CN113885707A - Online chess-playing system based on Internet of things - Google Patents
Online chess-playing system based on Internet of things Download PDFInfo
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- CN113885707A CN113885707A CN202111228425.4A CN202111228425A CN113885707A CN 113885707 A CN113885707 A CN 113885707A CN 202111228425 A CN202111228425 A CN 202111228425A CN 113885707 A CN113885707 A CN 113885707A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/02—Chess; Similar board games
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- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J11/00—Manipulators not otherwise provided for
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- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J9/00—Programme-controlled manipulators
- B25J9/16—Programme controls
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- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J9/00—Programme-controlled manipulators
- B25J9/16—Programme controls
- B25J9/1602—Programme controls characterised by the control system, structure, architecture
-
- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J9/00—Programme-controlled manipulators
- B25J9/16—Programme controls
- B25J9/1679—Programme controls characterised by the tasks executed
-
- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J9/00—Programme-controlled manipulators
- B25J9/16—Programme controls
- B25J9/1694—Programme controls characterised by use of sensors other than normal servo-feedback from position, speed or acceleration sensors, perception control, multi-sensor controlled systems, sensor fusion
- B25J9/1697—Vision controlled systems
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- Engineering & Computer Science (AREA)
- Robotics (AREA)
- Mechanical Engineering (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Automation & Control Theory (AREA)
- Multimedia (AREA)
- Information Transfer Between Computers (AREA)
Abstract
The invention relates to an online chess-playing system based on the Internet of things, which comprises a chessboard and chessmen, wherein the chessmen are used as game props of chessboard games; the mechanical arm is used for simulating the walking of local users and network opposite-end users, in particular to grab chess pieces and place the chess pieces on a chessboard; the client is a user side and comprises a mobile phone APP or a pad APP; the cloud server is a game server background and is used for receiving, transmitting and processing information among the clients, between the clients and the manipulator and between the manipulator and the manipulator, and the manipulator comprises a visual server module, a communication module, an execution module, a voice module and a storage module. According to the online chess-playing system based on the Internet of things, online chess-playing users can use real physical equipment, can not cause impaired vision while enjoying games, and meanwhile, players using real physical chessboard and players using virtual GUI chessboard can participate at the same time.
Description
Technical Field
The invention relates to the technical field of chessboard chess playing, in particular to an online chess playing system based on the Internet of things.
Background
The internet of things is that any object or process needing monitoring, connection and interaction is collected in real time through various devices and technologies such as various information sensors, radio frequency identification technologies, global positioning systems, infrared sensors, laser scanners and the like, various required information such as sound, light, heat, electricity, mechanics, chemistry, biology, positions and the like is collected, ubiquitous connection of objects and objects, and ubiquitous connection of objects and people are realized through various possible network accesses, and intelligent sensing, identification and management of the objects and the processes are realized.
The Internet of things is an information carrier based on the Internet, a traditional telecommunication network and the like, all common physical objects which can be independently addressed form an interconnected and intercommunicated network, along with the development of times science and technology, immersion is more and more emphasized in the field of games, for example, VR games are always the most active in the VR panorama industry, and can better show the immersion of VR panorama.
Disclosure of Invention
Aiming at the defects of the prior art, the invention provides the online playing system based on the Internet of things, and through the Internet of things technology, a user can use real physical equipment, and the eyesight cannot be damaged while enjoying games.
In order to achieve the purpose, the invention provides the following technical scheme: an online chess-playing system based on the Internet of things comprises:
the chessboard and the chessmen are used as game props of the chessboard type game;
the mechanical arm is used for simulating the walking of a local user and a network opposite-end user, and particularly grabbing chess pieces and placing the chess pieces on the chessboard;
the client is a user side and comprises a mobile phone APP or a pad APP;
and the cloud server is a game server background and is used for receiving, transmitting and processing information among the clients, between the clients and the manipulator and between the manipulator and the manipulator.
Further, the manipulator comprises a visual server module, a communication module, an execution module, a voice module and a storage module, wherein the visual module is used for recognizing the coordinate position of the chessboard, the communication module is used for being connected to a server background, receiving a walking command of the server and reporting the walking of the local user to the server, the execution module is used for executing a walking command of the server, grabbing the chess pieces and placing the chess pieces to the correct position of the chessboard, the voice module is used for prompting the user (such as the walking, reading the second and the like), and the storage module is used for memorizing all the walking of the game (supporting the function of repeated playing).
Further, the vision server module is a CCD vision sensor carried at the front end of the manipulator and used for acquiring chessboard real-time information, analyzing and processing data of acquired videos and feeding back the data to the cloud server, the communication module is communication between the client and the cloud server and is network protocol communication, a data packet format is specified at the client, a confirmation mechanism is provided, and the server analyzes according to a data packet protocol and determines a data transmission protocol packet format of the vision server module.
Further, the cloud server comprises user management, device management, user pairing and device pairing, wherein the user management is user registration, the device management is device registration for providing the intelligent mechanical arm, and the device pairing is a pairing capability of the intelligent mechanical arm: if the user adds the intelligent mechanical arm equipment, the user can choose to play chess based on the electric chessboard, the cloud server can also process the user chess moving events reported by the intelligent mechanical arm, and judges whether the user uses the intelligent mechanical arm to play chess before synchronizing the chess moving events of other users to the client of a certain user, if so, a chess moving instruction is sent to the intelligent mechanical arm.
Furthermore, the client is a robot control server module, namely an APP interface of a manipulator operated by the client, and is used for issuing a go sub-command to the intelligent manipulator through the APP interface, meanwhile, the client can also register a user by using the APP, add electric chessboard equipment, search an opponent and select a chess playing scene, and the chess playing scene is a virtual GUI interface or a physical electric chessboard.
Compared with the prior art, the technical scheme of the application has the following beneficial effects:
this online system of playing chess based on thing networking, the game user of playing chess online can use real physical equipment, can not lead to the eyesight impaired when enjoying the recreation, simultaneously, and the player that uses real physical chess board and the player that uses virtual GUI chess board can participate in simultaneously to, intelligent mechanical arm has voice prompt, the compound dish ability additional function of recreation, thereby makes the recreation of player immerse the sense and experience sense stronger.
Drawings
FIG. 1 is a block diagram of the system framework of the present invention;
fig. 2 is a diagram of a communication framework of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Referring to fig. 1-2, the internet of things-based online playing system of the present invention includes:
the chessboard and the chessmen are used as game props of the chessboard type game;
the mechanical arm is used for simulating the walking of a local user and a network opposite-end user, and particularly grabbing chess pieces and placing the chess pieces on the chessboard;
the client is a user side and comprises a mobile phone APP or a pad APP;
and the cloud server is a game server background and is used for receiving, transmitting and processing information among the clients, between the clients and the manipulator and between the manipulator and the manipulator.
The manipulator comprises a visual server module, a communication module, an execution module, a voice module and a storage module, wherein the visual module is used for identifying the coordinate position of a chessboard, the communication module is used for being connected to a server background, receiving a walking sub instruction of the server and reporting the walking sub of a local user to the server, the cloud server is used for realizing communication with a client through the communication module, the communication module is in network protocol communication, a data packet format is appointed at the client and provided with a confirmation mechanism, the server analyzes according to a data packet protocol, meanwhile, the data transmission protocol packet format of the visual server module is determined, a CCD visual sensor is carried at the front end of the manipulator, real-time information of the chessboard can be acquired, and the acquired video is fed back to the cloud server after data analysis processing is carried out.
The execution module is responsible for executing a server walking command, grabbing the chess pieces and placing the chess pieces at the correct positions of the chessboard, the voice module is responsible for prompting the user (such as walking, reading the second and the like), and the storage module is used for memorizing all the walking of the game (supporting the function of playing the game).
In addition, the cloud server comprises user management, equipment management, user pairing and equipment pairing, wherein the user management is user registration, the equipment management is equipment registration for providing the intelligent mechanical arm, and the equipment pairing is pairing capacity of the intelligent mechanical arm: if the user adds the intelligent mechanical arm equipment, the user can choose to play chess based on the electric chessboard.
Meanwhile, the cloud server can also process the user move sub-events reported by the intelligent mechanical arm, and before synchronizing the move sub-events of other users to the client of a certain user, whether the user uses the intelligent mechanical arm to play chess is judged, and if yes, a move sub-instruction is sent to the intelligent mechanical arm.
The client is a robot control server module, namely an APP interface of a manipulator operated by the client, and is used for issuing a chess-playing sub-command to the intelligent mechanical arm through the APP interface, and meanwhile, the client can also register a user, add electric chessboard equipment, search an opponent and select a chess-playing scene, wherein the chess-playing scene is a virtual GUI interface or a physical electric chessboard.
In the whole framework, the manipulator is the most important module and can program the action of the electromagnetic valve according to the robot control server to realize the grabbing action of the gripper.
In the process of controlling the motion of the manipulator, when the system controls the manipulator, specific parameters such as the position, the running speed, the acceleration and the like of the manipulator need to be known in real time, and in the system, the units of all the parameters for controlling the manipulator are respectively as follows: position (pulse), velocity (pulse/ST), and acceleration (pulse/ST2), ST being the cycle time for which it produces 1 pulse, the robot motion control parameters are converted as follows:
1) setting a motion position, wherein in the setting of the motion position of the closed-loop servo system, expressions of the manipulator with speed and position as parameters are respectively as follows:
wherein, the poison is the movement position of the manipulator; l is the length of the manipulator joint;
2) speed setting, in a closed loop servo system, the robot speed setting is in speed control mode,
the expression of the rotating speed of the screw rod is as follows:
the expression of the motor rotating speed is as follows:
according to the frequency multiplication working characteristic of the PLC 4, the expression of the set speed of the servo controller is as follows:
wherein V is the motor speed; velSetting the speed of the servo controller;
3) acceleration setting, as with the previous two parameters, in a closed-loop servo system with the driver in speed control mode, the lead screw acceleration expression is:
according to the frequency multiplication working characteristic of the PLC 4, the acceleration expression of the controller is as follows:
wherein, accAn acceleration value set for the controller; a is the motion acceleration of the manipulator; m is pulse frequency multiplication.
Generally speaking, the control server mainly takes the PLC as a core, and is responsible for acquiring the real-time operating status of the manipulator, analyzing the image information of the video server, analyzing the data packet of the client, and controlling the manipulator in real time.
In addition, the data information is sent to the cloud server through network communication, information interaction between the data information and the cloud server is completed, and the client can send a control command, receive and display the position, the speed and the acceleration information of the robot.
Has the advantages that: the online game playing user can use real physical equipment, the eyesight of the online game playing user cannot be damaged while enjoying the game, meanwhile, a player using a real physical chessboard and a player using a virtual GU I chessboard can participate simultaneously, and the intelligent mechanical arm has the additional functions of voice prompt and game copy, so that the game immersion and experience of the player are stronger.
It is noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.
Claims (5)
1. The utility model provides an online chess-playing system based on thing networking which characterized in that includes:
the chessboard and the chessmen are used as game props of the chessboard type game;
the mechanical arm is used for simulating the walking of a local user and a network opposite-end user, and particularly grabbing chess pieces and placing the chess pieces on the chessboard;
the client is a user side and comprises a mobile phone APP or a pad APP;
and the cloud server is a game server background and is used for receiving, transmitting and processing information among the clients, between the clients and the manipulator and between the manipulator and the manipulator.
2. The internet of things-based online playing system according to claim 1, wherein: the mechanical arm comprises a visual server module, a communication module, an execution module, a voice module and a storage module, wherein the visual module is used for identifying the coordinate position of the chessboard, the communication module is used for being connected to a server background, receiving a walking sub instruction of the server and reporting the walking sub of a local user to the server, the execution module is responsible for executing a walking sub command of the server, grabbing the chess pieces and placing the chess pieces to the correct position of the chessboard, the voice module is used for prompting the user, and the storage module is used for memorizing all the walking sub of the game.
3. The internet of things-based online playing system according to claim 2, wherein: the vision server module is a CCD vision sensor carried at the front end of the manipulator and used for acquiring chessboard real-time information, analyzing and processing data of acquired videos and feeding back the data to the cloud server, the communication module is communication between a client and the cloud server and is network protocol communication, a data packet format is specified at the client, and the communication module is provided with a confirmation mechanism, and the server analyzes according to a data packet protocol and determines a data transmission protocol packet format of the vision server module.
4. The internet of things-based online playing system according to claim 1, wherein: the cloud server comprises user management, equipment management, user pairing and equipment pairing, wherein the user management is used for providing user registration, the equipment management is used for providing equipment registration of the intelligent mechanical arm, and the equipment pairing is the pairing capacity of the intelligent mechanical arm: if the user adds the intelligent mechanical arm equipment, the user can choose to play chess based on the electric chessboard, the cloud server can also process the user chess moving events reported by the intelligent mechanical arm, and judges whether the user uses the intelligent mechanical arm to play chess before synchronizing the chess moving events of other users to the client of a certain user, if so, a chess moving instruction is sent to the intelligent mechanical arm.
5. The internet of things-based online playing system according to claim 1, wherein: the client is a robot control server module, namely an APP interface of a manipulator operated by the client, and is used for issuing a chess-playing sub-command to the intelligent mechanical arm through the APP interface, and meanwhile, the client can also register a user, add electric chessboard equipment, search an opponent and select a chess-playing scene, wherein the chess-playing scene is a virtual GUI interface or a physical electric chessboard.
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CN111136669A (en) * | 2020-01-17 | 2020-05-12 | 沈阳航空航天大学 | Chess playing robot based on global vision and control method thereof |
CN113209599A (en) * | 2021-05-19 | 2021-08-06 | 上海宏弈源软件科技有限公司 | Playing method and system based on robot interaction, equipment and readable medium |
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CN101668347A (en) * | 2009-08-28 | 2010-03-10 | 苏州翊高科技有限公司 | Zigbee-based network communication system and Zigbee-based network communication method of entitative electronic chessboard |
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