CN113901313A - Game recommendation method and device, readable medium and electronic equipment - Google Patents
Game recommendation method and device, readable medium and electronic equipment Download PDFInfo
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Abstract
The disclosure relates to a game recommendation method, a game recommendation device, a readable medium and an electronic device, wherein the method comprises the following steps: displaying at least the moved plurality of labels on a visual interface of the client; the tag is associated with a game category; determining a target label selected by a current user from the plurality of labels; responding to the preset operation of the current user on the client, and displaying a picture of a target game screened from at least one candidate game corresponding to the target label on the visual interface; and displaying the target game on the visual interface. The method can improve the interestingness of the user for searching the game, and further improve the distribution conversion rate of the game.
Description
Technical Field
The present disclosure relates to the field of internet technologies, and in particular, to a game recommendation method, an apparatus, a readable medium, and an electronic device.
Background
With the rapid development of network technology, network games have become one of the main entertainment modes of people, and a large number of games are launched by a game operation platform in order to meet the game requirements of people. Generally, a platform recommends games to a user in order to quickly find out the games of interest for the user from a large number of games, however, the user only passively receives the recommendations of the platform and cannot autonomously make diversified game customizations to autonomously find out the games of interest.
Therefore, the present disclosure provides a game recommendation method, an apparatus, a readable medium, and an electronic device, which can recommend a game based on an interactive operation between a user and a client, so as to improve the interest of the user in the process of searching for the game, and further improve the distribution conversion rate of the game.
Disclosure of Invention
This summary is provided to introduce a selection of concepts in a simplified form that are further described below in the detailed description. This summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used to limit the scope of the claimed subject matter.
In a first aspect, the present disclosure provides a game recommendation method, including:
displaying at least the moved plurality of labels on a visual interface of the client; the tag is associated with a game category;
determining a target label selected by a current user from the plurality of labels;
responding to the preset operation of the current user on the client, and displaying a picture of a target game screened from at least one candidate game corresponding to the target label on the visual interface;
and displaying the target game on the visual interface.
In a second aspect, the present disclosure provides a game recommendation device comprising:
a label display module configured to display at least the moved plurality of labels on a visual interface of the client; the tag is associated with a game category;
a determination module configured to determine a target tag selected from the plurality of tags by a current user;
the screen display module is configured to respond to preset operation of the current user on the client, and display a screen of a target game screened from at least one candidate game corresponding to the target label on the visual interface;
a game display module configured to display the target game on the visual interface.
In a third aspect, the present disclosure provides a computer readable medium having stored thereon a computer program which, when executed by a processing apparatus, performs the steps of the method of the first aspect.
In a fourth aspect, the present disclosure provides an electronic device comprising:
a storage device having a computer program stored thereon;
processing means for executing the computer program in the storage means to carry out the steps of the method of the first aspect.
Through the technical scheme, the plurality of moved labels are displayed on the visual interface of the client, a large number of labels can be displayed on the same screen, a user can conveniently determine the target label, the user can conveniently check the selected target label, and the efficiency of determining the target label by the user is further improved. The picture of the target game screened from at least one candidate game corresponding to the target label is displayed on the visual interface, so that the user can be prevented from feeling boring in the process of waiting for the target game, and the interest of the user in searching for the game is further improved. Meanwhile, through interactive operations such as user selection of the target tag, preset operation and the like, an interesting game is found for the current user from the candidate games, the interestingness of the user in the process of searching the target game is increased, and the game distribution conversion rate of the game platform is improved.
Additional features and advantages of the disclosure will be set forth in the detailed description which follows.
Drawings
The above and other features, advantages and aspects of various embodiments of the present disclosure will become more apparent by referring to the following detailed description when taken in conjunction with the accompanying drawings. Throughout the drawings, the same or similar reference numbers refer to the same or similar elements. It should be understood that the drawings are schematic and that elements and features are not necessarily drawn to scale. In the drawings:
FIG. 1 is a flow diagram of a game recommendation method shown in accordance with some embodiments of the present disclosure;
FIG. 2 is a flow diagram illustrating displaying a plurality of tags moved in accordance with some embodiments of the present disclosure;
FIG. 3 is an exemplary diagram of a screen of a screening process shown in accordance with some embodiments of the present disclosure;
FIG. 4 is an exemplary diagram illustrating determining a target tag according to some embodiments of the present disclosure;
FIG. 5 is a block diagram of a game recommendation device shown in accordance with some embodiments of the present disclosure;
fig. 6 is a schematic structural diagram of an electronic device shown in accordance with some embodiments of the present disclosure.
Detailed Description
Embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. While certain embodiments of the present disclosure are shown in the drawings, it is to be understood that the present disclosure may be embodied in various forms and should not be construed as limited to the embodiments set forth herein, but rather are provided for a more thorough and complete understanding of the present disclosure. It should be understood that the drawings and embodiments of the disclosure are for illustration purposes only and are not intended to limit the scope of the disclosure.
It should be understood that the various steps recited in the method embodiments of the present disclosure may be performed in a different order, and/or performed in parallel. Moreover, method embodiments may include additional steps and/or omit performing the illustrated steps. The scope of the present disclosure is not limited in this respect.
The term "include" and variations thereof as used herein are open-ended, i.e., "including but not limited to". The term "based on" is "based, at least in part, on". The term "one embodiment" means "at least one embodiment"; the term "another embodiment" means "at least one additional embodiment"; the term "some embodiments" means "at least some embodiments". Relevant definitions for other terms will be given in the following description.
It should be noted that the terms "first", "second", and the like in the present disclosure are only used for distinguishing different devices, modules or units, and are not used for limiting the order or interdependence relationship of the functions performed by the devices, modules or units.
It is noted that references to "a", "an", and "the" modifications in this disclosure are intended to be illustrative rather than limiting, and that those skilled in the art will recognize that "one or more" may be used unless the context clearly dictates otherwise.
The names of messages or information exchanged between devices in the embodiments of the present disclosure are for illustrative purposes only, and are not intended to limit the scope of the messages or information.
The technical scheme disclosed by the embodiment of the disclosure can be applied to the scene that a user interacts with the server through the client to obtain the game provided by the server. The server may be a game platform, which in some embodiments may be an application installed in the client. For example, the gaming platform may be a system gaming application that is self-contained in the client. As another example, the gaming platform may be a third party application that the user downloads and installs at his or her own right, such as a gaming marketplace. In some embodiments, the game platform may also be an applet that is invoked through an application. Embodiments of the present disclosure are not intended to limit the type of gaming platform in any way. It should be noted that the client may locally include the game platform, that is, the client may locally integrate all functions of the server, and therefore, the technical solution disclosed in the embodiments of the present disclosure may also be applied to a scenario in which the user directly interacts with the client.
FIG. 1 is a flow diagram of a game recommendation method shown in accordance with some embodiments of the present disclosure. As shown in fig. 1, the process may include the following steps:
In some embodiments, the client may be a device with which the user interacts, e.g., a cell phone, a tablet, a laptop, a smart watch, etc. In some embodiments, the visual interface of the client may comprise a screen display interface of the client or an operational display interface of the gaming platform.
In some embodiments, the tags may be associated with game categories, which may be specifically set based on the actual situation. For example, game categories may include, but are not limited to, genre, subject matter, features, vendor, standalone game, interactive imagery, electronic contest, and the like.
In some embodiments, the game category may include a plurality of main categories, each of which may include a plurality of subcategories. It will be appreciated that the main category may be a broad category definition and the sub-category may be a finer grained category definition below the main category. Illustratively, the main category may include features, and the main category "features" may include a sub-category "standalone games, interactive video, electronic races", and the like.
In some embodiments, the main category and the sub-category can be flexibly set by the operator of the game platform and/or the customization of the user of the game platform, which is not limited in any way by the present disclosure. By dividing the game into the main category and the sub-category, the fine-grained division of the game category is realized, so that the corresponding tags are more hierarchical, and a user can find the tags corresponding to the interested game types more accurately.
In some embodiments, the visualization interface of the client may include a first area, and the plurality of moving tabs may be displayed in the first area by a plurality of bubbles. For specific details of displaying the moved tags, reference may be made to fig. 2 and the related description thereof, which are not repeated herein. By displaying the moving labels on the visual interface of the client, a large number of labels can be displayed on the same screen, so that a user can conveniently determine the target labels, the user can conveniently check the selected target labels, and the efficiency of determining the target labels by the user is further improved.
In some embodiments, at least the plurality of moved tabs may be displayed on the visual interface of the client in response to a preset trigger operation of the game platform by the user. In some embodiments, the preset trigger operation may be specifically set according to actual requirements. The preset trigger operation may include initiating and/or entering a game matching interface of the game platform.
In some embodiments, the current user may be a user that is currently looking for a game. In some embodiments, a target label selected by the current user from the plurality of labels may be determined in response to a visualization operation of the current user on any of the plurality of labels. The visualization operation may include clicking and/or dragging. Wherein, clicking can comprise clicking or double clicking, etc. As can be understood, the visualization operation is set as a single click, so that the operation complexity when the user selects the target label can be reduced as much as possible; the visualization operation is set to be double-clicked, so that the situation that the label which is clicked by the user without intention is determined as the target label can be avoided, and the accuracy of the determined target label is further improved.
In some embodiments, the visualization interface may further include a second area, so that dragging of any one of the plurality of labels is realized through the second area, and the target label is determined. Specifically, the tag moved into the second area may be determined as the target tag in response to a current user operation of moving any one of the plurality of tags into the second area. In some embodiments, the second region may be a region that accommodates the target label, the second region and the first region not overlapping. Illustratively, taking fig. 4 as an example, in response to the current user moving the tag "small volume" to the second area 412, the tag "small volume" may be determined as the target tag.
Step 103, in response to the preset operation of the current user on the client, displaying a picture of a target game obtained by screening from at least one candidate game corresponding to the target tag on the visual interface.
In some embodiments, the preset operation may be specifically set according to actual conditions. The preset operation may include, but is not limited to, one of the following: changing the displacement of the client and triggering a target control of the client. In some embodiments, the displacement of the client may be changed in a variety of ways. For example, shaking the client, moving the client in an arbitrary direction (e.g., up, down, left, and right), and the like. The target control can be specifically set according to the actual situation, for example, the target control can be a preset control (e.g., a determination key) included in the visualization interface of the client. For another example, the target control may be a volume key, a power-on key, etc. included by the client. The disclosed embodiments do not impose any limitations on the target control.
In some embodiments, the candidate game may be a selectable game offered by the game platform to the user. The candidate game may have a preset mapping relationship with the tag. In some embodiments, one or more candidate games may exist for any one target tag determined. In some embodiments, a screen of the target game screened from the at least one candidate game is displayed on the visual interface, that is, a screen of the screening process is displayed, which is a dynamic screen. By displaying the dynamic picture, the user can be prevented from feeling boring in the process of waiting for the target game, and the interest of the user in searching for the game is further improved.
Specifically, in some embodiments, a screen of the following filtering process may be displayed on the visual interface, where the filtering process includes: and determining at least one candidate game based on the target label, and screening the at least one candidate game to obtain the target game based on at least the first characteristic information of the at least one candidate game.
In some embodiments, the first characteristic information may reflect a degree to which the candidate game is liked by the user. In some embodiments, the extent to which a candidate game is preferred by a user may refer to the extent to which the user of the gaming platform prefers the candidate game, which may include, but is not limited to, registered users and non-registered users of the gaming platform. In some embodiments, the first characteristic information may include, but is not limited to, a popularity and a retention rate of the candidate game.
The popularity of the candidate game may be evaluated based on the evaluation dimension. In some embodiments, the evaluation dimension may include, but is not limited to, one of: the search ranking of the candidate game in the game platform, the collection amount of the candidate game in the game platform, the download amount of the candidate game in the game platform, and the number of users of the candidate game in the candidate platform.
In some embodiments, the popularity of a candidate game may be determined based on one or more evaluation dimensions. For example, the candidate games may be ranked based on the search ranking, resulting in a hotness ranking result for the candidate games. For another example, a composite score of the four evaluation dimensions may be calculated, and the candidate games may be ranked based on the composite score to obtain a ranking result of the popularity of the candidate games. It will be appreciated that the more popular the candidate game is, the more user-friendly the candidate game will be characterized.
In some embodiments, persistence may refer to a period of time after a registered user begins a candidate game, the candidate game continues for a period of time. The retention rate is the proportion of the users still continuing the candidate game to the newly added users in the preset time period. The preset time period can be specifically set according to actual requirements, for example, three days, seven days, thirty days and the like, and correspondingly, the retention rates are respectively a three-day retention rate, a seven-day retention rate and a thirty-day retention rate. It will be appreciated that the higher the survival rate of a candidate game, the more user-friendly the characterization of that candidate game.
In some embodiments, the target game may be filtered from the at least one candidate game based on the popularity and the retention rate of the at least one candidate game. For example, the heat and retention rate may be normalized to obtain a normalized value of the same dimension; carrying out weighting and averaging on the normalized numerical values to obtain average scores of the heat degree and the retention rate; and determining the candidate game with the highest average score as the target game. For another example, at least one of the candidate games may be ranked based on the popularity and the retention rate, and the candidate game with the highest overall ranking may be determined as the target game.
The preference degree of the candidate game by the current user can be visually represented by the popularity and the retention rate of the candidate game, and the preference degree of the current user to the candidate game is higher, the preference degree of the current user to the candidate game can be indirectly represented, so that the current user is more likely to be interested in the candidate game, the target game can be rapidly screened from at least one candidate game efficiently based on the popularity and the retention rate, the time for the user to search the target game is saved, and the experience and the feeling of the user are further improved.
In some embodiments, the target game may be filtered from the at least one candidate game based on the first feature information of the at least one candidate game and the second feature information of the current user. For the first characteristic information, reference may be made to the above-mentioned related description, which is not described herein again. In some embodiments, the second characteristic information may include personal attributes and/or historical gaming behavior of the current user. The personal attribute of the current user is acquired under the condition that the current user is authorized, and the personal attribute of the current user is non-sensitive information. In some embodiments, historical game behavior may refer to the current user's historical game behavior at the gaming platform. Historical game behavior may include games historically complied with by the current user, historically shared games, historically commented games, historically played games, and the like.
In some embodiments, the first feature information of the at least one candidate game and the second feature information of the current user may be processed based on a pre-trained screening model to determine at least one predicted value; and screening the target game from at least one candidate game based on the at least one predicted value. In some embodiments, the predicted value may characterize a probability that the candidate game was clicked on by the current user. Wherein "clicking" may be understood as the user accepting the candidate game.
In some embodiments, the screening model may be a pre-trained machine learning model. In some embodiments, the screening model may be trained based on a plurality of labeled training samples, each training sample including first feature information of a sample candidate game and second feature information of a sample user, and the label may be a probability that the sample candidate game is clicked by the sample user. Specifically, the parameters of the initial screening model may be iteratively updated based on a plurality of training samples, so that the loss function of the model satisfies a preset condition, for example, the loss function converges, or the loss function value is smaller than a preset value. And finishing model training when the loss function meets the preset condition to obtain a trained screening model.
In the process of screening the target game, the popularity and the retention rate of the candidate game are considered, the second characteristic information of the current user is also considered, the target game which is more accordant with the interest and hobbies of the current user can be screened, and the satisfaction degree of the current user on the target game is further improved.
In some embodiments, a screen of the screening process may be displayed in the second area. By way of example, taking fig. 3 as an example, a screen displaying the filtering process in the second area is exemplarily illustrated. Assuming that the preset operation of the current user on the client is shaking, a change interface of the first screen S1 → the second screen S2 → the third screen S3 as shown in fig. 3 may be displayed on the visual interface in response to the shaking of the current user on the client. Specifically, when the current user just starts shaking the client, the first interface S1 is displayed on the visual interface, and the second area 412 in the first interface S1 displays that the target tags include a running game, a small volume and an independent game; as the current user continues to shake the client, a second interface S2 is displayed on the visual interface, and a second area 412 in the second interface S2 displays at least one of the determined candidate games as candidate games S21, S22, S23, and S24 based on the target label "cool game, small volume, and standalone game"; further, as the current user continues to shake the client, a third interface S3 is displayed on the visual interface, and a second area 412 in the third interface S3 displays a target game S21 screened from the candidate games S21, S22, S23, and S24.
In some embodiments, besides displaying the screen of the screening process, the visual interface may also display progress prompt information corresponding to the screen of the screening process. The progress indication information may reflect the degree of completion of the calculation from the current picture to the final picture. For example, still taking fig. 3 as an example, the progress indication information "30% in calculation", "80% in calculation", and "100% in calculation" may be displayed in the first interface S1, the second interface S2, and the third interface S3, respectively. By displaying the progress prompt information on the visual interface, the current user can intuitively know the current progress of the generated target game, and the interactive pleasure of the user and the client is improved.
And 104, displaying the target game on the visual interface.
By displaying the target game on the visual interface, the current user can directly enter the game interface through the displayed target game and start the game. By the game recommendation method shown in the embodiment of the specification, the current user can flexibly select the target tag and customize the personalized game, and through interactive operations such as the selection of the tag by the current user and the preset operation of the current user on the client, an interested game can be found for the current user from a large number of candidate games, so that the interest of the user in the process of finding the target game is increased, and the game distribution conversion rate of a game platform is improved.
In some embodiments, after displaying the target game on the visual interface, the game recommendation method further comprises: when feedback information representing that the current user is not satisfied is received, responding to the preset operation of the current user on the client, and re-determining the target game from other candidate games based on the first characteristic information of the other candidate games; wherein the other candidate games are at least one candidate game except the target game determined in the history.
In some embodiments, feedback information characterizing the current user dissatisfaction may be received in a variety of ways. For example, the user clicks a control on the visualization interface that characterizes the current user dissatisfaction, such as a "change over" control or an "dissatisfaction" control. For another example, a preset gesture of the user is recognized, such as a gesture of opening a palm or making a fist.
In some embodiments, the historically determined target game may be a current user historically determined target game. And re-determining the target game based on the first characteristic information of other candidate games in response to preset operation, such as shaking or moving and the like, of the current user on the client when the user is not satisfied. When the user is not satisfied, the target game can be updated in time, and the experience satisfaction of the user is improved.
FIG. 2 is a flow diagram illustrating displaying a plurality of tags moved in accordance with some embodiments of the present disclosure. As shown in fig. 2, the process may include the following steps:
step 201, determining a plurality of bubbles with initial sizes, and adding the plurality of labels to the plurality of bubbles.
Step 202, moving the plurality of bubbles in the first area according to a preset track to display the plurality of moved labels.
In some embodiments, the preset trajectory may be flexibly set according to actual situations, for example, the preset trajectory may be a left-to-right, top-to-bottom, or preset curve trajectory. The embodiment of the present disclosure does not set any limit to the preset trajectory. Illustratively, displaying a plurality of labels is illustrated in conjunction with FIG. 4. As shown in fig. 4, the visualization interface 410 may include a first area 411 and a second area 422, the first area 411 including a plurality of bubbles having a plurality of initial sizes, the plurality of bubbles respectively including a label therein: independent games, interactive imagery, electronic contests, fishing games, running games, scenarios, small volumes, personal development, etc. In the first area 411, a plurality of bubbles may be moved in a preset trajectory (e.g., from left to right) to display a plurality of labels moved.
In some embodiments, the tags within the sliding region may be displayed in response to a sliding operation of the current user in the first region. Through the sliding operation of the current user in the first area, the label which cannot be completely displayed in the first area can be rapidly displayed for the user, the user can conveniently and quickly check the plurality of labels, and the efficiency of selecting the target label by the user is improved.
In some embodiments, after determining the plurality of bubbles having the initial size and adding the plurality of labels to the plurality of bubbles, the method further comprises: based on a preset rule, adjusting the initial size of the bubble corresponding to the interest tag of the current user, wherein the interest tag is determined based on the second characteristic information of the current user; wherein the second characteristic information comprises personal attributes and/or historical game behavior of the current user. For specific details of the second feature information, reference may be made to step 103 and its related description, which are not described herein again.
In some embodiments, the tags of interest of the current user may be determined based on the second characteristic of the current user. For example, if the current user's historical game behavior characterizes the current user's playing of a race-type game, then the current user interest tag may include a "race". For another example, if the personal attribute of the current user characterizes that the game tag historically selected by the current user is "personal development", the tag interested by the current user may include "personal development".
In some embodiments, the preset rules may be specifically set according to actual situations. For example, the preset rule may be to enlarge the initial size of the bubble corresponding to the tag of interest of the current user by 2 times or to a preset size, or the like. By adjusting the initial size of the bubble corresponding to the interested tag of the current user, the user can more obviously see the tag which is possibly interested in, the user can conveniently select the interested tag, and the efficiency of selecting the target tag by the user is improved.
In some embodiments, the visual interface may further include a third area for displaying the operation guidance information. The operation guidance information may be used to guide the interactive operation of the current user. For example, the operation guidance information may include prompt information prompting the current user to select a target tag from a plurality of tags, prompt information prompting the current user to perform a preset operation on the client, and the like. In some embodiments, the first region, the second region, and the third region do not overlap with each other. For example, referring to fig. 4, the visual interface 410 may further include a third area 413, and the operation guide information may be displayed in the third area 413.
Based on the same inventive concept, the disclosure also provides a game recommendation device. Fig. 5 is a block diagram of a game recommendation device shown in the present disclosure, and as shown in fig. 5, the device 500 includes:
a tag display module 501 configured to display at least the moved plurality of tags on a visual interface of the client; the tag is associated with a game category;
a determining module 502 configured to determine a target tag selected from the plurality of tags by a current user;
the screen display module 503 is configured to display, on the visual interface, a screen of a target game obtained by filtering from at least one candidate game corresponding to the target tag in response to a preset operation of the current user on the client;
a game display module 504 configured to display the target game on the visual interface.
Optionally, the screen display module 503 includes:
a screen display subunit configured to display a screen of a filtering process on the visual interface, the filtering process including:
determining the at least one candidate game based on the target label, and screening the at least one candidate game to obtain the target game based on at least first characteristic information of the at least one candidate game;
wherein the first feature information reflects a degree to which the candidate game is liked by the user.
Optionally, the visual interface includes a first area, and the tag display module 501 includes:
a bubble determination subunit configured to determine a plurality of bubbles having an initial size and add the plurality of labels to the plurality of bubbles;
a label display subunit configured to move the plurality of bubbles according to a preset trajectory in the first area to display the moved plurality of labels.
Optionally, the apparatus 500 further comprises:
an adjusting module configured to adjust an initial size of the bubble corresponding to a tag of interest of the current user based on a preset rule, the tag of interest being determined based on second feature information of the current user;
wherein the second characteristic information comprises personal attributes and/or historical gaming behavior of the current user.
Optionally, the visual interface further comprises a second area, and the determining module 502 comprises:
a determination subunit configured to determine, in response to an operation of a current user to move any one of the plurality of tags into the second area, a tag moved into the second area as the target tag.
Optionally, the apparatus 500 further comprises:
a re-determination module, configured to, when feedback information indicating that a current user is not satisfied is received, respond to the preset operation of the current user on the client, and re-determine the target game from other candidate games based on the first feature information of the other candidate games;
wherein the other candidate games are candidate games of the at least one candidate game except the target game determined in the history.
Optionally, the first characteristic information includes, but is not limited to, a popularity and a survival rate of the candidate game.
Optionally, the screen display subunit is further configured to:
and screening the target game from the at least one candidate game based on the first characteristic information of the at least one candidate game and the second characteristic information of the current user.
Referring now to FIG. 6, a block diagram of an electronic device (e.g., client in FIG. 1) 600 suitable for use in implementing embodiments of the present disclosure is shown. The client in the embodiments of the present disclosure may include, but is not limited to, a mobile terminal such as a mobile phone, a notebook computer, a digital broadcast receiver, a PDA (personal digital assistant), a PAD (tablet computer), a PMP (portable multimedia player), a vehicle terminal (e.g., a car navigation terminal), and the like, and a fixed terminal such as a digital TV, a desktop computer, and the like. The electronic device shown in fig. 6 is only an example, and should not bring any limitation to the functions and the scope of use of the embodiments of the present disclosure.
As shown in fig. 6, electronic device 600 may include a processing means (e.g., central processing unit, graphics processor, etc.) 601 that may perform various appropriate actions and processes in accordance with a program stored in a Read Only Memory (ROM)602 or a program loaded from a storage means 608 into a Random Access Memory (RAM) 603. In the RAM 603, various programs and data necessary for the operation of the electronic apparatus 600 are also stored. The processing device 601, the ROM 602, and the RAM 603 are connected to each other via a bus 604. An input/output (I/O) interface 605 is also connected to bus 604.
Generally, the following devices may be connected to the I/O interface 605: input devices 606 including, for example, a touch screen, touch pad, keyboard, mouse, camera, microphone, accelerometer, gyroscope, etc.; output devices 607 including, for example, a Liquid Crystal Display (LCD), a speaker, a vibrator, and the like; storage 608 including, for example, tape, hard disk, etc.; and a communication device 609. The communication means 609 may allow the electronic device 600 to communicate with other devices wirelessly or by wire to exchange data. While fig. 6 illustrates an electronic device 600 having various means, it is to be understood that not all illustrated means are required to be implemented or provided. More or fewer devices may alternatively be implemented or provided.
In particular, according to an embodiment of the present disclosure, the processes described above with reference to the flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program carried on a non-transitory computer readable medium, the computer program containing program code for performing the method illustrated by the flow chart. In such an embodiment, the computer program may be downloaded and installed from a network via the communication means 609, or may be installed from the storage means 608, or may be installed from the ROM 602. The computer program, when executed by the processing device 601, performs the above-described functions defined in the methods of the embodiments of the present disclosure.
It should be noted that the computer readable medium in the present disclosure can be a computer readable signal medium or a computer readable storage medium or any combination of the two. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples of the computer readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the present disclosure, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In contrast, in the present disclosure, a computer readable signal medium may comprise a propagated data signal with computer readable program code embodied therein, either in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: electrical wires, optical cables, RF (radio frequency), etc., or any suitable combination of the foregoing.
In some implementations, the clients may communicate using any currently known or future developed network Protocol, such as HTTP (HyperText Transfer Protocol), and may interconnect with any form or medium of digital data communication (e.g., a communications network). Examples of communication networks include a local area network ("LAN"), a wide area network ("WAN"), the Internet (e.g., the Internet), and peer-to-peer networks (e.g., ad hoc peer-to-peer networks), as well as any currently known or future developed network.
The computer readable medium may be embodied in the electronic device; or may exist separately without being assembled into the electronic device.
The computer readable medium carries one or more programs which, when executed by the electronic device, cause the electronic device to: displaying at least the moved plurality of labels on a visual interface of the client; the tag is associated with a game category; determining a target label selected by a current user from the plurality of labels; responding to the preset operation of the current user on the client, and displaying a picture of a target game screened from at least one candidate game corresponding to the target label on the visual interface; and displaying the target game on the visual interface.
Computer program code for carrying out operations for the present disclosure may be written in any combination of one or more programming languages, including but not limited to an object oriented programming language such as Java, Smalltalk, C + +, and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The modules described in the embodiments of the present disclosure may be implemented by software or hardware. Where the name of a module does not in some cases constitute a limitation on the module itself, for example, a determination module may also be described as a "module that determines a target tag selected by a current user from the plurality of tags".
The functions described herein above may be performed, at least in part, by one or more hardware logic components. For example, without limitation, exemplary types of hardware logic components that may be used include: field Programmable Gate Arrays (FPGAs), Application Specific Integrated Circuits (ASICs), Application Specific Standard Products (ASSPs), systems on a chip (SOCs), Complex Programmable Logic Devices (CPLDs), and the like.
In the context of this disclosure, a machine-readable medium may be a tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. The machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium. A machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. More specific examples of a machine-readable storage medium would include an electrical connection based on one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
Example 1 provides a game recommendation method, according to one or more embodiments of the present disclosure, including:
displaying at least the moved plurality of labels on a visual interface of the client; the tag is associated with a game category;
determining a target label selected by a current user from the plurality of labels;
responding to the preset operation of the current user on the client, and displaying a picture of a target game screened from at least one candidate game corresponding to the target label on the visual interface;
and displaying the target game on the visual interface.
Example 2 provides the method of example 1, where displaying, on the visual interface, a screen of a target game screened from at least one candidate game corresponding to the target tag includes:
displaying a screen of the following screening process on the visual interface, wherein the screening process comprises the following steps:
determining the at least one candidate game based on the target label, and screening the at least one candidate game to obtain the target game based on at least first characteristic information of the at least one candidate game;
wherein the first feature information reflects a degree to which the candidate game is liked by the user.
Example 3 provides the method of example 1, the visualization interface including a first region, the displaying at least the plurality of moved tabs on the visualization interface of the client, including:
determining a plurality of bubbles having an initial size and adding the plurality of labels to the plurality of bubbles;
and moving the plurality of bubbles in the first area according to a preset track to display the plurality of moved labels.
Example 4 provides the method of example 3, after the determining a plurality of bubbles having an initial size and adding the plurality of labels to the plurality of bubbles, the method further comprising:
adjusting the initial size of the bubble corresponding to the interest tag of the current user based on a preset rule, wherein the interest tag is determined based on second characteristic information of the current user;
wherein the second characteristic information comprises personal attributes and/or historical gaming behavior of the current user.
Example 5 provides the method of example 3, the visual interface further including a second area, the determining a target tab selected by a current user from the plurality of tabs including:
in response to an operation of a current user to move any one of the plurality of tags into the second area, determining the tag moved into the second area as the target tag.
Example 6 provides the method of example 1, after the displaying the target game on the visual interface, further comprising:
when feedback information representing that the current user is not satisfied is received, responding to the preset operation of the current user on the client, and based on the first characteristic information of other candidate games, re-determining the target game from the other candidate games;
wherein the other candidate games are candidate games of the at least one candidate game except the target game determined in the history.
Example 7 provides the method of example 2, the first characteristic information including, but not limited to, a popularity and a survival rate of the candidate game, according to one or more embodiments of the present disclosure.
Example 8 provides the method of example 2, wherein the screening of the target game from the at least one candidate game based on at least the first feature information of the at least one candidate game includes:
and screening the target game from the at least one candidate game based on the first characteristic information of the at least one candidate game and the second characteristic information of the current user.
Example 9 provides, in accordance with one or more embodiments of the present disclosure, a game recommendation device comprising:
a label display module configured to display at least the moved plurality of labels on a visual interface of the client; the tag is associated with a game category;
a determination module configured to determine a target tag selected from the plurality of tags by a current user;
the screen display module is configured to respond to preset operation of the current user on the client, and display a screen of a target game screened from at least one candidate game corresponding to the target label on the visual interface;
a game display module configured to display the target game on the visual interface.
Example 10 provides a computer-readable medium on which is stored a computer program according to one or more embodiments of the disclosure, characterized in that the program, when executed by a processing device, implements the steps of the method of any one of examples 1 to 8.
Example 11 provides, in accordance with one or more embodiments of the present disclosure, an electronic device, comprising:
a storage device having a computer program stored thereon;
processing means for executing the computer program in the storage means to carry out the steps of the method of any one of examples 1 to 8.
The foregoing description is only exemplary of the preferred embodiments of the disclosure and is illustrative of the principles of the technology employed. It will be appreciated by those skilled in the art that the scope of the disclosure herein is not limited to the particular combination of features described above, but also encompasses other embodiments in which any combination of the features described above or their equivalents does not depart from the spirit of the disclosure. For example, the above features and (but not limited to) the features disclosed in this disclosure having similar functions are replaced with each other to form the technical solution.
Further, while operations are depicted in a particular order, this should not be understood as requiring that such operations be performed in the particular order shown or in sequential order. Under certain circumstances, multitasking and parallel processing may be advantageous. Likewise, while several specific implementation details are included in the above discussion, these should not be construed as limitations on the scope of the disclosure. Certain features that are described in the context of separate embodiments can also be implemented in combination in a single embodiment. Conversely, various features that are described in the context of a single embodiment can also be implemented in multiple embodiments separately or in any suitable subcombination.
Although the subject matter has been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are disclosed as example forms of implementing the claims. With regard to the apparatus in the above-described embodiment, the specific manner in which each module performs the operation has been described in detail in the embodiment related to the method, and will not be elaborated here.
Claims (11)
1. A game recommendation method, comprising:
displaying at least the moved plurality of labels on a visual interface of the client; the tag is associated with a game category;
determining a target label selected by a current user from the plurality of labels;
responding to the preset operation of the current user on the client, and displaying a picture of a target game screened from at least one candidate game corresponding to the target label on the visual interface;
and displaying the target game on the visual interface.
2. The method according to claim 1, wherein the displaying a screen of a target game selected from at least one candidate game corresponding to the target tag on the visual interface includes:
displaying a screen of the following screening process on the visual interface, wherein the screening process comprises the following steps:
determining the at least one candidate game based on the target label, and screening the at least one candidate game to obtain the target game based on at least first characteristic information of the at least one candidate game;
wherein the first feature information reflects a degree to which the candidate game is liked by the user.
3. The method of claim 1, wherein the visualization interface comprises a first area, and wherein displaying at least the plurality of labels that move on the visualization interface of the client comprises:
determining a plurality of bubbles having an initial size and adding the plurality of labels to the plurality of bubbles;
and moving the plurality of bubbles in the first area according to a preset track to display the plurality of moved labels.
4. The method of claim 3, wherein after the determining the plurality of bubbles having the initial size and adding the plurality of labels to the plurality of bubbles, the method further comprises:
adjusting the initial size of the bubble corresponding to the interest tag of the current user based on a preset rule, wherein the interest tag is determined based on second characteristic information of the current user;
wherein the second characteristic information comprises personal attributes and/or historical gaming behavior of the current user.
5. The method of claim 3, wherein the visualization interface further comprises a second area, and wherein the determining a target tab selected by the current user from the plurality of tabs comprises:
in response to an operation of a current user to move any one of the plurality of tags into the second area, determining the tag moved into the second area as the target tag.
6. The method of claim 1, wherein after said displaying the target game on the visual interface, the method further comprises:
when feedback information representing that the current user is not satisfied is received, responding to the preset operation of the current user on the client, and based on the first characteristic information of other candidate games, re-determining the target game from the other candidate games;
wherein the other candidate games are candidate games of the at least one candidate game except the target game determined in the history.
7. The method of claim 2, wherein the first characteristics information includes, but is not limited to, popularity and retention of the candidate game.
8. The method of claim 2, wherein the screening the target game from the at least one candidate game based on at least the first feature information of the at least one candidate game comprises:
and screening the target game from the at least one candidate game based on the first characteristic information of the at least one candidate game and the second characteristic information of the current user.
9. A game recommendation device, comprising:
a label display module configured to display at least the moved plurality of labels on a visual interface of the client; the tag is associated with a game category;
a determination module configured to determine a target tag selected from the plurality of tags by a current user;
the screen display module is configured to respond to preset operation of the current user on the client, and display a screen of a target game screened from at least one candidate game corresponding to the target label on the visual interface;
a game display module configured to display the target game on the visual interface.
10. A computer-readable medium, on which a computer program is stored, characterized in that the program, when being executed by processing means, carries out the steps of the method of any one of claims 1 to 8.
11. An electronic device, comprising:
a storage device having a computer program stored thereon;
processing means for executing the computer program in the storage means to carry out the steps of the method according to any one of claims 1 to 8.
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