CN113877217A - Top game device - Google Patents

Top game device Download PDF

Info

Publication number
CN113877217A
CN113877217A CN202111270991.1A CN202111270991A CN113877217A CN 113877217 A CN113877217 A CN 113877217A CN 202111270991 A CN202111270991 A CN 202111270991A CN 113877217 A CN113877217 A CN 113877217A
Authority
CN
China
Prior art keywords
gear
game
rod
launching
fighting
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN202111270991.1A
Other languages
Chinese (zh)
Other versions
CN113877217B (en
Inventor
黄梓煊
李德铭
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Alpha Group Co Ltd
Guangdong Auldey Animation and Toys Co Ltd
Original Assignee
Alpha Group Co Ltd
Guangdong Auldey Animation and Toys Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Alpha Group Co Ltd, Guangdong Auldey Animation and Toys Co Ltd filed Critical Alpha Group Co Ltd
Priority to CN202111270991.1A priority Critical patent/CN113877217B/en
Publication of CN113877217A publication Critical patent/CN113877217A/en
Application granted granted Critical
Publication of CN113877217B publication Critical patent/CN113877217B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H1/00Tops
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H31/00Gearing for toys
    • A63H31/08Gear-control mechanisms; Gears for imparting a reciprocating motion

Landscapes

  • Toys (AREA)

Abstract

The application discloses top game device, including game console, recreation to battle station and top, be equipped with emission seat and a plurality of operating parts that are used for controlling top state change on the game console, the top is placed on the emission seat, the operating part is at least including the action bars that can be rocked and be used for controlling the top and launch the transmission button of recreation to the battle station. The street game machine can simulate the street game machine to play, and is high in interestingness and playability.

Description

Top game device
Technical Field
The application relates to the technical field of toys, in particular to a top game device.
Background
The existing gyro products are basically provided with a gyro emitter, and the gyro emitter is used for emitting the gyro so as to enable the gyro to rotate at a high speed. The existing gyroscope emitters have various shapes, such as handle shapes, gun shapes, vehicle shapes and block shapes, but no matter which shape is used for driving the gyroscope to rotate and emit, in addition, various states of the gyroscope cannot be controlled, and if the fighting of the gyros of both sides is to be realized, a gyroscope disk is additionally purchased to be matched for use, so that a good fighting effect can be achieved.
Nowadays, electronic information is rapidly developed, and the playing pleasure of children for toys is obviously reduced and far less than that of electronic game products. The battle playing of the toy is more different from the battle playing of the street game, the player can operate the remote control rod and the buttons of the street game machine to realize the battle, the game interaction experience is better, and the long-term playing of the street game machine can cause the enthrallment game and the damage to eyes.
The prior gyro game device has single playing method and poor interest, and cannot meet the desire of players for the street game. Therefore, it is necessary to design a gyro game device that can simulate a arcade game machine to play, and that is highly interesting and playable.
Disclosure of Invention
The application aims to overcome the defects of the prior art and provide a gyro game device which can simulate a street game machine to play and has strong interest and high playability.
The technical scheme of this application provides a top gaming device, including game console, recreation to battle station and top, be equipped with emission seat and a plurality of operating parts that are used for controlling top state change on the game console, the top is placed on the emission seat, the operating part is at least including the action bars that can be rocked and be used for controlling the top and launch the transmission button of recreation to the battle station.
Preferably, the gyro state includes one of a gyro rotation, a gyro movement, a gyro bounce, and a gyro launch angle.
Preferably, the game console further comprises a rotary drive comprising a first rotary disk and an acceleration gear assembly;
the gyroscope is provided with a transmission gear capable of driving the gyroscope to rotate, the first rotating disc is arranged at the bottom of the operating rod and connected with the operating rod, and the operating rod can drive the first rotating disc to rotate when being swung;
the bottom of first rotary disk is equipped with first rotation gear, first rotation gear with the initial end gear meshing of accelerating gear subassembly, drive gear with accelerating gear subassembly's accelerating end gear meshing.
Preferably, the acceleration gear assembly further includes a clutch gear disposed between the initial end gear and the acceleration end gear, the clutch gear being engaged with the initial end gear;
when the operating rod does not shake or shakes to the first direction, the clutch gear is disengaged from the accelerating end gear;
when the operating rod is swung to a second direction opposite to the first direction, the initial gear drives the clutch gear to be meshed with the accelerating end gear.
Preferably, the game console further comprises a movement drive assembly comprising a linkage bar;
the operating rod is linked with the linkage rod, one end of the linkage rod is rotationally connected with the game operating platform, and the other end of the linkage rod is provided with a connecting rod which extends into the game counter and is linked with the gyroscope
Preferably, the movement drive assembly further comprises a second rotating disc and a transmission gear set;
one end of the linkage rod is provided with a second linkage gear which is meshed with the output end gear of the transmission gear set;
the bottom of the second rotating disc is provided with a second rotating gear, an input end gear of the transmission gear set is meshed with the second rotating gear, the second rotating disc is arranged at the bottom of the operating rod and connected with the operating rod, the operating rod drives the second rotating disc to rotate when being swung, and the second rotating disc drives the linkage rod to be linked with the gyroscope through the second rotating gear.
Preferably, the game console further comprises an angle drive assembly, the angle drive assembly comprising a swinging member and a transmission rack set;
the bottom of the operating rod is connected with the swinging piece, and the operating rod can drive the swinging piece to swing when swinging;
the transmission gear set is respectively connected with the launching seat and the swinging piece, and the launching seat can act along with the action of the transmission gear set to change the deflection angle of the launching seat.
Preferably, a slider is arranged below the launching button;
when the launching button moves towards the direction of the sliding block, the sliding block slides towards the launching direction and pushes the gyroscope to launch onto the game fighting platform.
Preferably, the game console further comprises a fighting control button, a control component is arranged on the game fighting platform, the fighting control button is linked with the control component through a connecting piece, the fighting control button is pressed to be linked with the control component to act, and the control component drives the game fighting platform to control the gyroscope in fighting.
Preferably, the game fighting platform comprises a fighting disc body, the control assembly is a propping piece, the propping piece comprises a propping block and a lifting push rod, the propping block is arranged between the lifting push rod and the fighting disc body, the propping block is in contact with the bottom surface of the side edge of the fighting disc body, and the connecting piece is a traction rope;
one end of the haulage rope with lift push rod connects, the other end with fight control button connects, fight control button action drives the haulage rope tractive lift push rod action, lift push rod action drives the kicking block action, the kicking block drives the fight disk body takes place to fluctuate.
Preferably, the control assembly further comprises a mounting seat, the lifting push rod comprises a first connecting rod, a second connecting rod, a third connecting rod, a fourth connecting rod and a sliding shaft, and the traction rope is connected with the sliding shaft;
the sliding shaft is connected with the mounting seat in a sliding mode, one end of the first connecting rod is connected with the sliding shaft and can rotate around the axis of the sliding shaft, and the other end of the first connecting rod is hinged to one end of the third connecting rod;
one end of the second connecting rod is hinged with the mounting seat, and the other end of the second connecting rod is hinged with the fourth connecting rod;
the first connecting rod is hinged to the middle of the second connecting rod, and the other end of the third connecting rod and the other end of the fourth connecting rod are hinged to the top block.
Preferably, the control component is a bouncing seat, and the game fighting platform comprises a chassis and a fighting disc body arranged above the chassis;
the bounce seat comprises a supporting plate and a bounce control element, the supporting plate is connected with the bounce control element, and a hole for placing the supporting plate and having the same area as the supporting plate is formed in the fighting plate body;
when the bouncing control piece is in an uncontrolled state, the supporting plate is flush with the surface of the fighting disc body;
when the bounce control is controlled, the support plate bounces upward relative to the fighting disc body.
Preferably, the game console and the game counter are arranged on a casing which can be opened or closed, the operating rod is detachably or foldably connected on the game console, and when the operating rod is detached or folded, the casing can be closed and all the components can be accommodated in the casing.
After adopting above-mentioned technical scheme, have following beneficial effect:
this application can simulate the operation of street machine game machine through a plurality of operating parts on the game console to can simulate street machine game machine and play, the player except launching away the top, still can carry out state change's control to the top, both improved top gaming device's interest and object for appreciation nature, also can satisfy the player simultaneously to the desire of playing the street machine game, can not indulge electronic game again and harm eyes, it is healthy to benefit intelligence.
Drawings
The disclosure of the present application will become more readily understood by reference to the drawings. It should be understood that: these drawings are for illustrative purposes only and are not intended to limit the scope of the present application. In the figure:
FIG. 1 is a schematic view of a top game apparatus in an expanded state in one embodiment of the present invention;
FIG. 2 is a schematic view of the configuration of the launcher, rotary drive member, and launching member of the present invention in one embodiment thereof;
FIG. 3 is a schematic view of the structure of FIG. 2 with the launching pad removed;
FIG. 4 is an exploded view of FIG. 2;
FIG. 5 is an exploded view of the gear assembly of the present invention in one embodiment thereof;
FIG. 6 is a schematic view of the drive gear of the present invention in one embodiment thereof;
FIG. 7 is a schematic diagram of a top in one embodiment of the present invention;
FIG. 8 is a schematic view of the rotary drive of the present invention in one embodiment thereof;
FIG. 9 is a schematic structural view of a motion driving assembly of the present invention in one embodiment thereof;
FIG. 10 is a schematic view of the angle drive assembly of the present invention in one embodiment;
FIG. 11 is a schematic view of the angle drive assembly with the seat plate removed in accordance with one embodiment of the present invention;
FIG. 12 is a schematic diagram of the configuration of a launching pad of the present invention in one embodiment thereof;
FIG. 13 is a schematic view of a springboard launching configuration of the present invention in one of its embodiments;
FIG. 14 is a schematic structural diagram of a control assembly of the present invention in one embodiment thereof;
FIG. 15 is a schematic view of a top game in one embodiment of the present invention in a closed position.
Reference symbol comparison table:
game console 1:
the launching seat 10: the holder 101, the emitting port 1011, the holder mounting base 102, the sliding groove 103, the projection 104, the arc portion 1041, the guiding portion 1042, the fan-shaped groove 105, the accommodating groove 106, and the base 107;
the operating lever 11: a rotating head 111, a first rotating disk 112 and a first rotating gear 113;
the acceleration gear assembly 12: the initial end gear 121, the wire spool 1210, the initial end wheel shaft 1211, the clockwork spring 1212, the clutch gear 122, the clutch wheel shaft 1221, the acceleration end gear 123, the acceleration end wheel shaft 1231, the gear mounting seat 124 and the arc-shaped hole 1241;
the launch button 13: a second push block 131, a guide post 132;
sliding block 14: the first push block 141, the guide slope 1411, the pushing part 142 and the mounting groove 143;
a base 15;
the elastic plate 16: a rotary member 161;
and (4) a pull ring 17: a bayonet 171;
a top holder 18;
game pair battle station 2:
the fighting plate body 20, the side flanges 21 and the chassis 22;
a top 3:
a transmission gear 31, a rotating shaft 32, a bearing block 33 and a second magnetic piece 34;
the shell 4:
a slot 41 and a latch 42;
angle drive assembly 5:
a ball seat 51, a ball head 52, a turnover opening 521 and a connecting rod 53;
the transmission rack gear set 54: the seat plate 541, the first sliding groove 5411, the second sliding groove 5412, the first rack 542, the slot 5421, the second rack 543, the connecting section 5431, the groove 5432, and the first linkage gear 544;
the movement driving assembly 6:
the linkage rod 61: a first magnetic attraction piece 611, a second linkage gear 612, a limit notch 613;
second rotating disk 62: a second rotating gear 621;
drive gear train 63: input gear 631, output gear 632;
a stop block 64;
the control component 7:
a top block 71;
the lifting push rod 72: a first connecting rod 721, a second connecting rod 722, a third connecting rod 723, a fourth connecting rod 724, a sliding shaft 725 and a connecting column 726;
a mount 73;
a pull cord 74.
Detailed Description
Embodiments of the present application are further described below with reference to the accompanying drawings.
It is easily understood that according to the technical solutions of the present application, those skilled in the art can substitute various structures and implementations without changing the spirit of the present application. Therefore, the following detailed description and the accompanying drawings are merely illustrative of the technical solutions of the present application, and should not be construed as limiting or restricting the technical solutions of the present application in their entirety.
The terms of orientation of up, down, left, right, front, back, top, bottom, and the like referred to or may be referred to in this specification are defined relative to the configuration shown in the drawings, and are relative terms, and thus may be changed correspondingly according to the position and the use state of the device. Therefore, these and other directional terms should not be construed as limiting terms. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Throughout the description of the present application, it is to be noted that, unless otherwise expressly specified or limited, the terms "mounted," "connected," and "coupled" are to be construed broadly, e.g., as meaning either a fixed connection, a removable connection, or an integral connection; can be mechanically or electrically connected; the two components can be directly connected or indirectly connected through an intermediate medium, and the two components can be communicated with each other. The foregoing is to be understood as belonging to the specific meanings in the present application as appropriate to the person of ordinary skill in the art.
In some embodiments of the present invention, a spinning top game device is disclosed, as shown in fig. 1, comprising a game console 1, a game-to-battle table 2 and a spinning top 3, wherein the game console 1 is provided with a launching base 10 and a plurality of operating members for controlling the state change of the spinning top, which are the same as those of a real arcade game machine, the spinning top 3 is placed on the launching base 10, and the operating members at least comprise an operating rod 11 capable of being swung and a launching button 13 for controlling the spinning top 3 to be launched to the game-to-battle table 2.
In the device, a player can launch and control the state of the top 3 through a plurality of operating elements on the game console 1, wherein the operating rod 11 and the launching button 13 can simulate the operation of a street game machine, so that the game can be simulated and played through the street game machine, and the interest and the playability of the top game device are improved. Meanwhile, the player can experience the fun of the street game machine, the desire of the player for playing the street game is met, the player is not enthusiasm for playing the street game, eyes are not indulged in the electronic game, and intelligence and health are benefited.
In some embodiments of the invention, the gyro state comprises one of a gyro turn, a gyro movement, a gyro bounce, and a gyro launch angle. The player can control the different states of the top 3 by the operating elements, thereby improving the interest and playability of the top game device.
In some embodiments of the present invention, as shown in FIG. 8, the game console 1 further comprises a rotary drive comprising the first rotary disk 112 and the acceleration gear assembly 12;
as shown in fig. 7 and 8, the top 3 is provided with a transmission gear 31 which can drive the top to rotate, the first rotating disk 112 is arranged at the bottom of the operating rod 11 and connected with the operating rod 11, and the operating rod 11 can drive the first rotating disk 112 to rotate when being swung;
the first rotating gear 113 is arranged at the bottom of the first rotating disc 112, the first rotating gear 113 is meshed with the initial end gear 121 of the acceleration gear assembly 12, and the transmission gear 31 is meshed with the acceleration end gear 123 of the acceleration gear assembly 12.
The player drives first rotary disk 112 through rocking action bars 11 and rotates to the running gear through first rotary disk 112 bottom drives the action of accelerating gear subassembly 12, and then the drive top is changeed, realizes the rotatory purpose of control top.
In some embodiments of the present invention, as shown in fig. 8, the acceleration gear assembly 12 further includes a clutch gear 122, the clutch gear 122 is disposed between the initial end gear 121 and the acceleration end gear 123, the clutch gear 122 is engaged with the initial end gear 121, and the clutch gear 122 itself has clutch elasticity;
when the operation lever 11 is not swung, the clutch gear 122 is disengaged from the acceleration end gear 123;
when the operation lever 11 is rocked, the clutch gear 122 is engaged with the acceleration-side gear 123 against its own clutch elastic force.
When the spinning top 3 needs to be driven to rotate, a player drives the initial end gear 121 to rotate through the rocking operation rod 11, the initial end gear 121 drives the clutch gear 122 to rotate, the clutch gear 122 overcomes the self clutch elastic force, is meshed with the acceleration end gear 123 and drives the acceleration end gear 123 to rotate, and finally, the acceleration end gear 123 drives the spinning top to rotate.
Specifically, as shown in fig. 4 and 5, the acceleration gear assembly 12 is mounted on the first gear mounting seat 124, the first gear mounting seat 124 is disposed on the launching seat 10, the initial-end gear 121 is rotatably disposed on the first gear mounting seat 124 through the initial-end axle 1211, the clutch gear 122 is rotatably disposed on the first gear mounting seat 124 through the clutch axle 1221, and the acceleration-end gear 123 is rotatably disposed on the first gear mounting seat 124 through the acceleration-end axle 1231. An arc-shaped hole 1241 is formed in the first gear mounting base 124, the clutch axle 1221 is disposed in the arc-shaped hole 1241 and can move along the arc-shaped hole 1241, and a return elastic member (not shown in the figure) is disposed between the clutch axle 1221 and an inner wall of the arc-shaped hole 1241.
When the operating rod 11 is swung, the initial end gear 121 rotates and drives the clutch gear 122 to rotate, the clutch gear 122 overcomes the elastic force of the reset elastic piece to move along the arc-shaped hole 1241 and is meshed with the acceleration end gear 123, so that the acceleration end gear 123 is driven to rotate, and finally, the rotation of the spinning top 3 is driven. When the operating rod 11 does not swing, the clutch gear 122 moves along the arc-shaped hole 1241 under the elastic force of the reset elastic member to reset and is disengaged from the acceleration end gear 123, and the clutch gear 122 can be prevented from limiting the rotation of the acceleration end gear 123 when a player does not swing the operating rod 11 through the design, so that the spinning top 3 stops rotating.
Alternatively, in some embodiments, the clutch gear 122 may not have its own clutch elastic force, the clutch gear 122 is disposed between the initial end gear 121 and the acceleration end gear 123, and the clutch gear 122 is always engaged with the initial end gear 121;
when the operating rod 11 is swung in one direction, the initial end gear 121 rotates in one direction, so that the clutch gear 122 is driven to rotate and the clutch gear 122 is driven to be deflected to be meshed with the accelerating end gear 123;
when the operating lever 11 is swung in the other direction, the initial end gear 121 rotates in the other direction, and the clutch gear 122 is rotated and the clutch gear 122 is also moved away from the acceleration end gear 123, so that the clutch gear 122 and the acceleration end gear 123 are disengaged from each other.
For example, when the player shakes the operating lever 11 in the forward direction, the first rotating gear 113 at the bottom of the operating lever 11 drives the initial end gear 121 to rotate in the forward direction, and simultaneously the initial end gear 121 drives the clutch gear 122 to rotate in the reverse direction and move along the arc-shaped hole 1241, so that the clutch gear 122 can be engaged with the acceleration end gear 123, and the clutch gear 122 drives the acceleration end gear 123 to rotate in the forward direction. When the player releases the operating lever 11 or reversely shakes the operating lever 11, the acceleration end gear 123 continues to rotate in the forward direction under the action of inertia, and the clutch gear 122 moves along the arc-shaped hole 1241 to be disengaged from the acceleration end gear 123 under the action of the acceleration end gear 123, so that the limitation of the rotation of the spinning top 3 caused by stopping the operating lever 11 or reversely rotating the operating lever 11 can be avoided.
In other embodiments, the rotation of the top 3 may be driven by other operation manners, as shown in fig. 3 and 4, that is, the top 3 is driven to rotate by a pull rope, the operation device of this embodiment further includes a pull ring 17, wherein, as shown in fig. 6, a wire spool 1210 is disposed on the initial end gear 121, the wire spool 1210 is coaxial with the initial end gear 121, the pull ring 17 is connected to the pull rope, one end of the pull rope is connected to the pull ring 17, the other end of the pull rope is wound on the wire spool 1210, and the initial end gear 121 can be driven to rotate by pulling the pull ring 17. Initial end gear 121 meshes with clutch gear 122, as shown in fig. 5, an arc-shaped hole 1241 is provided on first gear mounting base 124, clutch wheel shaft 1221 is disposed in arc-shaped hole 1241 and can move along arc-shaped hole 1241, when initial end gear 121 rotates forward, initial end gear 121 drives clutch gear 122 to move along arc-shaped hole 1241, and clutch gear 122 moves to mesh with acceleration end gear 123 to drive acceleration end gear 123 to rotate, acceleration end gear 123 meshes with transmission gear 31 of spinning top 3 and drives spinning top 3 to rotate. When the initial end gear 121 rotates reversely, the initial end gear 121 drives the clutch gear 122 to move along the arc-shaped hole 1241 to be disengaged from the acceleration end gear 123.
As shown in fig. 6, a clockwork spring 1212 for driving the initial gear 121 to rotate in a resetting manner is installed in the initial gear 121, and when the pull ring 17 drives the initial gear 121 to rotate in one direction, the clockwork spring 1212 deforms and stores energy;
when the force of the pull ring 17 is removed, the clockwork spring 1212 releases the energy and drives the initial gear 121 to rotate in the other direction.
Specifically, one end of the clockwork spring 1212 is connected to the initial end pulley 1211, the other end is connected to the wire spool 1210, and the wire spool 1210 is coaxially and fixedly connected to the initial end gear 121. The player is through pulling pull ring 17, and pull ring 17 passes through the stay cord and drives wire reel 1210 corotation, and wire reel 1210 drives initial end gear 121 corotation, and initial end gear 121 drive clutch gear 122 is rotatory and drive clutch gear 122 simultaneously and slide to and with the meshing of accelerating end gear 123 along arc hole 1241, and clutch gear 122 drives accelerating end gear 123 rotatory to it is rotatory to drive gear 31 through accelerating end gear 123, thereby makes top 3 rotatory. After the player loosens pull ring 17, initial end gear 121 reverses and retrieves the stay cord under clockwork spring 1212's effect, initial end gear 121 drives clutch gear 122 at the in-process of reversal and slides to and with the separation of acceleration end gear 123 along arc hole 1241 to avoid clutch gear 122 reversal influence top 3's rotation, the player can realize applying the acceleration effort many times to top 3 through a lot of pulling pull ring 17, thereby make top 3's rotational speed promote.
Alternatively, the acceleration gear assembly 12 includes a start gear 121 and an acceleration gear 123, the start gear 121 and the acceleration gear 123 are directly engaged, and the start gear 121 is rotated by pulling the pull ring 17, and the start gear 121 drives the acceleration gear 123 to rotate, so that the spinning top 3 is rotated.
Alternatively, the actuator driving the rotation of the gyroscope can also be of other design, for example: the operating member is a rack, the rack is engaged with the initial end gear 121, and the initial end gear 121 is driven to rotate by pulling the rack.
In some embodiments of the present invention, as shown in fig. 9, the game console 1 further includes a movement driving assembly 6, the movement driving assembly 6 can be used to drive the spinning top 3 to move on the game-to-battle table 2, so as to realize real-time control of the spinning top 3, the movement driving assembly 6 includes a linkage rod 61; the operating rod 11 is linked with the linkage rod 61, one end of the linkage rod 61 is rotationally connected with the game operating platform 1, and the other end of the linkage rod 61 extends into the game counter platform 2 and is linked with the gyroscope 3.
Specifically, a first magnetic attraction piece 611 is arranged at one end of the linkage rod 61 extending into the game counter platform 2, as shown in fig. 7, the bottom of the spinning top 3 is provided with a second magnetic attraction piece 34, and the first magnetic attraction piece 611 and the second magnetic attraction piece 34 can attract each other.
The player can drive the linkage rod 61 to move through the operating rod 11, so that the linkage rod 61 can swing, and when the linkage rod 61 swings, the first magnetic attraction piece 611 at the end part of the linkage rod 61 and the second magnetic attraction piece 34 at the bottom of the top 3 attract each other, so that the position of the top 3 can be controlled.
Optionally, the end of the linkage rod 61 extending into the game counter platform 2 may be linked with the top 3 without using a magnetic attraction manner, but the end of the linkage rod 61 is used to directly push or pull the top 3, so as to control the movement of the top 3.
In some embodiments of the present invention, as shown in fig. 9, the mobile drive assembly 6 further comprises a second rotating disc 62 and a transmission gear set 63;
one end of the linkage rod 61 is provided with a second linkage gear 612, and the second linkage gear 612 is meshed with the output end gear 632 of the transmission gear set 63;
the bottom of the second rotating disc 62 is provided with a second rotating gear 621, the input end gear 631 of the transmission gear set 63 is meshed with the second rotating gear 621, the second rotating disc 62 is arranged at the bottom of the operating rod 11 and is connected with the operating rod 11, the operating rod 11 drives the second rotating disc 62 to rotate when being swung, and the second rotating disc 62 drives the linkage rod 61 through the second rotating gear 621 to swing at one end where the first magnetic attraction piece 611 is arranged.
Specifically, one end of the linkage rod 61 is a hinged end, the other end is a free end, the hinged end of the linkage rod 61 is rotatably connected with the game console 1 through a rotating shaft, the bottom of the hinged end of the linkage rod 61 is fixedly connected with a second linkage gear 612, and the second linkage gear 612 is meshed with the output end gear 632 of the transmission gear set 63. The free end of the linkage rod 61 extends towards the game counter 2 and extends into the game counter 2.
Further, the game counter 2 includes a chassis 22 and a match plate body 20 disposed above the chassis 22, and a free end of the link lever 61 is disposed between the chassis 22 and the match plate body 20 and can be swung back and forth. After the top 3 is launched to enter the game counter battle platform 2, the player drives the transmission gear set 63 to rotate through swinging the operating rod 11, the linkage rod 61 is driven to swing, the first magnetic attraction piece 611 arranged at the free end and the second magnetic attraction piece 34 arranged at the bottom of the top 3 are attracted to each other, so that the top 3 can be driven to move when the free end moves, the effect of adjusting the position of the top 3 is realized, the controllability and the playability of the top 3 in the counter battle process are improved, and the playing method of the top 3 toy is increased.
Further, as shown in fig. 9, a limiting notch 613 is formed in the linkage rod 61, a limiting block 64 is disposed on the game console 1, and the limiting block 64 can be inserted into the limiting notch 613 to limit the swing angle of the linkage rod 61.
Optionally, the bottom of the operating rod 11 is fixedly connected with a rotating block, the rotating block is provided with a swinging rod, the swinging rod is hinged to the linkage rod 61, the rotating block is driven to rotate by swinging the operating rod 11, and the linkage rod 61 is driven to rotate by the swinging rod on the rotating block.
Optionally, the operating element is a push rod, the push rod is slidably connected to the game console 1, the push rod is fixedly connected to the linkage rod 61, and the player can control the action of the linkage rod 61 by pushing the push rod, so as to finally change the position of the spinning top 3 in the game console 2.
In some embodiments of the present invention, as shown in fig. 1, the operation rod 11 is detachably mounted on the game console 1, and the game console 1 is provided with a receiving groove 106, so that the player can detach the operation rod 11 and place the operation rod in the receiving groove 106 when the player does not need to use the operation rod 11 to reduce the space occupation.
In some embodiments of the present invention, as shown in fig. 10 and 11, the game console 1 further comprises an angle driving assembly 5, the angle driving assembly 5 can be used for controlling the launching position and the launching direction of the top 3, and realizing the autonomous control of the launching of the top 3, the angle driving assembly 5 comprises a swinging piece and a transmission rack group 54;
the bottom of the operating rod 11 is connected with the swinging piece, and the swinging piece can be driven to swing when the operating rod 11 swings;
the transmission gear set 54 is respectively connected with the launching seat 10 and the swinging piece, and the launching seat 10 can act along with the transmission gear set 54 to change the deflection angle of the launching seat 10. The player drives the swinging piece to move through swinging the operating rod 11, and then drives the transmission rack group 54 to move through the swinging piece, so that the deflection angle of the launching seat 10 is changed, and the launching direction of the top 3 is changed.
Further, as shown in fig. 10, the angle driving assembly 5 further includes a ball seat 51 and a ball 52, the swinging member is a connecting rod 53 fixedly connected to the ball 52, the operating rod 11 is connected to the ball seat 51, the ball seat 51 is mounted on the game console 1, the ball 52 is rotatably disposed in the ball seat 51, the operating rod 11 is connected to the ball 52 and can drive the ball 52 to move, a slot 5421 is disposed on the first rack 542, and the connecting rod 53 is inserted into the slot 5421. The player operates the ball 52 through the link 53, and then drives the link 53 to swing in the sliding direction of the first rack 542, and the link 53 drives the first rack 542 to slide along the first sliding groove 5411.
As shown in fig. 10 and 11, the transmission gear set 54 includes a seat plate 541, a first rack 542, a second rack 543, and a first linking gear 544, the first linking gear 544 is respectively engaged with the first rack 542 and the second rack 543, the seat plate 541 is provided with a first sliding slot 5411 and a second sliding slot 5412, the first rack 542 is slidably disposed in the first sliding slot 5411, the second rack 543 is slidably disposed in the second sliding slot 5412, the first linking gear 544 is disposed between the first rack 542 and the second rack 543 and rotatably connected to the seat plate 541 through a linking axle, the first rack 542 is driven to slide when the link 53 swings, the launcher 10 is connected to the second rack 543, and the second rack 543 drives the launcher 10 to move when sliding. The player controls the first rack 542 by swinging the operating lever 11, so that the first rack 542 can slide laterally along the first sliding groove 5411, the first rack 542 drives the second rack 543 to slide laterally in the second sliding groove 5412 under the action of the first linkage gear 544, and the second rack 543 can drive the launching seat 10 to swing, so that the launching state of the top 3 can be changed.
Furthermore, the launching base 10 is rotatably connected to the game console 1 through a rotating shaft, and the transmission rack set 54 is connected to the launching base 10 and can drive the launching base 10 to swing around the rotating shaft.
Specifically, as shown in fig. 10, a connection section 5431 is disposed on the second rack 543, a groove 5432 is disposed at an end of the connection section 5431, as shown in fig. 12, the launch pad 10 is disposed with a protrusion 104, the protrusion 104 is snapped into the groove 5432, wherein the protrusion 104 includes an arc portion 1041 attached to an inner wall of the groove 5432 and a guiding portion 1042 having a width gradually decreasing toward a direction away from the second rack 543, the arc portion 1041 is connected to the guiding portion 1042, and a distance between the guiding portion 1042 and the inner wall of the groove 5432 gradually increases toward the direction away from the second rack 543. When the second rack 543 slides, the connecting section 5431 is driven to slide, and the inner wall of the groove 5432 applies acting force in the sliding direction to the projection 104, so that the projection 104 is driven to rotate relatively in the groove 5432, and the launching base 10 is driven to move, and therefore the transmission rack group 54 can drive the launching base 10 to swing around the rotating shaft, and the launching angle of the spinning top 3 can be changed.
As shown in fig. 12, a sector groove 105 is provided at the bottom of the launching pad 10, the protrusion 104 is provided in the sector groove 105, the sector groove 105 can limit the limit swinging angle of the launching pad 10, and when the launching pad 10 swings to the limit position, the outer wall of the connecting section 5431 contacts with the inner wall of the sector groove 105 to limit the launching pad 10 to swing continuously.
Further, as shown in fig. 11, an overturning port 521 perpendicular to the sliding direction of the first rack 542 is provided on the ball 52, and an end of the operating rod 11 is rotatably connected to the ball 52 through a rotating end 111, so that the operating rod 11 can rotate in the sliding direction perpendicular to the first rack 542, and when the operating rod 11 is not needed, a player can overturn the operating rod 11 in the direction of the overturning port 521, so that the operating rod 11 can be parallel to the base 15 for storage.
Optionally, the connecting section 5431 is fixedly connected to the launching base 10, the launching base 10 can move horizontally/longitudinally in the game console 1, the linear driving mechanism is transversely arranged in the game console 1, and can also be longitudinally arranged in the game console 1, when the second rack 543 slides, the connecting section 5431 is driven to move, and then the connecting section 5431 drives the launching base 10 to move horizontally or longitudinally, so that the launching position of the top 3 can be changed.
Optionally, the operating part further includes a button switch, and the top game device further includes a lifting mechanism, the lifting mechanism is connected with the launching base 10 and can drive the launching base 10 to move up and down along the longitudinal direction, and the lifting mechanism is triggered to move through the button switch, so that the launching base 10 can move up and down along the longitudinal direction, and the launching height position of the top 3 can be changed.
In some embodiments of the present invention, as shown in FIG. 4, a slider 14 is provided below the launch button 13;
when launch button 13 is moved in the direction of slider 14, slider 14 slides in the launch direction and pushes spinning top 3 to launch onto game counter 2.
Specifically, one end of the sliding block 14 located at the bottom of the launch button 13 or the bottom of the launch button 13 is provided with a wedge, and a player can drive the sliding block 14 to slide towards the launch direction through the wedge by tapping or pressing the launch button 13, so as to launch the spinning top 3.
Further, as shown in fig. 4, a sliding groove 103 is provided on the launching base 10, the sliding groove 103 is arranged along the launching direction of the top 3, the sliding block 14 is slidably arranged in the sliding groove 103, when the top 3 needs to be launched, a player applies an acting force to the launching button 13, the launching button 13 is linked with the sliding block 14 to enable the sliding block 14 to slide towards the launching direction of the top 3, and the pushing part 142 at the end of the sliding block 14 pushes the top 3 outwards and completes launching.
Still further, as shown in fig. 4, the wedge block includes a first push block 141 disposed on the sliding block 14 and a second push block 131 disposed on the launch button 13, the first push block 141 is provided with a guide inclined surface 1411, and the second push block 131 is in contact with the guide inclined surface 1411;
when the launch button 13 is actuated toward the slide block 14, the second push block 131 pushes the slide block 14 to slide in the launch direction of the top 3 through the guide slope 1411.
Specifically, in the initial state, that is, when the top 3 is not launched, the second push block 131 is in contact with the high end of the guide inclined plane 1411, and when launching, the player beats/presses the launch button 13 with force, so that the launch button 13 moves downward in the longitudinal direction, the second push block 131 slides from the high end of the guide inclined plane 1411 to the low end, and pushes the slider to slide in the launch direction through the guide inclined plane 1411, so that the push portion 142 on the slide block 14 can push the top 3 outward to launch, and the player can control the beating/pressing force as required, thereby controlling the launch distance of the top 3.
Furthermore, an elastic member is arranged between the launching seat 10 and the sliding block 14, the elastic member is a spring, wherein, as shown in fig. 3, a mounting groove 143 is arranged at the bottom of the sliding block 14, the spring is mounted in the mounting groove 143, one end of the spring is connected with the launching seat 10, the other end of the spring is connected with the sliding block 14, when the launching button 13 is not applied with an external force, the sliding block 14 is reset under the elastic force of the spring, and simultaneously, the launching button 13 is driven to move upwards under the action of the guide inclined surface 1411 until the second pushing block 131 contacts with the high-position end of the guide inclined surface 1411, so that the sliding block 14 does not need to be reset manually after the spinning top 3 is launched each time.
Further, in order to improve the stability of the shooting button 13 during movement, as shown in fig. 3, a guide post 132 is provided on the shooting button 13, a guide hole is provided in the guide post 132 along the longitudinal direction, and a guide rod is provided on the shooting seat 10, and is inserted into the guide hole and can slide relatively to the guide post 132 in the longitudinal direction.
Alternatively, launch button 13 is disposed along the sliding direction of sliding block 14, one end of launch button 13 extends from the side of launch seat 10, and the other end is connected with sliding block 14 through a linkage mechanism, when launching top 3, the player slaps or presses launch button 13 from the side, and then sliding block 14 is driven to slide and launch top 3.
In some embodiments of the present invention, as shown in fig. 2 and 4, the launching base 10 is provided with a bearing base 101 for placing the top 3, the top 3 can be placed on the bearing base 101 and driven to rotate by the rotation driving member, and when the top 3 rotates to a proper rotation speed, the player launches the top 3 through the launching member.
Furthermore, as shown in fig. 2 and 4, the supporting seat 101 is provided with an emitting port 1011, the emitting port 1011 is provided with a limiting mechanism for limiting the top 3 to be separated from the emitting port 1011, when the top 3 is not required to be emitted, the top 3 is kept in the supporting seat 101 under the action of the limiting mechanism, when the top 3 is required to be emitted, a player triggers the sliding block 14 to slide through the emitting button 13, and when the acting force applied to the top 3 by the sliding block 14 is greater than the limiting acting force applied to the top 3 by the limiting mechanism, the top 3 is emitted outwards from the emitting port 1011.
Specifically, as shown in fig. 2 to 4, the limiting mechanism includes two gyroscope clamping members 18 disposed oppositely, a clamping member mounting seat 102 is further disposed on the launching seat 10, the two gyroscope clamping members 18 are disposed on the clamping member mounting seat 102 respectively, one end of each gyroscope clamping member 18 is a rotating end, the other end of each gyroscope clamping member 18 is a clamping end, the rotating end of each gyroscope clamping member 18 is rotatably connected with the clamping member mounting seat 102 through a rotating shaft, so that the clamping ends can rotate around the rotating shaft, an opening is formed between the clamping ends of the two gyroscope clamping members 18, wherein a torsion spring is disposed on the rotating shaft, and the clamping ends of the two gyroscope clamping members 18 are relatively close to each other under the elastic action of the torsion spring, so that the gyroscope 3 cannot be separated from the launching port 1011. When needing to launch top 3, sliding block 14 exerts the effort of transmission direction to top 3, and top 3 outwards pushes away two holding ends each other for the opening is expanded, thereby makes top 3 deviate from the opening and outwards launches from transmission mouth 1011.
Optionally, the limiting mechanism can also be an elastic block arranged on two inner walls opposite to the emitting port 1011, an opening is formed between the two elastic blocks, during emission, the opening is expanded by the gyroscope 3, and the elastic blocks deform, so that the gyroscope 3 can be emitted from the emitting port 1011.
As shown in fig. 7, the spinning top 3 further includes a bearing block 33 sleeved on the rotation shaft 32, the bearing block 33 can rotate relative to the rotation shaft 32, the bottom of the bearing block 33 can be supported on the bearing seat 101, when the rotation driving member drives the transmission gear 31 to rotate, the bearing block 33 does not rotate, the rotation shaft 32 rotates, and when the spinning top is launched, the pushing portion 142 at the end of the sliding block 14 pushes the bearing block 33, so that the bearing block 33 breaks away from the limiting mechanism and is ejected out from the launching port 1011.
Specifically, bearing block 33 is polygonized structure, be provided with the bearing between bearing block 33 and the rotation axis 32, when not launching, thereby bearing block 33 is pressed from both sides by two top holders 18 and is pressed from both sides tightly so that bearing block 33 can not rotate, promotion portion 142 is the wedge-shaped block with bearing block 33 surface profile matching, during the transmission, promote bearing block 33 through promotion portion 142 and move to the transmission direction, avoid promotion portion 142 directly to contact with rotation axis 32, thereby the energy loss of top 3 during can reducing the transmission, and the stability of top 3 during can improving the transmission.
Alternatively, as shown in fig. 13, the sliding block 14 is installed in the seat body 107, the sliding slot 103 is provided in the seat body 107, and the game console 1 further includes a spring plate 16, one end of the spring plate 16 is rotatably connected to the game console 1 through a rotating member 161, an end of the sliding block 14 can push the rotating member 161 to rotate, when the launch button 13 is pressed or tapped, the launch button 13 drives the sliding block 14 to slide in the launch direction and pushes the rotating member 161 to rotate, and the rotating member 161 drives the spring plate 16 to rotate and eject the top 3.
The rotating member 161 is provided with a torsion spring, which is connected to the game console 1 and the rotating member 161, and the rotating member can drive the elastic plate 16 to return. The spring is installed in the sliding groove 103 and connected with the inner wall of the sliding groove 103 and the sliding block 14, and the sliding block 14 can be driven to reset through the spring.
In some embodiments of the present invention, as shown in fig. 14, the game console 1 further includes a fighting control button (not shown), the game fighting platform 2 is provided with a control component 7, the fighting control button is linked with the control component 7 through a connecting piece, the action of pressing the fighting control button linked with the control component 7 causes the control component 7 to drive the game fighting platform 2 to control the top 3 in fighting. The player can control the action of the game on the battle table 2 through the fighting control case, and further change the state of the spinning top 3 in the game on the battle table 2, thereby improving the playability.
In some embodiments of the present invention, as shown in fig. 14, the game fighting platform 2 includes a fighting tray body 20, the control component 7 is a propping member, the propping member includes a propping block 71 and a lifting push rod 72, the propping block 71 is disposed between the lifting push rod 72 and the fighting tray body 20, the propping block 71 is in contact with the bottom surface of the side of the fighting tray body 20, and the connecting member is a hauling rope 74;
one end of the hauling rope 74 is connected with the lifting push rod 72, the other end of the hauling rope is connected with the fighting control button, the action of the fighting control button drives the hauling rope 74 to draw the lifting push rod 72 to act, the action of the lifting push rod 72 drives the ejector block 71 to act, and the ejector block 71 drives the fighting disc body 20 to undulate.
Specifically, the control assembly 7 is respectively arranged on two sides of the fighting disc body 20, the player drives the pulling rope 74 to act by pressing the fighting control button, the pulling rope 74 drives the lifting push rod 72 to lift, so that the top block 71 can push the fighting disc body 20 to fluctuate, and the movement track and the movement state of the top 3 on the fighting disc body 20 are changed.
In some embodiments of the present invention, as shown in fig. 14, the control assembly 7 further includes a mounting seat 73, the lifting push rod 72 includes a first link 721, a second link 722, a third link 723, a fourth link 724, and a sliding shaft 725, and the pulling rope 74 is connected to the sliding shaft 725;
the sliding shaft 725 is slidably connected with the mounting seat 73, one end of the first connecting rod 721 is connected with the sliding shaft 725 and can rotate around the axis of the sliding shaft 725, and the other end of the first connecting rod 721 is hinged with one end of the third connecting rod 723;
one end of the second connecting rod 722 is hinged with the mounting seat 73, and the other end is hinged with the fourth connecting rod 724;
the first link 721 is hinged to the middle of the second link 722, and the other end of the third link 723 and the other end of the fourth link 724 are hinged to the top block 71.
Specifically, a connecting column 726 is axially extended from the sliding shaft 725, one end of the traction rope 74 is fixedly connected to the connecting column 726, and the other end of the traction rope is connected to the fight control button, so that the traction rope 74 can be pulled to move by pressing the fight control button, and the sliding shaft 725 is driven to move. The sliding shaft 725 drives the first link 721, the second link 722, the third link 723 and the fourth link 724 to move, so that the top block 71 can move upwards and push the fighting disc 20 to rise and fall.
Optionally, the control assembly 7 further includes a reset member for driving the lifting push rod 72 to reset, wherein the reset member may be a spring connected to the sliding shaft 725, the spring is connected to the chassis 22, and when the acting force of the engagement control button is removed, the sliding shaft 725 resets under the elastic force of the spring and drives the first link 721, the second link 722, the third link 723 and the fourth link 724 to reset, so that the top block 71 moves downward.
Optionally, the control assembly 7 is a bouncing seat, and the game versus battle platform 2 comprises a chassis 22 and a battle tray body 20 arranged above the chassis 22; the bounce seat comprises a support plate and a bounce control element, the support plate is connected with the bounce control element, and a hole for placing the support plate and having the same area as the support plate is arranged on the fighting plate body 20; when the bounce control is in an uncontrolled state, the support plate is flush with the surface of the fighting tray 20; when the pop-up control is controlled, the support plate pops up relative to the fighting tray 20.
Furthermore, the bounce control element comprises a spring and a locking element, the spring is connected between the support plate and the chassis 22, and the fight control button is linked with the locking element and can drive the locking element to unlock; when the locking piece is locked, the spring is compressed, and the support plate is flush with the surface of the fighting tray body 20; press the control button of fighting, control button of fighting triggers the locking piece unblock, and the spring extends and promotes the backup pad and rises for the backup pad can be upspring for fighting disk body 20.
Specifically, a plurality of bounce seats set up the below of fighting disk body 20, and when initial condition, the spring is in compression state, and when the player pressed or patted fight control button, fight control button triggered the locking piece action unblock, and the spring extends and promotes the backup pad and upwards bounces, and then drives top 3 on the fighting disk body 20 and upwards bounces and improve object for appreciation nature and interactive.
Optionally, the locking member comprises a locking hook, the bottom of which is fixedly connected to the chassis 22, and when locked, the locking hook hooks the support plate, so that the spring is kept compressed. Fight control button passes through the rope to be connected with the upper portion of latch hook, through pressing fight control button and drags the rope to make the latch hook break away from support piece, the spring extension this moment promotes the backup pad and upwards bounces. When the player resets, the player manually presses the fighting disc body 20 downwards to compress the spring, and the latch hook hooks the supporting plate again.
Optionally, the bounce seat can also include the slide bar, the one end of slide bar is passed through the wedge and is linked with fight control button, the other end of slide bar passes through the spring and is connected with recreation to battle table 2, a plurality of backup pads set up the bottom at fight disk body 20, be equipped with a plurality of wedges on the slide bar, the player drives the slide bar slip when pressing fight control button, a plurality of wedges on the slide bar promote the backup pad and upwards bounce, after the player loosens control button, the slide bar resets under the effect of spring, make wedge and backup pad separation on the slide bar, make the backup pad descend reset to with fight disk body 20's surface parallel and level.
Further, as shown in fig. 1, the opposite sides of the game counter 2 are provided with side ribs 21 higher than the match tray 20, and the match tray 20 of the game counter 2 is inclined from the side near the side ribs 21 toward the middle of the match tray 20.
When top 3 launches and enters into the recreation to the stage 2 back, because the recreation is to the middle part slope of the fight disk body 20 of stage 2 to can make top 3 can guide to the middle part, can guide two tops 3 when fighting and bump the fight in the middle part. Meanwhile, the top 3 rebounds to move towards two sides during the fight, and the fight disk body 20 is inclined to the middle, so that the top 3 can be guided back to the middle position again to achieve the fight.
Optionally, the side rib 21 is detachably connected with the game counter battle table 2, and the side rib 21 can be detached during playing, so that the spinning top 3 can fly away from the game counter battle table 2 from the side surface of the game counter battle table 2 outwards during fighting, and the spinning top 3 flying away from the game counter battle table 2 can be judged and input, thereby increasing the diversity and the stimulation of playing methods.
In some embodiments of the present invention, as shown in fig. 1 and 15, the game console 1 and the game counter 2 are provided on a housing 4 that can be opened or closed, the lever 11 is detachably or foldably attached to the game console 1, and when the lever 11 is detached or folded, the housing 4 can be closed and all the components can be housed inside the housing 4.
Further, two sets of games are articulated together to one side of battle table 2, and the game is connected game console 1 to the opposite side of battle table 2, when playing, opens casing 4, and two games constitute a big fight space to battle table 2, and two players can control top 3 through the game console 1 of both sides respectively, conveniently fight and play. When not in use, the shell bodies 4 are folded together, and the occupied space is reduced.
Further, as shown in fig. 1 and 14, a clamping groove 41 is formed in a side wall of the housing 4, and a protrusion (not shown) is formed at an end of the pull ring 17, so that when the pull ring 17 is not used, the pull ring 17 can be folded to fit the side wall of the housing 4, and the protrusion is clamped into the clamping groove 41. Meanwhile, as shown in fig. 2 and 15, a bayonet 171 is arranged on the pull ring 17, a fixture block 42 is further arranged on the side wall of the housing 4, when the pull ring 17 is used, fingers of a player can be inserted into the bayonet 171 and pull the pull ring 17, when the housing 4 is folded together, the pull ring 17 is folded to be attached to the side wall of the housing 4, so that the bayonet 171 on the pull ring 17 on one side of the game counter battle platform 2 is clamped into the fixture block 42 on one side of the other game counter battle platform 2, and the housing 4 can be kept in a folded state.
As a preferred embodiment of the invention, as shown in FIG. 1, the operating member comprises an operating rod 11 capable of rotating 360 degrees, a launching button 13 and a pull ring 17, the operating rod 11 drives a linkage rod 61 to swing so as to control the position of the spinning top 3 in the game pair battle field 2, the launching button 13 is used for driving the spinning top 3 to launch to the game pair battle field 2, and the pull ring 17 is used for driving the spinning top 3 to rotate.
This toy is when using, through pulling pull ring 17, and drive top 3 is rotatory, and when top 3 rotated to the required rotational speed of player, the player was through patting hard or pressing transmission button 13 for top 3 launches to the recreation to the battle field 2 in, and the player can also drive the gangbar 61 swing through rocking the action bars 11, thereby changes the position of top 3 in recreation to the battle field 2 through the first magnetism piece 611 of gangbar 61 tip. This application can simulate the operation of street machine game machine through a plurality of operating parts on the game console 1 to can simulate the street machine game machine and play, improve the interest and the object for appreciation nature of top 3 toy, also can satisfy the player to the desire of playing the street machine game simultaneously, can not indulge electronic game again and harm eyes, it is healthy to benefit intelligence.
What has been described above is merely the principles and preferred embodiments of the present application. It should be noted that, for a person skilled in the art, several other modifications can be made on the basis of the principle of the present application, and these should also be considered as the scope of protection of the present application.

Claims (13)

1. The top game device is characterized by comprising a game console (1), a game counter (2) and a top (3), wherein the game console (1) is provided with a launching seat (10) and a plurality of operating pieces for controlling the state change of the top, the top (3) is placed on the launching seat (10), and the operating pieces at least comprise an operating rod (11) capable of being swung and a launching button (13) for controlling the top (3) to be launched to the game counter (2).
2. The gyroscopic gaming device of claim 1, wherein the gyroscopic state comprises one of a gyroscopic rotation, a gyroscopic movement, a gyroscopic bounce, and a gyroscopic launch angle.
3. The top game according to claim 1, wherein the game console (1) further comprises a rotary drive comprising a first rotary disk (112) and an acceleration gear assembly (12);
the spinning top (3) is provided with a transmission gear (31) capable of driving the spinning top (3) to rotate, the first rotating disc (112) is arranged at the bottom of the operating rod (11) and connected with the operating rod (11), and the operating rod (11) can drive the first rotating disc (112) to rotate when being swung;
the bottom of the first rotating disc (112) is provided with a first rotating gear (113), the first rotating gear (113) is meshed with an initial end gear (121) of the acceleration gear assembly (12), and the transmission gear (31) is meshed with an acceleration end gear (123) of the acceleration gear assembly (12).
4. The top gaming apparatus of claim 3, wherein the acceleration gear assembly (12) further comprises a clutch gear (122), the clutch gear (122) being disposed between the initial end gear (121) and the acceleration end gear (123), the clutch gear (122) being in mesh with the initial end gear (121);
when the operating rod (11) does not swing or swings to a first direction, the clutch gear (122) is disengaged from the acceleration end gear (123);
when the operating rod (11) swings towards a second direction opposite to the first direction, the initial gear (121) drives the clutch gear (122) to be meshed with the accelerating end gear (123).
5. The top gaming device of claim 1, wherein the game console (1) further comprises a movement drive assembly (6), the movement drive assembly (6) comprising a linkage bar (61);
the operating rod (11) is linked with the linkage rod (61), one end of the linkage rod (61) is rotatably connected with the game operating platform (1), and the other end of the linkage rod (61) is provided with a connecting rod extending into the game counter platform (2) to be linked with the gyroscope (3).
6. Spinning top game according to claim 5, characterized in that said mobile driving assembly (6) further comprises a second rotating disc (62) and a transmission gear set (63);
one end of the linkage rod (61) is provided with a second linkage gear (612), and the second linkage gear (612) is meshed with an output end gear (632) of the transmission gear set (63);
the bottom of second rolling disc (62) is equipped with second rotating gear (621), input gear (631) of drive gear group (63) with second rotating gear (621) meshing, second rolling disc (62) set up the bottom of action bars (11) and with action bars (11) are connected, action bars (11) are driven when being rocked second rolling disc (62) rotate, second rolling disc (62) pass through second rotating gear (621) drive gangbar (61) with top (3) linkage.
7. The top gaming device of claim 1, wherein the game console (1) further comprises an angle drive assembly (5), the angle drive assembly (5) comprising a pendulum and a set of gear racks (54);
the bottom of the operating rod (11) is connected with the swinging piece, and the swinging piece can be driven to swing by the operating rod (11) when swinging;
the transmission gear set (54) is respectively connected with the launching seat (10) and the swinging piece, and the launching seat (10) can act along with the action of the transmission gear set (54) to change the deflection angle of the launching seat (10).
8. Spinning top game device according to claim 1, characterized in that a slider (14) is provided under the launch button (13);
when the launching button (13) moves towards the sliding block (14), the sliding block (14) slides towards the launching direction and pushes the spinning top (3) to launch onto the game pair battle table (2).
9. The top game device according to claim 1, wherein the game console (1) further comprises a fighting control button, a control component (7) is arranged on the game fighting platform (2), the fighting control button is linked with the control component (7) through a connecting piece, the control component (7) is linked to be pressed to act, and the control component (7) drives the game fighting platform (2) to control the top (3) in fighting.
10. The top game apparatus of claim 9, wherein the game battle table (2) comprises a battle tray body (20), the control component (7) is a butting piece, the butting piece comprises a butting block (71) and a lifting push rod (72), the butting block (71) is arranged between the lifting push rod (72) and the battle tray body (20), the butting block (71) is in contact with the bottom surface of the side edge of the battle tray body (20), and the connecting piece is a traction rope (74);
one end of haulage rope (74) with lift push rod (72) are connected, the other end with fight control button connects, fight control button action drives haulage rope (74) tractive lift push rod (72) action, lift push rod (72) action drives kicking block (71) action, kicking block (71) drive fight disk body (20) undulation.
11. The top gaming apparatus of claim 10, wherein the control assembly (7) further comprises a mount (73), the lift pushrod (72) comprises a first link (721), a second link (722), a third link (723), a fourth link (724), and a sliding shaft (725), the pull rope (74) is connected to the sliding shaft (725);
the sliding shaft (725) is connected with the mounting seat (73) in a sliding mode, one end of the first connecting rod (721) is connected with the sliding shaft (725) and can rotate around the axis of the sliding shaft (725), and the other end of the first connecting rod (721) is hinged to one end of the third connecting rod (723);
one end of the second connecting rod (722) is hinged with the mounting seat (73), and the other end of the second connecting rod is hinged with the fourth connecting rod (724);
the first connecting rod (721) is hinged with the middle part of the second connecting rod (722), and the other end of the third connecting rod (723) and the other end of the fourth connecting rod (724) are hinged with the top block (71).
12. The top game of claim 9, wherein the control assembly (7) is a bouncing seat, and the game versus battle platform (2) comprises a chassis (22) and a battle tray body (20) disposed above the chassis (22);
the bounce seat comprises a supporting plate and a bounce control element, the supporting plate is connected with the bounce control element, and a hole for the supporting plate to be placed and the area of the hole is equal to that of the supporting plate is formed in the fighting plate body (20);
when the bounce control is in an uncontrolled state, the support plate is flush with the surface of the fighting disc (20);
when the bounce control is controlled, the support plate bounces upward relative to the fighting tray body (20).
13. The top game according to any one of claims 1 to 12, wherein the game console (1) and the game counter (2) are provided on a housing (4) that can be opened or closed, the lever (11) is detachably or foldably connected to the game console (1), and when the lever (11) is detached or folded, the housing (4) can be closed and all components can be accommodated inside the housing (4).
CN202111270991.1A 2021-10-29 2021-10-29 Gyro game device Active CN113877217B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202111270991.1A CN113877217B (en) 2021-10-29 2021-10-29 Gyro game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202111270991.1A CN113877217B (en) 2021-10-29 2021-10-29 Gyro game device

Publications (2)

Publication Number Publication Date
CN113877217A true CN113877217A (en) 2022-01-04
CN113877217B CN113877217B (en) 2023-09-26

Family

ID=79014471

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202111270991.1A Active CN113877217B (en) 2021-10-29 2021-10-29 Gyro game device

Country Status (1)

Country Link
CN (1) CN113877217B (en)

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN2616265Y (en) * 2003-04-25 2004-05-19 蔡东青 Toy gyro emitter
US20100159798A1 (en) * 2008-12-22 2010-06-24 Mega Brands International, S.A.R.L., Luxembourg, Zug Branch Magnetic Top System And Method
WO2012162706A1 (en) * 2011-05-20 2012-11-29 Tosy Robotics Joint Stock Company Electric top
JP2014090952A (en) * 2012-11-06 2014-05-19 Tokyo Unique:Kk Coma toy set
CN205323206U (en) * 2015-11-30 2016-06-22 济南爱动动漫科技有限公司 With top complex toy dish
WO2016179887A1 (en) * 2015-05-12 2016-11-17 广东奥飞动漫文化股份有限公司 Battling spinning top
WO2016187927A1 (en) * 2015-05-22 2016-12-01 广东奥飞动漫文化股份有限公司 Gyroscope control system and control method therefor
CN208193654U (en) * 2018-04-28 2018-12-07 奥飞娱乐股份有限公司 jumping toy
JP2020005960A (en) * 2018-07-10 2020-01-16 株式会社タカラトミー Toy top
CN209997183U (en) * 2019-05-29 2020-01-31 贾鹏 Movable storage combat gyro disk

Patent Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN2616265Y (en) * 2003-04-25 2004-05-19 蔡东青 Toy gyro emitter
US20100159798A1 (en) * 2008-12-22 2010-06-24 Mega Brands International, S.A.R.L., Luxembourg, Zug Branch Magnetic Top System And Method
WO2012162706A1 (en) * 2011-05-20 2012-11-29 Tosy Robotics Joint Stock Company Electric top
JP2014090952A (en) * 2012-11-06 2014-05-19 Tokyo Unique:Kk Coma toy set
WO2016179887A1 (en) * 2015-05-12 2016-11-17 广东奥飞动漫文化股份有限公司 Battling spinning top
WO2016187927A1 (en) * 2015-05-22 2016-12-01 广东奥飞动漫文化股份有限公司 Gyroscope control system and control method therefor
CN205323206U (en) * 2015-11-30 2016-06-22 济南爱动动漫科技有限公司 With top complex toy dish
CN208193654U (en) * 2018-04-28 2018-12-07 奥飞娱乐股份有限公司 jumping toy
JP2020005960A (en) * 2018-07-10 2020-01-16 株式会社タカラトミー Toy top
CN209997183U (en) * 2019-05-29 2020-01-31 贾鹏 Movable storage combat gyro disk

Also Published As

Publication number Publication date
CN113877217B (en) 2023-09-26

Similar Documents

Publication Publication Date Title
US7628673B2 (en) Play set with toy vehicle-related assembly
US8011994B2 (en) Self-assembling toy, toy assembler, launcher, and track
US8057276B2 (en) Toy
US4198049A (en) Game with reversible, self-propelled target object
EP3476452B1 (en) Toy with ejectable fitting
US5240260A (en) Toy game apparatus
US20140239591A1 (en) System to Launch A Toy Entity And Methods of Play
US9446324B2 (en) Method and apparatus for launching action figures
CN113877217A (en) Top game device
US4826160A (en) Action toy game apparatus
AU7996091A (en) Multiple toy vehicle jumpset
CN113877218B (en) Fight top device
JP7305149B2 (en) Household Crane Game Machine
US5501457A (en) Game apparatus
CN216259067U (en) Gyroscope device
CN217908918U (en) Doll machine with interactive game
KR102642792B1 (en) mini mobile launcher for education
JP2724699B2 (en) Toys
US3908997A (en) Target game
CN113877219B (en) Gyroscope toy set
CN215195402U (en) Toy supporting mechanism and track toy
JP3026890U (en) Portable game toys
CN109646970B (en) Rotary fight toy
JP2506060Y2 (en) Radio-controlled exercise toys
WO2004108235A2 (en) Table game

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant