CN113350795A - Role control method, terminal, device and storage medium - Google Patents

Role control method, terminal, device and storage medium Download PDF

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Publication number
CN113350795A
CN113350795A CN202110789745.0A CN202110789745A CN113350795A CN 113350795 A CN113350795 A CN 113350795A CN 202110789745 A CN202110789745 A CN 202110789745A CN 113350795 A CN113350795 A CN 113350795A
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virtual character
target
character
virtual
target fusion
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CN113350795B (en
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刘钊
张茜
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Beijing Zitiao Network Technology Co Ltd
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Beijing Zitiao Network Technology Co Ltd
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Priority to PCT/CN2022/093929 priority patent/WO2023284407A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a role control method, a terminal, equipment and a storage medium, provides a brand-new play method, can be accessed by roles through a fusion area preset in a game and built by the roles, realizes low-visibility display and obtains corresponding gains, can reduce the calculated amount of data and resources when game contents are presented, reduces the workload and the calculation pressure of the terminal, can increase the game interest and enthusiasm of users, and is beneficial to improving the user experience.

Description

Role control method, terminal, device and storage medium
Technical Field
The present disclosure relates to the field of game technologies, and in particular, to a character control method, a terminal, a device, and a storage medium.
Background
Along with the development of society and the progress of science and technology, the physical life of people is greatly met, the demand of people on the aspect of mental life is increasingly improved, and the game becomes one of the selection modes of rest and entertainment for people after work. Games have evolved from stand-alone games to interactive and social network games, such as Massively Multiplayer Online Role Playing Games (MMORPG), Multiplayer Online Battle sports games (MOBA), and First-person shooter games (FPS) and Third-person shooter games (TPS) among Action games (ACT).
However, the existing playing methods and modes are almost the same, the game enthusiasm of users is poor, the experience is poor, in addition, in the game process of the rapid change of the game scene and the game content, the rapid and large amount of resource calculation is needed, and the game pressure is large.
Disclosure of Invention
The embodiment of the disclosure at least provides a role control method, a terminal, a device and a storage medium.
The embodiment of the disclosure provides a role control method, which is applied to a terminal provided with a graphical user interface, and the method comprises the following steps:
displaying a game play scene and a first virtual character and at least one second virtual character in the game play scene in the graphical user interface;
responding to a first preset operation of a user for the first virtual character, and controlling the first virtual character to enter a target fusion area, wherein the target fusion area comprises a first fusion area preset in the game play scene and a second fusion area built by the character in the game play scene;
and under the condition that the first virtual character is located in the target fusion area, controlling the first virtual character to be in a first display state, and acquiring a character gain matched with the target fusion area, wherein the character visibility of the first virtual character in the first display state is lower than the character visibility of the first virtual character in a second display state, the second display state is a display state that the first virtual character is located in other areas except the target fusion area in the game strategy scenario, and the character visibility of the first virtual character in the first display state is the same for the second virtual character in the target fusion area and the second virtual character in the other areas.
In an optional embodiment, in a case that the first avatar is located in the target fusion area, the controlling the first avatar to be in a first display state and obtaining a character gain matched with the target fusion area includes:
under the condition that the first virtual character is located in the target fusion area, detecting whether the first virtual character meets a state change condition matched with the target fusion area;
and if the first virtual role meets the state change condition, controlling the first virtual role to be in a first display state, and acquiring the role gain matched with the target fusion area.
In an alternative embodiment, it is determined that the first avatar satisfies the state transition condition by:
if the first virtual character meets at least one of the following conditions, determining that the first virtual character meets the state transition condition:
the first virtual role carries a target prop matched with the target fusion region; the first virtual role completes a target task matched with the target fusion area; and the game progress of the first virtual character reaches the target progress matched with the target fusion area.
In an optional embodiment, in a case that the first avatar is located in the target fusion area, the controlling the first avatar to be in a first display state and obtaining a character gain matched with the target fusion area includes:
determining a target virtual character in the at least one second virtual character, which is in a hostile relationship with the first virtual character, under the condition that the first virtual character is located in the target fusion area;
and controlling the first virtual character to be in a first display state, and acquiring a character gain matched with the target fusion region, wherein the visibility of the first virtual character in the first display state to the target virtual character is lower than the visibility of the first virtual character to other virtual characters except the target virtual character in the at least one second virtual character.
In an optional embodiment, in a case that the first avatar is located in the target fusion area, the controlling the first avatar to be in a first display state and obtaining a character gain matched with the target fusion area includes:
when the first virtual character is controlled to move to the target fusion area in response to the first preset operation and the first virtual character is at least partially contacted with the target fusion area, controlling the first virtual character to be in a first display state and acquiring a character gain matched with the target fusion area; or
After the first virtual character is controlled to move to the target fusion area in response to the first preset operation and the first virtual character completely enters the target fusion area, controlling the first virtual character to be in a first display state and acquiring a character gain matched with the target fusion area.
In an optional embodiment, the target fusion area includes a target fusion material, and after the target game play scene and the first virtual character and the at least one second virtual character in the target game play scene are displayed in the graphical user interface, the method includes:
and in the process that the first virtual character moves in the target game-play scene, responding to a second preset operation of a user for the first virtual character, and controlling the first virtual character to obtain a target fusion prop in the target game-play scene, wherein the target fusion prop is made of the target fusion material.
In an optional embodiment, after displaying the target game play scene and the first virtual character and the at least one second virtual character in the target game play scene in the graphical user interface, the method includes:
under the condition that the first virtual role has the target fusion prop, responding to a third preset operation applied by a user aiming at the first virtual role, and controlling the first virtual role to use the target fusion prop to build a fusion building, wherein the second fusion area comprises an area occupied by the fusion building.
In an optional embodiment, in a case that the first virtual character owns the target fusion prop, the controlling the first virtual character to build a fusion building using the target fusion prop in response to a third preset operation applied by a user to the first virtual character includes:
under the condition that the first virtual character has the target fusion prop, responding to a fourth preset operation which is applied by a user to the first virtual character and used for controlling the first virtual character to move to a target position in the game alignment scene, and detecting whether the first virtual character can move to the target position;
if the first virtual role cannot move to the target position, responding to a third preset operation applied by a user to the first virtual role, and controlling the first virtual role to use the target fusion prop to build a fusion building;
and under the condition that the first virtual character is located in the fusion building, controlling the first virtual character to be in a first display state, acquiring a character gain matched with the target fusion area, and controlling the first virtual character to move to the target position along the fusion building.
The embodiment of the present disclosure further provides a terminal, where a graphical user interface is provided on the terminal, and the terminal includes:
the display module is used for displaying a game play scene and a first virtual character and at least one second virtual character in the game play scene in the graphical user interface;
the role control module is used for responding to a first preset operation of a user for the first virtual role, and controlling the first virtual role to enter a target fusion area, wherein the target fusion area comprises a first fusion area preset in the game-play scene and a second fusion area built by the role in the game-play scene;
a state control module, configured to control the first virtual character to be in a first display state and obtain a character gain matched with the target fusion region when the first virtual character is located in the target fusion region, where a character visibility of the first virtual character in the first display state is lower than a character visibility of the first virtual character in a second display state, the second display state is a display state in which the first virtual character is located in another region except the target fusion region in the game session scene, and the character visibility of the first virtual character in the first display state is the same for the second virtual character in the target fusion region and the second virtual character in the another region.
In an optional implementation manner, the state control module is specifically configured to:
under the condition that the first virtual character is located in the target fusion area, detecting whether the first virtual character meets a state change condition matched with the target fusion area;
and if the first virtual role meets the state change condition, controlling the first virtual role to be in a first display state, and acquiring the role gain matched with the target fusion area.
In an alternative embodiment, the state control module is configured to determine that the first avatar satisfies the state transition condition by:
if the first virtual character meets at least one of the following conditions, determining that the first virtual character meets the state transition condition:
the first virtual role carries a target prop matched with the target fusion region; the first virtual role completes a target task matched with the target fusion area; and the game progress of the first virtual character reaches the target progress matched with the target fusion area.
In an optional embodiment, the state control module is configured to:
determining a target virtual character in the at least one second virtual character, which is in a hostile relationship with the first virtual character, under the condition that the first virtual character is located in the target fusion area;
and controlling the first virtual character to be in a first display state, and acquiring a character gain matched with the target fusion region, wherein the visibility of the first virtual character in the first display state to the target virtual character is lower than the visibility of the first virtual character to other virtual characters except the target virtual character in the at least one second virtual character.
In an optional embodiment, the state control module is configured to:
when the first virtual character is controlled to move to the target fusion area in response to the first preset operation and the first virtual character is at least partially contacted with the target fusion area, controlling the first virtual character to be in a first display state and acquiring a character gain matched with the target fusion area; or
After the first virtual character is controlled to move to the target fusion area in response to the first preset operation and the first virtual character completely enters the target fusion area, controlling the first virtual character to be in a first display state and acquiring a character gain matched with the target fusion area.
In an optional implementation manner, the target fusion region includes a target fusion material, and the terminal further includes a prop acquisition module, where the prop acquisition module is configured to:
and in the process that the first virtual character moves in the target game-play scene, responding to a second preset operation of a user for the first virtual character, and controlling the first virtual character to obtain a target fusion prop in the target game-play scene, wherein the target fusion prop is made of the target fusion material.
In an alternative embodiment, the terminal further comprises an area building module for:
under the condition that the first virtual role has the target fusion prop, responding to a third preset operation applied by a user aiming at the first virtual role, and controlling the first virtual role to use the target fusion prop to build a fusion building, wherein the second fusion area comprises an area occupied by the fusion building.
In an alternative embodiment, the area building module is specifically configured to:
under the condition that the first virtual character has the target fusion prop, responding to a fourth preset operation which is applied by a user to the first virtual character and used for controlling the first virtual character to move to a target position in the game alignment scene, and detecting whether the first virtual character can move to the target position;
if the first virtual role cannot move to the target position, responding to a third preset operation applied by a user to the first virtual role, and controlling the first virtual role to use the target fusion prop to build a fusion building;
and under the condition that the first virtual character is located in the fusion building, controlling the first virtual character to be in a first display state, acquiring a character gain matched with the target fusion area, and controlling the first virtual character to move to the target position along the fusion building.
An embodiment of the present disclosure further provides a computer device, including: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory communicating via the bus when a computer device is running, the machine-readable instructions when executed by the processor performing the steps of the character control method described above.
The disclosed embodiments also provide a computer-readable storage medium having a computer program stored thereon, where the computer program is executed by a processor to perform the steps of the role control method.
According to the role control method, the terminal, the equipment and the storage medium provided by the embodiment of the disclosure, a game play scene, a first virtual role and at least one second virtual role in the game play scene are displayed in the graphical user interface; responding to a first preset operation of a user for the first virtual character, and controlling the first virtual character to enter a target fusion area, wherein the target fusion area comprises a first fusion area preset in the game play scene and a second fusion area built by the character in the game play scene; and under the condition that the first virtual character is located in the target fusion area, controlling the first virtual character to be in a first display state, and acquiring a character gain matched with the target fusion area, wherein the character visibility of the first virtual character in the first display state is lower than the character visibility of the first virtual character in a second display state, the second display state is a display state that the first virtual character is located in other areas except the target fusion area in the game strategy scenario, and the character visibility of the first virtual character in the first display state is the same for the second virtual character in the target fusion area and the second virtual character in the other areas.
Therefore, a brand-new playing method is provided, the characters can enter the game through a fusion area preset in the game and built by the characters, so that the display with low visibility and the corresponding gain can be obtained, the calculation amount of data and resources during the game content presentation can be reduced, the workload and the calculation pressure of the terminal can be reduced, the game interest and the enthusiasm of users can be increased, and the game playing method is beneficial to improving the user experience.
In order to make the aforementioned objects, features and advantages of the present disclosure more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the drawings required for use in the embodiments will be briefly described below, and the drawings herein incorporated in and forming a part of the specification illustrate embodiments consistent with the present disclosure and, together with the description, serve to explain the technical solutions of the present disclosure. It is appreciated that the following drawings depict only certain embodiments of the disclosure and are therefore not to be considered limiting of its scope, for those skilled in the art will be able to derive additional related drawings therefrom without the benefit of the inventive faculty.
Fig. 1 is a flowchart of a role control method provided in an embodiment of the present disclosure;
FIG. 2 is one illustration of a game play scenario;
FIG. 3 is one illustration of a game play scenario;
fig. 4 is a flowchart of another role control method provided in the embodiments of the present disclosure;
FIG. 5 is one illustration of a game play scenario;
fig. 6 is a schematic diagram of a role control method according to an embodiment of the present disclosure;
fig. 7 is a second schematic diagram of a role control method according to the embodiment of the disclosure;
fig. 8 shows a schematic diagram of a computer device provided by an embodiment of the present disclosure.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present disclosure more clear, the technical solutions of the embodiments of the present disclosure will be described clearly and completely with reference to the drawings in the embodiments of the present disclosure, and it is obvious that the described embodiments are only a part of the embodiments of the present disclosure, not all of the embodiments. The components of the embodiments of the present disclosure, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present disclosure, presented in the figures, is not intended to limit the scope of the claimed disclosure, but is merely representative of selected embodiments of the disclosure. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the disclosure without making creative efforts, shall fall within the protection scope of the disclosure.
Researches show that along with the improvement of physical life of people, the requirements of people on the aspect of mental life are increasingly improved, and the game becomes one of the selection modes of rest and entertainment for people after work. However, the existing playing methods and modes are almost the same, the game enthusiasm of users is poor, the experience is poor, in addition, in the game process of the rapid change of the game scene and the game content, the rapid and large amount of resource calculation is needed, and the game pressure is large.
Based on the research, the invention provides a role control method, by providing a brand-new play method, a fusion area preset in a game and built by roles can be accessed by the roles, so that low-visibility display and corresponding gain acquisition are realized, the calculated amount of data and resources during game content presentation can be reduced, the workload and the calculation pressure of a terminal are reduced, the game interest and the enthusiasm of a user can be increased, and the game control method is beneficial to improving the user experience.
The above-mentioned drawbacks are the results of the inventor after practical and careful study, and therefore, the discovery process of the above-mentioned problems and the solutions proposed by the present disclosure to the above-mentioned problems should be the contribution of the inventor in the process of the present disclosure.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
To facilitate understanding of the present embodiment, first, a role control method disclosed in the embodiments of the present disclosure is described in detail, where an execution subject of the role control method provided in the embodiments of the present disclosure is generally a computer device with certain computing capability, and the computer device includes, for example: a terminal device, which may be a User Equipment (UE), a mobile device, a User terminal, a cellular phone, a cordless phone, a Personal Digital Assistant (PDA), a handheld device, a computing device, a vehicle mounted device, a wearable device, or a server or other processing device. In some possible implementations, the role control method may be implemented by a processor calling computer readable instructions stored in a memory.
The role control method provided by the embodiment of the present disclosure is described below by taking an execution subject as an example.
Referring to fig. 1, fig. 1 is a flowchart of a role control method according to an embodiment of the present disclosure. As shown in fig. 1, a role control method provided by the embodiment of the present disclosure is applied to a terminal provided with a graphical user interface, and the method includes:
s101: displaying a game play scene and a first virtual character and at least one second virtual character in the game play scene in the graphical user interface.
In the step, a graphical user interface can be displayed through a display screen of the terminal, and a game play scene, a first virtual character and at least one second virtual character in the game play scene are displayed in the graphical user interface.
The first virtual character is a character controlled by a user, and the second virtual character may be a character controlled by the user, or a character controlled by a system, such as a system character in a game or an NPC.
The Game type of the Game play scene may be an Action Game (ACT), a Role-Playing Game (RPG), a First person Shooting Game (FPS), a Third person Shooting Game (TPS), a Real-Time Strategy Game (RTS), a Simulation Strategy Game (SLG), a Multiplayer Online tactical Game (MOBA), and a massively Multiplayer Online Role-Playing Game (MMORPG), which are not listed herein.
Referring to fig. 2, fig. 2 is a schematic view of a game play scene, as shown in fig. 2, the game play scene may be displayed through a terminal, and a first virtual character 210 and at least one second virtual character 220 are displayed in the game play scene.
S102: and controlling the first virtual character to enter a target fusion area in response to a first preset operation of a user on the first virtual character, wherein the target fusion area comprises a first fusion area preset in the game play scene and a second fusion area built by the character in the game play scene.
In this step, the user may control the first virtual character to act in the game play scene, and may control the first virtual character to enter the target fusion area in response to a first preset operation when the user applies the first preset operation to the first virtual character.
Wherein the first preset operation may be an operation of controlling the movement of the first virtual character, for example, in the game play scene, the user controls the first virtual character to move in the game play scene by applying the first virtual operation to the first virtual character, when the first virtual character moves to the target fusion area, continuing to control the first virtual character to enter the target fusion area through the first preset operation, or only aiming at the operation of controlling the first virtual character to enter the target fusion area, for example, the user applies an operation for controlling the movement of the first avatar with respect to the first avatar, and then when the virtual character moves to the vicinity of the target fusion area, the first preset operation needs to be applied to control the first virtual character to enter the target fusion area.
The target fusion area comprises a first fusion area preset in the game play scene and a second fusion area built by the role in the game play scene.
In the game play scene, the target fusion area may include a target fusion material, that is, the target fusion area may be at least partially formed by the target fusion material, so as to form a functional area. Correspondingly, in practical application, the target fusion materials have different attributes, and different effects can be brought to the target fusion region, that is, buff with different gain effects and/or debuff with negative effects are added to the role.
Correspondingly, in the game match scene, a target fusion prop containing the target fusion material can be arranged for the role to pick up, so that the target fusion prop can be used for building a second fusion area according to the game requirement.
Specifically, in one possible implementation, the method further includes:
and in the process that the first virtual character moves in the target game-play scene, responding to a second preset operation of a user for the first virtual character, and controlling the first virtual character to obtain a target fusion prop in the target game-play scene, wherein the target fusion prop is made of the target fusion material.
In this step, for the target fusion prop set in the target game play-to-play scene, in the process that the first virtual character moves in the target game play-to-play scene, if the first virtual character moves to a position near the target fusion prop, the target fusion prop may be acquired under the control of a second preset operation applied by the user, or the first virtual character may acquire the target fusion prop after reaching a corresponding condition, for example, after completing a corresponding task or the like, under the control of the second preset operation applied by the user.
And the target fusion prop is made of the target fusion material.
For example, please refer to fig. 3 at the same time, fig. 3 is a schematic diagram of a game play-to-game scene, as shown in fig. 3, a target fusion area 230 may be displayed in the game play-to-game scene, the target fusion area 230 is formed by a target fusion material, correspondingly, in the game play-to-game scene, a target fusion prop 240 also formed by the target fusion material may be further provided, and in the course of an action of the first virtual character 210 in the game scene, the target fusion prop 240 may be obtained by means of picking up or the like.
S103: and under the condition that the first virtual character is located in the target fusion area, controlling the first virtual character to be in a first display state, and acquiring a character gain matched with the target fusion area.
In this step, when the first avatar is controlled to enter the target fusion area and located in the target fusion area, the first avatar may be controlled to switch from the second display state in another area in the game-play scene to the first display state in the target fusion area, and a matched avatar gain, such as a buff of increasing a moving speed and rapidly returning blood volume, may be obtained according to a property of the target fusion material in the target fusion area, and a debubby of decreasing a speed due to the avatar entering the target fusion area changing to a sneak mode, for example.
The character visibility of the first virtual character in the first display state is lower than that of the first virtual character in the second display state, the second display state is a display state in which the first virtual character is located in the other area except the target fusion area in the game session scene, and the character visibility of the first virtual character in the first display state is the same for the second virtual character in the target fusion area and the second virtual character in the other area.
Further, the fact that the first avatar is located in the target fusion area may mean that the first avatar completely enters the target fusion area, or that the first avatar partially contacts the target fusion area, for example, one foot steps into the target fusion area, or some object in the target fusion area is touched.
Specifically, in some possible embodiments, step S103 includes:
and when the first virtual character is controlled to move to the target fusion area in response to the first preset operation and the first virtual character is at least partially contacted with the target fusion area, controlling the first virtual character to be in a first display state and acquiring a character gain matched with the target fusion area.
Or after the first virtual character is controlled to move to the target fusion area in response to the first preset operation and the first virtual character completely enters the target fusion area, controlling the first virtual character to be in a first display state and acquiring a character gain matched with the target fusion area.
The role control method provided by the embodiment of the disclosure provides a brand-new play method, and the role can enter through a fusion area preset and/or built by the role in the game so as to realize low-visibility display and obtain corresponding gain, reduce the calculation amount of data and resources when game content is presented, reduce the workload and calculation pressure of a terminal, increase game fun, be beneficial to increasing the game interest and enthusiasm of users, and be beneficial to improving the user experience.
Referring to fig. 4, fig. 4 is a flowchart of another role control method according to an embodiment of the present disclosure. As shown in fig. 4, the role control method provided by the embodiment of the present disclosure is applied to a terminal provided with a graphical user interface, and the method includes:
s401: displaying a game play scene and a first virtual character and at least one second virtual character in the game play scene in the graphical user interface.
S402: under the condition that the first virtual role has the target fusion prop, responding to a third preset operation applied by a user aiming at the first virtual role, and controlling the first virtual role to use the target fusion prop to build a fusion building, wherein the second fusion area comprises an area occupied by the fusion building.
In this step, after the first virtual character acquires the target fusion prop in the game play-to-play scene, the first virtual character may have the target fusion prop, in this case, the first virtual character may use the target fusion prop to build a fusion building in the game play-to-play scene under the control of a third preset operation applied by a user, an area occupied by the built fusion building is a second fusion area built by the character in the game play-to-play scene, and the second fusion area includes an area occupied by the fusion building.
The built fusion building can be a path for going to a certain place, and can also be used as a shelter for the first virtual character to mask.
S403: and controlling the first virtual character to enter a target fusion area in response to a first preset operation of a user on the first virtual character, wherein the target fusion area comprises a first fusion area preset in the game play scene and a second fusion area built by the character in the game play scene.
S404: and under the condition that the first virtual character is located in the target fusion area, controlling the first virtual character to be in a first display state, and acquiring a character gain matched with the target fusion area.
The descriptions of step S401, step S403, and step S404 may refer to the descriptions of step S101 to step S103, and the same technical effect and the same technical problem may be achieved, which is not described herein again.
In one possible implementation, step S404 includes:
under the condition that the first virtual character is located in the target fusion area, detecting whether the first virtual character meets a state change condition matched with the target fusion area; and if the first virtual role meets the state change condition, controlling the first virtual role to be in a first display state, and acquiring the role gain matched with the target fusion area.
In this step, for the case that the first virtual character enters the target fusion region, whether the first display state can be entered and the character gain can be obtained, corresponding detection may be set for the first virtual character to detect whether the first virtual character satisfies a state transition condition matching the target fusion region, and if so, the first virtual character may be controlled to be in the first display state and the character gain can be obtained.
Specifically, in some possible embodiments, it may be determined that the first virtual character satisfies the state transition condition by:
if the first virtual character meets at least one of the following conditions, determining that the first virtual character meets the state transition condition:
the first virtual role carries a target prop matched with the target fusion region; the first virtual role completes a target task matched with the target fusion area; and the game progress of the first virtual character reaches the target progress matched with the target fusion area.
The target item matched with the target fusion region may be the target fusion item, or may be another item including the target fusion material.
Accordingly, in some possible embodiments, when the display state of the character changes when the first virtual character enters the first display state, that is, the character visibility is reduced, the character may be only for an enemy virtual character, so as to achieve a certain camouflage degree, while the character may not change for an friend virtual character, or both the character visibility for an friend virtual character and an enemy virtual character may be reduced, but the character visibility for an friend virtual character is slightly higher than the character visibility for an enemy virtual character, so as to distinguish the character from the friend virtual character.
Specifically, step S404 includes:
determining a target virtual character in the at least one second virtual character, which is in a hostile relationship with the first virtual character, under the condition that the first virtual character is located in the target fusion area;
and controlling the first virtual character to be in a first display state, and acquiring a character gain matched with the target fusion region, wherein the visibility of the first virtual character in the first display state to the target virtual character is lower than the visibility of the first virtual character to other virtual characters except the target virtual character in the at least one second virtual character.
In this step, a target avatar in a hostile relationship may be determined among the at least one second avatar, and when the first avatar is located in the target fusion region, the first avatar is controlled to be in a first display state, and a character gain matched with the target fusion region is obtained, so that visibility of the first avatar in the first display state to the target avatar is lower than visibility of the first avatar to other avatars except the target avatar.
The other virtual characters may be virtual characters in friendly relationship with the first virtual character, such as teammates and friends, or virtual characters in a neutral state, such as system characters in a game, NPCs, and the like.
In a specific application, the character visibility of the first virtual character in the first display state with respect to the target virtual character may be zero, so that a hiding effect such as hiding may be achieved after the first virtual character enters the target fusion region.
In some possible embodiments, step S404 includes:
under the condition that the first virtual character has the target fusion prop, responding to a fourth preset operation which is applied by a user to the first virtual character and used for controlling the first virtual character to move to a target position in the game alignment scene, and detecting whether the first virtual character can move to the target position;
if the first virtual role cannot move to the target position, responding to a third preset operation applied by a user to the first virtual role, and controlling the first virtual role to use the target fusion prop to build a fusion building;
and under the condition that the first virtual character is located in the fusion building, controlling the first virtual character to be in a first display state, and controlling the first virtual character to move to the target position along the fusion building.
In this step, when a user applies a fourth preset operation to the first virtual character and wants to control the first virtual character to move to a target position in the game-play scene, it may be detected whether the first virtual character can move to the target position under the current scene content, and if not, the user may apply the third preset operation to the first virtual character to control the first virtual character to build a fused building using the owned target fused prop, for example, to build a wall, a ladder, or the like, so that after the fused building is built, the first virtual character may be controlled to move to the target position in a corresponding moving manner, for example, when the wall is built, the first virtual character may be controlled to climb the wall, and when the first virtual character is located in the fused building, the first avatar may be controlled to be in a first display state.
The first virtual character is located in the fusion building, and the situation is the same as that in which the first virtual character is located in the target fusion area, that is, the first virtual character can completely enter or partially contact the target fusion area, which is not described herein again.
Illustratively, referring to fig. 5, fig. 5 is a schematic diagram of a game play scene in which, when a first avatar 210 is controlled by a user to go to a target position 250, the first avatar 210 cannot reach the target position 250 because the target position 250 is at a column top position and is higher than a jumping or climbing height of the first avatar 210, at this time, in the case that the first avatar 210 has a target fusion prop 240, a wall ladder 260 in a step state can be built at a wall under the target position 250, the first avatar 210 can reach the target position 250 by climbing the wall ladder 260, and the first avatar 210 can enter a first display state when contacting the wall ladder 260.
The role control method provided by the embodiment of the disclosure provides a brand-new play method, and can be accessed by a role through a preset fusion area in a game or by the role through acquiring a property construction fusion area in the game, so as to realize low-visibility display and acquisition of corresponding gain, reduce the calculated amount of data and resources when game content is presented, reduce the workload and the calculation pressure of a terminal, increase game interest and enthusiasm of users, and contribute to improving user experience.
It will be understood by those skilled in the art that in the method of the present invention, the order of writing the steps does not imply a strict order of execution and any limitations on the implementation, and the specific order of execution of the steps should be determined by their function and possible inherent logic.
Based on the same inventive concept, the embodiment of the present disclosure further provides a terminal corresponding to the role control method, and since the principle of solving the problem of the apparatus in the embodiment of the present disclosure is similar to that of the role control method in the embodiment of the present disclosure, the implementation of the apparatus may refer to the implementation of the method, and repeated details are not repeated.
Referring to fig. 6 and 7, fig. 6 is a first schematic diagram of a role control method according to an embodiment of the present disclosure, and fig. 7 is a second schematic diagram of a role control method according to an embodiment of the present disclosure. The terminal 600 provided by the embodiment of the present disclosure is provided with a graphical user interface, and the terminal includes:
a display module 610, configured to display a game play scene and a first virtual character and at least one second virtual character in the game play scene in the graphical user interface;
a role control module 620, configured to control, by a user, a first virtual role to enter a target fusion region in response to a first preset operation of the user on the first virtual role, where the target fusion region includes a first fusion region preset in the game play scene and a second fusion region built by a role in the game play scene;
a state control module 630, configured to control the first virtual character to be in a first display state and obtain a character gain matched with the target fusion region when the first virtual character is located in the target fusion region, where a character visibility of the first virtual character in the first display state is lower than a character visibility of the first virtual character in a second display state, the second display state is a display state in which the first virtual character is located in another region except the target fusion region in the game session scene, and the character visibility of the first virtual character in the first display state is the same for the second virtual character in the target fusion region and the second virtual character in the another region.
In an optional implementation manner, the state control module 630 is specifically configured to:
under the condition that the first virtual character is located in the target fusion area, detecting whether the first virtual character meets a state change condition matched with the target fusion area;
and if the first virtual role meets the state change condition, controlling the first virtual role to be in a first display state, and acquiring the role gain matched with the target fusion area.
In an alternative embodiment, the state control module 630 is configured to determine that the first avatar satisfies the state transition condition by:
if the first virtual character meets at least one of the following conditions, determining that the first virtual character meets the state transition condition:
the first virtual role carries a target prop matched with the target fusion region; the first virtual role completes a target task matched with the target fusion area; and the game progress of the first virtual character reaches the target progress matched with the target fusion area.
In an alternative embodiment, the state control module 630 is configured to:
determining a target virtual character in the at least one second virtual character, which is in a hostile relationship with the first virtual character, under the condition that the first virtual character is located in the target fusion area;
and controlling the first virtual character to be in a first display state, and acquiring a character gain matched with the target fusion region, wherein the visibility of the first virtual character in the first display state to the target virtual character is lower than the visibility of the first virtual character to other virtual characters except the target virtual character in the at least one second virtual character.
In an alternative embodiment, the state control module 630 is configured to:
when the first virtual character is controlled to move to the target fusion area in response to the first preset operation and the first virtual character is at least partially contacted with the target fusion area, controlling the first virtual character to be in a first display state and acquiring a character gain matched with the target fusion area; or
After the first virtual character is controlled to move to the target fusion area in response to the first preset operation and the first virtual character completely enters the target fusion area, controlling the first virtual character to be in a first display state and acquiring a character gain matched with the target fusion area.
In an optional implementation manner, as shown in fig. 7, the target fusion region includes a target fusion material, and the terminal further includes a prop obtaining module 640, where the prop obtaining module 640 is configured to:
and in the process that the first virtual character moves in the target game-play scene, responding to a second preset operation of a user for the first virtual character, and controlling the first virtual character to obtain a target fusion prop in the target game-play scene, wherein the target fusion prop is made of the target fusion material.
In an alternative embodiment, as shown in fig. 7, the terminal further includes an area building module 650, the area building module 650 being configured to:
under the condition that the first virtual role has the target fusion prop, responding to a third preset operation applied by a user aiming at the first virtual role, and controlling the first virtual role to use the target fusion prop to build a fusion building, wherein the second fusion area comprises an area occupied by the fusion building.
In an alternative embodiment, the area building module 650 is specifically configured to:
under the condition that the first virtual character has the target fusion prop, responding to a fourth preset operation which is applied by a user to the first virtual character and used for controlling the first virtual character to move to a target position in the game alignment scene, and detecting whether the first virtual character can move to the target position;
if the first virtual role cannot move to the target position, responding to a third preset operation applied by a user to the first virtual role, and controlling the first virtual role to use the target fusion prop to build a fusion building;
and under the condition that the first virtual character is located in the fusion building, controlling the first virtual character to be in a first display state, acquiring a character gain matched with the target fusion area, and controlling the first virtual character to move to the target position along the fusion building.
The terminal provided by the embodiment of the disclosure provides a brand-new playing method, and the terminal can be accessed by a role through a fusion area preset and/or built by the role in a game so as to realize low-visibility display and obtain corresponding gain, reduce the calculation amount of data and resources when game content is presented, reduce the workload and calculation pressure of the terminal, increase game fun, be beneficial to increasing the game interest and enthusiasm of users, and be beneficial to improving the user experience.
The description of the processing flow of each module in the device and the interaction flow between the modules may refer to the related description in the above method embodiments, and will not be described in detail here.
An embodiment of the present disclosure further provides a computer device 800, as shown in fig. 8, which is a schematic structural diagram of the computer device 800 provided in the embodiment of the present disclosure, and includes: a processor 810, a memory 820, and a bus 830. The memory 820 stores machine-readable instructions executable by the processor 810, the processor 810 and the memory 820 communicating via the bus 830 when the computer device 800 is operating, the machine-readable instructions, when executed by the processor 810, performing the steps of the character control method as shown in fig. 1 and 4.
The specific execution process of the instruction may refer to the steps of the role control method described in the embodiments of the present disclosure, and details are not described here.
The embodiments of the present disclosure also provide a computer-readable storage medium, on which a computer program is stored, where the computer program is executed by a processor to perform the steps of the role control method described in the above method embodiments. The storage medium may be a volatile or non-volatile computer-readable storage medium.
The embodiments of the present disclosure also provide a computer program product, where the computer program product carries a program code, and instructions included in the program code may be used to execute the steps of the role control method in the foregoing method embodiments, which may be referred to specifically in the foregoing method embodiments, and are not described herein again.
The computer program product may be implemented by hardware, software or a combination thereof. In an alternative embodiment, the computer program product is embodied in a computer storage medium, and in another alternative embodiment, the computer program product is embodied in a Software product, such as a Software Development Kit (SDK), or the like.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and the apparatus described above may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again. In the several embodiments provided in the present disclosure, it should be understood that the disclosed system, apparatus, and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present disclosure may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solution of the present disclosure may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present disclosure. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
Finally, it should be noted that: the above-mentioned embodiments are merely specific embodiments of the present disclosure, which are used for illustrating the technical solutions of the present disclosure and not for limiting the same, and the scope of the present disclosure is not limited thereto, and although the present disclosure is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive of the technical solutions described in the foregoing embodiments or equivalent technical features thereof within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present disclosure, and should be construed as being included therein. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.

Claims (11)

1. A character control method applied to a terminal provided with a graphical user interface, the method comprising:
displaying a game play scene and a first virtual character and at least one second virtual character in the game play scene in the graphical user interface;
responding to a first preset operation of a user for the first virtual character, and controlling the first virtual character to enter a target fusion area, wherein the target fusion area comprises a first fusion area preset in the game play scene and a second fusion area built by the character in the game play scene;
and under the condition that the first virtual character is located in the target fusion area, controlling the first virtual character to be in a first display state, and acquiring a character gain matched with the target fusion area, wherein the character visibility of the first virtual character in the first display state is lower than the character visibility of the first virtual character in a second display state, the second display state is a display state that the first virtual character is located in other areas except the target fusion area in the game strategy scenario, and the character visibility of the first virtual character in the first display state is the same for the second virtual character in the target fusion area and the second virtual character in the other areas.
2. The method according to claim 1, wherein the controlling the first avatar to be in a first display state and obtaining the character gain matching the target fusion area in the case that the first avatar is located in the target fusion area comprises:
under the condition that the first virtual character is located in the target fusion area, detecting whether the first virtual character meets a state change condition matched with the target fusion area;
and if the first virtual role meets the state change condition, controlling the first virtual role to be in a first display state, and acquiring the role gain matched with the target fusion area.
3. The method of claim 2, wherein the first avatar is determined to satisfy the state transition condition by:
if the first virtual character meets at least one of the following conditions, determining that the first virtual character meets the state transition condition:
the first virtual role carries a target prop matched with the target fusion region; the first virtual role completes a target task matched with the target fusion area; and the game progress of the first virtual character reaches the target progress matched with the target fusion area.
4. The method according to claim 1, wherein the controlling the first avatar to be in a first display state and obtaining the character gain matching the target fusion area in the case that the first avatar is located in the target fusion area comprises:
determining a target virtual character in the at least one second virtual character, which is in a hostile relationship with the first virtual character, under the condition that the first virtual character is located in the target fusion area;
and controlling the first virtual character to be in a first display state, and acquiring a character gain matched with the target fusion region, wherein the visibility of the first virtual character in the first display state to the target virtual character is lower than the visibility of the first virtual character to other virtual characters except the target virtual character in the at least one second virtual character.
5. The method according to claim 1, wherein the controlling the first avatar to be in a first display state and obtaining the character gain matching the target fusion area in the case that the first avatar is located in the target fusion area comprises:
when the first virtual character is controlled to move to the target fusion area in response to the first preset operation and the first virtual character is at least partially contacted with the target fusion area, controlling the first virtual character to be in a first display state and acquiring a character gain matched with the target fusion area; or
After the first virtual character is controlled to move to the target fusion area in response to the first preset operation and the first virtual character completely enters the target fusion area, controlling the first virtual character to be in a first display state and acquiring a character gain matched with the target fusion area.
6. The method of claim 1, wherein the target fusion zone comprises a target fusion material, and wherein after displaying the target game play scenario and the first avatar and the at least one second avatar in the target game play scenario in the graphical user interface, the method comprises:
and in the process that the first virtual character moves in the target game-play scene, responding to a second preset operation of a user for the first virtual character, and controlling the first virtual character to obtain a target fusion prop in the target game-play scene, wherein the target fusion prop is made of the target fusion material.
7. The method of claim 6, wherein after displaying in the graphical user interface a target game play scenario and a first virtual character and at least one second virtual character in the target game play scenario, the method comprises:
under the condition that the first virtual role has the target fusion prop, responding to a third preset operation applied by a user aiming at the first virtual role, and controlling the first virtual role to use the target fusion prop to build a fusion building, wherein the second fusion area comprises an area occupied by the fusion building.
8. The method according to claim 7, wherein the controlling the first virtual character to build a fusion building using the target fusion prop in response to a third preset operation applied by a user to the first virtual character in the case that the first virtual character owns the target fusion prop comprises:
under the condition that the first virtual character has the target fusion prop, responding to a fourth preset operation which is applied by a user to the first virtual character and used for controlling the first virtual character to move to a target position in the game alignment scene, and detecting whether the first virtual character can move to the target position;
if the first virtual role cannot move to the target position, responding to a third preset operation applied by a user to the first virtual role, and controlling the first virtual role to use the target fusion prop to build a fusion building;
and under the condition that the first virtual character is located in the fusion building, controlling the first virtual character to be in a first display state, and controlling the first virtual character to move to the target position along the fusion building.
9. A terminal, wherein a graphical user interface is provided on the terminal, the terminal comprising:
the display module is used for displaying a game play scene and a first virtual character and at least one second virtual character in the game play scene in the graphical user interface;
the role control module is used for responding to a first preset operation of a user for the first virtual role, and controlling the first virtual role to enter a target fusion area, wherein the target fusion area comprises a first fusion area preset in the game-play scene and a second fusion area built by the role in the game-play scene;
a state control module, configured to control the first virtual character to be in a first display state and obtain a character gain matched with the target fusion region when the first virtual character is located in the target fusion region, where a character visibility of the first virtual character in the first display state is lower than a character visibility of the first virtual character in a second display state, the second display state is a display state in which the first virtual character is located in another region except the target fusion region in the game session scene, and the character visibility of the first virtual character in the first display state is the same for the second virtual character in the target fusion region and the second virtual character in the another region.
10. A computer device, comprising: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory communicating over the bus when a computer device is run, the machine-readable instructions when executed by the processor performing the steps of the character control method of any of claims 1 to 8.
11. A computer-readable storage medium, characterized in that a computer program is stored thereon, which computer program, when being executed by a processor, performs the steps of the character control method according to any one of claims 1 to 8.
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