CN113476852A - Virtual object acquisition method and device, electronic equipment and storage medium - Google Patents

Virtual object acquisition method and device, electronic equipment and storage medium Download PDF

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Publication number
CN113476852A
CN113476852A CN202110751441.5A CN202110751441A CN113476852A CN 113476852 A CN113476852 A CN 113476852A CN 202110751441 A CN202110751441 A CN 202110751441A CN 113476852 A CN113476852 A CN 113476852A
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China
Prior art keywords
control operation
virtual
preset
virtual object
picture
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CN202110751441.5A
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Chinese (zh)
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李家丽
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110751441.5A priority Critical patent/CN113476852A/en
Publication of CN113476852A publication Critical patent/CN113476852A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a method and a device for acquiring a virtual object, electronic equipment and a storage medium, and relates to the technical field of computers. The method displays a graphical user interface through terminal equipment, the graphical user interface displays a virtual object display interface, and the terminal equipment logs in a player account, and the method comprises the following steps: responding to a first control operation aiming at a preset display area, and displaying a first picture, wherein the first picture comprises a virtual prop for blocking a virtual object; responding to a second control operation aiming at the virtual prop, and switching to display a second picture, wherein the second picture comprises the acquired target virtual object; according to the target virtual object, the virtual object information under the player account is updated, the player can participate in the acquisition process of the target virtual object more through the first control operation and the second control operation, and the substitution feeling and the interaction experience of the player are improved.

Description

Virtual object acquisition method and device, electronic equipment and storage medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method and an apparatus for acquiring a virtual object, an electronic device, and a storage medium.
Background
With the rapid development of internet technology, people have increasingly growing entertainment culture requirements, the development of games has entered a new era, and various player interaction links are generally set in the existing games. The link of extracting the virtual object is used as an important interaction link in the game, so that the enthusiasm of the player for participating in the game can be improved.
In the existing link of extracting the virtual object, after a player clicks the extraction control, a game interface plays a specified animation, and after the animation playing is finished, the player is prompted to obtain a certain virtual object.
However, since the conventional virtual object extraction method is relatively simple, there is a problem that the sense of realistic substitution of the player is poor.
Disclosure of Invention
In view of the above-mentioned deficiencies of the prior art, an object of the present invention is to provide a method, an apparatus, an electronic device, and a storage medium for acquiring a virtual object, which can improve the sense of substitution of a player.
In a first aspect, the present invention provides a method for acquiring a virtual object, in which a graphical user interface is displayed by a terminal device, a virtual object display interface is displayed on the graphical user interface, and a player account is logged in by the terminal device, the method including:
responding to a first control operation aiming at a preset display area, and displaying a first picture, wherein the first picture comprises a virtual prop for blocking a virtual object;
responding to a second control operation aiming at the virtual prop, and switching to display a second picture, wherein the second picture comprises the acquired target virtual object;
and updating the virtual object information under the player account according to the target virtual object.
In an optional embodiment, before the switching and displaying the second screen in response to the second control operation for the virtual item, the method further includes:
responding to a third control operation aiming at the virtual prop, and switching and displaying a third picture, wherein the third picture comprises the virtual prop used for sheltering a virtual object, and the virtual prop is displayed in a sheltering state corresponding to the third control operation.
In an optional embodiment, the preset display area includes a first control, the first control is an augmented reality control, and the displaying a first screen in response to a first control operation for the preset display area includes:
in response to a first control operation for the augmented reality control, displaying the first screen in an augmented reality mode, the first screen including: and the virtual prop is superposed in the simulated real environment and used for shielding the virtual object.
In an optional embodiment, the switching and displaying a third screen in response to a third control operation for the virtual item includes:
responding to a third control operation aiming at a preset area of the virtual prop, and switching and displaying a third picture corresponding to the preset area, wherein the change direction of the shielding state of the virtual prop in the third picture corresponding to the preset area is matched with the preset area.
In an optional embodiment, the switching and displaying a third screen in response to a third control operation for the virtual item includes:
responding to a third control operation aiming at the virtual prop, and acquiring a control amplitude of the third control operation;
displaying a third picture corresponding to the third control operation according to the control amplitude of the third control operation and a preset amplitude mapping relation, wherein the preset amplitude mapping relation comprises: controlling a mapping relationship between the amplitude and the occlusion state.
In an optional embodiment, the terminal device includes an acceleration sensor, and before the switching and displaying of the second screen in response to the second control operation for the virtual item, the method includes:
acquiring an acceleration value acquired by the acceleration sensor;
and determining to acquire the second control operation according to the acceleration value and a preset acceleration threshold value.
In an optional embodiment, the switching and displaying a third screen in response to a third control operation for the virtual item includes:
determining a third picture corresponding to the third control operation and switching to display according to the acceleration value and a preset acceleration mapping relation, wherein the preset acceleration mapping relation comprises: and mapping relation between the acceleration threshold range and the preset third animation.
In an optional embodiment, the virtual prop is a virtual canvas, and the second screen includes: and the target acquisition animation is formed by lifting the virtual shielding cloth and displaying the acquired animation of the target virtual object.
In an optional embodiment, the switching and displaying the second screen in response to the second control operation for the virtual item includes:
determining the target playing time length of the target acquisition animation according to the mapping relation between the acceleration value and the preset animation time length; the preset animation duration mapping relationship comprises: mapping relation between the acceleration threshold range and the preset playing time length;
and displaying the second picture according to the target playing time and a preset acquired animation.
In an optional embodiment, the switching and displaying the second screen in response to the second control operation for the virtual item includes:
determining the target acquisition animation according to the acceleration value and a preset animation mapping relation; the preset animation mapping relationship comprises the following steps: the acceleration threshold range and the preset mapping relation between the acquired animations are set;
and acquiring animation according to the target and displaying the second picture.
In an optional embodiment, the switching and displaying the second screen in response to the second control operation for the virtual item includes:
responding to a second control operation aiming at the virtual prop, and acquiring a control amplitude corresponding to the second control operation;
and if the control amplitude corresponding to the second control operation is larger than the preset control amplitude, displaying the second picture.
In a second aspect, the present invention provides a virtual lottery apparatus that displays a graphical user interface through a terminal device, the graphical user interface displaying a virtual object display interface, the terminal device having a player account registered therein, the apparatus comprising:
the display module is used for responding to a first control operation aiming at a preset display area and displaying a first picture, and the first picture comprises a virtual prop used for blocking a virtual object;
the switching module is used for responding to a second control operation aiming at the virtual prop and switching and displaying a second picture, and the second picture comprises the acquired target virtual object;
and the updating module is used for updating the virtual object under the player account according to the target virtual object.
In an optional embodiment, the switching module is further configured to switch and display a third screen in response to a third control operation for the virtual item, where the third screen includes a virtual item for blocking a virtual object, and the virtual item is displayed in a blocking state corresponding to the third control operation.
In an optional embodiment, the preset display area includes a first control, the first control is an augmented reality control, and the display module is specifically configured to display the first screen in an augmented reality mode in response to a first control operation for the augmented reality control, where the first screen includes: and the virtual prop is superposed in the simulated real environment and used for shielding the virtual object.
In an optional embodiment, the switching module is specifically configured to switch and display a third picture corresponding to a preset region of the virtual item in response to a third control operation on the preset region, where a change direction of a shielding state of the virtual item in the third picture corresponding to the preset region is matched with the preset region.
In an optional embodiment, the switching module is specifically configured to, in response to a third control operation for the virtual item, obtain a control amplitude of the third control operation;
displaying a third picture corresponding to the third control operation according to the control amplitude of the third control operation and a preset amplitude mapping relation, wherein the preset amplitude mapping relation comprises: controlling a mapping relationship between the amplitude and the occlusion state.
In an optional embodiment, the terminal device includes an acceleration sensor, and the switching module is further configured to acquire an acceleration value acquired by the acceleration sensor;
and determining to acquire the second control operation according to the acceleration value and a preset acceleration threshold value.
In an optional implementation manner, the switching module is specifically configured to determine, according to the acceleration value and a preset acceleration mapping relationship, a third screen corresponding to the third control operation, and switch to display the third screen, where the preset acceleration mapping relationship includes: and mapping relation between the acceleration threshold range and the preset third animation.
In an optional embodiment, the virtual prop is a virtual canvas, and the second screen includes: and the target acquisition animation is formed by lifting the virtual shielding cloth and displaying the acquired animation of the target virtual object.
In an optional embodiment, the switching module is specifically configured to determine a target playing time length of the target obtaining animation according to the mapping relationship between the acceleration value and a preset animation time length; the preset animation duration mapping relationship comprises: mapping relation between the acceleration threshold range and the preset playing time length;
and displaying the second picture according to the target playing time and a preset acquired animation.
In an optional embodiment, the switching module is specifically configured to determine the target obtaining animation according to the acceleration value and a preset animation mapping relationship; the preset animation mapping relationship comprises the following steps: the acceleration threshold range and the preset mapping relation between the acquired animations are set;
and acquiring animation according to the target and displaying the second picture.
In an optional embodiment, the switching module is specifically configured to, in response to a second control operation for the virtual item, obtain a control amplitude corresponding to the second control operation;
and if the control amplitude corresponding to the second control operation is larger than the preset control amplitude, displaying the second picture.
In a third aspect, the present invention provides an electronic device comprising: the virtual object acquisition method comprises a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, when the electronic device runs, the processor and the storage medium communicate through the bus, and the processor executes the machine-readable instructions to execute the steps of the virtual object acquisition method according to any one of the preceding embodiments.
In a fourth aspect, the present invention provides a computer-readable storage medium, having a computer program stored thereon, where the computer program is executed by a processor to execute the steps of the method for acquiring a virtual object according to any one of the previous embodiments.
The beneficial effect of this application is:
according to the method, the device, the electronic device and the storage medium for acquiring the virtual object, a graphical user interface is displayed through a terminal device, a virtual object display interface is displayed on the graphical user interface, a player account is logged in the terminal device, and the method comprises the following steps: responding to a first control operation aiming at a preset display area, and displaying a first picture, wherein the first picture comprises a virtual prop for blocking a virtual object; responding to a second control operation aiming at the virtual prop, and switching to display a second picture, wherein the second picture comprises the acquired target virtual object; and updating the virtual object information under the player account according to the target virtual object, so that the player can participate in the acquisition process of the target virtual object more through the first control operation and the second control operation, and the substitution feeling and the interaction experience of the player are improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 is a schematic diagram of a cloud interaction system architecture diagram provided in an embodiment of the present application;
fig. 2 is a schematic flowchart of a method for acquiring a virtual object according to an embodiment of the present disclosure;
fig. 3 is a schematic flowchart of another method for acquiring a virtual object according to an embodiment of the present disclosure;
fig. 4 is a schematic flowchart of a further method for acquiring a virtual object according to an embodiment of the present application;
fig. 5 is a schematic flowchart of another method for acquiring a virtual object according to an embodiment of the present disclosure;
fig. 6 is a schematic flowchart of a further method for acquiring a virtual object according to an embodiment of the present application;
fig. 7 is a schematic flowchart of another method for acquiring a virtual object according to an embodiment of the present disclosure;
fig. 8 is a schematic flowchart of a further method for acquiring a virtual object according to an embodiment of the present application;
fig. 9 is a schematic flowchart of another method for acquiring a virtual object according to an embodiment of the present disclosure;
fig. 10 is a functional module schematic diagram of an apparatus for acquiring a virtual object according to an embodiment of the present disclosure;
fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
The method for acquiring the virtual object in one embodiment of the present application may be executed in a terminal device or a server. The terminal device may be a local terminal device. When the virtual object acquisition method runs on a server, the virtual object acquisition method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system can include the server and a client device.
Fig. 1 is a schematic diagram of an architecture diagram of a cloud interaction system provided in an embodiment of the present application, and as shown in fig. 1, the system may include: a client device 10 and a server 20, wherein the client device 10 may be connected to the server 20 via a network 30.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and operation of the transmission method of the game role are completed on the cloud game server, and the client device 10 is used for receiving and sending data and presenting the game picture, for example, the client device 10 may be a display device with a data transmission function near the user side, such as a mobile terminal, a television, a computer, a palmtop computer, and the like; however, the terminal device performing the information processing is a cloud game server in the cloud. When a game is played, a player operates the client device 10 to transmit an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as a game screen and the like are encoded and compressed, the data are returned to the client device 10 through a network, and finally, the data are decoded by the client device 10 and the game screen is output.
In an alternative embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen. Of course, the present application does not limit the category of the game, and optionally, the method for acquiring the virtual object provided by the present application may be applied to any game link that needs to acquire the virtual object, such as a lottery link.
Fig. 2 is a schematic flowchart of a method for acquiring a virtual object according to an embodiment of the present disclosure, where an execution subject of the method may be the server or the terminal device, and the method may display a graphical user interface through the terminal device, where the graphical user interface displays a virtual object display interface, and the terminal device logs in a player account, as shown in fig. 2, the method may include:
s101, responding to a first control operation aiming at a preset display area, and displaying a first picture, wherein the first picture comprises a virtual prop used for blocking a virtual object.
The virtual object display interface is used for displaying a virtual object, and optionally, according to different application scenarios, the displayed virtual object may be any object such as a virtual character, a virtual article, a virtual skill, and the like, which is not limited herein.
Optionally, the preset display area may be a certain preset area in the virtual object display interface, for example, a left area and a right area of the virtual object display interface, or may be a middle area, and the like, which is not limited herein. In some embodiments, a preset display area may be acted on by clicking, long-pressing, sliding, dragging, and the like based on the touch display screen to generate a first control operation, and in response to the first control operation, a first screen may be displayed, where the first screen may include a virtual item for blocking a virtual object, and optionally, the virtual item may be any virtual item with a blocking effect, for example, a virtual drape, a virtual blocking box, and the like, which is not limited herein and may be different according to different virtual objects.
And S102, responding to a second control operation aiming at the virtual prop, and switching and displaying a second picture, wherein the second picture comprises the acquired target virtual object.
It can be understood that, according to the displayed first picture, at this time, the player may observe the virtual item for blocking the virtual object, and in order to increase the sense of substitution of the player, in some embodiments, the player may act on the virtual item through operations such as clicking, long-pressing, sliding, dragging, and the like based on the touch display screen to generate a second control operation, in response to the second control operation, the first picture may be switched and displayed to be the second picture, and the second picture may include the acquired target virtual object, so that through the first control operation and the second control operation, the player may participate in the acquisition process of the target virtual object more, and the sense of substitution and the interaction experience of the player are improved.
And S103, updating the virtual object information under the player account according to the target virtual object.
It can be understood that after the target virtual object is obtained, the virtual object information under the player account may be updated according to the target virtual object, and the update content may include but is not limited to: the acquisition time of the target virtual object, the number and the category of the owned virtual objects, and the like may be different according to the actual scene.
To sum up, in a method for acquiring a virtual object provided in an embodiment of the present application, a graphical user interface is displayed through a terminal device, the graphical user interface displays a virtual object display interface, and the terminal device logs in a player account, the method including: responding to a first control operation aiming at a preset display area, and displaying a first picture, wherein the first picture comprises a virtual prop for blocking a virtual object; responding to a second control operation aiming at the virtual prop, and switching to display a second picture, wherein the second picture comprises the acquired target virtual object; and updating the virtual object information under the player account according to the target virtual object, so that the player can participate in the acquisition process of the target virtual object more through the first control operation and the second control operation, and the substitution feeling and the interaction experience of the player are improved.
Fig. 3 is a schematic flowchart of another method for acquiring a virtual object according to an embodiment of the present disclosure. It can be understood that when the virtual object is occluded to the full display, according to the occlusion state, three occlusion states can be divided: the virtual object is completely shielded by the virtual prop, the virtual object is partially shielded by the virtual prop, and the virtual object is not shielded, wherein the shielding in the first picture can be a state that the virtual object is completely shielded by the virtual prop, and a player cannot see the virtual object at the moment; the occlusion in the second frame may be a state in which the virtual object is not occluded, and the player may see the entire virtual object at this time.
Therefore, in order to represent a state that the virtual object is partially blocked by the virtual item, optionally, as shown in fig. 3, before the switching and displaying the second screen in response to the second control operation for the virtual item, the method further includes:
s201, responding to a third control operation aiming at the virtual prop, and switching and displaying a third picture, wherein the third picture comprises the virtual prop used for sheltering the virtual object, and the virtual prop is displayed in a sheltering state corresponding to the third control operation.
Optionally, the occlusion state corresponding to the third control operation may be determined according to a control magnitude of the third control operation. In some embodiments, the player may act on the virtual item by clicking, long-pressing, sliding, dragging, and the like based on the touch display screen to generate a third control operation, and in response to the third control operation, the third screen may be switched to be displayed, where the virtual item in the third screen may be displayed in an occlusion state corresponding to the third control operation, so as to represent each stage (for example, 1/2 occlusion, 1/3 occlusion, 1/5 occlusion) where the virtual object is partially occluded by the virtual item. For example, half of the virtual objects in the third screen may be occluded by the virtual props, and the other half of the virtual objects may not be occluded, and of course, the specific display manner is not limited thereto.
Optionally, the preset display area may include a first control, the first control is an augmented reality control, and the displaying the first screen in response to the first control operation for the preset display area may include:
in response to a first control operation for an augmented reality control, displaying a first screen in an augmented reality mode, the first screen including: and the virtual prop is superposed in the simulated real environment and used for shielding the virtual object.
The preset display area may include a first control, that is, the player may display the first screen by triggering the control. Optionally, when the first control is an Augmented Reality control, the first control may act on the Augmented Reality control through operation modes such as clicking, long-time pressing, sliding, dragging and the like based on the touch display screen to generate a first control operation, and in response to the first control operation, the terminal device may be set to enter an Augmented Reality mode, and a first picture is displayed in the Augmented Reality (Augmented Reality) mode. It can be understood that, because the first picture is in the augmented reality mode, the first picture may include the virtual item for blocking the virtual object, which is superimposed in the simulated real environment, so that not only the content of the real world may be embodied in the first picture, but also the virtual item for blocking the virtual object may be displayed, thereby improving the interaction experience of the player.
In addition, it can be understood that, since the camera needs to be turned on in the augmented reality mode, optionally, in response to the first control operation for the augmented reality control, preset prompt information may be displayed to remind the player that the camera authority needs to be obtained, so as to improve the player interaction experience. Of course, it should be noted that the first control may also be a non-augmented reality control, that is, a common control, and may be flexibly set according to an actual application scenario, which is not limited herein.
Fig. 4 is a schematic flowchart of another method for acquiring a virtual object according to an embodiment of the present application. Optionally, as shown in fig. 4, the switching and displaying the third screen in response to the third control operation for the virtual item may include:
s301, responding to a third control operation aiming at the preset area of the virtual prop, switching and displaying a third picture corresponding to the preset area, wherein the change direction of the shielding state of the virtual prop in the third picture corresponding to the preset area is matched with the preset area.
Optionally, a display area corresponding to the virtual item may be divided into a first display area and a second display area based on the center position of the virtual item, and the preset area may be the first display area or the second display area. According to a specific division manner, the first display area may be a left display area or an upper display area, and the second display area may be a right display area or a lower display area. Of course, the present application does not limit the specific dividing manner, and the display area of the virtual item may be divided into more display areas.
Based on the description of the preset area, in some embodiments, the preset area may be acted on by clicking, long-pressing, sliding, dragging, or the like based on the touch display screen to generate a third control operation, and in response to the third control operation, the third screen corresponding to the preset area may be switched and displayed. It can be understood that, if the preset area is the first display area (for example, the left display area), the third picture corresponding to the first display area may be displayed, and the change direction of the blocking state of the virtual item in the third picture corresponding to the first display area is matched with the first display area, that is, when the first display area is the left display area, the change direction of the blocking state of the virtual item matched with the first display area should also be the left side, that is, the left side of the virtual item is changed from the blocking state to the non-blocking state, so as to increase the substitution feeling of the player, and improve the interaction experience of the player.
Fig. 5 is a schematic flowchart of another method for acquiring a virtual object according to an embodiment of the present application. In order to further reflect the relevance between the third picture and the third control operation, the cloth uncovering behavior in real life is simulated, and the substituting feeling of a player is increased. Optionally, as shown in fig. 5, the switching and displaying the third screen in response to the third control operation for the virtual item includes:
s401, responding to a third control operation aiming at the virtual prop, and obtaining a control amplitude of the third control operation.
As can be seen from the foregoing description, the virtual item may be acted on by clicking, long-pressing, sliding, dragging, and the like based on the touch display screen to generate a third control operation, and in response to the third control operation, according to the generation manner of the third control operation, the obtained control amplitude of the third control operation may be the number of clicks, the long-pressing time, the sliding displacement, the dragging position, and the like, which is not limited herein.
S402, displaying a third picture corresponding to the third control operation according to the control amplitude of the third control operation and a preset amplitude mapping relation, wherein the preset amplitude mapping relation comprises: and controlling the mapping relation between the amplitude and the shielding state.
Wherein, the presetting of the amplitude mapping relation may include: if the mapping relationship between the control amplitude and the shielding state is obtained, that is, the control amplitude of the third control operation is obtained, the shielding state corresponding to the third control operation may be determined according to the preset mapping relationship of the amplitude, and optionally, the shielding state corresponding to the third control operation may be: 1/2 shield, 1/3 shield, 1/5 shield, and the like, but not limited thereto. It can be understood that, at this time, according to the shielding state corresponding to the third control operation, the third picture corresponding to the third control operation may be displayed, where the shielding state and the third picture may have a certain mapping relationship. For example, when the shielding state corresponding to the third control operation is 1/2 shielding, 1/2 part of the virtual object in the third picture corresponding to the third control operation can be shielded by the virtual prop, so that the mapping relationship between the third control operation and the third picture can be established, the expression form of the third picture is enriched, the expression effect is closer to the operation behavior of real life experience, the substitution feeling of the player is stronger, and the interaction experience of the player is improved.
Fig. 6 is a schematic flowchart of another method for acquiring a virtual object according to an embodiment of the present application. Optionally, the terminal device may include an acceleration sensor for acquiring accelerations of the terminal device in various direction axes, specifically, the terminal device may be a three-axis acceleration sensor, where a direction axis perpendicular to a display screen of the terminal device may be denoted as a Z axis, and direction axes parallel to the display screen of the terminal device may be denoted as an X axis and a Y axis, respectively, and of course, a specific setting manner of the direction axes is not limited thereto; of course, in some embodiments, the terminal device may also include a gyroscope sensor to obtain the acceleration of the terminal device in each direction axis, which is not limited herein. In some embodiments, as shown in fig. 6, before the switching and displaying the second screen in response to the second control operation for the virtual item, the method includes:
s501, acquiring an acceleration value acquired by an acceleration sensor.
And S502, determining to acquire a second control operation according to the acceleration value and a preset acceleration threshold value.
The acceleration value of the terminal device can be acquired through the acceleration sensor, optionally, in order to avoid acquisition errors, the relationship between the acceleration value and a preset acceleration threshold value can be compared, if the acceleration value is larger than the preset acceleration threshold value, it can be considered that the terminal device generates acceleration due to movement, at this moment, the aforementioned second control operation can be generated, otherwise, it can be considered that the terminal device does not generate acceleration, and the second control operation is not generated. By applying the embodiment of the application, the acquisition mode of the second control operation can be enriched, and the substitution feeling of the player can be increased.
Of course, it should be noted that, if the acceleration included in the terminal device is a multi-axis acceleration, optionally, the second control operation may be determined and obtained according to the acceleration of the terminal device on a preset direction axis (or any direction axis) and a preset acceleration threshold in a preset direction (or any direction axis), and may be different according to an actual application scenario.
Optionally, the switching and displaying the third screen in response to the third control operation for the virtual item includes:
determining a third picture corresponding to the third control operation and switching to display according to the acceleration value and a preset acceleration mapping relation, wherein the preset acceleration mapping relation comprises the following steps: and mapping relation between the acceleration threshold range and the preset third animation.
Wherein, the preset acceleration mapping relation may include: therefore, after the acceleration value acquired by the acceleration sensor is obtained, the target acceleration threshold range to which the acceleration value belongs can be determined according to the acceleration value, and the preset third animation corresponding to the acceleration value can be determined according to the target acceleration threshold range to which the acceleration value belongs and the preset acceleration mapping relation. It can be understood that after the preset third animation corresponding to the acceleration value is acquired, a third picture corresponding to a third control operation may be determined, where the third picture corresponding to the third control operation may include: the preset third animation corresponding to the acceleration value can be played in the third picture corresponding to the third control operation, so that the incidence relation between the third picture and the acceleration value is created, the hunting psychology of the player is met, and the substituting feeling of the player is enhanced. Optionally, the larger the acceleration value is, the shorter the playing time length of the corresponding preset third animation is; the smaller the acceleration value is, the longer the playing time of the corresponding preset third animation is.
Optionally, the virtual item may be a virtual canvas, and the second screen may include: and the target acquisition animation is formed by lifting the virtual shielding cloth and displaying the acquired animation of the target virtual object. It can be understood that through the presentation of the target acquisition animation, the dynamic acquisition process of substituting the player into the target virtual object can be realized, and the substituting feeling of the player is improved.
Of course, it should be noted that the concrete expression form of the virtual prop is not limited to the virtual shielding cloth, for example, it may also be a virtual shielding box, a virtual shielding plate, etc.; the target capture animation in the second frame will be different according to the different virtual props, and is not limited herein.
Fig. 7 is a schematic flowchart of another method for acquiring a virtual object according to an embodiment of the present application. Optionally, as shown in fig. 7, the switching and displaying the second screen in response to the second control operation for the virtual item includes:
s601, determining the target playing time length of the target acquired animation according to the acceleration value and a preset animation time length mapping relation, wherein the preset animation time length mapping relation comprises the following steps: and mapping relation between the acceleration threshold range and the preset playing time length.
And S602, displaying a second picture according to the target playing time and the preset acquired animation.
After the acceleration value is obtained, a target acceleration threshold range to which the acceleration value belongs can be determined according to a preset animation duration mapping relation, a preset playing duration corresponding to the acceleration value can be determined according to the target acceleration threshold range to which the acceleration value belongs and the preset animation duration mapping relation, and the preset playing duration corresponding to the acceleration value can be used as the target playing duration of the target obtaining animation. Optionally, the larger the acceleration value is, the shorter the playing time of the target playing time is; the smaller the acceleration value, the longer the target playback time period. According to the target playing time and the preset acquisition animation, the playing speed of the preset acquisition animation can be adjusted, the target acquisition animation can be obtained through adjustment, and the target acquisition animation can be played in the second picture. By applying the embodiment of the application, the player can observe different corresponding second pictures under different acceleration values, the expression forms of the second pictures are enriched, and the substitution feeling of the player is improved.
Fig. 8 is a schematic flowchart of another method for acquiring a virtual object according to an embodiment of the present application. Optionally, as shown in fig. 8, the switching and displaying the second screen in response to the second control operation for the virtual item includes:
s701, determining a target to acquire an animation according to the acceleration value and a preset animation mapping relation, wherein the preset animation mapping relation comprises the following steps: and the acceleration threshold range and the preset mapping relation between the acquired animations.
S702, acquiring the animation according to the target and displaying a second picture.
Different from the preset animation duration mapping relationship, the preset animation mapping relationship may include: the mapping relationship between the acceleration threshold range and the preset obtaining animation may be, for example, a first acceleration threshold range may correspond to a first preset obtaining animation, and a second acceleration threshold range may correspond to a second preset obtaining animation, where the first acceleration threshold range may be a1 to a2, the second acceleration threshold range may be a2 to A3, A3 > a2 > a1, and the playing duration corresponding to the first preset obtaining animation may be longer than the playing duration corresponding to the second preset obtaining animation.
In some embodiments, after the acceleration value is acquired, a target acceleration threshold range to which the acceleration value belongs may be determined according to a preset animation mapping relationship, and a preset acquisition animation corresponding to the acceleration value may be determined according to the target acceleration threshold range to which the acceleration value belongs and the preset animation mapping relationship, and the preset acquisition animation may be used as the target acquisition animation. The larger the acceleration value is, the shorter the playing time of the corresponding target acquisition animation is; the smaller the acceleration value is, the longer the playing time of the corresponding target acquisition animation is. The determined target acquisition animation can be played in the second picture, so that the player can observe different corresponding second pictures under different acceleration values, and the expression form of the second pictures is enriched.
Exemplarily, the virtual prop is a virtual canvas, and the second screen includes: and acquiring the animation by the target, wherein the animation is the animation of the target virtual object which is obtained by lifting the virtual cloth, and displaying the virtual cloth.
Fig. 9 is a schematic flowchart of another method for acquiring a virtual object according to an embodiment of the present application. Optionally, as shown in fig. 9, the switching and displaying the second screen in response to the second control operation for the virtual item includes:
s801, responding to a second control operation aiming at the virtual prop, and acquiring a control amplitude corresponding to the second control operation.
And S802, if the control amplitude corresponding to the second control operation is larger than the preset control amplitude, displaying a second picture.
In some embodiments, whether to display the second picture may also be determined according to a control amplitude corresponding to the second control operation, so as to improve the participation of the player. And if the control amplitude corresponding to the second control operation is determined to be larger than the preset control amplitude, displaying a second picture.
Exemplarily, the virtual prop is a virtual canvas, and the second screen includes: the target acquisition animation is that the virtual cloth is lifted, and the animation of the acquired target virtual object is displayed, optionally, the animation can act on the virtual cloth in a sliding mode based on the touch display screen, wherein if the sliding amplitude is larger than the preset sliding amplitude, the sliding displacement is larger, the virtual cloth can be lifted in the second picture, and the animation of the acquired target virtual object is displayed, so that the acquisition mode of the virtual object is closer to the operation behavior of real life experience, the substitution feeling of a player is improved, and the hunting psychology of the player can be met.
In addition, it should be noted that the control amplitude of the third control operation may also be obtained according to the acceleration value; displaying a third picture corresponding to the third control operation according to the control amplitude of the third control operation and a preset amplitude mapping relationship, where the preset amplitude mapping relationship may include: and controlling the mapping relation between the amplitude and the shielding state. Of course, it should be noted that, according to an actual application scenario, the first control operation, the second control operation, and the third control operation may be generated based on the touch display screen through operations such as clicking, long-pressing, sliding, and dragging, or may be generated based on an acceleration value acquired by an acceleration sensor, which is not limited herein. For example, the first control operation and the third control operation may be generated by a sliding operation based on the touch display screen, and the second control operation may be generated based on an acceleration value acquired by the acceleration sensor, which is not limited to this specific application.
Fig. 10 is a functional module schematic diagram of an apparatus for acquiring a virtual object according to an embodiment of the present application, the basic principle and the generated technical effect of the apparatus are the same as those of the corresponding method embodiment, and for brief description, reference may be made to corresponding contents in the method embodiment for a part not mentioned in this embodiment. As shown in fig. 10, the obtaining apparatus 100 may display a graphical user interface through a terminal device, where the graphical user interface displays a virtual object display interface, and the terminal device logs in a player account, and may include:
the display module 110 is configured to display a first picture in response to a first control operation for a preset display area, where the first picture includes a virtual item for blocking a virtual object;
a switching module 120, configured to switch to display a second screen in response to a second control operation for the virtual item, where the second screen includes the acquired target virtual object;
an updating module 130, configured to update the virtual object under the player account according to the target virtual object.
In an optional embodiment, the switching module 120 is further configured to switch to display a third screen in response to a third control operation for the virtual item, where the third screen includes a virtual item for blocking a virtual object, and the virtual item is displayed in a blocking state corresponding to the third control operation.
In an optional embodiment, the preset display area includes a first control, the first control is an augmented reality control, and the display module 110 is specifically configured to display the first screen in an augmented reality mode in response to a first control operation for the augmented reality control, where the first screen includes: and the virtual prop is superposed in the simulated real environment and used for shielding the virtual object.
In an optional embodiment, the switching module 120 is specifically configured to, in response to a third control operation on a preset region of the virtual item, switch and display a third picture corresponding to the preset region, where a change direction of a shielding state of the virtual item in the third picture corresponding to the preset region is matched with the preset region.
In an optional embodiment, the switching module 120 is specifically configured to, in response to a third control operation for the virtual prop, obtain a control amplitude of the third control operation; displaying a third picture corresponding to the third control operation according to the control amplitude of the third control operation and a preset amplitude mapping relation, wherein the preset amplitude mapping relation comprises: controlling a mapping relationship between the amplitude and the occlusion state.
In an optional embodiment, the terminal device includes an acceleration sensor, and the switching module 120 is further configured to obtain an acceleration value acquired by the acceleration sensor; and determining to acquire the second control operation according to the acceleration value and a preset acceleration threshold value.
In an optional implementation, the switching module 120 is specifically configured to determine, according to the acceleration value and a preset acceleration mapping relationship, a third screen corresponding to the third control operation, and switch to display the third screen, where the preset acceleration mapping relationship includes: and mapping relation between the acceleration threshold range and the preset third animation.
In an optional embodiment, the virtual prop is a virtual canvas, and the second screen includes: and the target acquisition animation is formed by lifting the virtual shielding cloth and displaying the acquired animation of the target virtual object.
In an optional embodiment, the switching module 120 is specifically configured to determine a target playing time length of the target obtaining animation according to the mapping relationship between the acceleration value and a preset animation time length; the preset animation duration mapping relationship comprises: mapping relation between the acceleration threshold range and the preset playing time length; and displaying the second picture according to the target playing time and a preset acquired animation.
In an optional embodiment, the switching module 120 is specifically configured to determine the target obtaining animation according to the acceleration value and a preset animation mapping relationship; the preset animation mapping relationship comprises the following steps: the acceleration threshold range and the preset mapping relation between the acquired animations are set; and acquiring animation according to the target and displaying the second picture.
In an optional embodiment, the switching module 120 is specifically configured to, in response to a second control operation for the virtual item, obtain a control amplitude corresponding to the second control operation;
and if the control amplitude corresponding to the second control operation is larger than the preset control amplitude, displaying the second picture.
The above-mentioned apparatus is used for executing the method provided by the foregoing embodiment, and the implementation principle and technical effect are similar, which are not described herein again.
These above modules may be one or more integrated circuits configured to implement the above methods, such as: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors, or one or more Field Programmable Gate Arrays (FPGAs), etc. For another example, when one of the above modules is implemented in the form of a processing element scheduler code, the processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
Fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present application, where the electronic device may be a server or a terminal device. As shown in fig. 11, the electronic device may include: a processor 210, a storage medium 220, and a bus 230, wherein the storage medium 220 stores machine-readable instructions executable by the processor 210, and when the electronic device is operated, the processor 210 communicates with the storage medium 220 via the bus 230, and the processor 210 executes the machine-readable instructions to perform the steps of the above-mentioned method embodiments. The specific implementation and technical effects are similar, and are not described herein again.
Optionally, the present application further provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the computer program performs the steps of the above method embodiments. The specific implementation and technical effects are similar, and are not described herein again.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, a division of a unit is merely a logical division, and an actual implementation may have another division, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
Units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.
The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions to enable a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to execute some steps of the methods according to the embodiments of the present application. And the aforementioned storage medium includes: a U disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
It is noted that, in this document, relational terms such as "first" and "second," and the like, may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
The above description is only a preferred embodiment of the present application and is not intended to limit the present application, and various modifications and changes may be made by those skilled in the art. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application shall be included in the protection scope of the present application. It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures. The above description is only a preferred embodiment of the present application and is not intended to limit the present application, and various modifications and changes may be made by those skilled in the art. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application shall be included in the protection scope of the present application.

Claims (14)

1. A method for acquiring a virtual object is characterized in that a graphical user interface is displayed through a terminal device, a virtual object display interface is displayed on the graphical user interface, a player account is logged in the terminal device, and the method comprises the following steps:
responding to a first control operation aiming at a preset display area, and displaying a first picture, wherein the first picture comprises a virtual prop for blocking a virtual object;
responding to a second control operation aiming at the virtual prop, and switching to display a second picture, wherein the second picture comprises the acquired target virtual object;
and updating the virtual object information under the player account according to the target virtual object.
2. The method according to claim 1, wherein before the switching to display the second screen in response to the second control operation for the virtual item, further comprising:
responding to a third control operation aiming at the virtual prop, and switching and displaying a third picture, wherein the third picture comprises the virtual prop used for sheltering a virtual object, and the virtual prop is displayed in a sheltering state corresponding to the third control operation.
3. The method according to claim 1, wherein the preset display area comprises a first control, the first control is an augmented reality control, and the displaying a first screen in response to a first control operation for the preset display area comprises:
in response to a first control operation for the augmented reality control, displaying the first screen in an augmented reality mode, the first screen including: and the virtual prop is superposed in the simulated real environment and used for shielding the virtual object.
4. The method of claim 2, wherein switching to display a third screen in response to a third control operation for the virtual item comprises:
responding to a third control operation aiming at a preset area of the virtual prop, and switching and displaying a third picture corresponding to the preset area, wherein the change direction of the shielding state of the virtual prop in the third picture corresponding to the preset area is matched with the preset area.
5. The method of claim 2, wherein switching to display a third screen in response to a third control operation for the virtual item comprises:
responding to a third control operation aiming at the virtual prop, and acquiring a control amplitude of the third control operation;
displaying a third picture corresponding to the third control operation according to the control amplitude of the third control operation and a preset amplitude mapping relation, wherein the preset amplitude mapping relation comprises: controlling a mapping relationship between the amplitude and the occlusion state.
6. The method according to claim 2, wherein the terminal device comprises an acceleration sensor, and the switching to display the second screen before responding to the second control operation for the virtual prop comprises:
acquiring an acceleration value acquired by the acceleration sensor;
and determining to acquire the second control operation according to the acceleration value and a preset acceleration threshold value.
7. The method of claim 6, wherein switching to display a third screen in response to a third control operation for the virtual item comprises:
determining a third picture corresponding to the third control operation and switching to display according to the acceleration value and a preset acceleration mapping relation, wherein the preset acceleration mapping relation comprises: and mapping relation between the acceleration threshold range and the preset third animation.
8. The method of claim 6, wherein the virtual item is a virtual drape, and the second screen comprises: and the target acquisition animation is formed by lifting the virtual shielding cloth and displaying the acquired animation of the target virtual object.
9. The method according to claim 8, wherein the switching to display a second screen in response to a second control operation for the virtual item comprises:
determining the target playing time length of the target acquisition animation according to the mapping relation between the acceleration value and the preset animation time length; the preset animation duration mapping relationship comprises: mapping relation between the acceleration threshold range and the preset playing time length;
and displaying the second picture according to the target playing time and a preset acquired animation.
10. The method according to claim 8, wherein the switching to display a second screen in response to a second control operation for the virtual item comprises:
determining the target acquisition animation according to the acceleration value and a preset animation mapping relation; the preset animation mapping relationship comprises the following steps: the acceleration threshold range and the preset mapping relation between the acquired animations are set;
and acquiring animation according to the target and displaying the second picture.
11. The method according to claim 8, wherein the switching to display a second screen in response to a second control operation for the virtual item comprises:
responding to a second control operation aiming at the virtual prop, and acquiring a control amplitude corresponding to the second control operation;
and if the control amplitude corresponding to the second control operation is larger than the preset control amplitude, displaying the second picture.
12. A virtual lottery device, wherein a graphical user interface is displayed through a terminal device, the graphical user interface displays a virtual object display interface, and the terminal device logs in a player account, the device comprising:
the display module is used for responding to a first control operation aiming at a preset display area and displaying a first picture, and the first picture comprises a virtual prop used for blocking a virtual object;
the switching module is used for responding to a second control operation aiming at the virtual prop and switching and displaying a second picture, and the second picture comprises the acquired target virtual object;
and the updating module is used for updating the virtual object under the player account according to the target virtual object.
13. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating via the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the method for acquiring a virtual object according to any one of claims 1 to 11.
14. A computer-readable storage medium, in which a computer program is stored which, when being executed by a processor, carries out the steps of the method for acquiring a virtual object according to any one of claims 1 to 11.
CN202110751441.5A 2021-07-02 2021-07-02 Virtual object acquisition method and device, electronic equipment and storage medium Pending CN113476852A (en)

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