means 708, or may be installed from the ROM 702. The computer program, when executed by the processing device 701, performs the above-described functions defined in the methods of the embodiments of the present disclosure.
It should be noted that the computer readable medium in the present disclosure can be a computer readable signal medium or a computer readable storage medium or any combination of the two. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples of the computer readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the present disclosure, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In contrast, in the present disclosure, a computer readable signal medium may comprise a propagated data signal with computer readable program code embodied therein, either in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: electrical wires, optical cables, RF (radio frequency), etc., or any suitable combination of the foregoing.
In some embodiments, the clients, servers may communicate using any currently known or future developed network Protocol, such as HTTP (HyperText Transfer Protocol), and may interconnect with any form or medium of digital data communication (e.g., a communications network). Examples of communication networks include a local area network ("LAN"), a wide area network ("WAN"), the Internet (e.g., the Internet), and peer-to-peer networks (e.g., ad hoc peer-to-peer networks), as well as any currently known or future developed network.
The computer readable medium may be embodied in the electronic device; or may exist separately without being assembled into the electronic device.
The computer readable medium carries one or more programs which, when executed by the electronic device, cause the electronic device to: displaying a first game role in a cloud game interface, and displaying takeover guide information based on a game state of a second game role when the second game role exists in a preset range of the first game role; in response to a trigger to the takeover guidance information, sending a takeover request for the second game character to a cloud game server; receiving a first feedback message for the takeover request returned by the cloud game server; and when the first feedback message is that the second game role is accepted to take over, controlling the second game role.
Alternatively, the computer readable medium carries one or more programs which, when executed by the electronic device, cause the electronic device to: when detecting that a second game role exists in the preset range of the first game role, generating a second video stream based on the game state of the second game role, wherein a picture corresponding to the second video stream comprises takeover guide information; sending the second video stream to a first cloud game client corresponding to the first game role, so that the first cloud game client displays a picture corresponding to the second video stream; receiving a takeover request sent by the first cloud game client, wherein the takeover request is generated by the first cloud game client in response to triggering of the takeover guidance information; sending a first feedback message aiming at the takeover request to the first cloud game client, wherein the first feedback message is used for indicating whether the first cloud game client is agreed to control the second game role.
Computer program code for carrying out operations for the present disclosure may be written in any combination of one or more programming languages, including but not limited to an object oriented programming language such as Java, Smalltalk, C + +, and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The modules described in the embodiments of the present disclosure may be implemented by software or hardware. Wherein the name of a module in some cases does not constitute a limitation on the module itself.
The functions described herein above may be performed, at least in part, by one or more hardware logic components. For example, without limitation, exemplary types of hardware logic components that may be used include: field Programmable Gate Arrays (FPGAs), Application Specific Integrated Circuits (ASICs), Application Specific Standard Products (ASSPs), systems on a chip (SOCs), Complex Programmable Logic Devices (CPLDs), and the like.
In the context of this disclosure, a machine-readable medium may be a tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. The machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium. A machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. More specific examples of a machine-readable storage medium would include an electrical connection based on one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
Example 1 provides a cloud game character control method according to one or more embodiments of the present disclosure, including:
displaying a first game role in a cloud game interface, and displaying takeover guide information based on a game state of a second game role when the second game role exists in a preset range of the first game role;
in response to a trigger to the takeover guidance information, sending a takeover request for the second game character to a cloud game server;
receiving a first feedback message for the takeover request returned by the cloud game server;
and when the first feedback message is that the second game role is accepted to take over, controlling the second game role.
Example 2 provides the method of example 1, wherein the first feedback message is generated by the cloud game server, or the first feedback message is generated by a second cloud game client corresponding to the second game character and sent to the cloud game server, and the second cloud game client is a corresponding client before the second game character is taken over.
Example 3 provides the method of example 1, the displaying a first game character in a cloud game interface, and when a second game character exists within a preset range of the first game character, displaying takeover guidance information based on a game state of the second game character, including:
displaying a first game character in motion in response to a first movement instruction that controls the first game character to move;
and when a second game role exists in the preset range of the moving first game role, displaying takeover guide information based on the game state of the second game role.
Example 4 provides the method of example 3, after displaying takeover guidance information based on the game state of the second game character, further comprising:
displaying a first game character in motion in response to a second movement instruction that controls the first game character to move;
and when the distance between the first game character and the second game character in the movement exceeds the preset range, stopping displaying the takeover guide information.
Example 5 provides the method of any one of examples 1-3, the controlling the second game character, comprising:
responding to a third movement instruction for controlling the movement of the second game character, and sending the third movement instruction to the cloud game server so that the cloud game server generates a first video stream based on the third movement instruction, wherein the first game character moves along with the second game character in a picture corresponding to the first video stream, and the second game character moves based on the third movement instruction;
and receiving the first video stream sent by the cloud game server, and displaying a picture corresponding to the first video stream.
Example 6 provides the method of any one of examples 1-3, after controlling the second game character, further comprising:
displaying a control for switching role control right in the cloud game interface;
in response to a trigger for the control to switch role control, sending a control request for the first game role to the cloud game server;
and receiving a second feedback message which is returned by the cloud game server and aims at the control request, and controlling the first game role.
Example 7 provides the method of any one of examples 1-3, the controlling the second game character, comprising:
displaying a first operation control corresponding to the first game role and a second operation control corresponding to the second game role in a cloud game interface;
controlling the second game character in response to a trigger for the second operational control displayed in the cloud game interface.
Example 8 provides a cloud game character control method according to one or more embodiments of the present disclosure, including:
when detecting that a second game role exists in the preset range of the first game role, generating a second video stream based on the game state of the second game role, wherein a picture corresponding to the second video stream comprises takeover guide information;
sending the second video stream to a first cloud game client corresponding to the first game role, so that the first cloud game client displays a picture corresponding to the second video stream;
receiving a takeover request sent by the first cloud game client, wherein the takeover request is generated by the first cloud game client in response to triggering of the takeover guidance information;
sending a first feedback message aiming at the takeover request to the first cloud game client, wherein the first feedback message is used for indicating whether the first cloud game client is agreed to control the second game role.
Example 9 provides the method of example 8, further comprising, in accordance with one or more embodiments of the present disclosure:
under the condition that the first feedback message indicates that the first cloud game client agrees to take over control over the on-hook game role, obtaining managed role profits corresponding to the second game role in the process of managing the second game role by the first cloud game client;
and determining the actual role profit corresponding to the second game role and the actual role profit corresponding to the first game role based on the profit sharing relation between the second game role and the first game role.
Example 10 provides the method of example 8, further comprising, in accordance with one or more embodiments of the present disclosure:
and under the condition that the first feedback message indicates that the first cloud game client is not authorized to control the second game role, determining a target cloud game client taking over the control right of the second game role according to a preset automatic allocation strategy.
Example 11 provides the method of example 10, wherein determining a target cloud game client that takes over control of the second game character according to a preset automatic allocation policy includes:
acquiring historical game information corresponding to a third cloud game client, wherein the third cloud game client is a cloud game client corresponding to other online game roles except the first cloud game client and a second cloud game client corresponding to the taken over second game role;
sorting the third cloud game clients based on the historical game information corresponding to the third cloud game clients to obtain a sorting result;
and determining the target cloud game client based on the sequencing result.
Example 12 provides the method of example 11, the ranking results characterizing a high-to-low order of user levels of the respective third cloud game clients, and the determining the target cloud game client based on the ranking results, including:
sending a first request message for taking over the control right of the second game role to a third cloud game client which is ranked first in the ranking result;
obtaining a third feedback message returned by the first-ranked third cloud game client based on the first request message, wherein the third feedback message comprises a first sub-feedback message representing that the acceptance of the control right of the second game role is accepted or a second sub-feedback message representing that the acceptance of the control right of the second game role is refused;
determining that the third cloud game client with the first sequence is the target cloud game client under the condition that the feedback message is the first sub-feedback message;
if the first feedback message is the second sub-feedback message, taking a next third cloud game client which is adjacent to the first third cloud game client in the sorting result as a new first third cloud game client, and returning to the step: and sending a first request message for taking over the control right of the second game role to a third cloud game client which is ranked first in the ranking result until the third cloud game client which is ranked first is determined to be the target cloud game client, or until the third cloud game client which is ranked first is the last third cloud game client in the ranking result.
Example 13 provides the method of any one of examples 10-12, after determining the target cloud game client that takes over control of the second game character, the method further comprising:
and when the state of the target cloud game client is an offline state, returning to the step: determining a target cloud game client taking over the control right of the second game role according to a preset automatic allocation strategy; or
And under the condition that the state of the second cloud game client is an off-line state, controlling the target cloud game client to return the control right aiming at the second game role, and controlling the second game role to be off-line after the target cloud game client returns the control right aiming at the second game role.
Example 14 provides a cloud game character control apparatus, according to one or more embodiments of the present disclosure, the apparatus comprising:
the cloud game system comprises a first display module, a second display module and a first display module, wherein the first display module is used for displaying a first game role in a cloud game interface, and when a second game role exists in a preset range of the first game role, the first display module displays takeover guide information based on the game state of the second game role;
a takeover request sending module, configured to send a takeover request for the second game character to a cloud game server in response to triggering of the takeover guidance information;
a feedback message receiving module, configured to receive a first feedback message for the takeover request returned by the cloud game server;
and the control module is used for controlling the second game role when the first feedback message is that the first feedback message agrees to take over.
Example 15 provides a cloud game character control apparatus, according to one or more embodiments of the present disclosure, the apparatus comprising:
the video stream generation module is used for generating a second video stream based on the game state of a second game role when the second game role is detected to exist in the preset range of the first game role, wherein a picture corresponding to the second video stream comprises takeover guide information;
the video stream sending module is used for sending the second video stream to a first cloud game client corresponding to the first game role so as to enable the first cloud game client to display a picture corresponding to the second video stream;
a takeover request receiving module, configured to receive a takeover request sent by the first cloud game client, where the takeover request is generated by the first cloud game client in response to triggering of the takeover guidance information;
a feedback message sending module, configured to send a first feedback message for the takeover request to the first cloud game client, where the first feedback message is used to indicate whether the first cloud game client agrees to control the second game role.
Example 16 provides a computer readable medium having stored thereon a computer program that, when executed by a processing apparatus, implements any of examples 1-7 or implements the steps of any of examples 8-13.
Example 17 provides, in accordance with one or more embodiments of the present disclosure, an electronic device, comprising:
a storage device having a computer program stored thereon;
processing means for executing the computer program in the storage means to implement any of examples 1-7 or to implement the steps of the method of any of examples 8-13.
The foregoing description is only exemplary of the preferred embodiments of the disclosure and is illustrative of the principles of the technology employed. It will be appreciated by those skilled in the art that the scope of the disclosure herein is not limited to the particular combination of features described above, but also encompasses other embodiments in which any combination of the features described above or their equivalents does not depart from the spirit of the disclosure. For example, the above features and (but not limited to) the features disclosed in this disclosure having similar functions are replaced with each other to form the technical solution.
Further, while operations are depicted in a particular order, this should not be understood as requiring that such operations be performed in the particular order shown or in sequential order. Under certain circumstances, multitasking and parallel processing may be advantageous. Likewise, while several specific implementation details are included in the above discussion, these should not be construed as limitations on the scope of the disclosure. Certain features that are described in the context of separate embodiments can also be implemented in combination in a single embodiment. Conversely, various features that are described in the context of a single embodiment can also be implemented in multiple embodiments separately or in any suitable subcombination.
Although the subject matter has been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are disclosed as example forms of implementing the claims. With regard to the apparatus in the above-described embodiment, the specific manner in which each module performs the operation has been described in detail in the embodiment related to the method, and will not be elaborated here.

Claims (17)

1. A cloud game character control method is characterized by comprising the following steps:
displaying a first game role in a cloud game interface, and displaying takeover guide information based on a game state of a second game role when the second game role exists in a preset range of the first game role;
in response to a trigger to the takeover guidance information, sending a takeover request for the second game character to a cloud game server;
receiving a first feedback message for the takeover request returned by the cloud game server;
and when the first feedback message is that the second game role is accepted to take over, controlling the second game role.
2. The method of claim 1, wherein the first feedback message is generated by the cloud game server, or wherein the first feedback message is generated and sent to the cloud game server by a second cloud game client corresponding to the second game character, and wherein the second cloud game client is a corresponding client before the second game character is taken over.
3. The method of claim 1, wherein the displaying a first game character in the cloud game interface, and when a second game character exists within a preset range of the first game character, displaying takeover guidance information based on a game state of the second game character comprises:
displaying a first game character in motion in response to a first movement instruction that controls the first game character to move;
and when a second game role exists in the preset range of the moving first game role, displaying takeover guide information based on the game state of the second game role.
4. The method of claim 3, wherein after displaying takeover guidance information based on the game state of the second game character, the method further comprises:
displaying a first game character in motion in response to a second movement instruction that controls the first game character to move;
and when the distance between the first game character and the second game character in the movement exceeds the preset range, stopping displaying the takeover guide information.
5. The method of any of claims 1-3, wherein said controlling the second game character comprises:
responding to a third movement instruction for controlling the movement of the second game character, and sending the third movement instruction to the cloud game server so that the cloud game server generates a first video stream based on the third movement instruction, wherein the first game character moves along with the second game character in a picture corresponding to the first video stream, and the second game character moves based on the third movement instruction;
and receiving the first video stream sent by the cloud game server, and displaying a picture corresponding to the first video stream.
6. The method of any of claims 1-3, wherein after the controlling the second game character, the method further comprises:
displaying a control for switching role control right in the cloud game interface;
in response to a trigger for the control to switch role control, sending a control request for the first game role to the cloud game server;
and receiving a second feedback message which is returned by the cloud game server and aims at the control request, and controlling the first game role.
7. The method of any of claims 1-3, wherein said controlling the second game character comprises:
displaying a first operation control corresponding to the first game role and a second operation control corresponding to the second game role in a cloud game interface;
controlling the second game character in response to a trigger for the second operational control displayed in the cloud game interface.
8. A cloud game character control method is characterized by comprising the following steps:
when detecting that a second game role exists in the preset range of the first game role, generating a second video stream based on the game state of the second game role, wherein a picture corresponding to the second video stream comprises takeover guide information;
sending the second video stream to a first cloud game client corresponding to the first game role, so that the first cloud game client displays a picture corresponding to the second video stream;
receiving a takeover request sent by the first cloud game client, wherein the takeover request is generated by the first cloud game client in response to triggering of the takeover guidance information;
sending a first feedback message aiming at the takeover request to the first cloud game client, wherein the first feedback message is used for indicating whether the first cloud game client is agreed to control the second game role.
9. The cloud game character control method of claim 8, wherein the method further comprises:
under the condition that the first feedback message indicates that the first cloud game client agrees to take over control over the on-hook game role, obtaining managed role profits corresponding to the second game role in the process of managing the second game role by the first cloud game client;
and determining the actual role profit corresponding to the second game role and the actual role profit corresponding to the first game role based on the profit sharing relation between the second game role and the first game role.
10. The method of claim 8, further comprising:
and under the condition that the first feedback message indicates that the first cloud game client is not authorized to control the second game role, determining a target cloud game client taking over the control right of the second game role according to a preset automatic allocation strategy.
11. The method of claim 10, wherein determining the target cloud game client that takes over the control of the second game character according to a preset automatic allocation policy comprises:
acquiring historical game information corresponding to a third cloud game client, wherein the third cloud game client is a cloud game client corresponding to other online game roles except the first cloud game client and a second cloud game client corresponding to the taken over second game role;
sorting the third cloud game clients based on the historical game information corresponding to the third cloud game clients to obtain a sorting result;
and determining the target cloud game client based on the sequencing result.
12. The method of claim 11, wherein the ranking results characterize a high-to-low order of user levels for each of the third cloud gaming clients, and wherein determining the target cloud gaming client based on the ranking results comprises:
sending a first request message for taking over the control right of the second game role to a third cloud game client which is ranked first in the ranking result;
obtaining a third feedback message returned by the first-ranked third cloud game client based on the first request message, wherein the third feedback message comprises a first sub-feedback message representing that the acceptance of the control right of the second game role is accepted or a second sub-feedback message representing that the acceptance of the control right of the second game role is refused;
determining that the third cloud game client with the first sequence is the target cloud game client under the condition that the feedback message is the first sub-feedback message;
if the first feedback message is the second sub-feedback message, taking a next third cloud game client which is adjacent to the first third cloud game client in the sorting result as a new first third cloud game client, and returning to the step: and sending a first request message for taking over the control right of the second game role to a third cloud game client which is ranked first in the ranking result until the third cloud game client which is ranked first is determined to be the target cloud game client, or until the third cloud game client which is ranked first is the last third cloud game client in the ranking result.
13. The cloud game character control method of any one of claims 10-12, wherein after determining the target cloud game client that takes over control of the second game character, the method further comprises:
and when the state of the target cloud game client is an offline state, returning to the step: determining a target cloud game client taking over the control right of the second game role according to a preset automatic allocation strategy; or
And under the condition that the state of the second cloud game client is an off-line state, controlling the target cloud game client to return the control right aiming at the second game role, and controlling the second game role to be off-line after the target cloud game client returns the control right aiming at the second game role.
14. A cloud game character control apparatus, comprising:
the cloud game system comprises a first display module, a second display module and a first display module, wherein the first display module is used for displaying a first game role in a cloud game interface, and when a second game role exists in a preset range of the first game role, the first display module displays takeover guide information based on the game state of the second game role;
a takeover request sending module, configured to send a takeover request for the second game character to a cloud game server in response to triggering of the takeover guidance information;
a feedback message receiving module, configured to receive a first feedback message for the takeover request returned by the cloud game server;
and the control module is used for controlling the second game role when the first feedback message is that the first feedback message agrees to take over.
15. A cloud game character control apparatus, comprising:
the video stream generation module is used for generating a second video stream based on the game state of a second game role when the second game role is detected to exist in the preset range of the first game role, wherein a picture corresponding to the second video stream comprises takeover guide information;
the video stream sending module is used for sending the second video stream to a first cloud game client corresponding to the first game role so as to enable the first cloud game client to display a picture corresponding to the second video stream;
a takeover request receiving module, configured to receive a takeover request sent by the first cloud game client, where the takeover request is generated by the first cloud game client in response to triggering of the takeover guidance information;
a feedback message sending module, configured to send a first feedback message for the takeover request to the first cloud game client, where the first feedback message is used to indicate whether the first cloud game client agrees to control the second game role.
16. A computer-readable medium, on which a computer program is stored, which program, when being executed by processing means, is adapted to carry out any one of the claims 1 to 7 or to carry out the steps of the method of any one of the claims 8 to 13.
17. An electronic device, comprising:
a storage device having a computer program stored thereon;
processing means for executing the computer program in the storage means to carry out any one of the claims 1-7 or to carry out the steps of the method of any one of the claims 8-13.
CN202111222027.1A 2021-10-20 2021-10-20 Cloud game role control method and device, storage medium and electronic equipment Pending CN113952724A (en)

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