CN113727154A - Synchronous playing system, method and device of spliced screen and storage medium - Google Patents

Synchronous playing system, method and device of spliced screen and storage medium Download PDF

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Publication number
CN113727154A
CN113727154A CN202110995290.8A CN202110995290A CN113727154A CN 113727154 A CN113727154 A CN 113727154A CN 202110995290 A CN202110995290 A CN 202110995290A CN 113727154 A CN113727154 A CN 113727154A
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China
Prior art keywords
playing
screen
spliced
time
plan
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CN202110995290.8A
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Chinese (zh)
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CN113727154B (en
Inventor
毕振生
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BOE Technology Group Co Ltd
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BOE Technology Group Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/4104Peripherals receiving signals from specially adapted client devices
    • H04N21/4122Peripherals receiving signals from specially adapted client devices additional display device, e.g. video projector
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04JMULTIPLEX COMMUNICATION
    • H04J3/00Time-division multiplex systems
    • H04J3/02Details
    • H04J3/06Synchronising arrangements
    • H04J3/0635Clock or time synchronisation in a network
    • H04J3/0638Clock or time synchronisation among nodes; Internode synchronisation
    • H04J3/0658Clock or time synchronisation among packet nodes
    • H04J3/0661Clock or time synchronisation among packet nodes using timestamps
    • H04J3/0667Bidirectional timestamps, e.g. NTP or PTP for compensation of clock drift and for compensation of propagation delays
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/4302Content synchronisation processes, e.g. decoder synchronisation
    • H04N21/4307Synchronising the rendering of multiple content streams or additional data on devices, e.g. synchronisation of audio on a mobile phone with the video output on the TV screen
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/436Interfacing a local distribution network, e.g. communicating with another STB or one or more peripheral devices inside the home
    • H04N21/4363Adapting the video or multiplex stream to a specific local network, e.g. a IEEE 1394 or Bluetooth® network

Abstract

The application discloses a synchronous playing system, a synchronous playing method, a synchronous playing device and a computer readable storage medium of a spliced screen. The synchronous playing system comprises a Web end, a plurality of spliced screens and a cloud management module, wherein the Web end is used for processing a file to be played to obtain at least one playing plan and playing content, the spliced screens are connected with the same router to form a local area network for synchronous information interaction, and the cloud management module is connected with the Web end and the spliced screens and is used for transmitting the playing plan and the playing content to the corresponding spliced screens in a point-to-point mode so as to control the spliced screens to play the playing content according to the playing plan. Through the arrangement of the Web end, the spliced screens and the cloud management module, a user can process the files to be played by the spliced screens through the Web end, remote management and maintenance of the spliced screens are achieved, maintenance cost is reduced, and synchronization effect between the spliced screens is good.

Description

Synchronous playing system, method and device of spliced screen and storage medium
Technical Field
The present disclosure relates to display technologies, and in particular, to a synchronous playing system, a synchronous playing method, a synchronous playing apparatus, and a storage medium for a tiled display.
Background
At present, in the traditional spliced screen system, the content corresponding to the display of spliced pictures is mainly output to a plurality of spliced screens through a spliced controller respectively, and products corresponding to configuration are selected according to the number of spliced screen equipment on site, so that the dependency of the traditional spliced screen system architecture on site is higher, flexible expansion is not convenient, the system connection is complex, if connection problems occur, the field maintenance is needed, time and labor are consumed, and the synchronous effect of picture display between the spliced screens is limited by the spliced controller, and the asynchronous picture display between the spliced screens is easy to occur.
Disclosure of Invention
The application provides a synchronous play system of concatenation screen, includes:
the Web end is used for processing the file to be played to obtain at least one playing plan and playing content;
the spliced screens are connected with the same router to form a local area network so as to carry out synchronous information interaction;
and the cloud management module is connected with the Web end and the spliced screen and is used for transmitting the playing plan and the playing content to the corresponding spliced screen in a point-to-point mode so as to control the spliced screen to play the playing content according to the playing plan.
In some embodiments, the cloud management module is further configured to record an NTP send/receive timestamp of the spliced screen.
In some embodiments, the cloud management module comprises:
the IOT communication module is used for communicating with the spliced screen to monitor the state of the spliced screen and acquire the information of the spliced screen;
and the data transmission module is used for sending the playing plan and the playing content to the spliced screen.
In some embodiments, the cloud management module further comprises:
and the encryption module is used for encrypting the playing plan and the playing content.
In some embodiments, a plurality of the tiled screens are arranged in an array and formed with a mounting topology.
The present application further provides a synchronous playing method, which is used in the synchronous playing system according to any one of the above embodiments, and the synchronous playing method includes:
acquiring a file to be played;
processing the file to be played according to a user request to obtain at least one playing content and a playing plan;
and sending the playing content and the playing plan to the corresponding spliced screen in a point-to-point mode.
In some embodiments, the sending the playing content and the playing plan to the corresponding mosaic screen in a point-to-point manner includes:
acquiring a relative position label of a screen label representing each spliced screen position;
determining an installation topological structure according to the relative position label of the screen label;
determining a coordinate area of the playing content according to the installation topological structure;
and sending the playing content and the playing plan to the corresponding spliced screen according to the area coordinates.
In some embodiments, with the spliced screen as a server and the other spliced screens as servers, the synchronized playing method further includes:
recording a first time when the client sends an NTP request, a second time when the server receives the NTP request, a third time when the server responds to the NTP request and a fourth time when the client receives the server responds;
determining clock deviation according to the first time, the second time, the third time and the fourth time;
and adjusting the time of the client according to the clock deviation so as to be consistent with the time of the server.
The present application further provides a synchronous playing device, including:
the acquisition module is used for acquiring a file to be played;
the processing module is used for processing the file to be played according to a user request to obtain at least one playing content and a playing plan;
and the transmission module is used for sending the playing content and the playing plan to the corresponding spliced screen in a point-to-point mode.
The present application provides a non-transitory computer-readable storage medium containing a computer program which, when executed by a processor, causes the processor to perform the synchronized playback method of any one of the above.
The synchronous playing system of the screen-to-screen, the synchronous playing method, the synchronous playing device and the computer-readable storage medium of the embodiment of the application are characterized in that a Web end is used, a plurality of spliced screens and a cloud management module are arranged, a user can remotely manage and maintain the spliced screens through the Web end, the maintenance cost of the spliced screens is reduced, uploaded files to be played are cut and spliced to obtain playing contents, the played contents are transmitted to the spliced screens in a point-to-point mode through the cloud management module and the spliced screen, the synchronous effect between the spliced screens is good, synchronous interaction is carried out between the spliced screens through a local area network, the synchronous effect between the spliced screens can be further improved, and the playing effect of the spliced screens is good.
Drawings
The foregoing and/or additional aspects and advantages of the present application will become apparent and readily appreciated from the following description of the embodiments, taken in conjunction with the accompanying drawings of which:
fig. 1 is a block diagram of a synchronized playback system according to some embodiments of the present application.
FIG. 2 is a schematic illustration of the splicing of a spliced screen according to certain embodiments of the present application.
Figure 3 is a schematic diagram of a scenario in which a cloud management module records NTP transmit/receive timestamps according to some embodiments of the present application.
Fig. 4 is a flowchart illustrating a synchronized playback method according to some embodiments of the present application.
Fig. 5 is a block diagram of a synchronized playback device according to some embodiments of the present application.
Fig. 6 is a flowchart illustrating a synchronized playback method according to some embodiments of the present application.
Fig. 7-8 are schematic diagrams of mounting topologies for certain embodiments of the present application.
Fig. 9 is a flowchart illustrating a synchronized playback method according to some embodiments of the present application.
Detailed Description
Reference will now be made in detail to embodiments of the present application, examples of which are illustrated in the accompanying drawings, wherein like or similar reference numerals refer to the same or similar elements or elements having the same or similar function throughout. The embodiments described below with reference to the accompanying drawings are illustrative and are only for the purpose of explaining the present application and are not to be construed as limiting the present application.
Please refer to fig. 1, the present application provides a synchronous playback system of screen splicing, which includes a Web end, multiple splicing screens, and a cloud management module.
The Web end is used for processing the file to be played to obtain at least one playing plan and playing content; the plurality of spliced screens are connected with the same router to form a local area network so as to carry out synchronous information interaction, and the cloud management module is connected with the Web end and the spliced screens and is used for transmitting the playing plan and the playing content to the corresponding spliced screens in a point-to-point mode so as to control the spliced screens to play the playing content according to the playing plan.
The utility model provides a synchronous broadcast system passes through the Web end, a plurality of concatenation screens and the setting of high in the clouds management module, user's accessible Web end realizes the remote management and the maintenance to realizing the concatenation screen, the maintenance cost to the concatenation screen has been reduced, and cut out the file of waiting to broadcast of uploading, processing such as concatenation obtains broadcast content and broadcast plan, and through high in the clouds management module and concatenation screen internet access, broadcast content and broadcast plan transmission to the concatenation screen with point-to-point mode, make the concatenation screen can broadcast the broadcast content according to the broadcast plan, and simultaneously, make synchronization effectual between concatenation screen and the concatenation screen, and carry out synchronous interaction through the mode of LAN between concatenation screen and the concatenation screen, can further promote the synchronization effect between the concatenation screen.
Specifically, the synchronous playing system comprises a Web end, a spliced screen and a cloud management module, wherein the Web end, the spliced screen and the cloud management module are sequentially connected.
The Web end can be preset with a cloud cutting function, the cloud cutting can cut each frame of video, image signal source and the like in specific formats (such as MP4, AVI and MPEG), the conventional splicing, the special-shaped splicing and the like, and after recoding, each part forms independent cut content, so that at least one play content is obtained.
The Web end can import a file to be played, where the type of the file to be played may be an image, a video, and the like, and for example, the file to be played may be video data in an AVI format, and the like. After the cloud cutting function is started, a user can perform editing operations such as translation, scaling and cutting on video image data, and the arrangement effect of the equipment and the display effect of video content are visually displayed in the form of visual graphics.
For example, in some examples, a user may define a cut area in the Web end by a mouse or automatically form the cut area by a preset size of a tiled screen, so as to cut a file to be played input to the Web end according to the cut area to form the playing content.
The Web end also comprises the functions of making a play plan, managing a template, managing and setting a spliced screen and the like. The user can set the playing content through the function of formulating the playing plan and generate the playing plan of the playing content. The management template function can be used for managing a template which is set by a user or preset and used for processing a file to be played, and the management and the setting of the spliced screen can comprise but are not limited to adjusting the brightness, the color temperature or the switch of the spliced screen.
The Web end can transmit the playing plan, the playing content, the setting content and the like to the cloud management module, and then the playing plan, the playing content, the setting content and the like are transmitted to the corresponding spliced screen through the cloud management module.
The cloud management module can be a cloud server and can be connected with the spliced screen in a wired or wireless mode.
The cloud management module comprises an IOT communication module, a data transmission module and a data encryption module, wherein the IOT communication module is used for communicating with the spliced screen to monitor the state of the spliced screen and acquire information of the spliced screen. The data transmission module is used for receiving the playing plan, the playing content and the like transmitted by the Web end and sending the playing plan and the playing content to the corresponding splicing screen in a point-to-point mode. The data encryption module is used for encrypting the playing content, the playing plan and the like.
Specifically, the user can monitor the state of the spliced screen in real time through the IOT communication module of the cloud management module, check the information of the spliced screen and transmit the information to the Web end, so that the information is presented to the user through the Web end, and the user can check and manage the spliced screen to perform remote maintenance. And after the playing content and the playing plan are encrypted through a data encryption module of the cloud splicing management platform, the playing content, the playing plan and other data are transmitted to the corresponding splicing screen through a data transmission module.
Please refer to fig. 2, the number of the tiled screens is not limited, and the tiled screens form a large tiled screen according to the arrangement of the horizontal and vertical arrays.
The spliced screens can comprise processing devices, and the spliced screens can be connected with the same router through the processing devices to form a local area network, so that synchronous information interaction can be carried out between the spliced screens. After the spliced screen is spliced to form the large screen, the spliced screen can form a corresponding installation topological structure, and the installation topological structure is transmitted to the cloud management module. Therefore, the cloud management module can transmit video playing contents, playing plans and the like to the corresponding spliced screen in a point-to-point mode according to the installation topological structure.
In particular, the tiled screen can include a processing unit, a memory, and a communication unit. The communication unit is wirelessly connected with the router, so that a local area network is formed with other spliced screens to carry out synchronous information interaction, and the communication unit is used for receiving data such as playing contents, playing plans and other command requests transmitted by the cloud management module, and sending parameters of the spliced screens, running state information of the communication unit and the like. The memory may store the transmitted playback content and playback plan. The processor may play the corresponding video content according to the play plan, thereby playing the corresponding video content as planned.
Furthermore, an NTP time service mode is adopted between the spliced screen and the spliced screen, and the recording of NTP sending/receiving time stamps is realized by the cloud management module. The spliced screen and the spliced screen are kept synchronous, and therefore synchronous playing of the spliced screen is achieved.
Note that the NTP time service method is a Client (Client)/Server (Server) method.
In general, in a conventional NTP time service method, the following methods are adopted: the Client end sends an NTP packet to the Server end, wherein the NTP packet comprises a time stamp T1 when the packet leaves the Client end, when the Server end receives the packet, the time stamp T2 when the packet arrives and the time stamp T3 when the packet leaves are filled in sequence, and then the packet is immediately returned to the Client end. The client, upon receiving the response packet, records the timestamp T4 returned by the packet. The Client terminal calculates 2 key parameters by using time parameters of T1, T2, T3 and T4: the round-trip delay d of the NTP packet and the clock skew t between the Client and the Server. The client uses the clock offset to adjust the local clock to make its time coincide with the server time.
It can be understood that the latency of the local area network is relatively large in general, because the sending and receiving operations of the timestamp are generally performed in the application layer, and there is a latency in the processing due to occupation of other application programs when the processing is performed in the operating system kernel of the application layer. Therefore, in the application, the recording NTP sending/receiving timestamp is moved from the application program to the network layer, so that errors caused by uncertain processing delay of the kernel of the operating system can be eliminated. By the method, the NTP time service precision can be greatly improved to a mu s level in the local area network.
Referring to fig. 3, specifically, in the present application, one of the mosaic screens is used as a server, and the other mosaic screens are used as clients. T1 sends NTP request timestamp for Client (referred to Client time); t2 is the Server receiving NTP request time stamp (taking the Server time as reference); t3 replies NTP request time stamp for Server (using Server time as reference); t4 is the timestamp of the Client receiving the NTP reply packet (referred to the Client time); d1 is NTP request packet transmission delay, d2 is NTP reply packet transmission delay; t is the time offset between the Server and the Client, d is the round-trip time of the NTP packet.
Then, the processing time of the Server is T3-T2, and the total time from sending the request to receiving the response by the Server is T4-T1;
for example, if the time for the T1 Client to send the NTP request is 10:00:00am, the time for the T2 Server to receive the NTP request is 10:00:01am, the time for the T3 Server to reply the NTP request is 10:00:02am, and the T4 Client receives the NTP reply packet 10:00:03am, d is equal to (T4-T1) - (T3-T2) for 2 seconds
The time difference between the client and the server is as follows:
t ═ T2-T1) + (T4-T3)/2 is equal to about 1 s.
Therefore, the NTP time service precision between the spliced screen and the spliced screen is greatly improved.
Referring to fig. 4, an embodiment of the present application provides a synchronous playing method for the above-mentioned synchronous playing system, where the synchronous playing method includes the steps of:
01, acquiring a file to be played;
02, processing the file to be played according to a user request to obtain at least one playing content and a playing plan;
and 03, sending the playing content and the playing plan to the corresponding spliced screen in a point-to-point mode.
Referring to fig. 5, a synchronous playback device 10 is provided in the present embodiment. The synchronized playback device 10 includes an obtaining module 110, a processing module 120, and a transmitting module 130.
Step 01 may be implemented by the obtaining module 110, step 02 may be implemented by the processing module 120, and step 03 may be implemented by the transmitting module 130. Alternatively, the obtaining module 110 may be configured to obtain a file to be played. The processing module 120 may be configured to process the file to be played according to a user request to obtain at least one playing content and a playing plan. The transmission module 130 may be configured to transmit the playing content and the playing plan to the corresponding mosaic screen in a point-to-point manner.
The application also provides electronic equipment which comprises a processor, wherein the processor can be used for acquiring the file to be played, processing the file to be played according to a user request to obtain at least one playing content and a playing plan, and sending the playing content and the playing plan to the corresponding spliced screen in a point-to-point mode.
In the present embodiment, the electronic device is a computer, that is, the synchronous playback method and the synchronous playback device 10 are applied to, but not limited to, computers. The synchronized playback apparatus 10 may be hardware or software preinstalled in a computer, and may perform the synchronized playback method when the computer starts running. For example, the synchronized playback device 10 may be an underlying software code segment of a computer or part of an operating system.
In some embodiments, the synchronized playback apparatus 10 may be a discrete component assembled in such a way as to have the aforementioned functions, or a chip having the aforementioned functions in the form of an integrated circuit, or a piece of computer software code that causes a computer to have the aforementioned functions when the computer runs on the computer.
In some embodiments, the synchronized playback device 10 may be a separate or add-on peripheral component to a computer or computer system as hardware. The synchronized playback device 10 may also be integrated into a computer or computer system, for example, when the synchronized playback device 10 is part of an electronic device, the synchronized playback device 10 may be integrated into a processor.
In the synchronous playing method, the synchronous playing device 10 and the electronic device according to these embodiments, the played content and the played plan are obtained by cutting, splicing and other processing on the file to be played, and the played content and the played plan are transmitted to the spliced screen in a point-to-point manner through the cloud management module and the network connection with the spliced screen, so that the played content can be played by the spliced screen according to the played plan, and meanwhile, the synchronous effect between the spliced screen and the spliced screen is good, and the spliced screen perform synchronous interaction in a local area network manner, so that the synchronous effect between the spliced screens can be further improved.
Referring to fig. 6, in some embodiments, step 03 includes:
031, obtain the relative position label of the screen label that represents each splice screen position;
032, determining a mounting topology structure according to the relative position mark of the screen mark;
033, determining a coordinate area of the playing content according to the installation topological structure;
034, sending the playing content and the playing plan to the corresponding splicing screen according to the region coordinates.
Referring to fig. 5, in some embodiments, 031-.
In some embodiments, the processor may be configured to obtain a relative position label of a screen label indicating a position of each of the tiled screens, determine an installation topology according to the relative position label of the screen label, determine a coordinate region of the playing content according to the installation topology, and send the playing content and the playing plan to the corresponding tiled screen according to the region coordinate.
Referring to fig. 2 and fig. 7-8, specifically, a plurality of tiled screens are arranged in a horizontal-vertical array to form a large tiled screen, each tiled screen is formed with a screen label, and the screen labels may be sequentially arranged from left to right and from top to bottom. For example, in a 2 × 3 tiled screen, the screen labels are, in order: spliced screen 1#, spliced screen 2#, spliced screen 3#, spliced screen 4#, spliced screen 5#, and spliced screen 6 #. After the relative position labels of the screen labels representing the positions of the spliced screens are acquired, the installation topological structure can be determined according to the relative position labels of the screen labels.
In the installation topology structure, the adjacent mosaic screen to the current mosaic screen can be represented by the relative position relationship of the current mosaic screen, for example, the screen number of the current mosaic screen is "mosaic screen 2 #", the screen numbers are "mosaic screen 1 #", "mosaic screen 3 #" are respectively located on the left and right of the current mosaic screen, the relative position numbers of the screen numbers are "mosaic screen 1 #", "mosaic screen 3 #" are "2 # _ L" and "2 # _ R", for example, the screen number of the current mosaic screen is "mosaic screen 1 #", the screen number of the adjacent mosaic screen is "mosaic screen 4 #", and the adjacent mosaic screen whose screen number is "mosaic screen 4 #" is located below the current mosaic screen, and the relative position number of "mosaic screen 4 #" can be "2 # _ D".
Further, the left upper vertex of the large screen is set as the origin of an X-axis coordinate system and a Y-axis coordinate system, then the video to be cut is placed in the coordinate system, the coordinate area of the cutting area is determined after the cutting area is determined, the coordinate area of the cutting area is mapped to video pixel distribution, pixel offset is calculated, and then the problem of display dislocation of the spliced image is avoided through picture compensation processing of a gap between the screen and the screen. And finally, distributing the pixels segmented by the cutting window video to the corresponding spliced screen.
Therefore, the playing content and the playing plan can be accurately sent to the corresponding spliced screen, the playing content can correspond to the spliced screen, and the playing effect of the spliced screen is guaranteed.
Referring to fig. 9, in some embodiments, the method for synchronous playing further includes:
04, recording a first time when the client sends the NTP request, a second time when the server receives the NTP request, a third time when the server responds to the NTP request and a fourth time when the client receives the server response;
05, determining clock deviation according to the first time, the second time, the third time and the fourth time;
and 06, adjusting the time of the client according to the clock deviation so as to be consistent with the time of the server.
Referring further to FIG. 5, in some embodiments, sub-steps 04-06 may be performed by the processing module 120. Or, the processing module 120 may be configured to record a first time when the client sends the NTP request, a second time when the server receives the NTP request, a third time when the server responds to the NTP request, and a fourth time when the client receives the server responds, and determine the clock offset according to the first time, the second time, the third time, and the fourth time; and adjusting the time of the client according to the clock deviation so as to be consistent with the time of the server.
In some embodiments, the processor is configured to record a first time when the client sends the NTP request, a second time when the server receives the NTP request, a third time when the NTP request is responded to, and a fourth time when the client receives the server response, and determine the clock offset according to the first time, the second time, the third time, and the fourth time; and adjusting the time of the client according to the clock deviation so as to be consistent with the time of the server.
Therefore, the recording NTP sending/receiving time stamp is moved from the application program to the network layer, and errors caused by uncertain processing delay of the kernel of the operating system can be eliminated.
A non-transitory computer-readable storage medium containing a computer program which, when executed by a processor, causes the processor to perform the above-described synchronized playback method is provided.
In the above embodiments, all or part of the implementation may be realized by software, hardware, firmware or any other combination. When implemented in software, may be implemented in whole or in part in the form of a computer program product. The computer program product includes one or more computer instructions. When loaded and executed on a computer, cause the processes or functions described in accordance with the embodiments of the application to occur, in whole or in part. The computer may be a general purpose computer, a special purpose computer, a network of computers, or other programmable device. The computer instructions may be stored on a computer readable storage medium or transmitted from one computer readable storage medium to another, for example, from one website, computer, server, or data center to another website, computer, server, or data center via wire (e.g., coaxial cable, fiber optic, Digital Subscriber Line (DSL)) or wireless (e.g., infrared, wireless, microwave, etc.). The computer-readable storage medium can be any available medium that can be accessed by a computer or a data storage device, such as a server, a data center, etc., that incorporates one or more of the available media. The usable medium may be a magnetic medium (e.g., a floppy disk, a hard disk, a magnetic tape), an optical medium (e.g., a Digital Video Disk (DVD)), or a semiconductor medium (e.g., a Solid State Disk (SSD)), among others.
Those of ordinary skill in the art will appreciate that the various illustrative elements and algorithm steps described in connection with the embodiments disclosed herein may be implemented as electronic hardware or combinations of computer software and electronic hardware. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present application.
In the several embodiments provided in the present application, it should be understood that the disclosed system, apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
In addition, functional modules in the embodiments of the present application may be integrated into one processing module, or each of the modules may exist alone physically, or two or more modules are integrated into one module.
The above description is only for the specific embodiments of the present application, but the scope of the present application is not limited thereto, and any person skilled in the art can easily conceive of the changes or substitutions within the technical scope of the present application, and shall be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (10)

1. A synchronized playing system of a spliced screen is characterized by comprising:
the Web end is used for processing the file to be played to obtain at least one playing plan and playing content;
the spliced screens are connected with the same router to form a local area network so as to carry out synchronous information interaction;
and the cloud management module is connected with the Web end and the spliced screen and is used for transmitting the playing plan and the playing content to the corresponding spliced screen in a point-to-point mode so as to control the spliced screen to play the playing content according to the playing plan.
2. The synchronized playback system of claim 1, wherein the cloud management module is further configured to record NTP send/receive timestamps of the spliced screen.
3. The synchronized playback system of claim 2, wherein the cloud management module comprises:
the IOT communication module is used for communicating with the spliced screen to monitor the state of the spliced screen, acquire the information of the spliced screen and transmit the information to a Web end;
and the data transmission module is used for sending the playing plan and the playing content to the spliced screen.
4. The synchronized playback system of claim 3, wherein the cloud management module further comprises:
and the encryption module is used for encrypting the playing plan and the playing content.
5. The synchronized playback system of claim 1, wherein a plurality of said tiled screens are arrayed and formed with a mounting topology.
6. A synchronized playback method for use in the synchronized playback system of any one of claims 1-5, the synchronized playback method comprising:
acquiring a file to be played;
processing the file to be played according to a user request to obtain at least one playing content and a playing plan;
and sending the playing content and the playing plan to the corresponding spliced screen in a point-to-point mode.
7. The synchronized playback method of claim 6, wherein said sending the playback content and the playback plan to the corresponding mosaic screen in a point-to-point manner comprises:
acquiring a relative position label of a screen label representing each spliced screen position;
determining an installation topological structure according to the relative position label of the screen label;
determining a coordinate area of the playing content according to the installation topological structure;
and sending the playing content and the playing plan to the corresponding spliced screen according to the area coordinates.
8. The synchronized playing method according to claim 6, wherein the spliced screen is used as a server, and the other spliced screens are used as servers, the synchronized playing method further comprising:
recording a first time when the client sends an NTP request, a second time when the server receives the NTP request, a third time when the server responds to the NTP request and a fourth time when the client receives the server responds;
determining clock deviation according to the first time, the second time, the third time and the fourth time;
and adjusting the time of the client according to the clock deviation so as to be consistent with the time of the server.
9. A synchronized playback device, comprising:
the acquisition module is used for acquiring a file to be played;
the processing module is used for processing the file to be played according to a user request to obtain at least one playing content and a playing plan;
and the transmission module is used for sending the playing content and the playing plan to the corresponding spliced screen in a point-to-point mode.
10. A non-transitory computer-readable storage medium containing a computer program, wherein the computer program, when executed by a processor, causes the processor to perform the synchronized playback method of any one of claims 6-8.
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