CN113409627B - Chess teaching system - Google Patents

Chess teaching system Download PDF

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Publication number
CN113409627B
CN113409627B CN202110574488.9A CN202110574488A CN113409627B CN 113409627 B CN113409627 B CN 113409627B CN 202110574488 A CN202110574488 A CN 202110574488A CN 113409627 B CN113409627 B CN 113409627B
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course
module
teaching
segment
chess
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CN113409627A (en
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邹冰
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Beijing Qizhi Xinyuan Technology Co ltd
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Beijing Qizhi Xinyuan Technology Co ltd
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • G09B5/065Combinations of audio and video presentations, e.g. videotapes, videodiscs, television systems
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/22Games, e.g. card games
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B7/00Electrically-operated teaching apparatus or devices working with questions and answers
    • G09B7/02Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
    • G09B7/04Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student characterised by modifying the teaching programme in response to a wrong answer, e.g. repeating the question, supplying a further explanation

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  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Multimedia (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

The embodiment of the invention provides a chess teaching system, which comprises: the system comprises a course segment making module, a problem segment making module and a course generating module. The course segment making module is used for making a plurality of course segments with short duration according to preset conditions and chess game logic points of preset course contents; the problem section making module is used for making problem sections corresponding to each course section according to the content of each course section; and the course generation module is used for integrating the plurality of course fragments and the plurality of problem fragments according to preset rules to generate a teaching course. According to the chess teaching system, on one hand, short-time course fragments are taken as teaching subjects, so that the problem that a learner is difficult to maintain attention for a long time is solved; on the other hand, the short-time long video clips are stored, so that a user can quickly and accurately click on the target clips, and the purposes of saving the time of the user and improving the working and learning efficiency are achieved.

Description

Chess teaching system
The present disclosure claims priority to a chinese patent application entitled "a chess teaching system" filed on 30 th 9 th 2020 to the intellectual property office of the people's republic of China, application number 2020110635302, the entire contents of which are incorporated herein by reference.
Technical Field
The invention relates to the technical field of computers, in particular to a chess teaching system.
Background
At present, chess teaching modes in the prior art are divided into live teaching and recorded teaching. However, the two teaching modes have the following problems:
in the actual teaching process, a teacher can only teach a complete teaching course to a student according to the teaching course designed by himself. However, a complete teaching course, typically tens of minutes, is even longer. Therefore, for students (especially young teenagers), the students may have problems of inattention and low learning efficiency when facing long-term learning; if the teacher needs to modify part of the content of the completed teaching course, the teacher needs to make a new teaching course, and some part of the teaching course cannot be modified in a targeted manner, so that the time of the teacher is wasted.
Disclosure of Invention
In order to solve the technical problems existing in the prior art. The invention discloses a chess teaching system, which comprises: the system comprises a course segment making module, a problem segment making module and a course generating module;
The course segment making module is used for making a plurality of short-duration course segments according to preset conditions and chess game logic points of preset course contents; wherein each course segment is an independent video unit;
the problem section making module is used for making problem sections corresponding to each course section according to the content of each course section; wherein each problem segment is an independent video unit;
the course generation module is used for integrating the plurality of course segments and the plurality of problem segments according to preset rules to generate a teaching course;
wherein, the preset rule comprises:
arranging a plurality of course segments according to the logic sequence of the chess game logic points;
and inserting a problem segment corresponding to each course segment after each course segment.
Optionally, the course segment comprises a video unit for performing a poster display based on an interactive chessboard;
the problem fragments comprise interaction problem fragments based on the interaction chessboard, problems are arranged in the interaction problem fragments, and students can walk out of a correct recruitment method on the interaction chessboard through moving chessmen.
Optionally, the system further comprises: the logic segment generation module and the related situation recommendation module;
the logic segment generation module is used for receiving a plurality of independent logic segments obtained after the teacher user disassembles the chess manual to be played back and receiving the views input by the teacher user aiming at each logic segment;
and/or disassemble the chess manual to be played back through an AI (advanced technology attachment) chess disassembling engine to obtain a plurality of independent logic fragments, and generate analysis aiming at each logic fragment through the AI chess disassembling engine;
wherein, the logic segment which is generated based on the logic segment generation module and carries the views and/or the analysis is used as the course segment;
the logic fragment generation module is also used for naming each logic fragment according to the situation of each logic fragment;
the related situation recommending module is used for recommending related situations which are the same as and/or similar to the current situation according to the current situation corresponding to each logic fragment; wherein the related aspects include: and the lesson fragments are made for the relevant situation.
Optionally, the system further comprises an audio generation module;
the audio generation module is used for receiving voice information input by a user when the course segment is made and generating an audio file from the voice information;
The audio generation module and the course segment making module synchronously work after the user activates the audio generation instruction.
Optionally, the course segment making module includes a video integration sub-module;
and the video integration sub-module is used for synchronizing content editing information input during the course segment making with the audio file to generate the course segment.
Optionally, the preset condition includes: a preset duration is set for each course segment.
Optionally, the system further comprises: a resource sharing module;
and the resource sharing module is used for adding resources related to the content of the teaching course according to the content of the teaching course.
Optionally, the system further comprises: a facial feature recording module;
the facial feature recording module is used for synchronously recording the facial features of the user when receiving the voice information input by the user, converting the recorded facial features into cartoon facial features and generating cartoon image video streams;
the video integration sub-module is further configured to synchronize the cartoon image video stream, the content editing information and the audio file to generate the course segment.
Optionally, the system further comprises: the system comprises a student user information receiving module, a teaching course selecting module, a teaching course playing module, an information acquisition module, a resource generating module and a recommending module;
the student user information receiving module is used for receiving student user information input by a student user; the student user information comprises labels of pre-school teaching courses selected by the student users;
the teaching course selection module is used for displaying a plurality of versions of teaching courses to a learner user according to the labels of the pre-school teaching courses and receiving the teaching courses selected by the learner user;
the teaching course playing module is used for playing the selected teaching course to the student user according to the selected teaching course;
the information acquisition module is used for acquiring the time and the times of playing the course segments by the student users and acquiring the accuracy of the problems in the problem unit;
the resource generation module is used for generating resources matched with the student users according to the time, the times and the accuracy; the resources comprise knowledge points and exercises;
and the recommending module is used for recommending the next learning content matched with the student user for the student user according to the time, the times and the accuracy.
Optionally, the learner user information further includes: student user gender, student user age; the system further comprises: a playing interface generating module;
and the playing interface generating module is used for generating a playing interface of a relevant style according to the gender of the student user and the age of the student user and displaying the playing interface to the student user.
As can be seen from the technical scheme, the invention provides a chess teaching system, which comprises: the system comprises a course segment making module, a problem unit making module and a course generating module. The course segment making module is used for making a plurality of course segments with short duration according to preset conditions and chess game logic points of preset course contents; the problem section making module is used for making problem sections corresponding to each course section according to the content of each course section; and the course generation module is used for integrating the plurality of course fragments and the plurality of problem fragments according to preset rules to generate a teaching course. Compared with the prior art, the chess teaching system has the following advantages:
1. according to the chess teaching system provided by the invention, short-time course fragments are taken as teaching subjects, so that the problem that a learner is difficult to maintain attention for a long time is solved; on the other hand, a short-time long video clip storage mode is adopted, so that a user can quickly and accurately click on a target clip, and the purposes of saving the time of the user and improving the working efficiency are achieved.
2. According to the chess teaching system provided by the invention, a complete teaching course with long time consumption is split into a plurality of independent short-time-length course fragments, so that a teacher can quickly find out a target fragment through the identification of each course fragment on the premise of not paying attention to the contents of other course fragments, accurately position a part needing to be modified from the target fragment in a short time, avoid the situation that the teacher needs to play the whole teaching course to find the part needing to be modified, and achieve the purposes of saving the time of the teacher and improving the course making efficiency.
3. The chess teaching system provided by the invention splits a complete teaching course with long time consumption into a plurality of independent short-time long course fragments. For students, the short-time segment type learning can effectively avoid the problem that the attention of the students cannot be concentrated for a long time, optimize the learning effect, and can pertinently learn or skip a certain course segment for multiple times according to the self condition so as to achieve the aim of improving the learning efficiency.
4. According to the chess teaching system provided by the invention, the problem fragments related to the course fragments are arranged after each course fragment, and the interactive problem mode is adopted, so that a user can definitely learn effects in real time, and can guide students to think, and experience of the students is improved.
5. Through the operation on the chessboard and the change of each situation are digitally processed in the course recording process, the knowledge content searching through the situation can be conveniently supported. For example, a problem can be solved, and a certain situation in the office can be searched for all knowledge content containing the situation at a time to conduct targeted learning. Compared with the prior art, the content searching efficiency can be improved to the greatest extent only through keywords, and the method is most suitable for targeted learning and teaching of chess.
Drawings
In order to more clearly illustrate the embodiments of the invention or the technical solutions in the prior art, the drawings that are required in the embodiments or the description of the prior art will be briefly described, it being obvious that the drawings in the following description are only some embodiments of the invention, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a block diagram of a system for teaching chess according to an embodiment of the present invention;
FIG. 2 is a workflow diagram of a system for teaching through chess according to an embodiment of the present invention;
FIG. 3 is another workflow diagram of a system for teaching through chess according to an embodiment of the present invention.
Detailed Description
The following description of the embodiments of the present invention will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
As intellectual exercises, the development of chess knowledge can in turn stimulate the transformation and promotion of human thinking modes, and the potential of human brain is explored.
The playing of the chess is generally carried out by a first player and a second player, and the two players move alternatively until the chess game is finished. In chess teaching, a teacher usually starts from one situation, continuously disassembles each change in the situation, simulates the coping recruitment methods of both hands in succession, forms different branches, and explains the advantages and disadvantages of each change in detail, and a learner learns related tactical ideas, rules and changes in the process to improve the level of theory and actual combat. Traditional chess teaching is divided into off-line face-to-face teaching, on-line live broadcast and recorded broadcast modes. The advantages and disadvantages of the offline teaching are obvious, and a high-level coach is limited by regions and is difficult to copy; a low level trainer has difficulty teaching a good learner. With the popularity of mobile devices such as mobile phones and tablets and the maturity of internet technology, chess teaching is also started to be internetworked. The method has the advantages that the celebrities in all places begin to adopt online live broadcast and recorded broadcast modes, so that the problems of the celebrities are solved to a certain extent. However, both live and recorded broadcast modes of teaching have their drawbacks. The method comprises the following steps:
The live teaching of network has the following problems: 1. the teaching time is limited, and the learning can not be carried out; 2. the learning effect depends on the teaching experience and style of a teacher, is limited by the live broadcast technology, and a learner can see the picture of the teacher in general, so that the teacher is difficult to consider all the students; 3. the feedback mechanism in class depends on a live broadcast platform, and a student needs to agree with a teacher when opening wheat; 4. if the students do not understand, the teacher does not disturb the original teaching plan; 5. the time consumption is long, children users are difficult to persist for a long time, and the attention is kept focused; 6. the progress cannot be adjusted according to different situations of students, the content learned by all students is consistent, so that the students who have learned or are learned quickly waste time, or some students cannot really grasp the content taught by the teacher, but the teacher cannot repeatedly speak.
It should be noted that, although some chess live broadcast platforms can directly send exercises prepared by a teacher to a computer screen of a student, the student directly answers on an interactive chessboard, in practical application, the platform needs to wait for the teacher to continue explanation after all students answer.
The network recording and broadcasting teaching has the following problems: 1. no interaction and poor learning effect; 2. the teaching style is determined during recording, different effects cannot be presented for different students, and the interestingness is low; 3. the learning situation of the learner cannot be mastered; 4. the learning content cannot be customized according to the level and preference of the learner; 5. if errors occur during recording or adjustment is needed after recording, only re-recording is needed, which is time-consuming and labor-consuming.
Another feature of chess teaching is that individuals are very colorful, and different teacher's skills may be quite different from one another at the same knowledge point. The same chess is repeated, different teachers can read the same, the explanation of the teachers is not comprehensive enough, and the players need to comprehensively master a knowledge point in many times, so that the students have high requirements, many students buy many books, many videos are watched, and cross learning is performed, but time and labor are wasted.
Namely, in the field of chess teaching, whether teaching is directed at teaching of knowledge point explanation or analysis teaching is directed at analysis teaching of a chess manual in a chess compound table, the existing teaching technical means are live broadcast teaching and recorded broadcast teaching; as can be seen from the above, there are many problems in live broadcast or recorded broadcast teaching. Therefore, aiming at chess teaching, development of a new teaching system is urgently needed, chess teaching is performed in a new teaching mode, and experience of each user is considered while teaching efficiency is improved.
Based on the above, the invention provides a novel efficient interactive chess teaching system, which has the technical conception that: firstly, according to the teaching content, dividing a complete teaching content into a plurality of course segments with short time characteristics, and through teaching the short-time course segments, the problem that the attention of a user is not easy to maintain for a long time is avoided; secondly, after each course segment, aiming at the knowledge content of the course segment, corresponding exercises are carried out, and through performing interactive exercise on an interactive chessboard, the effects of adjusting the attention of a user and improving the experience of the user are achieved, and meanwhile, the learning effect or the chess capability of the user is tested; and then, analyzing the acquired learning condition and answering condition of the user through an AI analysis engine, and recommending the next teaching course which is more suitable for the user to the user according to the analysis result.
FIG. 1 is a block diagram of a system for teaching chess according to an embodiment of the present invention, and as shown in FIG. 1, the system for teaching chess according to the present invention comprises: course segment making module 11, problem segment making module 12, course generating module 13.
The course segment making module 11 is used for making a plurality of course segments with short duration according to preset conditions and chess game logic points of preset course contents; wherein each lesson segment is an independent video unit.
When the chess teaching system is implemented, firstly, an instruction of filling in basic information and a filling menu of presenting the basic information to a teacher are sent to the teacher through a basic information module, and basic information input by the teacher for teaching at the time is acquired; then, the course segment making module 11 makes a plurality of short-duration course segments according to preset conditions and chess game logic points of preset course contents; wherein each lesson segment is an independent video unit.
In this embodiment, the basic information may include: the title of giving lessons, the category of giving lessons (such as knowledge point explanation, multi-disc analysis or problem explanation), the suitability level, the difficulty of course content, labels, course introduction and the like. The basic information is used to determine the direction of the lecture.
In this embodiment, the preset conditions include a preset duration set for each lesson segment, where the preset duration is a short duration within 10min, and the preset duration is preferably 1-3min based on the concentration duration of the child. In addition, each complete preset course content comprises a plurality of pre-teaching knowledge points, and chess logic such as sequence logic, acceptance logic, difficulty logic and the like between each two pre-teaching knowledge points exists. Thus, the specific operation procedure of the curriculum segment creation module 11 according to this embodiment is: firstly, analyzing all pre-teaching knowledge points of the content of the pre-teaching course, and determining chess game logic between every two pre-teaching knowledge points; then, a short-time course segment is manufactured for each pre-teaching knowledge point, and a chess game logic point is set for each course segment according to chess game logic between every two pre-teaching knowledge points; and finally, sequencing the plurality of course segments according to the chess game logic points to obtain a plurality of course segments arranged according to the chess game logic points.
In this embodiment, the course segment includes a video unit for performing a display of a bid based on an interactive chessboard, where the video unit includes knowledge explanation and display of a bid based on the interactive chessboard. It should be noted that the playing method display is a dynamic display of the path of the chess game performed by the teacher on the interactive chessboard.
In the embodiment of the invention, the course segments can also comprise video, pictures, voice, knowledge explanation based on an interactive chessboard and external learning material links.
A problem section making module 12, configured to make problem sections corresponding to each course section according to the content of each course section; wherein each problem segment is an independent video unit.
In particular, the problem section creating module 12 sets, for each knowledge point of the lesson section, a problem corresponding to the knowledge point. The types of problems include selection problems, interaction problems, and the like. Wherein, because the invention applies chess teaching, when setting exercises, the exercise fragments can comprise interactive exercise fragments based on the interactive chessboard setting. The problems set in the interactive problem fragments are problems set based on the interactive chessboard, and when a student exercises the problems, the student can move chessmen on the interactive chessboard at will, and only when the student walks out a correct recruitment method by moving chessmen on the interactive chessboard, the problem fragments are ended. If the learner walks out the wrong solicitation method on the interactive chessboard, the AI analysis engine generates relevant analysis aiming at the wrong solicitation method for the learner to learn and think back.
In the embodiment of the invention, as a plurality of problems are set in the problem segment making module, but only one of the plurality of answers is the best answer, in order to improve the learning effect of a learner, a corresponding problem explanation segment can be made according to the content of each answer, so that the system can automatically display the problem explanation segment corresponding to the answer for the learner according to the answer selected by the learner, thereby enabling the learner to better understand the teaching content and know the problem of the learner. Based on the above, the system provided by the embodiment of the invention can further comprise a problem explanation pushing module.
And the problem explanation pushing module is used for pushing the problem explanation fragments corresponding to the answers to the students according to the answers selected by the students for the problems. In the problem explanation section, not only is the best answer taught to the learner, but also the answer selected by the learner is specifically disassembled according to the content of the answer selected by the learner, so that the learner can more deeply understand what the actual problem is, and can learn in a targeted manner later. That is, during the interaction, the teaching content may branch off to give the learner an in-depth and explicit teaching. That is, the problem explanation pushing module may push different branch contents to the learner in advance according to the difference of the answers selected by the learner, where the contents explain what the correct answer is, and specifically disassemble why a certain answer selected by the learner is not the best answer.
FIG. 2 is another workflow diagram of a system for teaching through chess according to an embodiment of the present invention. Referring to fig. 2, the specific implementation process may be:
for example, when a problem in a problem section is about which of the tendering methods is best in a situation, a plurality of reasonable but not optimal or erroneous options are included in the problem options in addition to the best answer; then, when the learner selects one of the options, the problem explanation pushing module pushes branch content (i.e., corresponding problem explanation fragments) corresponding to the option to the learner based on the option. After the explanation of the problem explanation segment is completed, the system of the embodiment may also prompt the learner to check more recorded other branch contents (other branch contents, i.e. the problem explanation segment corresponding to other answers) and learn the detailed explanation of various situations recorded by the teacher in depth, or directly enter the learning of the next unit (the next unit here refers to the course content manufactured in the course segment manufacturing module 11).
Here, it should be noted that: in this embodiment, when a plurality of answers are involved in one problem section, each answer may correspond to one problem explanation section, so that the learner may select a corresponding problem explanation section corresponding to a different answer, and after the learner learns a different problem explanation section, the problem explanation pushing module prompts the learner to enter the next learning unit (the learning unit refers to a lesson section that is previously made by the learner, such as the section 4 shown in fig. 2). To facilitate understanding, the inventors have used a simple popular expression to explain, for example: a course may have multiple branches, and the branches may skip interactively, say three answers to a problem, and the learner selects different answers to correspond to different branches, and then all together gather on a specific segment, such as segment 4 in the figure.
The course generating module 13 is configured to integrate the plurality of course segments and the plurality of problem segments according to a preset rule, and generate a teaching course. The preset rules comprise: arranging a plurality of course fragments according to the logic sequence of the chess game logic points; after each course segment, a problem segment corresponding to each course segment is inserted. The logic sequence of the chess game logic points can be the sequence logic sequence or the difficulty logic sequence.
Based on the specificity of chess teaching, the manufacturing scenes of teaching courses can be divided into two types, one type of teaching is teaching for knowledge point explanation, and the other type of teaching is chess compound. The inventors describe the following two application scenarios separately:
1. the application scene of teaching aiming at knowledge point explanation comprises the following specific implementation processes:
firstly, a chess teaching system acquires an instruction for producing display content sent by a teacher, and presents a content production interface for the teacher according to the instruction; the content creation interface includes: a main working area for recording content and a content management area.
The main working area of content recording communicates with the course segment making module 11, and all teaching content operations executed by a teacher in the main working area of content recording are converted into digital chess teaching contents by the system and sent to the course segment making module 11, and then the course segment making module 11 generates corresponding course segments based on all teaching content operations executed by the teacher in the main working area. For example, a teacher performs a chess game explanation for 3 minutes in a main work area, and then the course segment making module 11 makes the explanation content for 3 minutes into a separate course segment.
The main working area for recording the content comprises: the interactive chessboard display sub-module and the teaching content editing sub-module.
And the interactive chessboard display sub-module is used for displaying the current chessboard to teachers. The interactive chessboard display sub-module further comprises a chessboard adjusting module, wherein the chessboard adjusting module is used for adjusting the display size of the chessboard so that a teacher can adjust the chessboard with a proper size according to the size of the display.
And the teaching content editing sub-module is used for receiving editing information such as chess playing and playing method, playing method analysis and the like which are input by a teacher in the content production work area. For example, a teacher clicks on a chess piece, which can be placed at a target location in a board. If there is a chess piece at the target position, the original chess piece is replaced by the chess piece.
A teaching content editing sub-module comprising: chess piece display submodules (if chess, 12 chess pieces are displayed) and functional submodules. Through the teaching content editing sub-module, the user can input the content of the teaching course.
Wherein, the function submodule includes: the random movement chess piece module is used for randomly moving chess pieces in the chessboard; a marking sub-module for arbitrarily marking the grids and drawing indicative marks (such as drawing arrows) on the chessboard; the clearing sub-module is used for clearing all drawn marks at one time; the chess piece moving module is used for moving chess pieces according to the chess piece moving rule; the starting situation recovery module is used for recovering all chessmen on the chessboard to the starting position; an empty chess tray module for emptying all chessmen on the chessboard; the deleting submodule is used for directionally deleting information such as chesses on the chessboard according to the intention of a teacher; the voice recording sub-module is used for recording voice, and the module further comprises a preparation module which is used for reminding a teacher of recording starting time according to preset time, for example, recording is started after counting down for 3s and 3 s; the segment unit voice time timing module is used for recording the duration of the voice recorded by the teacher, and the teacher can synchronously perform the operation corresponding to the spoken content on the chessboard when recording the voice; in addition, in order to avoid that a teacher is tired when learning due to overlong explanation duration in each segment unit and in order to facilitate modification of the teaching content in the future (because the teacher can quickly find the segment to be modified according to the segment label and carry out targeted modification so as to save time when the segment is shorter), the system is also provided with a duration prompt module for prompting the teacher to record overlong time according to preset duration (the recommended duration is 1-3 min) and ending the recording of the segment unit; a color selection sub-module for displaying different mark colors to the teacher, and determining the colors of the marks displayed on the chessboard according to the colors selected by the teacher; the step switching sub-module is used for switching to corresponding steps according to the switching step information input by a teacher; the turnover chess dish module is used for switching the view angle of a front hand or a back hand, and is convenient for a teacher to explain.
The content management area is used for displaying the content recorded by the teacher in the main working area for recording the content and receiving management information input by the teacher so that the teacher can directly click on a part of the content, and the situation corresponding to the clicked content can be skipped in the main working area for recording the content. It comprises: a chess playing and law calling recording sub-module, a law calling analysis sub-module, a teaching content sub-module and a preview sub-module.
And the chess playing and playing method recording sub-module is used for recording all chess playing methods (comprising a main playing method and a branch playing method, wherein the main playing method and the branch playing method form a tree structure) of a teacher in the chessboard and displaying all chess playing methods in the content management area.
And the recruitment analysis sub-module is used for analyzing the current recruitment method through the AI analysis engine and displaying the analysis result in the content management area. Through the module, a teacher is helped to prepare teaching contents better and prepare work before disc rewinding.
And the teaching content sub-module is used for recording the teaching content of a teacher and carrying out fragment display on the teaching content. It comprises the following steps: the system comprises a fragment sub-module, a problem sub-module and a data sub-module. It should be noted that in the present system, the recorded speech is separated from the teacher's corresponding operation on the board, i.e., each course unit is composed of the recorded speech and the corresponding operation on the board.
The segment sub-module is used for recording the course content (voice and corresponding operation on the chessboard) recorded by the teacher. When the teacher clicks the activation button of the voice recording module, the system prompts the teacher to select the stored segment or select to add a new segment, and when the teacher selects to add the new segment, the segment module records the audio input by the teacher and records the corresponding operation of the teacher on the chessboard. After a segment is recorded, a teacher can label the segment for the teacher or a student to quickly determine the subject of the segment, quickly find the target segment to be explained or modified according to different labels, and selectively learn according to the learning condition of the student.
And the problem sub-module is used for recording the content of the lesson fragments by a teacher, adding corresponding problems and displaying problem labels to the user. In the specific implementation, a teacher clicks an add problem button, the system displays an add problem interface to the teacher, in the interface, the system receives problem information input by the teacher and generates corresponding problem fragments, then the system displays the added problem fragments in a content management area, and the teacher can mark problem labels at positions corresponding to the fragments.
And the data sub-module is used for inputting information such as connection of external data and exercises by a teacher.
And the preview sub-module is used for displaying the teaching courses input by the teacher in sequence according to the sequence of making each segment. If a teacher wants to modify a certain segment, the teacher can click on the label of the segment directly, the system displays the content of the segment in the main working area of content recording according to the clicked information of the label, and then the teacher can modify the content of the segment in the content making working area.
The chess teaching system of the embodiment further comprises an audio generation module. The audio generation module is used for receiving voice information input by a user when making a course segment and generating an audio file from the voice information. In addition, the course segment making module 11 in the embodiment of the present invention includes a video integration sub-module. The video integration sub-module is used for synchronizing content editing information input during course segment making with the audio file to generate course segments. In the system of this embodiment, the audio generation module and the lesson segment making module 11 work synchronously after the user activates the audio generation instruction.
In this embodiment, a method for making a complete teaching course by a user is provided, and the implementation steps of the method may include the following:
s1-1, receiving a plurality of course segments and problem segments for each course segment, wherein the course segments are sequentially manufactured by a teacher according to teaching contents. And each problem section unit is arranged behind the corresponding course section to realize the teaching content module of the alternate arrangement of the problem section units and the knowledge point teaching section units.
When the course segment is set and embodied, the chess teaching system provided by the invention receives teaching contents input by a teacher in a content making interface, digitizes the teaching contents and converts the teaching contents into digital information, namely, the chess teaching system provided by the invention digitizes the operation of the teacher on a chessboard and synchronizes with recorded voice. Wherein, the teaching content can include the following 6 points:
01. chess pieces according to teaching content (chess pieces are added, moved and removed on chessboard)
02. Chess pieces are moved according to the rules of chess movement (chess with alternate chess movement by hand)
03. Chess pieces are not moved according to the rules of chess movement (showing strategic intentions, such as one side walking two steps)
04. Marks for key pawns, key positions (using different colours to draw the attention of the learner), or for key play ideas may be marked with coloured arrows
05. For marking the intention of going chess, direction (using arrows of different colours to mark the attacking chain, protecting chain, etc.)
06. And switching the main view angles of the successive hands on the chessboard according to the explanation view angle.
The course segments may have different content carriers and presentations, and may specifically include: video, pictures, voice, interactive checkerboard, and external learning material links.
For the setting of the problem segments, the system includes a problem segment making module 12. The problem section making module 12 is used for making problem sections corresponding to each course section according to the content of each course section; wherein each problem segment is an independent video unit. Each problem segment is provided with a problem, and the problem can be an interactive problem or other conventional problem types for directly operating the chessmen. Other conventional questions may be selected questions, and when the questions are selected questions, the learner may select the option. When the problem is the interactive problem of directly operating the chess pieces, the students must move the chess pieces to go out of the correct recruitment method.
S1-2, receiving the input post-class data link resource information (comprising learning data and exercises) of a teacher after the teaching content is manufactured, and generating a post-class data link segment unit.
When the teaching content such as the course segment and the problem segment is manufactured by a teacher, the teaching content can also receive the post-class data link resource information (comprising learning data and problems) input by the teacher, generate a post-class data link segment unit, and finally integrate the course segment, the problem segment and the post-class data link segment unit together in sequence to generate the teaching course.
In another embodiment of the present invention, the present inventors further provide a method for making a teaching course, which is applied to an application scenario of teaching of knowledge point explanation, and the method specifically may include the following:
s2-1, the teacher prepares lessons according to the lecture contents, and cuts the lecture contents into a plurality of lesson fragments. In specific implementation, according to the teaching content and teaching logic, a complete teaching content is divided into a plurality of course segments with logic characteristics, and the teaching time of each course segment is controlled within 1-3 minutes as much as possible, so that the characteristic of short-time teaching is maintained. As shown in FIG. 3, a complete teaching course is split into multiple course segments, and each course segment is provided with problem units, for example, for teaching a tactical course segment, one or more problems from shallow to deep can be prepared, and the problems form problem units.
S2-2, the teacher opens the chess book making tool to directly make courses on line through the browser. The chess book making tool performs information interaction with the chess teaching system, and each functional module in the chess book making tool corresponds to the function of each functional module in the chess teaching system.
S2-3, firstly, a teacher adds a picture and a voice fragment. Selecting a PPT picture (the picture is used for describing the key points of the course), then pressing a recording button by a teacher to start recording contents by using a microphone, and marking the picture by using a mouse by the teacher to make key marks. And (3) ending the recording, and stopping recording when the teacher presses a recording end button.
S2-4, after the teacher sets a short title for the added segment in S2-3, clicking a 'save' button, and saving information such as the position, color, relative time and the like of the picture and voice and marks in the recording process to the server.
S2-5, the teacher clicks the 'Add problem' button, and a problem is added after the first segment created through S2-3 and S2-4, which is the simplest example of tactics to be explained in the course. The teacher sets the problem type as "interactive problem" and the answer as "fixed answer". The teacher then uses an answer recorder provided by the production tool to enter answers to the questions into the system. The whole recording process strictly complies with chess playing rules, so that no artificial chess manual input errors can be ensured.
S2-6, after recording all legal answers (the system supports a plurality of answers, a learner only needs to make a correct path to be correct), and the teacher clicks to save and saves the setting of the problem to the server.
S2-7, clicking the new segment by the teacher, and adding a segment of voice plus chessboard after the problem, wherein the initial situation on the chessboard of the segment is consistent with the problem of the second segment. The teacher clicks the record button to record voice and starts explanation according to the rule of playing chess on the chessboard. The teacher simultaneously simulates the logic of one-time walking of two parties, uses the functions of rollback, next step, jump and the like on the chessboard to carry out detailed explanation of the advantages and disadvantages of different branch walking methods under the same situation, and when the explanation is carried out, the teacher uses a marking tool to directly mark key chessmen and key lattices, and sometimes uses a mouse to directly draw arrows between different lattices to explain the changes in the situation possibly brought by different branches, for example, the purpose of walking is to protect the chessmen of the my party or attack a chessmen of the other party or find out the weak lattice in the opposite party's array, and the tutor force is used for attacking the weak lattice.
S2-8, the teacher should finish the explanation of the segment within 1-3 minutes as much as possible. If the content is longer, the content should be decomposed into a plurality of segments of 1-3 minutes, so that once an error occurs in the recording process, only the segment needs to be re-recorded, and all the content does not need to be re-recorded. The content is maintained in the future, and the correctness and the integrity of the content are maintained.
S2-9, after the teacher explains the first problem, the teacher performs a summary on the tactics, and then introduces a problem which is slightly difficult. After the previous section of explanation, the teacher clicks on "add problem" and adds a new problem. The teacher uses the chessboard adjusting tool to set the situation of the problem as the appearance of the problem, sets the problem type as 'interactive problem', and records correct answers again. If the problem is a problem of the residual bureau type, the answer type of the problem can be set as logic judgment, for example, killing the king is completed in 8 rounds, a student can play with the most powerful engine when doing the problem, and only if the spirit of the tactics is mastered correctly, the problem can be solved correctly in the specified rounds.
S2-10, thus, a problem and explanation structural unit is arranged, and by way of example, the problem and explanation are arranged again, so that a knowledge can be taught thoroughly. At the end of the content, the teacher creates a plurality of problems with different difficulties through the problem fragment making module.
In the specific implementation, the teacher may repeat the steps S2-2 to S2-10 according to the content of the teaching course, and it should be noted that the specific content in each step is determined according to the content of the teaching required actually.
S2-11, finally, the teacher adds a segment type of 'auxiliary data', and guides the learner to other advanced courses or extranet videos, articles and the like for deep learning.
S2-12, in the process of making the knowledge points of the chess book, a teacher can click a 'save' button at any time to synchronously save the content and the server.
S2-13, after the steps S2-1-S2-12 are executed, the content of the teaching course is finished, the chess teaching system can audit the teaching course made by the user, and after the audit is passed, the teaching course can be stored in the storage module of the chess teaching system and stored in the corresponding position in the knowledge tree system according to the knowledge tree system built in advance. In the knowledge tree system, each teaching course is related to one or more knowledge points, and on one hand, when a learner searches by using the knowledge points, the content related to the knowledge points can be rapidly positioned; on the other hand, during learning, the learner can lighten the knowledge tree by the completion condition and evaluation of knowledge point learning, and the system can recommend the most suitable content to the learner according to the current knowledge point mastering condition of the learner on the knowledge tree.
In addition, in the embodiment of the invention, a visual, searchable and promotable system can be provided for students by establishing a knowledge tree system and marking each knowledge point on the knowledge tree system, and the system can systematically store teaching courses recorded by users (such as teachers) according to the labels in the knowledge tree system, and then other users (such as students) can directly check the knowledge tree system and quickly find target teaching courses to be learned according to each label on the knowledge tree system.
S2-14, the experience of the students in the learning process is similar to that of watching videos, a play/pause button is arranged, and after clicking the play button, the content recorded by the teacher can be played back after clicking the play button, wherein the synchronous playback of the operations of the teacher on the chessboard in the recording process is included. The learner perceives as if he is looking at a video content more suitable for the screen size. Every time a teacher explains some contents, problems and student interaction always occur on a screen, students can obtain rewards when the problems are correct in the process of doing the problems, and prompt is provided for comparing the completion time of the problems with the ranking of all other students, so that the students are stimulated to pay more attention to solving the problems.
S2-15, if the student finds that the problem is too simple, the student can grasp the problem, the student can jump to the next problem directly to try to do, and if all problems can answer correctly, the student can grasp the problem, and the explanation part of the teacher can be skipped. Therefore, time is saved for the students, the system can record the problem completion condition of the students, and properly lighten part or all of the knowledge tree parts corresponding to the knowledge points for the students, and recommend the content of the next study to the students.
S2-16, after a plurality of students learn the knowledge point, the system can continuously count the completion situations of different students, how many people skip the content, and how many people repeatedly listen to a certain segment (possibly showing that the content is difficult or that the teacher does not express clearly and causes repetition). The statistical data can be fed back to teachers, so that the teachers can be helped to make works with better interaction effects and more perfect content expression.
Compared with the prior art, the chess teaching system at least comprises the following advantages:
and a, the content of the learning chess book is not limited by time and place, the learning can be performed anytime and anywhere, and the fragmentation time is fully utilized. And b, strong interaction, wherein the learning process continuously interacts with students in an interaction mode such as interaction problems and gives feedback. And c, automatically continuing to play the next piece of content after the answer of the learner is ended. And d, after being split into small logic units, the content of each logic unit is focused, so that the learning time can be greatly shortened, and the sectional learning effect can be better. e, completely customizing, wherein each problem is strongly related to the subsequent explanation content, and if the problem can be correctly answered, a learner can select to skip the next segment so as to save time. If the answer is wrong, the learner can re-answer to promote thinking; if the explanation content of a certain segment is not understood, the progress can be independently and repeatedly seen, and the progress is mastered by a student, so that the efficiency is higher; the system also recommends new learning content to the students according to the answer situation of the students and the past learning record; thousands of people and thousands of faces only learn chess knowledge more efficiently for players, and expand chess more quickly. f, according to the gender and age of students, adopting a presentation mode which is more suitable for players when playing content, such as using a cartoon style chessboard and chessmen aiming at children, and playing different sound effects and animation effects when the chessmen move, eat, general and other different actions. The children's attention can be attracted, and the interest of children in learning chess can be improved. g, a data acquisition and analysis module for knowing which part of the learner is mastered well and which part of the learner is mastered poorly; the learning time (including whether to review) of each segment and the answer condition (including correctness and time spent) of the problem are embodied. h, after the teaching content is decomposed into the logic fragments, if the logic fragments are modified, the logic fragments are only required to be re-recorded, and the re-recording is not required to be completely overturned, so that a great amount of time is saved. If the content needs to be added or regulated after the release, only new content needs to be inserted between the original fragments, so that the method is efficient, and the course content can be advanced and never outdated.
2. Aiming at the application scene of the composite board of the chess, as the views of different teachers and AI (advanced technology) chess splitting engines are different, the composite board of the chess is split into a plurality of logic fragments such as an opening, a middle office, a residual office, a fault point and the like by using a computer program, so that the different teachers are supported to give out the self-disassembly and views of the same chess, and the analysis results of the AI chess splitting engines are combined to provide more comprehensive and cross-reference analysis results for students. The interactive problems can be automatically generated aiming at the error-making points, so that students can judge the local surface to make selection and explain the selection, the participation of the students can be greatly improved, and the immersive learning experience is achieved. Thus, the teaching system provided by the invention further comprises: the system comprises a logic fragment generation module and a related situation recommendation module.
The logic segment generation module is used for receiving a plurality of independent logic segments obtained after the teacher user disassembles the chess manual to be played back and receiving the views input by the teacher user aiming at each logic segment; and/or disassembling the chess manual to be played back through an AI (advanced technology attachment) chess disassembling engine to obtain a plurality of independent logic fragments, and generating analysis for each logic fragment through the AI chess disassembling engine. In this embodiment, the logic segment with the views and/or analysis generated by the logic segment generating module may be directly used as a course segment for learning by a learner. Also, it should be noted that each logical segment is also a separate short duration video unit.
The specific implementation process based on the logic fragment generation module can be 3 types: the first method is to receive a plurality of independent logic fragments obtained after a teacher user disassembles a chess manual to be recorded, and receive the views input by the teacher user aiming at each logic fragment; secondly, the chess manual to be re-played is disassembled through an AI (advanced technology attachment) chess disassembling engine to obtain a plurality of independent logic fragments, and analysis aiming at each logic fragment is generated through the AI chess disassembling engine; and thirdly, firstly, the chess manual to be re-recorded is disassembled through the AI chess disassembling engine to obtain a plurality of independent logic fragments, analysis aiming at each logic fragment is generated through the AI chess disassembling engine, then, each logic fragment obtained through the AI chess disassembling engine is tidied or edited by a user of a teacher, and the self viewpoint of input is supplemented on the basis of the analysis generated through the AI chess disassembling engine, so that the effects of combining and mutually optimizing the AI chess disassembling engine and the teacher are realized.
And the logic fragment generation module is also used for naming each logic fragment according to the situation of each logic fragment so that a later learner user or a learner user can search quickly based on the naming.
The related situation recommending module is used for recommending related situations which are the same as and/or similar to the current situation according to the current situation corresponding to each logic fragment; the related situations include: and the lesson fragments are made aiming at the relevant situation.
Here, in order to facilitate understanding of those skilled in the art, aiming at application scenarios of chess compound boards, the embodiment provides a process for making a teaching course based on the teaching system provided by the implementation, and the specific process is as follows:
s3-1, playing chess and re-playing in the learning process of chess is one of the fastest ways of expanding chess. Experience is accumulated continuously in actual combat, and the opponent's intention and weaknesses on the battle are analyzed and planned to attack aiming at the instant change chess game in the chess playing process, so that winning is obtained. The compound disc is a service which is urgently needed by all players, in the past, one player can only find own coaches to conduct downlink service, the effect is good, but the coaching level restriction is received, the coaching time is not necessarily proper, if the dragging time is too long, the players gradually forget thought considered in the game, and the compound disc effect is greatly discounted.
S3-2, the appearance of chess books provides a perfect tool for re-coiling, teachers can use chess book tools to re-coil on mobile phones, and the re-coiling requirements of global players can be met in the shortest time. The chess manual uploads a chess manual of a game, the chess manual making tool loads the most advanced analysis engine to analyze the chess manual, after the situation marks of mistakes of both sides are analyzed, a fragment frame of the chess manual analysis is automatically generated by using the format of the chess manual, interactive problems are automatically generated in the situation of mistakes of both sides, the same logic is usually adopted when the hands face to face and are repeatedly coiled on line, the chess manual is guided to think about the best response again when the hands make mistakes, and the previous recruitment method is wrong to draw the experience teaching training and improve the chess power. The structure of the chess book is very suitable for the scene, the problem which can guide the student to think again is automatically generated according to the positions of the mistakes of the two parties, and meanwhile, the process of the double-board is divided into logic segment units.
S3-3, the players can search and find in the content database through the situation search aiming at the confusing situation, and can be searched as long as the same situation appears in the course of teaching one course, the results are presented to students after being sequenced according to the dimensions of relevance, scoring of courses, the number of learners and the like, and targeted analysis and study are carried out. That is, in the present invention, the situation search is not limited to the application scenario of the complex disc, and the content related to any problem, self-swing situation or any method that can form a situation on the chessboard can be obtained through the situation search.
S3-4, the compound board teacher can quickly finish compound board of a board chess just by opening the generated compound board content frame, adding the explanation content of the voice plus the chessboard and carrying out necessary adjustment on the problems automatically generated by the system.
S3-5, aiming at the complex disc explanation of the classical name office, after the chess book system automatically divides the logic units, different teachers can explain the same fragments. The compound plate produced in this way can integrate the viewpoints of multiple teachers, and simultaneously combines an AI (advanced technology) chess removal engine to provide a complete compound plate content for students, so that the growth of each student can be integrated, and further development of chess analysis and communication can be promoted.
S3-6, in the explanation process, the chess manual making tool supports to generate different branches for the chess manual, so that a teacher can conveniently prepare in advance for different changes of the same situation or switch among different branches in the explanation process, the teaching efficiency of the teacher is greatly facilitated, and the accuracy of content recording is improved.
S3-7, for the chess manual of the chess, each time the chess player plays one step of chess, the situation is changed. The AI analysis engine can give out the analysis results of the superiority and inferiority of both parties for each situation, and the process of duplication is the process of digitizing each situation of a chess and giving out analysis. The content produced by using the chess book making tool is basically a set of a plurality of situations, each time a chess player needs to analyze a certain situation or multiplex a certain chess, the system can disassemble the chess manual into individual situations, match and search among the existing chess book contents by using the situations, if a certain segment or exercise of a certain chess book content has the same situation, the chess player can be directly guided to browse and learn related content, the advantage of big data is greatly exerted, and better and more convenient service content is recommended for the chess player.
S3-8, when the player receives the compound disc, the player follows the analysis thought of the teacher like watching the video like learning knowledge points, and re-thinks (presents in a problem mode) at the place where the player makes a mistake before. The interactive multi-disc experience is provided, so that a multi-disc effect which is much better than that of the conventional video recording multi-disc can be achieved, and the timeliness is higher.
It should be noted that, the teacher and the AI engine can acquire the chess manual from the chess manual database for analysis, and the teacher uses the chess teaching system of the invention to record teaching contents, and the system stores the teaching contents in the server system in a digitalized manner. The system can also directly use the AI analysis engine to generate chess book fragments/problems according to the errors of players, the generated chess books are stored in the server system, and when the students visit, different presentation modes are selected according to the preference, age and gender of the students to be displayed to the students. In the learning process of the students, interactive feedback data of the students are collected and stored in a server system, and the system recommends new content according to the completion condition of the students by using a data analysis module and a content recommendation engine.
In this embodiment, for the multiple board of the same board of chess, the system generates a course segment and a problem unit according to each board of chess, then different teachers complete content explanation, and meanwhile, by combining the results analyzed by the AI analysis engine, richer and more complete knowledge content can be presented for the same situation, and progress and development of a chess knowledge system are promoted.
In addition, in the process of producing a knowledge content in the embodiment, each situation and each change are digitalized, so that the situation and the step are digitalized, and the capacity of searching according to the relevant situation of a whole system can be provided. Compared with the traditional searching mode through titles and content keywords, the method can directly reach relevant parts of knowledge points through the situation searching mode, so that the searched content is more accurate, and the accurate searching of the content relevant to the situation is realized.
In this embodiment, preferably, the system further includes: a resource sharing module; and the resource sharing module is used for adding resources related to the course content according to the course content.
In this embodiment, the system preferably further includes a facial feature recording module. The facial feature recording module is used for synchronously recording the video of the facial features of the user when receiving the voice information input by the user, converting the recorded facial features into cartoon facial features and generating cartoon image video streams. And the video integration sub-module is also used for synchronously integrating the cartoon image video stream, the content editing information and the audio file to generate a course segment.
In specific implementation, the system can record the facial features of a teacher through the facial feature recording module while recording the audio. When the recording is finished and the system plays back, the original video of a teacher can be selected to be played; the cartoon image can be used for replacing the head image of a teacher, and the cartoon image video stream with matched mouth and facial expressions is generated through an image synthesis technology, namely, richer, vivid and interesting teaching contents are generated, and then, a teaching course fused with the cartoon image video stream is played for a user so as to improve the course attraction and the concentration of teenagers.
In another embodiment of the present invention, based on the above embodiment, the chess teaching system of the present invention stores teaching courses made by a plurality of instructor users, and thus, a learner user can learn these stored teaching courses through the chess teaching system of the present invention. Therefore, the chess teaching system of the invention further comprises the following modules:
the system comprises a student user information receiving module, a teaching course selecting module, a teaching course playing module, an information acquisition module, a resource generating module and a recommending module. The specific functions of each module are as follows:
The student user information receiving module is used for receiving student user information input by a student user; the learner user information includes labels of pre-school teaching courses selected by a learner user.
And the teaching course selection module is used for displaying a plurality of versions of teaching courses to a learner user according to the labels of the pre-learning teaching courses and receiving the teaching courses selected by the learner user.
And the teaching course playing module is used for playing the selected teaching course to the student user according to the selected teaching course. The teaching course comprises a plurality of course segments and a plurality of problem segments, and the course segments and the problem segments are alternately played.
The information acquisition module is used for acquiring the time and the times of playing the course segments by the student users and acquiring the accuracy of the exercises in the exercise unit.
The resource generating module is used for generating resources matched with the student users according to the time, the times and the accuracy; the resources include knowledge points and problems.
And the recommending module is used for recommending the next learning content matched with the student user for the student user according to the time, the times and the accuracy.
Wherein the learner user information further includes: student user gender and student user age. In this embodiment, the system provided by the present invention further includes a playing interface generating module. The playing interface generating module is used for generating a playing interface of a relevant style according to the gender of the student user and the age of the student user and displaying the playing interface to the student user.
When the board teaching system is used for learning, the learning process at least comprises the following steps:
and B2, the students log in the system by filling in basic information.
And B2, selecting a teaching course to be learned by a learner according to a teaching course selection interface provided by the system. Here, in the chess teaching system of the present invention, for each knowledge point, teaching courses of a plurality of teachers are stored according to the labels of the knowledge point, and the user can select a teacher suitable for himself so as to improve learning efficiency.
And B3, displaying each course segment unit to a student in an animation mode according to the play sequence of each course segment unit of the selected teaching course by the system.
In the course of the course, the system can adopt a form of synchronizing an audio file with a digital chessboard to display the course segments to students, or can adopt a form of synchronizing the audio file, the digital chessboard and the anthropomorphic cartoon image to display the course segments to students, wherein the anthropomorphic cartoon image is manufactured based on the facial expression of a teacher collected by the system when the teacher records the course segments, and the mouth shape of the anthropomorphic cartoon image is matched with the mouth shape of the teacher when the teacher speaks the course, so that the teaching effect is richer and interesting. Aiming at the problem section units, after each course section unit is played, the game section unit corresponding to the course section unit can be automatically jumped, and a student performs corresponding problem exercise in the problem exercise unit; and after the current problem section unit is finished, the system receives an instruction which is input by a user and enters the next course section, and switches the current interface to the next course section.
For each teaching course, the last segment unit displayed to the learner is the post-class data link segment unit.
And B4, after the learning of the students is finished, exiting the system.
In this embodiment, preferably, the user information further includes: user gender, user age; the system further comprises: a playing interface generating module; and the playing interface generating module is used for generating a playing interface according to the gender of the user and the age of the user and displaying the playing interface to the user.
In specific implementation, the system can present different playing interfaces (chessboard color matching, chess piece images, dynamic effects and the like) according to the age and sex of students. Especially when the student is a child of 4-12 years old, the chess board and the chess pieces with cartoon styles are used, and different animation effects are played when the chess pieces move, eat, threaten and general are used, so that the attention of the child is attracted, and the interest of the child in learning chess is improved. In addition, after the system generates the playing interface, the user can select the favorite playing interface or adjust a part of content in the playing interface from the interface selection module provided by the system according to the favorite.
In this embodiment, preferably, the user information further includes: labels of pre-school teaching courses; the user information receiving module comprises: a teaching course selection sub-module; and the teaching course selection sub-module is used for pre-learning the labels of the teaching courses, displaying a plurality of versions of the teaching courses to the user and receiving the teaching courses selected by the user.
In step B3, the system collects the learning time and repetition times of the learner for each course segment unit in real time, collects the accuracy and completion time of the learner for each exercise unit, collects the access condition of the learner to the post-course data and the exercise completion condition, and recommends the next proper teaching course suitable for the learner according to the collected information.
And the teacher can also adjust the content of a certain segment unit (such as adjusting the content difficulty, adjusting the teaching style and the like) in time according to the collected information so as to improve the practicability of the segment, thereby improving the learning enthusiasm of the students. On the other hand, for the teaching course generated by the AI engine, the system automatically recommends the next appropriate teaching course for the learner through analysis according to the collected information.
In step B3, the system may also display new exercise and knowledge point explanation for the student in real time according to the duration and accuracy spent by the student on the current exercise unit, so as to be learned by the student.
In step B3, the display interface of the digital chessboard of each course segment unit is provided with display features (such as color matching of the chessboard, image of the chessmen, dynamic effect, etc.) for the learner to adjust the current digital chessboard; on the other hand, the system also can pre-determine the display interface of the digital chessboard according to the basic information (age, sex, etc.) filled in by the student in the step B1, and if the student dislikes, the display interface can be adjusted.
In step B3, the display interface of the digital chessboard of each lesson fragment unit is further provided with a fragment unit selection module (in which the labels of all the fragment units of the teaching lesson are provided, and the corresponding fragment units can be jumped to by clicking the labels), and the module is used for the learner to autonomously select the lesson fragment to be learned or the problem fragment to be practiced according to the situation of the learner, thereby being beneficial to improving the learning efficiency of the learner.
In step B3, when the system detects that the student inputs a playback instruction, the system selects different chessboard, chessmen and playback styles and displays the different chessboard, chessmen and playback styles to the user so as to attract the attention of the student, especially children, more and achieve more focused and better learning effects; and the system is based on the collected teacher video, the manufactured anthropomorphic cartoon image video stream, and when the teaching course is played, the teacher video or the anthropomorphic cartoon image video stream is added into the teaching course, so that the attention of children can be greatly improved, the interaction is enhanced, and the learning effect is improved.
In step B2, the learner may select a desired content from the teaching course selection interface, and select a favorite teacher for each desired content.
In another embodiment of the present invention, the chess teaching system of the present invention further comprises the following functional modules for application scenarios of multiple discs:
and the chess manual segment splitting module is used for analyzing the chess manual by using the AI analysis engine, and after the AI analysis engine analyzes situation marks of errors of both parties, the system automatically generates a segment frame (namely a segment unit and a segment unit) of chess manual analysis by using the format of the chess manual according to the analysis result of the AI analysis engine.
And the problem generating module is used for automatically generating interactive problems in the situation of mistakes of both parties, guiding chess players to think about the best response again, and absorbing experience training to improve chess strength because the previous thinking method is wrong. On the other hand, if the player can find the previous error and correctly deal with the error, the player can know that the player has knowledge points to a certain extent, but the deal error is caused by some situations on site, so that the confidence of the player can be greatly enhanced.
And the targeted learning module is used for finding out the wrong position when the player thinks again, and the system can find out the chess course content related to the same situation according to the stored explanation course big data and guide the student to watch before. The students can synthesize the explanation of different teachers and the suggestion of the AI engine, and the analysis logic is understood more deeply, so that the improvement is achieved.
Moreover, the system can also comprise the following functions:
and the multiple-disc analysis recording module is used for adding explanation contents of the voice and the chessboard for each segment unit by a multiple-disc teacher after the segment units are generated by the system for the chess manual, and carrying out necessary adjustment on problems automatically generated by the system.
If the game is a compound explanation of a classical name office, the compound analysis recording module is also used for receiving explanation contents added by different teachers for each segment unit and receiving a recommendation and recruitment method given by an AI (advanced technology) board removal engine so as to provide a student with the most complete compound content, thereby integrating the length of each student and promoting the further development of chess analysis communication.
A branch generation module: different branches are generated for chess manual, so that a teacher can conveniently prepare in advance for different changes of the same situation or switch among different branches during explanation, the lesson preparation efficiency of the teacher is greatly facilitated, and the accuracy of content recording is improved.
The process of re-mastering is the process of digitizing and analyzing each situation of a chess. In essence, the system breaks the chess into a plurality of situations, then integrates the situations, and marks each situation so as to facilitate the chess player to quickly find the target situation.
And the similar situation searching module is used for carrying out matching searching from the locally stored chess book contents according to one or more labels of a certain situation when the chess player is in the process of analyzing the certain situation, and if a certain fragment or problem of the certain chess book content has the same situation, the chess player can be directly guided to browse and learn related contents, the advantage of big data is greatly exerted, and better and more convenient service contents are recommended for the chess player.
In the embodiment of the invention, the chess teaching system can realize the following effects:
the operation of a teacher on the chessboard can be synchronously played back by using voice; dividing the content into small segments, and connecting the segments in series by interaction modes such as exercises interacted with students; automatically dividing a chess manual of a chess game into fragments according to a game play, a middle game, a residual game and a method for giving out errors of players by an analysis engine, and automatically adding interactive problems; and searching, aggregating the course content aiming at the same situation through the situation of each segment and displaying the course content to the user.
In this specification, each embodiment is described in a progressive manner, and each embodiment is mainly described by differences from other embodiments, and identical and similar parts between the embodiments are all enough to be referred to each other.
It will be apparent to those skilled in the art that embodiments of the present invention may be provided as a method, apparatus, or computer program product. Accordingly, embodiments of the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, embodiments of the invention may take the form of a computer program product on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, etc.) having computer-usable program code embodied therein.
Embodiments of the present invention are described with reference to flowchart illustrations and/or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flowchart illustrations and/or block diagrams, and combinations of flows and/or blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing terminal device to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal device, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present invention have been described, additional variations and modifications in those embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. It is therefore intended that the following claims be interpreted as including the preferred embodiment and all such alterations and modifications as fall within the scope of the embodiments of the invention.
Finally, it is further noted that relational terms such as first and second, and the like are used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Moreover, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or terminal that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or terminal. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article or terminal device comprising the element.
The foregoing has outlined rather broadly the more detailed description of the invention in order that the detailed description of the invention that follows may be better understood, and in order that the present principles and embodiments may be better understood; meanwhile, as those skilled in the art will have variations in the specific embodiments and application scope in accordance with the ideas of the present invention, the present description should not be construed as limiting the present invention in view of the above.

Claims (10)

1. A chess teaching system, said system comprising: the system comprises a course segment making module, a problem segment making module, a course generating module, a related situation recommending module and a problem explanation pushing module;
the course segment making module is used for making a plurality of short-duration course segments according to preset conditions and chess game logic points of preset course contents; wherein each course segment is an independent video unit;
the problem section making module is used for making problem sections corresponding to each course section according to the content of each course section; wherein each problem segment is an independent video unit;
the course generation module is used for integrating the plurality of course segments and the plurality of problem segments according to preset rules to generate a teaching course;
the related situation recommending module is used for recommending related situations which are the same as and/or similar to the current situation according to the current situation corresponding to each logic fragment; wherein the relevant situation comprises a course segment made for the relevant situation;
the problem explanation pushing module is used for pushing the problem explanation fragments of the branches corresponding to the answers to the students according to the answers selected by the students for the problem fragments;
The logic segment generation module is used for receiving a plurality of independent logic segments obtained after the teacher user disassembles the chess manual to be played back and receiving the views input by the teacher user aiming at each logic segment;
and/or disassemble the chess manual to be played back through an AI (advanced technology attachment) chess disassembling engine to obtain a plurality of independent logic fragments, and generate analysis aiming at each logic fragment through the AI chess disassembling engine;
wherein, the logic segment which is generated based on the logic segment generation module and carries the views and/or the analysis is used as the course segment;
wherein, the preset rule comprises:
arranging a plurality of course segments according to the logic sequence of the chess game logic points;
and inserting a problem segment corresponding to each course segment after each course segment.
2. The system of claim 1, wherein the lesson segments comprise video units for performing a poster presentation based on an interactive chessboard;
the problem fragments comprise interaction problem fragments based on the interaction chessboard, problems are arranged in the interaction problem fragments, and students can walk out of a correct recruitment method on the interaction chessboard through moving chessmen.
3. The system of claim 1, wherein the logic segment generation module is further configured to name each logic segment based on a locale of each logic segment.
4. The system of claim 1, further comprising an audio generation module;
the audio generation module is used for receiving voice information input by a user when the course segment is made and generating an audio file from the voice information;
the audio generation module and the course segment making module synchronously work after the user activates the audio generation instruction.
5. The system of claim 4, wherein the curriculum segment creation module includes a video integration sub-module;
and the video integration sub-module is used for synchronizing content editing information input during the course segment making with the audio file to generate the course segment.
6. The system of claim 1, wherein the preset conditions include: a preset duration is set for each course segment.
7. The system of claim 1, wherein the system further comprises: a resource sharing module;
And the resource sharing module is used for adding resources related to the content of the teaching course according to the content of the teaching course.
8. The system of claim 5, wherein the system further comprises: a facial feature recording module;
the facial feature recording module is used for synchronously recording the facial features of the user when receiving the voice information input by the user, converting the recorded facial features into cartoon facial features and generating cartoon image video streams;
the video integration sub-module is further used for synchronously integrating the cartoon image video stream, the content editing information and the audio file to generate the course segment.
9. The system of claim 1, wherein the system further comprises: the system comprises a student user information receiving module, a teaching course selecting module, a teaching course playing module, an information acquisition module, a resource generating module and a recommending module;
the student user information receiving module is used for receiving student user information input by a student user; the student user information comprises labels of pre-school teaching courses selected by the student users;
The teaching course selection module is used for displaying a plurality of versions of teaching courses to a learner user according to the labels of the pre-school teaching courses and receiving the teaching courses selected by the learner user;
the teaching course playing module is used for playing the selected teaching course to the student user according to the selected teaching course;
the information acquisition module is used for acquiring the time and the times of playing the course segments by the student users and acquiring the accuracy of the problems in the problem unit;
the resource generation module is used for generating resources matched with the student users according to the time, the times and the accuracy; the resources comprise knowledge points and exercises;
and the recommending module is used for recommending the next learning content matched with the student user for the student user according to the time, the times and the accuracy.
10. The system of claim 9, wherein the learner user information further comprises: student user gender, student user age; the system further comprises: a playing interface generating module;
and the playing interface generating module is used for generating a playing interface of a relevant style according to the gender of the student user and the age of the student user and displaying the playing interface to the student user.
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