CN113283385B - Somatosensory interaction system and interaction method based on limb recognition technology - Google Patents

Somatosensory interaction system and interaction method based on limb recognition technology Download PDF

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CN113283385B
CN113283385B CN202110669378.0A CN202110669378A CN113283385B CN 113283385 B CN113283385 B CN 113283385B CN 202110669378 A CN202110669378 A CN 202110669378A CN 113283385 B CN113283385 B CN 113283385B
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module
action
experimenter
score
taiji
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CN113283385A (en
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张开翼
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Beta Intelligent Technology Beijing Co ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/20Movements or behaviour, e.g. gesture recognition
    • G06V40/23Recognition of whole body movements, e.g. for sport training
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F18/00Pattern recognition
    • G06F18/20Analysing
    • G06F18/21Design or setup of recognition systems or techniques; Extraction of features in feature space; Blind source separation
    • G06F18/214Generating training patterns; Bootstrap methods, e.g. bagging or boosting
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F18/00Pattern recognition
    • G06F18/20Analysing
    • G06F18/22Matching criteria, e.g. proximity measures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality

Abstract

The invention relates to the technical field of somatosensory interaction, in particular to a somatosensory interaction system and method based on a limb identification technology; the system comprises a display device, a central processing unit and an application APP, wherein the display device is used for displaying the Taiji or martial arts actions of Taiji teacher, and displaying scanning two-dimensional codes and scoring information; according to the invention, the display equipment is combined with limb identification and limb capture, so that the Taiji actions of professional Taiji teachers are digitally displayed, and the masses are guided to participate in Taiji action teaching experience.

Description

Somatosensory interaction system and interaction method based on limb recognition technology
Technical Field
The invention relates to the technical field of somatosensory interaction, in particular to a somatosensory interaction system and method based on a limb identification technology.
Background
The somatosensory technology is that people can interact with peripheral devices or environments directly by using limb actions without using any complicated control equipment, so that people can interact with contents in a manner of being in the mood.
The patent document of Chinese patent application No. CN106445176B discloses a human-computer interaction system and an interaction method based on a virtual reality technology, and the interaction system and the interaction method provided by the patent document have a certain motion model to synchronously move so as to finish human-computer interaction performance, but lack correct feedback of corresponding actions to an experienter and athletic competition interests of action scoring, so that the requirements of the experienter cannot be met.
In summary, developing a somatosensory interaction system and interaction method based on limb recognition technology is still a key problem to be solved in the somatosensory interaction technology field.
Disclosure of Invention
Aiming at the defects existing in the prior art, the invention provides a somatosensory interaction system and an interaction method based on a limb identification technology, and the method combines limb identification and limb capture through a display device, so that the Taiji actions of professional Taiji teachers are digitally displayed, and the Taiji action teaching experience is guided to be participated by masses.
In order to achieve the above purpose, the present invention provides the following technical solutions:
a somatosensory interaction system based on limb identification technology, comprising:
the display device is used for displaying the Taiji or martial arts actions of the Taiji teacher and displaying the scanning two-dimensional code and the scoring information.
And the central processing unit is used for scoring and counting the actions according to the acquired action information and is electrically connected with the display equipment.
The application APP is used for scanning the two-dimensional code displayed by the display device, acquiring the group photo image and storing the acquired group photo image, and is in communication connection with the central processing unit.
The invention is further provided with: the central processing unit is also used for acquiring real-time action images of the experimenters and providing game selection contents for the experimenters.
The invention is further provided with: the display device comprises a display module and a scanning module, wherein,
the display module is used for displaying Taiji or martial arts actions and scoring information of the Taiji teacher.
The scanning module is used for scanning the two-dimensional code to realize information exchange with the central processing unit, and is electrically connected with the display module.
The invention is further provided with: the central processing unit comprises a content selection module, an identification action module and an image acquisition module, wherein,
the content selection module is used for providing game selection content for an experimenter.
The identifying action module is used for identifying actions of the experimenters and is electrically connected with the content selecting module.
The image acquisition module is used for acquiring real-time action images of experimenters, and the image acquisition module is electrically connected with the identification action module.
The invention is further provided with: the central processing unit also comprises a data output module, an action scoring module and a scoring statistics module, wherein,
the data output module is used for outputting the counted action scores and outputting the group photo image, and is electrically connected with the image acquisition module.
The action scoring module is used for comparing the data formed by the actions of the experimenter with the data of each action of the teacher in real time to calculate the score of each action of the experimenter, and is electrically connected with the identification action module.
The scoring statistics module is used for carrying out score statistics on the score of each action acquired by the experimenter, and the scoring statistics module is electrically connected with the action scoring module and the data output module.
The invention is further provided with: the application APP comprises a two-dimensional code identification module, a group photo acquisition module and a data storage module, wherein,
the two-dimensional code identification module is used for identifying the displayed two-dimensional code.
The group photo acquisition module is used for acquiring shot group photo images after the game is completed, and the group photo acquisition module is electrically connected with the two-dimensional code acquisition module.
The data storage module is used for storing the group photo image and the motion data, and is electrically connected with the group photo acquisition module.
A somatosensory interaction method based on limb identification technology comprises the following steps:
s1, lifting hands by an experimenter, acquiring action images of the experimenter by an image acquisition module, identifying actions of the experimenter by an identification action module, and entering a game.
S2, after the content selection module receives the game entering information of the identification action module, the content selection module transmits the game content to the display device.
S3, the experienter swings the left hand and selects the game type.
S4, displaying the Taiji or martial arts actions of the Taiji teacher by the display device.
S5, the experimenter follows the Tai Ji teacher to exercise, the image acquisition module acquires the motion of the experimenter, and the recognition motion module recognizes the motion of the experimenter.
And S6, the action scoring module scores each action of the experimenter according to the calculation rule according to each action of the experimenter, and then the score counting module counts the score of each action.
And S7, after all the actions are completed, the display equipment displays the score information, the group photo image and the two-dimensional code.
S8, the experienter scans the two-dimensional code and stores the group photo image and the motion data into the application APP.
The invention is further provided with: in the step S6, the calculation rule compares 8 sets of data of each action of the teacher from 8 sets of data formed by each action when the experimenter experiences, determines data differences, and calculates cumulatively each action score of the user, wherein each joint included angle difference is calculated in each action, the angle difference is correct within 15 degrees, and as long as the correct number reaches more than 5 in 8 joints, 1 action score can be obtained, the score of the 1 action score is a percentage integer division of the number of the whole tai chi or martial arts actions, and the final score is an action score summation of each correct tai chi action.
Advantageous effects
Compared with the known public technology, the technical scheme provided by the invention has the following beneficial effects:
when the game player is used, an experimenter enters a game through guidance in the display equipment, after the experimenter selects the type of kungfu and the boxing method, the formal experience can be started, the display equipment displays information such as the Taiji or martial arts actions of a Taiji teacher, the score of a player, the countdown bar and time of the game, the animation effect of the correct Taiji or martial arts actions and the like, the player can obtain the score by watching the actions of the teacher in the display equipment and making the same actions, meanwhile, the system also calculates the similarity between the actions of the player and the actions of the teacher in real time, the similarity is high, the score can not be obtained, the score of the high score can not be obtained, in the double-player mode, the display equipment displays the score of the player after the motion of the Taiji or martial arts is finished, and performs countdown photographing and the group photo, the player can immediately exit from the field, or the two-dimensional code can be scanned after the photographing is finished to obtain the picture and the motion data and the corresponding score, the correct feedback of the corresponding actions is achieved, the correct game experience of the player and the interactive experience of the corresponding actions is provided, and the interactive experience of the full-size game is enhanced.
Drawings
FIG. 1 is a system diagram of a somatosensory interaction system based on limb identification technology;
FIG. 2 is a system diagram of the interior of a display device in a somatosensory interaction system based on limb identification technology;
FIG. 3 is a system diagram of the interior of a central processor in a somatosensory interaction system based on limb identification technology;
fig. 4 is a system diagram of an APP application inside a somatosensory interaction system based on a limb identification technology.
The reference numerals in the figures illustrate:
1. a display device; 101. a display module; 102. a scanning module; 2. a central processing unit; 201. a content selection module; 202. identifying an action module; 203. an image acquisition module; 204. a data output module; 205. an action scoring module; 206. a scoring statistics module; 3. application APP; 301. a two-dimensional code identification module; 302. a group photo acquisition module; 303. and a data storage module.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention; it is apparent that the described embodiments are only some embodiments of the present invention, not all embodiments, and that all other embodiments obtained by persons of ordinary skill in the art without making creative efforts based on the embodiments in the present invention are within the protection scope of the present invention.
In the description of the present invention, it should be noted that the positional or positional relationship indicated by the terms such as "upper", "lower", "inner", "outer", "top/bottom", etc. are based on the positional or positional relationship shown in the drawings, are merely for convenience of describing the present invention and simplifying the description, and do not indicate or imply that the apparatus or elements referred to must have a specific orientation, be constructed and operated in a specific orientation, and thus should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and the like, are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
In the description of the present invention, it should be noted that, unless explicitly specified and limited otherwise, the terms "mounted," "configured to," "engaged with," "connected to," and the like are to be construed broadly, and may be either fixedly connected, detachably connected, or integrally connected, for example; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium, and can be the communication between the two elements; the specific meaning of the above terms in the present invention will be understood in specific cases by those of ordinary skill in the art.
Example 1:
referring to fig. 1-4, a somatosensory interaction system based on limb identification technology includes:
the display device 1, the display device 1 is used for displaying the taiji or martial arts actions of taiji teacher, and displaying the scanning two-dimensional code and scoring information.
The central processing unit 2, the central processing unit 2 carries out scoring and score statistics on the actions according to the acquired action information, and the central processing unit 2 is electrically connected with the display equipment 1.
And the application APP3 is used for scanning the two-dimensional code displayed by the display device 1, acquiring a group photo image, storing the acquired group photo image, and connecting the application APP3 with the central processing unit 2 in a communication way.
The central processor 2 is also used for acquiring real-time action images of the experimenters and providing game selection content to the experimenters.
When the game playing system is used, an experimenter enters a game through guidance in the display device 1, after the experimenter selects a kungfu variety and a boxing method, the experimenter can begin formal experience, the display device 1 displays information such as the Taiji or martial arts actions of a Taiji teacher, the score of a player, the countdown bar and time of the game, the animation effect of the correct Taiji or martial arts actions and the like, the player can obtain the score by watching the actions of the teacher in the display device 1 and simultaneously making the same actions, meanwhile, the system also calculates the similarity between the actions of the player and the actions of the teacher in real time, the similarity is high, the score can be obtained, the score can not be obtained when the similarity is low, in a double mode, the score of the player can be obtained before the actions of the Taiji teacher are finished, the display device 1 can show the score of the player, the countdown photographing group photo can be immediately exited from the stadium, or the player can wait for scanning two-dimensional codes to obtain pictures and motion data and corresponding points after photographing is finished, the correct feedback of the corresponding actions, the corresponding actions can be provided for the experimenter, the interactive experience of the game playing and the interactive experience can be most suitable for the competition is improved.
The display device 1 comprises a display module 101 and a scanning module 102, wherein,
the display module 101 is used for displaying Taiji or martial arts actions and scoring information of a Taiji teacher.
The scanning module 102 is used for scanning the two-dimensional code, and is in electrical connection with the display module 101, so as to realize information exchange with the central processing unit 2.
The display module 101 can display the Taiji or martial arts actions of a Taiji teacher, and a player can watch the actions of the teacher in the display device 1 and display the scores of experimenters by watching the actions of the teacher, and after the experience is completed, the two-dimensional code is scanned by the scanning module 102 to acquire pictures and motion data.
The central processor 2 comprises a content selection module 201, an identification action module 202 and an image acquisition module 203, wherein,
the content selection module 201 is used to provide game selection content to an experimenter.
The recognition action module 202 is used for recognizing actions of the experimenter, and the recognition action module 202 is electrically connected with the content selection module 201.
The image acquisition module 203 is configured to acquire a real-time motion image of the experimenter, and the image acquisition module 203 is electrically connected to the recognition motion module 202.
The central processor 2 further comprises a data output module 204, an action scoring module 205 and a scoring statistics module 206, wherein,
the data output module 204 is configured to output the statistical action score and output the group photo image, and the data output module 204 is electrically connected to the image acquisition module 203.
The action scoring module 205 performs real-time comparison according to the data formed by the actions of the experimenter and the data of each action of the teacher, and calculates the score of each action of the experimenter, and the action scoring module 205 is electrically connected with the identification action module 202.
The scoring statistics module 206 is configured to perform score statistics on the score of each action acquired by the experimenter, and the scoring statistics module 206 is electrically connected to the action scoring module 205 and the data output module 204.
The image acquisition module 203 acquires real-time action images of the experimenters, the recognition action module 202 recognizes actions of the experimenters, the action scoring module 205 calculates rules, action scores of the experimenters are calculated, the scoring statistics module 206 counts each action score and displays the action scores on the display device 1, meanwhile, the data output module 204 transmits action data into the application APP3 for storage, after the actions are completed, the image acquisition module 203 also acquires group photo images and stores the group photo images into the application APP3, and the set content selection module 201 can provide game selection content for the experimenters.
The application APP3 comprises a two-dimensional code identification module 301, a group photo acquisition module 302 and a data storage module 303, wherein,
the two-dimensional code recognition module 301 is used for recognizing a displayed two-dimensional code.
The group photo acquisition module 302 is configured to acquire a photographed group photo image after the game is completed, and the group photo acquisition module 302 is electrically connected with the two-dimensional code acquisition module 301.
The data storage module 303 is configured to store the group photo image and the motion data, and the data storage module 303 is electrically connected to the group photo acquisition module 302.
The two-dimensional code identification module 301 is used for identifying the two-dimensional code displayed by the display device 1, acquiring the group photo image and the motion data, and storing the group photo image and the motion data into the data storage module 303.
Example 2:
on the basis of embodiment 1, the invention also provides a somatosensory interaction method based on limb identification technology, which comprises the following steps:
in step one, the experimenter lifts his hand, the image acquisition module 203 acquires the motion image of the experimenter, and the recognition motion module 202 recognizes the motion of the experimenter, and the game is entered.
Step two, after the content selection module 201 receives the game information of the identification action module 202, the content selection module 201 transmits the game content to the display device 1.
Step three, the experienter swings the left hand to select the game type.
And step four, the display device 1 displays the Taiji or martial arts actions of the Taiji teacher.
Step five, the experimenter follows the Tai Ji teacher to exercise, the image acquisition module 203 acquires the motion of the experimenter, and the recognition motion module 202 recognizes the motion of the experimenter.
Step six, the action scoring module 205 scores each action of the experimenter according to the calculation rule according to each action of the experimenter, and then the score statistics module 206 performs score statistics on the score of each action.
And step seven, after all actions are completed, the display equipment 1 displays the score information, the group photo image and the two-dimensional code.
And step eight, the experienter scans the two-dimensional code and stores the group photo image and the motion data into the application APP 3.
The calculation rule is that 8 groups of data of each action of a teacher are compared from 8 groups of data formed by each action when experienced by an experimenter, data differences are determined, each action score of a user is calculated in an accumulated mode, wherein the difference of each joint included angle is calculated in each action, the angle difference is correct within 15 degrees, in 8 joints, as long as the correct number reaches more than 5, the whole completion degree of the current action is judged to be correct, 1 action score can be obtained, the score of the 1 action score is the percentage integer divisor of the number of the whole Taiji or martial arts actions, and the final score is the action score summation of each correct Taiji action.
The above embodiments are only for illustrating the technical solution of the present invention, and are not limiting; although the invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical scheme described in the foregoing embodiments can be modified or some technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present invention.

Claims (7)

1. A somatosensory interaction system based on limb recognition technology, comprising:
the display device (1) is used for displaying the Taiji or martial arts actions of a Taiji teacher and displaying the scanning two-dimensional code and scoring information;
the central processing unit (2), the said central processing unit (2) carries on scoring and score statistics to the movements according to the movement information obtained, the said central processing unit (2) is connected with electrical behavior of the display device (1);
the scoring calculation rule is as follows: comparing 8 groups of data of each action of a teacher from 8 groups of data formed by each action when experienced by an experimenter, determining data differences, and accumulating and calculating each action score of a user, wherein the difference of each joint included angle is calculated in each action, the angle difference is correct within 15 degrees, and in 8 joints, if the correct number reaches more than 5, the whole completion degree of the current action is judged to be correct, 1 action score can be obtained, the score of 1 action score is the percentage division of the number of the whole set of Taiji or martial arts actions, and the final score is the action score summation of each correct Taiji action;
the application APP (3) is used for scanning the two-dimensional code displayed by the display device (1), acquiring a group photo image and storing the acquired group photo image, and the application APP (3) is in communication connection with the central processing unit (2).
2. A somatosensory interaction system based on limb recognition technology according to claim 1, wherein the central processor (2) is further configured to acquire real-time motion images of the experimenter and provide game selection content to the experimenter.
3. A somatosensory interaction system based on limb recognition technology according to claim 1, wherein the display device (1) comprises a display module (101) and a scanning module (102), wherein,
the display module (101) is used for displaying Taiji or martial arts actions and scoring information of a Taiji teacher;
the scanning module (102) is used for scanning the two-dimensional code to realize information exchange with the central processing unit (2), and the scanning module (102) is electrically connected with the display module (101).
4. The somatosensory interaction system based on the limb recognition technology according to claim 1, wherein the central processor (2) comprises a content selection module (201), a recognition action module (202) and an image acquisition module (203), wherein,
the content selection module (201) is used for providing game selection content for an experimenter;
the identifying action module (202) is used for identifying actions of an experimenter, and the identifying action module (202) is electrically connected with the content selecting module (201);
the image acquisition module (203) is used for acquiring real-time action images of experimenters, and the image acquisition module (203) is electrically connected with the identification action module (202).
5. The somatosensory interaction system according to claim 4, wherein the central processor (2) further comprises a data output module (204), an action scoring module (205) and a scoring statistics module (206), wherein,
the data output module (204) is used for outputting the counted action score and outputting the group photo image, and the data output module (204) is electrically connected with the image acquisition module (203);
the action scoring module (205) is used for comparing the data formed by the actions of the experimenter with the data of each action of the teacher in real time to calculate the score of each action of the experimenter, and the action scoring module (205) is electrically connected with the identification action module (202);
the scoring statistics module (206) is used for performing score statistics on the score of each action acquired by the experimenter, and the scoring statistics module (206) is electrically connected with the action scoring module (205) and the data output module (204).
6. The somatosensory interaction system based on the limb recognition technology according to claim 1, wherein the application APP (3) comprises a two-dimensional code recognition module (301), a group photo acquisition module (302) and a data storage module (303), wherein,
the two-dimensional code identification module (301) is used for identifying the displayed two-dimensional code;
the group photo acquisition module (302) is used for acquiring shot group photo images after the game is completed, and the group photo acquisition module (302) is electrically connected with the two-dimensional code acquisition module (301);
the data storage module (303) is used for storing the group photo image and the motion data, and the data storage module (303) is electrically connected with the group photo acquisition module (302).
7. A somatosensory interaction method based on limb recognition technology, characterized in that a somatosensory interaction system based on limb recognition technology according to any of claims 1-6 is used, comprising the steps of:
s1, lifting hands by an experimenter, acquiring action images of the experimenter by an image acquisition module (203), identifying actions of the experimenter by an identification action module (202), and entering a game;
s2, after the content selection module (201) receives the game entering information of the identification action module (202), the content selection module (201) transmits the game content to the display equipment (1);
s3, the experienter swings the left hand and selects the game type;
s4, displaying the Taiji or martial arts actions of the Taiji teacher by the display device (1);
s5, the experimenter follows the Taiji teacher to exercise, the image acquisition module (203) acquires the motion of the experimenter, and the recognition motion module (202) recognizes the motion of the experimenter;
s6, the action scoring module (205) scores each action of the experienter according to the calculation rule and then scores the score of each action by the scoring statistics module (206);
s7, after all actions are completed, the display device (1) displays score information, a group photo image and a two-dimensional code;
s8, the experienter scans the two-dimensional code and stores the group photo image and the motion data into the application APP (3).
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