CN113661471B - 混合渲染 - Google Patents
混合渲染 Download PDFInfo
- Publication number
- CN113661471B CN113661471B CN202080026304.9A CN202080026304A CN113661471B CN 113661471 B CN113661471 B CN 113661471B CN 202080026304 A CN202080026304 A CN 202080026304A CN 113661471 B CN113661471 B CN 113661471B
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- CN
- China
- Prior art keywords
- rendering
- computing device
- remote
- rendered
- local
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—Three-dimensional [3D] image rendering
- G06T15/005—General purpose rendering architectures
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/20—Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/451—Execution arrangements for user interfaces
- G06F9/452—Remote windowing, e.g. X-Window System, desktop virtualisation
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—Three-dimensional [3D] image rendering
- G06T15/10—Geometric effects
- G06T15/40—Hidden part removal
- G06T15/405—Hidden part removal using Z-buffer
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three-dimensional [3D] modelling for computer graphics
- G06T17/10—Constructive solid geometry [CSG] using solid primitives, e.g. cylinders, cubes
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/20—Indexing scheme for editing of 3D models
- G06T2219/2012—Colour editing, changing, or manipulating; Use of colour codes
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Software Systems (AREA)
- Human Computer Interaction (AREA)
- Computer Graphics (AREA)
- Geometry (AREA)
- Architecture (AREA)
- Computer Hardware Design (AREA)
- Processing Or Creating Images (AREA)
- Image Generation (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US16/379,693 US11170579B2 (en) | 2019-04-09 | 2019-04-09 | Hybrid rendering |
| US16/379,693 | 2019-04-09 | ||
| PCT/US2020/021616 WO2020209962A1 (en) | 2019-04-09 | 2020-03-09 | Hybrid rendering |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN113661471A CN113661471A (zh) | 2021-11-16 |
| CN113661471B true CN113661471B (zh) | 2023-11-24 |
Family
ID=70190110
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202080026304.9A Active CN113661471B (zh) | 2019-04-09 | 2020-03-09 | 混合渲染 |
Country Status (14)
| Country | Link |
|---|---|
| US (1) | US11170579B2 (enExample) |
| EP (1) | EP3953796B1 (enExample) |
| JP (1) | JP7643674B2 (enExample) |
| KR (1) | KR102807379B1 (enExample) |
| CN (1) | CN113661471B (enExample) |
| AU (1) | AU2020271774A1 (enExample) |
| BR (1) | BR112021020031A2 (enExample) |
| CA (1) | CA3132825A1 (enExample) |
| IL (1) | IL287022A (enExample) |
| MX (1) | MX2021012316A (enExample) |
| PH (1) | PH12021552574A1 (enExample) |
| SG (1) | SG11202109431SA (enExample) |
| WO (1) | WO2020209962A1 (enExample) |
| ZA (1) | ZA202106433B (enExample) |
Families Citing this family (23)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11321927B1 (en) * | 2019-09-23 | 2022-05-03 | Apple Inc. | Temporal segmentation |
| US11189100B2 (en) * | 2019-11-25 | 2021-11-30 | Verizon Patent and Acessing Inc. | Systems and methods for optimizing extended reality experiences |
| US11308698B2 (en) * | 2019-12-05 | 2022-04-19 | Facebook Technologies, Llc. | Using deep learning to determine gaze |
| WO2021173850A1 (en) * | 2020-02-27 | 2021-09-02 | Magic Leap, Inc. | Cross reality system for large scale environment reconstruction |
| FR3117632A1 (fr) | 2020-12-14 | 2022-06-17 | Orange | Procédés et dispositifs d’immersion d’un utilisateur dans une scène immersive et de traitement d’objets 3D. |
| US11651544B2 (en) | 2021-04-30 | 2023-05-16 | Varjo Technologies Oy | Systems and methods employing multiple graphics processing units for producing images |
| WO2023280623A1 (en) * | 2021-07-09 | 2023-01-12 | Koninklijke Kpn N.V. | Augmenting video or external environment with 3d graphics |
| KR102605698B1 (ko) * | 2022-02-11 | 2023-11-24 | 주식회사 유룸 | 이벤트 생성 기능을 갖는 3d 웹사이트 제작 플랫폼 제공 시스템, 방법 및 프로그램 |
| KR102481613B1 (ko) * | 2022-02-11 | 2022-12-27 | 주식회사 유룸 | 편집 기능을 갖는 3d 웹사이트 제작 플랫폼 제공 시스템, 방법 및 프로그램 |
| KR102537403B1 (ko) * | 2022-02-11 | 2023-05-26 | 주식회사 유룸 | 3d 컨텐츠 배치 기능을 갖는 3d 웹사이트 제작 플랫폼 제공 시스템, 방법 및 프로그램 |
| US12132954B2 (en) * | 2022-04-14 | 2024-10-29 | Tencent America LLC | Smart client for streaming of scene-based immersive media |
| US12573145B2 (en) * | 2022-06-30 | 2026-03-10 | Advanced Micro Devices, Inc. | Pipeline delay reduction for coarse visibility compression |
| US12118202B2 (en) | 2022-09-19 | 2024-10-15 | Microsoft Technology Licensing, Llc | Locally generating preliminary inking imagery |
| US12505628B2 (en) | 2022-11-28 | 2025-12-23 | Samsung Electronics Co., Ltd. | Electronic device and method for rendering based on tracking information for user's movement |
| WO2024177293A1 (ko) * | 2023-02-21 | 2024-08-29 | 삼성전자주식회사 | 디스플레이를 통해 표시되는 가상 공간 상에 외부 공간에 대응하는 이미지를 표시하기 위한 전자 장치, 방법, 및 컴퓨터 판독 가능 저장 매체 |
| EP4603954A4 (en) | 2023-02-21 | 2026-02-25 | Samsung Electronics Co Ltd | COMPUTER-READABLE ELECTRONIC DEVICE, METHOD AND STORAGE MEDIA FOR DISPLAYING AN IMAGE CORRESPONDING TO AN EXTERNAL SPACE IN A VIRTUAL SPACE DISPLAY |
| US12499622B2 (en) | 2023-03-23 | 2025-12-16 | Microsoft Technology Licensing, Llc. | Late stage reprojection using tessellated mesh |
| CN117095100B (zh) * | 2023-06-05 | 2024-11-26 | 北京虹宇科技有限公司 | 多任务系统中渲染三维内容的方法、装置及设备 |
| CN117173304B (zh) * | 2023-06-05 | 2025-05-06 | 北京虹宇科技有限公司 | 三维内容多人协同方法、装置、系统及设备 |
| WO2024263066A1 (en) * | 2023-06-19 | 2024-12-26 | Telefonaktiebolaget Lm Ericsson (Publ) | A method and device for rendering extended reality objects |
| WO2025088435A1 (en) * | 2023-10-25 | 2025-05-01 | Nokia Technologies Oy | Adaptive split rendering |
| GB2636089A (en) * | 2023-11-28 | 2025-06-11 | Sony Interactive Entertainment Europe Ltd | Hybrid pre and post processing |
| KR102847572B1 (ko) * | 2025-01-14 | 2025-08-20 | 주식회사 로커스 | 게임 엔진 시스템 기반의 3d 애니메이션 제작 방법 및 장치 |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN108885522A (zh) * | 2016-12-30 | 2018-11-23 | 谷歌有限责任公司 | 渲染3d环境中的内容 |
| WO2018227100A1 (en) * | 2017-06-09 | 2018-12-13 | Sony Interactive Entertainment Inc. | Optimized shadows and adaptive mesh skinning in a foveated rendering system |
Family Cites Families (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4467267B2 (ja) * | 2002-09-06 | 2010-05-26 | 株式会社ソニー・コンピュータエンタテインメント | 画像処理方法、画像処理装置、および画像処理システム |
| US7088374B2 (en) * | 2003-03-27 | 2006-08-08 | Microsoft Corporation | System and method for managing visual structure, timing, and animation in a graphics processing system |
| CA2665252A1 (en) * | 2006-10-02 | 2008-04-10 | Aftercad Software Inc. | Method and system for delivering and interactively displaying three-dimensional graphics |
| JP2013118468A (ja) * | 2011-12-02 | 2013-06-13 | Sony Corp | 画像処理装置および画像処理方法 |
| WO2015141369A1 (ja) * | 2014-03-20 | 2015-09-24 | シャープ株式会社 | 照明装置及び表示装置 |
| WO2016077531A1 (en) | 2014-11-13 | 2016-05-19 | Intuitive Surgical Operations, Inc. | Integrated user environments |
| US10146414B2 (en) * | 2015-06-09 | 2018-12-04 | Pearson Education, Inc. | Augmented physical and virtual manipulatives |
| US10962780B2 (en) | 2015-10-26 | 2021-03-30 | Microsoft Technology Licensing, Llc | Remote rendering for virtual images |
| WO2017164924A1 (en) | 2016-03-21 | 2017-09-28 | Siemens Product Lifecycle Management Software Inc. | System for gpu based depth reprojection for accelerating depth buffer generation |
| US10129523B2 (en) * | 2016-06-22 | 2018-11-13 | Microsoft Technology Licensing, Llc | Depth-aware reprojection |
| US9928660B1 (en) | 2016-09-12 | 2018-03-27 | Intel Corporation | Hybrid rendering for a wearable display attached to a tethered computer |
| US10776992B2 (en) * | 2017-07-05 | 2020-09-15 | Qualcomm Incorporated | Asynchronous time warp with depth data |
-
2019
- 2019-04-09 US US16/379,693 patent/US11170579B2/en active Active
-
2020
- 2020-03-09 AU AU2020271774A patent/AU2020271774A1/en not_active Abandoned
- 2020-03-09 PH PH1/2021/552574A patent/PH12021552574A1/en unknown
- 2020-03-09 SG SG11202109431SA patent/SG11202109431SA/en unknown
- 2020-03-09 CA CA3132825A patent/CA3132825A1/en active Pending
- 2020-03-09 WO PCT/US2020/021616 patent/WO2020209962A1/en not_active Ceased
- 2020-03-09 JP JP2021559786A patent/JP7643674B2/ja active Active
- 2020-03-09 BR BR112021020031A patent/BR112021020031A2/pt unknown
- 2020-03-09 KR KR1020217035008A patent/KR102807379B1/ko active Active
- 2020-03-09 CN CN202080026304.9A patent/CN113661471B/zh active Active
- 2020-03-09 EP EP20717383.2A patent/EP3953796B1/en active Active
- 2020-03-09 MX MX2021012316A patent/MX2021012316A/es unknown
-
2021
- 2021-09-02 ZA ZA2021/06433A patent/ZA202106433B/en unknown
- 2021-10-06 IL IL287022A patent/IL287022A/en unknown
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN108885522A (zh) * | 2016-12-30 | 2018-11-23 | 谷歌有限责任公司 | 渲染3d环境中的内容 |
| WO2018227100A1 (en) * | 2017-06-09 | 2018-12-13 | Sony Interactive Entertainment Inc. | Optimized shadows and adaptive mesh skinning in a foveated rendering system |
Also Published As
| Publication number | Publication date |
|---|---|
| PH12021552574A1 (en) | 2022-04-04 |
| KR102807379B1 (ko) | 2025-05-13 |
| SG11202109431SA (en) | 2021-09-29 |
| US20200327740A1 (en) | 2020-10-15 |
| EP3953796B1 (en) | 2024-04-24 |
| JP7643674B2 (ja) | 2025-03-11 |
| EP3953796A1 (en) | 2022-02-16 |
| ZA202106433B (en) | 2022-11-30 |
| BR112021020031A2 (pt) | 2021-12-07 |
| AU2020271774A1 (en) | 2021-10-07 |
| WO2020209962A1 (en) | 2020-10-15 |
| MX2021012316A (es) | 2021-11-12 |
| US11170579B2 (en) | 2021-11-09 |
| KR20210151114A (ko) | 2021-12-13 |
| IL287022A (en) | 2021-12-01 |
| CN113661471A (zh) | 2021-11-16 |
| JP2022528432A (ja) | 2022-06-10 |
| CA3132825A1 (en) | 2020-10-15 |
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