CN113743993A - Internet online lottery activity control method and system - Google Patents
Internet online lottery activity control method and system Download PDFInfo
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- CN113743993A CN113743993A CN202111046961.2A CN202111046961A CN113743993A CN 113743993 A CN113743993 A CN 113743993A CN 202111046961 A CN202111046961 A CN 202111046961A CN 113743993 A CN113743993 A CN 113743993A
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Abstract
The invention discloses a method and a system for controlling an internet online lottery activity, belonging to the technical field of lottery control, wherein the control method comprises the following steps: before the drawing time is reached, selecting a drawing algorithm according to the activity scene, initiating a drawing request after the drawing time is reached, acquiring a drawing result of the drawing request from a drawing pool, and recording and outputting the drawing result. The control system comprises a network interface, a memory and a processor; the network interface is used for receiving and sending signals in the process of receiving and sending information with other external network elements; the memory to store computer program instructions running on the processor; the processor, when executing the computer program instructions, performs the steps of the internet online lottery activity control method. The invention solves the problems that the prize is possibly robbed and the high-value prize is possibly drawn away at the beginning before the activity is finished.
Description
Technical Field
The invention relates to the technical field of lottery drawing control, in particular to an internet online lottery drawing activity control method and system.
Background
In broadcast, television, live or on demand over the internet, an advertiser's online marketing campaign is embedded. Wherein the lottery activity is used by the merchant and the audience is most engaged. The lottery activities are expressed in various forms, such as scratch, gold egg, large turntable, card turning and the like, but the control methods and systems used by the lottery activities are similar. Merchants using internet online lottery activity generally demand the following:
1. during the event, the number of prizes is fixed;
2. prizes with high value are drawn out as late as possible;
3. the best of the things is used, and the prize is preferably not left.
At present, most of activity platforms adopt technical schemes and lottery drawing algorithms, namely, each prize is set with winning probability, and each prize is sent according to the set winning probability, however, in the actual activity process, due to too many audiences, the prize a is drawn in a short time, so that the lottery drawing experience is not good.
For example, in the test data of a multi-field (1 ten thousand) event, there are about 5% of the fields, the first person will win prize a, and in about 20% of the fields, the first 40 people will win prize a.
Obviously, in the case where the number of participants is unknown, random winning using an independent probability does not apply. Therefore, the following inconveniences generally exist in the similar products on the market at present:
1. because the number of the participants of the online activities on the Internet can not be estimated, the prize consumption speed can not be controlled by the probability, and the winning probability is similar to a nominal probability; the higher or lower probability of winning is used as a reflection of prize value; in addition, probability is a more mathematical term, the total number of samples (or total lottery times) is concerned when setting probability, and communication cost for users to understand and use is very high;
2. if the lottery event is publicized in place, the condition that the number of participants is far beyond expectations and the prizes are robbed before the event is over is likely to occur;
3. high value jackpots are easily drawn from the beginning.
In view of the above, the present invention provides a method and a system for controlling an internet online lottery activity, which is suitable for a fixed lottery and an unknown participant number.
Disclosure of Invention
Aiming at the defects in the prior art, the invention aims to provide an internet online lottery activity control method and system to solve the problems in the background art.
In order to achieve the purpose, the invention provides the following technical scheme:
an Internet online lottery activity control method comprises the following steps:
before the drawing time is reached, selecting a drawing algorithm according to the activity scene, initiating a drawing request after the drawing time is reached, acquiring a drawing result of the drawing request from a drawing pool, and recording and outputting the drawing result.
More preferably: the lottery algorithm includes an active time period fixed algorithm and an active time period non-fixed algorithm.
More preferably: if the activity scenario defines an activity time period, selecting an activity time period stationary algorithm, the activity time period stationary algorithm being determined by:
s1, setting i kinds of prizes, wherein the number of each prize is NiSumming the prize numbers of all levels to obtain a total prize number
S2, subtracting the daily non-lottery time length from the total activity time length to obtain the activity time, and dividing the obtained activity time length into N sections to obtain a time section array An(N is more than or equal to 1 and less than or equal to N), and the time length of each section is delta T;
s3, distributing the prizes into the time slots equally distributed in the step S2 according to the prize grade sequence, namely, high prize and low prize;
s4, randomly selecting a time point in each time period as the distribution time of the prizes;
s5, putting the prizes into a prize pool according to the distribution time of the prizes;
s6, drawing a lottery after the prize distributing time by the user, and winning a prize; if a plurality of undrawn prizes exist in the prize pool, the prizes are distributed according to the distribution time sequence.
More preferably: if the activity scene does not limit the activity time period, dispatching is carried out according to the rule that the activity scene is firstly obtained and then is dispatched, an activity time period non-fixed algorithm is selected, and the activity time period non-fixed algorithm is determined through the following steps:
A2, subtracting the daily non-lottery time length from the total activity time length to obtain the activity time, and dividing the obtained activity time length into N sections to obtain a time section array An(N is more than or equal to 1 and less than or equal to N), and the time length of each section is delta T;
a3, distributing the prizes into the time period of the equally distributing in the step A2 according to the prize grade sequence, namely, high prize first and low prize later;
a4, according to An(N is more than or equal to 1 and less than or equal to N) distributing prizes in sequence.
More preferably: each prize distribution rule is as follows:
101. the prize is distributed according to the order of the prize grades, and the prize grades are firstly classified into high grades;
102. if the number of i-th level prizes is NiThen A will ben(N is 1. ltoreq. n.ltoreq.N) is divided into Ni+1 segment, remainder put in the last segment, and then random insertion of the ith prize into the next time segment, i.e. NiSection 1 of section +1 is not inserted;
103. when distributing to the prize with lowest prize grade, only filling An(N is more than or equal to 1 and less than or equal to N).
An internet online lottery activity control system comprises a network interface, a memory and a processor;
the network interface is used for receiving and sending signals in the process of receiving and sending information with other external network elements;
the memory to store computer program instructions running on the processor;
the processor, when executing the computer program instructions, performs the steps of the internet online lottery activity control method.
In conclusion, the invention has the following beneficial effects:
1. the complex prize winning probability of the prize is not required to be calculated, estimated and input by the activity organizer;
2. the problem that prizes are possibly robbed for light before the activity is finished is solved;
3. the problem that the high-value prize is possibly drawn away at the beginning is solved;
4. if the activity cycle exceeds 1 day, the transmission effect can be improved by setting a winning time period and controlling the prize issuing time to be matched with the activity time of the Internet audience.
Drawings
FIG. 1 is primarily intended to embody the determination steps of a fixed algorithm for activity periods;
FIG. 2 is primarily intended to embody the determination steps of the activity period non-stationary algorithm;
fig. 3 is mainly used to represent random time points in each time period.
Detailed Description
The invention is described in detail below with reference to the figures and examples.
Example (b): an Internet online lottery activity control method and system comprises the following steps:
before the time of drawing a prize is reached, obtaining information such as activity starting time, activity ending time, prize types, prize inventory and the like input by a worker in advance;
selecting a corresponding lottery drawing algorithm according to the activity scene, accessing the lottery drawing activity by a client user after the lottery drawing time is up, logging in and initiating a lottery drawing request after the user passes the authentication;
and obtaining the lottery drawing result of the lottery drawing request from the lottery pool, recording and outputting the lottery drawing result.
Preferably, the lottery algorithm includes an active time period fixed algorithm and an active time period non-fixed algorithm.
If the activity scene defines an activity time period, the lottery algorithm selects an activity time period fixed algorithm, which is determined by the following steps, as shown in fig. 1:
s1, setting i kinds of prizes, wherein the number of each prize is NiSumming the prize numbers of all levels to obtain a total prize number
S2, subtracting the daily non-lottery time length from the total activity time length to obtain the activity time, and dividing the obtained activity time length into N sections to obtain a time section array An(N is more than or equal to 1 and less than or equal to N), and the time length of each section is delta T;
s3, distributing the prizes into the time slots equally distributed in the step S2 according to the sequence of the prize grades (value), namely, high prize and low prize; each prize distribution rule is as follows:
101. the prize is distributed according to the order of the prize grade (value), and the prize grade is firstly classified into high grade;
102. if the number of i-th level prizes is NiThen A will ben(N is 1. ltoreq. n.ltoreq.N) is divided into Ni+1 segment, remainder put in the last segment, and then random insertion of the ith prize into the next time segment, i.e. NiSection 1 of section +1 is not inserted;
103. when distributing the prize with lowest prize grade (value), only A is filledn(N is more than or equal to 1 and less than or equal to N);
s4, randomly selecting a time point in each time period as the distribution time of the prizes;
s5, putting the prizes into a prize pool according to the distribution time of the prizes;
s6, drawing a lottery after the prize distributing time by the user, and winning a prize; if a plurality of undrawn prizes exist in the prize pool, the prizes are distributed according to the distribution time sequence.
If the activity scene does not limit the activity time period, the activity scene is distributed according to the rule that the activity scene is firstly obtained and then distributed, the lottery algorithm selects the non-fixed algorithm of the activity time period, as shown in fig. 2, the non-fixed algorithm of the activity time period is determined by the following steps:
A2, subtracting the daily non-lottery time length from the total activity time length to obtain the activity time, and dividing the obtained activity time length into N sections to obtain a time section array An(N is more than or equal to 1 and less than or equal to N), and the time length of each section is delta T;
a3, distributing the prizes into the time periods equally distributed in the step A2 according to the sequence of prize grades (values), namely, high prize and low prize; each prize distribution rule is as follows:
a31, distributing according to the prize grade (value) in the order of high and low, and firstly grading high;
a32, if the number of prizes of i-th level is NiThen A will ben(N is 1. ltoreq. n.ltoreq.N) is divided into Ni+1 segment, remainder put in the last segment, and then random insertion of the ith prize into the next time segment, i.e. NiSection 1 of section +1 is not inserted;
a33, when the prize with the lowest prize grade (value) is distributed, only A needs to be filledn(N is more than or equal to 1 and less than or equal to N);
a4, according to An(N is more than or equal to 1 and less than or equal to N) distributing prizes in sequence.
For example:
it is assumed that the prizes are divided into first-class prizes, second-class prizes and third-class prizes according to the grade (value) of the prizes, and the names and the numbers of the prizes of the first-class prizes, the second-class prizes and the third-class prizes are as shown in the following table 1.
TABLE 1
Prize scale (value) | Prize name | Number of prizes |
First-class prize | a | 2 |
Second-class prize | b | 5 |
Three levels | c | 10 |
As shown in table 1, if the activity scene defines an activity time period, the activity time period is 10 hours.
The lottery algorithm is determined by the following steps:
S2, dividing the activity duration equally into 17 segments to obtain the following time segment array An(1≤n≤17):
S3, according to the prize grade sequence, high first and low second, distributing each prize to the time period of the equally distributing in the step S2:
s31, distributing according to the prize grades, and firstly grading the prize grades to be high (value);
s32, dividing the time period into 2+1 sections when the first-level prize number of the 1 st-level prizes is 2, putting the remainder into the last section, and separating the sections by vertical thick solid lines in the following sections; simultaneously randomly inserting 2 first-class prizes a into a later time period;
a | a |
the number of second-grade prizes of the 2 nd-grade prize is 5, the upper time period is divided into 5+1 sections, the remainder is put into the last section, the sections are divided into the following sections, and the sections are separated by a vertical thick solid line; simultaneously randomly inserting 5 second-grade prizes b into a later time period;
b | b | b | a | b | b | a |
the number of prizes such as S33 and 3 rd rank prize three is 10, and since it is the lowest rank prize, a is the number of prizesnAnd (n is more than or equal to 1 and less than or equal to 17), filling other time periods without prizes, and obtaining the following result:
c | c | b | c | c | b | c | b | a | b | c | c | c | c | b | a | c | c |
s4, randomly selecting a time point in each time period as the distribution time of the prizes; the random time points in each time period refer to fig. 3;
s5, putting the prizes into a prize pool according to the distribution time of the prizes;
s6, drawing a lottery after the prize distributing time by the user, and winning a prize; if a plurality of undrawn prizes exist in the prize pool, the prizes are distributed according to the distribution time sequence.
If the activity scene does not limit the activity time period, namely the distribution rule of the prizes is that the prizes are firstly obtained and then distributed, and the activity time period is not limited, the prizes are finally won according to the distribution time instead of the following An(n is more than or equal to 1 and less than or equal to 17) winning in sequence;
c | c | b | c | c | b | c | b | a | b | c | c | c | c | b | a | c | c |
the internet online lottery activity control system comprises a network interface, a memory and a processor. The network interface is used for receiving and sending signals in the process of receiving and sending information with other external network elements; a memory for storing computer program instructions for execution on the processor; a processor for executing the steps of the internet online lottery activity control method when executing the computer program instructions.
The above description is only a preferred embodiment of the present invention, and the protection scope of the present invention is not limited to the above embodiments, and all technical solutions belonging to the idea of the present invention belong to the protection scope of the present invention. It should be noted that several improvements and modifications without departing from the principle of the present invention will occur to those skilled in the art, and such improvements and modifications should also be construed as within the scope of the present invention.
Claims (6)
1. An internet online lottery activity control method is characterized in that: the method comprises the following steps:
before the drawing time is reached, selecting a drawing algorithm according to the activity scene, initiating a drawing request after the drawing time is reached, acquiring a drawing result of the drawing request from a drawing pool, and recording and outputting the drawing result.
2. The internet online lottery activity control method according to claim 1, wherein: the lottery algorithm includes an active time period fixed algorithm and an active time period non-fixed algorithm.
3. The internet online lottery activity control method according to claim 2, wherein: if the activity scenario defines an activity time period, selecting an activity time period stationary algorithm, the activity time period stationary algorithm being determined by:
s1, setting i kinds of prizes, wherein the number of each prize is NiSumming the prize numbers of all levels to obtain a total prize number
S2, subtracting the daily non-lottery time length from the total activity time length to obtain the activity time, and dividing the obtained activity time length into N sections to obtain a time section array An(N is more than or equal to 1 and less than or equal to N), and the time length of each section is delta T;
s3, distributing the prizes into the time slots equally distributed in the step S2 according to the prize grade sequence, namely, high prize and low prize;
s4, randomly selecting a time point in each time period as the distribution time of the prizes;
s5, putting the prizes into a prize pool according to the distribution time of the prizes;
s6, drawing a lottery after the prize distributing time by the user, and winning a prize; if a plurality of undrawn prizes exist in the prize pool, the prizes are distributed according to the distribution time sequence.
4. The internet online lottery activity control method according to claim 2, wherein: if the activity scene does not limit the activity time period, dispatching is carried out according to the rule that the activity scene is firstly obtained and then is dispatched, an activity time period non-fixed algorithm is selected, and the activity time period non-fixed algorithm is determined through the following steps:
A2, subtracting the daily non-lottery time length from the total activity time length to obtain the activity time, and dividing the obtained activity time length into N sections to obtain a time section array An(N is more than or equal to 1 and less than or equal to N), and the time length of each section is delta T;
a3, distributing the prizes into the time period of the equally distributing in the step A2 according to the prize grade sequence, namely, high prize first and low prize later;
a4, according to An(N is more than or equal to 1 and less than or equal to N) distributing prizes in sequence.
5. The internet online lottery activity control method according to claim 3 or 4, wherein: each prize distribution rule is as follows:
101. the prize is distributed according to the order of the prize grades, and the prize grades are firstly classified into high grades;
102. if the number of i-th level prizes is NiThen A will ben(N is 1. ltoreq. n.ltoreq.N) is divided into Ni+1 segment, remainder put in the last segment, and then random insertion of the ith prize into the next time segment, i.e. NiSection 1 of section +1 is not inserted;
103. dispensing to a prizeAt the lowest prize level, only A needs to be filledn(N is more than or equal to 1 and less than or equal to N).
6. An internet online lottery activity control system is characterized in that: comprises a network interface, a memory and a processor;
the network interface is used for receiving and sending signals in the process of receiving and sending information with other external network elements;
the memory to store computer program instructions running on the processor;
the processor, when executing the computer program instructions, performs the steps of the internet online lottery activity control method of any of claims 1-5.
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Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
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CN107038788A (en) * | 2017-04-06 | 2017-08-11 | 福建新大陆软件工程有限公司 | A kind of sequences match prize drawing control method and system |
CN110969753A (en) * | 2018-09-30 | 2020-04-07 | 北京国双科技有限公司 | Lottery drawing control method and device |
CN111861566A (en) * | 2020-07-22 | 2020-10-30 | 南京欣网互联网络科技有限公司 | Distributed cache-based prize pool dynamic control method and system |
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Publication number | Priority date | Publication date | Assignee | Title |
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CN107038788A (en) * | 2017-04-06 | 2017-08-11 | 福建新大陆软件工程有限公司 | A kind of sequences match prize drawing control method and system |
CN110969753A (en) * | 2018-09-30 | 2020-04-07 | 北京国双科技有限公司 | Lottery drawing control method and device |
CN111861566A (en) * | 2020-07-22 | 2020-10-30 | 南京欣网互联网络科技有限公司 | Distributed cache-based prize pool dynamic control method and system |
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