CN113797548A - Object processing method and device - Google Patents

Object processing method and device Download PDF

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Publication number
CN113797548A
CN113797548A CN202111111146.XA CN202111111146A CN113797548A CN 113797548 A CN113797548 A CN 113797548A CN 202111111146 A CN202111111146 A CN 202111111146A CN 113797548 A CN113797548 A CN 113797548A
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processed
areas
parameter
adjusting
user
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CN202111111146.XA
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CN113797548B (en
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温健豪
杨智宣
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Zhuhai Kingsoft Online Game Technology Co Ltd
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Zhuhai Kingsoft Online Game Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04845Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The application provides an object processing method and device, wherein the object processing method comprises the following steps: acquiring an object to be processed; dividing the object to be processed into at least two areas to be processed, and respectively allocating parameter adjusting channels to the at least two areas to be processed; updating the object to be processed by adjusting the parameters of the area to be processed contained in the parameter adjusting channel, wherein the parameters are associated with the parameter adjusting channel; the custom setting of the zones and the channels of the clothing colors of any game role is realized according to the hobby of the user, and the satisfactory visual effect of the user is achieved, so that the interest of the game is improved, and the interactivity of the game is improved.

Description

Object processing method and device
Technical Field
The present application relates to the field of computer technologies, and in particular, to an object processing method. The application also relates to an object processing apparatus, a computing device, and a computer-readable storage medium.
Background
With the development of computer technology and network game technology, more and more people select a leisure entertainment mode of network game, in order to enable players to freely change the costumes of game roles in the game process, more choices are provided for the color styles of the costumes of the game roles, and game developers are required to design more costumes of the roles with different color styles so as to meet the selection of different game players on the color costumes.
In the prior art, the clothing color of each role in the online game is fixed and cannot be changed, and each role can only select the specified clothing belonging to the role and cannot select the clothing not belonging to the role, however, the setting of the role influences the interest and the interactivity of the game. In practical application, developers of online games are also more and more fierce in competition, and in order to improve the competitiveness of online game products, the developers increasingly pay attention to the game experience of game players and strive to meet various new requirements of users. At present, when playing a network game, a game player no longer satisfies the requirement of using clothing with fixed characters provided by a developer, and a user wants to change the color style and the type of the clothing for a character in the network game according to the preference of the user, which greatly improves the workload of the developers of the network game, so that an efficient processing method is urgently needed for changing the color style of the clothing for the character in the network game.
Disclosure of Invention
In view of this, the embodiments of the present application provide an object processing method to solve the technical defects in the prior art. The embodiment of the application also provides an object processing device, a computing device and a computer readable storage medium.
According to a first aspect of embodiments of the present application, there is provided an object processing method, including:
acquiring an object to be processed;
dividing the object to be processed into at least two areas to be processed, and respectively allocating parameter adjusting channels to the at least two areas to be processed;
and updating the object to be processed by adjusting the parameters of the area to be processed contained in the parameter adjusting channel, wherein the parameters are associated with the parameter adjusting channel.
Optionally, dividing the object to be processed into at least two areas to be processed includes:
dividing the object to be processed into at least two first areas to be processed according to a dividing instruction of a user on the object to be processed, and taking the at least two first areas to be processed as the at least two areas to be processed; or the like, or, alternatively,
determining the type of the object to be processed, dividing the object to be processed based on a division strategy corresponding to the type of the object to be processed to generate at least two second areas to be processed, and taking the at least two second areas to be processed as the at least two areas to be processed.
Optionally, allocating a parameter adjustment channel to each of the at least two regions to be processed includes:
judging whether the number of the at least two areas to be processed is larger than the number of the parameter adjusting channels;
if yes, receiving association requests submitted by the user aiming at the at least two areas to be processed;
selecting areas to be associated in the at least two areas to be processed based on the association request, and performing association processing on the areas to be associated to obtain a first target area;
and respectively allocating parameter adjusting channels to the first target area and the to-be-processed areas which are not subjected to the associated processing by the user in the at least two to-be-processed areas.
Optionally, if the determination result of the step of determining whether the number of the at least two regions to be processed is greater than the number of the parameter adjustment channels is negative, the following steps are performed:
under the condition that the association request is not received, respectively allocating a parameter adjusting channel for each area to be processed;
under the condition that the association requests submitted by the user to the at least two areas to be processed are received, selecting areas to be associated in the at least two areas to be processed based on the association requests, and performing association processing on the areas to be associated to obtain a second target area;
and respectively allocating parameter adjusting channels to the second target area and the to-be-processed areas which are not subjected to the associated processing by the user in the at least two to-be-processed areas.
Optionally, the acquiring the object to be processed includes:
presenting a list containing a plurality of initial objects to a user;
determining the object to be processed in response to the user selection request for an initial object in the list.
Optionally, the adjusting the parameter of the region to be processed included in the parameter adjustment channel includes:
and adjusting the parameters of the region to be processed contained in the parameter adjustment channels within a preset parameter adjustment interval, wherein each parameter adjustment channel corresponds to a different parameter adjustment interval.
Optionally, the adjusting the parameter of the region to be processed included in the parameter adjustment channel includes:
reading a parameter adjustment result of the user for a history processing object;
and adjusting the parameters of the region to be processed contained in the parameter adjustment channel according to the parameter adjustment result.
Optionally, the adjusting the parameter of the region to be processed included in the parameter adjustment channel includes:
adjusting parameters of a third region to be processed in the first target region to generate an adjustment result;
adjusting parameters of a region to be processed in the first target region, which is associated with the third region to be processed, according to the adjustment result;
and adjusting parameters of the to-be-processed areas which are not subjected to the associated processing by the user in the at least two to-be-processed areas.
Optionally, after the step of acquiring the object to be processed is executed, the method further includes:
and under the condition of receiving a parameter adjusting strategy submitted by aiming at the object to be processed, adjusting the parameters of the object to be processed according to the parameter adjusting strategy to generate a first target object, and storing the first target object in a database.
Optionally, the parameter comprises at least one of: brightness parameter, gray scale parameter, darkness parameter.
Optionally, after the step of acquiring the object to be processed is executed, the method further includes:
dividing the object to be processed into two objects to be adjusted;
and dividing the parameter adjustment interval of the object to be processed into two sub-parameter adjustment intervals with continuous parameter values, wherein each sub-parameter adjustment interval corresponds to one object to be adjusted.
Optionally, the object processing method further includes:
and adjusting the parameters of the sub-parameter adjustment interval corresponding to each object to be adjusted to generate a second target object.
Optionally, after the step of allocating the parameter adjustment channels to the at least two regions to be processed respectively is executed, the method further includes:
and merging the to-be-processed areas allocated with the parameter adjusting channels to generate to-be-processed images containing at least two to-be-processed areas.
According to a second aspect of embodiments of the present application, there is provided an object processing apparatus including:
the determining module is used for acquiring an object to be processed;
the processing module is used for dividing the object to be processed into at least two areas to be processed and respectively distributing parameter adjusting channels to the at least two areas to be processed;
and the adjusting module is used for updating the object to be processed by adjusting the parameters of the area to be processed contained in the parameter adjusting channel, wherein the parameters are associated with the parameter adjusting channel.
Optionally, the processing module includes:
the first dividing unit is used for dividing the object to be processed into at least two first areas to be processed according to a dividing instruction of a user on the object to be processed, and taking the at least two first areas to be processed as the at least two areas to be processed; or the like, or, alternatively,
the second dividing unit is configured to determine a type of the object to be processed, divide the object to be processed based on a dividing policy corresponding to the type of the object to be processed, generate at least two second areas to be processed, and use the at least two second areas to be processed as the at least two areas to be processed.
Optionally, the processing module includes:
the judging unit is used for judging whether the number of the at least two areas to be processed is larger than the number of the parameter adjusting channels;
if yes, receiving association requests submitted by the user aiming at the at least two areas to be processed;
a first association unit, configured to select areas to be associated in the at least two areas to be processed based on the association request, and perform association processing on the areas to be associated to obtain a first target area;
and the second association unit is used for respectively allocating parameter adjustment channels to the first target area and the to-be-processed areas which are not associated with the first target area and the at least two to-be-processed areas.
Optionally, if the determination result of the processing module is negative, the following units are operated:
the first allocation unit is used for allocating a parameter adjusting channel to each area to be processed respectively under the condition that the association request is not received;
a second association unit, configured to, when an association request submitted by the user for the at least two to-be-processed areas is received, select an area to be associated in the at least two to-be-processed areas based on the association request, and perform association processing on the area to be associated to obtain a second target area;
a second allocating unit, configured to allocate parameter adjustment channels to the second target area and to-be-processed areas of the at least two to-be-processed areas that are not associated with the user.
Optionally, the determining module is further configured to:
the display unit is used for displaying a list containing a plurality of initial objects to a user;
a first determining unit, configured to determine the object to be processed in response to a selection request of the user for an initial object in the list.
Optionally, the adjustment module is further configured to:
the first adjusting unit is configured to adjust parameters of the to-be-processed region included in the parameter adjusting channels within a preset parameter adjusting interval, where each parameter adjusting channel corresponds to a different parameter adjusting interval.
Optionally, the adjustment module is further configured to:
a reading unit, configured to read a parameter adjustment result of the user for a history processing object;
and the second adjusting unit is used for adjusting the parameters of the area to be processed contained in the parameter adjusting channel according to the parameter adjusting result.
Optionally, the adjustment module is further configured to:
a third adjusting unit, configured to adjust a parameter of a third to-be-processed region in the first target region, and generate an adjustment result;
a fourth adjusting unit, configured to adjust a parameter of a to-be-processed region associated with the third to-be-processed region in the first target region according to the adjustment result;
a fifth adjusting unit, configured to adjust parameters of a to-be-processed area, which is not subjected to the association processing by the user, in the at least two to-be-processed areas.
Optionally, the object processing apparatus further includes:
a sixth adjusting module, configured to, when a parameter adjustment policy submitted for the object to be processed is received, adjust a parameter of the object to be processed according to the parameter adjustment policy;
the storage module is used for generating a first target object and storing the first target object to a database.
Optionally, the parameter comprises at least one of: brightness parameter, gray scale parameter, darkness parameter.
Optionally, the object processing apparatus further includes:
the third dividing module is used for dividing the object to be processed into two objects to be adjusted;
and the fourth dividing module is used for dividing the parameter adjusting interval of the object to be processed into two sub-parameter adjusting intervals with continuous parameter values, wherein each sub-parameter adjusting interval corresponds to one object to be adjusted.
Optionally, the object processing apparatus further includes:
and the seventh adjusting module is used for adjusting the parameters of the sub-parameter adjusting intervals corresponding to each object to be adjusted to generate a second target object.
Optionally, the object processing apparatus further includes:
and the merging module is used for merging the to-be-processed areas which are distributed with the parameter adjusting channels to generate to-be-processed images containing at least two to-be-processed areas.
According to a third aspect of embodiments herein, there is provided a computing device comprising:
a memory and a processor;
the memory is for storing computer-executable instructions that when executed by the processor implement the steps of the object processing method.
According to a fourth aspect of embodiments herein, there is provided a computer-readable storage medium storing computer-executable instructions that, when executed by a processor, implement the steps of the object processing method.
The object processing method provided by the application comprises the steps of obtaining an object to be processed; dividing an object to be processed into at least two areas to be processed, and respectively allocating parameter adjusting channels to the areas to be processed obtained by division; adjusting parameters of the region to be processed contained in the parameter adjustment channel according to the operation of the user, and updating the object to be processed; the user-defined setting of the zones and the channels of the clothing colors of any game role is achieved according to the hobby of the user, the satisfactory visual effect of the user is achieved, the fun of the game is improved, the interactivity of the game is improved, and better user experience is brought.
Drawings
Fig. 1 is a schematic diagram of an object processing method applied to an editor according to an embodiment of the present application;
fig. 2 is a flowchart of an object processing method according to an embodiment of the present application;
fig. 3 is a schematic diagram of an editor interface for selecting a game character garment in an object processing method according to an embodiment of the present application;
fig. 4 is a schematic diagram of an editor interface for adjusting colors of clothing of a game character in an object processing method according to an embodiment of the present application;
FIG. 5 is a flowchart illustrating an object processing method for adjusting the clothing color of a game character according to an embodiment of the present application;
fig. 6 is a schematic structural diagram of an object processing apparatus according to an embodiment of the present application;
fig. 7 is a block diagram of a computing device according to an embodiment of the present application.
Detailed Description
In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present application. This application is capable of implementation in many different ways than those herein set forth and of similar import by those skilled in the art without departing from the spirit of this application and is therefore not limited to the specific implementations disclosed below.
The terminology used in the one or more embodiments of the present application is for the purpose of describing particular embodiments only and is not intended to be limiting of the one or more embodiments of the present application. As used in one or more embodiments of the present application and the appended claims, the singular forms "a," "an," and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It should also be understood that the term "and/or" as used in one or more embodiments of the present application refers to and encompasses any and all possible combinations of one or more of the associated listed items.
It will be understood that, although the terms first, second, etc. may be used herein in one or more embodiments of the present application to describe various information, these information should not be limited by these terms. These terms are only used to distinguish one type of information from another. For example, a first aspect may be termed a second aspect, and, similarly, a second aspect may be termed a first aspect, without departing from the scope of one or more embodiments of the present application.
In the present application, an object processing method is provided. The present application relates to an object processing apparatus, a computing device, and a computer-readable storage medium, which are described in detail in the following embodiments one by one.
Referring to fig. 1, which is a schematic diagram of an object processing method applied to an editor according to an embodiment of the present application, fig. 1 shows an editor interface, which is divided into three operation areas according to different functions, where an area 102 is used for selecting an object to be processed, an area 104 is used for adjusting parameters, and an area 106 is used for generating an adjustment result of the object to be processed. Selecting an object to be processed in a 102 area according to a selection request of a user; the object to be processed is displayed on the right side of the 106 area, the object to be processed is divided into a plurality of areas to be processed shown on the left side of the 106 area, and parameter adjusting channels are respectively distributed to the areas to be processed; and then adjusting the parameters of each to-be-processed area in the area 102, wherein when the parameters of the area 102 are adjusted, the to-be-processed image on the right side of the area 106 also shows a corresponding visual effect along with the change of the parameters, and when the parameter adjustment is completed, namely the processing of the to-be-processed object is completed, an adjustment result is generated and displayed on the right side of the area 106.
The object processing method provided by the application provides an efficient method for setting the clothing color style of the character in the game for the online game developer, the clothing of the character to be processed is obtained, the clothing is divided into at least two regions to be processed, the at least two regions to be processed are respectively distributed with the parameter adjusting channels, the parameters of the regions to be processed contained in the parameter adjusting channels are adjusted, the change of the clothing color as the style is realized, various optional clothing styles are provided for game players, the interest of the game is improved, the interactivity of the game is improved, and better user experience is brought.
Fig. 2 is a flowchart illustrating an object processing method according to an embodiment of the present application, which specifically includes the following steps:
step 202: acquiring an object to be processed;
specifically, the object to be processed refers to one or more objects that a user can process according to actual requirements, and in this embodiment, the object to be processed includes an image that the user can perform editing operations through an editor, where the user includes but is not limited to a game developer, a user of an application program, a user of a computer device or a network service, and the like. The method comprises the steps that a user obtains an object to be processed by sending a selection request for selecting the object to be processed to a computer, wherein the selection request refers to a selection instruction aiming at a target, which is sent to the computer by the user in order to realize own requirements, and waits for the response of the computer, and the computer receives the selection instruction of the user and carries out corresponding operation. For example, when the user edits using the image editor, one image in the image list to be edited is selected, and the user clicks the image to be edited, thereby completing the acquisition operation of the image to be edited.
The object processing method provided by this embodiment is applied to adjust the color of an object to be processed, where the object to be processed includes but is not limited to a garment of a game character, and may also be an item in a game, such as a weapon used by the character, a scene graph of the game, or a selectable object such as a map. The object to be processed may be selected according to actual requirements, which is not limited in this embodiment.
In this embodiment, the clothing of the character in the network game is taken as the object to be processed, and the clothing of the character in the network game is taken as an example to describe the object processing method, and accordingly, when the object to be processed is a prop or a scene graph or other object capable of color adjustment, the same or similar description content in this embodiment can be referred to, and redundant description is not repeated herein.
In this process, in order to select a character garment to be adjusted when a game developer adjusts the garment color style of a game character through an editor, the editor may provide a list including a plurality of selectable character garments to a user, so that the user can select a character garment to be processed in the list, which is specifically implemented as follows in this embodiment:
a list including a plurality of initial objects is presented to a user, and the object to be processed is determined in response to a selection request of the user for an initial object in the list.
Specifically, the initial object refers to a selectable unedited original image provided by the editor for the user, and the list is a container composed of a plurality of original images and displayed to the user in a certain area in a certain arrangement sequence in the form of original image names or codes.
Based on this, under the condition that the user adjusts the object to be processed through the editor, the user can select an object to be processed from the list which is provided by the editor and contains a plurality of objects to be processed, an instruction for confirming the selection is sent to the editor, the editor displays the object to be processed selected by the user to the user in response to the selection request of the user for the initial object in the list, and the operation for acquiring the object to be processed is completed.
For example, when a game developer starts to edit the clothing of a character in a game, an editing interface shown in fig. 3 is displayed to the game developer through a terminal, and the editing interface consists of three parts, namely, from left to right: the garment processing system comprises a visual part for processing the garment of the character, a parameter adjusting part and a garment selecting part for the character. The game developer first needs to select the selectable clothing of the character shown in the clothing selection part of the character to obtain the object to be processed, that is, one of the selectable clothing of the character is selected from the right-side clothing list of fig. 3, and after the game developer selects one of the selectable clothing of the character to be processed, the user can see the clothing of the character to be processed in the visualization part for processing the left-side object.
In summary, when a game developer needs to change the clothing color of a character in a game, an editor can be opened, one of a list containing a plurality of initial objects displayed by an object-to-be-processed selection part in an editing interface is selected as an object to be processed, and then subsequent color editing is performed, so that the game developer can freely select the clothing of the character to be processed, and further change the color of the selected clothing of the character.
Step 204: dividing the object to be processed into at least two areas to be processed, and respectively allocating parameter adjusting channels to the at least two areas to be processed.
Specifically, the at least two regions to be processed are obtained by dividing the object to be processed selected by the user into a plurality of closed regions, and the plurality of closed regions obtained by the user division are the regions to be processed. The parameter adjusting channel is a control block containing a plurality of adjustable parameters, and can change the color of the object to be processed by adjusting the parameter values in the parameter adjusting channel, wherein the parameter adjusting channel comprises at least one of the following items: r channel, G channel, B channel, A channel.
Based on this, after the user acquires the object to be processed, the color of the object to be processed needs to be richer, so that the object to be processed can be divided into a plurality of areas, and the color richness of the object to be processed is improved by adjusting each area. In the process, in order to independently perform parameter adjustment on each region, a parameter adjustment channel can be allocated to each region, the parameter adjustment channels of each region are respectively adjusted to change the color of each region, so that the purpose of color diversification of the object to be processed is achieved, and the finally displayed color effect is better and richer, wherein for one object to be processed, a user can perform region division for multiple times to obtain multiple MASK graphs, and different colors are configured for each MASK graph, wherein the MASK graphs are the object to be processed displayed in the editor interface.
Further, if the user has a new requirement for the area division of the object to be processed, the following is specifically implemented:
dividing the object to be processed into at least two first areas to be processed according to a dividing instruction of a user on the object to be processed, and taking the at least two first areas to be processed as the at least two areas to be processed;
if the user has no new requirement for the area division of the object to be processed, or the user selects the step of avoiding operating the area division of the object to be processed in order to save time, the editor divides the area of the object to be processed according to the type of the object to be processed selected by the user, and the specific implementation is as follows:
determining the type of the object to be processed, dividing the object to be processed based on a division strategy corresponding to the type of the object to be processed to generate at least two second areas to be processed, and taking the at least two second areas to be processed as the at least two areas to be processed.
Specifically, the dividing instruction refers to a processing command which is sent to a computer by a user according to the requirement of the user and divides an object to be processed into a plurality of areas; the first to-be-processed area is a plurality of to-be-processed areas which are obtained by dividing the to-be-processed object according to a dividing instruction of a user and correspond to the dividing instruction and can form the to-be-processed object; the dividing strategy is that different region dividing rules are preset aiming at different types of objects to be processed; the second to-be-processed area refers to a plurality of to-be-processed areas which are obtained by dividing the to-be-processed object according to a preset dividing strategy for the to-be-processed object and correspond to the dividing instruction, and the to-be-processed areas can form the to-be-processed object.
Based on this, when the user determines the object to be processed and needs to partition the selected object to be processed, in order to improve the partitioning efficiency, the user may be provided with the operation to be processed by the system, that is, the partitioning operation of the object to be processed is handed over to the system for processing; meanwhile, in order to provide the degree of freedom of division for the user, the object to be processed is divided in a self-defining mode.
When the user selects the user-defined partition, the area partition operation is carried out on the object to be processed according to the partition instruction of the user on the object to be processed, and at least two partitioned areas to be processed are obtained. When a user selects to be handed to the system to divide the object to be processed, the system detects the type of the object to be processed selected by the user, and performs region division operation on the object to be processed according to a preset division strategy corresponding to the type of the object to be processed.
In practical application, the two schemes of user-defined division and system division can exist at the same time, and a user can select one scheme to realize the division of the object to be processed according to requirements.
Following the above example, when a game developer selects a character garment to be processed, the character garment to be processed is seen in the visualization portion of the left object processing. As shown in fig. 4, after the character garment to be processed is determined, a game developer needs to divide regions of the character garment to be processed according to the requirements and preferences of the color style of the character garment, at this time, the game developer is determined to divide sleeves of the character garment into a region to be processed, divide a cuff band-shaped edge portion of the character garment into a region to be processed, divide a collar of the character garment into a region to be processed, divide a jacket portion of the character garment into a region to be processed, divide a band-shaped bottom edge portion of a skirt into a region to be processed, and divide a plurality of band-shaped portions of a garment under the character garment into a plurality of regions to be processed.
In addition, when the game developer avoids performing the operation of dividing the region for the character garment, the system may be used to divide the character garment according to a preset dividing strategy, so as to obtain the dividing result, for example: the system detects that the type of the object to be processed is the role clothing, the preset dividing strategy for the role clothing is to divide sleeves of the role clothing into a region to be processed, a collar of the role clothing into a region to be processed, a top of the role clothing into a region to be processed, and a bottom of the role clothing into a region to be processed, so that a game developer obtains the dividing result of the system on the clothing role selected by the game developer.
In conclusion, the game developer can freely divide the role clothes according to the requirements by customizing the areas for dividing the role clothes, so that the diversity of the role clothes is improved; meanwhile, the game developer can also improve the efficiency of dividing the role garment by adopting a dividing strategy preset by the system.
Further, after the user has finished dividing the object to be processed into a plurality of areas to be processed, a parameter adjustment channel is respectively allocated to each area to be processed. The number of the areas to be processed and the number of the parameter adjusting channels have two quantity relations, namely the number of the areas to be processed is larger than the number of the parameter adjusting channels; the number of the areas to be processed is not more than the number of the parameter adjusting channels; for both cases, one processing method is assigned to each case.
When the number of the areas to be processed is larger than the number of the parameter adjusting channels, the specific processing method is as follows:
receiving association requests submitted by the user aiming at the at least two areas to be processed; selecting areas to be associated in the at least two areas to be processed based on the association request, and performing association processing on the areas to be associated to obtain a first target area; and respectively allocating parameter adjusting channels to the first target area and the to-be-processed areas which are not subjected to the associated processing by the user in the at least two to-be-processed areas.
When the number of the areas to be processed is not greater than the number of the parameter adjusting channels, the specific processing method is as follows:
under the condition that the association request is not received, respectively allocating a parameter adjusting channel for each area to be processed; under the condition that the association requests submitted by the user to the at least two areas to be processed are received, selecting areas to be associated in the at least two areas to be processed based on the association requests, and performing association processing on the areas to be associated to obtain a second target area; and respectively allocating parameter adjusting channels to the second target area and the to-be-processed areas which are not subjected to the associated processing by the user in the at least two to-be-processed areas.
Specifically, after the user completes the area division of the object to be processed, in order to simplify the processing operation when processing the divided areas to be processed, at least two areas to be processed in the divided areas to be processed need to be set in a linkage relationship, and when the user adjusts at least two areas to be processed having a linkage relationship, by adjusting one of the areas to be processed, other areas to be processed associated with the area to be processed can also be adjusted at the same time; the areas to be associated are at least two areas to be processed, wherein the areas to be associated are set to be in a linkage relationship intentionally by a user; the association request is an association instruction sent to a computer after a user determines at least two to-be-processed areas to be set to be in an linkage relationship, and the at least two to-be-processed areas are set to be in the linkage relationship through the association instruction; the first target area is a result obtained after the computer performs association processing on at least two to-be-processed areas selected by the user based on an association request sent by the user to the computer when the number of the at least two to-be-processed areas is larger than the number of the parameter adjustment channels; the second target area is a result obtained after the computer performs association processing on at least two to-be-processed areas selected by the user based on an association request sent by the user to the computer when the number of the at least two to-be-processed areas is not greater than the number of the parameter adjustment channels;
based on this, after the user divides the object to be processed into at least two areas to be processed, parameter adjustment channels are required to be respectively allocated to the at least two areas to be processed obtained by division, and the parameter adjustment channels are used for processing the at least two areas to be processed according to the requirements of the user. When the object to be processed is divided, two results may be obtained, one is that the number of the at least two regions to be processed obtained by the division is greater than the number of the parameter adjustment channels, and the other is that the number of the at least two regions to be processed obtained by the division is not greater than (less than or equal to) the number of the parameter adjustment channels.
When the number of the at least two to-be-processed areas obtained by division is larger than the number of the parameter adjusting channels, receiving association requests submitted by a user for the at least two to-be-processed areas, selecting the to-be-associated areas in the at least two to-be-processed areas based on the association requests, and performing association processing on the to-be-associated areas to obtain a first target area; and respectively allocating parameter adjusting channels to the first target area and the to-be-processed areas which are not subjected to the associated processing in the at least two to-be-processed areas. At this time, it is described that the user needs to set parameters uniformly for at least two of the divided regions, and may use the regions that the user needs to associate together as one region according to the association request, and allocate a parameter adjustment channel for the one region, and simultaneously allocate parameter adjustment channels for the regions that the user does not associate.
When the number of the at least two to-be-processed areas obtained by dividing is not larger than the number of the parameter adjusting channels, respectively allocating one parameter adjusting channel to each to-be-processed area under the condition that an association request submitted by a user to the at least two to-be-processed areas obtained by dividing is not received; this means that the user does not need to perform the association processing without setting the parameters uniformly for the divided areas. Under the condition that an association request submitted by a user to at least two divided areas to be processed is received, selecting an area to be associated from the at least two areas to be processed based on the association request, and performing association processing on the area to be associated to obtain a second target area; and respectively allocating parameter adjusting channels to the second target area and the to-be-processed areas which are not subjected to the associated processing in the at least two to-be-processed areas. Therefore, the linkage adjustment of the objects to be processed is realized, and the processing efficiency of the objects to be processed is improved.
Following the editing interface shown in fig. 4 by way of example, the editing interface is composed of three parts, which are, from left to right: the system comprises a visualization part for object processing, a parameter adjusting part and a to-be-processed object selecting part. The visualization part of the object processing comprises a left sub-part and a right sub-part, the right side is the object to be processed, and the left side is a schematic diagram of region division and parameter adjustment channel distribution after the object to be processed is subjected to equal scale reduction. After the game developer completes the area division of the character clothes to be processed according to the requirements and preferences of the character clothes color style, parameter adjusting channels are required to be respectively allocated to the sleeve area, the cuff strip-shaped edge area, the collar area, the upper garment area and the plurality of strip-shaped areas of the lower garment.
At the moment, the number of the divided areas is larger than that of the parameter adjusting channels, a user sends an area association request to a computer, and associates the second, fourth and sixth parts of the strip-shaped areas of the lower garment with the two sleeve areas, and allocates a channel B; setting the first, third, fifth and seventh parts in a plurality of strip-shaped areas of the lower garment and the left and right areas of the upper garment in an association relationship, and distributing R channels; the band-shaped regions of the collar region and the cuffs are set in an associated relationship and assigned to the channel G, and the band-shaped bottom edge region of the skirt hem is not associated and assigned to the channel A.
In another case, the number of divided regions is not greater than (equal to or less than) the number of parameter adjustment channels, for example: dividing the role garment into three to-be-processed areas, namely a collar area, an upper garment area and a lower garment area, wherein the number of the areas obtained by division is equal to the number of the parameter adjusting channels, and under the condition that a correlation request of the to-be-processed areas sent by a game developer is not received, respectively allocating a parameter adjusting channel to each to-be-processed area, allocating a channel R to the collar area, allocating a channel G to the upper garment area and allocating a channel B to the lower garment area; under the condition of receiving a request for associating a collar area with a clothing-off area sent by a game developer, setting an association relationship between the collar area and the clothing-off area, allocating a channel R, and allocating a channel G for an upper garment area without the association relationship; it should be noted that, the selection of the associated area may be selected by the user, or may be obtained by analyzing the historical associated data of the user by an editor, which is not limited in this embodiment.
In summary, the game developer can selectively associate the divided areas according to the quantity relationship between the number of the divided areas and the number of the parameter adjusting channels, and when the number of the divided areas is far larger than the number of the parameter adjusting channels, the areas can be set to be associated, so that the purpose of adjusting the areas simultaneously is achieved, the processing efficiency is improved, the processing time is shortened, the purpose of saving the parameter adjusting channels is achieved, and the running performance is improved.
In addition, after the step of allocating the parameter adjustment channels to the at least two regions to be processed respectively is executed, merging processing may be performed on the regions to be processed to which the parameter adjustment channels have been allocated, so as to generate an image to be processed including the at least two regions to be processed.
Specifically, the merging process refers to collecting at least two regions to be processed together to form a whole; the image to be processed refers to a result obtained based on the merging operation.
Based on the above, after the step of allocating the parameter adjustment channels to the at least two to-be-processed areas respectively is executed, the multiple to-be-processed areas to which the parameter adjustment channels have been allocated are subjected to merging processing, and at least one to-be-processed image is generated.
In the above example, after the game developer has completed dividing the regions of the character garment, the divided regions of the garment may be combined, for example, two sleeves of the character garment may be combined, and the color parameters of the combined sleeves may be adjusted.
In summary, the processing efficiency of the role garment is improved and the operation performance is improved by combining and then processing the plurality of regions of the role garment.
Step 206, updating the object to be processed by adjusting the parameter of the area to be processed included in the parameter adjustment channel, wherein the parameter is associated with the parameter adjustment channel.
Specifically, after the step of dividing the object to be processed to obtain at least two areas to be processed is completed, and then the step of allocating the parameter adjustment channels to the at least two areas to be processed respectively is performed, a user may adjust the parameters of each area to be processed to which the parameter adjustment channels have been allocated, so as to adjust the object to be processed, where the parameters refer to related data that can control the attributes of the object to be processed, and can be adjusted and selected within a certain range, the parameter adjustment channel corresponding to each area to be processed includes a plurality of adjustable parameters, and the parameters in the parameter adjustment channel corresponding to the area to be processed are adjusted, so that the area to be processed corresponding to the parameters also changes correspondingly. And the user realizes the updating of the object to be processed by adjusting the parameters of each area to be processed to which the parameter adjusting channel is allocated.
Based on this, when the user completes the division of the to-be-processed area and allocates the parameter adjustment channels to at least two to-be-processed areas obtained by the division, each to-be-processed area to which the parameter adjustment channel has been allocated needs to be processed, that is, the parameters of the to-be-processed area included in each parameter adjustment channel are adjusted, so as to update the to-be-processed object, and obtain the processed to-be-processed object.
Along with the above example, when the game developer completes the area division of the character garment, and allocates the parameter adjustment channels to each of the divided areas, the parameters of the area to be processed included in each of the parameter adjustment channels need to be adjusted, and the second part, i.e., the parameter adjustment part, in the editing interface shown in fig. 4 performs the parameter adjustment on the area of the character garment included in each of the parameter adjustment channels, so as to adjust the color of the whole character garment. The third part of the editing interface is a preview area, when a game developer adjusts parameters, the preview area can display color matching changes of the role clothes corresponding to the parameter values during parameter adjustment in real time, and when the game developer adjusts the parameters of the role clothes to a satisfactory color matching parameter value, color matching editing of the role clothes is completed once.
In addition, for one role garment, different region division can be performed for multiple times, and for different division results for multiple times, a group of parameters can be set for each division result, so that multiple MASK graphs, namely multiple color matching effects, can be set for the same role garment, and role garment selections with multiple colors can be provided for a user.
Further, in order to ensure the adjustment effect of the color of the object to be processed, an adjustment threshold is set for the parameter, and the parameter of the area to be processed included in the parameter adjustment channel is adjusted within a preset parameter adjustment interval, wherein each parameter adjustment channel corresponds to a different parameter adjustment interval, and the parameter includes but is not limited to at least one of the following: brightness parameter, gray scale parameter, darkness parameter.
Specifically, the parameter adjustment interval refers to limiting the value of the parameter within a certain range, and setting a minimum threshold and a maximum threshold for the parameter, so that the parameter can only take the value within the range from the minimum threshold to the maximum threshold; the brightness parameter corresponds to a parameter adjusting interval, the gray scale parameter corresponds to a parameter adjusting interval, the darkness parameter corresponds to a parameter adjusting interval, parameter values in the three parameter adjusting intervals are respectively adjusted, a target object meeting the adjustment requirement of a user can be generated according to the adjustment result, and the display effect of the target object is the generated result required by the user.
Based on this, when the user needs to adjust the parameters of the region to be processed, only the values within the range of the parameter adjustment interval can be selected, the region to be processed is adjusted within the parameter adjustment interval corresponding to each parameter adjustment channel, and the target object after the object to be processed is generated.
Along with the above example, when a game developer needs to adjust clothing areas such as sleeve areas, collar areas, jacket areas and the like of character clothing, the game developer can only adjust in the set parameter intervals and select parameter values in the parameter intervals. Under the condition that the user adjusts the color of the clothing area to be white, the visual effect is influenced if the darkness parameter and the brightness parameter are adjusted to be maximum values, so a certain value range needs to be set for the darkness parameter and the brightness parameter, and the visual effect is kept in the optimal range no matter how the parameters are adjusted.
In conclusion, by setting the parameter adjustment threshold, the effect of color adjustment is ensured, a better visual effect is brought to the user, and the game experience of the user is improved.
Further, when adjusting the parameters of the to-be-processed area included in the parameter adjustment channel, because there are many parameter values, it will take a lot of time to manually adjust each parameter value, and the adjustment process is too long, so that the parameter adjustment result of the historical processed object can be selected to be applied to the currently selected to-be-processed object, in this embodiment, the specific implementation manner is as follows:
reading a parameter adjustment result of the user for a history processing object; and adjusting the parameters of the region to be processed contained in the parameter adjustment channel according to the parameter adjustment result.
Specifically, the history processing object refers to an object to be processed which is processed by the user before processing the current object to be processed and has been processed, completed, and saved in the editor.
Based on this, when the user needs to adjust the parameters of the to-be-processed area, the adjustment of the parameters needs to consume a certain time, and the developer needs to quickly complete the processing of the current to-be-processed object, so that the parameter adjustment result of the historical processing object can be applied to the to-be-processed object being processed by the current user.
Along with the use of the above example, when a game developer needs to adjust a plurality of clothing areas such as sleeve areas, collar areas, jacket areas and the like of the character clothing, the historical parameter adjustment results can be read, and the parameters which are set by the game developer aiming at each clothing area of the character clothing are applied to the character clothing which is processed by the current game developer; in addition, the color preference of the game developer can be analyzed according to historical adjustment data of the game developer for the role clothing, and appropriate color parameters are automatically recommended to be referred by the user.
In addition, the color parameter of any garment region in the role garment can be extracted, and the color parameter of the role garment to be processed is randomly and automatically set in the parameter adjustment interval.
In summary, by reading the historical parameter adjustment result of the game developer and adjusting the character clothes to be processed by the current game developer according to the historical adjustment result, the working efficiency of the game developer is improved, and the adjustment process of the color of the character clothes is accelerated.
Further, after the user completes the association operation on the at least two to-be-processed areas obtained by the division, the adjustment of the parameters corresponding to the to-be-processed areas obtained after the association processing and the to-be-processed areas not subjected to the association processing is realized, in this embodiment, the specific implementation manner is as follows:
adjusting parameters of a first region to be processed in the first target region to generate an adjustment result; adjusting parameters of a region to be processed in the first target region, which is associated with the third region to be processed, according to the adjustment result; and adjusting parameters of the to-be-processed areas which are not subjected to the associated processing by the user in the at least two to-be-processed areas.
Specifically, the first target area refers to at least two to-be-processed areas which are already set to be in an association relationship and obtained based on association operations of a user on the at least two to-be-processed areas; the first area to be processed means any one of at least two areas to be processed which have been set in an association relationship.
Based on this, when the user completes the association operation of the areas to be processed, the parameters of all the areas to be processed obtained by dividing the objects to be processed need to be adjusted, for the first target area with the association relationship set, the first area to be processed in the first target area is selected first, the parameters of the first area to be processed are set, then the parameters of the area to be processed associated with the first area to be processed are adjusted according to the adjustment result of the first area to be processed, and finally the parameters of the area to be processed without the association relationship set by the user are adjusted.
According to the use example, when a game developer sets the collar region and the strip-shaped region of the cuffs in the character garment to be in an association relationship, the color of the parameters of the collar region is adjusted, and then the color of the strip-shaped region of the cuffs is adjusted according to the adjustment result of the color parameters of the collar region, so that the adjustment result of the color parameters of the collar region is matched with the adjustment result of the color parameters of the strip-shaped region of the cuffs, and the color values of other garment regions associated with the current garment region are set in a self-adaptive manner according to the color value set by the game developer for one garment region with the association relationship.
In summary, by performing the associated adjustment on the plurality of regions of the diagonal clothing, the workload of the game developer is reduced, the working efficiency of the game developer is improved, and the adjustment process of the diagonal clothing color is accelerated.
In addition, this embodiment further includes a second implementation manner, after the user determines the object to be processed, in order to simplify the processing procedure of the object to be processed, the user may implement color adjustment of the object to be processed without performing partition processing on the object to be processed, and in this embodiment, the specific implementation manner is as follows:
and under the condition of receiving a parameter adjusting strategy submitted by aiming at the object to be processed, adjusting the parameters of the object to be processed according to the parameter adjusting strategy to generate a first target object, and storing the first target object in a database.
Specifically, the parameter adjustment strategy refers to a parameter value selected by each parameter preset by a user, wherein the parameter includes, but is not limited to, a brightness parameter, a gray level parameter, and a darkness parameter; the first target object is a result obtained after parameter adjustment is carried out on the object to be processed according to a preset parameter adjustment strategy.
Based on this, after the user sets the parameters for the object to be processed once, the user can adjust all the areas of the object to be processed according to the set parameters to obtain the processed object to be processed. Further, the object to be processed for which color setting is completed may be saved in the database as a garment common between characters.
For example, as shown in fig. 4, when a game developer needs to perform a parameter adjustment on a role garment once to complete the color setting on the role garment, the game developer adjusts a set of color parameter values through a batch processing tool under a batch processing option, and the color of the whole garment is adaptively adjusted according to the set of color parameter values, thereby implementing batch configuration of parameters, saving the color adjustment time of the role garment, simplifying the color adjustment operation, and improving the color adjustment efficiency of the role garment, wherein the adaptively adjusting rule may be that the color parameters are divided into seven color systems, for example, into seven color systems, namely, red, orange, yellow, green, cyan, blue and purple, and the role garment is integrally adjusted according to the color system to which the color adjusted by the game developer belongs.
In addition, the color parameter values can also read historical parameter values, and a group of historical parameter values set by a game developer are applied to the currently processed role clothes so as to achieve the effect of adjusting the color of the currently processed role clothes by one key; or the system carries out color matching on the role clothes, and the system carries out random automatic color matching on the role clothes currently selected by the game developer according to the historical color tendency and the set color range, so that the color adjustment efficiency of the role clothes is improved.
In conclusion, the game developer adjusts a group of color parameter values, and adaptively adjusts the color parameters of the whole clothing according to the group of color parameter values, so that the color adjustment time of the role clothing is saved, the color adjustment operation is simplified, and the color adjustment efficiency of the role clothing is improved.
A game player can select any one set of universal clothes for game characters in the game process to change clothes of game characters, so that the interest of the game is improved, the interactivity of the game is improved, and better user experience is brought.
Further, this embodiment further includes a third implementation manner, and after the user acquires the object to be processed, in order to simplify the processing process of the object to be processed, the user may divide the object to be processed into two objects to be adjusted, and then divide the gamut parameter interval into two sub-intervals to implement color adjustment of the object to be processed, in this implementation manner, specifically:
dividing the object to be processed into two objects to be adjusted; dividing the parameter adjustment interval of the object to be processed into two sub-parameter adjustment intervals with continuous parameter values, wherein each sub-parameter adjustment interval corresponds to one object to be adjusted; and adjusting the parameters of the sub-parameter adjustment interval corresponding to each object to be adjusted to generate a second target object.
Specifically, the object to be processed is an object to be processed which needs to be selected by a user and subjected to parameter adjustment processing; the object to be adjusted refers to a result which is obtained by dividing the object to be processed based on a certain division strategy and needs to be further processed. The parameter adjustment interval includes, but is not limited to, a range of color levels from 0 to 255, and the division strategy may be to divide 0 to 127 into one sub-interval, and divide 128-255 into another sub-interval, where each sub-interval corresponds to an object to be adjusted.
Based on this, when the object to be processed needs to be divided according to the color gradation, 0-127 can be divided into one sub-interval, 128-255 can be divided into another sub-interval, each sub-interval corresponds to one object to be adjusted, when the parameter corresponding to the object to be adjusted corresponding to each sub-interval is adjusted, the value of each pixel point needs to be mapped to 0-255 by using a linear interpolation algorithm, and then the parameter adjustment is performed to obtain the processed object.
For example, when a game developer needs to perform color setting on a piece of angle clothing by partitioning color scales, the color scales 0-255 of each channel in 4 channels (RGBA) can be divided into two sub-sections with continuous numerical values, the two sections corresponding to one channel are regarded as two MASK graphs, so that 8 MASK graphs are obtained after the 4 channels are divided, and the parameter values of the 8 sub-sections corresponding to the 8 MASK graphs are adjusted to realize the processing of an object to be adjusted. It should be noted that, although the 4 MASK maps corresponding to the 4 channels (RGBA) are divided into 8 MASK maps, the performance overhead consumed in processing the MASK map corresponding to each channel (RGBA) is not changed. If the color levels 0-255 are evenly distributed, namely 0-127 is one sub-interval and 128-255 is the other sub-interval, the color processing of the character garment is realized by setting the parameter value of each sub-interval.
In summary, the color level of each channel is divided into two intervals, and each interval corresponds to one MASK map, so that the configurable resources are increased, but the performance overhead is not changed, and the number of the processable areas of the object to be processed is increased, so that the color richness is improved, and the local optimization is converted into the global optimization.
In addition, after the step of allocating the parameter adjustment channels to the at least two regions to be processed respectively is performed, the color of the region to be processed needs to be changed by adjusting the parameter adjustment channel corresponding to each region to be processed. For each parameter adjustment channel (RGBA), taking the R channel as an example, the four component parameters corresponding to the luminance parameter, the grayscale parameter, and the darkness parameter in the R channel are adjusted first, the offset weight value of each component parameter is calculated, the luminance parameter, the grayscale parameter, and the darkness parameter are calculated according to the obtained offset weight values corresponding to the four component parameters, and finally, after the luminance parameter, the grayscale parameter, and the darkness parameter of the four channels are all calculated, the final color of the region to be processed is formed by mixing the four channel offset weight values.
For example, the four component parameters may be represented as offset x.x, offset x.y, offset x.z, offset x.w, offset r, offset g, offset b, and offset a, which correspond to the color shift transition of the RGBA four parameter adjustment channels, respectively. The offset weight value for component offset x.x is calculated as: the offset weight values of offset x.x ═ offset R + offset G + offset B + offset a, component offset x.y, offset x.z, and offset x.w are calculated in the same formula as offset x.x. The brightness parameter, the gray level parameter and the darkness parameter are respectively represented by color0, color1 and color2, and the calculation formula of the color0 is as follows: the calculation formula of color0 ═ color R + color G + color B + color a, color1, color2 is the same as that of color 0. And finally, sequentially mixing the offset weight values of the four parameter adjusting channels to obtain the final color of the object to be processed.
When the color of the object to be processed is adjusted and stored, the plurality of areas to be processed are compressed, namely, the plurality of parameter adjusting channels are compressed and then stored, so that the storage space is saved, and the operation performance is improved.
The object processing method provided by the application comprises the steps of obtaining an object to be processed; dividing an object to be processed into at least two areas to be processed, and respectively allocating parameter adjusting channels to the areas to be processed obtained by division; adjusting parameters of the region to be processed contained in the parameter adjustment channel according to the operation of the user, and updating the object to be processed; the user-defined setting of the zones and the channels of the clothing colors of any game role is achieved according to the hobby of the user, the satisfactory visual effect of the user is achieved, the fun of the game is improved, the interactivity of the game is improved, and better user experience is brought.
The following describes the object processing method further by taking an application of the object processing method provided by the present application in adjusting the color of a game item as an example, with reference to fig. 5. Fig. 5 shows a processing flow chart of an object processing method applied to adjust clothing color of a game character according to an embodiment of the present application, where a game item takes a saber held by a game character as an example, and specifically includes the following steps:
step 502, obtaining a game item.
When the game developer adjusts the color of the game prop, one of the lists containing a plurality of game props is selected as the game prop to be processed and displayed by the game prop selection part in the editing interface, and subsequent color editing is carried out, so that the game developer can freely select the game prop to be processed, and the color of the selected game prop can be adjusted according to the requirement.
When the game developer determines the game item with the color to be adjusted, when the user needs to partition the to-be-processed area by the game item in a user-defined manner, step 504 is executed, and when the user does not need to partition the to-be-processed area by the game item in a user-defined manner, that is, when the system needs to partition the to-be-processed area according to a preset partition strategy, step 506 is executed.
Step 504, according to the dividing instruction of the user to the game prop, the game prop is divided into at least two game prop areas.
After a game developer determines a game item to be color-adjusted, the selected game item needs to be partitioned, and since the game developer has a requirement for custom partition of an object to be processed, when the game developer selects the custom partition, the game item is subjected to region partition operation according to a partition instruction of the game developer on the game item, so that partitioned regions such as a sword handle, patterns on the sword handle, a sword blade, a scabbard, patterns on the scabbard and the like are obtained.
Step 506, determining the type of the game item, and dividing the game item based on a division strategy corresponding to the type of the game item to generate at least two game item areas.
When the game developer selects to hand the system to divide the game props, the system detects the types of the game props selected by the game developer, and when the game prop types are detected to be sabcomers, the sabcomers are subjected to region division operation according to a preset division strategy corresponding to the sabcomers to obtain regions such as a sword handle, a sword blade and a scabbard.
Step 508, determine whether the number of game items is greater than the number of parameter adjustment channels.
After the game developer has finished dividing the game item into a plurality of regions, because the number of the parameter adjusting channels is limited, and only four channels, such as an R channel, a G channel, a B channel, and an a channel, are available, there are two quantity relationships between the number of the parameter adjusting channels and the number of the divided regions, and when the number of the divided regions is greater than the number of the parameter adjusting channels, step 510 is executed; when the number of divided regions is not greater than (equal to or less than) the number of parameter adjustment channels, step 512 is executed.
Step 510, selecting a to-be-associated area from at least two game prop areas based on an association request, and performing association processing to obtain a first target area; and respectively allocating parameter adjusting channels to the first target area and the game item areas which are not subjected to the association processing in the at least two game item areas.
When the number of the divided regions is larger than that of the parameter adjusting channels, when the regions such as the sword handle, the patterns on the sword handle, the sword blade, the scabbard, the patterns on the scabbard and the like obtained by dividing are processed, at least two of the plurality of property regions obtained by dividing need to be set to be in linkage relation, and then the parameter adjusting channels are distributed to the plurality of property regions set to be in linkage relation and the property regions without the linkage relation.
Specifically, when the parameter adjusting channels are distributed for the divided regions such as the sword handle, the patterns on the sword handle, the sword blade, the sword sheath, the patterns on the sword sheath, and the like, the two regions of the patterns on the sword handle and the patterns on the sword sheath can be set to be in linkage relation, and no association processing is performed on the sword handle, the sword blade and the sword sheath. The method comprises the steps of distributing R channels for two areas of patterns on a sword handle and patterns on a sword sheath which are set in a linkage relation, distributing G channels for the sword handle, distributing A channels for a sword blade and distributing B channels for the sword sheath.
Step 512, determine whether an association request is received.
When the number of the divided areas is not greater than (less than or equal to) the number of the parameter adjustment channels, it is further required to determine whether the game developer performs a correlation operation on the divided item areas, if so, step 514 is performed, and if not, step 516 is performed.
Step 514, selecting a to-be-associated area from the at least two game prop areas based on the association request, and performing association processing to obtain a second target area; and respectively allocating parameter adjusting channels to the second target area and the game item areas which are not subjected to the association processing in the at least two game item areas.
When a game developer performs association operation on the divided prop areas, the prop areas needing to be associated and selected by the game developer are set to be in linkage relation, and then parameter adjustment channels are distributed for the plurality of prop areas set to be in linkage relation and the prop areas without linkage relation.
Step 516, a parameter adjustment channel is allocated to each game item area.
And when the game developer does not perform correlation operation aiming at the divided prop areas, directly distributing parameter adjustment channels for the divided prop areas respectively.
Step 518, adjust the parameters of the game item zones contained in the parameter adjustment channels.
When a game developer completes area division on game props and each divided area is allocated with a parameter adjusting channel, parameters of the prop area contained in the parameter adjusting channel can be adjusted randomly according to the requirements of the game developer.
And step 520, generating the processed game prop according to the adjustment result.
When a game developer determines the value of each zone parameter contained by a game item, a change to the color of the game item is effected.
In the above example, the two regions of the pattern on the sword handle and the pattern on the sword sheath, which are set in the linkage relationship, are set to be golden, the sword handle is set to be red, the sword blade is set to be silver, and the sword sheath is set to be dark red.
In conclusion, the object to be processed is determined according to the selection of the user; dividing an object to be processed into at least two areas to be processed, and respectively allocating parameter adjusting channels to the areas to be processed obtained by division; adjusting parameters of the region to be processed contained in the parameter adjustment channel according to the operation of the user, and updating the object to be processed; the user-defined setting of the zones and the channels is carried out on the prop colors of any game role according to the hobby of the user, the satisfactory visual effect of the user is achieved, the fun of the game is improved, the interactivity of the game is improved, and better user experience is brought.
Corresponding to the above method embodiment, the present application further provides an embodiment of an object processing apparatus, and fig. 6 shows a schematic structural diagram of an object processing apparatus provided in an embodiment of the present application. As shown in fig. 6, the apparatus includes:
a determining module 602, configured to obtain an object to be processed;
a processing module 604, configured to divide the object to be processed into at least two areas to be processed, and allocate parameter adjustment channels to the at least two areas to be processed respectively;
an adjusting module 606, configured to update the object to be processed by adjusting a parameter of the area to be processed included in the parameter adjusting channel, where the parameter is associated with the parameter adjusting channel.
In an alternative embodiment, the processing module 604 includes:
the first dividing unit is used for dividing the object to be processed into at least two first areas to be processed according to a dividing instruction of a user on the object to be processed, and taking the at least two first areas to be processed as the at least two areas to be processed; or the like, or, alternatively,
the second dividing unit is configured to determine a type of the object to be processed, divide the object to be processed based on a dividing policy corresponding to the type of the object to be processed, generate at least two second areas to be processed, and use the at least two second areas to be processed as the at least two areas to be processed.
In an alternative embodiment, the processing module 604 includes:
the judging unit is used for judging whether the number of the at least two areas to be processed is larger than the number of the parameter adjusting channels;
if yes, receiving association requests submitted by the user aiming at the at least two areas to be processed;
a first association unit, configured to select areas to be associated in the at least two areas to be processed based on the association request, and perform association processing on the areas to be associated to obtain a first target area;
a second association unit, configured to allocate parameter adjustment channels to the first target area and to-be-processed areas, which are not associated by the user, of the at least two to-be-processed areas, respectively.
In an alternative embodiment, the processing module 604 includes:
judging whether the number of the at least two areas to be processed is larger than the number of the parameter adjusting channels, if not, executing the following steps:
the first allocation unit is used for allocating a parameter adjusting channel to each area to be processed respectively under the condition that the association request is not received;
a third association unit, configured to, in a case that an association request submitted by the user for the at least two to-be-processed areas is received, select an to-be-associated area in the at least two to-be-processed areas based on the association request, and perform association processing on the to-be-associated area to obtain a second target area;
a second allocating unit, configured to allocate parameter adjustment channels to the second target area and to-be-processed areas of the at least two to-be-processed areas that are not associated with the user.
In an optional embodiment, the determining module 602 includes:
the display unit is used for displaying a list containing a plurality of initial objects to a user;
a determining unit, configured to determine the object to be processed in response to a selection request of the user for an initial object in the list.
In an alternative embodiment, the adjusting module 606 includes:
the first adjusting unit is configured to adjust parameters of the to-be-processed region included in the parameter adjusting channels within a preset parameter adjusting interval, where each parameter adjusting channel corresponds to a different parameter adjusting interval.
In an alternative embodiment, the adjusting module 606 includes:
a reading unit, configured to read a parameter adjustment result of the user for a history processing object;
and the second adjusting unit adjusts the parameters of the region to be processed contained in the parameter adjusting channel according to the parameter adjusting result.
In an alternative embodiment, the adjusting module 606 includes:
a third adjusting unit, configured to adjust a parameter of a third to-be-processed region in the first target region, and generate an adjustment result;
a fourth adjusting unit, configured to adjust a parameter of a to-be-processed region associated with the third to-be-processed region in the first target region according to the adjustment result;
a fifth adjusting unit, configured to adjust parameters of a to-be-processed area, which is not subjected to the association processing by the user, in the at least two to-be-processed areas.
In an optional embodiment, the object processing apparatus further includes:
the first adjusting module is used for adjusting the parameters of the object to be processed according to the parameter adjusting strategy when the parameter adjusting strategy submitted by the object to be processed is received;
the storage module is used for generating a first target object and storing the first target object to a database.
In an optional embodiment, the parameter comprises at least one of: brightness parameter, gray scale parameter, darkness parameter.
In an optional embodiment, the object processing apparatus further includes:
the first dividing module is used for dividing the object to be processed into two objects to be adjusted;
and the second dividing module is used for dividing the parameter adjusting interval of the object to be processed into two sub-parameter adjusting intervals with continuous parameter values, wherein each sub-parameter adjusting interval corresponds to one object to be adjusted.
In an optional embodiment, the object processing apparatus further includes:
and the second adjusting module is used for adjusting the parameters of the sub-parameter adjusting intervals corresponding to each object to be adjusted to generate a second target object.
In an optional embodiment, the object processing apparatus further includes:
and the merging module is used for merging the to-be-processed areas which are distributed with the parameter adjusting channels to generate to-be-processed images containing at least two to-be-processed areas.
The object processing method provided by the application obtains an object to be processed; dividing an object to be processed into at least two areas to be processed, and respectively allocating parameter adjusting channels to the areas to be processed obtained by division; adjusting parameters of the region to be processed contained in the parameter adjustment channel according to the operation of the user, and updating the object to be processed; the user-defined setting of the zones and the channels of the clothing colors of any game role is achieved according to the hobby of the user, the satisfactory visual effect of the user is achieved, the fun of the game is improved, the interactivity of the game is improved, and better user experience is brought.
The above is a schematic configuration of an object processing apparatus of the present embodiment. It should be noted that the technical solution of the object processing apparatus and the technical solution of the object processing method belong to the same concept, and for details that are not described in detail in the technical solution of the object processing apparatus, reference may be made to the description of the technical solution of the object processing method. Further, the components in the device embodiment should be understood as functional blocks that must be created to implement the steps of the program flow or the steps of the method, and each functional block is not actually divided or separately defined. The device claims defined by such a set of functional modules are to be understood as a functional module framework for implementing the solution mainly by means of a computer program as described in the specification, and not as a physical device for implementing the solution mainly by means of hardware.
Fig. 7 illustrates a block diagram of a computing device 700 provided according to an embodiment of the present application. The components of the computing device 700 include, but are not limited to, memory 710 and a processor 720. Processor 720 is coupled to memory 710 via bus 730, and database 750 is used to store data.
Computing device 700 also includes access device 740, access device 740 enabling computing device 700 to communicate via one or more networks 760. Examples of such networks include the Public Switched Telephone Network (PSTN), a Local Area Network (LAN), a Wide Area Network (WAN), a Personal Area Network (PAN), or a combination of communication networks such as the internet. Access device 740 may include one or more of any type of network interface, e.g., a Network Interface Card (NIC), wired or wireless, such as an IEEE802.11 Wireless Local Area Network (WLAN) wireless interface, a worldwide interoperability for microwave access (Wi-MAX) interface, an ethernet interface, a Universal Serial Bus (USB) interface, a cellular network interface, a bluetooth interface, a Near Field Communication (NFC) interface, and so forth.
In one embodiment of the application, the above-described components of the computing device 700 and other components not shown in fig. 7 may also be connected to each other, for example, by a bus. It should be understood that the block diagram of the computing device architecture shown in FIG. 7 is for purposes of example only and is not limiting as to the scope of the present application. Those skilled in the art may add or replace other components as desired.
Computing device 700 may be any type of stationary or mobile computing device, including a mobile computer or mobile computing device (e.g., tablet, personal digital assistant, laptop, notebook, netbook, etc.), mobile phone (e.g., smartphone), wearable computing device (e.g., smartwatch, smartglasses, etc.), or other type of mobile device, or a stationary computing device such as a desktop computer or PC. Computing device 700 may also be a mobile or stationary server.
Wherein processor 720 is configured to execute the computer-executable instructions of the object processing method.
The above is an illustrative scheme of a computing device of the present embodiment. It should be noted that the technical solution of the computing device and the technical solution of the object processing method belong to the same concept, and details that are not described in detail in the technical solution of the computing device can be referred to the description of the technical solution of the object processing method.
An embodiment of the present application also provides a computer-readable storage medium storing computer instructions, which when executed by a processor, are used for an object processing method.
The above is an illustrative scheme of a computer-readable storage medium of the present embodiment. It should be noted that the technical solution of the storage medium belongs to the same concept as the technical solution of the object processing method, and details that are not described in detail in the technical solution of the storage medium can be referred to the description of the technical solution of the object processing method.
The foregoing description of specific embodiments of the present application has been presented. Other embodiments are within the scope of the following claims. In some cases, the actions or steps recited in the claims may be performed in a different order than in the embodiments and still achieve desirable results. In addition, the processes depicted in the accompanying figures do not necessarily require the particular order shown, or sequential order, to achieve desirable results. In some embodiments, multitasking and parallel processing may also be possible or may be advantageous.
The computer instructions comprise computer program code which may be in the form of source code, object code, an executable file or some intermediate form, or the like. The computer-readable medium may include: any entity or device capable of carrying the computer program code, recording medium, usb disk, removable hard disk, magnetic disk, optical disk, computer Memory, Read-Only Memory (ROM), Random Access Memory (RAM), electrical carrier wave signals, telecommunications signals, software distribution medium, and the like. It should be noted that the computer readable medium may contain content that is subject to appropriate increase or decrease as required by legislation and patent practice in jurisdictions, for example, in some jurisdictions, computer readable media does not include electrical carrier signals and telecommunications signals as is required by legislation and patent practice.
It should be noted that, for the sake of simplicity, the above-mentioned method embodiments are described as a series of acts or combinations, but those skilled in the art should understand that the present application is not limited by the described order of acts, as some steps may be performed in other orders or simultaneously according to the present application. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required in this application.
In the above embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
The preferred embodiments of the present application disclosed above are intended only to aid in the explanation of the application. Alternative embodiments are not exhaustive and do not limit the invention to the precise embodiments described. Obviously, many modifications and variations are possible in light of the above teaching. The embodiments were chosen and described in order to best explain the principles of the application and its practical applications, to thereby enable others skilled in the art to best understand and utilize the application. The application is limited only by the claims and their full scope and equivalents.

Claims (16)

1. An object processing method, comprising:
acquiring an object to be processed;
dividing the object to be processed into at least two areas to be processed, and respectively allocating parameter adjusting channels to the at least two areas to be processed;
and updating the object to be processed by adjusting the parameters of the area to be processed contained in the parameter adjusting channel, wherein the parameters are associated with the parameter adjusting channel.
2. The method of claim 1, wherein dividing the object to be processed into at least two areas to be processed comprises:
dividing the object to be processed into at least two first areas to be processed according to a dividing instruction of a user on the object to be processed, and taking the at least two first areas to be processed as the at least two areas to be processed; or the like, or, alternatively,
determining the type of the object to be processed, dividing the object to be processed based on a division strategy corresponding to the type of the object to be processed to generate at least two second areas to be processed, and taking the at least two second areas to be processed as the at least two areas to be processed.
3. The method according to claim 2, wherein allocating parameter adjustment channels to the at least two regions to be processed respectively comprises:
judging whether the number of the at least two areas to be processed is larger than the number of the parameter adjusting channels;
if yes, receiving association requests submitted by the user aiming at the at least two areas to be processed;
selecting areas to be associated in the at least two areas to be processed based on the association request, and performing association processing on the areas to be associated to obtain a first target area;
and respectively allocating parameter adjusting channels to the first target area and the to-be-processed areas which are not subjected to the associated processing by the user in the at least two to-be-processed areas.
4. The method according to claim 3, wherein the step of determining whether the number of the at least two regions to be processed is greater than the number of the parameter adjustment channels is performed if the determination result is negative, and the following steps are performed:
under the condition that the association request is not received, respectively allocating a parameter adjusting channel for each area to be processed;
under the condition that the association requests submitted by the user to the at least two areas to be processed are received, selecting areas to be associated in the at least two areas to be processed based on the association requests, and performing association processing on the areas to be associated to obtain a second target area;
and respectively allocating parameter adjusting channels to the second target area and the to-be-processed areas which are not subjected to the associated processing by the user in the at least two to-be-processed areas.
5. The method according to claim 1, wherein the acquiring the object to be processed comprises:
presenting a list containing a plurality of initial objects to a user;
determining the object to be processed in response to the user selection request for an initial object in the list.
6. The method according to claim 1, wherein the adjusting the parameters of the region to be processed included in the parameter adjustment channel comprises:
and adjusting the parameters of the region to be processed contained in the parameter adjustment channels within a preset parameter adjustment interval, wherein each parameter adjustment channel corresponds to a different parameter adjustment interval.
7. The method according to claim 4, wherein the adjusting the parameters of the region to be processed contained in the parameter adjustment channel comprises:
reading a parameter adjustment result of the user for a history processing object;
and adjusting the parameters of the region to be processed contained in the parameter adjustment channel according to the parameter adjustment result.
8. The method according to claim 3, wherein the adjusting the parameters of the region to be processed contained in the parameter adjustment channel comprises:
adjusting parameters of a third region to be processed in the first target region to generate an adjustment result;
adjusting parameters of a region to be processed in the first target region, which is associated with the third region to be processed, according to the adjustment result;
and adjusting parameters of the to-be-processed areas which are not subjected to the associated processing by the user in the at least two to-be-processed areas.
9. The method according to claim 1, wherein after the step of acquiring the object to be processed is performed, the method further comprises:
and under the condition of receiving a parameter adjusting strategy submitted by aiming at the object to be processed, adjusting the parameters of the object to be processed according to the parameter adjusting strategy to generate a first target object, and storing the first target object in a database.
10. The method according to any of claims 1-9, wherein the parameters comprise at least one of: brightness parameter, gray scale parameter, darkness parameter.
11. The method according to any one of claims 1 to 9, wherein after the step of acquiring the object to be processed is performed, the method further comprises:
dividing the object to be processed into two objects to be adjusted;
and dividing the parameter adjustment interval of the object to be processed into two sub-parameter adjustment intervals with continuous parameter values, wherein each sub-parameter adjustment interval corresponds to one object to be adjusted.
12. The method of claim 11, further comprising:
and adjusting the parameters of the sub-parameter adjustment interval corresponding to each object to be adjusted to generate a second target object.
13. The method according to claim 1, wherein after the step of allocating the parameter tuning channels to the at least two regions to be processed respectively is performed, the method further comprises:
and merging the to-be-processed areas allocated with the parameter adjusting channels to generate to-be-processed images containing at least two to-be-processed areas.
14. An object processing apparatus, comprising:
the determining module is used for acquiring an object to be processed;
the processing module is used for dividing the object to be processed into at least two areas to be processed and respectively distributing parameter adjusting channels to the at least two areas to be processed;
and the adjusting module is used for updating the object to be processed by adjusting the parameters of the area to be processed contained in the parameter adjusting channel, wherein the parameters are associated with the parameter adjusting channel.
15. A computing device, comprising:
a memory and a processor;
the memory is configured to store computer-executable instructions, and the processor is configured to execute the computer-executable instructions to implement the steps of the object processing method according to any one of claims 1 to 13.
16. A computer-readable storage medium storing computer instructions which, when executed by a processor, implement the steps of the object processing method of any one of claims 1 to 13.
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