CN113850700A - Early education system for infants - Google Patents

Early education system for infants Download PDF

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CN113850700A
CN113850700A CN202111154403.8A CN202111154403A CN113850700A CN 113850700 A CN113850700 A CN 113850700A CN 202111154403 A CN202111154403 A CN 202111154403A CN 113850700 A CN113850700 A CN 113850700A
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李永珍
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    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
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Abstract

The invention provides an early education system for infants, and relates to the field of Internet and education. An early childhood education system comprising: the time counting module is used for recording the time of the children completing the tasks according to a preset rule every time and carrying out counting and summarizing; the identification judgment module is used for judging whether the children are independently finished and whether the result meets the preset requirement and recording the identification result; the remarking module records the activity and/or remarks supplementary description data of the activity; and the evaluation module is used for evaluating and inputting according to the statistical result and the identification result. The infant brain health care product can promote the development of the infant brain, develop intelligence, well influence the psychological development of the infant and promote the physiological development of the infant.

Description

Early education system for infants
Technical Field
The invention relates to the field of Internet and education, in particular to an early infant education system.
Background
The research of brain science shows that a normal person has one billion brain cells or brain neurons which are isolated from each other once the brain is born, when the brain is stimulated by vision, hearing, smell, taste and touch, each neuron develops a plurality of dendritic dendrites which are connected with each other through synapses, the more developed brain neural network, the stronger the brain function and the higher the intelligence. Brain physiologists found that children's intelligence and personality were 60% completed between the ages of zero and three, the golden period of brain development, with the child having a natural absorptive capacity, 80% between the ages of 3 and 6 and 90% between the ages of 6 and 8.
After the age of eight years, the development is gradually slowed, and by the age of about 13 years, the most critical sensitive period of brain development is ended, which indicates that whether children clever to the age of seven-eight years is basically fixed, if people cannot hold the critical period, when the children are older and inspired to cultivate, the children are more strenuous and have poorer effects, and through the above knowledge, people can know that the key for enabling children to become clever is to enable the children to repeatedly receive optimal information stimulation in the sensitive period of brain development, namely between 0 and 8 years, through various modes such as vision, hearing, touch and the like, and the children are worthy of understanding the absorbed contents, but the contents are deeply and subconsciously. It has a tremendous impact on their life because children have a weak ability to understand early in brain development, while the ability to absorb is very strong, and the way they absorb information is an integrated absorption, during which time the child will see what he hears at an alarming rate and indiscriminately absorb all of the things.
Generally speaking, from the perspective of education, human subjects generally include scientific subjects and human subjects, scientific subjects and mathematical and physical chemistry moments have close context, the former contents are often the basis of the study of the latter contents, so that the teaching requires to be performed in sequence according to the employment, and the human subjects, the Chinese subjects, the music subjects and the art subjects are subjected to the environment smoking by the ear-moistening eyes to achieve the study effect.
Recent scientific research results indicate that once the human brain has matured, neurons that have not been developed in time are difficult to use, and therefore, to exploit the potential of the brain, early education is only performed from postnatal to the vigorous growth stage before brain development and maturation, i.e., the best age is 0 to 6 years, and the next most important age is 6 to 12 years.
At present, parents of children rarely master the early education method, but firstly, the parents work busy, and are difficult to concentrate on the early education of the children for the purpose of life running and being too comfortable, and in addition, the parents generally lack experience and can provide the children with proper early education without knowing how to provide the children with the proper early education.
An education system based on the mobile internet also exists in the prior art, but an early education system suitable for children is not provided, and teaching contents really conforming to scientific bases are not provided for the children, and related contents cannot be actively adjusted along with the growth of the children.
Disclosure of Invention
The invention aims to provide an early infant education system which can promote the brain development of infants, develop intelligence, have good influence on the psychological development of the infants and promote the physiological development of the infants.
The embodiment of the invention is realized by the following steps:
in a first aspect, an embodiment of the present application provides an early education system for infants, which includes a time counting module, configured to record a time for a child to complete a task according to a preset rule each time, and perform statistics and summarization;
the identification judgment module is used for judging whether the children are independently finished and whether the result meets the preset requirement and recording the identification result;
the remarking module records the activity and/or remarks supplementary description data of the activity;
and the evaluation module is used for evaluating and inputting according to the statistical result and the identification result.
In some embodiments of the present invention, the time statistic module further includes:
and the first time recording submodule sets at least one continuous training as a unit and records the time for the child to finish the training for the first time.
In some embodiments of the present invention, the above further includes: and the second time recording submodule sets at least one continuous training as a unit and records the time for the child to finish the training for the second time.
In some embodiments of the present invention, the above further includes: and the third time recording sub-module sets at least one continuous training as a unit and records the time spent by the children to finish the training for the third time.
In some embodiments of the present invention, the identification and determination module further includes: and the playing card number recording submodule is used for identifying the number of playing cards obtained by the child after the instructor and the child train according to the preset rule and recording the number of the playing cards in the playing card number recording submodule.
In some embodiments of the present invention, the above further includes: and the insist completion submodule is used for judging whether the child can insist on completing the training or not and recording the judgment result in the insist completion submodule.
In some embodiments of the present invention, the above further includes: and the error recording submodule is used for identifying the error times of the children when training according to the preset rule and recording the identification result in the error recording submodule.
In some embodiments of the present invention, the above further includes: and the result display and comment sub-module is used for identifying the works of the children after training according to preset rules, identifying the types and the advantages of the works, performing comment by a director, and recording the identification results and the comment results in the result display and comment sub-module.
In some embodiments of the invention, the above includes: at least one memory for storing computer instructions; at least one processor in communication with the memory, wherein the at least one processor, when executing the computer instructions, causes the system to: the device comprises a time counting module, an identification and judgment module, a remarking module and an evaluation module.
In a second aspect, embodiments of the present application provide a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements a system as any one of the early childhood education systems.
Compared with the prior art, the embodiment of the invention has at least the following advantages or beneficial effects:
the invention can improve the concentration, memory, reaction and practical ability of children, can also promote the language development ability of children, cultivate the sharp observation ability of children, can promote brain synapse linkage to develop faster and more densely, cultivate children from small learning habits and self-reading ability, can provide flexible and convenient early education service for children through various recording modules, and can enable children to enjoy the service in various forms at any time and any place by means of mobile internet and mobile terminal equipment.
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In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings needed to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present invention and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained according to the drawings without inventive efforts.
FIG. 1 is a block diagram of an early childhood education system according to an embodiment of the present invention;
fig. 2 is an electronic device according to an embodiment of the present invention.
Icon: 10-a time statistics module; 20-identification judgment module; 30-remark module; 40-evaluation module. 101-a memory; 102-a processor; 103-communication interface.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
It is to be noted that the term "comprises," "comprising," or any other variation thereof is intended to cover a non-exclusive inclusion, such that a process, system, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, system, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, system, article, or apparatus that comprises the element.
Some embodiments of the present application will be described in detail below with reference to the accompanying drawings. The embodiments described below and the individual features of the embodiments can be combined with one another without conflict.
Example 1
Referring to fig. 1, fig. 1 is a schematic diagram of an early childhood education system according to an embodiment of the present invention, which is shown as follows:
the time counting module 10 is used for recording the time of the children completing the tasks according to the preset rule every time and counting and summarizing the time;
the identification judging module 20 is used for judging whether the children are independently finished and whether the result meets the preset requirement and recording the identification result;
a remarking module 30 for recording the activity and/or remarking supplementary instruction data of the activity;
and the evaluation module 40 is used for evaluating and inputting according to the statistical result and the identification result.
In some embodiments, the training name is 26 English bricks, and the purpose is to train the hands and eyes coordination ability, observation ability, attention-focusing ability and thinking ability of children and to recognize 26 English letters. Teaching aid: 26 English letter building blocks and a timer; the game playing method comprises the following steps: the left and right hands each hold a letter to find the position of the letter and put it back. The instructor needs to time. Note that: three consecutive exercises are one unit, and 2-3 exercises are performed every week. If the child finds the relative position, the instructor needs to be raised in time to build the self-confidence of the child.
And generating a training report according to the training result, wherein the training report comprises a time counting module, a frequency module, a remarking module 30 and an evaluation module 40.
In some embodiments, the training name is poker; aims to train the observation ability, the reaction ability, the patience, the care, the concentration ability, the thinking ability and the coordination of hands, eyes and brains of children. Teaching aid: 1-3 decks of playing cards, timer game play: the method comprises the following steps: the playing cards are divided into colors to disorder a pair of playing cards, so that children can classify the playing cards according to red and black. The instructor needs to time. Note that: one training time is one unit, and 2-3 times per week. After the child finishes, the child remembers to give encouragement in time, and the child self-confidence is built.
And generating a training report according to the training result, wherein the training report comprises a time counting module, a playing card number module, an error frequency module, a module for judging whether the cards can be insist on completion, a remark module 30 and an evaluation module 40.
In some embodiments, the training name is a playing card shape classification, a pair of playing cards is disordered, and four shapes of a square block, a red peach, a black peach and a plum blossom are put on a table top, so that children can be classified according to the shapes. The instructor needs to time. Note that: one training time is one unit, and 2-3 times per week. The child remembers to give encouragement in time after completion. Building self-confidence of children.
And generating a training report according to the training result, wherein the training report comprises a time counting module, a playing card number module, error times, a module for judging whether the module can be insist on completing, a remark module 30 and an evaluation module 40.
In some embodiments, the training name is a swing train, and the instructor randomly places one playing card, and the child places the next playing card, in sequence, until the playing cards have the same number, the playing cards between the two playing cards are assigned to the card-dealer. The instructor needs to time. Note that: one training time is one unit, and 2-3 times per week. The child remembers to give encouragement in time after completion. Building self-confidence of children.
And generating a training report according to the training result, wherein the training report comprises a module for obtaining the number of the playing cards, a module for judging whether the playing cards can be insist on completing, an observation capability module, a remarking module 30 and an evaluation module 40.
In some embodiments, the training name is to find playing cards
The playing cards are randomly selected from 15-20 playing cards by a child, the child remembers the playing card, the rest playing cards are turned to the back side to be disordered together with the playing cards selected by the child, the child needs to be reminded to stare at the cards before the disorder, and the child finds out the cards after the disorder. Note that: three times of continuous training are taken as a unit, and the training is carried out 2-3 times per week. The child remembers to give encouragement in time after completion. Building self-confidence of children.
And generating a training report according to the training result, wherein the training report comprises a card module which can remember the selection of the training report, a card module which can find the selection, a remark module 30 and an evaluation module 40.
In some embodiments, the training name is go, purpose: the left hand and the right hand of the child are trained to react, endure and concentrate on. Teaching aid: each of the black chess and the white chess is 100 pieces, one chessboard is provided, two boxes are provided, and the timer method is as follows: the left hand picks up one piece and puts it into the box, and then the piece is picked up and timed, and the time for using with one hand is recorded. The second method comprises the following steps: the right hand picks up a piece and puts it into the box, and then the piece is picked up and timed, and the time for using with one hand is recorded. The third method comprises the following steps: two hands simultaneously pick up white chess or black chess, the left hand picks up a piece and puts into the box, finish picking up one by one, and time, record how long single-handed use. The method four comprises the following steps: the left-hand black chess and the right-hand white chess are sequentially picked up and timed, and how long time is needed for finishing the picking up and the timing is recorded. The method five comprises the following steps: black and white chess pieces are mixed together, and the two hands each hold a piece of one color, for example: the left black chess and the right white chess are sequentially picked up and timed, and how long time is needed for the completion of the picking up and the timing are recorded. Note that: one training time is one unit, and 2-3 times per week. The child remembers to give encouragement in time after completion. Building self-confidence of children.
And generating a training report according to the training result, wherein the training report comprises a left-hand chess picking module, a right-hand chess picking module, a two-hand chess picking module, a mixed chess picking module, a remark module 30 and an evaluation module 40.
In some embodiments, the training name is chess, for purposes of: the learning of the children can recognize words and exercise the ability of doing prudent, imagination, observation ability, language expression ability and practical ability. Teaching aid: one method of two-to-three-pair chess and boxes is as follows: story line. For example, story one: there is a marshal, takes soldier to sit in the horse car and pull up cannon one day and also takes one another to go out together for fighting a fire, sees that there is a general riding a elephant car opposite, pulls two pawns on the car, and like still two cannons on the car, they are also ready to go to attack other countries. The second method comprises the following steps: the same character is found out by the infant, the height of the stack is overlapped, the overlapped character is simultaneously read, and after the height of the stack is finished, the character slowly moves to the corner on the left side. Note that: one training time is one unit, and 2-3 times per week. The child remembers to give encouragement in time after completion. Building self-confidence of children.
And generating a training report according to the training result, wherein the training report comprises whether all character modules in the chess are recognized or not, whether the same characters can be found or not, a remarking module 30 and an evaluation module 40.
In some embodiments, the training name is a stick, purpose: the observation ability, left and right brain coordination ability, color discrimination ability and attention of children are trained. Teaching aid: stick building blocks, basket, timer recreation playing method: the method comprises the following steps: is suitable for 0-3 years old children to pluck wood sticks: the child can pull out the wooden stick from the clamping groove by using two hands, and the wooden stick can be made into any color. The instructor needs to time. Planting a wood stick: the child can put the wooden stick back into the clamping groove by using two hands at the same time, and the wooden stick can be made into any color. The instructor needs to time. Note that: three consecutive exercises are one unit, and 2-3 exercises are performed every week. If the child progresses and completes independently, the instructor needs to be raised in time to build the self-confidence of the child.
And generating a training report according to the training result, wherein the training report comprises a time module for pulling the wooden stick, a time module for planting the wooden stick, whether the module can be independently completed or not, whether the module can be completed by using two hands simultaneously, a remarking module 30 and an evaluation module 40.
In some embodiments, method two: is suitable for 3-6 years old children, and comprises the following components: so that the child can pull out the wooden stick with the designated color from the clamping groove by using both hands. The instructor needs to time. Planting a wood stick: the child can put the wooden stick with the designated color back into the clamping groove by using both hands. The instructor needs to time. Note that: three consecutive exercises are one unit, and 2-3 exercises are performed every week. If the child progresses and completes independently, the instructor needs to be raised in time to build the self-confidence of the child.
And generating a training report according to the training result, wherein the training report comprises a time module for pulling the wooden stick, a time module for planting the wooden stick, whether the module can be independently completed or not, whether the module can be completed by using both hands simultaneously or not, whether the color can be recognized or not, a remarking module 30 and an evaluation module 40.
In some embodiments, the training designation is animal fishing, for purposes of: training aids for training cognitive ability, hand-eye coordination ability and thinking ability of children animals: playing magnetosensitive fish, 2 fish rods and 1 dice (6 faces of 1 dice and 6 expression patterns) of marine organism: a first playing method comprises the following steps: guiding the child to use both hands to fish the marine organisms together, and telling the child that the animal name plays a second way when fishing: double-player games. Two children's stone scissors cloth come to decide who throws the dice earlier, carry out fishing, ask for, put back fish etc. through throwing the dice, then the fish that accumulated is many, who is exactly the winner. Note that: three consecutive exercises are one unit, and 2-3 exercises are performed every week. If the child progresses and completes independently, the instructor needs to be raised in time to build the self-confidence of the child.
And generating a training report according to the training result, wherein the training report comprises a module whether the name of the animal can be recited, a module whether the animal can be independently completed, a completion time module, a remark module 30 and an evaluation module 40.
In some embodiments, the training designation is digital fishing, for purposes of: cultivate child digital cognitive ability, hand-eye coordination ability, thinking ability, the teaching aid: 1-15 of 2 digital magnet jimuyu and fishing rods, and the game playing method comprises the following steps: the children are guided to use both hands to fish the digital magnet building block fish together, and the children are reminded to put into the corresponding digital small lattices during fishing. Note that: three consecutive exercises are one unit, and 2-3 exercises are performed every week. If the child progresses and completes independently, the instructor needs to be raised in time to build the self-confidence of the child.
And generating a training report according to the training result, wherein the training report comprises whether the color module is known or not, whether the digital module is known or not, whether the module can be independently completed or not, a remarking module 30 and an evaluation module 40.
In some embodiments, the training name is mushroom staring. The purpose is as follows: developing the brain of the child, and improving the color perception, hand-eye coordination ability, hand-operation ability, shape recognition, object cognition, language expression ability, aesthetic ability and language thinking ability of the child. Teaching aid: mushroom staring, inserting plate and timer game playing method: guide child's performance imagination and splice out a pair of intention drawing, if: butterfly, floret, chinese, english letters, arabic numerals, house. Note that: one training time is one unit, and 2-3 times per week. If the child can finish a picture independently, the instructor needs to be raised in time to build the self-confidence of the child.
And generating a training report according to the training result, wherein the training report comprises a completion time module, a module for judging whether the completion can be independently completed, an expression ability evaluation module 40, a remark module 30 and an evaluation module 40.
In some embodiments, the training names are chopsticks, purpose: training the ability of the children to do hands, do carefully, patiently, study, classify, imagination and language expression. Teaching aid: 100-200 chopsticks, 5 animals, 2 soldiers and a timer, wherein the method I comprises the following steps: building a house for the animal for example: (duckling's family), put out the chopsticks of a square shape, the stack height of one layer of one deck, the completion of in-process needs the careful wing, observes the house and whether distorts, if not neat, guides the infant in time to adjust. The second method comprises the following steps: building zoos, for example: the first time, the second layer is large animals, the third layer is land animals, the fourth layer is marine animals, and the first layer is built, and if the first layer is distorted, the second layer is adjusted in time. The third method comprises the following steps: building Chinese criminal police buildings and developing imagination. For example: the building comprises a prisoner in the first floor, a police office building in the second floor, a dining room in the third floor, a rest room in the fourth floor, a conference room in the fifth floor, a training room in the sixth floor and building in different floors. Note that: one training time is one unit, and 2-3 times per week. The child remembers to give encouragement in time after completion.
And generating a training report according to the training result, wherein the training report comprises a completion time module, a module for independently completing the completion or not, a work display and comment module, a remark module 30 and an evaluation module 40.
In some embodiments, the training name is wisdom-improving memory chess, teaching aid: wood chess board, hand are grabbed the piece, two-sided memory card, time-recorder, and the game play method: the method comprises the following steps: when the two-sided memory card is continuously seen, a double-sided memory card is selected to be placed into the chessboard, the chessboard cover is covered, the chessmen are filled with the spaces on the chessboard, the two covers are guided to be uncovered by two hands of a child, the covers can be collected to own users if the patterns in the covers are the same, and the covers are replaced to the original positions if the patterns in the covers are different. Then turn to the next child to play and finally see who gets the most cap wins. This game requires timing. Note that: if the child can insist on the self-completion and progress every time, the instructor needs to be raised in time to build the self-confidence of the child.
The purpose is as follows: training children logical thinking ability, memory, concentration and social ability.
And generating a training report according to the training result, wherein the training report comprises a completion time module, a correct pairing number module, an incorrect pairing number module, a remark module 30 and an evaluation module 40.
In some embodiments, the training name is flash memory, a double-sided memory card is selected to be placed in a chessboard, the chessboard is covered, the chessmen are filled with spaces on the chessboard, an instructor can take a child to open the chessmen one by one, the child remembers the corresponding pattern while opening, and the child remembers what the first one is after one group is seen. The quantity can be increased or random drawing can be performed according to the abilities of the children, and the steps are gradual. Note that: if the child can insist on the self-completion and progress every time, the instructor needs to be raised in time to build the self-confidence of the child.
And generating a training report according to the training result, wherein the training report comprises a module for recording the same picture position, a module for recording several pictures at one time, a completion time module, a remark module 30 and an evaluation module 40.
In some embodiments, the training name is one of the chicks for the purpose of: training children's power of hands-on, language expression ability, thinking logic ability, the teaching aid: lawn, chicken mother, egg, chicken nest, chicken food mold, game playing method: let child's own family put out one of chicken, guide child to say the story, notice: if the child can tell a complete story, the instructor needs to be raised in time to build the child self-confidence.
And generating a training report according to the training result, wherein the training report comprises a family module for showing the chicken, a story module for repeating, a remark module 30 and an evaluation module 40.
In some embodiments, the training name is a literacy puzzle, purpose: the learning and reading ability of children is cultivated, the touch and vision of children are mobilized, the depth and breadth links of knowledge are established, and more abundant and interesting character charm is realized. Props: literacy jigsaw, timer, game playing method: after the instructor teaches the child to learn the characters, the instructor guides the child to find the characters corresponding to the bottom plate pictures and spells the characters into the bottom plate pictures. Note that: if the child can insist on the automatic completion and read the characters, the instructor needs to be raised in time to build the self-confidence of the child. Each course can know 1-10 characters, and the characters can be increased or decreased according to the learning ability of children.
And generating a training report according to the training result, wherein the training report comprises a completion time module, a recognized character module, a module for judging whether the training can be completed independently, a remark module 30 and an evaluation module 40.
In some embodiments, the training name is a string bead, purpose: exercising fine hand movement, hand-eye coordination ability, attention, wrist flexibility, matching ability of both hands, patience, color and vegetable and fruit classification. First closing: fruit and vegetable string beads, teaching aid: the method of the rope, the color beads/the vegetable and fruit beads and the timer comprises the following steps: the building blocks are taken up by the left hand, the wooden stick is pinched up by the right hand and inserted into the hole, the building blocks are taken up and stabilized by the right hand, and the wooden stick is pulled by the left hand to enable the building blocks to penetrate into the rope. The child remembers to give encouragement in time after completion. This game requires timing. Note that: if the child can insist on the automatic completion and read the characters, the instructor needs to be raised in time to build the self-confidence of the child.
And generating a training report according to the training result, wherein the training report comprises a completion time module, a module whether the completion can be independently completed or not, a module whether the vegetables/fruits/letters on the beads can be spoken or not, a remark module 30 and an evaluation module 40.
In some embodiments, the training name is fruit classification string bead, teaching aid: rope, vegetable and fruit beads, timer, the method comprises: the teacher breaks up a part of the fruit beads and the vegetable beads, so that the children can bunch the fruit and the vegetable in the shortest time. The child remembers to give encouragement in time after completion. This game requires timing. Note that: if the child can insist on the automatic completion and classification, the instructor needs to be raised in time to build the self-confidence of the child.
And generating a training report according to the training result, wherein the training report comprises a completion time module, a module for judging whether the completion can be independently completed or not, a module for judging whether the classification can be independently performed or not, a remarking module 30 and an evaluation module 40.
In some embodiments, the training name is password string bead, training purpose: teaching aid: rope, colored bead, time-recorder, the recreation method: the teacher speaks a certain color of beads and the number of beads randomly, such as "please string three red beads, please string five green beads", say 1-2 times for each sentence, and say the next instruction after the children are strung, say two or three instructions together after the children are in a light and mature way. The child needs to listen to the instructions to complete the beads, and the game needs to time and observe the child's knowledge of the color. Note that: if the child can insist on the autonomous completion, the instructor needs to be raised in time to build the self-confidence of the child.
And generating a training report according to the training result, wherein the training report comprises a completion time module, a module whether the completion can be independently completed, a module whether the password operation can be clearly heard, a remarking module 30 and an evaluation module 40.
In some embodiments, the training name is a mongolian string bead, teaching aid: eye patch, rope, color beads/vegetable and fruit beads, timer, the method comprises: the belt is provided with an eye mask suitable for children to ensure that the articles can not be seen. The child is guided to take up the building blocks with the left hand, pinch the wooden stick with the right hand, insert the hole, take the stable building blocks with the right hand, and pull the wooden stick with the left hand to enable the building blocks to penetrate into the rope. The child remembers to give encouragement in time after completion. This game requires timing. Note that: if the child can insist on the autonomous completion, the instructor needs to be raised in time to build the self-confidence of the child.
And generating a training report according to the training result, wherein the training report comprises a completion time module, a module for judging whether the training report can be independently completed, a remarking module 30 and an evaluation module 40.
In some embodiments, the training name is water pipeline bricks, for the purpose of: the practical ability, logical thinking ability and imagination of the children are exercised. Teaching aid: a plurality of water pipe building blocks, axles and wheels play a game: guiding the children to exert the imagination of the children to splice the favorite figures of the children, such as: train, dog, tank, plane, etc., notes: if the child can insist on the autonomous completion, the instructor needs to be raised in time to build the self-confidence of the child.
And generating a training report according to the training result, wherein the training report comprises a product name module, a module for judging whether the product can be independently completed, a remark module 30 and an evaluation module 40.
In some embodiments, the training name is a screw, purpose: train infant's action, hand-eye coordination reaction, observation ability, thinking ability meticulously, the teaching aid: a screw box, a timer and a game playing method are as follows: the left hand and the right hand respectively hold one screw and insert the screw box, and the process is finished and timed. Note that: if the child can insist on the autonomous completion, the instructor needs to be raised in time to build the self-confidence of the child.
And generating a training report according to the training result, wherein the training report comprises a completion time module, a module whether the completion can be independently completed or not, a module whether the completion can be completed by two hands or not, a remarking module 30 and an evaluation module 40.
In some embodiments, the training name is wood knock, for the purpose of: the hand muscles are exercised, the color is recognized, and the independent operation ability and the hand touch sensitivity of children are developed. Teaching aid: square box, 4 kinds of color balls (red, yellow, blue and green), and mallet. The game playing method comprises the following steps: firstly, the children can gradually know the four colors of red, yellow, blue and green, the children are guided to accurately place the balls with the four colors into corresponding holes on the box, and the corresponding colors are knocked by listening to instructions of the instructor. Note that: if the child can insist on the independent completion and color recognition, the instructor needs to be duly raised to build the self-confidence of the child.
And generating a training report according to the training result, wherein the training report comprises whether the module can be independently completed, whether the color module is known, whether the color module is correctly knocked, a remarking module 30 and an evaluation module 40.
In some embodiments, the training designation is screwdriver assembly vehicle, purpose: temper child's hand-eye coordination ability, study cognitive ability, imagination, color perception, the teaching aid: dismouting nut car, screwdriver, hammer, three various ball, spanner, screwdriver, time-recorder, recreation playing method: the method comprises the following steps: guiding the child to screw the screwdriver tool until the child can put together a small wooden car. 3 colored balls can be placed into the clamping groove, and a child can tap the ball with a hammer until the ball rolls out. This game requires timing. The second method comprises the following steps: the guide child will be with carrying out dismouting with various parts at will, like: disassembled into a windmill, a small cart, a table and the like. This game requires timing. Note that: if the child can insist on the autonomous completion, the instructor needs to be raised in time to build the self-confidence of the child.
And generating a training report according to the training result, wherein the training report comprises a completion time module, whether the disassembly module can be independently completed or not, whether the assembly module can be independently completed or not, a remark module 30 and an evaluation module 40.
In some embodiments, the training name is a spatial magic teacher, for purposes of: temper infant coordination ability, special attention, imagination, hand-eye coordination ability, logical thinking ability, visual analysis ability, spatial position sense, detail observation ability, teaching aid: the method comprises the following steps of 1, a plurality of problem books, a plurality of plane graphs, a training manual, a timer and a game playing method: the method comprises the following steps: and (4) the situation is blocked into the door, so that the children can find the question requirements and the corresponding geometric blocks, and the children are guided to spell the corresponding shapes according to the pictures given by the question book. This game requires timing. The second method comprises the following steps: and (5) carrying out plane challenge, and combining various surface patterns of the product from less to more in a splicing way. This game requires timing. The third method comprises the following steps: and (3) three-dimensional challenge, namely combining various three-dimensional figures from a few to a plurality of pieces. This game requires timing. The method four comprises the following steps: the stacking height is high, the number of blocks is from small to large, and children are guided to stack up one by one. This game requires timing. The method five comprises the following steps: and (4) space overlapping jigsaw puzzle, and deducing the composition of the building blocks and splicing the building blocks according to the plane perspective effect picture. This game requires timing. Note that: if the child can insist on the autonomous completion, the instructor needs to be raised in time to build the self-confidence of the child.
And generating a training report according to the training result, wherein the training report comprises a project module, a completion time module, a module for judging whether the training report can be completed independently, a module for stacking high layers, a remark module 30 and an evaluation module 40.
In some embodiments, the training name is little bear dressing, for purposes of: the method has the advantages of cultivating accurate coordination actions of hands and eyes of the children, exercising the thinking ability of the children, stimulating the self-supporting ability of the children, improving the aesthetic feeling of the children and learning various collocation skills. Teaching aid: little bear building blocks, clothes building blocks, button building blocks, stringing, timer recreation playing method: the body of the little bear is laid flat, clothes collars and buttons which are in a favorite color are selected, the clothes and the collars are fixed together through the small holes, and then the clothes of the little bear are fixed through threading. This item requires timing. Note that: if the child can insist on the autonomous completion, the instructor needs to be raised in time to build the self-confidence of the child.
And generating a training report according to the training result, wherein the training report comprises a completion time module, a module for judging whether the training report can be independently completed, a remarking module 30 and an evaluation module 40.
In some embodiments, the training name is a multidimensional chess game for the purpose of: temper infant's power of working, observation ability, reaction, imagination, color cognitive ability, teaching aid: one set of multidimensional chess teaching aid. The method comprises the following steps: multidimensional chess board, box, stick, rope, each box of black and white pearl, animal 1 ~ 5, time-recorder, the game play method: the method comprises the following steps: and (4) inserting the pins into the inserting plates by two hands in a high-low sequence, and timing. The second method comprises the following steps: building a house for animals, inserting the rods in the first layer in sequence, inserting the inserting plates in the second layer, and putting the black and white beads into the inserting plates, so that the building with two layers is built. The third method comprises the following steps: the Christmas tree is formed by stringing the rope on the plug. Note that: if the child can insist on the autonomous completion, the instructor needs to be raised in time to build the self-confidence of the child.
And generating a training report according to the training result, wherein the training report comprises a completion time module, a module for judging whether the completion can be independently completed, a floor number module, a remark module 30 and an evaluation module 40.
In some embodiments, the training name is a chinese map, for purposes of: the children are stimulated to feel touch, explore and interest, the children are guided to master and study, the hand-eye coordination ability is exercised, and geographical knowledge, memory training and color cognition are enhanced. Teaching aid: chinese map picture arrangement, timer, game playing method: first closing: the jigsaw is taken out and is disordered, so that the children can restore the Chinese map according to the graphic map, and the tester needs to time. And secondly, closing: the children memorize for 1-2 minutes, take out the jigsaw and make them disordered, take out the base picture, let the children recover the jigsaw by means of memory, and the instructor needs to time. Note that: if the child can insist on the autonomous completion, the instructor needs to be raised in time to build the self-confidence of the child.
And generating a training report according to the training result, wherein the training report comprises a completion time module, a module for judging whether the completion can be independently completed or not, a module for judging whether the city name is known or not, a remarking module 30 and an evaluation module 40.
In some embodiments, the training name is a two-color pinyin, for the purpose of: training the space perception, the logical reasoning ability, the graphic recognition and the operation ability of the children, and the props: training manual 1 this, challenge card 7, dice, plane piece building blocks 6, three-dimensional square building blocks 3, heart-shaped square building blocks 1, time-recorder, recreation playing method:
the method comprises the following steps: the instructor guides the child to spell the shape of the figure according to the figure of the training card. This game requires timing.
The second method comprises the following steps: the stacking height is determined by dice, the number of the dices is larger, the dices begin first, the people who begin first choose a favorite bicolor block to be placed on a table, then another person chooses one bicolor block from the rest bicolor blocks to be placed on the placed bicolor blocks, and attention needs to be paid to ensure that white and red are kept adjacent when the bicolor blocks are placed. White and white or red and red are adjacent to each other to be considered as violation, two persons put the double-color blocks in sequence, who lets the double-color block collapse first just to lose, if 10 double-color blocks are put successfully, the last block wins.
The third method comprises the following steps: the timing match is that every person is provided with a set of toys, and big families are provided with the same theme, so that the time consumption is shortest and the winning is achieved. If only one set of teaching aid is provided, everybody can finish the questions in turn. The instructor can individually time the child to win with a short amount of time.
The method four comprises the following steps: the equal proportion pattern training can lead the children to prepare corresponding double-color blocks in advance before the arrangement, and the children can easily use the patterns.
The method five comprises the following steps: the thumbnail training is relatively difficult, the given pattern is reduced, the pattern cannot be directly pieced and placed, a prompt box is not arranged, and children need to find corresponding double color blocks first and then piece and place the color blocks according to the thumbnails.
The method six: contour map training, the subjects of which have only one contour line, no color prompt and no prompt box, is a new challenge for children. The outline diagram is an isometric diagram, and can be directly put together on the outline diagram, and when putting together, attention needs to be paid to red and white which are arranged alternately, and the same color cannot be adjacent.
The method comprises the following steps: the three-dimensional warm-up training aims at being relatively simple and aims at enabling children to be familiar with the combination skills of three-dimensional figures and understand different combination modes of the two color blocks in the same group. And different modes of composing the same pattern, lay the foundation for the following training.
The method eight: the cuboid training is that different bicolor blocks are combined to form a rectangle, the difficulty is higher and higher along with the continuous increase of the number of the bicolor blocks, and the difficulty of the same cuboid can be used in various methods.
The method comprises the following steps: the method comprises the steps of challenge card training, wherein after a child completes all questions according to prompts, the child can use a challenge card for training, a cuboid in the challenge card is selected as the question, a mentor prepares required double color blocks for the child according to a combination mode (or other combination modes in a manual) provided by the back of the card, and the child challenges without the prompts.
Note that: if the child can insist on the autonomous completion, the instructor needs to be raised in time to build the self-confidence of the child. If the child cannot insist on completing the challenge, the mentor needs to encourage the child to do the challenge.
And generating a training report according to the training result, wherein the training report comprises a remarking module 30 and an evaluation module 40.
In some embodiments, the training name is a bead-surrounding multifunctional educational building block, for the purpose of: training hand fine movement, color pattern cognition, number ratio and thinking logic training props: around one set of multi-functional building blocks of benefiting intelligence of pearl, the game playing method: a first playing method comprises the following steps: the small beads rise, fall and turn with the fingering of the child, and the child starts to form a space concept. The three aircraft with different zigzag paths have different advancing routes, so that the imagination of the space can be conveniently explored. And (2) playing a second method: and (5) moving the building blocks. The building blocks are pushed to slide along the rails. And (3) playing method III: the turnable 9 wood-shaped building blocks have double-sided color patterns, and each shape corresponds to a number and an animal image. And (4) a playing method is as follows: simulating a turtle and rabbit race game, enabling the two small animals to fall along the wavy track, and observing the falling speed of the small animals. Note that: if the child can insist on the autonomous completion, the instructor needs to be raised in time to build the self-confidence of the child.
And generating a training report according to the training result, wherein the training report comprises a module whether the cooperation is willing to be completed, a module whether the fingers move flexibly, a remark module 30 and an evaluation module 40.
In some embodiments, the training name is thought maze, purpose: the space perception ability, creativity, imagination, hand-eye coordination ability and language organization ability of the children are improved. Teaching aid: 1 tray, 4 scene cards, 8 prompt cards, 65 accessories, 5 glass beads, 1 instruction manual and 2 containing bags. The game playing method comprises the following steps: the method comprises the following steps: the scene card has the colour to remind, builds the maze according to the scene card, puts the scene card in the tray earlier, finds out corresponding little plug-in components and imbeds wherein according to the colour on the card, and the maze is built the back of accomplishing, just can walk the maze with the five-color ball. The instructor can also combine the game with a story based on the content in the scene card, helping the child to understand the maze game more quickly, such as: zoo, all say which animals pass by? The second method comprises the following steps: the scene card has no color reminding, the playing method is the same as the method I, but the scene card of the method II has no color reminding. Children need to judge and select the correct plug-in unit to be embedded into the tray, and the difficulty is obviously improved relatively. Such as: the submarine world avoids the danger and counts how many starfishes. The third method comprises the following steps: creative training, after a series of previous training, the child can prepare a maze route by himself, and a mentor can specify the positions of a starting point and an ending point to enable the child to freely build the route.
The method four comprises the following steps: the challenge is that a complete feasible route is pieced out, a starting point and an end point can be determined by referring to a route map in a manual, and then two small balls are placed at the starting point and are led out of a maze together, so that the challenge is successful. Note that: if the child can insist on the autonomous completion, the instructor needs to be raised in time to build the self-confidence of the child.
And generating a training report according to a training result, wherein the training report comprises a completion time module, whether the module can be independently completed or not, whether a route module can be built by self or not, whether a story module can be told or not, whether the challenge is successful or not, a remarking module 30 and an evaluation module 40.
As shown in fig. 2, an embodiment of the present application provides an electronic device, which includes a memory 101 for storing one or more programs; a processor 102. The one or more programs, when executed by the processor 102, implement the system of any of the first aspects as described above.
Also included is a communication interface 103, and the memory 101, processor 102 and communication interface 103 are electrically connected to each other, directly or indirectly, to enable transfer or interaction of data. For example, the components may be electrically connected to each other via one or more communication buses or signal lines. The memory 101 may be used to store software programs and modules, and the processor 102 executes the software programs and modules stored in the memory 101 to thereby execute various functional applications and data processing. The communication interface 103 may be used for communicating signaling or data with other node devices.
The Memory 101 may be, but is not limited to, a Random Access Memory 101 (RAM), a Read Only Memory 101 (ROM), a Programmable Read Only Memory 101 (PROM), an Erasable Read Only Memory 101 (EPROM), an electrically Erasable Read Only Memory 101 (EEPROM), and the like.
The processor 102 may be an integrated circuit chip having signal processing capabilities. The Processor 102 may be a general-purpose Processor 102, including a Central Processing Unit (CPU) 102, a Network Processor 102 (NP), and the like; but may also be a Digital Signal processor 102 (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, discrete Gate or transistor logic device, discrete hardware components.
In the embodiments provided in the present application, it should be understood that the disclosed system and system may be implemented in other ways. The above-described system embodiments are merely illustrative, and for example, the flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, and computer program products according to various embodiments of the present application. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
In addition, functional modules in the embodiments of the present application may be integrated together to form an independent part, or each module may exist separately, or two or more modules may be integrated to form an independent part.
In another aspect, embodiments of the present application provide a computer-readable storage medium, on which a computer program is stored, and the computer program, when executed by the processor 102, implements the system according to any one of the first aspect described above. The functions, if implemented in the form of software functional modules and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the system according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory 101 (ROM), a Random Access Memory 101 (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
In summary, the early education system for children provided by the embodiment of the present application can improve the concentration, memory, reaction and operation ability of children, promote the language development ability of children, cultivate the sharp observation ability of children, promote the brain synapse linkage to develop faster and more densely, cultivate the children from small learning habits and self-reading ability, the invention can provide flexible and convenient early education service for children through various recording modules, and can enable children to enjoy the service in various forms at any time and any place by means of the mobile internet and the mobile terminal equipment, and the invention combines the psychology of children, the early education service is provided on the basis of carrying out psychological analysis and positioning on the children, appropriate teaching contents are timely replaced along with the increase of the psychological age and the physiological age of the children, the scientific basis is met, and good education service is provided for the growth of the children in the growth and development stage.
The above is only a preferred embodiment of the present invention, and is not intended to limit the present invention, and various modifications and changes will occur to those skilled in the art. Any modification, equivalent replacement, or improvement made within the spirit and principle of the present invention should be included in the protection scope of the present invention.
It will be evident to those skilled in the art that the present application is not limited to the details of the foregoing illustrative embodiments, and that the present application may be embodied in other specific forms without departing from the spirit or essential attributes thereof. The present embodiments are therefore to be considered in all respects as illustrative and not restrictive, the scope of the application being indicated by the appended claims rather than by the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein. Any reference sign in a claim should not be construed as limiting the claim concerned.

Claims (10)

1. An early childhood education system comprising:
the time counting module is used for recording the time of the children completing the tasks according to a preset rule every time and carrying out counting and summarizing;
the identification judgment module is used for judging whether the children are independently finished and whether the result meets the preset requirement and recording the identification result;
the remarking module records the activity and/or remarks supplementary description data of the activity;
and the evaluation module is used for evaluating and inputting according to the statistical result and the identification result.
2. The system of claim 1, wherein the time statistics module further comprises:
and the first time recording submodule sets at least one continuous training as a unit and records the time for the child to finish the training for the first time.
3. An early childhood education system as claimed in claim 2, further comprising:
and the second time recording submodule sets at least one continuous training as a unit and records the time for the child to finish the training for the second time.
4. An early childhood education system according to claim 3, further comprising:
and the third time recording sub-module sets at least one continuous training as a unit and records the time spent by the children to finish the training for the third time.
5. The system of claim 1, wherein the recognition module further comprises:
and the playing card number recording submodule is used for identifying the number of playing cards obtained by the child after the instructor and the child train according to the preset rule and recording the number of the playing cards in the playing card number recording submodule.
6. An early childhood education system according to claim 5, further comprising:
and the insist completion submodule is used for judging whether the child can insist on completing the training or not and recording the judgment result in the insist completion submodule.
7. An early childhood education system according to claim 5, further comprising:
and the error recording submodule is used for identifying the error times of the children when training according to the preset rule and recording the identification result in the error recording submodule.
8. An early childhood education system according to claim 5, further comprising:
and the result display and comment sub-module is used for identifying the works of the children after training according to preset rules, identifying the types and the advantages of the works, performing comment by a director, and recording the identification results and the comment results in the result display and comment sub-module.
9. An early childhood education system according to claim 1, including:
at least one memory for storing computer instructions;
at least one processor in communication with the memory, wherein the at least one processor, when executing the computer instructions, causes the system to perform: the device comprises a time counting module, an identification and judgment module, a remarking module and an evaluation module.
10. A computer-readable storage medium, on which a computer program is stored which, when being executed by a processor, implements a system according to any one of claims 1-9.
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115240516A (en) * 2022-09-21 2022-10-25 深圳市心流科技有限公司 Object matching-based memory training method, device, equipment and storage medium

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115240516A (en) * 2022-09-21 2022-10-25 深圳市心流科技有限公司 Object matching-based memory training method, device, equipment and storage medium
CN115240516B (en) * 2022-09-21 2023-02-03 深圳市心流科技有限公司 Object matching-based memory training method, device, equipment and storage medium

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