CN113617028A - Control method of virtual prop, related device, equipment and storage medium - Google Patents

Control method of virtual prop, related device, equipment and storage medium Download PDF

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Publication number
CN113617028A
CN113617028A CN202110929329.6A CN202110929329A CN113617028A CN 113617028 A CN113617028 A CN 113617028A CN 202110929329 A CN202110929329 A CN 202110929329A CN 113617028 A CN113617028 A CN 113617028A
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China
Prior art keywords
throwing
virtual
prompt
prop
track
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Granted
Application number
CN202110929329.6A
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Chinese (zh)
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CN113617028B (en
Inventor
崔维健
仇蒙
田聪
何晶晶
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN202110929329.6A priority Critical patent/CN113617028B/en
Publication of CN113617028A publication Critical patent/CN113617028A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Abstract

The application discloses a control method of a virtual prop, comprising the following steps: displaying a virtual operation object in the target game application; when a first touch operation aiming at the throwing control is detected, controlling a virtual operation object to enter a throwing preparation state, and displaying a throwing track and a prompt icon positioned on a track falling point position, wherein the throwing track is a track which is sent from a track starting point position where the virtual throwing prop is positioned to the track falling point position and is used for previewing a throwing path; when the first touch operation is continuously detected within a preset time length, controlling a prompt icon to move from a track falling point position to a track starting point position along a throwing track; and when the first touch operation is detected to be released within the preset time, controlling the virtual operation object to throw the virtual throwing prop. The application also provides devices, equipment and media. The application not only can vividly restore the sense of urgency when the virtual throwing prop is close to explosion, but also enhances the prompting performance and the focusing degree, and reduces the probability of accidental injury.

Description

Control method of virtual prop, related device, equipment and storage medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method, a related apparatus, a device, and a storage medium for controlling a virtual item.
Background
In some shooting game applications, a virtual throwing prop (e.g., a grenade, a smoke bomb, etc.) is a common prop that a player may choose to throw in a high throw or a low throw. This attack requires the player to aim at the enemy and throw a virtual thrown prop, which can cause damage to the enemy after hitting it.
When the player presses the throwing control and keeps the throwing control not to be placed, the virtual throwing prop enters an explosion countdown state, and related prompts are displayed on the screen and respectively count down a throwing falling point guiding line and an explosion countdown. When the user releases the throwing control, the virtual throwing prop will throw along the throwing drop guide line. And the explosion moment of the virtual throwing prop is synchronously reduced according to the reduction of the countdown, and when the countdown is zero, the virtual throwing prop is directly detonated.
The inventor finds that under the condition that a player presses a throwing control for a long time and does not throw a virtual throwing prop, the player focuses more on the throwing direction of the virtual throwing prop, so that explosion countdown is easily ignored, the player does not throw the virtual throwing prop before the countdown is finished, and the accidental injury probability to game characters is increased. In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the application provides a control method of a virtual item, a related device, equipment and a storage medium. This application refers to the phenomenon that the line of igniting designs along with burning is shorter and shorter in the reality, and sense of urgency when not only can vividly reducing the virtual stage property of throwing closes on the explosion has still strengthened suggestive and focus degree moreover, can reduce the probability of accidental injury.
In view of this, an aspect of the present application provides a method for controlling a virtual item, including:
displaying a virtual operation object in the target game application, wherein the virtual operation object carries a virtual throwing prop;
when a first touch operation aiming at the throwing control is detected, controlling a virtual operation object to enter a throwing preparation state, and displaying a throwing track and a prompt icon positioned on a track falling point position, wherein the throwing track is a track which is sent from a track starting point position where the virtual throwing prop is positioned to the track falling point position and is used for previewing a throwing path;
when the first touch operation is continuously detected within a preset time length, controlling a prompt icon to move from a track falling point position to a track starting point position along a throwing track;
and when the first touch operation is detected to be released within the preset time, controlling the virtual operation object to throw the virtual throwing prop.
This application another aspect provides a virtual stage property controlling means, includes:
the display module is used for displaying a virtual operation object in the target game application, wherein the virtual operation object carries a virtual throwing prop;
the control module is used for controlling the virtual operation object to enter a throwing preparation state and displaying a throwing track and a prompt icon positioned on a track falling point position when a first touch operation aiming at the throwing control is detected, wherein the throwing track is a track which is sent from a track starting point position where the virtual throwing prop is positioned to the track falling point position and is used for previewing a throwing path;
the control module is further used for controlling the prompt icon to move from the locus falling point position to the locus starting point position along the throwing locus when the first touch operation is continuously detected within the preset duration;
the control module is further used for controlling the virtual operation object to throw the virtual throwing prop when the first touch operation is detected to be released within the preset time length.
In one possible design, in another implementation manner of another aspect of the embodiment of the present application, the virtual item control device further includes a playing module;
the playing module is used for playing the target animation corresponding to the prompt icon when the first touch operation is continuously detected within a preset duration;
the playing module is further configured to stop playing the target animation corresponding to the prompt icon when it is detected that the first touch operation is released within a preset time period.
In one possible design, in another implementation of another aspect of an embodiment of the present application,
the playing module is specifically used for alternately playing the prompt icon with the first image effect and the prompt icon with the second image effect at a fixed frequency;
or the like, or, alternatively,
alternately playing the prompt icon with the first image effect and the prompt icon with the second image effect at a dynamic frequency, wherein the dynamic frequency represents the frequency increasing along with the time length;
or the like, or, alternatively,
playing a first animation corresponding to the prompt icon, wherein the first animation is an animation in which the icon size of the prompt icon increases as the countdown decreases;
or the like, or, alternatively,
and playing a second animation corresponding to the prompt icon, wherein the second animation is an animation in which the color saturation of the prompt icon increases along with the decrease of the countdown.
In one possible design, in another implementation manner of another aspect of the embodiment of the present application, the virtual item control apparatus further includes a determining module;
the display module is also used for responding to the selection operation aiming at the setting control and displaying an operation setting interface of the target game application, wherein K prompt controls are displayed on the operation setting interface, and K is an integer larger than 1;
the determining module is used for determining that the target animation corresponding to the prompt icon is played in a first prompt mode if the selecting operation aiming at the first prompt control is detected, wherein the first prompt mode represents that the prompt icon with the first image effect and the prompt icon with the second image effect are played alternately at a fixed frequency;
the determining module is further configured to determine that the target animation corresponding to the prompt icon is played in a second prompt manner if a selection operation directed at the second prompt control is detected, where the second prompt manner indicates that the prompt icon with the first image effect and the prompt icon with the second image effect are alternately played in a dynamic frequency;
the determining module is further configured to determine that the first animation corresponding to the prompt icon is played in a third prompt mode if a selection operation for the third prompt control is detected;
the determining module is further configured to determine that the second animation corresponding to the prompt icon is played in the fourth prompt mode if the selection operation directed at the fourth prompt control is detected.
In one possible design, in another implementation manner of another aspect of the embodiment of the present application, the prompt icon includes a first prompt icon and a second prompt icon, where the first prompt icon and the second prompt icon have different display effects;
the display module is further used for displaying a first prompt icon when the first touch operation is continuously detected within a first preset sub-duration, wherein the first preset sub-duration is included in the preset duration;
the display module is further configured to display a second prompt icon when the first touch operation is continuously detected within a second preset sub-duration, where the second preset sub-duration is included in the preset duration, and a start time of the second preset sub-duration is later than an end time of the first preset sub-duration.
In one possible design, in another implementation of another aspect of an embodiment of the present application,
the control module is further used for controlling the virtual throwing prop to explode if the first touch operation is not detected to be released within the preset time length, wherein the virtual throwing prop is provided with a target damage value;
the display module is also used for displaying a fight failure prompt if the target damage value of the virtual throwing prop is greater than or equal to the residual life value of the virtual operation object;
and the display module is also used for displaying the updated residual life value of the virtual operation object if the target damage value of the virtual throwing prop is smaller than the residual life value of the virtual operation object.
In one possible design, in another implementation of another aspect of an embodiment of the present application,
the display module is also used for displaying the countdown corresponding to the preset duration;
the control module is further configured to control the virtual throwing prop to explode if the first touch operation is not detected to be released within the preset time length and the countdown is zero.
In one possible design, in another implementation of another aspect of an embodiment of the present application,
the display module is specifically used for displaying countdown corresponding to the preset duration on the fixed area;
or the like, or, alternatively,
and displaying the countdown corresponding to the preset duration on a moving area, wherein the moving area is an area moving along with the prompt icon.
In one possible design, in another implementation of another aspect of an embodiment of the present application,
the display module is specifically used for displaying a countdown progress bar corresponding to a preset duration;
the control module is further configured to control the virtual throwing prop to explode if the first touch operation is not detected to be released within the preset time length and the countdown progress bar reaches the progress bar threshold.
In one possible design, in another implementation of another aspect of an embodiment of the present application,
the playing module is further used for playing the background animation aiming at the target game application at a fixed frequency when the first touch operation is continuously detected within a preset time length;
or the like, or, alternatively,
the playing module is further configured to play the background animation for the target game application at a dynamic frequency when the first touch operation is continuously detected within a preset time duration, wherein the dynamic frequency represents a frequency increasing with the time duration.
In one possible design, in another implementation of another aspect of an embodiment of the present application,
the control module is further used for starting the vibration mode when the first touch operation is continuously detected within the preset time length.
In one possible design, in another implementation of another aspect of an embodiment of the present application,
the control module is further used for playing the voice prompt when the first touch operation is continuously detected within the preset duration.
In one possible design, in another implementation of another aspect of an embodiment of the present application,
the display module is further configured to display a life value of the virtual operation object, which continuously decreases at a first rate, if it is not detected that the first touch operation is released within a preset time period.
In one possible design, in another implementation of another aspect of an embodiment of the present application,
the display module is further configured to display a life value of the virtual operation object, which is continuously reduced at a second rate, if it is not detected that the first touch operation is released within the preset time period and the virtual operation object uses the virtual protection prop, where the second rate is lower than the first rate.
In one possible design, in another implementation of another aspect of an embodiment of the present application,
the control module is further used for switching the throwing mode of the virtual throwing prop into a first throwing mode when the contact of the second touch operation is detected to slide to the first area, and controlling the virtual operation object to throw the virtual throwing prop according to the first throwing mode when the first touch operation is detected to be released within the preset time length;
the control module is further configured to switch the throwing mode of the virtual throwing prop to a second throwing mode when it is detected that the contact of the second touch operation slides to the second area, and control the virtual operation object to throw the virtual throwing prop according to the second throwing mode when it is detected that the first touch operation is released within a preset time period, where the second throwing mode and the first throwing mode have different throwing heights.
In one possible design, in another implementation of another aspect of an embodiment of the present application,
the control module is further used for controlling the virtual operation object to enter a non-throwing state and canceling the display of the throwing track and the prompt icon when the fact that the contact of the first touch operation slides to the preset area is detected.
In one possible design, in another implementation of another aspect of an embodiment of the present application,
and the display module is also used for controlling the virtual operation object to cancel the display of the throwing track and the prompt icon in the target game application after the virtual throwing prop is thrown.
Another aspect of the present application provides a terminal device, including: a memory, a processor, and a bus system;
wherein, the memory is used for storing programs;
the processor is used for executing the program in the memory, and the processor is used for executing the method provided by the aspects according to the instructions in the program code;
the bus system is used for connecting the memory and the processor so as to enable the memory and the processor to communicate.
Another aspect of the present application provides a computer-readable storage medium having stored therein instructions, which when executed on a computer, cause the computer to perform the method of the above-described aspects.
In another aspect of the application, a computer program product or computer program is provided, the computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions to cause the computer device to perform the method provided by the above aspects.
According to the technical scheme, the embodiment of the application has the following advantages:
in the embodiment of the application, a control method of a virtual item is provided, wherein a virtual operation object is displayed in a target game application, and the virtual operation object carries a virtual throwing item. When a first touch operation for the throwing control is detected, the terminal equipment controls the virtual operation object to enter a throwing preparation state, and displays a throwing track and a prompt icon positioned on a track falling point position, wherein the throwing track is a track which is sent from a track starting point position where the virtual throwing prop is positioned to the track falling point position and used for previewing a throwing path. When the first touch operation is continuously detected within the preset time length, the prompt icon is controlled to move from the track falling point position to the track starting point position along the throwing track. And when the first touch operation is detected to be released within the preset time, controlling the virtual operation object to throw the virtual throwing prop. Through the mode, under the condition that the player presses the throwing control piece and does not throw the virtual throwing prop, the prompting icon is added at the position of the falling point of the throwing track, and the prompting icon can reversely move along the existing throwing track, so that the player is prompted that the explosion countdown of the virtual throwing prop is reduced. Based on this, this application refers to the phenomenon that the ignition line is shorter and shorter along with burning in the reality and designs, not only can vividly reduce the sense of urgency when virtual throw stage property closes on the explosion, but also has strengthened suggestive nature and focus degree, can reduce the probability of accidental injury.
Drawings
Fig. 1 is a schematic application environment diagram of a virtual item control system in an embodiment of the present application;
fig. 2 is a schematic flow chart illustrating triggering of a virtual thrown prop prompting function in the embodiment of the present application;
fig. 3 is a schematic flow chart of a virtual item control method in the embodiment of the present application;
fig. 4 is a schematic diagram illustrating triggering of a first touch operation in the embodiment of the present application;
FIG. 5 is a schematic diagram of a throwing track and a prompt icon located at a track drop point in an embodiment of the present application;
FIG. 6 is a schematic diagram of an interface for playing a target animation corresponding to a prompt icon in the embodiment of the present application;
FIG. 7 is a schematic diagram of another interface for playing a target animation corresponding to a prompt icon in the embodiment of the present application;
FIG. 8 is a schematic diagram of another interface for playing a target animation corresponding to a prompt icon in the embodiment of the present application;
FIG. 9 is a schematic diagram of another interface for playing a target animation corresponding to a prompt icon in the embodiment of the present application;
FIG. 10 is a schematic view of an operation setup interface in an embodiment of the present application;
FIG. 11 is another schematic diagram of a throwing track and a reminder icon located at a drop point of the track in an embodiment of the present application;
FIG. 12 is a schematic diagram of an interface for displaying a failure to fight prompt in an embodiment of the present application;
FIG. 13 is a schematic diagram of an interface for displaying the remaining life value of the virtual operation object in the embodiment of the present application;
FIG. 14 is a schematic diagram of an interface showing countdown in an embodiment of the present application;
FIG. 15 is a schematic view of an interface for displaying a countdown on a fixed area according to an embodiment of the present application;
FIG. 16 is a schematic diagram of an interface for displaying countdown on a moving area according to an embodiment of the present application;
FIG. 17 is a schematic view of an interface showing a countdown progress bar in an embodiment of the present application;
FIG. 18 is a schematic diagram of an interface for playing a background animation of a target game application in an embodiment of the present application;
FIG. 19 is a schematic view of the embodiment of the present application showing the vibration mode being turned on;
FIG. 20 is a diagram illustrating playing of a voice prompt in an embodiment of the present application;
FIG. 21 is a schematic view of an interface showing a continuously decreasing vital value at a first rate in an embodiment of the present application;
FIG. 22 is a schematic illustration of an interface showing a continuously decreasing vital value at a second rate in an embodiment of the present application;
FIG. 23 is a schematic view of an interface for switching the throwing mode in the embodiment of the present application;
FIG. 24 is a schematic view of an interface for canceling the throwing track and the reminder icon in the embodiment of the present application;
fig. 25 is a schematic view of a control device for virtual props according to an embodiment of the present application;
fig. 26 is a schematic structural diagram of a terminal device in the embodiment of the present application.
Detailed Description
The embodiment of the application provides a control method of a virtual item, a related device, equipment and a storage medium. This application refers to the phenomenon that the line of igniting designs along with burning is shorter and shorter in the reality, and sense of urgency when not only can vividly reducing the virtual stage property of throwing closes on the explosion has still strengthened suggestive and focus degree moreover, can reduce the probability of accidental injury.
The terms "first," "second," "third," "fourth," and the like in the description and in the claims of the present application and in the drawings described above, if any, are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the application described herein are, for example, capable of operation in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "corresponding" and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
With the increasing richness of game contents, the types and the number of the props in the game are more and more, and therefore reasonable application of various virtual props by players is tested. The virtual props not only comprise various accessories and double mirrors familiar to the players, but also comprise virtual throwing props. The reasonable use of the virtual throwing prop can make the tactics of the player more abundant and perfect. However, the virtual throwing prop may also cause damage to itself, and the wrong throwing method may cause damage to the virtual operator controlled by the player. In the game, when the player presses the throwing control piece and keeps the throwing control piece undisplaced, the virtual throwing prop enters a detonation or corrosion countdown state, and when the countdown is zero, the virtual throwing prop directly detonates or starts to corrode.
In order to reduce the accidental injury probability and make the explosion time or corrosion time of the virtual thrown prop more definite, the application provides a control method of the virtual prop, which is applied to the virtual prop control system shown in fig. 1. For the networked game, the virtual item control system comprises a terminal device and a server. The game client is deployed on the terminal device, and the game client may run on the terminal device in the form of a browser, or may run on the terminal device in the form of an independent Application (APP), and the specific presentation form of the client is not limited herein. The server related to the application can be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, and can also be a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, a cloud function, cloud storage, Network service, cloud communication, middleware service, domain name service, safety service, Content Delivery Network (CDN), big data and an artificial intelligence platform. The terminal device may be a smart phone, a tablet computer, a notebook computer, a palm computer, a personal computer, a smart television, a smart watch, a vehicle-mounted device, a wearable device, and the like, but is not limited thereto. The terminal device and the server may be directly or indirectly connected through wired or wireless communication, and the application is not limited herein. The number of servers and terminal devices is not limited. The scheme provided by the application can be independently completed by the terminal device, can also be independently completed by the server, and can also be completed by the cooperation of the terminal device and the server, so that the application is not particularly limited.
It will be appreciated that the game referred to herein may also be a cloud game (cloud gaming). The cloud game may also be called a game on demand (gaming), which is an online game technology based on a cloud computing technology. Cloud game technology enables light-end devices (thin clients) with relatively limited graphics processing and data computing capabilities to run high-quality games. In a cloud game scene, a game is not operated in a player game terminal but in a cloud server, and the cloud server renders the game scene into a video and audio stream which is transmitted to the player game terminal through a network. The player game terminal does not need to have strong graphic operation and data processing capacity, and only needs to have basic streaming media playing capacity and capacity of acquiring player input instructions and sending the instructions to the cloud server.
Based on this, one example of triggering the virtual thrown prop prompt function will be described below in connection with fig. 2. For easy understanding, please refer to fig. 2, and fig. 2 is a schematic flow chart of triggering a virtual object throwing prompting function in the embodiment of the present application, as shown in the figure, specifically:
in step S1, a decision flow is entered to trigger the virtual item-throwing prompt function in the target game application.
In step S2, it is determined whether the player holds the throwing control, and if the player holds the throwing control, step S3 is executed, and if the player does not hold the throwing control, step S9 is skipped.
In step S3, a countdown to the explosion or corrosion of the virtual throwing prop is displayed on the interface of the target game application, and the throwing track of the virtual throwing prop is also displayed.
In step S4, a prompt icon is displayed at the locus of the drop point of the throwing locus, and in this case, the prompt icon only displays the floor graphic, for example, a red circle.
In step S5, a blinking loop animation of the cue icon is played on the interface of the target game application at the same time.
In step S6, the prompt icon moves from the trajectory drop point position of the throwing trajectory to the trajectory start point position along the throwing trajectory, that is, the prompt icon moves in the reverse direction. When the prompt icon moves to the track starting point position, namely the countdown is finished, at this time, the virtual throwing prop may be directly detonated, or the virtual throwing prop starts to corrode the virtual operation object.
In step S7, it is determined whether the duration that the player holds the throwing control is greater than the duration threshold, for example, whether the duration that the player holds the throwing control is greater than 4 seconds, if so, the process proceeds to step S8, and if not, the process proceeds to step S2.
In step S8, a prompt icon is displayed on the throwing track, and at this time, the prompt icon displays a throwing object icon or other patterns on the bottom board graph.
In step S9, the determination process of triggering the virtual item-throwing presentation function in the target game application is ended.
With reference to the above description, a method for controlling a virtual item in the present application will be described below, and referring to fig. 3, an embodiment of the method for controlling a virtual item in the present application includes:
110. the terminal equipment displays a virtual operation object in the target game application, wherein the virtual operation object carries a virtual throwing prop;
in one or more embodiments, a terminal device is deployed with a game client that can run a targeted game application. And displaying a virtual operation object on an interface provided by the target game application, wherein the virtual operation object carries a virtual throwing prop, and exemplarily, the virtual operation object can hold the virtual throwing prop by hand or the virtual throwing prop is arranged in a backpack of the virtual operation object.
The target game application includes, but is not limited to, action game (ACT), shooting game (STG), fighting game (FTG), adventure game (AVG), and Role-playing game (RPG), and the like, and is not limited herein. The virtual operation object is a game character controlled by a player. Virtual throwing properties include, but are not limited to, explosives (e.g., smoke bombs, hand grenades, and fire bombs, etc.) and corrosives (e.g., caustic liquid).
120. When a first touch operation aiming at the throwing control is detected, the terminal equipment controls the virtual operation object to enter a throwing preparation state, and displays a throwing track and a prompt icon positioned on a track falling point position, wherein the throwing track is a track which is sent from a track starting point position where the virtual throwing prop is positioned to the track falling point position and is used for previewing a throwing path;
in one or more embodiments, a throwing control is further displayed on an interface provided by the target game application, and when a player presses the throwing control, a first touch operation for the throwing control is triggered, so that the terminal device controls the virtual operation object to enter a throwing preparation state, and a throwing track and a prompt icon are displayed, wherein the prompt icon is located at a track drop point position at the initial moment of throwing. The throwing track is a track which is sent from a track starting point position where the virtual throwing prop is located to a track falling point position and used for previewing a throwing path, and the track starting point position is usually a position where the virtual throwing way is held by a virtual operation object.
Specifically, for convenience of understanding, please refer to fig. 4, fig. 4 is a schematic diagram of triggering a first touch operation in the embodiment of the present application, as shown, a1 is used for indicating a virtual operation object entering a throwing preparation state, a2 is used for indicating a virtual throwing prop, A3 is used for indicating a throwing track, a4 is used for indicating a prompt icon, and a5 is used for indicating a throwing control. When the player triggers the first touch operation (i.e., presses the throwing control indicated by a 5), the prompt icon is displayed at the locus of the drop point of the throwing locus.
130. When the first touch operation is continuously detected within a preset time length, the terminal equipment controls the prompt icon to move from the track falling point position to the track starting point position along the throwing track;
in one or more embodiments, the terminal device may continuously detect the first touch operation by the player if the player continues to press the throwing control. Since different types of virtual throwing props often have different preset durations (for example, preset explosion durations or preset corrosion durations), when the first touch operation is continuously detected within the preset duration, the terminal device controls the prompt icon to move from the trajectory falling point position to the trajectory starting point position along the throwing trajectory. If the first touch operation is continuously detected after the preset duration, the virtual throwing prop can damage the virtual operation object.
For convenience of illustration, please refer to table 1, where table 1 is an illustration of a mapping relationship between a virtual throwing property and a preset duration.
TABLE 1
Virtual throwing prop Type (B) Preset duration
Smoke bomb Type of explosion 8 seconds
Small grenade Type of explosion 4 seconds
Medium-sized grenade Type of explosion 8 seconds
Combustion bomb Type of explosion 6 seconds
Mild corrosive liquid medicine Type of corrosion 5 seconds
Severe corrosion liquid medicine Type of corrosion 5 seconds
It can be understood that if the virtual throwing prop of the explosion type is not thrown within a preset time period, the virtual throwing prop will explode immediately and cause damage to the virtual operation object. If the corrosion type virtual throwing prop is not thrown within a preset time, the virtual operation object can be continuously injured.
Specifically, for the convenience of understanding, please refer to fig. 5, fig. 5 is a schematic diagram of a throwing track and a prompt icon located at a track drop point in the embodiment of the present application, as shown in the drawing, B1 is used for indicating a virtual operation object, B2 is used for indicating a virtual throwing prop, B3 is used for indicating a throwing track, and B4 is used for indicating a prompt icon. Based on this, when the terminal device continuously detects the first touch operation within the preset time, the prompt icon can move from the track falling point position to the track starting point position along the throwing track at a constant speed. Illustratively, the calculation mode of the uniform speed movement rate of the prompt icon is as follows:
V=L/T;
wherein V represents the uniform speed moving speed of the prompt icon, L represents the throwing track of the virtual throwing prop, and T represents the preset duration of the virtual throwing prop.
140. When the first touch operation is released within the preset time length, the terminal equipment controls the virtual operation object to throw the virtual throwing prop.
In one or more embodiments, when it is detected that the first touch operation is released within a preset time period, that is, when the player throws the virtual throwing item before the virtual throwing item explodes or erodes, the terminal device controls the virtual operation object to throw the virtual throwing item along the throwing track.
In the embodiment of the application, a control method of a virtual item is provided. Through the mode, under the condition that the player presses the throwing control piece and does not throw the virtual throwing prop, the prompting icon is added at the position of the falling point of the throwing track, and the prompting icon can reversely move along the existing throwing track, so that the player is prompted that the explosion countdown of the virtual throwing prop is reduced. Based on this, this application refers to the phenomenon that the ignition line is shorter and shorter along with burning in the reality and designs, not only can vividly reduce the sense of urgency when virtual throw stage property closes on the explosion, but also has strengthened suggestive nature and focus degree, can reduce the probability of accidental injury.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided in the embodiments of the present application may further include:
when the first touch operation is continuously detected within a preset time length, the terminal equipment plays a target animation corresponding to the prompt icon;
and when the first touch operation is detected to be released within the preset time, the terminal equipment stops playing the target animation corresponding to the prompt icon.
In one or more embodiments, a manner is described for alerting detonation countdown based on a prompt icon. According to the foregoing embodiment, when the first touch operation is continuously detected within the preset time period, the terminal device controls the prompt icon to move from the trajectory drop point position to the trajectory start point position along the throwing trajectory, and the moving process is a process of playing the target animation.
Specifically, the target animation includes, but is not limited to, color changing the prompt icon, graphic changing the prompt icon, zoom changing the prompt icon, saturation changing the prompt icon, and the like, and is not limited herein.
When it is detected that the first touch operation is released within the preset time, the terminal device controls the virtual operation object to throw the virtual throwing prop, so that the prompt icon moves reversely along the throwing track, namely, the track falling point position is used as a starting point, and the virtual throwing prop held by the virtual operation object is used as a terminal point to move. In addition, the terminal equipment stops playing the target animation corresponding to the prompt icon.
Secondly, this application embodiment provides a mode in order to remind explosion countdown based on the suggestion icon, and through above-mentioned mode, when the player pressed the throwing control for a long time the target animation of suggestion icon play, when closing on virtual throw stage property explosion or corruption, the effect of player accessible target animation judges the explosion point of virtual throw stage property or the time point that begins to corrode directly perceivedly. Therefore, the display device can be richer in expression form, more complete in function transmission and more focused on interface layout, and achieves the purposes of effectiveness and understandability.
Optionally, on the basis of each embodiment corresponding to fig. 3, in another optional embodiment provided in this application embodiment, the playing, by the terminal device, the target animation corresponding to the prompt icon may specifically include:
the terminal equipment alternately plays the prompt icon with the first image effect and the prompt icon with the second image effect at a fixed frequency;
or the terminal equipment alternately plays the prompt icon with the first image effect and the prompt icon with the second image effect at a dynamic frequency, wherein the dynamic frequency represents the frequency increasing along with the time length;
or the terminal equipment plays a first animation corresponding to the prompt icon, wherein the first animation is an animation in which the icon size of the prompt icon increases along with the decrease of the countdown;
or the terminal equipment plays a second animation corresponding to the prompt icon, wherein the second animation is an animation in which the color saturation of the prompt icon increases along with the decrease of the countdown.
In one or more embodiments, a different manner of playing the reminder icon is described. As can be seen from the foregoing embodiment, when the first touch operation is continuously detected within the preset time period, the terminal device may play the target animation corresponding to the prompt icon, and the following describes four effects of the target animation with reference to examples.
Firstly, alternately playing prompt icons corresponding to different image effects at a fixed frequency;
specifically, for convenience of understanding, please refer to fig. 6, where fig. 6 is a schematic interface diagram of a target animation corresponding to a play prompt icon in an embodiment of the present application, and as shown in the figure, the prompt icon moves from a trajectory drop point position to a trajectory start point position along a throwing trajectory at a fixed flashing frequency. For example, the hint map with the first image effect is displayed at 1 second, the hint map with the second image effect is displayed at 2 second, the hint map with the first image effect is displayed at 3 second, the hint map with the second image effect is displayed at 4 second, and so on.
For example, taking fig. 6 as an example, the cue icon of the first image effect may be a cue icon of a black floor, and the cue icon of the second image effect may be a cue icon of a white floor.
Alternately playing prompt icons corresponding to different image effects at a dynamic frequency;
specifically, for ease of understanding, please refer to fig. 7, and fig. 7 is another interface schematic diagram of playing a target animation corresponding to a prompt icon in the embodiment of the present application, and as shown in the figure, the prompt icon moves from the trajectory drop point position to the trajectory start point position along the throwing trajectory with a dynamic flashing frequency. For example, the cue map with the first image effect is displayed at the 1 st second, the cue map with the second image effect is displayed at the 2 nd second, the cue map with the first image effect is displayed at the 2.5 th second, the cue map with the second image effect is displayed at the 2.8 th second, and so on, the image effect switching frequency becomes faster as the time length increases.
For example, taking fig. 7 as an example, the cue icon of the first image effect may be a cue icon of a black floor, and the cue icon of the second image effect may be a cue icon of a white floor.
Thirdly, playing first animations corresponding to different image effects;
specifically, for ease of understanding, please refer to fig. 8, and fig. 8 is another interface diagram illustrating the playing of the target animation corresponding to the prompt icon in the embodiment of the present application, as shown in the figure, the icon size of the prompt icon increases as the countdown decreases, and at the same time, the prompt icon moves from the trajectory drop point position to the trajectory start point position along the throwing trajectory.
Fourthly, playing second animations corresponding to different image effects;
specifically, for convenience of understanding, please refer to fig. 9, and fig. 9 is another interface schematic diagram of playing the target animation corresponding to the prompt icon in the embodiment of the present application, as shown in the figure, the color saturation of the prompt icon increases as the countdown decreases, and at the same time, the prompt icon moves from the trajectory drop point position to the trajectory start point position along the throwing trajectory.
It is understood that color saturation refers to the vividness of a color, also referred to as the purity of the color. The color saturation depends on the ratio of color-containing components to gray components in the color, the larger the color-containing component, the larger the color saturation, and the larger the gray component, the smaller the color saturation.
Thirdly, this application embodiment provides one kind and carries out different playback modes to the suggestion icon, through above-mentioned mode, can adopt multiple different means to carry out the strong warning to the explosion time point or the corruption time point of virtual throw stage property. For example, playing a blinking prompt icon at a fixed frequency or a dynamic frequency can increase the visual effect, thereby enhancing the suggestive and focused. The prompt icon is displayed by the change of the size or the change of the color saturation, so that the sense of urgency before the virtual throwing prop is thrown can be strengthened, and the reality of the game is increased.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided in the embodiments of the present application may further include:
the terminal equipment responds to the selection operation aiming at the setting control and displays a target game application operation setting interface, wherein K prompt controls are displayed on the operation setting interface, and K is an integer larger than 1;
if the selection operation aiming at the first prompt control is detected, the terminal equipment determines that the target animation corresponding to the prompt icon is played in a first prompt mode, wherein the first prompt mode represents that the prompt icon with the first image effect and the prompt icon with the second image effect are played alternately at a fixed frequency;
if the selection operation aiming at the second prompt control is detected, the terminal equipment determines that the target animation corresponding to the prompt icon is played in a second prompt mode, wherein the second prompt mode represents that the prompt icon with the first image effect and the prompt icon with the second image effect are played alternately in a dynamic frequency;
if the selection operation aiming at the third prompt control is detected, the terminal equipment determines to play the first animation corresponding to the prompt icon by adopting a third prompt mode;
and if the selection operation aiming at the fourth prompt control is detected, the terminal equipment determines to play the second animation corresponding to the prompt icon by adopting a fourth prompt mode.
In one or more embodiments, a manner of displaying a player customized setting reminder icon is presented. According to the embodiment, the terminal device can adopt different playing modes for the prompt icon, and based on the playing modes, the player can also select which mode to play the prompt icon.
Specifically, for ease of understanding, referring to fig. 10, fig. 10 is a schematic diagram of an operation setting interface in an embodiment of the present application, and as shown in the figure, after a player enters a target game application, the player may select to enter a "general setting", that is, enter the operation setting interface. K prompt controls are displayed on the operation setting interface, each prompt control corresponds to a prompt mode, and taking fig. 10 as an example, K is 4. Wherein, C1 is used to indicate a first prompt control, C2 is used to indicate a second prompt control, C3 is used to indicate a third prompt control, C4 is used to indicate a fourth prompt control, and C5 is used to indicate a confirmation control.
Illustratively, if the player selects the first reminder control indicated by C1, the terminal device will alternate playing the reminder icon with the first image effect and the reminder icon with the second image effect at a fixed frequency.
Illustratively, if the player selects the second reminder control indicated by C2, the terminal device will alternate playing the reminder icon with the first image effect and the reminder icon with the second image effect at a dynamic frequency.
Illustratively, if the player selects the third prompt control indicated by C3, the terminal device will play the first animation corresponding to the prompt icon.
Illustratively, if the player selects the fourth prompt control indicated by C4, the terminal device will play a second animation corresponding to the prompt icon.
Further, in the embodiment of the application, a display mode that the user defines the prompt icon is provided, and through the above mode, the user can also set the prompt mode according to the hobby of the user, so that the flexibility of the scheme is improved on the one hand, and on the other hand, the shooting condition of the virtual throwing prop can be presented to the user based on the player setting in a more dynamic mode, so that the understanding cost is reduced, and the operation experience of the user is improved.
Optionally, on the basis of the respective embodiments corresponding to fig. 3, in another optional embodiment provided in the embodiments of the present application, the prompt icon includes a first prompt icon and a second prompt icon, where the first prompt icon and the second prompt icon have different display effects;
the method can also comprise the following steps:
when a first touch operation is continuously detected within a first preset sub-duration, the terminal equipment displays a first prompt icon, wherein the first preset sub-duration is included in the preset duration;
and when the first touch operation is continuously detected within a second preset sub-duration, the terminal equipment displays a second prompt icon, wherein the second preset sub-duration is contained in the preset duration, and the starting time of the second preset sub-duration is later than the ending time of the first preset sub-duration.
In one or more embodiments, a manner of displaying different prompt icons is presented. It can be seen from the foregoing embodiment that a mapping relationship exists between the virtual throwing prop and the preset time duration, and therefore, the preset time duration can be further divided into a first preset sub-time duration and a second preset sub-time duration, where the first prompt icon is displayed in the first preset sub-time duration, and the second prompt icon is displayed in the second preset sub-time duration.
Specifically, referring to fig. 11 for ease of understanding, fig. 11 is another schematic diagram of a throwing track and a cue icon located at a track drop point in the embodiment of the present application, as shown in the figure, D1 is used to indicate a first cue icon (e.g., a floor icon) and D2 is used to indicate a second cue icon (e.g., a throwing object icon). Assuming that the preset time length is 8 seconds, the first preset sub-time length is the time length from 0 th second to 4 th second, and the second preset sub-time length is the time length from 4 th second to 8 th second, wherein the starting time of the second preset sub-time length is later than the ending time of the first preset sub-time length. Based on this, when the player continuously triggers the first touch operation within the first preset sub-duration, the terminal device displays the first prompt icon indicated by D1. When the player continuously triggers the first touch operation within the first preset sub-duration, the terminal device displays a first prompt icon indicated by D1. And when the player continuously triggers the first touch operation within the second preset sub-duration, the terminal device displays a second prompt icon indicated by D2. It should be noted that, taking the above example as an example, the terminal device switches the first prompt icon to the second prompt icon at the 4 th second.
Secondly, in this application embodiment, a mode of showing different suggestion icons is provided, through above-mentioned mode, when detecting that the player withheld the throwing control, not only show throwing orbit and suggestion icon, can also play the scintillation circulation animation of suggestion icon, animation effect is vivid directly perceived to be favorable to realizing better warning effect.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided in the embodiments of the present application may further include:
if the first touch operation is not detected to be released within the preset time, the terminal equipment controls the virtual throwing prop to explode, wherein the virtual throwing prop is provided with a target damage value;
if the target damage value of the virtual throwing prop is larger than or equal to the residual life value of the virtual operation object, the terminal equipment displays a fight failure prompt;
and if the target damage value of the virtual throwing prop is smaller than the residual life value of the virtual operation object, the terminal equipment displays the updated residual life value of the virtual operation object.
In one or more embodiments, a method of handling a virtual thrown prop after it has exploded is described. As can be seen from the foregoing embodiments, the virtual throwing prop may be an explosive type prop, which has a target injury value, e.g., an injury value of 300 for a "small grenade". As another example, the injury value of a "medium grenade" is 500. And if the terminal equipment does not detect that the first touch operation is released within the preset time length, controlling the virtual throwing prop to explode. Therefore, whether the target damage value of the virtual throwing prop is larger than or equal to the residual life value of the virtual operation object or not needs to be judged, and a corresponding interface is displayed based on the judgment result. The following description will be made with reference to the drawings.
Firstly, the target injury value of the virtual throwing prop is greater than or equal to the residual life value of a virtual operation object;
specifically, for the sake of easy understanding, please refer to fig. 12, and fig. 12 is a schematic interface diagram showing a failure to fight prompt in the embodiment of the present application, and as shown in the figure, it is assumed that the target injury value of the virtual thrown prop is 500, and the current remaining life value of the virtual operation object is 200. If the terminal device does not detect that the first touch operation is released within the preset time length, the virtual operation object fails to fight in the current round under the condition that the target damage value is greater than or equal to the remaining life value of the virtual operation object. Illustratively, the failure to fight prompt may be "sorry, do you have an empty blood volume to fight again".
Secondly, the target damage value of the virtual throwing prop is smaller than the residual life value of the virtual operation object;
specifically, for ease of understanding, please refer to fig. 13, fig. 13 is an interface diagram illustrating the remaining life value of the virtual operation object in the embodiment of the present application, and as shown in the figure, it is assumed that the target injury value of the virtual throwing prop is 300 and the current remaining life value of the virtual operation object is 500. If the terminal device does not detect that the first touch operation is released within the preset time length, the virtual operation object is damaged due to the fact that the prop is thrown virtually under the condition that the target damage value is smaller than the remaining life value of the virtual operation object. Illustratively, the updated remaining life value of the virtual operand is 200.
Secondly, in the embodiment of the application, a processing mode after the virtual throwing prop explodes is provided, and through the above mode, if the player does not finish the first touch operation within the preset time length, the virtual throwing prop explodes, which may cause damage to the virtual operation object. Considering that different types of virtual throwing props often have different target injury values, whether the target injury value is larger than or equal to the residual life value of the virtual operation object or not needs to be judged, and whether the virtual operation object can survive or not is determined based on the residual life value, so that not only is the diversity of the playing method increased, but also the reasonability of the playing method can be improved, and the condition that the game is ended due to one error is avoided.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided in the embodiments of the present application may further include:
the terminal equipment displays countdown corresponding to the preset duration;
if the first touch operation is not detected to be released within the preset time length, and the countdown is zero, the terminal device controls the virtual throwing prop to explode.
In one or more embodiments, a reminder to display an explosion countdown is presented. In the foregoing embodiment, when the first touch operation is continuously detected within a preset time period, the prompt icon moves from the trajectory drop point position to the trajectory start point position along the throwing trajectory. In addition, the countdown corresponding to the preset time length can be displayed. If the first touch operation is not detected to be released within the preset time length and the countdown corresponding to the preset time length is zero, the virtual throwing prop is shown to explode in the virtual operation object hand.
Specifically, referring to fig. 14 for ease of understanding, fig. 14 is an interface diagram showing a countdown in the embodiment of the present application, and as shown in the figure, a countdown indicated by E1 is displayed on the target game application, and assuming that the preset time of the virtual throwing prop is 8 seconds, after 2 seconds, the countdown "6 seconds" shown in fig. 14 is displayed. If the player continues to hold the throwing control indicated by E2, the virtual throwing prop will explode when the countdown equals "0 seconds".
Secondly, in this application embodiment, a warning mode of demonstration explosion countdown is provided, through the aforesaid mode, realizes the dual suggestion effect of suggestion icon and length of time countdown of predetermineeing, not only lively directly perceived, can promote warning effect moreover to increase the flexibility and the variety of scheme.
Optionally, on the basis of each embodiment corresponding to fig. 3, in another optional embodiment provided in this application embodiment, the displaying, by the terminal device, the countdown corresponding to the preset duration may specifically include:
the terminal equipment displays countdown corresponding to preset duration on a fixed area;
or the terminal device displays the countdown corresponding to the preset duration on a mobile area, wherein the mobile area is an area moving along with the prompt icon.
In one or more embodiments, two ways of displaying the countdown are presented. As can be seen from the foregoing embodiments, the countdown corresponding to the preset time duration may also be displayed on the application interface of the terminal device, and the manner of displaying the countdown will be described below with reference to the drawings.
Displaying countdown corresponding to preset duration on a fixed area;
specifically, referring to fig. 15 for ease of understanding, fig. 15 is an interface diagram illustrating the countdown displayed on the fixed area in the embodiment of the present application, and assuming that the preset duration of the virtual throwing object is 8 seconds, after 2 seconds, the countdown "6 seconds" shown in fig. 15 (a) is displayed, and at this time, the countdown is displayed on the fixed area. After 4 seconds, a countdown "2 seconds" as shown in fig. 15 (B) is displayed, and at this time, the countdown is still displayed on the fixed area.
It should be noted that the fixed area may be above the virtual operation object, or a fixed position on the interface, which is not limited herein. The above example is merely illustrative and should not be construed as limiting the present application.
Displaying countdown corresponding to preset duration on the mobile area
Specifically, referring to fig. 16 for easy understanding, fig. 16 is an interface diagram of displaying the countdown on the moving area in the embodiment of the present application, and assuming that the preset time length of the virtual throwing object is 8 seconds, after 2 seconds, the countdown is displayed as "6 seconds" as shown in fig. 16 (a), and at this time, the countdown is displayed on the moving area a. After 4 seconds, a countdown of "2 seconds" as shown in fig. 16 (B) is displayed, and at this time, the countdown is displayed on the moving area B.
The movement area is an area that moves following the presentation icon, and for example, the movement area a is located on the left side of the presentation icon when the count-down time is "6 seconds". For another example, the movement region B is located on the left side of the cue icon when the count-down time is "2 seconds". The above example is merely illustrative and should not be construed as limiting the present application.
In the embodiment of the application, two modes of displaying the countdown are provided, and in one mode, the countdown corresponding to the preset time length is displayed on the fixed area, and in this case, the player only needs to watch the countdown displayed on the interface fixed area. In another mode, a countdown corresponding to a preset time duration is displayed on the moving area, and in this case, the sight of the player may move along with the prompt icon. The two modes can meet the requirements of different players, so that the feasibility and operability of the scheme are improved.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided in the embodiments of the present application may further include:
the terminal equipment displays a countdown progress bar corresponding to the preset duration;
if the first touch operation is not detected to be released within the preset time length, and the countdown progress bar reaches the progress bar threshold, the terminal device controls the virtual throwing prop to explode.
In one or more embodiments, a strong reminder approach to displaying a countdown progress bar is presented. In the foregoing embodiment, when the first touch operation is continuously detected within a preset time period, the prompt icon moves from the trajectory drop point position to the trajectory start point position along the throwing trajectory. In addition, a countdown progress bar corresponding to the preset duration can be displayed. If the first touch operation is not detected to be released within the preset time length, and the countdown progress bar reaches the progress bar threshold (for example, the progress bar is full or the progress bar is empty), it is indicated that the virtual throwing prop explodes in the virtual operation object hand.
Specifically, referring to fig. 17 for ease of understanding, fig. 17 is an interface schematic diagram of displaying a countdown progress bar in the embodiment of the present application, as shown in the figure, a countdown progress bar indicated by F1 is displayed on the target game application, and assuming that the preset time duration of the virtual throwing object is 8 seconds, after 2 seconds, the countdown progress bar shown in fig. 17 is displayed. If the player continues to hold the throwing control indicated by F2, the virtual throwing prop will explode when the countdown progress bar is empty.
Secondly, in this application embodiment, a strong mode of reminding of demonstration count-down progress bar is provided, through the aforesaid mode, realizes the dual suggestion effect of suggestion icon and count-down progress bar, not only lively directly perceived, can promote warning effect moreover to increase the flexibility and the variety of scheme.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided in the embodiments of the present application may further include:
when the first touch operation is continuously detected within a preset time length, the terminal equipment plays a background animation aiming at the target game application at a fixed frequency;
or when the first touch operation is continuously detected within the preset time length, the terminal device plays the background animation for the target game application at a dynamic frequency, wherein the dynamic frequency represents the frequency increasing along with the time length.
In one or more embodiments, a strong alert manner to display a background animation of a target gaming application is presented. In the foregoing embodiment, when the first touch operation is continuously detected within a preset time period, the prompt icon moves from the trajectory drop point position to the trajectory start point position along the throwing trajectory. In addition, a background animation for the target gaming application may also be played.
Specifically, for convenience of understanding, please refer to fig. 18, where fig. 18 is an interface schematic diagram illustrating playing of a background animation of a target game application in the embodiment of the present application, and as shown in the figure, a terminal device plays the background animation for the target game application, where the background animation may be an effect that the brightness around the interface is low and the brightness in the middle of the interface is high.
Illustratively, the background animation is played at a fixed frequency. It is assumed that the interface shown in the graph (a) in fig. 18 is displayed when the count-down is "6 seconds", "4 seconds", "2 seconds", and "0 seconds", and that the interface shown in the graph (B) in fig. 18 is displayed when the count-down is "5 seconds", "3 seconds", and "1 second". Therefore, the effect of playing the background animation at a fixed frequency is achieved. Illustratively, the background animation is played at a dynamic frequency, wherein the dynamic frequency represents the frequency increasing with the time length. It is assumed that the interface shown in the graph in fig. 18 (a) is displayed when the count-down is "6 seconds", "4 seconds", "2.5 seconds", "0.5 seconds", and "0 seconds", and that the interface shown in the graph in fig. 18 (B) is displayed when the count-down is "5 seconds", "3 seconds", and "0.8 seconds". Therefore, the effect of playing the background animation at a dynamic frequency is achieved.
Secondly, in the embodiment of the application, a strong reminding mode for displaying the background animation of the target game application is provided, and through the above mode, the double reminding effects of the reminding icon and the background animation are realized, so that the method is vivid and intuitive, and the warning effect can be improved, thereby increasing the flexibility and diversity of the scheme.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided in the embodiments of the present application may further include:
and when the first touch operation is continuously detected within the preset time length, the terminal equipment starts a vibration mode.
In one or more embodiments, a strong alert manner is presented that simultaneously controls the vibration of the terminal device. In the foregoing embodiment, when the first touch operation is continuously detected within a preset time period, the prompt icon moves from the trajectory drop point position to the trajectory start point position along the throwing trajectory. In addition, the vibration mode may also be turned on.
Specifically, for convenience of understanding, please refer to fig. 19, where fig. 19 is a schematic diagram illustrating the starting of the vibration mode in the embodiment of the present application, and as shown in the figure, when a countdown corresponding to a preset time duration is displayed on the target game application, and it is assumed that the preset time duration of the virtual object throwing is 8 seconds, and when the player triggers the first touch operation, the terminal device may start the vibration mode. After 2 seconds have elapsed, a countdown of "6 seconds" as shown in fig. 19 is displayed. In the process that the player continuously presses the throwing control, the vibration of the terminal device increases with the pressing time length, that is, the closer to the countdown "0 second", the stronger the vibration feeling of the terminal device, thereby increasing the tension feeling of the game for the player.
Secondly, in this application embodiment, a strong mode of reminding of control terminal equipment vibration is provided, through above-mentioned mode, realize the dual suggestion effect of suggestion icon and opening the vibration mode, not only lively directly perceived can promote warning effect moreover to increase the flexibility and the variety of scheme.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided in the embodiments of the present application may further include:
and when the first touch operation is continuously detected within the preset duration, the terminal equipment plays a voice prompt.
In one or more embodiments, a method for controlling a terminal device to play a voice prompt is described. In the foregoing embodiment, when the first touch operation is continuously detected within a preset time period, the prompt icon moves from the trajectory drop point position to the trajectory start point position along the throwing trajectory. In addition, a voice prompt mode may be used.
Specifically, for easy understanding, please refer to fig. 20, where fig. 20 is a schematic diagram illustrating playing of a voice prompt in the embodiment of the present application, and as shown in the figure, when a countdown corresponding to a preset time duration is displayed on the target game application, and it is assumed that the preset time duration of the virtual object throwing is 8 seconds, and when the player triggers the first touch operation, the terminal device may start the voice prompt. After 2 seconds, a countdown of "6 seconds" as shown in fig. 20 is displayed. During the process that the player continuously presses the throwing control, the terminal device plays the related voice prompt at one or more time points, such as "6 seconds for explosive countdown", and also such as "3 seconds for explosive countdown", and the like, which is not limited herein.
Secondly, in this application embodiment, a control terminal equipment broadcast pronunciation's warning mode is provided, through above-mentioned mode, realize the dual suggestion effect that suggestion icon and broadcast pronunciation were reminded, not only lively directly perceived, can promote warning effect moreover to increase the flexibility and the variety of scheme.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided in the embodiments of the present application may further include:
if the first touch operation is not detected to be released within the preset time length, the terminal device displays a life value of the virtual operation object, which continuously decreases at a first rate.
In one or more embodiments, a way to alert based on a corrosion-type virtual throw prop is presented. As can be seen from the foregoing embodiments, the virtual throwing prop may be a corroded type prop, which has a sustained injury value, e.g., a sustained injury value of 100/second for "mild corrosion lotion". As another example, a sustained injury value of "heavy duty chemical" is 300/second. And if the terminal equipment does not detect that the first touch operation is released within the preset time length, controlling the virtual throwing prop to start to corrode.
Specifically, for ease of understanding, referring to fig. 21, fig. 21 is an interface diagram showing a life value continuously decreasing at a first rate in the embodiment of the present application, as shown in (a) of fig. 21, assuming that the sustained injury value of the virtual throwing prop is 300/sec, i.e., the first rate is 300/sec. Assuming that the current remaining life value of the virtual operation object is 800, after 1 second, as shown in (B) of fig. 21, the remaining life value of the virtual operation object is 500. Similarly, after 1 second, the remaining life value of the virtual operation object is 200.
Secondly, this application embodiment provides a warning mode based on virtual stage property of throwing of corruption class, through above-mentioned mode, throws the stage property as the stage property that has the continued injury to the virtual operation object with the virtual stage property of corruption type, based on this, can increase the variety and the richness of playing, and make the playing more close to the real world.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided in the embodiments of the present application may further include:
if the first touch operation is not detected to be released within the preset time length and the virtual operation object uses the virtual protection prop, the terminal device displays a life value of the virtual operation object which is continuously reduced at a second rate, wherein the second rate is lower than the first rate.
In one or more embodiments, a manner of protecting a corrosion-type virtual throw prop is presented. As can be seen from the foregoing embodiments, the virtual throwing prop may be a corroded type prop, which has a persistent injury value. And if the terminal equipment does not detect that the first touch operation is released within the preset time length, controlling the virtual throwing prop to start to corrode. However, the corrosion rate is influenced by the virtual protection prop, and the virtual protection prop can reduce the corrosion rate. The virtual protective props include, but are not limited to, armor, gloves, and the like.
Specifically, for ease of understanding, referring to fig. 22, fig. 22 is an interface diagram showing the life value of the virtual throwing object decreasing continuously at the second rate in the embodiment of the present application, as shown in (a) of fig. 22, assuming that the sustained injury value of the virtual throwing object is 300/sec, i.e., the first rate is 300/sec. Assuming that the current remaining life value of the virtual operation object is 800, the corrosion prevention rate of the virtual protection prop is 200/second, i.e. the second rate is 200/second. After 1 second, as shown in fig. 22 (B), the remaining life value of the virtual operation object is 700. Similarly, after 1 second, the remaining life value of the virtual operation object is 600.
Thirdly, in the embodiment of the application, a method for protecting the corrosion type virtual throwing prop is provided, and through the method, the player can wear the virtual protection prop for the virtual operation object, so that the continuous damage of the corrosion type virtual throwing prop to the virtual operation object is reduced, and on the basis, the diversity and the richness of the playing method are further increased, and the playing method is closer to the real world.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided in the embodiments of the present application may further include:
when detecting that a contact of a second touch operation slides to a first area, the terminal equipment switches the throwing mode of the virtual throwing prop into a first throwing mode, and when detecting that the first touch operation is released within a preset time length, the terminal equipment controls a virtual operation object to throw the virtual throwing prop according to the first throwing mode;
when the fact that the contact of the second touch operation slides to the second area is detected, the terminal device switches the throwing mode of the virtual throwing prop into the second throwing mode, and when the fact that the first touch operation is released is detected within the preset time length, the terminal device controls the virtual operation object to throw the virtual throwing prop according to the second throwing mode, wherein the second throwing mode and the first throwing mode have different throwing heights.
In one or more embodiments, a manner of implementing high-throw or low-throw with a second touch operation is described. As can be seen from the foregoing embodiments, not only are a pitch control provided on the interface of the target gaming application, but also a directional control. When the player clicks or long-presses the sliding direction control, the second touch operation is triggered. The position of the second touch operation contact can determine the throwing mode of the virtual throwing prop.
Specifically, referring to fig. 23 for ease of understanding, fig. 23 is a schematic diagram of an interface for switching the throwing mode in the embodiment of the present application, and as shown in the figure, G1 is used to indicate the first area (i.e., the upper half circle in fig. 23), and G2 is used to indicate the second area (i.e., the lower half circle in fig. 23). Illustratively, when the terminal device detects that the contact of the second touch operation slides to the first area indicated by G1, the throwing mode of the virtual throwing prop is switched to the first throwing mode, for example, the first throwing mode may be "high throwing". Based on this, when it is detected that the first touch operation is released within the preset time, the terminal device controls the virtual operation object to throw the virtual throwing prop according to the first throwing mode.
Illustratively, when the terminal device detects that the contact of the second touch operation slides to the second area indicated by G2, the throwing mode of the virtual throwing prop is switched to the second throwing mode, for example, the second throwing mode may be "low throwing". Based on this, when it is detected that the first touch operation is released within the preset time, the terminal device controls the virtual operation object to throw the virtual throwing prop according to the second throwing mode.
It is understood that in another design, G1 is used to indicate the second region and G2 is used to indicate the first region. It will be appreciated that in another design, the first throw mode may be a "low throw" and the second throw mode may be a "high throw" throw.
Secondly, in the embodiment of the application, a mode of realizing high throwing or low throwing by adopting a second touch operation is provided, and through the mode, a player can also switch different throwing modes, namely, the player does not need to cancel the current throwing mode and switch to another throwing mode after switching one throwing mode. Based on this, can reach seamless handover's effect on the one hand, on the other hand has reduced the player and has operated the degree of difficulty, has promoted operating efficiency.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided in the embodiments of the present application may further include:
when the fact that the contact of the first touch operation slides to the preset area is detected, the terminal equipment controls the virtual operation object to enter a non-throwing state, and display of a throwing track and a prompt icon is cancelled.
In one or more embodiments, a manner in which a player cancels a first touch operation is presented. As can be seen from the foregoing embodiments, a throwing control is provided on the interface of the target game application, and when the player clicks or long-presses the sliding throwing control, the first touch operation is triggered. However, in some cases, the player needs to cancel the throwing operation, and based on this, the position of the first touch operation contact can decide whether or not to continue the throwing operation.
Specifically, for the sake of easy understanding, please refer to fig. 24, fig. 24 is a schematic diagram of an interface for canceling the throwing track and the prompt icon in the embodiment of the present application, as shown in the drawing, H1 is used to indicate a cancellation control, and the preset area is an area where the non-throwing control is located. When the terminal device detects that the contact of the first touch operation slides to the preset area, the position of the contact displays a cancel control indicated by H1, and when the first touch operation is released (i.e., the finger is released), the terminal device controls the virtual operation object to enter a non-throwing state, and cancels the display of the throwing track and the prompt icon.
Secondly, this application embodiment provides a mode that the player cancels the first touch operation, and through the above mode, the player can also control the virtual operation object to enter the non-throwing state, and based on this, the player can avoid throwing the condition of the virtual throwing prop because of the player misoperation, namely the player can control flexibly whether the virtual operation object needs to enter the non-throwing state, and therefore, the flexibility and operability of the game operation are improved.
Optionally, on the basis of the foregoing embodiments corresponding to fig. 3, in another optional embodiment provided by this embodiment of the application, after the terminal device controls the virtual operation object to throw the virtual throwing prop, the method may further include:
the terminal device cancels the display of the throwing track and the prompt icon in the target game application.
In one or more embodiments, a manner is described by which to cancel an associated prompt on a display interface after completing a throw. In the foregoing embodiment, when it is detected that the first touch operation is released within the preset time period, the virtual operation object is controlled to throw the virtual throwing prop. After the throwing is finished, the throwing track and the prompt icon on the throwing track are canceled from being displayed in the target game application.
Specifically, after the virtual operation object finishes throwing, if the player triggers the first touch operation for the throwing control again, the terminal device controls the virtual operation object to enter a throwing preparation state again, and displays a throwing track and a prompt icon located at a track falling point position. Similarly, as the player continues to press the throwing control, the reminder icon continues to move from the trajectory drop point position along the throwing trajectory to the trajectory start point position until the player releases the throwing control, whereupon the virtual operating object throws the virtual throwing prop again.
Secondly, in the embodiment of the application, a mode for canceling the related prompt on the display interface after the throwing is completed is provided, and through the mode, after the virtual operation object completes the throwing action, the throwing track and the prompt icon on the display interface are canceled, and the virtual operation object is controlled to enter the non-throwing state, so that the throwing state is switched, and the feasibility and the operability of the scheme are improved.
Referring to fig. 25, fig. 25 is a schematic view of an embodiment of the virtual item control device in the present application, and the virtual item control device 20 includes:
a display module 210, configured to display a virtual operation object in the target game application, where the virtual operation object carries a virtual throwing prop;
the control module 220 is configured to, when a first touch operation for the throwing control is detected, control the virtual operation object to enter a throwing preparation state, and display a throwing track and a prompt icon located at a track drop point position, where the throwing track is a track sent from a track starting point position where the virtual throwing prop is located to the track drop point position to preview a throwing path;
the control module 220 is further configured to control the prompt icon to move from the trajectory falling point position to the trajectory starting point position along the throwing trajectory when the first touch operation is continuously detected within a preset time period;
the control module 220 is further configured to control the virtual operation object to throw the virtual throwing prop when it is detected that the first touch operation is released within a preset time period.
In the embodiment of the application, a virtual prop control device is provided. By adopting the device, under the condition that the player presses the throwing control piece and does not throw the virtual throwing prop, a prompt icon is added at the position of the falling point of the throwing track, and the prompt icon can reversely move along the existing throwing track, so that the player is prompted that the explosion countdown of the virtual throwing prop is reduced. Based on this, this application refers to the phenomenon that the ignition line is shorter and shorter along with burning in the reality and designs, not only can vividly reduce the sense of urgency when virtual throw stage property closes on the explosion, but also has strengthened suggestive nature and focus degree, can reduce the probability of accidental injury.
Optionally, on the basis of the embodiment corresponding to fig. 25, in another embodiment of providing the virtual item control device 20 according to the embodiment of the present application, the virtual item control device 20 further includes a playing module 230;
the playing module 230 is configured to play the target animation corresponding to the prompt icon when the first touch operation is continuously detected within a preset time length;
the playing module 230 is further configured to stop playing the target animation corresponding to the prompt icon when it is detected that the first touch operation is released within a preset time period.
In the embodiment of the application, a virtual prop control device is provided. By adopting the device, the target animation of the prompt icon is played when the player presses the throwing control for a long time, and when the virtual throwing prop explodes or corrodes, the player can intuitively judge the explosion point or the corrosion starting time point of the virtual throwing prop through the effect of the target animation. Therefore, the display device can be richer in expression form, more complete in function transmission and more focused on interface layout, and achieves the purposes of effectiveness and understandability.
Optionally, on the basis of the embodiment corresponding to fig. 25, in another embodiment of the virtual item control device 20 provided in the embodiment of the present application,
the playing module 230 is specifically configured to alternately play the prompt icon with the first image effect and the prompt icon with the second image effect at a fixed frequency;
or alternately playing the prompt icon with the first image effect and the prompt icon with the second image effect at a dynamic frequency, wherein the dynamic frequency represents the frequency increasing along with the time length;
or playing a first animation corresponding to the prompt icon, wherein the first animation is an animation in which the icon size of the prompt icon increases as the countdown decreases;
or playing a second animation corresponding to the prompt icon, wherein the second animation is an animation in which the color saturation of the prompt icon increases as the countdown decreases.
In the embodiment of the application, a virtual prop control device is provided. By adopting the device, the explosion time point or the corrosion time point of the virtual throwing prop can be strongly reminded by adopting various different means. For example, playing a blinking prompt icon at a fixed frequency or a dynamic frequency can increase the visual effect, thereby enhancing the suggestive and focused. The prompt icon is displayed by the change of the size or the change of the color saturation, so that the sense of urgency before the virtual throwing prop is thrown can be strengthened, and the reality of the game is increased.
Optionally, on the basis of the embodiment corresponding to fig. 25, in another embodiment of providing the virtual item control device 20 in the embodiment of the present application, the virtual item control device 20 further includes a determining module 240;
the display module 210 is further configured to display a target game application operation setting interface in response to a selection operation for the setting control, where the operation setting interface displays K prompt controls, and K is an integer greater than 1;
a determining module 240, configured to determine, if a selection operation for the first prompt control is detected, to play the target animation corresponding to the prompt icon in a first prompt manner, where the first prompt manner indicates that the prompt icon with the first image effect and the prompt icon with the second image effect are alternately played at a fixed frequency;
the determining module 240 is further configured to determine, if a selection operation directed to the second prompt control is detected, to play the target animation corresponding to the prompt icon in a second prompt manner, where the second prompt manner indicates that the prompt icon with the first image effect and the prompt icon with the second image effect are alternately played at a dynamic frequency;
the determining module 240 is further configured to determine, if a selection operation for the third prompt control is detected, to play the first animation corresponding to the prompt icon in the third prompt manner;
the determining module 240 is further configured to determine to play the second animation corresponding to the prompt icon in the fourth prompt manner if the selection operation for the fourth prompt control is detected.
In the embodiment of the application, a virtual prop control device is provided. Adopt above-mentioned device, the player can also set up the suggestion mode according to the hobby of self, has promoted the flexibility of scheme on the one hand, and on the other hand can set up based on the player to the mode of more dynamicity presents the condition of detonating of virtual throw stage property for the player, makes understanding cost reduction, thereby promotes player's operation experience.
Optionally, on the basis of the embodiment corresponding to fig. 25, in another embodiment of the virtual item control device 20 provided in this embodiment of the present application, the prompt icon includes a first prompt icon and a second prompt icon, where the first prompt icon and the second prompt icon have different display effects;
the display module 210 is further configured to display a first prompt icon when the first touch operation is continuously detected within a first preset sub-duration, where the first preset sub-duration is included in the preset duration;
the display module 210 is further configured to display a second prompt icon when the first touch operation is continuously detected within a second preset sub-duration, where the second preset sub-duration is included in the preset duration, and a start time of the second preset sub-duration is later than an end time of the first preset sub-duration.
In the embodiment of the application, a virtual prop control device is provided. By adopting the device, when the throwing control is detected to be pressed by the player, the throwing track and the prompt icon are displayed, the flickering circulating animation of the prompt icon can be played, the animation effect is vivid and visual, and the better warning effect is favorably realized.
Optionally, on the basis of the embodiment corresponding to fig. 25, in another embodiment of the virtual item control device 20 provided in the embodiment of the present application,
the control module 220 is further configured to control the virtual throwing prop to explode if it is not detected that the first touch operation is released within a preset time period, where the virtual throwing prop is provided with a target injury value;
the display module 210 is further configured to display a fight failure prompt if the target damage value of the virtual thrown prop is greater than or equal to the remaining life value of the virtual operation object;
the display module 210 is further configured to display the updated remaining life value of the virtual operation object if the target injury value of the virtual throwing prop is smaller than the remaining life value of the virtual operation object.
In the embodiment of the application, a virtual prop control device is provided. By adopting the device, if the player does not finish the first touch operation within the preset time length, the virtual operation object can be damaged because the virtual throwing prop explodes. Considering that different types of virtual throwing props often have different target injury values, whether the target injury value is larger than or equal to the residual life value of the virtual operation object or not needs to be judged, and whether the virtual operation object can survive or not is determined based on the residual life value, so that not only is the diversity of the playing method increased, but also the reasonability of the playing method can be improved, and the condition that the game is ended due to one error is avoided.
Optionally, on the basis of the embodiment corresponding to fig. 25, in another embodiment of the virtual item control device 20 provided in the embodiment of the present application,
the display module 210 is further configured to display a countdown corresponding to the preset duration;
the control module 220 is further configured to control the virtual throwing prop to explode if the first touch operation is not detected to be released within the preset time period and the countdown is zero.
In the embodiment of the application, a virtual prop control device is provided. Adopt above-mentioned device, realize the dual suggestion effect of suggestion icon with predetermine long time count down, not only lively directly perceived, can promote warning effect moreover to increase the flexibility and the variety of scheme.
Optionally, on the basis of the embodiment corresponding to fig. 25, in another embodiment of the virtual item control device 20 provided in the embodiment of the present application,
the display module 210 is specifically configured to display a countdown corresponding to a preset duration on the fixed area;
or the like, or, alternatively,
and displaying the countdown corresponding to the preset duration on a moving area, wherein the moving area is an area moving along with the prompt icon.
In the embodiment of the application, a virtual prop control device is provided. By adopting the device, the countdown corresponding to the preset duration is displayed on the fixed area, and under the condition, a player only needs to watch the countdown displayed on the interface fixed area. In another mode, a countdown corresponding to a preset time duration is displayed on the moving area, and in this case, the sight of the player may move along with the prompt icon. The two modes can meet the requirements of different players, so that the feasibility and operability of the scheme are improved.
Optionally, on the basis of the embodiment corresponding to fig. 25, in another embodiment of the virtual item control device 20 provided in the embodiment of the present application,
the display module 210 is specifically configured to display a countdown progress bar corresponding to a preset duration;
the control module 220 is further configured to control the virtual throwing prop to explode if it is not detected that the first touch operation is released within the preset time period and the countdown progress bar reaches the progress bar threshold.
In the embodiment of the application, a virtual prop control device is provided. Adopt above-mentioned device, realize the dual suggestion effect of suggestion icon and count-down progress strip, not only lively directly perceived can promote warning effect moreover to increase the flexibility and the variety of scheme.
Optionally, on the basis of the embodiment corresponding to fig. 25, in another embodiment of the virtual item control device 20 provided in the embodiment of the present application,
the playing module 230 is further configured to play the background animation for the target game application at a fixed frequency when the first touch operation is continuously detected within a preset duration;
or the like, or, alternatively,
the playing module 230 is further configured to play the background animation for the target game application at a dynamic frequency when the first touch operation is continuously detected within a preset time duration, where the dynamic frequency represents a frequency that increases with the time duration.
In the embodiment of the application, a virtual prop control device is provided. Adopt above-mentioned device, realize the dual suggestion effect of suggestion icon and background animation, not only lively directly perceived, can promote warning effect moreover to increase the flexibility and the variety of scheme.
Optionally, on the basis of the embodiment corresponding to fig. 25, in another embodiment of the virtual item control device 20 provided in the embodiment of the present application,
the control module 220 is further configured to start the vibration mode when the first touch operation is continuously detected within a preset time period.
In the embodiment of the application, a virtual prop control device is provided. Adopt above-mentioned device, realize the dual suggestion effect of suggestion icon and opening the vibration mode, not only lively directly perceived can promote warning effect moreover to increase the flexibility and the variety of scheme.
Optionally, on the basis of the embodiment corresponding to fig. 25, in another embodiment of the virtual item control device 20 provided in the embodiment of the present application,
the control module 220 is further configured to play a voice prompt when the first touch operation is continuously detected within a preset time duration.
In the embodiment of the application, a virtual prop control device is provided. Adopt above-mentioned device, realize the dual suggestion effect that suggestion icon and broadcast pronunciation were reminded, not only lively directly perceived, can promote warning effect moreover to increase the flexibility and the variety of scheme.
Optionally, on the basis of the embodiment corresponding to fig. 25, in another embodiment of the virtual item control device 20 provided in the embodiment of the present application,
the display module 210 is further configured to display a life value of the virtual operation object that continuously decreases at a first rate if it is not detected that the first touch operation is released within a preset time period.
In the embodiment of the application, a virtual prop control device is provided. By adopting the device, the corrosion type virtual throwing prop is used as the prop which has continuous damage to the virtual operation object, so that the diversity and richness of the playing method can be increased, and the playing method is closer to the real world.
Optionally, on the basis of the embodiment corresponding to fig. 25, in another embodiment of the virtual item control device 20 provided in the embodiment of the present application,
the display module 210 is further configured to display a life value of the virtual operation object continuously decreasing at a second rate if it is not detected that the first touch operation is released within the preset time period and the virtual operation object uses the virtual protection prop, where the second rate is lower than the first rate.
In the embodiment of the application, a virtual prop control device is provided. By adopting the device, the player can wear the virtual protection prop for the virtual operation object, so that the continuous damage of the corrosion type virtual throwing prop to the virtual operation object is reduced, and on the basis, the diversity and the richness of the playing method are further increased, and the playing method is closer to the real world.
Optionally, on the basis of the embodiment corresponding to fig. 25, in another embodiment of the virtual item control device 20 provided in the embodiment of the present application,
the control module 220 is further configured to switch the throwing mode of the virtual throwing prop to a first throwing mode when it is detected that the contact of the second touch operation slides to the first area, and control the virtual operation object to throw the virtual throwing prop according to the first throwing mode when it is detected that the first touch operation is released within a preset time period;
the control module 220 is further configured to switch the throwing mode of the virtual throwing prop to a second throwing mode when it is detected that the contact of the second touch operation slides to the second area, and control the virtual operation object to throw the virtual throwing prop according to the second throwing mode when it is detected that the first touch operation is released within a preset time period, where the second throwing mode and the first throwing mode have different throwing heights.
In the embodiment of the application, a virtual prop control device is provided. By adopting the device, the player can also switch different throwing modes, namely, the player does not need to cancel the current throwing mode and then switch to another throwing mode after switching one throwing mode. Based on this, can reach seamless handover's effect on the one hand, on the other hand has reduced the player and has operated the degree of difficulty, has promoted operating efficiency.
Optionally, on the basis of the embodiment corresponding to fig. 25, in another embodiment of the virtual item control device 20 provided in the embodiment of the present application,
the control module 220 is further configured to control the virtual operation object to enter a non-throwing state and cancel displaying the throwing track and the prompt icon when it is detected that the contact of the first touch operation slides to the preset area.
In the embodiment of the application, a virtual prop control device is provided. By adopting the device, the player can also control the virtual operation object to enter the non-throwing state, and based on the device, the player can avoid the situation that the virtual throwing prop is thrown due to misoperation of the player, namely, the player can flexibly control whether the virtual operation object needs to enter the non-throwing state, so that the flexibility and operability of game operation are improved.
Optionally, on the basis of the embodiment corresponding to fig. 25, in another embodiment of the virtual item control device 20 provided in the embodiment of the present application,
and the display module 210 is further configured to control the virtual operation object to cancel displaying the throwing track and the prompt icon in the target game application after the virtual throwing item is thrown.
In the embodiment of the application, a virtual prop control device is provided. By adopting the device, after the virtual operation object finishes the throwing action, the throwing track and the prompt icon on the display interface are cancelled, and the virtual operation object is controlled to enter the non-throwing state, so that the switching of the throwing state is realized, and the feasibility and the operability of the scheme are improved.
An embodiment of the present application further provides another virtual item control device, where the virtual item control device is deployed in a terminal device, as shown in fig. 26, for convenience of description, only a part related to the embodiment of the present application is shown, and details of the specific technology are not disclosed, please refer to a method part in the embodiment of the present application. In the embodiment of the present application, a terminal device is taken as an example to explain:
fig. 26 is a block diagram illustrating a partial structure of a smartphone related to a terminal device provided in an embodiment of the present application. Referring to fig. 26, the smart phone includes: radio Frequency (RF) circuit 310, memory 320, input unit 330, display unit 340, sensor 350, audio circuit 360, wireless fidelity (WiFi) module 370, processor 380, and power supply 390. Those skilled in the art will appreciate that the smartphone configuration shown in fig. 26 is not limiting and may include more or fewer components than shown, or some components in combination, or a different arrangement of components.
The following describes each component of the smartphone in detail with reference to fig. 26:
the RF circuit 310 may be used for receiving and transmitting signals during information transmission and reception or during a call, and in particular, receives downlink information of a base station and then processes the received downlink information to the processor 380; in addition, the data for designing uplink is transmitted to the base station. In general, the RF circuit 310 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a Low Noise Amplifier (LNA), a duplexer, and the like. In addition, RF circuit 310 may also communicate with networks and other devices via wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to global system for mobile communications (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, Short Message Service (SMS), etc.
The memory 320 may be used to store software programs and modules, and the processor 380 executes various functional applications and data processing of the smart phone by operating the software programs and modules stored in the memory 320. The memory 320 may mainly include a program storage area and a data storage area, wherein the program storage area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the smartphone, and the like. Further, the memory 320 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The input unit 330 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the smartphone. Specifically, the input unit 330 may include a touch panel 331 and other input devices 332. The touch panel 331, also referred to as a touch screen, can collect touch operations of a user (e.g., operations of the user on the touch panel 331 or near the touch panel 331 using any suitable object or accessory such as a finger, a stylus, etc.) on or near the touch panel 331, and drive the corresponding connection device according to a preset program. Alternatively, the touch panel 331 may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 380, and can receive and execute commands sent by the processor 380. In addition, the touch panel 331 may be implemented in various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. The input unit 330 may include other input devices 332 in addition to the touch panel 331. In particular, other input devices 332 may include, but are not limited to, one or more of a physical keyboard, function keys (such as volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like.
The display unit 340 may be used to display information input by the user or information provided to the user and various menus of the smartphone. The display unit 340 may include a display panel 341, and optionally, the display panel 341 may be configured in the form of a Liquid Crystal Display (LCD), an organic light-emitting diode (OLED), or the like. Further, the touch panel 331 can cover the display panel 341, and when the touch panel 331 detects a touch operation on or near the touch panel 331, the touch panel is transmitted to the processor 380 to determine the type of the touch event, and then the processor 380 provides a corresponding visual output on the display panel 341 according to the type of the touch event. Although in fig. 26, the touch panel 331 and the display panel 341 are two separate components to implement the input and output functions of the smartphone, in some embodiments, the touch panel 331 and the display panel 341 may be integrated to implement the input and output functions of the smartphone.
The smartphone may also include at least one sensor 350, such as a light sensor, motion sensor, and other sensors. Specifically, the light sensor may include an ambient light sensor that may adjust the brightness of the display panel 341 according to the brightness of ambient light, and a proximity sensor that may turn off the display panel 341 and/or the backlight when the smartphone is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications (such as horizontal and vertical screen switching, related games, magnetometer attitude calibration) for recognizing the attitude of the smartphone, and related functions (such as pedometer and tapping) for vibration recognition; as for other sensors such as a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the smart phone, further description is omitted here.
Audio circuitry 360, speaker 361, microphone 362 may provide an audio interface between the user and the smartphone. The audio circuit 360 may transmit the electrical signal converted from the received audio data to the speaker 361, and the audio signal is converted by the speaker 361 and output; on the other hand, the microphone 362 converts the collected sound signals into electrical signals, which are received by the audio circuit 360 and converted into audio data, which are then processed by the audio data output processor 380 and then transmitted to, for example, another smart phone via the RF circuit 310, or output to the memory 320 for further processing.
WiFi belongs to short-distance wireless transmission technology, and the smart phone can help a user to receive and send e-mails, browse webpages, access streaming media and the like through the WiFi module 370, and provides wireless broadband internet access for the user. Although fig. 26 shows the WiFi module 370, it is understood that it does not belong to the essential constitution of the smartphone, and may be omitted entirely as needed within the scope not changing the essence of the invention.
The processor 380 is a control center of the smart phone, connects various parts of the entire smart phone by using various interfaces and lines, and performs various functions of the smart phone and processes data by operating or executing software programs and/or modules stored in the memory 320 and calling data stored in the memory 320, thereby integrally monitoring the smart phone. Optionally, processor 380 may include one or more processing units; optionally, processor 380 may integrate an application processor, which primarily handles operating systems, user interfaces, application programs, etc., and a modem processor, which primarily handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into processor 380.
The smart phone also includes a power supply 390 (e.g., a battery) for powering the various components, optionally, the power supply may be logically connected to the processor 380 through a power management system, so as to implement functions of managing charging, discharging, and power consumption through the power management system.
Although not shown, the smart phone may further include a camera, a bluetooth module, and the like, which are not described herein.
In this embodiment, the processor 380 included in the terminal device further has the following functions:
displaying a virtual operation object in the target game application, wherein the virtual operation object carries a virtual throwing prop;
when a first touch operation aiming at the throwing control is detected, controlling a virtual operation object to enter a throwing preparation state, and displaying a throwing track and a prompt icon positioned on a track falling point position, wherein the throwing track is a track which is sent from a track starting point position where the virtual throwing prop is positioned to the track falling point position and is used for previewing a throwing path;
when the first touch operation is continuously detected within a preset time length, controlling a prompt icon to move from a track falling point position to a track starting point position along a throwing track;
and when the first touch operation is detected to be released within the preset time, controlling the virtual operation object to throw the virtual throwing prop.
Optionally, the processor 380 included in the terminal device further has the following functions:
when the contact of the second touch operation is detected to slide to the first area, the throwing mode of the virtual throwing prop is switched to a first throwing mode, and when the first touch operation is detected to be released within the preset time length, the virtual operation object is controlled to throw the virtual throwing prop according to the first throwing mode;
and when the contact of the second touch operation is detected to slide to a second area, switching the throwing mode of the virtual throwing prop into a second throwing mode, and when the first touch operation is detected to be released within the preset time length, controlling the virtual operation object to throw the virtual throwing prop according to the second throwing mode, wherein the second throwing mode and the first throwing mode have different throwing heights.
The steps performed by the terminal device in the above-described embodiment may be based on the terminal device configuration shown in fig. 26.
Embodiments of the present application also provide a computer-readable storage medium, in which a computer program is stored, and when the computer program runs on a computer, the computer is caused to execute the method described in the foregoing embodiments.
Embodiments of the present application also provide a computer program product including a program, which, when run on a computer, causes the computer to perform the methods described in the foregoing embodiments.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the above-described systems, apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the several embodiments provided in the present application, it should be understood that the disclosed system, apparatus and method may be implemented in other manners. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application may be substantially implemented or contributed to by the prior art, or all or part of the technical solution may be embodied in a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a read-only memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
The above embodiments are only used for illustrating the technical solutions of the present application, and not for limiting the same; although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions in the embodiments of the present application.

Claims (20)

1. A control method of a virtual prop is characterized by comprising the following steps:
displaying a virtual operation object in a target game application, wherein the virtual operation object carries a virtual throwing prop;
when a first touch operation aiming at a throwing control is detected, controlling the virtual operation object to enter a throwing preparation state, and displaying a throwing track and a prompt icon positioned on a track falling point position, wherein the throwing track is a track which is sent from a track starting point position where the virtual throwing prop is positioned to the track falling point position and is used for previewing a throwing path;
when the first touch operation is continuously detected within a preset time length, controlling the prompt icon to move from the track falling point position to the track starting point position along the throwing track;
and when the first touch operation is detected to be released within the preset time, controlling the virtual operation object to throw the virtual throwing prop.
2. The control method according to claim 1, characterized in that the method further comprises:
when the first touch operation is continuously detected within the preset duration, playing a target animation corresponding to the prompt icon;
and when the first touch operation is detected to be released within the preset time, stopping playing the target animation corresponding to the prompt icon.
3. The control method according to claim 2, wherein the playing the target animation corresponding to the prompt icon includes:
alternately playing the prompt icon with a first image effect and the prompt icon with a second image effect at a fixed frequency;
or the like, or, alternatively,
alternately playing the reminder icon with the first image effect and the reminder icon with the second image effect at a dynamic frequency, wherein the dynamic frequency represents a frequency that increases with time duration;
or the like, or, alternatively,
playing a first animation corresponding to the prompt icon, wherein the first animation is an animation in which the icon size of the prompt icon increases as the countdown decreases;
or the like, or, alternatively,
and playing a second animation corresponding to the prompt icon, wherein the second animation is an animation in which the color saturation of the prompt icon increases along with the decrease of the countdown.
4. The control method according to claim 3, characterized in that the method further comprises:
responding to selection operation aiming at a setting control, and displaying the operation setting interface of the target game application, wherein K prompt controls are displayed on the operation setting interface, and K is an integer larger than 1;
if the selection operation aiming at a first prompt control is detected, determining to adopt a first prompt mode to play the target animation corresponding to the prompt icon, wherein the first prompt mode represents that the prompt icon with the first image effect and the prompt icon with the second image effect are alternately played at the fixed frequency;
if the selection operation aiming at a second prompt control is detected, determining to adopt a second prompt mode to play the target animation corresponding to the prompt icon, wherein the second prompt mode represents that the prompt icon with the first image effect and the prompt icon with the second image effect are alternately played at the dynamic frequency;
if the selection operation aiming at the third prompt control is detected, determining to play the first animation corresponding to the prompt icon by adopting a third prompt mode;
and if the selection operation aiming at the fourth prompt control is detected, determining to play the second animation corresponding to the prompt icon by adopting a fourth prompt mode.
5. The control method according to claim 1, wherein the prompt icon includes a first prompt icon and a second prompt icon, wherein the first prompt icon and the second prompt icon have different display effects;
the method further comprises the following steps:
when the first touch operation is continuously detected within a first preset sub-duration, displaying the first prompt icon, wherein the first preset sub-duration is included in the preset duration;
and when the first touch operation is continuously detected within a second preset sub-time length, displaying the second prompt icon, wherein the second preset sub-time length is contained in the preset time length, and the starting time of the second preset sub-time length is later than the finishing time of the first preset sub-time length.
6. The control method according to claim 1, characterized in that the method further comprises:
if the first touch operation is not detected to be released within the preset time, controlling the virtual throwing prop to explode, wherein the virtual throwing prop is provided with a target damage value;
if the target damage value of the virtual throwing prop is larger than or equal to the residual life value of the virtual operation object, displaying a fight failure prompt;
and if the target damage value of the virtual throwing prop is smaller than the residual life value of the virtual operation object, displaying the updated residual life value of the virtual operation object.
7. The control method according to claim 1, characterized in that the method further comprises:
displaying the countdown corresponding to the preset duration;
if the first touch operation is not detected to be released within the preset time, and the countdown is zero, the virtual throwing prop is controlled to explode.
8. The control method according to claim 7, wherein the displaying the countdown corresponding to the preset duration comprises:
displaying the countdown corresponding to the preset duration on a fixed area;
or the like, or, alternatively,
and displaying the countdown corresponding to the preset duration on a mobile area, wherein the mobile area is an area which moves along with the prompt icon.
9. The control method according to claim 1, characterized in that the method further comprises:
displaying a countdown progress bar corresponding to the preset duration;
if the first touch operation is not detected to be released within the preset time length, and the countdown progress bar reaches a progress bar threshold value, the virtual throwing prop is controlled to explode.
10. The control method according to claim 1, characterized in that the method further comprises:
when the first touch operation is continuously detected within the preset duration, playing background animation aiming at the target game application at a fixed frequency;
or the like, or, alternatively,
when the first touch operation is continuously detected within the preset duration, playing a background animation aiming at the target game application at a dynamic frequency, wherein the dynamic frequency represents a frequency increasing along with the duration.
11. The control method according to claim 1, characterized in that the method further comprises:
and when the first touch operation is continuously detected within a preset time length, starting a vibration mode.
12. The control method according to claim 1, characterized in that the method further comprises:
and when the first touch operation is continuously detected within a preset time length, playing a voice prompt.
13. The control method according to claim 1, characterized in that the method further comprises:
if the first touch operation is not detected to be released within the preset duration, displaying a life value of the virtual operation object which continuously decreases at a first rate.
14. The control method according to claim 13, characterized in that the method further comprises:
if the first touch operation is not detected to be released within the preset time length and the virtual operation object uses the virtual protection prop, displaying a life value of the virtual operation object which is continuously reduced at a second rate, wherein the second rate is lower than the first rate.
15. The control method according to claim 1, characterized in that the method further comprises:
when it is detected that a contact of a second touch operation slides to a first area, switching a throwing mode of the virtual throwing prop into a first throwing mode, and when it is detected that the first touch operation is released within the preset time length, controlling the virtual operation object to throw the virtual throwing prop according to the first throwing mode;
and when detecting that a contact of a second touch operation slides to a second area, switching the throwing mode of the virtual throwing prop into a second throwing mode, and when detecting that the first touch operation is released within the preset time length, controlling the virtual operation object to throw the virtual throwing prop according to the second throwing mode, wherein the second throwing mode and the first throwing mode have different throwing heights.
16. The control method according to claim 1, characterized in that the method further comprises:
and when the fact that the contact of the first touch operation slides to a preset area is detected, controlling the virtual operation object to enter a non-throwing state, and canceling the throwing track and the prompt icon from being displayed.
17. The control method according to any one of claims 1 to 16, wherein after said controlling the virtual operation object to throw the virtual throwing prop, the method further comprises:
canceling the display of the throwing track and the prompt icon in the target game application.
18. A virtual prop control apparatus, comprising:
the system comprises a display module, a display module and a display module, wherein the display module is used for displaying a virtual operation object in a target game application, and the virtual operation object carries a virtual throwing prop;
the control module is used for controlling the virtual operation object to enter a throwing preparation state and displaying a throwing track and a prompt icon positioned on a track falling point position when a first touch operation aiming at a throwing control is detected, wherein the throwing track is a track which is sent from a track starting point position where the virtual throwing prop is positioned to the track falling point position and is used for previewing a throwing path;
the control module is further configured to control the prompt icon to move from the trajectory drop point position to the trajectory start point position along the throwing trajectory when the first touch operation is continuously detected within a preset time period;
the control module is further configured to control the virtual operation object to throw the virtual throwing prop when it is detected that the first touch operation is released within the preset time period.
19. A terminal device, comprising: a memory, a processor, and a bus system;
wherein the memory is used for storing programs;
the processor is configured to execute a program in the memory, the processor is configured to execute the control method of any one of claims 1 to 17 according to instructions in program code;
the bus system is used for connecting the memory and the processor so as to enable the memory and the processor to communicate.
20. A computer-readable storage medium comprising instructions that, when executed on a computer, cause the computer to perform the control method of any one of claims 1 to 17.
CN202110929329.6A 2021-08-13 2021-08-13 Control method, related device, equipment and storage medium for virtual prop Active CN113617028B (en)

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