CN113797548B - Object processing method and device - Google Patents

Object processing method and device Download PDF

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Publication number
CN113797548B
CN113797548B CN202111111146.XA CN202111111146A CN113797548B CN 113797548 B CN113797548 B CN 113797548B CN 202111111146 A CN202111111146 A CN 202111111146A CN 113797548 B CN113797548 B CN 113797548B
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processed
areas
parameter adjustment
area
parameters
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CN113797548A (en
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温健豪
杨智宣
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Zhuhai Kingsoft Digital Network Technology Co Ltd
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Zhuhai Kingsoft Digital Network Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04845Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The application provides an object processing method and device, wherein the object processing method comprises the following steps: acquiring an object to be processed; dividing the object to be processed into at least two areas to be processed, and respectively distributing parameter adjustment channels for the at least two areas to be processed; updating the object to be processed by adjusting parameters of the area to be processed contained in the parameter adjustment channel, wherein the parameters are associated with the parameter adjustment channel; the method and the device realize the custom setting of the clothing colors of any game roles in different areas and different channels according to the preference of users, and achieve the visual effect satisfied by the users, thereby improving the fun of the games and the interactivity of the games.

Description

Object processing method and device
Technical Field
The present disclosure relates to the field of computer technologies, and in particular, to an object processing method. The present application is also directed to an object processing apparatus, a computing device, and a computer-readable storage medium.
Background
With the development of computer technology and network game technology, more and more people select a recreation mode of network game, so that in order to enable players to freely change the clothes of game roles in the game process, more choices are made on the color patterns of the clothes of the game roles, and game developers are required to design more role clothes with different color patterns so as to meet the requirements of different game players on the choice of the color clothes.
In the prior art, the color of the clothing of each character in the online game is fixed and cannot be changed, and each character can only select the prescribed clothing belonging to the character and cannot select the clothing not belonging to the character, however, the setting of the character affects the fun and interactivity of the game. In practical applications, developers of online games compete more and more, so as to improve the competitiveness of online game products, the developers pay more and more attention to the game experience of game players, and aim to meet various new demands of users. Currently, game players are no longer satisfied with the role-fixing clothing provided by the developer when playing the online game, and users want to change the color patterns and types of clothing for the character roles in the online game according to their own preference, which greatly increases their workload for the online game developer, so there is a need for an efficient processing method to change the color patterns of the character role clothing in the online game.
Disclosure of Invention
In view of the foregoing, embodiments of the present application provide an object processing method to solve the technical drawbacks in the prior art. Embodiments of the present application also provide an object processing apparatus, a computing device, and a computer-readable storage medium.
According to a first aspect of an embodiment of the present application, there is provided an object processing method, including:
acquiring an object to be processed;
dividing the object to be processed into at least two areas to be processed, and respectively distributing parameter adjustment channels for the at least two areas to be processed;
and updating the object to be processed by adjusting parameters of the area to be processed contained in the parameter adjustment channel, wherein the parameters are associated with the parameter adjustment channel.
Optionally, dividing the object to be processed into at least two areas to be processed includes:
dividing the object to be processed into at least two first areas to be processed according to a dividing instruction of a user on the object to be processed, and taking the at least two first areas to be processed as the at least two areas to be processed; or alternatively, the first and second heat exchangers may be,
determining the type of the object to be processed, dividing the object to be processed based on a dividing strategy corresponding to the type of the object to be processed, generating at least two second areas to be processed, and taking the at least two second areas to be processed as the at least two areas to be processed.
Optionally, allocating parameter adjustment channels to the at least two areas to be processed respectively, including:
Judging whether the number of the at least two areas to be processed is larger than the number of the parameter adjusting channels or not;
if yes, receiving an association request submitted by the user aiming at the at least two areas to be processed;
selecting a region to be associated from the at least two regions to be processed based on the association request, and performing association processing on the region to be associated to obtain a first target region;
and respectively distributing parameter adjustment channels for the first target area and the areas to be processed, which are not associated with the user, in the at least two areas to be processed.
Optionally, if the result of the step of determining whether the number of the at least two areas to be processed is greater than the number of the parameter adjustment channels is no, the following steps are executed:
under the condition that the association request is not received, respectively distributing a parameter adjustment channel for each area to be processed;
under the condition that an association request submitted by the user to the at least two to-be-processed areas is received, selecting a to-be-associated area in the at least two to-be-processed areas based on the association request, and carrying out association processing on the to-be-associated area to obtain a second target area;
and respectively distributing parameter adjustment channels for the second target area and the to-be-processed areas which are not subjected to association processing by the user in the at least two to-be-processed areas.
Optionally, the acquiring the object to be processed includes:
presenting a list comprising a plurality of initial objects to a user;
and determining the object to be processed in response to the user selection request of the initial object in the list.
Optionally, the adjusting the parameter of the area to be processed contained in the parameter adjusting channel includes:
and adjusting parameters of the to-be-processed area contained in the parameter adjustment channels in a preset parameter adjustment interval, wherein each parameter adjustment channel corresponds to a different parameter adjustment interval.
Optionally, the adjusting the parameter of the area to be processed contained in the parameter adjusting channel includes:
reading a parameter adjustment result of the user aiming at the historical processing object;
and adjusting parameters of the area to be processed contained in the parameter adjusting channel according to the parameter adjusting result.
Optionally, the adjusting the parameter of the area to be processed contained in the parameter adjusting channel includes:
adjusting parameters of a third area to be processed in the first target area to generate an adjustment result;
adjusting parameters of the to-be-processed area associated with the third to-be-processed area in the first target area according to the adjustment result;
And adjusting parameters of the to-be-processed areas which are not subjected to the association processing by the user in the at least two to-be-processed areas.
Optionally, after the step of acquiring the object to be processed is performed, the method further includes:
and under the condition that a parameter adjustment strategy submitted for the object to be processed is received, adjusting the parameter of the object to be processed according to the parameter adjustment strategy, generating a first target object, and storing the first target object into a database.
Optionally, the parameters include at least one of: luminance parameters, gray scale parameters, darkness parameters.
Optionally, after the step of acquiring the object to be processed is performed, the method further includes:
dividing the object to be processed into two objects to be adjusted;
dividing the parameter adjustment interval of the object to be processed into two sub-parameter adjustment intervals with continuous parameter values, wherein each sub-parameter adjustment interval corresponds to one object to be adjusted.
Optionally, the object processing method further includes:
and adjusting the parameters of the sub-parameter adjustment interval corresponding to each object to be adjusted to generate a second target object.
Optionally, after the step of allocating parameter adjustment channels to the at least two areas to be processed respectively is performed, the method further includes:
And merging the to-be-processed areas with the parameter adjustment channels allocated to generate to-be-processed images containing at least two to-be-processed areas.
According to a second aspect of embodiments of the present application, there is provided an object processing apparatus, including:
the determining module is used for acquiring an object to be processed;
the processing module is used for dividing the object to be processed into at least two areas to be processed, and respectively distributing parameter adjustment channels for the at least two areas to be processed;
and the adjustment module is used for updating the object to be processed by adjusting parameters of the area to be processed contained in the parameter adjustment channel, wherein the parameters are associated with the parameter adjustment channel.
Optionally, the processing module includes:
the first dividing unit is used for dividing the object to be processed into at least two first areas to be processed according to a dividing instruction of a user on the object to be processed, and the at least two first areas to be processed are used as the at least two areas to be processed; or alternatively, the first and second heat exchangers may be,
the second dividing unit is used for determining the type of the object to be processed, dividing the object to be processed based on a dividing strategy corresponding to the type of the object to be processed, generating at least two second areas to be processed, and taking the at least two second areas to be processed as the at least two areas to be processed.
Optionally, the processing module includes:
the judging unit is used for judging whether the number of the at least two areas to be processed is larger than the number of the parameter adjusting channels or not;
if yes, receiving an association request submitted by the user aiming at the at least two areas to be processed;
the first association unit is used for selecting an area to be associated from the at least two areas to be processed based on the association request, and carrying out association processing on the area to be associated to obtain a first target area;
and the second association unit is used for respectively distributing parameter adjustment channels for the first target area and the areas to be processed which are not associated by the user in the at least two areas to be processed.
Optionally, if the judgment result of the processing module is no, the following unit is operated:
the first distribution unit is used for respectively distributing a parameter adjustment channel for each area to be processed under the condition that the association request is not received;
the second association unit is used for selecting an area to be associated in the at least two areas to be processed based on the association request under the condition that the association request submitted by the user to the at least two areas to be processed is received, and carrying out association processing on the area to be associated to obtain a second target area;
And the second distribution unit is used for respectively distributing parameter adjustment channels for the second target area and the to-be-processed areas which are not subjected to the association processing by the user in the at least two to-be-processed areas.
Optionally, the determining module is further configured to:
a display unit for displaying a list including a plurality of initial objects to a user;
and the first determining unit is used for determining the object to be processed in response to the user selection request of the initial object in the list.
Optionally, the adjustment module is further configured to:
the first adjusting unit is used for adjusting parameters of the to-be-processed area contained in the parameter adjusting channels in a preset parameter adjusting interval, wherein each parameter adjusting channel corresponds to a different parameter adjusting interval.
Optionally, the adjustment module is further configured to:
the reading unit is used for reading the parameter adjustment result of the user aiming at the history processing object;
and the second adjusting unit is used for adjusting the parameters of the to-be-processed area contained in the parameter adjusting channel according to the parameter adjusting result.
Optionally, the adjustment module is further configured to:
The third adjusting unit is used for adjusting parameters of a third area to be processed in the first target area and generating an adjusting result;
a fourth adjustment unit, configured to adjust parameters of a to-be-processed area associated with the third to-be-processed area in the first target area according to the adjustment result;
and a fifth adjusting unit, configured to adjust parameters of the to-be-processed areas that are not associated with the user in the at least two to-be-processed areas.
Optionally, the object processing apparatus further includes:
the sixth adjustment module is used for adjusting the parameters of the object to be processed according to the parameter adjustment strategy under the condition that the parameter adjustment strategy submitted for the object to be processed is received;
and the storage module is used for generating a first target object and storing the first target object into the database.
Optionally, the parameter includes at least one of: luminance parameters, gray scale parameters, darkness parameters.
Optionally, the object processing apparatus further includes:
the third dividing module is used for dividing the object to be processed into two objects to be adjusted;
and the fourth dividing module is used for dividing the parameter adjustment interval of the object to be processed into two sub-parameter adjustment intervals with continuous parameter values, wherein each sub-parameter adjustment interval corresponds to one object to be adjusted.
Optionally, the object processing apparatus further includes:
and the seventh adjusting module is used for adjusting the parameters of the sub-parameter adjusting interval corresponding to each object to be adjusted to generate a second target object.
Optionally, the object processing apparatus further includes:
and the merging module is used for merging the to-be-processed areas with the parameter adjustment channels to generate to-be-processed images containing at least two to-be-processed areas.
According to a third aspect of embodiments of the present application, there is provided a computing device comprising:
a memory and a processor;
the memory is used for storing computer executable instructions, and the processor implements the steps of the object processing method when executing the computer executable instructions.
According to a fourth aspect of embodiments of the present application, there is provided a computer readable storage medium storing computer executable instructions which, when executed by a processor, implement the steps of the object processing method.
According to the object processing method, the object to be processed is obtained; dividing an object to be processed into at least two areas to be processed, and respectively distributing parameter adjustment channels for the divided areas to be processed; adjusting parameters of the region to be processed contained in the channel according to the operation adjustment parameters of the user, and updating the object to be processed; the method and the device realize the custom setting of the clothing colors of any game roles in different areas and different channels according to the preference of users, and achieve the visual effect of user satisfaction, thereby improving the fun of the games, improving the interactivity of the games and bringing better user experience.
Drawings
FIG. 1 is a schematic diagram of an object processing method applied to an editor according to an embodiment of the present application;
FIG. 2 is a flow chart of a method for processing objects according to an embodiment of the present application;
FIG. 3 is a schematic diagram of an editor interface for selecting a game character garment in an object handling method according to one embodiment of the present application;
FIG. 4 is a schematic diagram of an editor interface for adjusting colors of a game character garment in an object processing method according to an embodiment of the present application;
FIG. 5 is a process flow diagram of an object processing method for adjusting color of a game character garment according to one embodiment of the present application;
FIG. 6 is a schematic diagram of an object processing apparatus according to an embodiment of the present application;
FIG. 7 is a block diagram of a computing device according to one embodiment of the present application.
Detailed Description
In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present application. This application is, however, susceptible of embodiment in many other ways than those herein described and similar generalizations can be made by those skilled in the art without departing from the spirit of the application and the application is therefore not limited to the specific embodiments disclosed below.
The terminology used in one or more embodiments of the application is for the purpose of describing particular embodiments only and is not intended to be limiting of one or more embodiments of the application. As used in this application in one or more embodiments and the appended claims, the singular forms "a," "an," and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It should also be understood that the term "and/or" as used in one or more embodiments of the present application refers to and encompasses any or all possible combinations of one or more of the associated listed items.
It should be understood that, although the terms first, second, etc. may be used in one or more embodiments of the present application to describe various information, these information should not be limited to these terms. These terms are only used to distinguish one type of information from another. For example, a first may also be referred to as a second, and similarly, a second may also be referred to as a first, without departing from the scope of one or more embodiments of the present application.
In the present application, an object processing method is provided. The present application relates to an object processing apparatus, a computing device, and a computer-readable storage medium, and is described in detail in the following embodiments.
Referring to fig. 1, fig. 1 shows an editor interface, which is divided into three operation areas according to different functions, an area 102 is used for selecting an object to be processed, an area 104 is used for parameter adjustment, and an area 106 is used for generating an adjustment result of the object to be processed. Selecting an object to be processed in a region 102 according to a selection request of a user; the object to be processed is displayed on the right side of the 106 area, the object to be processed is divided into a plurality of areas to be processed shown on the left side of the 106 area, and parameter adjustment channels are respectively distributed to the areas to be processed; and then, adjusting the parameters of each area to be processed in the area 102, when the parameters of the area 102 are adjusted, the image to be processed on the right side of the area 106 also shows a corresponding visual effect along with the change of the parameters, and when the parameter adjustment is completed, namely the processing of the object to be processed is completed, the generated adjustment result is displayed on the right side of the area 106.
According to the object processing method, an efficient method for setting the clothing color patterns of the characters in the game is provided for network game developers, clothing of the characters to be processed is obtained, the clothing is divided into at least two areas to be processed, parameter adjustment channels are respectively distributed for the at least two areas to be processed, parameters of the areas to be processed contained in the parameter adjustment channels are adjusted, the purpose of changing the clothing color patterns is achieved, multiple selectable clothing patterns are provided for game players, accordingly game fun is improved, game interactivity is improved, and better user experience is brought.
Fig. 2 shows a flowchart of an object processing method according to an embodiment of the present application, which specifically includes the following steps:
step 202: acquiring an object to be processed;
specifically, the object to be processed refers to one or more objects that can be processed by a user according to actual requirements, and in this embodiment, the object to be processed includes an image that can be edited by the user through an editor, where the user includes, but is not limited to, a game developer, a user of an application program, a user of a computer device or a network service, and so on. The user obtains the object to be processed by sending a selection request for selecting the object to be processed to the computer, wherein the selection request refers to a selection instruction aiming at a target sent to the computer by the user for realizing the self requirement, and waits for the response of the computer, and the computer receives the selection instruction of the user and makes corresponding operation. For example, when the user edits using the image editor, selects one of the images in the list of images to be edited, and the user clicks on the image to be edited, the acquisition operation of the image to be edited is completed.
The object processing method provided by the embodiment is applied to adjusting the color of the object to be processed, wherein the object to be processed comprises, but is not limited to, clothing of a game character, props in the game, such as weapons used by the character, scene graphs of the game, and selectable objects such as maps. The object to be processed may be selected according to actual requirements, which is not limited in this embodiment.
In this embodiment, the clothing of the character in the network game is taken as the object to be processed, and the clothing of the character in the network game is taken as an example to describe the object processing method, and accordingly, the same or similar description contents in this embodiment can be referred to when the object to be processed is an object capable of performing color adjustment, such as a prop or a scene graph, and the like, and will not be repeated here.
In this process, in order to enable a game developer to select a character garment to be adjusted under the condition that the color style of the garment of the game character is adjusted by the editor, a list including a plurality of selectable character garments can be provided to a user by the editor, so that the user can select the character garment to be processed in the list, and in this embodiment, the method is specifically implemented as follows:
and displaying a list containing a plurality of initial objects to a user, and determining the object to be processed in response to a selection request of the user for the initial objects in the list.
Specifically, the initial object refers to an original image which is provided by an editor for a user and is selectable and not edited, and the list is a container formed by a plurality of original images, and the container is displayed to the user in a certain area according to a certain arrangement sequence in the form of original image names or codes.
Based on the above, when the user adjusts the object to be processed through the editor, the user can select one object to be processed from the list provided by the editor and including a plurality of objects to be processed, send an instruction for confirming the selection to the editor, respond to the selection request of the user for the initial object in the list, display the object to be processed selected by the user to the user, and complete the acquisition operation of the object to be processed.
For example, when a game developer starts editing the costumes of characters in a game, the game developer is presented with an editing interface as shown in fig. 3 through a terminal, the editing interface is composed of three parts, which are in order from left to right: the system comprises a visualization part, a parameter adjustment part and a clothing selection part of the character. The game developer first needs to select the clothing of the selectable character displayed in the clothing selection part of the character to acquire the object to be processed, that is, select one of the clothing lists of the right side character in fig. 3, and after the game developer selects one of the clothing of the character to be processed, the clothing of the character to be processed is seen in the visualization part of the processing of the left side object.
In summary, when the game developer needs to change the color of the clothing of the character in the game, the editor may be opened, one of the lists including the plurality of initial objects displayed by the object selection portion to be processed in the editing interface is selected as the object to be processed, and then the subsequent color editing is performed, so that the game developer may freely select the clothing of the character to be processed, and further change the color of the clothing of the selected character.
Step 204: dividing the object to be processed into at least two areas to be processed, and respectively distributing parameter adjustment channels for the at least two areas to be processed.
Specifically, the at least two to-be-processed areas refer to dividing the to-be-processed object selected by the user into a plurality of closed areas, and the plurality of closed areas obtained after the user dividing are to-be-processed areas. The parameter adjustment channel refers to a control block containing a plurality of adjustable parameters, and can change the color of an object to be processed by adjusting parameter values in the parameter adjustment channel, wherein the parameter adjustment channel comprises at least one of the following components: r channel, G channel, B channel, A channel.
Based on this, after the user obtains the object to be processed, since the color of the object to be processed needs to be richer, the object to be processed can be divided into a plurality of areas, and the color richness of the object to be processed is improved by adjusting each area. In this process, in order to perform parameter adjustment on each region independently, a parameter adjustment channel may be allocated to each region, and the parameter adjustment channels of each region may be adjusted respectively to change the color of each region, so as to achieve the purpose of color diversification of the object to be processed, so that the color effect to be finally displayed is better and richer.
Further, if the user has new requirements for the region division of the object to be processed, the method is specifically implemented as follows:
dividing the object to be processed into at least two first areas to be processed according to a dividing instruction of a user on the object to be processed, and taking the at least two first areas to be processed as the at least two areas to be processed;
if there is no new requirement for the user to divide the area of the object to be processed, or if the user selects the step of avoiding the operation of dividing the area of the object to be processed in order to save time, the editor will divide the area of the object to be processed according to the type of the object to be processed selected by the user, which is specifically implemented as follows:
determining the type of the object to be processed, dividing the object to be processed based on a dividing strategy corresponding to the type of the object to be processed, generating at least two second areas to be processed, and taking the at least two second areas to be processed as the at least two areas to be processed.
Specifically, the dividing instruction refers to a processing command which is sent to the computer by a user according to the requirement of the user and divides the object to be processed into a plurality of areas; the first area to be processed refers to a plurality of areas to be processed, which are obtained by dividing the object to be processed according to the dividing instruction of the user and correspond to the dividing instruction, and can form the object to be processed; the partitioning strategy is to preset different region partitioning rules for different types of objects to be processed; the second to-be-processed area refers to a plurality of to-be-processed areas which are obtained by dividing the to-be-processed object by the computer according to a preset division strategy for the to-be-processed object and correspond to the division instruction and can form the to-be-processed object.
Based on this, when the user determines that the object to be processed needs to be partitioned, in order to improve the partition efficiency, the user may be provided with an operation of processing by the system, that is, the partition operation of the object to be processed is handed over to the system for processing; meanwhile, in order to provide the user with the degree of freedom of division, the object to be processed is divided in a self-defined mode.
When the user selects the custom division, the division operation is performed on the object to be processed according to the division instruction of the object to be processed by the user, so as to obtain at least two divided areas to be processed. When the user selects to deliver the system to the object to be processed to divide, the system detects the type of the object to be processed selected by the user, and performs region division operation on the object to be processed according to a preset division strategy corresponding to the type of the object to be processed.
In practical application, the two schemes of self-defining division and system division can exist at the same time, and a user can select one scheme according to requirements to realize division of an object to be processed.
Along the above example, when a game developer selects a character garment to be processed, the character garment to be processed is seen in the left object processing visualization section. After determining the character garment to be processed, the game developer is required to divide the region of the character garment to be processed according to the requirements and preferences of the color patterns of the diagonal garment, at this time, the game developer is determined to divide the sleeves of the character garment into a region to be processed, the cuff band-shaped edge part of the character garment into a region to be processed, the collar of the character garment into a region to be processed, the upper garment part of the character garment into a region to be processed, the band-shaped bottom edge part of the skirt into a region to be processed, and the band-shaped parts of the character garment lower garment into a plurality of regions to be processed.
In addition, when the game developer performs an operation of dividing a region for a character garment in order to avoid performing the operation, the character garment may be divided using a division policy preset for the character garment by a system, to obtain a division result, for example: the system detects that the type of the object to be processed is a character garment, the preset diagonal garment dividing strategy is to divide sleeves of the character garment into a region to be processed, divide collars of the character garment into a region to be processed, divide upper garment of the character garment into a region to be processed and divide lower garment of the character garment into a region to be processed, and then a game developer obtains a dividing result of the system on the garment characters selected by the game developer.
In sum, the game developer can divide the character clothing according to the requirements at will by self-defining the areas of the character clothing, so that the diversity of the character clothing is improved; meanwhile, a game developer can also improve the efficiency of character clothing division by adopting a division strategy preset by the system.
Further, after the user finishes dividing the object to be processed into a plurality of areas to be processed, a parameter adjustment channel is allocated to each area to be processed respectively. Because the number of the areas to be processed and the number of the parameter adjustment channels have two number relations, namely the number of the areas to be processed is larger than the number of the parameter adjustment channels; the number of the areas to be processed is not more than the number of the parameter adjusting channels; for both cases, one processing method corresponds to each case.
When the number of the areas to be processed is greater than the number of the parameter adjusting channels, the specific processing method is as follows:
receiving an association request submitted by the user aiming at the at least two areas to be processed; selecting a region to be associated from the at least two regions to be processed based on the association request, and performing association processing on the region to be associated to obtain a first target region; and respectively distributing parameter adjustment channels for the first target area and the areas to be processed, which are not associated with the user, in the at least two areas to be processed.
When the number of the areas to be processed is not greater than the number of the parameter adjustment channels, the specific processing method is as follows:
under the condition that the association request is not received, respectively distributing a parameter adjustment channel for each area to be processed; under the condition that an association request submitted by the user to the at least two to-be-processed areas is received, selecting a to-be-associated area in the at least two to-be-processed areas based on the association request, and carrying out association processing on the to-be-associated area to obtain a second target area; and respectively distributing parameter adjustment channels for the second target area and the to-be-processed areas which are not subjected to association processing by the user in the at least two to-be-processed areas.
Specifically, when the user completes the region division of the object to be processed, at least two regions to be processed in the divided regions to be processed need to be set in a linkage relationship in order to simplify the processing operation when the user processes the divided regions to be processed, and when the user adjusts at least two regions to be processed with the linkage relationship, one of the regions to be processed can be adjusted, and other regions to be processed associated with the region to be processed can be adjusted at the same time; the areas to be associated are at least two areas to be processed, wherein the areas to be associated are at least two areas to be processed, and the areas to be associated are set to be in linkage relation by users at will; the association request refers to an association instruction sent to a computer after a user determines at least two areas to be processed which are to be set as a linkage relation, and the at least two areas to be processed are set as the linkage relation through the instruction; the first target area is a result obtained by performing association processing on at least two areas to be processed selected by a user on the basis of an association request after the user sends the association request to the computer when the number of the at least two areas to be processed is greater than the number of the parameter adjustment channels; the second target area is a result obtained by performing association processing on at least two areas to be processed selected by a user on the basis of an association request after the user sends the association request to the computer when the number of the at least two areas to be processed is not more than the number of the parameter adjustment channels;
Based on the above, after the user divides the object to be processed into at least two areas to be processed, parameter adjustment channels are required to be allocated to the at least two areas to be processed respectively, and the parameter adjustment channels are used for processing the at least two areas to be processed according to the needs of the user. Since the object to be processed is divided, it is possible to obtain two results, one in which the number of the divided at least two areas to be processed is greater than the number of the parameter adjustment channels and the other in which the number of the divided at least two areas to be processed is not greater than (less than or equal to) the number of the parameter adjustment channels.
When the number of the at least two areas to be processed obtained through dividing is larger than the number of the parameter adjustment channels, receiving association requests submitted by users aiming at the at least two areas to be processed, selecting areas to be associated in the at least two areas to be processed based on the association requests, and carrying out association processing on the areas to be associated to obtain a first target area; and respectively distributing parameter adjustment channels for the first target area and the to-be-processed areas which are not subjected to the association processing by the user in at least two to-be-processed areas. At this time, it is explained that the user needs to uniformly set parameters for at least two areas in the divided areas, the areas which the user needs to associate together can be used as an area according to the association request, and parameter adjustment channels are allocated to the area, and meanwhile parameter adjustment channels are allocated to the areas which the user does not associate.
When the number of the at least two areas to be processed obtained by dividing is not greater than the number of the parameter adjustment channels, respectively distributing one parameter adjustment channel for each area to be processed under the condition that the association request submitted by a user for the at least two areas to be processed obtained by dividing is not received; at this time, it is explained that the user does not need to perform the association processing without uniformly setting parameters for the divided areas. Under the condition that an association request submitted by a user for at least two divided areas to be processed is received, selecting the area to be associated from the at least two areas to be processed based on the association request, and carrying out association processing on the area to be associated to obtain a second target area; and respectively distributing parameter adjustment channels for the second target area and the to-be-processed areas which are not subjected to the association processing by the user in at least two to-be-processed areas. Therefore, linkage adjustment of the object to be processed is realized, and the processing efficiency of the object to be processed is improved.
Along the above example, the editing interface as shown in fig. 4 is composed of three parts, in order from left to right: the device comprises a visualization part for object processing, a parameter adjustment part and an object selection part to be processed. The visualization part for object processing comprises a left sub-part and a right sub-part, the right side is an object to be processed, and the left side is a schematic diagram for dividing the area of the object to be processed after the equal proportion is reduced and distributing the parameter adjustment channels. After the game developer completes the region division of the character clothing to be processed according to the requirements and preferences of the color patterns of the character clothing, parameter adjustment channels are respectively allocated to the obtained sleeve regions, the cuff strip-shaped edge regions, the collar regions, the upper garment regions and the lower garment strip-shaped regions.
The number of the areas obtained by dividing is larger than the number of the parameter adjustment channels, a user sends an area association request to a computer, and the second, fourth and sixth parts of the plurality of strip areas of the lower garment are provided with association relations in the two sleeve areas and the channels B are allocated; setting association relations among the first, third, fifth and seventh parts of the strip-shaped areas of the lower garment and the left and right areas of the upper garment, and distributing R channels; and setting an association relation between the collar area and the banded area of the cuffs, and distributing a G channel, wherein the banded bottom edge area of the skirt is not associated, and distributing an A channel.
In another case, the number of divided areas is not greater than (less than or equal to) the number of parameter adjustment channels, for example: dividing character clothing into three areas to be processed, namely a collar area, a coat area and a lower coat area, wherein the number of the areas obtained by dividing is equal to the number of parameter adjustment channels, and each area to be processed is respectively allocated with one parameter adjustment channel under the condition that the association request of the area to be processed sent by a game developer is not received, and a channel R, a channel G and a channel B are allocated to the collar area, the upper coat area and the lower coat area; setting an association relation between the collar area and the lower garment area and allocating a channel R under the condition of receiving an association request for the collar area and the lower garment area sent by a game developer, and allocating a channel G for the upper garment area without the association relation; it should be noted that, the selection of the association area may be selected by the user, or may be obtained by the editor according to analysis of the historical association data of the user, which is not limited in this embodiment.
In summary, the game developer can selectively perform association operation on the divided areas according to the number relation between the number of the divided areas and the number of the parameter adjustment channels, and when the number of the divided areas is far greater than the number of the parameter adjustment channels, the plurality of areas can be set as the association relation, so that the purpose of adjusting the plurality of areas simultaneously is achieved, the processing efficiency is improved, the processing time is shortened, the purpose of saving the parameter adjustment channels is achieved, and the running performance is further improved.
In addition, after the step of respectively allocating the parameter adjustment channels to the at least two to-be-processed areas is performed, the to-be-processed areas to which the parameter adjustment channels have been allocated may be further subjected to a merging process to generate a to-be-processed image including the at least two to-be-processed areas.
Specifically, the merging treatment refers to collecting at least two areas to be treated together to form a whole; the image to be processed refers to a result obtained based on the merging operation.
Based on the above, after the step of respectively allocating the parameter adjustment channels to the at least two to-be-processed regions is performed, the plurality of to-be-processed regions to which the parameter adjustment channels have been allocated are subjected to the merging process, and at least one to-be-processed image is generated.
Along the above example, after the game developer completes the region division of the diagonal clothing, the multiple clothing regions obtained by the division may be combined, for example, two sleeves of the character clothing are combined, and the color parameters of the combined sleeves are adjusted.
In summary, the processing efficiency of the character clothing is improved and the running performance is improved by combining and reprocessing the multiple areas of the character clothing.
And step 206, updating the object to be processed by adjusting parameters of the area to be processed contained in the parameter adjustment channel, wherein the parameters are associated with the parameter adjustment channel.
Specifically, after the division of the object to be processed is completed to obtain at least two areas to be processed, and then the step of respectively distributing parameter adjustment channels to the obtained at least two areas to be processed is performed, the user can adjust the parameters of each area to be processed, to which the parameter adjustment channels are distributed, so as to adjust the object to be processed, wherein the parameters refer to related data capable of controlling the attribute of the object to be processed, the parameters can be adjusted and selected within a certain range, each parameter adjustment channel corresponding to each area to be processed comprises a plurality of adjustable parameters, and the parameters in the parameter adjustment channels corresponding to the areas to be processed are adjusted, so that the area to be processed corresponding to the parameters is also changed correspondingly. The user realizes the update of the object to be processed by adjusting the parameters of each area to be processed, which is allocated with the parameter adjustment channel.
Based on the above, when the user completes the division of the to-be-processed area, and the parameter adjustment channels are respectively allocated to at least two to-be-processed areas obtained by the division, each to-be-processed area allocated with the parameter adjustment channels needs to be processed, that is, parameters of to-be-processed areas contained in each parameter adjustment channel are adjusted, so that the to-be-processed object is updated, and the processed to-be-processed object is obtained.
Along the above example, when the game developer completes the division of the areas of the character clothing, after each of the areas obtained by the division is respectively allocated with a parameter adjustment channel, the parameters of the area to be processed included in each parameter adjustment channel need to be adjusted, and in the second part, i.e. the parameter adjustment part, in the editing interface shown in fig. 4, the parameter adjustment is performed on the areas of the character clothing included in each parameter adjustment channel, so as to realize the adjustment of the color of the whole character clothing. The third part of the editing interface is a preview area, when the game developer adjusts parameters, the preview area can display color matching changes of the character clothing corresponding to the parameter values in real time when the parameters are adjusted, and when the game developer adjusts the parameters of the character clothing to a satisfactory color matching parameter value, color matching editing of the character clothing is completed.
In addition, for a character garment, multiple different region divisions can be performed, and for multiple different division results, a group of parameters can be set for each division result, so that multiple MASK images, namely multiple color matching effects, are set for the same character garment, and multiple color character garment selections are provided for users.
Further, in order to ensure the adjustment effect of the color of the object to be processed, an adjustment threshold is set for the parameter, and the parameter of the area to be processed contained in the parameter adjustment channels is adjusted in a preset parameter adjustment interval, wherein each parameter adjustment channel corresponds to a different parameter adjustment interval, and the parameter includes but is not limited to at least one of the following: luminance parameters, gray scale parameters, darkness parameters.
Specifically, the parameter adjustment interval is a value in which the value of the parameter is limited within a certain range, and a lowest threshold value and a highest threshold value are set for the parameter, so that the parameter can only take the value from the lowest threshold value to the highest threshold value; the brightness parameter corresponds to a parameter adjustment interval, the gray scale parameter corresponds to a parameter adjustment interval, the darkness parameter corresponds to a parameter adjustment interval, and the parameter values in the three parameter adjustment intervals are respectively adjusted to generate a target object meeting the adjustment requirement of a user according to the adjustment result, wherein the display effect of the target object is the generation result required by the user.
Based on the above, when the user needs to adjust the parameters of the to-be-processed area, only the numerical value in the range of the parameter adjustment interval can be selected, the to-be-processed area is adjusted in the parameter adjustment interval corresponding to each parameter adjustment channel, and the target object after the to-be-processed object is processed is generated.
Along the above example, when a game developer needs to adjust the sleeve area, collar area, coat area, etc. of the character clothing, the game developer can only adjust in the set parameter interval, and select the parameter value in the parameter interval. When the user adjusts the color of the clothing region to white, the visual effect is affected if the darkness parameter and the brightness parameter are also adjusted to the maximum value, so that a certain value range needs to be set for the darkness parameter and the brightness parameter, and the visual effect is kept in the optimal range regardless of the adjustment of the parameters.
In summary, by setting the parameter adjustment threshold, the color adjustment effect is ensured, a better visual effect is brought to the user, and the game experience of the user is improved.
Further, when the parameters of the to-be-processed area included in the parameter adjustment channel are adjusted, because the parameter values are more, it takes a lot of time to manually adjust each parameter value, and the adjustment process is too long, so that the parameter adjustment result of the history processing object can be selectively applied to the currently selected to-be-processed object, and in this embodiment, the specific implementation manner is as follows:
Reading a parameter adjustment result of the user aiming at the historical processing object; and adjusting parameters of the area to be processed contained in the parameter adjusting channel according to the parameter adjusting result.
Specifically, the history processing object refers to an object to be processed that has been processed by the user before processing the current object to be processed and has been processed to be stored in the editor.
Based on the above, when the user needs to adjust the parameters of the to-be-processed area, a certain time is required to be consumed for adjusting the parameters, and the developer needs to quickly complete the processing of the current to-be-processed object, so that the parameter adjustment result of the historical processing object can be applied to the to-be-processed object which is being processed by the current user.
Along the above example, when a game developer needs to adjust a plurality of clothing areas such as sleeve areas, collar areas, coat areas and the like of the character clothing, the historical parameter adjustment results can be read, and parameters set by the game developer for each clothing area of the character clothing are applied to the character clothing which is being processed by the current game developer; in addition, the color preference of the game developer can be analyzed according to the historical adjustment data of the game developer for the character clothing, and the proper color parameter can be automatically recommended for the user to refer to.
In addition, the color parameters of any one clothing area in the role clothing can be extracted, and the color parameters of the role clothing to be processed are set randomly and automatically in the parameter adjustment interval.
In summary, by reading the historical parameter adjustment result of the game developer, the character clothing to be processed by the current game developer is adjusted according to the historical adjustment result, so that the working efficiency of the game developer is improved, and the color adjustment process of the character clothing is accelerated.
Further, after the user completes the association operation on the at least two areas to be processed obtained by dividing, the adjustment on parameters corresponding to the areas to be processed obtained after the association processing and the areas to be processed which are not subjected to the association processing is realized, and in this embodiment, the specific implementation manner is as follows:
adjusting parameters of a first area to be processed in the first target area to generate an adjustment result; adjusting parameters of the to-be-processed area associated with the third to-be-processed area in the first target area according to the adjustment result; and adjusting parameters of the to-be-processed areas which are not subjected to the association processing by the user in the at least two to-be-processed areas.
Specifically, the first target area refers to at least two to-be-processed areas which are obtained based on the association operation of the user on the at least two to-be-processed areas and are set as the association relationship; the first to-be-processed area refers to any one of at least two to-be-processed areas that have been set as an association relationship.
Based on the above, when the user completes the association operation of the to-be-processed areas, parameter adjustment needs to be performed on all to-be-processed areas obtained by dividing the to-be-processed objects, for the first target area with the association relation set, the first to-be-processed area in the first target area is selected, the parameter of the first to-be-processed area is set, then according to the adjustment result of the first to-be-processed area, the parameter of the to-be-processed area associated with the first to-be-processed area is adjusted, and finally the parameter of the to-be-processed area with the association relation not set by the user is adjusted.
According to the method, when a game developer sets the banded regions of the collar region and the cuffs in the character clothing as the association relationship, firstly, the parameters of the collar region are subjected to color adjustment, and then the color parameters of the banded regions of the cuffs are adjusted according to the color parameter adjustment result of the collar region, so that the color parameter adjustment result of the collar region is matched with the color parameter adjustment result of the banded regions of the cuffs, and the color value of one clothing region with the association relationship is set according to the game developer, and the color value of other clothing regions associated with the current clothing region is set in a self-adaptive mode.
In summary, by performing the association adjustment on the plurality of areas of the color clothing, the workload of the game developer is reduced, the working efficiency of the game developer is improved, and the adjustment process of the color clothing is accelerated.
In addition, the embodiment further includes a second implementation manner, after the user determines the object to be processed, the user may implement color adjustment of the object to be processed without performing partition processing on the object to be processed in order to simplify the processing procedure of the object to be processed, and in this embodiment, the specific implementation manner is as follows:
and under the condition that a parameter adjustment strategy submitted for the object to be processed is received, adjusting the parameter of the object to be processed according to the parameter adjustment strategy, generating a first target object, and storing the first target object into a database.
Specifically, the parameter adjustment policy refers to a parameter value selected for each parameter, which is preset by a user, where the parameters include, but are not limited to, a brightness parameter, a gray scale parameter, and a darkness parameter; the first target object refers to a result obtained after parameter adjustment is performed on the object to be processed according to a preset parameter adjustment strategy.
Based on the above, after the user performs parameter setting once on the object to be processed, the user can adjust all areas of the object to be processed according to the set parameter to obtain the processed object to be processed. Further, the object to be processed with the color setting completed can be saved in the database as a general garment between roles.
For example, as shown in fig. 4, when a game developer needs to perform parameter adjustment on a diagonal garment once, to complete color setting of the diagonal garment, the game developer adjusts a set of color parameter values through a batch processing tool under a batch processing option, and the color of the whole garment is adaptively adjusted according to the set of color parameter values, so that batch configuration parameters are realized, the color adjustment time of the character garment is saved, the color adjustment operation is simplified, and the color adjustment efficiency of the diagonal garment is improved, wherein the rule of the adaptive adjustment can be to divide the color parameters into seven color systems of red, orange, yellow, green, blue and purple according to the color system to which the color adjusted by the game developer belongs, and integrally adjust the character garment.
In addition, the color parameter values can also read historical parameter values, and a group of historical parameter values set by a game developer are applied to the character clothing currently being processed so as to achieve the effect of adjusting the color of the character clothing currently being processed by one key; or the system performs color matching on the character clothing, and the system performs random automatic color matching on the character clothing currently selected by a game developer according to the historical color trend and the set color range, so that the color adjustment efficiency of the character clothing is improved.
In summary, the game developer adjusts a set of color parameter values, and adaptively adjusts the color parameters of the whole clothing according to the set of color parameter values, so that the color adjustment time of the character clothing is saved, the color adjustment operation is simplified, and the color adjustment efficiency of the character clothing is improved.
Any set of universal clothing can be selected for game characters by game players in the game process, and the change of the clothing of the game characters is realized, so that the fun of the game is improved, the interactivity of the game is improved, and better user experience is brought.
Further, the embodiment further includes a third implementation manner, after the user obtains the object to be processed, in order to simplify a processing procedure of the object to be processed, the user may divide the object to be processed into two objects to be adjusted, and then divide the color level parameter interval into two subintervals to implement color adjustment of the object to be processed, where a specific implementation manner is as follows:
Dividing the object to be processed into two objects to be adjusted; dividing the parameter adjustment interval of the object to be processed into two sub-parameter adjustment intervals with continuous parameter values, wherein each sub-parameter adjustment interval corresponds to one object to be adjusted; and adjusting the parameters of the sub-parameter adjustment interval corresponding to each object to be adjusted to generate a second target object.
Specifically, the object to be processed refers to an object to be processed which needs to be selected by a user and is subjected to parameter adjustment processing; the object to be adjusted refers to a result which is obtained by dividing the object to be processed based on a certain dividing strategy and needs further processing. The parameter adjustment interval includes, but is not limited to, a range of 0-255 of the tone scale, and the division policy may be to divide 0-127 into one sub-interval and 128-255 into another sub-interval, where each sub-interval corresponds to an object to be adjusted.
Based on this, when the object to be processed needs to be divided according to the color level, 0-127 can be divided into one subinterval, 128-255 can be divided into another subinterval, each subinterval corresponds to one object to be adjusted, when the parameter corresponding to the object to be adjusted corresponding to each subinterval is adjusted, the value of each pixel point needs to be mapped to 0-255 by using a linear interpolation algorithm, and then parameter adjustment is performed to obtain the processed object.
For example, when a game developer needs to set a color for a color garment by partitioning the color level, the color level 0-255 of each channel in the 4 channels (RGBA) can be divided into two subintervals with continuous numerical values, and the two intervals corresponding to one channel are regarded as two MASK images, so that 8 MASK images are obtained after the 4 channels are divided, and parameter values of the 8 subintervals corresponding to the 8 MASK images are adjusted to realize the processing of the object to be adjusted. Although the 4 MASK images corresponding to the 4 channels (RGBA) are divided to obtain 8 MASK images, the performance overhead consumed in processing the MASK images corresponding to each channel (RGBA) is not changed. If the color levels 0-255 are evenly distributed, namely 0-127 is one subinterval, 128-255 is another subinterval, and the color processing of the role clothing is realized through setting the parameter value of each subinterval.
In summary, by dividing the color level of each channel into two sections, each section corresponds to one MASK map, so as to increase the configurable resources, but not change the performance overhead, and increase the number of processable areas of the object to be processed, so that the color richness is improved, and the local optimization is changed into the global optimization.
In addition, after the step of respectively allocating the parameter adjustment channels to at least two to-be-processed areas is performed, the color of the to-be-processed areas needs to be changed by adjusting the parameter adjustment channel corresponding to each to-be-processed area. For each parameter adjustment channel (RGBA), taking an R channel as an example, adjusting four component parameters corresponding to brightness parameters, gray parameters and darkness parameters in the R channel, calculating an offset weight value of each component parameter, calculating the brightness parameters, the gray parameters and the darkness parameters according to the obtained offset weight values corresponding to the four component parameters, and finally, after the brightness parameters, the gray parameters and the darkness parameters of the four channels are calculated, mixing the final colors of the region to be processed by the offset weight values of the four channels.
For example, the four component parameters may be expressed as offsetx.x, offsetx.y, offsetx.z, offsetx.w, offsetR, offsetG, offsetB, and offsetA respectively correspond to the color shift transitions of the four RGBA parameter adjustment channels. The calculation formula of the offset weight value of the component offsetx.x is: offsetx.x=r+offsetg+g+offsetb+offseta+a, the calculation formula of the offset weight value of the components offsetx.y, offsetx.z, offsetx.w is the same as offsetx.x. The brightness parameter, the gray parameter and the darkness parameter are respectively represented by color0, color1 and color2, and the calculation formula of color0 is as follows: color 0=color r+color g+color b+color a, color1, color2 have the same calculation formula as color 0. And finally, sequentially mixing the offset weight values of the four parameter adjustment channels to obtain the final color of the object to be processed.
When the color adjustment of the object to be processed is completed, the plurality of areas to be processed are compressed, namely the plurality of parameter adjustment channels are compressed and then stored, so that the storage space is saved, and the running performance is improved.
According to the object processing method, the object to be processed is obtained; dividing an object to be processed into at least two areas to be processed, and respectively distributing parameter adjustment channels for the divided areas to be processed; adjusting parameters of the region to be processed contained in the channel according to the operation adjustment parameters of the user, and updating the object to be processed; the method and the device realize the custom setting of the clothing colors of any game roles in different areas and different channels according to the preference of users, and achieve the visual effect of user satisfaction, thereby improving the fun of the games, improving the interactivity of the games and bringing better user experience.
The following describes an example of an application of the object processing method provided in the present application to adjusting a color of a play object with reference to fig. 5. Fig. 5 shows a process flow chart of an object processing method applied to color adjustment of clothing of a game character according to an embodiment of the present application, where a game prop takes a saber held by the game character as an example, and specifically includes the following steps:
Step 502, obtaining a game prop.
When the game developer adjusts the colors of the game props, one of the game props which are displayed by the game prop selection part in the editing interface and are contained in the list of the plurality of game props is selected as the game prop to be processed, and the subsequent color editing is carried out, so that the game developer can freely select the game props to be processed, and the colors of the selected game props are adjusted according to the needs.
In the case that the game developer determines that the game prop to be color-adjusted, when the user needs to divide the to-be-processed area by self-definition for the game prop, step 504 is executed, and when the user does not need to divide the to-be-processed area by self-definition for the game prop, that is, when the system is required to divide the to-be-processed area according to a preset division policy, step 506 is executed.
Step 504, dividing the game props into at least two game prop areas according to the dividing instruction of the user on the game props.
After a game developer determines the game props of which colors are to be adjusted, partitioning processing is required to be carried out on the selected game props, and when the game developer selects the custom partitioning, the game props are subjected to region partitioning operation according to the partitioning instruction of the game developer on the game props, so that partitioned areas such as a sword handle, patterns on the sword handle, sword blades, sword sheaths and patterns on the sword sheaths are obtained.
Step 506, determining a type of the game prop, and dividing the game prop based on a division strategy corresponding to the type of the game prop to generate at least two game prop areas.
When the game developer selects the delivery system to divide the game props, the system can detect the type of the game props selected by the game developer, and when the game props are detected to be the saber, the saber is subjected to regional division operation according to a preset division strategy corresponding to the saber to obtain regions such as a saber, a saber blade, a saber sheath and the like.
Step 508, determining whether the number of play objects is greater than the number of parameter adjustment channels.
After the game developer completes dividing the game prop into a plurality of areas, since the number of the parameter adjustment channels is limited, the number of the parameter adjustment channels is only four channels, namely an R channel, a G channel, a B channel, an A channel, and the like, two number relations exist between the number of the parameter adjustment channels and the number of the areas obtained by dividing, and when the number of the areas obtained by dividing is greater than the number of the parameter adjustment channels, step 510 is executed; when the number of the divided areas is not greater than (less than or equal to) the number of the parameter adjustment channels, step 512 is performed.
Step 510, selecting a region to be associated from at least two game prop regions based on the association request, and performing association processing to obtain a first target region; and respectively distributing parameter adjustment channels for the first target area and the game prop areas which are not associated by the user in the at least two game prop areas.
When the number of the divided areas is larger than the number of the parameter adjustment channels, the parameter adjustment channels are allocated to the plurality of prop areas which are set in a linkage relation and the prop areas which are not set in a linkage relation when the areas such as the divided areas such as the handles, the patterns on the handles, the blades, the sheaths and the patterns on the sheaths are processed.
Specifically, when parameter adjustment channels are allocated to the regions such as the obtained handles, the patterns on the handles, the sword blades, the scabbards, the patterns on the scabbards and the like, the two regions such as the patterns on the handles and the patterns on the scabbards can be set to be in linkage relation, and no association treatment is performed on the handles, the sword blades and the scabbards. R channels are distributed for two areas of patterns on the handles and patterns on the sheaths, G channels are distributed for the handles, A channels are distributed for the blades, and B channels are distributed for the sheaths, wherein the two areas are provided with patterns on the handles and the patterns on the sheaths in a linkage relation.
Step 512, it is determined whether an association request is received.
When the number of the divided areas is not greater than (less than or equal to) the number of the parameter adjustment channels, it is further required to determine whether the game developer performs the association operation on the divided prop areas, if so, step 514 is executed, and if not, step 516 is executed.
Step 514, selecting a region to be associated from at least two game prop regions based on the association request, and performing association processing to obtain a second target region; and respectively distributing parameter adjustment channels for the second target area and the game prop areas which are not associated by the user in the at least two game prop areas.
When a game developer performs association operation on the divided prop areas, the prop areas needing to be associated, which are selected by the game developer, are set as a linkage relation, and parameter adjustment channels are allocated to the prop areas which are set as the linkage relation and the prop areas which are not set as the linkage relation.
In step 516, a parameter adjustment channel is assigned to each play object area.
When the game developer does not perform association operation on the divided prop areas, parameter adjustment channels are directly distributed to the divided prop areas respectively.
In step 518, parameters of the play object area included in the parameter adjustment channel are adjusted.
When a game developer completes regional division of the game props and distributes a parameter adjustment channel for each regional obtained by division, the parameters of the prop regions contained in the parameter adjustment channel can be adjusted at will according to the needs of the game developer.
And step 520, generating the processed game props according to the adjustment result.
When the game developer determines each of the zone parameter values contained by the game play object, a change in color of the game play object is effected.
Along the above example, two areas of the pattern on the handle and the pattern on the sheath, which are set in a linkage relationship, are set to be golden, the handle is set to be red, the sword blade is set to be silver, and the sheath is set to be dark red.
In summary, determining an object to be processed according to the selection of the user; dividing an object to be processed into at least two areas to be processed, and respectively distributing parameter adjustment channels for the divided areas to be processed; adjusting parameters of the region to be processed contained in the channel according to the operation adjustment parameters of the user, and updating the object to be processed; the method and the device realize the user-defined setting of the prop colors of any game roles in different areas and different channels according to the preference of users, and achieve the visual effect of user satisfaction, thereby improving the fun of the games, improving the interactivity of the games and bringing better user experience.
Corresponding to the method embodiment described above, the present application further provides an embodiment of an object processing apparatus, and fig. 6 shows a schematic structural diagram of an object processing apparatus according to an embodiment of the present application. As shown in fig. 6, the apparatus includes:
A determining module 602, configured to obtain an object to be processed;
the processing module 604 is configured to divide the object to be processed into at least two areas to be processed, and allocate parameter adjustment channels to the at least two areas to be processed respectively;
and an adjustment module 606, configured to update the object to be processed by adjusting a parameter of a region to be processed included in the parameter adjustment channel, where the parameter is associated with the parameter adjustment channel.
In an alternative embodiment, the processing module 604 includes:
the first dividing unit is used for dividing the object to be processed into at least two first areas to be processed according to a dividing instruction of a user on the object to be processed, and the at least two first areas to be processed are used as the at least two areas to be processed; or alternatively, the first and second heat exchangers may be,
the second dividing unit is used for determining the type of the object to be processed, dividing the object to be processed based on a dividing strategy corresponding to the type of the object to be processed, generating at least two second areas to be processed, and taking the at least two second areas to be processed as the at least two areas to be processed.
In an alternative embodiment, the processing module 604 includes:
The judging unit is used for judging whether the number of the at least two areas to be processed is larger than the number of the parameter adjusting channels or not;
if yes, receiving an association request submitted by the user aiming at the at least two areas to be processed;
the first association unit is used for selecting an area to be associated from the at least two areas to be processed based on the association request, and carrying out association processing on the area to be associated to obtain a first target area;
and the second association unit is used for respectively distributing parameter adjustment channels for the first target area and the areas to be processed, which are not associated by the user, in the at least two areas to be processed.
In an alternative embodiment, the processing module 604 includes:
judging whether the number of the at least two areas to be processed is larger than the number of the parameter adjusting channels, if not, executing the following steps:
the first distribution unit is used for respectively distributing a parameter adjustment channel for each area to be processed under the condition that the association request is not received;
the third association unit is used for selecting an area to be associated in the at least two areas to be processed based on the association request under the condition that the association request submitted by the user to the at least two areas to be processed is received, and carrying out association processing on the area to be associated to obtain a second target area;
And the second distribution unit is used for respectively distributing parameter adjustment channels for the second target area and the to-be-processed areas which are not subjected to the association processing by the user in the at least two to-be-processed areas.
In an alternative embodiment, the determining module 602 includes:
a display unit for displaying a list including a plurality of initial objects to a user;
and the determining unit is used for determining the object to be processed in response to the user selection request of the initial object in the list.
In an alternative embodiment, the adjustment module 606 includes:
the first adjusting unit is used for adjusting parameters of the to-be-processed area contained in the parameter adjusting channels in a preset parameter adjusting interval, wherein each parameter adjusting channel corresponds to a different parameter adjusting interval.
In an alternative embodiment, the adjustment module 606 includes:
the reading unit is used for reading the parameter adjustment result of the user aiming at the history processing object;
and the second adjusting unit is used for adjusting the parameters of the to-be-processed area contained in the parameter adjusting channel according to the parameter adjusting result.
In an alternative embodiment, the adjustment module 606 includes:
The third adjusting unit is used for adjusting parameters of a third area to be processed in the first target area and generating an adjusting result;
a fourth adjustment unit, configured to adjust parameters of a to-be-processed area associated with the third to-be-processed area in the first target area according to the adjustment result;
and a fifth adjusting unit, configured to adjust parameters of the to-be-processed areas that are not associated with the user in the at least two to-be-processed areas.
In an alternative embodiment, the object processing apparatus further includes:
the first adjustment module is used for adjusting the parameters of the object to be processed according to the parameter adjustment strategy under the condition that the parameter adjustment strategy submitted for the object to be processed is received;
and the storage module is used for generating a first target object and storing the first target object into the database.
In an alternative embodiment, the parameters include at least one of: luminance parameters, gray scale parameters, darkness parameters.
In an alternative embodiment, the object processing apparatus further includes:
the first dividing module is used for dividing the object to be processed into two objects to be adjusted;
The second dividing module is configured to divide the parameter adjustment interval of the object to be processed into two sub-parameter adjustment intervals with continuous parameter values, where each sub-parameter adjustment interval corresponds to one object to be adjusted.
In an alternative embodiment, the object processing apparatus further includes:
the second adjusting module is used for adjusting the parameters of the sub-parameter adjusting interval corresponding to each object to be adjusted to generate a second target object.
In an alternative embodiment, the object processing apparatus further includes:
and the merging module is used for merging the to-be-processed areas with the parameter adjustment channels to generate to-be-processed images containing at least two to-be-processed areas.
The object processing method provided by the application obtains an object to be processed; dividing an object to be processed into at least two areas to be processed, and respectively distributing parameter adjustment channels for the divided areas to be processed; adjusting parameters of the region to be processed contained in the channel according to the operation adjustment parameters of the user, and updating the object to be processed; the method and the device realize the custom setting of the clothing colors of any game roles in different areas and different channels according to the preference of users, and achieve the visual effect of user satisfaction, thereby improving the fun of the games, improving the interactivity of the games and bringing better user experience.
The above is a schematic solution of an object processing apparatus of the present embodiment. It should be noted that, the technical solution of the object processing apparatus and the technical solution of the object processing method belong to the same concept, and details of the technical solution of the object processing apparatus, which are not described in detail, can be referred to the description of the technical solution of the object processing method. Furthermore, the components in the apparatus embodiments should be understood as functional blocks that must be established to implement the steps of the program flow or the steps of the method, and the functional blocks are not actually functional partitions or separate limitations. The device claims defined by such a set of functional modules should be understood as a functional module architecture for implementing the solution primarily by means of the computer program described in the specification, and not as a physical device for implementing the solution primarily by means of hardware.
Fig. 7 illustrates a block diagram of a computing device 700 provided in accordance with an embodiment of the present application. The components of computing device 700 include, but are not limited to, memory 710 and processor 720. Processor 720 is coupled to memory 710 via bus 730, and database 750 is used to store data.
Computing device 700 also includes access device 740, access device 740 enabling computing device 700 to communicate via one or more networks 760. Examples of such networks include the Public Switched Telephone Network (PSTN), a Local Area Network (LAN), a Wide Area Network (WAN), a Personal Area Network (PAN), or a combination of communication networks such as the internet. The access device 740 may include one or more of any type of network interface, wired or wireless (e.g., a Network Interface Card (NIC)), such as an IEEE802.11 Wireless Local Area Network (WLAN) wireless interface, a worldwide interoperability for microwave access (Wi-MAX) interface, an ethernet interface, a Universal Serial Bus (USB) interface, a cellular network interface, a bluetooth interface, a Near Field Communication (NFC) interface, and so forth.
In one embodiment of the present application, the above-described components of computing device 700, as well as other components not shown in FIG. 7, may also be connected to each other, such as by a bus. It should be understood that the block diagram of the computing device illustrated in FIG. 7 is for exemplary purposes only and is not intended to limit the scope of the present application. Those skilled in the art may add or replace other components as desired.
Computing device 700 may be any type of stationary or mobile computing device including a mobile computer or mobile computing device (e.g., tablet, personal digital assistant, laptop, notebook, netbook, etc.), mobile phone (e.g., smart phone), wearable computing device (e.g., smart watch, smart glasses, etc.), or other type of mobile device, or a stationary computing device such as a desktop computer or PC. Computing device 700 may also be a mobile or stationary server.
Wherein the processor 720 is configured to execute computer-executable instructions of the object processing method.
The foregoing is a schematic illustration of a computing device of this embodiment. It should be noted that, the technical solution of the computing device and the technical solution of the object processing method belong to the same concept, and details of the technical solution of the computing device, which are not described in detail, can be referred to the description of the technical solution of the object processing method.
An embodiment of the present application also provides a computer-readable storage medium storing computer instructions that, when executed by a processor, are used for an object processing method.
The above is an exemplary version of a computer-readable storage medium of the present embodiment. It should be noted that, the technical solution of the storage medium and the technical solution of the object processing method belong to the same concept, and details of the technical solution of the storage medium, which are not described in detail, can be referred to the description of the technical solution of the object processing method.
The foregoing describes specific embodiments of the present application. Other embodiments are within the scope of the following claims. In some cases, the actions or steps recited in the claims can be performed in a different order than in the embodiments and still achieve desirable results. In addition, the processes depicted in the accompanying figures do not necessarily require the particular order shown, or sequential order, to achieve desirable results. In some embodiments, multitasking and parallel processing are also possible or may be advantageous.
The computer instructions include computer program code that may be in source code form, object code form, executable file or some intermediate form, etc. The computer readable medium may include: any entity or device capable of carrying the computer program code, a recording medium, a U disk, a removable hard disk, a magnetic disk, an optical disk, a computer Memory, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), an electrical carrier signal, a telecommunications signal, a software distribution medium, and so forth. It should be noted that the computer readable medium contains content that can be appropriately scaled according to the requirements of jurisdictions in which such content is subject to legislation and patent practice, such as in certain jurisdictions in which such content is subject to legislation and patent practice, the computer readable medium does not include electrical carrier signals and telecommunication signals.
It should be noted that, for the sake of simplicity of description, the foregoing method embodiments are all expressed as a series of combinations of actions, but it should be understood by those skilled in the art that the present application is not limited by the order of actions described, as some steps may be performed in other order or simultaneously in accordance with the present application. Further, those skilled in the art will also appreciate that the embodiments described in the specification are all preferred embodiments, and that the acts and modules referred to are not necessarily all necessary for the present application.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to the related descriptions of other embodiments.
The above-disclosed preferred embodiments of the present application are provided only as an aid to the elucidation of the present application. Alternative embodiments are not intended to be exhaustive or to limit the invention to the precise form disclosed. Obviously, many modifications and variations are possible in light of the teaching of this application. The embodiments were chosen and described in order to best explain the principles of the invention and the practical application, to thereby enable others skilled in the art to best understand and utilize the invention. This application is to be limited only by the claims and the full scope and equivalents thereof.

Claims (16)

1. An object processing method, comprising:
acquiring an object to be processed;
dividing the object to be processed into at least two areas to be processed, and distributing parameter adjustment channels after the at least two areas to be processed are subjected to association processing under the condition that the number of the at least two areas to be processed is larger than that of the parameter adjustment channels and an association request is received;
and updating the object to be processed by adjusting parameters of the area to be processed contained in the parameter adjustment channel, wherein the parameters are associated with the parameter adjustment channel.
2. The method according to claim 1, wherein dividing the object to be processed into at least two areas to be processed comprises:
dividing the object to be processed into at least two first areas to be processed according to a dividing instruction of a user on the object to be processed, and taking the at least two first areas to be processed as the at least two areas to be processed; or alternatively, the first and second heat exchangers may be,
determining the type of the object to be processed, dividing the object to be processed based on a dividing strategy corresponding to the type of the object to be processed, generating at least two second areas to be processed, and taking the at least two second areas to be processed as the at least two areas to be processed.
3. The method according to claim 2, wherein assigning parameter tuning channels to the at least two regions to be processed, respectively, comprises:
judging whether the number of the at least two areas to be processed is larger than the number of the parameter adjusting channels or not;
if yes, receiving an association request submitted by the user aiming at the at least two areas to be processed;
selecting a region to be associated from the at least two regions to be processed based on the association request, and performing association processing on the region to be associated to obtain a first target region;
And respectively distributing parameter adjustment channels for the first target area and the areas to be processed, which are not associated with the user, in the at least two areas to be processed.
4. A method according to claim 3, wherein the step of determining whether the number of the at least two areas to be processed is greater than the number of the parameter adjustment channels is performed if the step of determining that the number of the at least two areas to be processed is not performed is performed as follows:
under the condition that the association request is not received, respectively distributing a parameter adjustment channel for each area to be processed;
under the condition that an association request submitted by the user to the at least two to-be-processed areas is received, selecting a to-be-associated area in the at least two to-be-processed areas based on the association request, and carrying out association processing on the to-be-associated area to obtain a second target area;
and respectively distributing parameter adjustment channels for the second target area and the to-be-processed areas which are not subjected to association processing by the user in the at least two to-be-processed areas.
5. The method of claim 1, wherein the acquiring the object to be processed comprises:
presenting a list comprising a plurality of initial objects to a user;
And determining the object to be processed in response to the user selection request of the initial object in the list.
6. The method according to claim 1, wherein said adjusting parameters of the area to be treated contained in the channel by adjusting the parameters comprises:
and adjusting parameters of the to-be-processed area contained in the parameter adjustment channels in a preset parameter adjustment interval, wherein each parameter adjustment channel corresponds to a different parameter adjustment interval.
7. The method according to claim 4, wherein said adjusting parameters of the area to be treated contained in the channel by adjusting the parameters comprises:
reading a parameter adjustment result of the user aiming at the historical processing object;
and adjusting parameters of the area to be processed contained in the parameter adjusting channel according to the parameter adjusting result.
8. A method according to claim 3, wherein said adjusting parameters of the area to be treated contained in the channel by adjusting said parameters comprises:
adjusting parameters of a third area to be processed in the first target area to generate an adjustment result;
adjusting parameters of the to-be-processed area associated with the third to-be-processed area in the first target area according to the adjustment result;
And adjusting parameters of the to-be-processed areas which are not subjected to the association processing by the user in the at least two to-be-processed areas.
9. The method of claim 1, further comprising, after the step of acquiring the object to be processed is performed:
and under the condition that a parameter adjustment strategy submitted for the object to be processed is received, adjusting the parameter of the object to be processed according to the parameter adjustment strategy, generating a first target object, and storing the first target object into a database.
10. The method according to any one of claims 1-9, wherein the parameters include at least one of: luminance parameters, gray scale parameters, darkness parameters.
11. The method according to any one of claims 1-9, further comprising, after the step of acquiring the object to be processed is performed:
dividing the object to be processed into two objects to be adjusted;
dividing the parameter adjustment interval of the object to be processed into two sub-parameter adjustment intervals with continuous parameter values, wherein each sub-parameter adjustment interval corresponds to one object to be adjusted.
12. The method as recited in claim 11, further comprising:
And adjusting the parameters of the sub-parameter adjustment interval corresponding to each object to be adjusted to generate a second target object.
13. The method of claim 1, further comprising, after the step of assigning parameter tuning channels to the at least two regions to be processed, respectively:
and merging the to-be-processed areas with the parameter adjustment channels allocated to generate to-be-processed images containing at least two to-be-processed areas.
14. An object processing apparatus, comprising:
the determining module is used for acquiring an object to be processed;
the processing module is used for dividing the object to be processed into at least two areas to be processed, and distributing parameter adjustment channels after carrying out association processing on the at least two areas to be processed under the condition that the number of the at least two areas to be processed is larger than that of the parameter adjustment channels and an association request is received;
and the adjustment module is used for updating the object to be processed by adjusting parameters of the area to be processed contained in the parameter adjustment channel, wherein the parameters are associated with the parameter adjustment channel.
15. A computing device, comprising:
A memory and a processor;
the memory is configured to store computer executable instructions, the processor being configured to execute the computer executable instructions to implement the steps of the object processing method of any one of claims 1 to 13.
16. A computer readable storage medium storing computer instructions which, when executed by a processor, implement the steps of the object processing method of any one of claims 1 to 13.
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