CN113813593A - Terminal game control method and device, storage medium and terminal - Google Patents

Terminal game control method and device, storage medium and terminal Download PDF

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Publication number
CN113813593A
CN113813593A CN202110918617.1A CN202110918617A CN113813593A CN 113813593 A CN113813593 A CN 113813593A CN 202110918617 A CN202110918617 A CN 202110918617A CN 113813593 A CN113813593 A CN 113813593A
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China
Prior art keywords
game
scene
terminal
control
target
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CN202110918617.1A
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Chinese (zh)
Inventor
魏均一
吴少锋
李净
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Realme Chongqing Mobile Communications Co Ltd
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Realme Chongqing Mobile Communications Co Ltd
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Priority to CN202110918617.1A priority Critical patent/CN113813593A/en
Publication of CN113813593A publication Critical patent/CN113813593A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F18/00Pattern recognition
    • G06F18/20Analysing
    • G06F18/22Matching criteria, e.g. proximity measures

Abstract

The disclosure provides a control method of a terminal game, a control device of the terminal game, a computer readable storage medium and a terminal, and relates to the technical field of game control. The method comprises the following steps: responding to touch operation of a touch panel of a terminal, and determining a target game scene of the terminal game; acquiring a target control parameter corresponding to the target game scene, wherein the target control parameter is an index value of a control index, and the index values of the control index corresponding to different game scenes are different; and controlling the terminal game based on the target control parameter and the touch operation. This technical scheme can promote the control precision to terminal game, and then is favorable to promoting the substitution of recreation and the sense of immersing of player.

Description

Terminal game control method and device, storage medium and terminal
Technical Field
The present disclosure relates to the field of game control technologies, and in particular, to a method for controlling a terminal game, a device for controlling a terminal game, a computer-readable storage medium, and a terminal.
Background
Video games are a common way of entertainment. As terminals with touch screens have become popular, electronic games played through terminals have become a mainstream game system. Specifically, a player can control a game scene or a character through a touch panel of the terminal to realize the operation of the game.
In the related technology, in the same game or the same type of game, all game scenes in the game are controlled through preset game control parameters.
However, the terminal game control scheme provided by the related art has a problem of low control accuracy.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure is directed to a method for controlling a terminal game, a device for controlling a terminal game, a computer-readable storage medium, and a terminal, which improve the control accuracy of the terminal game at least to some extent.
Additional features and advantages of the disclosure will be set forth in the detailed description which follows, or in part will be obvious from the description, or may be learned by practice of the disclosure.
According to an aspect of the present disclosure, there is provided a method of controlling a terminal game, the method including: responding to touch operation of a touch panel of a terminal, and determining a target game scene of the terminal game; acquiring a target control parameter corresponding to the target game scene, wherein the target control parameter is an index value of a control index, and the index values of the control index corresponding to different game scenes are different; and controlling the terminal game based on the target control parameter and the touch operation
According to another aspect of the present disclosure, there is provided a control apparatus of a terminal game, the apparatus including: the scene determining module is used for responding to touch operation of a touch panel of the terminal and determining a target game scene of the terminal game; the parameter acquisition module is used for acquiring target control parameters corresponding to the target game scenes, wherein the target control parameters are index values of control indexes, and the index values of the control indexes corresponding to different game scenes are different; and the game control module is used for controlling the terminal game based on the target control parameter and the touch operation.
According to still another aspect of the present disclosure, there is provided a terminal including a memory, a processor, and a computer program stored in the memory and executable on the processor, the processor implementing the control method of the terminal game as in the above embodiments when executing the computer program.
According to yet another aspect of the present disclosure, there is provided a computer-readable storage medium having stored thereon a computer program characterized in that the computer program, when executed by a processor, implements a control method of a terminal game as in the above embodiments.
The control method of the terminal game, the control device of the terminal game, the computer readable storage medium and the terminal provided by the embodiment of the disclosure have the following technical effects:
in the terminal game process, the current game scene is determined in response to each touch operation on the touch panel. And then, acquiring a control parameter corresponding to the current game scene, wherein the control parameter is an index value of a control index, and the index values of the control indexes corresponding to different game scenes are different. Further, the terminal game is controlled based on the control parameters corresponding to the current game scene and the current touch operation (sliding distance and the like). According to the technical scheme, the technical effect of switching the control parameters according to the game scenes can be achieved, namely the corresponding control parameters are different under different game scenes, so that the game control effect generated by touch operation is more suitable for the corresponding game scenes, and the control accuracy of the terminal game is favorably improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty.
Fig. 1 shows a schematic diagram of a system architecture of an exemplary application environment to which a control scheme of a terminal game in an exemplary embodiment of the present disclosure can be applied.
Fig. 2a shows a schematic view of a terminal game scenario in an exemplary embodiment to which the present disclosure may be applied.
Fig. 2b shows a schematic view of a terminal game scenario to which another exemplary embodiment of the present disclosure may be applied.
Fig. 3 shows a flowchart illustrating a method of controlling a terminal game according to an exemplary embodiment of the present disclosure.
Fig. 4 is a flowchart illustrating a method for determining a scene feature library according to an embodiment of the disclosure.
Fig. 5 is a schematic diagram illustrating a structure of a scene feature library and an association relationship between a game scene and a control parameter according to an embodiment of the disclosure.
Fig. 6 shows a flow chart of a method for determining a game scenario according to an exemplary embodiment of the present disclosure.
Fig. 7 shows a flow chart diagram of a method of determining a control parameter in an exemplary embodiment according to the present disclosure.
FIG. 8 illustrates a terminal game control architecture in accordance with an exemplary embodiment of the present disclosure.
Fig. 9 shows a flowchart illustrating a method of controlling a terminal game according to another exemplary embodiment of the present disclosure.
Fig. 10 is a schematic structural diagram of a control device of a terminal game to which an embodiment of the present disclosure can be applied.
Fig. 11 schematically shows a structural diagram of a control device of a terminal game according to another embodiment of the present disclosure.
FIG. 12 illustrates a schematic structural diagram of a computer system suitable for use in implementing the electronic device of an embodiment of the present disclosure.
Detailed Description
To make the objects, technical solutions and advantages of the present disclosure more clear, embodiments of the present disclosure will be described in further detail below with reference to the accompanying drawings.
When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The implementations described in the exemplary embodiments below are not intended to represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present disclosure, as detailed in the appended claims.
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the subject matter of the present disclosure can be practiced without one or more of the specific details, or with other methods, components, devices, steps, and the like. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus their repetitive description will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities. These functional entities may be implemented in the form of software, or in one or more hardware modules or integrated circuits, or in different networks and/or processor devices and/or microcontroller devices.
Traditional game control modes can be through a game pad, a keyboard and a mouse, and the like, but the game control modes are not suitable for terminal games. That is, with the expansion of the application range of a terminal with a TP (touch panel) and the satisfaction of the game demand of players at any time and any place, the way of operating the terminal game through the TP is popular among a large number of players.
In the technical scheme, the terminal games include single operation games, such as cutting fruits, cutting ropes, greedy snaking and the like, and games requiring various touch operation combinations, such as shooting games like FPS (First-person shooting Game), and RTS (Real-Time Strategy Game) Strategy games.
During the game, the player can obtain the game leisure experience through the effective control (the control with higher precision) of the game process, and the game can be continuously played.
Fig. 1 is a schematic diagram showing a system architecture of an exemplary application environment to which a control scheme of a terminal game according to an embodiment of the present disclosure can be applied.
As shown in fig. 1, system architecture 100 may include a terminal 110, a network 120, and a server 130. The terminal 110, the network 120, and the server 130 are connected through the network 120.
For example, the terminal 110 is a terminal device capable of carrying a game, wherein the game includes, but is not limited to, a host game, a PC-end game, a web game, a hand game running on a smart phone, a tablet computer, and the like, and a cloud game running on a large-screen terminal such as a television. Network 120 may be any type of communications medium capable of providing a communications link between terminal 110 and server 130, such as a wired communications link, a wireless communications link, or a fiber optic cable, and the like, without limitation. The server 130 may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud services, a cloud database, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, and big data and artificial intelligence platforms.
The terminal control method of the terminal game provided by the embodiment of the present disclosure may be executed by any one node in the server 130. Accordingly, the control device of the terminal game is generally provided in the server 130. However, it is easily understood by those skilled in the art that the method for controlling the terminal game provided in the embodiment of the present disclosure may also be executed by the terminal 110, and accordingly, the control device of the terminal game may also be disposed in the corresponding terminal 110, which is not particularly limited in the exemplary embodiment.
For example, in a case that the terminal 110 may execute the method for controlling a terminal game provided in the embodiment of the present disclosure, for the terminal game, the terminal 110 determines a target game scene of the terminal game in response to a touch operation on a touch panel thereof, and then obtains a target control parameter corresponding to the target game scene, where the target control parameter is an index value of a control index, and the index values of the control index corresponding to different game scenes are different. And further, controlling the terminal game based on the target control parameters and the touch operation. According to the scheme, the technical effect of switching the control parameters according to the game scenes can be achieved, namely the corresponding control parameters are different under different game scenes, so that the game control effect generated by touch operation is more suitable for the corresponding game scenes, and the control accuracy of the terminal game is improved.
The control indexes are used for controlling touch operation of the player, and different hand feelings are given to the player. The control indexes include: sensitivity level index, smoothness level index, Control level index, and the like. The index value of the control index is, for example, a sensitivity level of 2, a smoothness level of 3, and a control force level of 3.
In an exemplary embodiment, the control indicators are not limited to the indicators for controlling the touch operation of the player to give the player different "hand feeling", but may also be other control indicators, such as an edge anti-false touch indicator in the TP firmware, so as to further improve the game touch experience of the user.
In the scheme of controlling a terminal game by a TP provided in the related art, the terminal TP enters a game mode in response to a game installed in the terminal being turned on. In the TP game mode, a parameter value of the control index is set in advance. Further, in response to the touch operation of the player on the TP, the terminal game is controlled by a set of preset parameter values.
However, since the reaction degree to the same touch operation is different in different game scenes, the value of the control index should be different in different game scenes. However, in the related art, the touch operation in different game scenes cannot be satisfied by a set of preset parameter values. For example, as shown in fig. 2a, when a person snipes at a long distance in an FPS game, the finger needs to move slowly on the touch panel TP, and in order to perform this operation smoothly, the relevant control index needs to be set to a lower parameter value. For example, as shown in fig. 2b, when the player clicks the combat minimap, the player needs to stably click TP with the finger, and in order to smoothly perform this operation, the relevant control index needs to be set to a high parameter value.
Therefore, the control accuracy of the terminal game control scheme provided by the related technology is low, so that the control scheme is not beneficial to accurately controlling game scenes or game roles, and further the game experience of a player on a terminal game is influenced.
In view of the technical problems in the related art, the present technical solution provides a method for controlling a terminal game, a device for controlling a terminal game, and a computer-readable storage medium and a terminal for implementing the method. The following first describes in detail embodiments of a terminal game control method provided by the present disclosure:
fig. 3 is a flowchart illustrating a method for controlling a terminal game according to an exemplary embodiment of the present disclosure. Referring to fig. 3, the method includes:
s310, responding to touch operation of a touch panel of a terminal, and determining a target game scene of the terminal game;
s320, acquiring a target control parameter corresponding to the target game scene, wherein the target control parameter is an index value of a control index, and the index values of the control index corresponding to different game scenes are different; and the number of the first and second groups,
s330, controlling the terminal game based on the target control parameter and the touch operation.
In the control scheme of the terminal game provided in the embodiment shown in fig. 3, different index values of the control index set corresponding to different game scenes can be used to control the terminal game according to different index values of the control index for different game scenes. Therefore, the technical effect of switching the control parameters according to the game scenes can be achieved, namely, the corresponding control parameters are different under different game scenes, and by adopting the technical scheme, the user respectively generates corresponding game operation handfeels during touch operation under different game scenes, rather than single handfeel caused by adopting a set of fixed control parameters under a plurality of game scenes. Therefore, the technical scheme can enable the game control effect generated by touch operation to be more suitable for the corresponding game scene, and further improve the control accuracy of the terminal game.
In the exemplary embodiment of the present technical solution, a scene feature library is preset, and each scene in the scene feature library is associated with a set of control parameters (parameter values of a control index) corresponding to the scene feature library. Therefore, for different game scenes, a target game scene matched with the current game scene can be determined in the scene feature library according to the content (such as pictures, sound, vibration effects and the like) of the current game scene, and then a target control parameter associated with the target game scene is obtained, and the terminal game is controlled based on the target control parameter and touch operation, so that the control precision of the player on the terminal game can be improved, and the substitution feeling of the game and the immersion feeling of the player can be enhanced finally.
In an exemplary embodiment, before describing the specific implementation of each step in the embodiment shown in fig. 3, an embodiment of determining the scene feature library is described. Fig. 4 is a flowchart illustrating a method for determining a scene feature library according to an embodiment of the present disclosure. Referring to fig. 4, the method of transmission shown includes S410-S440.
In S410, the ith group of scene features corresponding to the ith game scene in the terminal game is determined, and a scene feature library including N groups of scene features is obtained.
Wherein N is a positive integer, and i is a positive integer not greater than N.
In this embodiment, N game scenes in a terminal game may be targeted. The number N of game scenes in the set scene feature library in the same terminal game can be set according to actual needs, and the scheme does not limit the number. Fig. 5 shows a schematic structural diagram of a scene feature library and a schematic association relationship between a game scene and a control parameter according to an embodiment of the present disclosure. Referring to the schematic structural diagram of the scene feature library shown in fig. 5, the scene feature library determined in this embodiment includes N scenes, and each scene may be identified by a scene: scene 1, scene 2, … … scene N shows. And each scene identification corresponds to a set of scene features corresponding to the scene.
Illustratively, the set of scene features corresponding to each of the scenes includes image features of the scene. Further, on the basis of containing the image features, audio features and/or vibration features and the like can be further included. Therefore, the accuracy of determining the target game scene is improved through more abundant types of features, the target control parameters matched with/associated with the target game scene are further improved, and the control accuracy of the terminal game is improved.
In S420, each control index corresponds to a plurality of values, and an index value combination is determined according to the plurality of values corresponding to each control index. In S430, in the case of the ith game scenario, the index value combination is tested.
For example, the control index may be a sensitivity level index, a smoothness level index, a control force level index, and the like. When determining the combination of index values applicable to each game scenario, the present embodiment first determines the combination of index values for each control index, and then tests the combination of index values for each game scenario.
Referring to the schematic diagram of the association relationship between the game scene and the control parameter shown in fig. 5, specifically, the control index of the terminal game in this embodiment includes: control index A, control index B and control index C. Exemplarily, a value interval is determined for each of the control indexes. Further, sampling is performed on each value interval by adopting a sampling mode, so that M (positive integer) values related to each control index are obtained. Obtaining M values (a) related to the control index A1,a2,……,am) M values (B) of the control index B1,b2,……,bm) And M values (C) for the control index C1,c2,……,cm). The value intervals of the control indexes, the M and the like are determined according to actual requirements, and the technical scheme does not limit the value intervals.
Further, the combination of the index values based on the control index a, the control index B, and the control index C is M × M. And then according to M index value combinations, performing a test process:
for the ith game scene, respectively testing which index value combination can make the game evaluation index value higher after the touch operation in the game scene under the condition of M index value combinations. Wherein, the higher the index value of the game evaluation index is, the more suitable the index value combination of the set of control indexes is in the scene; conversely, a lower index value of the game evaluation index indicates that the index value combination of the set of control indexes is less suitable for the scene.
With continued reference to fig. 4, in S440, a combination of index values satisfying a preset evaluation index is determined as an ith set of control parameters, and an association relationship between the ith game scene and the ith set of control parameters is established.
That is, the index value combination corresponding to the time when the game evaluation index value is the highest may be determined as the ith set of control parameters, and may be associated with the ith game scene and the ith set of control parameters. Specifically, an association relationship between a scene identifier of a game scene and a control parameter is established. For example, referring to fig. 5, the combination of index values having a relationship with the scene identification "scene 1" is (a)1,b1,cm) The combination of the index values having the association relationship with the scene identifier "scene 2" is (a)5,b8,cm-2) And the combination of the index values having the association relation with the scene identifier "scene N" is (a)m-2,b1,cm)。
In an exemplary embodiment, the scene feature library may be stored in a server or a cloud storage space wirelessly connected to the mobile terminal, so that more terminal game processes can be shared. In order to effectively and conveniently control the terminal game, the association relationship of the parameter value combinations (index value combinations) of the above-mentioned control indexes corresponding to various game scenes in the scene feature library may be stored in the mobile terminal (e.g., TP firmware).
The following describes in detail the specific implementation of the steps in the example shown in fig. 3:
in S310, in response to a touch operation on a touch panel of a terminal, a target game scene of the terminal game is determined.
In an exemplary embodiment, the touch panel refers to a component that can be touched by a finger or a contact, and may include a touch liquid crystal screen having a display function simultaneously, such as a smart phone and a pad, and may further include a touch pad, such as a notebook.
The touch operation may be a single click, a double click, a multi-click, a long press, a slide operation, and the like. Different touch operations are set corresponding to different control effects according to the game. For example, a single click represents a click, a slide represents a drag, and so on.
In this embodiment, during the terminal game, and in response to the touch panel receiving the touch operation, it is necessary to determine the current game scene (denoted as "target game scene") to determine the control parameter/control parameter set (denoted as "target control parameter") matching with the current game scene, and then perform corresponding control on the current game scene based on the matching control parameter and the touch operation.
As a specific implementation of S310, fig. 6 is a flowchart illustrating a method for determining a game scene according to an exemplary embodiment of the disclosure. Referring to fig. 6, the method shown in this figure includes S311-S313.
In S311, in response to a touch operation on the touch panel, a game screen image displayed by the terminal is acquired; and, in S312, extracting image features of the game screen image.
In an exemplary embodiment, a picture image of a game scene displayed by the terminal when the touch operation is generated is acquired, and further image features of the picture image, such as color features, shape features, texture features, and spatial relationship features, are acquired based on an existing algorithm.
Illustratively, in order to improve the accuracy of determining the game scene, in addition to acquiring the picture image and further extracting the image features, the following operations are performed:
in S311', in response to a touch operation on the touch panel, obtaining a game audio of the terminal and/or game vibration data of the terminal; and in S312, extracting an audio feature of the game audio and/or determining a vibration feature of the game according to the game frame number data, and determining the image feature and the audio feature and/or the vibration feature (such as amplitude, frequency, etc.) as a target scene feature of the terminal game.
In this embodiment, the accuracy of determining the target game scene can be further improved by using more abundant types of features, so as to further improve the target control parameters matched with/associated with the target game scene, and finally facilitate the improvement of the control accuracy of the terminal game.
Further, S313 is executed: and comparing the target scene characteristics with a preset scene characteristic library to determine the target game scene of the terminal game.
For example, the image characteristics of the screen image are compared with the scene characteristic library, and a game scene (denoted as "target game scene") corresponding to the current screen image is determined.
With continued reference to fig. 3, after determining the above target game scenario, execution S320: and acquiring a target control parameter corresponding to the target game scene, wherein the target control parameter is an index value of a control index, and the index values of the control index corresponding to different game scenes are different.
As described above, the target control parameter is an index value of the control index (or an index value combination when a plurality of control indexes are included). And according to the foregoing embodiment, each scene in the scene feature library is associated with an index value combination.
As a specific implementation of S320, fig. 7 is a flowchart illustrating a method for determining a game scene according to an exemplary embodiment of the disclosure. Referring to FIG. 7, the method shown includes S321-S323.
In S321, a similarity between the target scene feature and each set of scene features in the scene feature library is calculated.
In an exemplary embodiment, a similarity S between an image feature of the picture image and an image feature corresponding to the ith (i takes a value of 1,2, … …, N, respectively) scene may be calculated. It is also possible to calculate a similarity S' between the acquired audio feature and the audio feature corresponding to each ith scene, and calculate a similarity S ″ between the acquired vibration feature and the vibration feature corresponding to each ith scene. Further, the similarity between the target scene feature and the scene feature corresponding to the ith scene in the scene feature library is determined by adopting a mode of summing the similarity S, the similarity S 'and the similarity S'.
It should be noted that the similarity S, the similarity S', and the similarity S ″ may also be set as normalized coefficients according to actual requirements. Similarly, the similarity S' is zero when the target scene feature does not include an audio feature, and the similarity S ″ is zero when the target scene feature does not include a vibration feature.
In S322, determining a jth group of scene features in the scene feature library, where a similarity between the jth group of scene features and the target scene features is the largest, and j is a positive integer not greater than N; and in S323, determining a jth group of control parameters having the association relationship with a jth game scene as the target control parameters.
Still taking the above embodiment as an example, after performing similarity calculation on the target scene feature and any one set of scene features in the scene feature library, the computer may consider that: when the touch operation occurs, the game scene displayed by the terminal is the jth scene. Further, the jth group of control parameters having the association with the jth game scene is determined as the target control parameters, thereby determining control parameters (index values or index value combinations regarding control indexes) applicable to the game scene.
With continuing reference to fig. 3, in S330, the terminal game is controlled based on the target control parameter and the touch operation.
In an exemplary embodiment, the types of touch operations may include a click type and a slide type of a one-handed operation, and may further include a combined operation type of a two-handed operation, such as a combined type of a long-press operation and a slide operation.
In an exemplary embodiment, the different types of touch operations correspond to different metrics, such as the number of clicks, click strength, and the like for the touch operation of the click type. For the sliding type touch operation, the measurement indexes thereof may include a sliding path, a sliding effective distance, and the like.
In this embodiment, the operation type of the touch operation is obtained, and a measurement index corresponding to the operation type is obtained. Further, operation data (which may include a direction and a numerical value) corresponding to the touch operation is determined. For example, if the type of the touch operation is a sliding type, the operation data of the touch operation is determined to be: the sliding distance in the xx direction is 20 mm.
Further, the terminal game is controlled according to the target control parameter and the operation data. I.e. to control the terminal game based on the control parameters (e.g. sensitivity) matched by the current game scenario and the above operation data.
In an exemplary embodiment, FIG. 8 shows a schematic diagram of a terminal game control architecture in an exemplary embodiment according to the present disclosure. Referring to fig. 8, the terminal game control scheme provided in the above embodiment may involve Application including: game assistant and COSA (short for measuring engineering control and construction measurement internal and external industry integration and data processing automation system). Illustratively, the player triggers the starting of the terminal game control scheme provided by the above-mentioned embodiments by starting the game assistant. The operation data (which may include a direction and a numerical value) corresponding to the touch operation in the above embodiment is determined by COSA.
Referring to fig. 8, the terminal game control scheme provided in the foregoing embodiment may include, in relation to a Framework: oiface for game scene recognition and DCS for game scene models and presentations. In addition, the terminal game control scheme provided by the embodiment relates to the scene feature library provided by Libraries. For example, the scene feature library may be stored in the cloud, so that the scene feature library may be shared and used in more terminal game processes.
In an exemplary embodiment, based on fig. 8, fig. 9 shows a flowchart illustrating a control method of a terminal game according to another exemplary embodiment of the present disclosure. Referring to FIG. 9, the embodiment shown in this figure includes S910-S940.
In S910, in the terminal game process, scene features of game scenes corresponding to different touch operations are extracted.
As in the embodiment shown in fig. 6, the scene features include image features determined according to a game screen when the touch operation occurs, and may further acquire a game audio when the touch operation occurs and further extract audio features, and/or acquire game vibration data when the touch operation occurs and further extract vibration features.
In S920, the scene features corresponding to the touch operations are sent to Oiface, and game scene recognition is performed through Oiface.
Like the embodiment shown in fig. 7, Oiface calculates the similarity between the scene features and each feature scene feature in the scene feature library, and identifies the game scene corresponding to the touch operation according to the similarity.
In S930, the identifier of the identified game scene is sent to the COSA to determine that the identifier determines the instruction to switch to the associated control parameter, and the operation data corresponding to the touch operation is determined by the COSA. And in S940, the TP firmware switches to the control parameter associated with the identified game scene identifier.
In the present embodiment, referring to fig. 5, the identification of the identified game scene (e.g., "scene 1") is sent to the COSA to determine that the identification determines an instruction to switch to the associated control parameter (i.e., the switch instruction is used to switch the control parameter to (a)1,b1,cm) And determining operation data corresponding to the touch operation through the COSA.
Illustratively, the TP firmware stores therein scene identifications and associated control parameters as shown in fig. 5. And after receiving the switching instruction, switching the value of the control index to the control parameter associated with the identified scene identifier. Further, the touch operation control terminal game is determined according to the switched control parameters and the operation data.
According to the technical scheme, different index values of the control indexes are correspondingly set for different game scenes, so that the terminal game can be controlled by adopting the index values of the different control indexes aiming at different game scenes. Therefore, the technical effect of switching the control parameters according to the game scenes can be achieved, namely the corresponding control parameters are different under different game scenes, so that the game control effect generated by touch operation is more suitable for the corresponding game scenes, and the control accuracy of the terminal game is improved.
By presetting a scene feature library and associating each scene in the scene feature library with a set of control parameters (parameter values of a control index) corresponding to the scene feature library. Therefore, for different game scenes, a target game scene matched with the current game scene can be determined in the scene feature library according to the content (such as pictures, sound, vibration effects and the like) of the current game scene, and then a target control parameter associated with the target game scene is obtained, and the terminal game is controlled based on the target control parameter and touch operation, so that the control precision of the player on the terminal game can be improved, and the substitution feeling of the game and the immersion feeling of the player can be enhanced finally.
It is to be noted that the above-mentioned figures are only schematic illustrations of the processes involved in the method according to an exemplary embodiment of the invention, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
The following are embodiments of the disclosed apparatus that may be used to perform embodiments of the disclosed methods. For details not disclosed in the embodiments of the apparatus of the present disclosure, refer to the embodiments of the method of the present disclosure.
Fig. 10 is a schematic structural diagram of a control device of a terminal game to which an embodiment of the present disclosure can be applied. Referring to fig. 10, the control device of the terminal game shown in the figure can be implemented by software, hardware or a combination of the two as all or a part of the terminal, and can also be integrated in the terminal or on the server as a separate module.
The control device 1000 of the terminal game in the embodiment of the present disclosure includes: a scene determination module 1010, a parameter acquisition module 1020, and a game control module 1030, wherein:
the scene determining module 1010 is configured to determine a target game scene of the terminal game in response to a touch operation on a touch panel of the terminal; the parameter obtaining module 1020 is configured to obtain a target control parameter corresponding to the target game scene, where the target control parameter is an index value of a control index, and the index values of the control index corresponding to different game scenes are different; and the game control module 1030 is configured to control the terminal game based on the target control parameter and the touch operation.
In an exemplary embodiment, fig. 11 schematically shows a configuration diagram of a control apparatus of a terminal game according to another exemplary embodiment of the present disclosure. Please refer to fig. 11:
in an exemplary embodiment, based on the foregoing scheme, the scene determining module 1010 is specifically configured to: responding to the touch operation of the touch panel, and acquiring a game picture image displayed by the terminal; extracting image features of the game picture image to determine target scene features of the terminal game according to the image features; and comparing the target scene characteristics with a preset scene characteristic library to determine the target game scene of the terminal game.
In an exemplary embodiment, based on the foregoing scheme, the scene determining module 1010 is further specifically configured to: responding to the touch operation of the touch panel, acquiring the game audio of the terminal and extracting the audio feature of the game audio, and/or acquiring the game vibration data of the terminal and determining the vibration feature of the game; and determining the image characteristic, the audio characteristic and/or the vibration characteristic as the target scene characteristic of the terminal game.
In an exemplary embodiment, based on the foregoing solution, the control device 1000 for a terminal game further includes: scene feature library determination module 1040.
The scene feature library determining module 1040 is configured to: determining an ith group of scene features corresponding to an ith game scene in the terminal game to obtain a scene feature library containing N groups of scene features; wherein N is a positive integer, and i is a positive integer not greater than N.
In an exemplary embodiment, based on the foregoing scheme, each of the control indexes corresponds to a plurality of values, where the control device 1000 for the terminal game further includes: association determination module 1050.
The association relation determining module 1050 is configured to: after the scene feature library determining module 1040 obtains a scene feature library including N sets of scene features, determining an index value combination according to a plurality of values corresponding to each of the control indexes; testing the index value combination under the situation of the ith game scene; and determining the index value combination meeting the preset evaluation index as an ith group of control parameters, and establishing the association relationship between the ith game scene and the ith group of control parameters.
In an exemplary embodiment, based on the foregoing scheme, the parameter obtaining module 1020 is specifically configured to: calculating the similarity between the target scene characteristics and each group of scene characteristics in the scene characteristic library; determining a jth group of scene features in the scene feature library, wherein the similarity between the jth group of scene features and the target scene features is the largest, and j is a positive integer not greater than N; and determining the jth group of control parameters having the association relation with the jth game scene as the target control parameters.
In an exemplary embodiment, based on the foregoing scheme, the game control module 1030 is specifically configured to: acquiring an operation type of the touch operation, and determining operation data corresponding to the touch operation according to a measurement index corresponding to the operation type; and controlling the terminal game according to the target control parameter and the operation data.
It should be noted that, when the control device of the terminal game provided in the above embodiment executes the control method of the terminal game, the above-mentioned division of the functional modules is merely used as an example, and in practical applications, the above-mentioned function distribution may be completed by different functional modules according to needs, that is, the internal structure of the device may be divided into different functional modules to complete all or part of the above-mentioned functions. In addition, the control device of the terminal game and the control method of the terminal game provided by the above embodiments belong to the same concept, and therefore, for details that are not disclosed in the embodiments of the device of the present disclosure, please refer to the embodiments of the control method of the terminal game described above in the present disclosure, which are not described herein again.
The above-mentioned serial numbers of the embodiments of the present disclosure are merely for description and do not represent the merits of the embodiments.
The embodiments of the present disclosure also provide a computer-readable storage medium, on which a computer program is stored, which when executed by a processor implements the steps of the method of any of the preceding embodiments. The computer-readable storage medium may include, but is not limited to, any type of disk including floppy disks, optical disks, DVD, CD-ROMs, microdrive, and magneto-optical disks, ROMs, RAMs, EPROMs, EEPROMs, DRAMs, VRAMs, flash memory devices, magnetic or optical cards, nanosystems (including molecular memory ICs), or any type of media or device suitable for storing instructions and/or data.
The embodiment of the present disclosure further provides a terminal, which includes a memory, a processor, and a computer program stored in the memory and capable of running on the processor, and when the processor executes the program, the steps of any of the above-mentioned embodiments of the method are implemented.
Fig. 12 schematically shows a block diagram of a terminal in an exemplary embodiment according to the present disclosure. Referring to fig. 12, a terminal 1200 includes: a processor 1201 and a memory 1202.
In the embodiment of the present disclosure, the processor 1201 is a control center of a computer system, and may be a processor of an entity machine or a processor of a virtual machine. The processor 1201 may include one or more processing cores, such as a 4-core processor, an 8-core processor, or the like. The processor 1201 may be implemented in at least one hardware form of DSP (digital signal processing), FPGA (Field-programmable gate array), PLA (programmable logic array). The processor 1201 may also include a main processor and a coprocessor, where the main processor is a processor for processing data in an awake state, and is also called a Central Processing Unit (CPU); a coprocessor is a low power processor for processing data in a standby state.
In an embodiment of the present disclosure, the processor 1201 is specifically configured to:
responding to touch operation of a touch panel of a terminal, and determining a target game scene of the terminal game; acquiring a target control parameter corresponding to the target game scene, wherein the target control parameter is an index value of a control index, and the index values of the control index corresponding to different game scenes are different; and controlling the terminal game based on the target control parameter and the touch operation.
Further, the determining a target game scene of the terminal game in response to the touch operation on the touch panel of the terminal includes: responding to the touch operation of the touch panel, and acquiring a game picture image displayed by the terminal; extracting image features of the game picture image to determine target scene features of the terminal game according to the image features; and comparing the target scene characteristics with a preset scene characteristic library to determine the target game scene of the terminal game.
Further, the method further comprises: responding to the touch operation of the touch panel, acquiring the game audio of the terminal and extracting the audio feature of the game audio, and/or acquiring the game vibration data of the terminal and determining the vibration feature of the game; the determining the target scene characteristics according to the image characteristics includes: and determining the image characteristic, the audio characteristic and/or the vibration characteristic as the target scene characteristic of the terminal game.
Further, the method further comprises: determining an ith group of scene features corresponding to an ith game scene in the terminal game to obtain a scene feature library containing N groups of scene features; wherein N is a positive integer, and i is a positive integer not greater than N.
Further, each of the control indexes corresponds to a plurality of values, wherein after the scene feature library including N sets of scene features is obtained, the method further includes: determining an index value combination according to a plurality of values corresponding to each control index; testing the index value combination under the situation of the ith game scene; and determining the index value combination meeting the preset evaluation index as an ith group of control parameters, and establishing the association relationship between the ith game scene and the ith group of control parameters.
Further, the obtaining of the target control parameter corresponding to the target game scene includes: calculating the similarity between the target scene characteristics and each group of scene characteristics in the scene characteristic library; determining a jth group of scene features in the scene feature library, wherein the similarity between the jth group of scene features and the target scene features is the largest, and j is a positive integer not greater than N; and determining the jth group of control parameters having the association relation with the jth game scene as the target control parameters.
Further, the controlling the terminal game based on the target control parameter and the touch operation includes: acquiring an operation type of the touch operation, and determining operation data corresponding to the touch operation according to a measurement index corresponding to the operation type; and controlling the terminal game according to the target control parameter and the operation data.
Memory 1202 may include one or more computer-readable storage media, which may be non-transitory. Memory 1202 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments of the present disclosure, a non-transitory computer readable storage medium in the memory 1202 is used to store at least one instruction for execution by the processor 1201 to implement a method in embodiments of the present disclosure.
In some embodiments, the terminal 1200 further includes: a peripheral interface 1203 and at least one peripheral. The processor 1201, memory 1202, and peripheral interface 1203 may be connected by a bus or signal line. Various peripheral devices may be connected to peripheral interface 1203 via a bus, signal line, or circuit board. Specifically, the peripheral device includes: at least one of a display 1204, a camera 1205, and an audio circuit 1206.
The peripheral interface 1203 may be used to connect at least one peripheral associated with I/O (Input/Output) to the processor 1201 and the memory 1202. In some embodiments of the present disclosure, the processor 1201, memory 1202, and peripheral interface 1203 are integrated on the same chip or circuit board; in some other embodiments of the present disclosure, any one or both of the processor 1201, the memory 1202, and the peripheral interface 1203 may be implemented on separate chips or circuit boards. The embodiments of the present disclosure are not particularly limited in this regard.
The display 1204 is used to display a UI (user interface). The UI may include graphics, text, icons, video, and any combination thereof. When the display 1204 is a touch display, the display 1204 also has the ability to capture touch signals on or over the surface of the display 1204. The touch signal may be input to the processor 1201 as a control signal for processing. At this point, the display 1204 may also be used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments of the present disclosure, the display 1204 may be one, providing a front panel of the terminal 1200; in other embodiments of the present disclosure, the display 1204 may be at least two, respectively disposed on different surfaces of the terminal 1200 or in a folded design; in still other embodiments of the present disclosure, the display 1204 may be a flexible display disposed on a curved surface or a folded surface of the terminal 1200. Even further, the display 1204 may be arranged in a non-rectangular irregular figure, i.e., a shaped screen. The display 1204 can be made of LCD (Liquid crystal display), OLED (organic light-emitting diode), and the like.
The camera 1205 is used to capture images or video. Optionally, the cameras 1205 include front cameras and rear cameras. Generally, a front camera is disposed at a front panel of the terminal, and a rear camera is disposed at a rear surface of the terminal. In some embodiments, the number of the rear cameras is at least two, and each of the rear cameras is any one of a main camera, a depth-of-field camera, a wide-angle camera and a telephoto camera, so that the main camera and the depth-of-field camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize panoramic shooting and VR (virtual reality) shooting functions or other fusion shooting functions. In some embodiments of the present disclosure, the camera 1205 may also include a flash. The flash lamp can be a monochrome temperature flash lamp or a bicolor temperature flash lamp. The double-color-temperature flash lamp is a combination of a warm-light flash lamp and a cold-light flash lamp, and can be used for light compensation at different color temperatures.
Audio circuitry 1206 may include a microphone and a speaker. The microphone is used for collecting sound waves of a user and the environment, converting the sound waves into electric signals and inputting the electric signals to the processor 1201 for processing. For stereo capture or noise reduction purposes, multiple microphones may be provided at different locations of terminal 1200. The microphone may also be an array microphone or an omni-directional pick-up microphone.
The power supply 1207 is used to provide power to various components within the terminal 1200. The power source 1207 may be alternating current, direct current, disposable or rechargeable. When the power source 1207 includes a rechargeable battery, the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery. The wired rechargeable battery is a battery charged through a wired line, and the wireless rechargeable battery is a battery charged through a wireless coil. The rechargeable battery may also be used to support fast charge technology.
The block diagram of the terminal structure shown in the embodiments of the present disclosure does not constitute a limitation to terminal 1200, and terminal 1200 may include more or less components than those shown, or combine some components, or adopt a different arrangement of components.
In the description of the present disclosure, it is to be understood that the terms "first," "second," and the like are used for descriptive purposes only and are not to be construed as indicating or implying relative importance. The specific meaning of the above terms in the present disclosure can be understood in specific instances by those of ordinary skill in the art. Further, in the description of the present disclosure, "a plurality" means two or more unless otherwise specified. "and/or" describes the association relationship of the associated objects, meaning that there may be three relationships, e.g., a and/or B, which may mean: a exists alone, A and B exist simultaneously, and B exists alone. The character "/" generally indicates that the former and latter associated objects are in an "or" relationship.
The above description is only for the specific embodiments of the present disclosure, but the scope of the present disclosure is not limited thereto, and any person skilled in the art can easily conceive of the changes or substitutions within the technical scope of the present disclosure, and all the changes or substitutions should be covered within the scope of the present disclosure. Accordingly, equivalents may be resorted to as falling within the scope of the disclosure as claimed.

Claims (10)

1. A method for controlling a terminal game, the method comprising:
responding to touch operation of a touch panel of a terminal, and determining a target game scene of the terminal game;
acquiring a target control parameter corresponding to the target game scene, wherein the target control parameter is an index value of a control index, and the index values of the control index corresponding to different game scenes are different;
and controlling the terminal game based on the target control parameter and the touch operation.
2. The method for controlling a terminal game according to claim 1, wherein the determining a target game scene of the terminal game in response to a touch operation on a touch panel of a terminal comprises:
responding to the touch operation of the touch panel, and acquiring a game picture image displayed by the terminal;
extracting image features of the game picture image to determine target scene features of the terminal game according to the image features;
and comparing the target scene characteristics with a preset scene characteristic library to determine the target game scene of the terminal game.
3. The method for controlling a terminal game according to claim 2, further comprising:
responding to the touch operation of the touch panel, acquiring game audio of the terminal and extracting audio features of the game audio, and/or acquiring game vibration data of the terminal and determining vibration features of the game;
the determining the target scene characteristics according to the image characteristics comprises:
and determining the image characteristic, the audio characteristic and/or the vibration characteristic as a target scene characteristic of the terminal game.
4. A control method of a terminal game according to any one of claims 1 to 3, characterized in that the method further comprises:
determining an ith group of scene features corresponding to an ith game scene in the terminal game to obtain a scene feature library containing N groups of scene features;
wherein N is a positive integer, and i is a positive integer not greater than N.
5. The method of claim 4, wherein each of the control indicators corresponds to a plurality of values, wherein,
after obtaining the scene feature library containing N sets of scene features, the method further includes:
determining an index value combination according to a plurality of values corresponding to each control index;
under the condition of the ith game scene, testing the index value combination;
and determining the index value combination meeting the preset evaluation index as an ith group of control parameters, and establishing the association relationship between the ith game scene and the ith group of control parameters.
6. The method for controlling a terminal game according to claim 5, wherein the obtaining of the target control parameter corresponding to the target game scene comprises:
calculating the similarity between the target scene feature and each group of scene features in the scene feature library;
determining a jth group of scene features in the scene feature library, wherein the similarity between the jth group of scene features and the target scene features is the largest, and j is a positive integer not greater than N;
and determining the jth group of control parameters having the association relation with the jth game scene as the target control parameters.
7. The method according to any one of claims 1 to 3, wherein the controlling the terminal game based on the target control parameter and the touch operation includes:
acquiring an operation type of the touch operation, and determining operation data corresponding to the touch operation according to a measurement index corresponding to the operation type;
and controlling the terminal game according to the target control parameters and the operation data.
8. A control apparatus for a terminal game, the apparatus comprising:
the scene determining module is used for responding to touch operation of a touch panel of the terminal and determining a target game scene of the terminal game;
the parameter acquisition module is used for acquiring target control parameters corresponding to the target game scenes, wherein the target control parameters are index values of control indexes, and the index values of the control indexes corresponding to different game scenes are different;
and the game control module is used for controlling the terminal game based on the target control parameter and the touch operation.
9. A terminal comprising a memory, a processor and a computer program stored in the memory and executable on the processor, characterized in that the processor implements the control method of a terminal game according to any one of claims 1 to 7 when executing the computer program.
10. A computer-readable storage medium on which a computer program is stored, the computer program, when being executed by a processor, implementing a control method of a terminal game according to any one of claims 1 to 7.
CN202110918617.1A 2021-08-11 2021-08-11 Terminal game control method and device, storage medium and terminal Pending CN113813593A (en)

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Application publication date: 20211221