CN113259975A - Network game connection method, electronic device and computer readable medium - Google Patents

Network game connection method, electronic device and computer readable medium Download PDF

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Publication number
CN113259975A
CN113259975A CN202110521817.3A CN202110521817A CN113259975A CN 113259975 A CN113259975 A CN 113259975A CN 202110521817 A CN202110521817 A CN 202110521817A CN 113259975 A CN113259975 A CN 113259975A
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CN
China
Prior art keywords
slice
game
network
mobile terminal
network resource
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CN202110521817.3A
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Chinese (zh)
Inventor
张第
王笑
李堃
崔羽飞
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China United Network Communications Group Co Ltd
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China United Network Communications Group Co Ltd
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Priority to CN202110521817.3A priority Critical patent/CN113259975A/en
Publication of CN113259975A publication Critical patent/CN113259975A/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W24/00Supervisory, monitoring or testing arrangements
    • H04W24/04Arrangements for maintaining operational condition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W72/00Local resource management
    • H04W72/50Allocation or scheduling criteria for wireless resources
    • H04W72/52Allocation or scheduling criteria for wireless resources based on load
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W72/00Local resource management
    • H04W72/50Allocation or scheduling criteria for wireless resources
    • H04W72/54Allocation or scheduling criteria for wireless resources based on quality criteria
    • H04W72/543Allocation or scheduling criteria for wireless resources based on quality criteria based on requested quality, e.g. QoS
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W76/00Connection management
    • H04W76/10Connection setup

Abstract

The present disclosure provides a network game connection method, including: responding to a special slicing request sent by the edge base station based on game connection initiated by the mobile terminal, and determining the network resource requirement of the game application corresponding to the mobile terminal according to a game application identifier carried in the special slicing request; configuring a first slice and a second slice for the game application according to network resource requirements; configuring the first slice as a main slice, and establishing communication connection between the mobile terminal and the game server through the main slice; and configuring the second slice as a spare slice; detecting whether the network resources currently occupied by the main slice meet the network resource requirements or not every time a preset first time interval passes; and switching the main slice and the standby slice in response to the condition that the network resource currently occupied by the main slice does not meet the network resource requirement, and reestablishing the communication connection between the mobile terminal and the game server through the standby slice. The present disclosure also provides an electronic device and a computer-readable medium.

Description

Network game connection method, electronic device and computer readable medium
Technical Field
The present disclosure relates to the field of communications technologies, and in particular, to a network game connection method, an electronic device, and a computer-readable medium.
Background
With the development of communication and network technology, mobile network users are gradually increased; in addition, the popularization of the large-screen mobile terminal and the development of the touch technology also drive the development of the network game of the mobile terminal. Accordingly, however, in the peak period of network usage, the connection of the game application is unstable, and the network game user of the mobile terminal faces problems such as delay jitter or network fluctuation increase.
Disclosure of Invention
The present disclosure is directed to at least one of the technical problems in the prior art, and provides a network game connection method, an electronic device, and a computer-readable medium.
In order to achieve the above object, in a first aspect, an embodiment of the present disclosure provides a network game connection method, applied to a core network side, including:
responding to a special slicing request sent by an edge base station based on game connection initiated by a mobile terminal, and determining the network resource requirement of a game application corresponding to the mobile terminal according to a game application identifier carried in the special slicing request;
configuring a first slice and a second slice for the game application according to the network resource requirement, wherein the network resource occupation capacity of the first slice is smaller than that of the second slice; configuring the first slice as a main slice, and establishing communication connection between the mobile terminal and a game server through the main slice; and configuring the second slice as a spare slice;
detecting whether the network resources currently occupied by the main slice meet the network resource requirements or not every time a preset first time interval passes; and responding to the condition that the network resource currently occupied by the main slice does not meet the requirement of the network resource, switching the main slice and the standby slice, and reestablishing the communication connection between the mobile terminal and the game server through the standby slice.
In some embodiments, after the step of determining, according to the game application identifier carried in the dedicated slicing request, a network resource requirement of a game application corresponding to the mobile terminal, the method further includes:
in response to the edge base station having an offline resource buffering function for the game application, reducing the network resource requirement.
In some embodiments, after the step of performing the active-standby slice switching and reestablishing the communication connection between the mobile terminal and the game server through the standby slice, the method further includes:
and responding to the situation that the network resources currently occupied by the main slice meet the network resource requirements again, switching the main slice and the standby slice, and reestablishing the communication connection between the mobile terminal and the game server through the main slice.
In some embodiments, after the step of performing the active-standby slice switching and reestablishing the communication connection between the mobile terminal and the game server through the standby slice, the method further includes:
and increasing the network resource occupation capacity of the first slice by adjusting the configuration parameters, switching the main slice and the standby slice, and reestablishing the communication connection between the mobile terminal and the game server by the adjusted main slice.
In some embodiments, the step of configuring the first and second slices for the gaming application according to the network resource requirements comprises:
and configuring the life cycle of the first slice according to the networking state of the mobile terminal, and configuring the life cycle of the second slice according to the preset effective duration.
In some embodiments, after the step of configuring the first slice as a master slice and establishing a communication connection between the mobile terminal and a game server through the master slice, the method further includes:
recording operation information corresponding to the first slice and the second slice in a slice operation database every time when a preset second time interval passes;
the method further comprises the following steps:
responding to the condition that the mobile terminal is accessed again at the same edge base station and starts game connection, inquiring the slice operation database, and allocating and reconfiguring the first slice and the second slice for the game application according to the inquired operation information; adjusting the network resource occupation capacity of the first slice and the second slice according to the operation information, and adjusting the life cycle of the second slice;
configuring the reconfigured first slice as a main slice, establishing communication connection between the mobile terminal and a game server through the main slice, configuring the reconfigured second slice as a standby slice, and continuously executing the step of detecting whether the network resources currently occupied by the main slice meet the network resource requirements after each preset first time interval.
In some embodiments, the operational information includes: switching information of the main slice and the standby slice, and respective corresponding operation time lengths of the first slice and the second slice;
the adjusting the network resource occupation capacity of the first slice and the second slice according to the operation information and the adjusting the life cycle of the second slice include:
determining whether the main/standby slice switching exists in the last connection according to the main/standby slice switching information;
in response to the situation that the master slice and the standby slice are switched in the last connection, the network resource occupation capacity of the first slice and the network resource occupation capacity of the second slice are increased by adjusting configuration parameters, the effective duration is increased, and the life cycle of the second slice is configured according to the increased effective duration; and in response to the condition that the master/standby slice switching does not exist in the last connection, reducing the effective duration, and configuring the life cycle of the second slice according to the reduced effective duration.
In some embodiments, the method further comprises:
and clearing the operation information recorded in the slice operation database in response to the condition that the mobile terminal is connected to a preset number of different edge base stations within a preset time period.
In a second aspect, an embodiment of the present disclosure further provides an electronic device, including:
one or more processors;
a memory for storing one or more programs;
when the one or more programs are executed by the one or more processors, the one or more processors are caused to implement the network game connection method as in any of the above embodiments.
In a third aspect, the disclosed embodiments also provide a computer readable medium, on which a computer program is stored, where the program, when executed by a processor, implements the steps in the network game connection method as described in any of the above embodiments.
The present disclosure has the following beneficial effects:
the embodiment of the disclosure provides a network game connection method, electronic equipment and a computer readable medium, which can determine the network resource requirement of a game application according to a game application identifier carried in a special slice request, configure a first slice and a second slice for the game application according to the network resource requirement, configure the first slice as a main slice, configure the second slice as a standby slice, and establish communication connection between a mobile terminal and a game server through the main slice; and then, if the network resources currently occupied by the main slice do not meet the network resource requirements, switching the main slice and the standby slice, and reestablishing the communication connection between the mobile terminal and the game server through the standby slice, so that the stable connection between the mobile terminal and the game server is realized, the communication delay is reduced, and the problems of network fluctuation and the like are solved.
Drawings
FIG. 1 is a flow chart of a method for connecting a network game according to an embodiment of the present disclosure;
FIG. 2 is a flowchart illustrating a method for implementing step S4 according to an embodiment of the present disclosure;
FIG. 3 is a flowchart illustrating a method for implementing step S4 according to an embodiment of the present disclosure;
FIG. 4 is a flowchart illustrating another exemplary method for implementing step S4 according to an embodiment of the present disclosure;
FIG. 5 is a flowchart illustrating a method of step S2 according to an embodiment of the present disclosure;
FIG. 6 is a flow chart of another online game connection method provided by the embodiments of the present disclosure;
fig. 7 is a flowchart illustrating a specific implementation method of step S6 in the embodiment of the present disclosure.
Detailed Description
In order to make those skilled in the art better understand the technical solution of the present disclosure, the network game connection method, the electronic device and the computer readable medium provided in the present disclosure are described in detail below with reference to the accompanying drawings.
Example embodiments will be described more fully hereinafter with reference to the accompanying drawings, but which may be embodied in different forms and should not be construed as limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the disclosure to those skilled in the art.
The terminology used herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the disclosure. As used herein, the singular forms "a", "an" and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It will be further understood that the terms "comprises" and/or "comprising," when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof.
It will be understood that, although the terms first, second, etc. may be used herein to describe various elements, these elements should not be limited by these terms. These terms are only used to distinguish one element from another. Thus, a first element, component, or module discussed below could be termed a second element, component, or module without departing from the teachings of the present disclosure.
Unless otherwise defined, all terms (including technical and scientific terms) used herein have the same meaning as commonly understood by one of ordinary skill in the art. It will be further understood that terms, such as those defined in commonly used dictionaries, should be interpreted as having a meaning that is consistent with their meaning in the context of the relevant art and the present disclosure, and will not be interpreted in an idealized or overly formal sense unless expressly so defined herein.
The network game connection method, the electronic device and the computer readable medium provided by the disclosure can be used for determining the network resource requirement of a game application according to a game application identifier carried in a special slice request, configuring a first slice and a second slice for the game application according to the network resource requirement, configuring the first slice as a main slice, configuring the second slice as a standby slice, and establishing communication connection between a mobile terminal and a game server through the main slice; and then, if the network resources currently occupied by the main slice do not meet the network resource requirements, switching the main slice and the standby slice, and reestablishing the communication connection between the mobile terminal and the game server through the standby slice, so that the stable connection between the mobile terminal and the game server is realized, the communication delay is reduced, and the problems of network fluctuation and the like are solved.
Fig. 1 is a flowchart of a network game connection method according to an embodiment of the present disclosure. Specifically, the method is applied to the core network side; in some embodiments, a core network resource manager (also called a virtual machine management unit) based on a virtualization layer realizes the network slice-based network game connection method; or, in some embodiments, the core Network includes a Network Slice Management Function (NSMF), and the Network slice-based Network game connection method can be implemented based on the Network slice Management Function; as shown in fig. 1, the method includes:
step S1, in response to the special slicing request sent by the edge base station based on the game connection initiated by the mobile terminal, determining the network resource requirement of the game application corresponding to the mobile terminal according to the game application identifier carried in the special slicing request.
The method comprises the steps that the category of game application, specific game application individuals and the like can be identified based on game application identification, so that the corresponding network resource requirements are determined, and different game applications and different types of game applications have different network resource requirements; the mobile terminal comprises a mobile phone, a tablet computer, a portable terminal, a wearable device and the like.
In some embodiments, after sensing a game connection initiated by a mobile terminal, an edge base station first determines whether to perform a slicing procedure, which includes: and in response to the condition that the number of the terminals accessed to the base station is greater than a preset user number threshold value or the condition that the average delay of each terminal accessed to the base station is greater than a preset user number threshold value, the edge base station sends a special slicing request to the core network side.
In some embodiments, the dedicated slicing request further comprises a mobile terminal identification, a mobile terminal type, an operating system type, and the like.
In some embodiments, in step S1, after the step of determining the network resource requirement of the game application corresponding to the mobile terminal according to the game application identifier carried in the dedicated slicing request, the method further includes: and responding to the condition that the edge base station has an offline resource buffering function aiming at the game application, and reducing the network resource requirement.
And step S2, configuring a first slice and a second slice for the game application according to the network resource requirement.
The network resource occupation capacity of the first slice is smaller than that of the second slice; the network resource occupation capability represents the network resources which can be occupied by the network slice at most and the network resources which need to be occupied during normal operation, and the network resource occupation capability is related to the operation requirements of the network slice instance.
In some embodiments, a network slice consists of a wireless sub-slice, a bearer network sub-slice, and a core network sub-slice; the core Network includes a Network sub-slice Management Function (NSSMF) for managing and monitoring the sub-slices.
And step S3, configuring the first slice as a main slice, establishing the communication connection between the mobile terminal and the game server through the main slice, and configuring the second slice as a standby slice.
The first slice with weaker network resource occupation capacity is used as a main slice, the second slice is correspondingly used as a standby slice, and the communication connection between the mobile terminal and the game server is established through the main slice.
Step S4, detecting whether the network resource currently occupied by the active slice meets the network resource requirement every time a preset first time interval elapses.
Fig. 2 is a flowchart illustrating a specific implementation method of step S4 in this disclosure. Specifically, based on the detection result of step S4, step S4 includes: step S401.
Step S401, responding to the situation that the network resource currently occupied by the main slice does not meet the network resource requirement, switching the main slice and the standby slice, and reestablishing the communication connection between the mobile terminal and the game server through the standby slice.
Therefore, when the main slice can not meet the network resource requirement of the game application, the main slice and the standby slice are switched, and the communication connection between the mobile terminal and the game server is reestablished through the standby slice with stronger network resource occupation capacity.
In some embodiments, it is also determined whether the gaming application's network resource requirements can currently be met by detecting a current network congestion status; or, the intuitive running state of the master slice can be detected through the running identifier and the like to determine whether the network resource requirement of the game application can be met currently.
The embodiment of the disclosure provides a network game connection method, which can be used for determining the network resource requirement of a game application according to a game application identifier carried in a special slice request, configuring a first slice and a second slice for the game application according to the network resource requirement, configuring the first slice as a main slice, configuring the second slice as a standby slice, and establishing communication connection between a mobile terminal and a game server through the main slice; and then, if the network resources currently occupied by the main slice do not meet the network resource requirements, switching the main slice and the standby slice, and reestablishing the communication connection between the mobile terminal and the game server through the standby slice, so that the stable connection between the mobile terminal and the game server is realized, the communication delay is reduced, and the problems of network fluctuation and the like are solved.
Fig. 3 is a flowchart illustrating a specific implementation method of step S4 in the embodiment of the present disclosure. As shown in fig. 3, based on the embodiment shown in fig. 2, step S4 includes not only step S401, but also step S402 after the step of switching between the main and standby slices and reestablishing the communication connection between the mobile terminal and the game server through the standby slice in step S401.
Step S402, responding to the situation that the network resource currently occupied by the main slice meets the network resource requirement again, switching the main slice and the standby slice, and reestablishing the communication connection between the mobile terminal and the game server through the main slice.
Based on the real-time detection result of step S4, when the primary slice meets the network resource requirement of the game application again, the primary and secondary slices are switched, and the slice configuration during the initial connection is recovered.
Fig. 4 is a flowchart illustrating another specific implementation method of step S4 in the embodiment of the present disclosure. As shown in fig. 4, based on the embodiment shown in fig. 2, step S4 includes step S403 after the step of switching between the main and standby slices and reestablishing the communication connection between the mobile terminal and the game server through the standby slice in step S401, in addition to step S401.
Step S403, increasing the network resource occupation capacity of the first slice by adjusting the configuration parameters, switching the main slice and the standby slice, and reestablishing the communication connection between the mobile terminal and the game server by the adjusted main slice.
The standby slices play a temporary buffering role, and normal network connection of the game application is guaranteed when network fluctuation occurs once.
Fig. 5 is a flowchart illustrating a specific implementation method of step S2 in the embodiment of the present disclosure. As shown in fig. 5, step S2, the step of configuring the first slice and the second slice for the game application according to the network resource requirement includes:
step S201, configuring a life cycle of a first slice according to the networking state of the mobile terminal, and configuring a life cycle of a second slice according to a preset effective duration.
The normal operation of the main slice when the mobile terminal is actually networked and works is ensured through the setting of the networking state; and in order to prevent the network resources and the slice resources from being excessively occupied, the running time of the standby slice is limited by setting the effective duration.
Fig. 6 is a flowchart of another network game connection method provided in the embodiments of the present disclosure. The method is an embodiment alternative based on the methods shown in fig. 1 and 5. As shown in fig. 6, after the step of configuring the first slice as the active slice and establishing the communication connection between the mobile terminal and the game server through the active slice in step S3 on the basis of step S201, the method further includes:
and step S5, recording the running information corresponding to the first slice and the second slice in the slice running database every time a preset second time interval elapses.
After the mobile terminal is connected with the game server, the operation information corresponding to the first slice and the second slice in the connection is recorded and stored in the slice operation database, and the slice operation database only records the operation information related to the network side and does not acquire privacy and other information related to the user and the mobile terminal thereof.
Step S6, responding to the situation that the mobile terminal accesses again and starts game connection at the same edge base station, inquiring a slice operation database, allocating and reconfiguring a first slice and a second slice for the game application according to the inquired operation information; and adjusting the network resource occupation capacity of the first slice and the second slice and adjusting the life cycle of the second slice according to the operation information.
According to the historical connection condition, the first slice and the second slice are quickly determined and configured by referring to the previous connection state, the parameter configuration of the slices is optimized, and quick connection is realized.
Step S7, configuring the reconfigured first slice as a primary slice, establishing a communication connection between the mobile terminal and the game server through the primary slice, and configuring the reconfigured second slice as a standby slice.
After the step S7, continuing to execute the step S4, and every time a preset first time interval elapses, detecting whether the network resources currently occupied by the active slice meet the network resource requirement.
In some embodiments, the method further comprises: and clearing the operation information recorded in the slice operation database in response to the condition that the mobile terminal is connected to a preset number of different edge base stations within a preset time period.
Fig. 7 is a flowchart illustrating a specific implementation method of step S6 in the embodiment of the present disclosure. Specifically, the operation information includes: switching information of the main slice and the standby slice, and respective corresponding operation time lengths of the first slice and the second slice; as shown in fig. 7, in step S6, the step of adjusting the network resource occupation capacity of the first slice and the second slice according to the operation information, and the step of adjusting the life cycle of the second slice include:
step S601, determining whether the master/slave slice switching exists in the last connection according to the master/slave slice switching information.
The master/standby slice switching information may include a switching identifier, where the switching identifier is used to indicate whether switching has occurred; or the active/standby slice switching information may include a switching number, where the switching number is used to indicate a number of times of switching.
Wherein step S602 or step S603 is determined to be performed based on step S601.
Step S602, in response to the situation that the master-slave slice is switched in the last connection, the network resource occupation capacity of the first slice and the second slice is increased by adjusting the configuration parameters, the effective duration is increased, and the life cycle of the second slice is configured according to the increased effective duration.
According to the previous connection state, if the network condition of the last connection does not meet the requirement of the game application and the master and standby slices are switched, the problems of insufficient network resource distribution, network fluctuation and the like of the current connection are prevented by enhancing the network resource occupation capacity of the first slice and the second slice, distributing more network resources for the first slice and the second slice and increasing the effective duration corresponding to the standby slices.
Step S603, in response to the situation that there is no switching between the main slice and the standby slice in the last connection, reducing the effective duration, and configuring the life cycle of the second slice according to the reduced effective duration.
According to the previous connection state, if the main slice and the standby slice are not switched in the last connection, the effective duration corresponding to the standby slice is properly reduced, and excessive network resources are prevented from being occupied.
An embodiment of the present disclosure further provides an electronic device, including:
one or more processors;
a memory for storing one or more programs;
when the one or more programs are executed by the one or more processors, the one or more processors are enabled to implement the network game connection method as in any one of the above embodiments.
The disclosed embodiment also provides a computer readable medium, on which a computer program is stored, wherein the program is executed by a processor to implement the steps in the network game connection method in any one of the above embodiments.
It will be understood by those of ordinary skill in the art that all or some of the steps of the methods disclosed above, functional modules/units in the apparatus, may be implemented as software, firmware, hardware, and suitable combinations thereof. In a hardware implementation, the division between functional modules/units mentioned in the above description does not necessarily correspond to the division of physical components; for example, one physical component may have multiple functions, or one function or step may be performed by several physical components in cooperation. Some or all of the physical components may be implemented as software executed by a processor, such as a central processing unit, digital signal processor, or microprocessor, or as hardware, or as an integrated circuit, such as an application specific integrated circuit. Such software may be distributed on computer readable media, which may include computer storage media (or non-transitory media) and communication media (or transitory media). The term computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data, as is well known to those of ordinary skill in the art. Computer storage media includes, but is not limited to, RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROM, Digital Versatile Disks (DVD) or other optical disk storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store the desired information and which can accessed by a computer. In addition, communication media typically embodies computer readable instructions, data structures, program modules or other data in a modulated data signal such as a carrier wave or other transport mechanism and includes any information delivery media as known to those skilled in the art.
Example embodiments have been disclosed herein, and although specific terms are employed, they are used and should be interpreted in a generic and descriptive sense only and not for purposes of limitation. In some instances, features, characteristics and/or elements described in connection with a particular embodiment may be used alone or in combination with features, characteristics and/or elements described in connection with other embodiments, unless expressly stated otherwise, as would be apparent to one skilled in the art. Accordingly, it will be understood by those skilled in the art that various changes in form and details may be made therein without departing from the scope of the disclosure as set forth in the appended claims.

Claims (10)

1. A network game connection method is applied to a core network side and comprises the following steps:
responding to a special slicing request sent by an edge base station based on game connection initiated by a mobile terminal, and determining the network resource requirement of a game application corresponding to the mobile terminal according to a game application identifier carried in the special slicing request;
configuring a first slice and a second slice for the game application according to the network resource requirement, wherein the network resource occupation capacity of the first slice is smaller than that of the second slice; configuring the first slice as a main slice, and establishing communication connection between the mobile terminal and a game server through the main slice; and configuring the second slice as a spare slice;
detecting whether the network resources currently occupied by the main slice meet the network resource requirements or not every time a preset first time interval passes; and responding to the condition that the network resource currently occupied by the main slice does not meet the requirement of the network resource, switching the main slice and the standby slice, and reestablishing the communication connection between the mobile terminal and the game server through the standby slice.
2. The method for connecting the network game according to claim 1, wherein after the step of determining the network resource requirement of the game application corresponding to the mobile terminal according to the game application identifier carried in the dedicated slicing request, the method further comprises:
in response to the edge base station having an offline resource buffering function for the game application, reducing the network resource requirement.
3. The network game connection method according to claim 1, further comprising, after the step of switching between the master and standby slices and reestablishing the communication connection between the mobile terminal and the game server through the standby slice, the step of:
and responding to the situation that the network resources currently occupied by the main slice meet the network resource requirements again, switching the main slice and the standby slice, and reestablishing the communication connection between the mobile terminal and the game server through the main slice.
4. The network game connection method according to claim 1, further comprising, after the step of switching between the master and standby slices and reestablishing the communication connection between the mobile terminal and the game server through the standby slice, the step of:
and increasing the network resource occupation capacity of the first slice by adjusting the configuration parameters, switching the main slice and the standby slice, and reestablishing the communication connection between the mobile terminal and the game server by the adjusted main slice.
5. The online game connection method of claim 1, wherein the step of configuring the first and second slices for the game application according to the network resource requirements comprises:
and configuring the life cycle of the first slice according to the networking state of the mobile terminal, and configuring the life cycle of the second slice according to the preset effective duration.
6. The network game connection method of claim 5, wherein after the step of configuring the first slice as a master slice and establishing a communication connection between the mobile terminal and a game server through the master slice, the method further comprises:
recording operation information corresponding to the first slice and the second slice in a slice operation database every time when a preset second time interval passes;
the method further comprises the following steps:
responding to the condition that the mobile terminal is accessed again at the same edge base station and starts game connection, inquiring the slice operation database, and allocating and reconfiguring the first slice and the second slice for the game application according to the inquired operation information; adjusting the network resource occupation capacity of the first slice and the second slice according to the operation information, and adjusting the life cycle of the second slice;
configuring the reconfigured first slice as a main slice, establishing communication connection between the mobile terminal and a game server through the main slice, configuring the reconfigured second slice as a standby slice, and continuously executing the step of detecting whether the network resources currently occupied by the main slice meet the network resource requirements after each preset first time interval.
7. The network game connection method according to claim 6, wherein the operation information includes: switching information of the main slice and the standby slice, and respective corresponding operation time lengths of the first slice and the second slice;
the adjusting the network resource occupation capacity of the first slice and the second slice according to the operation information and the adjusting the life cycle of the second slice include:
determining whether the main/standby slice switching exists in the last connection according to the main/standby slice switching information;
in response to the situation that the master slice and the standby slice are switched in the last connection, the network resource occupation capacity of the first slice and the network resource occupation capacity of the second slice are increased by adjusting configuration parameters, the effective duration is increased, and the life cycle of the second slice is configured according to the increased effective duration; and in response to the condition that the master/standby slice switching does not exist in the last connection, reducing the effective duration, and configuring the life cycle of the second slice according to the reduced effective duration.
8. The network game connection method according to claim 6, further comprising:
and clearing the operation information recorded in the slice operation database in response to the condition that the mobile terminal is connected to a preset number of different edge base stations within a preset time period.
9. An electronic device, comprising:
one or more processors;
a memory for storing one or more programs;
when executed by the one or more processors, cause the one or more processors to implement the network game connection method of any one of claims 1-8.
10. A computer-readable medium on which a computer program is stored, wherein the program realizes the steps in the network game connection method according to any one of claims 1 to 8 when executed by a processor.
CN202110521817.3A 2021-05-13 2021-05-13 Network game connection method, electronic device and computer readable medium Pending CN113259975A (en)

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Application publication date: 20210813