CN113813578B - System and method for basketball player dribbling training based on holographic technology - Google Patents

System and method for basketball player dribbling training based on holographic technology Download PDF

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Publication number
CN113813578B
CN113813578B CN202111179541.1A CN202111179541A CN113813578B CN 113813578 B CN113813578 B CN 113813578B CN 202111179541 A CN202111179541 A CN 202111179541A CN 113813578 B CN113813578 B CN 113813578B
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training
holographic
electronic
dribbling
sensing
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CN113813578A (en
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陈熙
黄可可
许绍哲
王志朋
朱荣
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Wenzhou Medical University
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Wenzhou Medical University
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0071Training appliances or apparatus for special sports for basketball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0003Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0062Monitoring athletic performances, e.g. for determining the work of a user on an exercise apparatus, the completed jogging or cycling distance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0075Means for generating exercise programs or schemes, e.g. computerized virtual trainer, e.g. using expert databases
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B63/00Targets or goals for ball games
    • A63B63/08Targets or goals for ball games with substantially horizontal opening for ball, e.g. for basketball
    • A63B63/083Targets or goals for ball games with substantially horizontal opening for ball, e.g. for basketball for basketball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0003Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
    • A63B24/0006Computerised comparison for qualitative assessment of motion sequences or the course of a movement
    • A63B2024/0009Computerised real time comparison with previous movements or motion sequences of the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0037Tracking a path or terminating locations on a target surface or at impact on the ground
    • A63B2024/004Multiple detectors or sensors each defining a different zone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0062Monitoring athletic performances, e.g. for determining the work of a user on an exercise apparatus, the completed jogging or cycling distance
    • A63B2024/0065Evaluating the fitness, e.g. fitness level or fitness index
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • A63B2024/0093Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load the load of the exercise apparatus being controlled by performance parameters, e.g. distance or speed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • A63B2024/0096Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load using performance related parameters for controlling electronic or video games or avatars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2208/00Characteristics or parameters related to the user or player
    • A63B2208/02Characteristics or parameters related to the user or player posture
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/20Distances or displacements
    • A63B2220/22Stride length
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/20Distances or displacements
    • A63B2220/24Angular displacement
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02BCLIMATE CHANGE MITIGATION TECHNOLOGIES RELATED TO BUILDINGS, e.g. HOUSING, HOUSE APPLIANCES OR RELATED END-USER APPLICATIONS
    • Y02B20/00Energy efficient lighting technologies, e.g. halogen lamps or gas discharge lamps
    • Y02B20/40Control techniques providing energy savings, e.g. smart controller or presence detection

Abstract

The invention relates to a basketball player dribble training system and method based on holographic technology, which comprises a control device, a holographic projector, an induction ground and a plurality of electronic screens, wherein the holographic projector, the induction ground and the electronic screens are respectively coupled with the control device, the holographic projector is arranged on the ground, the control device is used for controlling each electronic screen to move on the track, each electronic screen is used for displaying training actions, a basket is arranged on each electronic screen, the electronic screens can be arranged in a ring shape to form a fence, the holographic projector is used for projecting virtual artificial intelligent coach training guidance images into the fence, and the induction ground is paved on a training ground in the fence and is used for inducing data of players and basketball in motion. Thereby a plurality of electronic screens can enclose into a confined training field on the track and supply the sportsman to carry out the dribbling training, lets the sportsman can not receive external interference when the training, can show the exercise action of various differences on each electronic screen and supply the sportsman to refer to the training.

Description

System and method for basketball player dribbling training based on holographic technology
Technical Field
The invention relates to the field of basketball teaching training auxiliary devices, in particular to a system and a method for basketball player dribbling training based on holographic technology.
Background
Basketball sports is one of sports liked by the public, basketball playing frequently has many benefits, the height increase speed can be accelerated, the reaction capability is improved in the ball catching and dribbling processes, and the body is more robust in the sports process.
The holographic projection technique is also called a virtual imaging technique, and is a technique for recording and reproducing a real three-dimensional image of an object by using the principles of interference and diffraction.
At present, a chinese patent with a publication number CN 110575656A discloses an artificial intelligent basketball coach adopting holographic projection technology, which is formed by sequentially combining a basketball player training information collector, a basketball training information collector, a global excellent basketball coach training big data analysis system, a basketball training competition artificial intelligent coach optimization guidance system, an artificial intelligent basketball coach imaging system adopting holographic projection technology and holographic projection terminal equipment, and also provides a scheme for artificially intelligent basketball coach virtual training of basketball players adopting holographic projection technology. Although the intelligent basketball coach can receive the optimized basketball training guidance anytime and anywhere, the training is more random due to the lack of the matching of the field, and the good training effect cannot be achieved.
In combination with the above reasons, it is the question considered in the present application how to apply the holographic projection technology to basketball training and obtain better training effect.
Therefore, many manufacturers and knowledgeable persons develop and develop the products, but no ideal products are yet available.
Disclosure of Invention
Aiming at the defects existing in the prior art, on the one hand, the basketball player dribbling training system based on the holographic technology is provided, and the basketball player dribbling training system based on the holographic technology can be used for collecting and analyzing the dribbling of a player by combining a field.
In order to achieve the above object, on one hand, the following technical solutions are provided:
the utility model provides a basketball player dribble training system based on holographic technique, it is including controlgear, and the holographic projector who is coupled with controlgear respectively, response ground and a plurality of electronic screen, still including setting up the track on the ground, controlgear is used for controlling each electronic screen and moves on the track, each electronic screen is used for showing the training action, all be provided with the basket on each electronic screen, a plurality of electronic screens can be the annular arrangement and form the enclosure, holographic projector is used for to the virtual artificial intelligence coach training guidance image of projection in the enclosure, response ground is laid on the training field in the enclosure, a data for responding to sportsman and basketball in the motion.
According to a second aspect of the fan, there is provided a basketball player dribble training method based on holographic technology, which comprises the following processes:
when the main control module judges that the basketball player uses the dribbling training system, the rotating assembly and the telescopic assembly control each electronic screen to move to the fixed area and are connected end to form an enclosing wall.
When the shooting mode is selected through the main control module, the main control module controls the induction ground to randomly display a dribbling path consisting of a ball falling area, and the main control module scores the players according to the accuracy of the dribbling of the players and the shooting hit rate.
When the action training mode is selected through the master control module, the master control module controls the electronic screen to display training actions and controls the induction ground to display a ball falling area, and the master control module scores according to the accuracy in the action training of the athlete and the training actions acquired by the holographic projector.
When the master control module selects a coach training mode, the master control module controls the holographic projector to project training actions in the enclosing wall and controls the induction ground to display a ball falling area, and the master control module scores according to the accuracy in the action training of athletes and the training actions acquired by the holographic projector.
To sum up, the technical scheme has the following beneficial effects: thereby a plurality of electronic screens can enclose into a confined training field on the track and supply the sportsman to carry out the dribbling training, let the sportsman can not receive external disturbance when the training, can show the exercise action of various differences on each electronic screen and supply the sportsman to refer to the training, holographic projector possesses artificial intelligence basketball coach function, holographic projector can cooperate the sportsman training with holographic image projection in the training field that the electronic screen encloses, station position and the falling ball region when response ground can cooperate the training action that shows in the electronic screen and holographic projector to produce the training, and gather the data that sportsman and basketball produced in the motion and send into controlgear and score and analysis.
Drawings
FIG. 1 is a schematic diagram of a basketball player dribbling training system based on holographic technology;
FIG. 2 is a schematic top view of a basketball player dribble training system based on holographic technology;
FIG. 3 is a schematic diagram of a sensing ground structure of a basketball player dribbling training system based on holographic technology;
FIG. 4 is a schematic cross-sectional view of an electronic screen of a basketball player dribbling training system based on holographic technology;
FIG. 5 is a schematic diagram of a center pole structure of a basketball player dribbling training system based on holographic technology;
FIG. 6 is a schematic diagram of the track and overlapped electronic screen structure of a basketball player dribbling training system based on holographic technology;
FIG. 7 is a schematic view of a basket fold-over for a basketball player dribbling training system based on holographic technology;
fig. 8 is a schematic diagram of the back structure of an electronic screen of a basketball player dribbling training system based on holographic technology.
Reference numerals are as follows: 11. a main control module; 12. a rotating assembly; 13. a telescopic assembly; 20. a holographic projector; 30. sensing the ground; 31. a protective layer; 32. a light emitting layer; 321. a light emitting source; 33. a sensing layer; 331. sensing points; 40. an electronic screen; 41. a wall; 42. a mounting cavity; 43. an installation port; 44. a center pole; 441. turning threads over; 45. a placement groove; 50. a track; 51. a moving area; 52. a fixation region; 60. a basket; 61. and the turnover gear.
Detailed Description
The present invention will be described in further detail with reference to the drawings and examples. In which like parts are designated by like reference numerals. It should be noted that the terms "front," "back," "left," "right," "upper" and "lower" used in the following description refer to directions in the drawings, and the terms "bottom" and "top," "inner" and "outer" refer to directions toward and away from, respectively, the geometric center of a particular component.
As shown in fig. 1 and 2, a basketball player dribble training system based on holographic technology comprises a control device, a holographic projector 20, a sensing ground 30 and a plurality of electronic screens 40 which are respectively coupled with the control device, and a track 50 arranged on the ground, wherein the control device is used for controlling each electronic screen 40 to move on the track 50, each electronic screen 40 is used for displaying training actions, a basket 60 is arranged on each electronic screen 40, the plurality of electronic screens 40 can be arranged in a ring shape to form a fence 41, the holographic projector 20 is used for projecting virtual artificial intelligence coach training guidance images into the fence 41, and the sensing ground 30 is laid on the training ground in the fence 41 and is used for sensing data generated by players and basketball in the dribble. The electronic screens 40 can enclose a closed training field on the track 50 so as to be used for a player to carry out dribbling training, the player can be free from external interference during training, various different training actions can be displayed on each electronic screen 40 so as to be used for reference training of the player, the induction ground 30 can be matched with the training actions displayed in the electronic screens 40 to generate a standing position and a ball falling area during training, data generated during the movement of the player and a basketball are collected and sent to the control equipment for scoring and analysis, the holographic projector 20 has an artificial intelligent basketball coach function with the bulletin number of CN 110575656A, the holographic projector 20 is hung on a ceiling above the training field, the holographic projector 20 can project holographic images in the training field enclosed by the electronic screens 40 to be matched with the player for training, and the induction ground 30 is matched with the holographic projection to collect data generated during the movement of the player and the basketball and send to the control equipment for scoring and analysis. During training, each electronic display screen can meet the requirement that a plurality of athletes carry out dribbling training at the same time; the player can practice three-step basketball practice and other basketball practice actions by depending on the dribbling path and the falling area displayed on the induction ground 30, the induction ground 30 can randomly display a new dribbling path and a new falling area corresponding to the basket 60 after each basketball practice, and the induction ground 30 can also randomly display barrier areas of different colors, so that the reaction capability and the coordination capability of the player are trained; the holographic projection can display a virtual image, such as the race condition of a classic game, in conjunction with the sensing surface 30 displaying the dribbling zone of the dribbling path so that the player can simulate the classic moment of the basketball star.
The sensing floor 30 comprises a protective layer 31 arranged on the uppermost layer, a luminescent layer 32 arranged in the middle and a sensing layer 33 arranged on the lowermost layer, the protective layer 31 is used for protecting the luminescent layer 32 and the sensing layer 33 and is light-permeable, the luminescent layer 32 is coupled with a control device and is used for emitting light to form a dribbling path and a ball falling area, and the sensing layer 33 is coupled with the control device and is used for sensing a foot falling position and a ball falling position. The protective layer 31 is flat and serves as a ground surface for training the athlete.
As shown in fig. 3, the light emitting layer 32 includes a plurality of light emitting sources 321 arranged in a dot matrix, the sensing layer 33 includes a plurality of sensing points 331 arranged in a dot matrix and corresponding to the light emitting sources 321 one by one, each light emitting source 321 is coupled to a control device for forming a circular ball falling area, each sensing point 331 is coupled to a control device for sensing a position of a falling ball, and the control device determines accuracy of dribbling according to a ratio of the number of sensing points 331 triggered after falling ball in the ball falling area to the total number of sensing points 331 triggered after falling ball. The light emitting sources 321 and the sensing points 331 are in one-to-one correspondence and are densely arranged in a dot matrix below the protective layer 31, the control device can control the light emitting sources 321 to display a dribbling path, a falling area, an obstacle area and the like, the sensing points 331 and the light emitting sources 321 are in one-to-one correspondence, whether a player accurately passes through the dribbling path and the obstacle area or not can be accurately judged, and whether a basketball falls in the falling area or not can be accurately judged, and the main control module 11 can score and analyze the player according to the proportion of trigger points stepped on by the player in the dribbling path and the proportion of trigger points triggered by the falling ball in the falling area.
As shown in fig. 4 to 6, the track 50 includes a moving area 51 for the electronic screen 40 to move and a fixing area 52 for fixing the position of the electronic screen 40, when the basketball player dribbling training system is used, the control device controls the electronic screens 40 to sequentially form the enclosing wall 41 end to end and move to the fixing area 52 for fixing; when the basketball player dribble training system is not in use, the control device controls the electronic screen 40 to be arranged in an overlapping manner in the movement zone 51. When no one uses the basketball player dribbling training system, the electronic screens 40 are overlapped on the track 50, so that the occupied space is reduced, and the basketball player can conveniently go out of the training field. In use, the athlete enters the training field and the control device controls the electronic screens 40 to move to their predetermined positions on the moving area 51 and to enter the fixing area 52 to fix the position of each electronic screen 40.
All seted up installation cavity 42 in each electronic screen 40, be provided with well core rod 44 that is coupled with controlgear in the installation cavity 42, well core rod 44 rotates with installation cavity 42's top to be connected, still set up the installing port 43 with installation cavity 42 intercommunication on the electronic screen 40, basket 60 rotates and sets up in installing port 43 department, basket 60 sets up with well core rod 44 linkage, when controlgear control electronic screen 40 level rotates 90 degrees, then well core rod 44 cooperation basket 60 turns over a 90 degrees perpendicularly. When the electronic screens 40 are in an overlapped state, the basket 60 is also in a turnover state, so that the space occupied by the overlapped electronic screens 40 is reduced, and when the electronic screens 40 are sequentially connected end to form an enclosing wall 41, the basket 60 is in a normal use state.
The center rod 44 is provided with a turnover thread 441, the basket 60 is provided with a turnover gear 61 engaged with the turnover thread 441, and when the control device controls the electronic screen 40 to horizontally rotate 90 degrees, the turnover gear 61 cooperates with the turnover thread 441 to vertically turn the basket 60 90 degrees. The basket 60 is folded by the matching of the folding thread 441 and the folding gear 61, and the folding of the basket 60 is more reliable by the linkage mode of mechanical matching.
The control device comprises a main control module 11, and a rotating assembly 12 and a plurality of telescopic assemblies 13 coupled with the main control module 11, wherein the main control module 11 is further respectively coupled with the holographic projector 20, the induction ground 30 and the central rod 44, each telescopic assembly 13 is respectively connected with the bottom end of the central rod 44 and is respectively used for controlling each electronic screen 40 to move between a fixed area 52 and a moving area 51, and the rotating assembly 12 is connected with each telescopic assembly 13 and is used for controlling each electronic screen 40 to move in the moving area 51 through each telescopic assembly 13. After the electronic screen 40 is sequentially surrounded into the enclosing wall 41 end to end, the electronic screen 40 is pushed outwards to the moving area 51 through each telescopic component 13 and then rotates enough, and after the electronic screen 40 horizontally rotates for 90 degrees, the electronic screen 40 is arranged in an overlapping mode through each rotating component 12.
As shown in fig. 7 and 8, a placing groove 45 for placing the basket 60 is formed on the back surface of each of the plurality of electronic screens 40. The baskets 60 folded after the electronic screens 40 are arranged in the following way can be placed in the placing grooves 45 of the adjacent electronic screens 40, so that the space for overlapping is saved.
The basketball player dribbling training method based on the holographic technology is mainly realized in the following aspects:
st10, when the main control module 11 determines that the basketball player uses the dribbling training system, the rotation assembly 12 and the telescopic assembly 13 control the electronic screens 40 to move to the fixed area 52 and form the enclosing wall 41 by connecting end to end.
St20, when the shooting mode is selected by the main control module 11, the main control module 11 controls the sensing ground 30 to randomly display a dribbling path composed of a ball falling area, and the main control module 11 scores the player according to the accuracy of the dribbling of the player and the hit rate of shooting.
St30, when the motion training mode is selected by the main control module 11, the main control module 11 controls the electronic screen 40 to display a training motion and controls the sensing ground 30 to display a ball falling area, and the main control module 11 performs scoring according to the accuracy in motion training of the athlete and the training motion acquired by the holographic projector 20.
St40, when the trainer training mode is selected through the main control module 11, the main control module 11 controls the holographic projector 20 to project a training action in the enclosing wall 41, and controls the sensing ground 30 to display a ball falling area, and the main control module 11 performs scoring according to the accuracy in the player action training and the training action acquired by the holographic projector 20.
The above is only a preferred embodiment of the present invention, and the protection scope of the present invention is not limited to the above-mentioned embodiments, and all technical solutions belonging to the idea of the present invention belong to the protection scope of the present invention. It should be noted that modifications and adaptations to those skilled in the art without departing from the principles of the present invention should also be considered as within the scope of the present invention.

Claims (8)

1. A basketball player dribbling training system based on holographic technology is characterized by comprising a control device, a holographic projector (20), a sensing ground (30), a plurality of electronic screens (40) and a track (50) arranged on the ground, wherein the holographic projector (20) is respectively coupled with the control device, the holographic projector (30) is used for controlling each electronic screen (40) to move on the track (50), each electronic screen (40) is used for displaying training actions, a basket (60) is arranged on each electronic screen (40), the electronic screens (40) can be arranged in a ring shape to form a surrounding wall (41), the holographic projector (20) is used for projecting virtual artificial intelligence coach training instruction images into the surrounding wall (41), and the sensing ground (30) is laid on the training ground in the surrounding wall (41) and used for sensing data generated by players and a basketball in the movement;
the track (50) comprises a moving area (51) for the electronic screen (40) to move and a fixing area (52) for fixing the position of the electronic screen (40), and when the basketball player dribbling training system is used, the control equipment controls the electronic screens (40) to be sequentially connected end to form a fence (41) and move to the fixing area (52) for fixing; when the basketball player dribbling training system is not used, the control device controls the electronic screen (40) to be arranged in an overlapping manner in the moving area (51).
2. Holographic technology based basketball player dribbling training system according to claim 1, characterized in that said sensing ground (30) comprises a protective layer (31) arranged on the uppermost layer, a luminescent layer (32) arranged in the middle and a sensing layer (33) arranged on the lowermost layer, said protective layer (31) being transparent for protecting the luminescent layer (32) and the sensing layer (33), said luminescent layer (32) being coupled with control equipment for emitting light forming the dribbling path and the ball landing zone, said sensing layer (33) being coupled with control equipment for sensing the foot landing position and the ball landing position.
3. The holographic-based basketball player dribbling training system as claimed in claim 2, wherein said light emitting layer (32) comprises a plurality of light emitting sources (321) arranged in a lattice, said sensing layer (33) comprises a plurality of sensing points (331) arranged in a lattice, and is in one-to-one correspondence with each light emitting source (321), each light emitting source (321) is coupled with a control device for forming a circular ball drop zone, each sensing point (331) is coupled with a control device for sensing the position of the ball drop, and said control device determines the accuracy of dribbling by the ratio of the number of sensing points (331) triggered after ball drop in the ball drop zone to the total number of sensing points (331) triggered after ball drop.
4. The holographic-based basketball player dribbling training system as claimed in claim 1, wherein each of said electronic screens (40) has a mounting cavity (42) formed therein, said mounting cavity (42) has a center rod (44) coupled to the control device, said center rod (44) is rotatably connected to the top of said mounting cavity (42), said electronic screens (40) has a mounting opening (43) formed therein and communicated with said mounting cavity (42), said basket (60) is rotatably disposed at said mounting opening (43), said basket (60) is linked with said center rod (44), when said control device controls the electronic screens (40) to rotate horizontally by 90 degrees, said center rod (44) is vertically turned by 90 degrees in cooperation with the basket (60).
5. The basketball player dribbling training system based on holographic technology as claimed in claim 4, wherein said central rod (44) is provided with a turnover screw thread (441), said basket (60) is provided with a turnover gear (61) engaged with said turnover screw thread (441), when said control device controls the electronic screen (40) to rotate horizontally for 90 degrees, said turnover gear (61) cooperates with said turnover screw thread (441) to vertically turn over the basket (60) for 90 degrees.
6. The holographic-based basketball player dribble training system according to claim 4, characterized in that said control device comprises a main control module (11), and a rotating component (12) and a plurality of telescopic components (13) coupled thereto, said main control module (11) is further coupled with the holographic projector (20), the induction ground (30) and the central rod (44), respectively, each telescopic component (13) is connected with the bottom end of the central rod (44), respectively, for controlling the movement of each electronic screen (40) between the fixed area (52) and the moving area (51), respectively, said rotating component (12) is connected with each telescopic component (13), for controlling the movement of each electronic screen (40) in the moving area (51) through each telescopic component (13).
7. Holographic technology based basketball player dribbling training system as claimed in any of the previous claims 1 to 6 wherein each of the plurality of electronic screens (40) is provided with a placement groove (45) on the back for placing the basket (60) when arranged in an overlapping manner.
8. A basketball player dribble training method based on holographic technology is characterized by comprising the following steps:
when the main control module (11) judges that the basketball player dribble training system is used by the player, the rotating assembly (12) and the telescopic assembly (13) control the electronic screens (40) to move to the fixed area (52) and are connected end to form an enclosing wall (41);
when the shooting mode is selected through the main control module (11), the main control module (11) controls the induction ground (30) to randomly display a dribbling path consisting of a ball falling area, and the main control module (11) scores the player according to the accuracy of the dribbling of the player and the shooting hit rate;
when the action training mode is selected through the main control module (11), the main control module (11) controls the electronic screen (40) to display training actions and controls the induction ground (30) to display a ball falling area, and the main control module (11) performs scoring according to the accuracy in the action training of the athletes and the training actions collected by the holographic projector (20);
when the master control module (11) selects a coaching training mode, the master control module (11) controls the holographic projector (20) to project training actions in the enclosing wall (41) and controls the induction ground (30) to display a ball falling area, and the master control module (11) scores according to the accuracy in the action training of athletes and the training actions collected by the holographic projector (20).
CN202111179541.1A 2021-10-09 2021-10-09 System and method for basketball player dribbling training based on holographic technology Active CN113813578B (en)

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