CN113384867A - Mahjong machine system based on Internet of things and application method of mahjong machine system - Google Patents

Mahjong machine system based on Internet of things and application method of mahjong machine system Download PDF

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Publication number
CN113384867A
CN113384867A CN202110688000.5A CN202110688000A CN113384867A CN 113384867 A CN113384867 A CN 113384867A CN 202110688000 A CN202110688000 A CN 202110688000A CN 113384867 A CN113384867 A CN 113384867A
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China
Prior art keywords
mahjong
tile
tiles
card
players
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CN202110688000.5A
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Chinese (zh)
Inventor
刘毅峰
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Shenzhen Pule Electronic Technology Co ltd
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Shenzhen Pule Electronic Technology Co ltd
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Priority to CN202110688000.5A priority Critical patent/CN113384867A/en
Publication of CN113384867A publication Critical patent/CN113384867A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/20Dominoes or like games; Mah-Jongg games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K17/00Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations
    • G06K17/0022Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisious for transferring data to distant stations, e.g. from a sensing device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/20Dominoes or like games; Mah-Jongg games
    • A63F2009/205Mah-jongg games

Abstract

The invention relates to the technical field of mahjong machines, and discloses an Internet of things mahjong machine system and an application method thereof. The mahjong machine system of the internet of things can intelligently judge whether a player has cheating behaviors and cheating probability, and can provide a fairer and healthy game platform for the player. In addition, the internet of things mahjong machine system and the application method thereof can realize the shuffling function in a random dealing mode, do not need to code mahjong, can realize local networking interaction with a network or local single mahjong playing, are convenient for players in different places to form a card game to play cards on site, and give more real experience to the players.

Description

Mahjong machine system based on Internet of things and application method of mahjong machine system
Technical Field
The invention relates to the technical field of mahjong machines, in particular to an Internet of things mahjong machine system and an application method thereof.
Background
The mahjong has a very long history in China, and the essence of the mahjong lies in teaching people how to create order in disorder, so the mahjong is a popular chess and card intelligence-developing game for people. Playing mahjong is a favorite entertainment mode of face-to-face communication for many people, and the mahjong tiles have 144 pieces in total and are classified into character ranks, sequence ranks and flower tiles. The total number of the character rows is 28, the total number of the sequence rows is 108, one mahjong tile is mainly 136, and the total number of the recent generations is 144 plus 8 flower cards and joker.
The existing mahjong playing modes comprise a field mode and a network software mode, although the network mode is convenient, the network mode cannot give real experience to players, so that the field mahjong playing mode is still mainstream at present, and meanwhile, the industry of a mahjong museum is urged to be very hot. Because the field mahjong playing mode is convenient for people to communicate face to face, and can give better experience to players, the field mahjong playing mode still occupies the mainstream.
In order to facilitate the on-site mahjong playing of people, automatic mahjong machines are already on the market at present, and the traditional automatic mahjong machines can automatically shuffle, code and play cards, so that the playing of players is facilitated. The mahjong needs four persons to sit beside the mahjong machine at the same time, and the mahjong can be played on site, and if one person is less, the mahjong cannot be played. For example, if the players, who are usually familiar, are located a little bit in the field, the players cannot play mahjong together in a hand. In addition, if a player needs to leave in an urgent situation during the mahjong playing process, the card game has to be cancelled, and the game experience of the player is influenced.
In addition, the traditional mahjong machine can not avoid cheating by others, so that the normal players can not be prevented from being aged by old hands, and a fair and healthy game platform can not be provided for the normal players.
Disclosure of Invention
The invention aims to solve the technical problem of providing an Internet of things mahjong machine system and an application method thereof, which can realize local networking interaction with a network or local single-person mahjong playing, and are convenient for players in different places to form a card game to play cards on site, so that the players can experience more really. And the internet of things mahjong machine system can intelligently judge whether the player has cheating behaviors and cheating probabilities, and can provide a fairer and healthy game platform for the player.
In order to solve the technical problems, the technical scheme of the invention is that an internet of things mahjong machine system comprises a mahjong machine and mahjong tiles, wherein the mahjong machine is provided with an action executing mechanism, each mahjong tile is provided with a chip with a built-in unique code, and the internet of things mahjong machine system further comprises:
the communication module is arranged on the mahjong machine;
the central processing unit module is arranged on the mahjong machine and is electrically connected with the communication module;
the action execution mechanism control circuit module is arranged on the mahjong machine and is respectively and electrically connected with the central processing unit module and the action execution mechanism;
the mahjong tile identification circuit module is arranged on the mahjong machine, is electrically connected with the central processor module and is used for identifying the information of the coding chip of the mahjong tiles;
the cloud server is in communication connection with the communication module; and
and the user terminal is in communication connection with the cloud server.
Preferably, the device also comprises an audio and video pick-up and play circuit module and a key control and lamplight display circuit module, wherein the audio and video pick-up and play circuit module and the key control and lamplight display circuit module are respectively and electrically connected with the central processor module.
Preferably, the action executing mechanism comprises a shuffling mechanism, a card storing mechanism and a card dealing mechanism;
the shuffling mechanism is used for stirring the scattered mahjong tiles in the mahjong machine and pushing the mahjong tiles into the tile storage mechanism;
the mahjong tile storage mechanism is matched with the shuffling mechanism and used for storing mahjong tiles washed by the shuffling mechanism, and the mahjong tile storage mechanism can rotate around the axis of the mahjong tile storage mechanism; and
and the card dealing mechanism is connected with the card storing mechanism and is used for sending the mahjong cards in the card storing mechanism to the desktop of the mahjong machine.
Preferably, the mahjong tile storage mechanism is provided with mahjong tiles grooves, the mahjong tiles grooves are used for storing the mahjong tiles washed by the shuffling mechanism, and the number of the mahjong tiles grooves is larger than or equal to that of one pair of mahjong tiles.
Preferably, the card dealing mechanism comprises a card pushing device, a card turning device and a card discharging device,
the mahjong tile pushing device is respectively connected and matched with the mahjong tile storage mechanism and the mahjong tile discharging device and is used for pushing the mahjong tiles to be dealt or the mahjong tiles to be discharged out of the mahjong tile storage mechanism to the mahjong tile discharging device;
the mahjong tile turning device is connected and matched with the mahjong tile pushing device and the mahjong tile discharging device and is used for turning mahjong tiles with downward characters into mahjong tiles with upward characters;
and the tile discharging device is connected and matched with the tile pushing device and the tile turning device and is used for pushing the mahjong tiles of the tile pushing device and the tile turning device onto the tabletop of the mahjong machine.
Preferably, a mahjong tile identification circuit module is arranged at a tile outlet of the tile outlet device, and the mahjong tile identification circuit module is matched with the mahjong slot and used for acquiring coding chip information of mahjong tiles in the mahjong slot.
Preferably, mahjong tile identification circuit module still sets up and puts card district and sign indicating number district in the public, the public region of putting the centre of card position in mahjong machine desktop, the public card district of putting is used for the player to put the card when playing, sign indicating number district is located the region of the side of player side, sign indicating number district is used for placing the mahjong tile that hits the tablet and/or thick stick tablet.
The invention also discloses an application method of the mahjong machine based on the Internet of things, which comprises the following steps:
shuffling: pushing the mahjong tiles into a shuffling mechanism to shuffle;
placing cards: after shuffling, the shuffling mechanism conveys the mahjong tiles into the tile storage mechanism to be placed in order;
dealing: after determining the dealer, the mahjong machine respectively sends the mahjong tiles to the field players and the network players;
card touch: the players in the field send instructions to the mahjong machine to enable the mahjong machine to transmit mahjong tiles with the character faces facing downwards from the tile storage mechanism, and the process of on-site tile-touching is finished; or a player on the network operates software on the user terminal to control the mahjong machine to upload the acquired information data of the coding chip of the mahjong tiles with a proper lattice to the cloud server, and then the information data is transmitted to the user terminal through the cloud server to finish the process of network tile touch;
playing cards: then, a player in the field plays a mahjong tile and places the mahjong tile in a public placement area of the tabletop of the mahjong machine, a mahjong tile identification circuit module arranged in the public placement area of the tabletop of the mahjong machine acquires data of a coding chip of the mahjong tile and uploads the data to a cloud server, and the data is transmitted to a user terminal through the cloud server, so that the field playing process is completed; or the player on the network controls the mahjong machine to make the card dealing mechanism transmit a mahjong card with the character face upward by operating software on the user terminal, and the process of playing the mahjong card on the network is finished;
a card: after the field players are combined into the card types, the players send operation instructions to the mahjong machine, then the mahjong cards are paved in a public placement area of the tabletop of the mahjong machine with the character faces upward, a mahjong card identification circuit module arranged in the public placement area of the tabletop of the mahjong machine acquires data of a coding chip of the mahjong cards and then uploads the data to a cloud server, and the data are transmitted to a user terminal through the cloud server to finish the field card making process; or after the players on the network make up the card type, the network players operate the card keys in the software on the user terminal to control the mahjong machine to push the mahjong cards of the network players' cards upwards from the card storage mechanism onto the table top, and the process of network card playing is completed.
Preferably, the dealing process further comprises the following cases:
dealing the cards on site for the first time: the mahjong tile dealing mechanism transmits the mahjong tiles in the tile storage mechanism to a desktop of the mahjong machine, and the mahjong machine uploads the information of the code chips of the sent mahjong tiles to the cloud server to complete the process of dealing the mahjong tiles on site for the first time;
dealing the cards in a network for the first time: the mahjong machine transmits the data information of the coding chip of a certain section of mahjong tiles in the tile storage mechanism to the cloud server, and the cloud server transmits the data information of the coding chip of the mahjong tiles to the user terminal to complete the process of network dealing for the first time;
dealing the cards on site for the non-first time: the mahjong machine receives information of a code chip of sent mahjong tiles fed back by the cloud server, and judges whether the mahjong tiles read by a mahjong tile recognition circuit module arranged at a tile outlet are the sent mahjong tiles or not, if yes, the mahjong tiles cannot be sent again, and if not, a tile sending mechanism sends the mahjong tiles to a desktop of the mahjong machine, so that the process of sending the mahjong tiles on site for the non-first time is completed;
non-first network dealing: the mahjong machine receives the information of the code chip of the sent mahjong tiles fed back by the cloud server, and judges whether the mahjong tiles read by the mahjong tile recognition circuit module arranged at the tile outlet are the mahjong tiles sent already, if so, the mahjong tiles can not be sent again, and if not, the data of the code chip of the mahjong tiles is uploaded to the cloud server by the mahjong machine and then transmitted to the user terminal by the cloud server, so that the process of sending the tiles through the network for the non-first time is completed.
Preferably, the mahjong machine application method further comprises the following conditions:
and (3) hitting the cards on site: after the players on site make up the hit mahjong, the players send operation instructions to the mahjong machine, then the hit mahjong is taken over and placed in the mahjong stacking area of the players, the mahjong identification circuit module in the mahjong stacking area acquires information of the coding chip of the mahjong in the area and then transmits the information to the cloud server, and the information is transmitted to the user terminal through the cloud server to complete the process of hitting the mahjong on site;
network card collision: after the network players are assembled into the card collision type, the players operate the card collision keys in the software on the user terminals to control the software on the user terminals to display the card collision information, and meanwhile, the mahjong machine pushes the mahjong cards collided by the network players upwards from the card storage mechanism onto the table top to finish the process of network card collision;
on-site bar playing: after the field players are made into the parallel-bar type, the players send operation instructions to the mahjong machine, then take the parallel-bar mahjong pieces to be placed in the mahjong stacking area of the players, the mahjong piece identification circuit module in the mahjong stacking area acquires information of the coding chips of the mahjong pieces in the area and then transmits the information to the cloud server, and the information is transmitted to the user terminal through the cloud server to finish the process of field parallel-bar type;
network bar card: after the network players are made into the parallel-bar type, the network players operate the parallel-bar key in the software on the user terminal to control the software on the user terminal to display parallel-bar information, and meanwhile, the mahjong machine pushes the mahjong tiles of the parallel-bar type of the network players upwards from the tile storage mechanism to the desktop to finish the process of network parallel-bar type.
Compared with the prior art, the internet of things mahjong machine system and the application method thereof disclosed by the invention have the beneficial effects that: the mahjong tile shuffling function can be realized in a random dealing mode, the mahjong tile shuffling function is not needed, local networking interaction with a network or local single mahjong tile playing can be realized, in addition, players in different places can conveniently form a card game to play cards on site, more real experience feeling is provided for the players, the card game can be continued when the players suddenly leave the game in the process of the game, and the game experience of the players in the whole game process is ensured. In addition, the cloud server in the Internet of things mahjong machine system can record historical mahjong playing information of players, and intelligently judges whether cheating probability exists or not through data analysis in the mahjong playing process of the players. The cloud server can publish the data of the player in the game hall, so that other players can select to perform game pairing with the player according to the information, and a fairer and healthy game platform is provided for the player.
Drawings
FIG. 1 is a schematic structural diagram of an Internet of things mahjong machine system disclosed by the invention;
FIG. 2 is a schematic front view of the table top of the mahjong machine of FIG. 1;
FIG. 3 is a perspective view of the mahjong machine of FIG. 2;
FIG. 4 is a flow diagram of an application method of the Internet of things mahjong machine disclosed by the invention.
In the figure: 1-dealing and dealing outlet, 2-touching and dealing outlet, 3-button, 31-hitting/dealing button, 32-lever button, 33-card button, 4-horn, 5-microphone, 6-public card placing area, 7-card stacking area and 8-digital display area.
Detailed Description
The following further describes embodiments of the present invention with reference to the drawings. It should be noted that the description of the embodiments is provided to help understanding of the present invention, but the present invention is not limited thereto. In addition, the technical features involved in the embodiments of the present invention described below may be combined with each other as long as they do not conflict with each other.
The traditional face-to-face mahjong playing process comprises the following steps:
the first step is as follows: determining seat orientation
Four players first determine their seating positions before the game begins, usually by touching the wind, and each player is seated in a position corresponding to the direction of his wind, which is most used because there is no dispute made entirely by his luck.
The second step is that: determining first office dealer
In a mahjong game, each game has a dealer, and the first dealer is determined in the first step after a player is seated, and the manner is usually adopted by the player in the east direction as the first dealer, because the history of China is large in the middle east. There are of course other ways to determine the dealer, for example, the throw color sub is determined according to the number of color sub-points, etc.
The third step: shuffling and stacking cards
Before the game starts, players need to darkly carve all mahjong tiles on a mahjong table and then disorder the mahjong tiles with hands, the disordered mahjong tiles are stacked into a tile wall in a mode that an upper mahjong tile and a lower mahjong tile are one pier and are placed in front of the players, and the number of the front mahjong tiles of each player is obtained by dividing the total number of the mahjong tiles adopted by each different rule by four.
The fourth step: determining card opening position
Before each game starts, the dealer throws the color chips to determine the playing position, the color chips adopt two color chips, the general method is to determine the playing direction by one chip with a large point number, and determine the playing pier number by one chip with a small point number, of course, some rules are determined directly according to the sum of the point numbers of the two color chips. There is a concept that it must be understood that, in addition to the first hand, the dealer of each game is held by the player in the previous hand, and if there is no player in the previous hand, the dealer of the next hand is still held by the dealer of the previous hand.
The fifth step: card-touching and card-playing
After the four steps are finished, formally entering an important game link, confirming the card opening position, sequentially carrying out card touch by the dealer in a counterclockwise sequence by the player, taking two piers each time by each player for three times, then carrying out card skip by the dealer, and supplementing one card by each of the rest three idlers to reach 14 hands of the dealer and 13 hands of the idlers. After the hands are taken, the players need to carry out card-touching and card-playing operations in sequence, the players can enjoy the touch bar in the game process, the other operations except the bar card can not carry out the card-touching, and the players of the bar card can supplement one card from the rearmost end of the card wall.
And a sixth step: hit card, lever card and Hu card
The final target of playing mahjong is a picnic card, so that players can quickly make their hands into a hit card and a level card type by means of card touching and playing, each player needs to know various legal picnic card type rules, and thus the direction of the picnic card can be determined according to the existing cards in the hands of the players, and once the players hit the cards and level cards, other players play the last card or take the last card from the card wall to the picnic card type, and the player can play the final picnic card.
The six steps are the whole traditional mahjong playing process in face-to-face, and each game can be circularly repeated for three to six steps except that the first step and the second step are only carried out once.
As shown in fig. 1, fig. 1 is a schematic structural diagram of an internet of things mahjong machine system disclosed by the invention. The embodiment of the invention discloses an Internet of things mahjong machine system which comprises a mahjong machine, mahjong tiles, a communication module, a central processing unit module, an action execution mechanism control circuit module, a mahjong tile identification circuit module, a cloud server and a user terminal, wherein the mahjong machine is provided with an action execution mechanism, and each mahjong tile is provided with a chip with a built-in unique code. The communication module, the central processor module, the action execution mechanism control circuit module and the mahjong tile identification circuit module are all arranged on the mahjong machine, and the central processor module is electrically connected with the communication module; the action execution mechanism control circuit module is respectively and electrically connected with the central processing unit module and the action execution mechanism; the mahjong tile identification circuit module is electrically connected with the central processor module and is used for identifying the information of the coding chip of the mahjong tiles; the cloud server is in communication connection with the communication module; the user terminal is in communication connection with the cloud server, and the network player can operate the mahjong playing process through the user terminal. The traditional mahjong machine can only realize basic functions of shuffling, stacking and the like, the mahjong machine disclosed by the application can realize the function of shuffling through a random dealing mode, the stacking is not needed, and local man-machine playing and playing among people in different places through respective mahjong machine networking can also be realized.
It can be understood that the internet of things mahjong machine system disclosed by the embodiment of the invention can also realize local single-person mahjong playing. Specifically, the mahjong tile playing algorithm is arranged in the central processing unit module inside the mahjong machine, when the mahjong machine is not connected with a network, the central processing unit module inside the mahjong machine can replace a cloud server to perform data processing, and the unmanned aspects are controlled according to the site tile touching condition and the tile playing rule, so that players can play mahjong without networking one mahjong machine by one player. Of course, four players can play the mahjong on site, or four network players can control the mahjong machine to play the mahjong. In addition, the remote mahjong machines can be connected together through the cloud server, and the purpose that different players in different places operate different mahjong machines in front of the respective mahjong machines to play the same local mahjong game is achieved.
It can be understood that the mahjong tile playing algorithm and the mahjong teaching system are arranged in the central processing module inside the mahjong machine of the internet of things mahjong machine system disclosed by the embodiment of the invention, and even under the condition of network disconnection, the mahjong machine can teach players to play mahjong in a voice and/or video mode. In addition, the mahjong machine also has the function of networking loading learning, and can load the latest mahjong game method and store the latest mahjong game method in the mahjong machine.
The cloud server in the Internet of things mahjong machine system can record historical mahjong tile playing information of players, and intelligently judges whether cheating probability exists or not through data analysis in the mahjong tile playing process of the players. The cloud server can publish the data of the player in the game hall, so that other players can select to perform game pairing with the player according to the information, and a fairer and healthy game platform is provided for the player.
As shown in fig. 2 and 3, fig. 2 is a front projection schematic view of a table top of the mahjong machine in fig. 1, and fig. 3 is a perspective schematic view of the mahjong machine in fig. 2. The internet of things mahjong machine system further comprises an audio and video picking and playing circuit module and a key control and lamplight display circuit module, wherein the audio and video picking and playing circuit module and the key control and lamplight display circuit module are respectively and electrically connected with the central processor module.
It can be understood that the audio and video pick-up and play circuit module is used for processing audio and video information on the mahjong machine, please refer to fig. 2 again, a loudspeaker 4 and a microphone 5 can be arranged on the mahjong machine to realize the transmission and communication of voice information of network players and field players, in addition, a display can be arranged on the table top of the mahjong machine to update information of playing cards, hitting/eating cards, bang or mourning of network players in real time, and the display can also display picture and video information of the network players, so that the field players can conveniently obtain various action information of playing cards of the network players, and the communication of the players is facilitated.
It can be understood that the key control and light display circuit module is used for processing key operation and light display information on the mahjong machine, the table top of the mahjong machine can be provided with keys 3, the key area 3 can comprise a card hitting/eating key 31, a lever card key 32 and a picnic card key 33, and at present, when a player performs corresponding operation, the player can press the keys 3 first, so that the operation information of the on-site player can be fed back to the network player in time. It is understood that hitting and eating cards are different calls for the same operation. It will be appreciated that the mahjong machine will also have light display lamps and a digital display area 8. For the light display area, for example, when the player operates the keys of the hit/hit, the hit and the hit, the corresponding display lamps can be lighted to show that the player successfully operates the keys, the mahjong machine can be further provided with the corresponding display lamps to show which player is in turn to operate, and when the network player sends out the voice signal, the display lamps of the loudspeakers at the position of the network player are lighted for a long time to show that the player is speaking. Referring to fig. 3 again for the digital display area 8, the digital display area 8 may be disposed on an inner side of an edge rail on a table top of the mahjong machine, the digital display area 8 may be used to display information of numbers of hit/hit, bar, and moustache, and the information on the digital display area 8 is also connected to the cloud server, so that a network player can obtain operation information of a live player.
In some embodiments, the action-performing mechanism may include a shuffling mechanism, a card storage mechanism, and a card dealing mechanism; the shuffling mechanism is used for stirring the scattered mahjong tiles in the mahjong machine and pushing the mahjong tiles into the tile storage mechanism.
The mahjong storage mechanism is matched with the shuffling mechanism, and the mahjong dealing mechanism is connected with the mahjong storage mechanism and used for sending mahjong in the mahjong storage mechanism to the table top of the mahjong machine. The mahjong tile storage mechanism is provided with mahjong tiles grooves, the mahjong tiles grooves are used for storing mahjong tiles washed out from the shuffling mechanism, one mahjong tile is stored in each mahjong tile groove, the whole mahjong tile groove in the whole mahjong tile storage mechanism can store a whole set of mahjong tiles, therefore, the number of the mahjong tile grooves is not less than 108, preferably 144, and certainly, the number of the mahjong tile grooves can exceed 144, and the number of the mahjong tile grooves is larger than or equal to the maximum number of one set of mahjong tiles in the market.
It can be understood that the mahjong tile storage mechanism can be in a circular ring shape, a rotating motor is arranged on the mahjong tile storage mechanism, the rotating motor can drive the mahjong tile storage mechanism to rotate around the axis of the mahjong tile storage mechanism, and therefore the mahjong tile storage mechanism can transfer mahjong tiles needing to be played to the corresponding tile outlet of the tile playing device.
It can be understood that the dealing mechanism may include a card pushing device, a card turning device and a card discharging device, and the card pushing device is respectively connected and matched with the card storing mechanism and the card discharging device, and is used for pushing the mahjong to be dealt or the mahjong to be played out from the card storing mechanism to the card discharging device. The mahjong tile turning device is connected and matched with the mahjong tile pushing device and the mahjong tile discharging device, and is used for turning mahjong tiles with downward characters into mahjong tiles with upward characters; the mahjong tile turning device controls the mahjong tiles with the downward characters to be turned into the mahjong tiles with the upward characters through clockwise or anticlockwise rotation. The tile discharging device is connected and matched with the tile pushing device and the tile turning device and is used for pushing mahjong tiles of the tile pushing device and the tile turning device onto a tabletop of the mahjong machine. It can be understood that the card-playing device is provided with a card-playing port, please refer to fig. 2 again, when the card-playing device pushes out the mahjong tiles on the card-pushing device, the back of the mahjong tiles is upward, and the mahjong tiles are pushed out from the card-dealing and card-playing port 1; when the mahjong tiles on the tile turning device are pushed out by the tile discharging device, the mahjong tiles face upwards, and the mahjong tiles are pushed out from the tile touching and discharging port 2.
It should be noted that, the setting position of the mahjong tile identification circuit module, the mahjong tile outlet of the tile outlet device can be provided with the mahjong tile identification circuit module, and the mahjong tile identification circuit module is matched with the mahjong slot to acquire the coding chip information of the mahjong tiles in the mahjong slot passing through the position of the tile outlet device.
Of course, the mahjong tile identification circuit module can also be arranged in a public tile placing area 6 and a tile stacking area 7, please refer to fig. 2 again, the public tile placing area 6 is located in the middle area of the table top of the mahjong machine, the public tile placing area 6 is used for placing tiles when players play tiles, the tile stacking area 7 is located in the area of the side edge of the side where the players are located, and the tile stacking area 7 is used for placing mahjong tiles which hit tiles and/or hit tiles. It is understood that there are four dealing zones 7, including a first dealing zone, a second dealing zone, a third dealing zone, and a fourth dealing zone.
It can be understood that a plurality of mahjong tile identification circuit modules can be distributed on the mahjong tile storage mechanism in the gravity direction, and mahjong tiles passing through the mahjong tile identification circuit modules can be identified when the mahjong tile storage mechanism rotates. More specifically, the mahjong tile identification circuit modules are mainly distributed near the mahjong tile outlet of the 4 mahjong tile discharging devices, and when the mahjong tiles needing to be played or dealt pass through the mahjong tile outlet of the 4 mahjong tile discharging devices, the mahjong tile pushing device can be controlled to push the mahjong tiles out of the tile storage mechanism.
It will be appreciated that the user terminal may be software on a computer, software on a mobile phone, an applet or other electronic device for some of the software on the mobile phone, etc.
The internet of things mahjong machine system disclosed by the embodiment of the invention can provide a healthier and fair game platform for players, when a player starts a game for the first time, the player scans two-dimensional codes on the mahjong machine by using electronic equipment, then enters the game platform, registers player information first, and can start the mahjong machine to play mahjong after the registration is successful. The cloud server in the Internet of things mahjong machine system can record and store historical mahjong playing information of the player, then the cheating probability of the player is analyzed through the information, other players can see the personal introduction information of the player, and then whether the player is matched with the player in a game mode is selected according to the information. For example, if a player A plays mahjong with a player B and always wins or wins a high probability, but the probability of winning the mahjong when the player A is randomly paired with other players is not high, the possibility of cheating the player A and the player B is high. The internet of things mahjong machine system disclosed by the invention avoids cheating behaviors of self-changing tiles of players, because the mahjong tiles of each player are transmitted from the tile outlet of the tile outlet device, and the played tiles are uploaded to the cloud server for recording, so that the hand, played or touched tiles of each player are recorded on the cloud server, and if the player owns the tiles which are not recorded by the cloud server, the player cheats, and then the internet of things mahjong machine system can give an alarm to prompt the player cheating.
The Internet of things mahjong machine system disclosed by the embodiment of the invention can intelligently judge whether the probability of cheating exists or not through data analysis in the playing process of players. The cloud server can publish the data of the player in the game hall, so that other players can select to perform game pairing with the player according to the information, and a fairer and healthy game platform is provided for the player.
The embodiment of the invention also discloses an application method of the mahjong machine based on the Internet of things, and as shown in FIG. 4, FIG. 4 is a flow schematic diagram of the application method of the mahjong machine based on the Internet of things disclosed by the invention. The method comprises the following steps:
shuffling: pushing the mahjong tiles into a shuffling mechanism to shuffle;
placing cards: after shuffling, the shuffling mechanism conveys mahjong tiles into the tile storage mechanism to be placed in order;
dealing: the mahjong machine respectively sends the mahjong to the on-site player and the network player;
card touch: the players in the field send instructions to the mahjong machine, for example, the mahjong machine can press a tile-touching key of the mahjong machine, so that the mahjong machine sends a mahjong tile with a downward character from the tile storage mechanism, and the process of touching the tile on the field is completed; or a player on the network operates software on the user terminal to control the mahjong machine to upload the acquired information data of the coding chip of the mahjong tiles with a proper lattice to the cloud server, and then the information data is transmitted to the user terminal through the cloud server to finish the process of network tile touch;
playing cards: then, a player in the field plays a mahjong tile and places the mahjong tile in a public placement area of the tabletop of the mahjong machine, a mahjong tile identification circuit module arranged in the public placement area of the tabletop of the mahjong machine acquires data of a coding chip of the mahjong tile, uploads the data to a cloud server, and then the data is transmitted to a user terminal through the cloud server, so that the field playing process is completed; or the player on the network controls the mahjong machine to make the card dealing mechanism transmit a mahjong card with the character face upward by operating software on the user terminal, and the process of playing the mahjong card on the network is finished;
a card: after the field players are combined into the card types, the players send operation instructions to the mahjong machine, for example, the card keys of the mahjong machine are operated, then the mahjong tiles are paved on the public placement area of the tabletop of the mahjong machine with the character faces upward, a mahjong tile identification circuit module arranged in the public placement area of the tabletop of the mahjong machine acquires data of a coding chip of the mahjong tiles and uploads the data to a cloud server, and the data are transmitted to a user terminal through the cloud server, so that the field card covering process is completed; or after the players on the network make up the card type, the network players operate the card keys in the software on the user terminal to control the mahjong machine to push the mahjong cards of the network players' cards upwards from the card storage mechanism onto the table top, and the process of network card playing is completed.
It should be noted that the definition of a qualified tile is that the tile is suitable for being dealt, for example, if the mahjong machine determines that the tile has already been dealt, the tile is not suitable for being dealt, i.e., the tile is not qualified.
It should be noted that the dealing process may also include the following cases:
dealing the cards on site for the first time: the mahjong tile dealing mechanism transmits the mahjong tiles in the mahjong tile storage mechanism to the tabletop of the mahjong machine to complete the process of dealing the mahjong tiles on site for the first time;
dealing the cards in a network for the first time: the mahjong machine transmits the data information of the coding chip of a certain section of mahjong tiles in the tile storage mechanism to the cloud server, and then the cloud server transmits the data information of the coding chip of the mahjong tiles to the user terminal to complete the process of dealing the mahjong tiles through the network for the first time;
dealing the cards on site for the non-first time: the mahjong machine receives information of a code chip of sent mahjong tiles fed back by the cloud server, and judges whether the mahjong tiles read by a mahjong tile recognition circuit module arranged at a tile outlet are the sent mahjong tiles or not, if yes, the mahjong tiles cannot be sent, and if not, a mahjong tile sending mechanism sends the mahjong tiles to a desktop of the mahjong machine, so that the process of sending the mahjong tiles on site for a non-first time is completed;
non-first network dealing: the mahjong machine receives the information of the code chip of the sent mahjong tiles fed back by the cloud server, and judges whether the mahjong tiles read by the mahjong tile recognition circuit module arranged at the tile outlet are the sent mahjong tiles, if yes, the mahjong tiles cannot be sent, if not, the data of the code chip of the mahjong tiles are uploaded to the cloud server by the mahjong machine and then transmitted to the user terminal by the cloud server, and the process of non-first network tile sending is completed.
It will be appreciated that there are four players in the game of mahjong, each game will have a dealer, and the first dealer will be determined in the first step after a player is seated, usually by the east player, because the history of china is large in the middle east. There are of course other ways to determine the dealer, for example, the throw color sub is determined according to the number of color sub-points, etc. The dealer deals cards first and then deals cards sequentially in a clockwise or counterclockwise manner, which may be live players or network players, for the first two players, there are at least four combinations of dealing:
first, if the dealer is a live player and the second is a network player, then the deal mode for this game is as follows:
the first dealer deals cards on site: the mahjong tile dealing mechanism transmits the mahjong tiles in the tile storage mechanism to a desktop of the mahjong machine, and the mahjong machine uploads the information of the code chips of the mahjong tiles which are sent to the cloud server, so that the process of dealing the mahjong tiles on site by the first dealer is completed;
second network dealing: the mahjong machine receives the information of the code chip of the sent mahjong tiles fed back by the cloud server, and judges whether the mahjong tiles read by the mahjong tile recognition circuit module arranged at the tile outlet are the sent mahjong tiles, if yes, the mahjong tiles cannot be sent, if not, the data of the code chip of the mahjong tiles are uploaded to the cloud server by the mahjong machine and then transmitted to the user terminal by the cloud server, and the process of non-first network tile sending is completed.
Second, if the dealer is a live player and the second player is a live player, then the deal mode for the game is as follows:
the first dealer deals cards on site: the mahjong tile dealing mechanism transmits the mahjong tiles in the tile storage mechanism to a desktop of the mahjong machine, and the mahjong machine uploads the information of the code chips of the mahjong tiles which are sent to the cloud server, so that the process of dealing the mahjong tiles on site by the first dealer is completed;
dealing the cards on the second site: the mahjong machine receives the information of the code chip of the sent mahjong tiles fed back by the cloud server, and judges whether the mahjong tiles read by the mahjong tile recognition circuit module arranged at the tile outlet are the sent mahjong tiles or not, if yes, the mahjong tiles cannot be sent, and if not, the mahjong tile sending mechanism sends the mahjong tiles to a desktop of the mahjong machine, so that the process of sending the mahjong tiles on site for the non-first time is completed.
Third, if the dealer is a network player and the second player is a live player, then the dealing of the game is as follows:
first dealer network dealing: the mahjong machine transmits the data information of the coding chip of a certain section of mahjong tiles in the tile storage mechanism to the cloud server, and the cloud server transmits the data information of the coding chip of the mahjong tiles to the user terminal to complete the network tile dealing process of the first dealer;
dealing the cards on the second site: the mahjong machine receives the information of the code chip of the sent mahjong tiles fed back by the cloud server, and judges whether the mahjong tiles read by the mahjong tile recognition circuit module arranged at the tile outlet are the sent mahjong tiles or not, if yes, the mahjong tiles cannot be sent, and if not, the mahjong tile sending mechanism sends the mahjong tiles to a desktop of the mahjong machine, so that the process of sending the mahjong tiles on site for the non-first time is completed.
Fourth, if the dealer is a network player and the second player is a network player, then the dealing mode of the game is as follows:
first dealer network dealing: the mahjong machine transmits the data information of the coding chip of a certain section of mahjong tiles in the tile storage mechanism to the cloud server, and the cloud server transmits the data information of the coding chip of the mahjong tiles to the user terminal to complete the network tile dealing process of the first dealer;
second network dealing: the mahjong machine receives the information of the code chip of the sent mahjong tiles fed back by the cloud server, and judges whether the mahjong tiles read by the mahjong tile recognition circuit module arranged at the tile outlet are the sent mahjong tiles, if yes, the mahjong tiles cannot be sent, if not, the data of the code chip of the mahjong tiles are uploaded to the cloud server by the mahjong machine and then transmitted to the user terminal by the cloud server, and the process of non-first network tile sending is completed.
It can be understood that the mahjong machine application method also comprises the situations of hit/eating and stroke, the hit and eating are different calling methods of the same operation, and the hit/eating and stroke are divided into two situations of network and field, so that the following four situations are listed:
and (3) hitting the cards on site: after the on-site players are assembled into the hit mahjong, the players send operation instructions to the mahjong machine, for example, the hit mahjong keys are operated, then the hit mahjong is taken over and placed in a mahjong stacking area of the players, a mahjong identification circuit module in the mahjong stacking area acquires information of a coding chip of the mahjong in the area and then transmits the information to a cloud server, and the information is transmitted to a user terminal through the cloud server to finish the on-site mahjong hitting process;
network card collision: after the players of the network make up the card-hitting type, the players operate the card-hitting keys in the software on the user terminals to control the software on the user terminals to display the card-hitting information, and meanwhile, the mahjong machine pushes the mahjong cards hit by the network players upwards from the card storage mechanism onto the table top to complete the process of network card-hitting;
on-site bar playing: after the field players are made into the lever type, the players send operation instructions to the mahjong machine, such as operating a lever button, taking the mahjong of the lever to be placed in a stacking area of the players, and a mahjong identification circuit module in the stacking area acquires information of a coding chip of the mahjong in the area and then transmits the information to a cloud server, and the information is transmitted to a user terminal through the cloud server to finish the field lever process;
network bar card: after the network players are made into the parallel-bar type, the network players operate the parallel-bar key in the software on the user terminal to control the software on the user terminal to display parallel-bar information, and meanwhile, the mahjong machine pushes the mahjong tiles of the parallel-bar type of the network players upwards from the tile storage mechanism to the desktop to finish the process of the network parallel-bar type.
The invention discloses an Internet of things mahjong machine system and an application method thereof, and the Internet of things mahjong machine system has the beneficial effects that: the mahjong tile shuffling function can be realized in a random dealing mode, the mahjong tile shuffling function is not needed, local networking interaction with a network or local single mahjong tile playing can be realized, in addition, players in different places can conveniently form a card game to play cards on site, more real experience feeling is provided for the players, the card game can be continued when the players suddenly leave the game in the process of the game, and the game experience of the players in the whole game process is ensured.
The embodiments of the present invention have been described in detail with reference to the accompanying drawings, but the present invention is not limited to the described embodiments. It will be apparent to those skilled in the art that various changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, and the scope of protection is still within the scope of the invention.

Claims (10)

1. The utility model provides an thing networking mahjong machine system, its characterized in that includes mahjong machine and mahjong tiles, mahjong machine has action actuating mechanism, each mahjong tiles all has the chip of built-in only code, still includes:
the communication module is arranged on the mahjong machine;
the central processing unit module is arranged on the mahjong machine and is electrically connected with the communication module;
the action execution mechanism control circuit module is arranged on the mahjong machine and is respectively and electrically connected with the central processing unit module and the action execution mechanism;
the mahjong tile identification circuit module is arranged on the mahjong machine, is electrically connected with the central processor module and is used for identifying the information of the coding chip of the mahjong tiles;
the cloud server is in communication connection with the communication module; and
and the user terminal is in communication connection with the cloud server.
2. The internet-of-things mahjong machine system according to claim 1, wherein: the audio and video pick-up and play circuit module and the key control and light display circuit module are respectively and electrically connected with the central processor module.
3. The internet-of-things mahjong machine system according to claim 1, wherein the action executing mechanism comprises a shuffling mechanism, a card storing mechanism and a card dealing mechanism;
the shuffling mechanism is used for stirring the scattered mahjong tiles in the mahjong machine and pushing the mahjong tiles into the tile storage mechanism;
the mahjong tile storage mechanism is matched with the shuffling mechanism and used for storing mahjong tiles washed by the shuffling mechanism, and the mahjong tile storage mechanism can rotate around the axis of the mahjong tile storage mechanism; and
and the card dealing mechanism is connected with the card storing mechanism and is used for sending the mahjong cards in the card storing mechanism to the desktop of the mahjong machine.
4. The Internet of things mahjong machine system of claim 3, wherein the tile storage mechanism is provided with mahjong grooves, the mahjong grooves are used for storing mahjong tiles washed out from the tile shuffling mechanism, and the number of the mahjong grooves is larger than or equal to that of one mahjong tile.
5. The Internet of things mahjong machine system of claim 3, wherein the dealing mechanism comprises a tile pushing device, a tile turning device and a tile discharging device,
the mahjong tile pushing device is respectively connected and matched with the mahjong tile storage mechanism and the mahjong tile discharging device and is used for pushing the mahjong tiles to be dealt or the mahjong tiles to be discharged out of the mahjong tile storage mechanism to the mahjong tile discharging device;
the mahjong tile turning device is connected and matched with the mahjong tile pushing device and the mahjong tile discharging device and is used for turning mahjong tiles with downward characters into mahjong tiles with upward characters;
and the tile discharging device is connected and matched with the tile pushing device and the tile turning device and is used for pushing the mahjong tiles of the tile pushing device and the tile turning device onto the tabletop of the mahjong machine.
6. The Internet of things mahjong machine system according to claim 5, wherein a mahjong tile recognition circuit module is arranged at a tile outlet of the tile discharging device, and the mahjong tile recognition circuit module is matched with the mahjong slot to obtain coding chip information of mahjong tiles in the mahjong slot.
7. The internet-of-things mahjong machine system according to claim 5, wherein the mahjong tile identification circuit module is further arranged in a public tile placing area and a tile stacking area, the public tile placing area is located in the middle of the mahjong machine table top, the public tile placing area is used for placing tiles when players play tiles, the tile stacking area is located in the area of the side edge of the player side, and the tile stacking area is used for placing tiles hit by tiles and/or bars.
8. An application method of an internet-of-things mahjong machine is characterized by comprising the following steps:
shuffling: pushing the mahjong tiles into a shuffling mechanism to shuffle;
placing cards: after shuffling, the shuffling mechanism conveys the mahjong tiles into the tile storage mechanism to be placed in order;
dealing: after determining the dealer, the mahjong machine respectively sends the mahjong tiles to the field players and the network players;
card touch: the players in the field send instructions to the mahjong machine to enable the mahjong machine to transmit mahjong tiles with the character faces facing downwards from the tile storage mechanism, and the process of on-site tile-touching is finished; or a player on the network operates software on the user terminal to control the mahjong machine to upload the acquired information data of the coding chip of the mahjong tiles with a proper lattice to the cloud server, and then the information data is transmitted to the user terminal through the cloud server to finish the process of network tile touch;
playing cards: then, a player in the field plays a mahjong tile and places the mahjong tile in a public placement area of the tabletop of the mahjong machine, a mahjong tile identification circuit module arranged in the public placement area of the tabletop of the mahjong machine acquires data of a coding chip of the mahjong tile and uploads the data to a cloud server, and the data is transmitted to a user terminal through the cloud server, so that the field playing process is completed; or the player on the network controls the mahjong machine to make the card dealing mechanism transmit a mahjong card with the character face upward by operating software on the user terminal, and the process of playing the mahjong card on the network is finished;
a card: after the field players are combined into the card types, the players send operation instructions to the mahjong machine, then the mahjong cards are paved in a public placement area of the tabletop of the mahjong machine with the character faces upward, a mahjong card identification circuit module arranged in the public placement area of the tabletop of the mahjong machine acquires data of a coding chip of the mahjong cards and then uploads the data to a cloud server, and the data are transmitted to a user terminal through the cloud server to finish the field card making process; or after the players on the network make up the card type, the network players operate the card keys in the software on the user terminal to control the mahjong machine to push the mahjong cards of the network players' cards upwards from the card storage mechanism onto the table top, and the process of network card playing is completed.
9. The application method of the internet-of-things mahjong machine as claimed in claim 8, wherein the dealing process further comprises the following conditions:
dealing the cards on site for the first time: the mahjong tile dealing mechanism transmits the mahjong tiles in the tile storage mechanism to a desktop of the mahjong machine, and the mahjong machine uploads the information of the code chips of the sent mahjong tiles to the cloud server to complete the process of dealing the mahjong tiles on site for the first time;
dealing the cards in a network for the first time: the mahjong machine transmits the data information of the coding chip of a certain section of mahjong tiles in the tile storage mechanism to the cloud server, and the cloud server transmits the data information of the coding chip of the mahjong tiles to the user terminal to complete the process of network dealing for the first time;
dealing the cards on site for the non-first time: the mahjong machine receives information of a code chip of sent mahjong tiles fed back by the cloud server, and judges whether the mahjong tiles read by a mahjong tile recognition circuit module arranged at a tile outlet are the sent mahjong tiles or not, if yes, the mahjong tiles cannot be sent again, and if not, a tile sending mechanism sends the mahjong tiles to a desktop of the mahjong machine, so that the process of sending the mahjong tiles on site for the non-first time is completed;
non-first network dealing: the mahjong machine receives the information of the code chip of the sent mahjong tiles fed back by the cloud server, and judges whether the mahjong tiles read by the mahjong tile recognition circuit module arranged at the tile outlet are the mahjong tiles sent already, if so, the mahjong tiles can not be sent again, and if not, the data of the code chip of the mahjong tiles is uploaded to the cloud server by the mahjong machine and then transmitted to the user terminal by the cloud server, so that the process of sending the tiles through the network for the non-first time is completed.
10. The application method of the internet-of-things mahjong machine according to claim 8, wherein the mahjong machine application method further comprises the following conditions:
and (3) hitting the cards on site: after the players on site make up the hit mahjong, the players send operation instructions to the mahjong machine, then the hit mahjong is taken over and placed in the mahjong stacking area of the players, the mahjong identification circuit module in the mahjong stacking area acquires information of the coding chip of the mahjong in the area and then transmits the information to the cloud server, and the information is transmitted to the user terminal through the cloud server to complete the process of hitting the mahjong on site;
network card collision: after the network players are assembled into the card collision type, the players operate the card collision keys in the software on the user terminals to control the software on the user terminals to display the card collision information, and meanwhile, the mahjong machine pushes the mahjong cards collided by the network players upwards from the card storage mechanism onto the table top to finish the process of network card collision;
on-site bar playing: after the field players are made into the parallel-bar type, the players send operation instructions to the mahjong machine, then take the parallel-bar mahjong pieces to be placed in the mahjong stacking area of the players, the mahjong piece identification circuit module in the mahjong stacking area acquires information of the coding chips of the mahjong pieces in the mahjong stacking area, then transmits the information to the cloud server, and then transmits the information to the user terminal through the cloud server to finish the field parallel-bar process;
network bar card: after the network players are made into the parallel-bar type, the network players operate the parallel-bar key in the software on the user terminal to control the software on the user terminal to display parallel-bar information, and meanwhile, the mahjong machine pushes the mahjong tiles of the parallel-bar type of the network players upwards from the tile storage mechanism to the desktop to finish the process of network parallel-bar type.
CN202110688000.5A 2021-06-21 2021-06-21 Mahjong machine system based on Internet of things and application method of mahjong machine system Withdrawn CN113384867A (en)

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