CN113181635B - Virtual prop assembling method, device, terminal and storage medium - Google Patents

Virtual prop assembling method, device, terminal and storage medium Download PDF

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Publication number
CN113181635B
CN113181635B CN202110611031.0A CN202110611031A CN113181635B CN 113181635 B CN113181635 B CN 113181635B CN 202110611031 A CN202110611031 A CN 202110611031A CN 113181635 B CN113181635 B CN 113181635B
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additional attribute
attribute
virtual
additional
virtual prop
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CN113181635A (en
Inventor
汪波
朱震鸣
赵伸远
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02PCLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
    • Y02P90/00Enabling technologies with a potential contribution to greenhouse gas [GHG] emissions mitigation
    • Y02P90/30Computing systems specially adapted for manufacturing

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The disclosure provides an assembly method, an assembly device, a terminal and a storage medium for virtual props, and belongs to the technical field of Internet. The method comprises the following steps: before game play, displaying an attribute setting interface of the first virtual prop, wherein the attribute setting interface is provided with the first virtual prop and an attribute refreshing control; responding to touch operation for the attribute refreshing control, and displaying at least one additional attribute term corresponding to the first virtual prop; in response to an add-on operation for the target additional attribute, displaying, in the attribute setup interface, a first virtual prop having the target additional attribute; the target additional attribute comprises an additional attribute corresponding to all or part of the additional attribute entries in at least one additional attribute entry; a first virtual prop having a target additional attribute is assembled for the virtual object. The method can obtain the virtual prop with the additional attribute by refreshing the attribute of the virtual prop, and the operation complexity of the virtual prop assembly.

Description

Virtual prop assembling method, device, terminal and storage medium
Technical Field
The disclosure relates to the technical field of internet, and in particular relates to a method and a device for assembling virtual props, a terminal and a storage medium.
Background
In shooting-type games, such as FPS (First-Personal Shooting, first-person shooter) games, TPS (Third-Personal Shooting, third-person shooter) games, and the like, a user obtains a win of a game by assembling virtual props for virtual objects and controlling the virtual objects to attack other virtual objects using the virtual props.
In the related art, the attribute of the virtual prop is fixed, and the user wants to assemble the virtual prop with a certain attribute for the virtual object, so that the user needs to control the virtual object to complete the virtual task once to obtain the virtual prop with the certain attribute, which results in higher operation complexity of assembling the virtual prop.
Disclosure of Invention
The embodiment of the disclosure provides a method, a device, a terminal and a storage medium for assembling virtual props, which can reduce the operation complexity of the assembly of the virtual props by updating the attribute of the virtual props. The technical scheme is as follows:
in a first aspect, a method for assembling a virtual prop is provided, the method comprising:
before game play, displaying an attribute setting interface of a first virtual prop, wherein the first virtual prop and an attribute refreshing control are displayed in the attribute setting interface, and the first virtual prop is displayed in a first display mode;
Responding to touch operation for the attribute refreshing control, and displaying at least one additional attribute entry corresponding to the first virtual prop, wherein the additional attribute entry is used for describing additional attributes refreshed for the first virtual prop;
in response to an add-on operation for a target additional attribute, displaying, in the attribute setup interface, the first virtual prop having the target additional attribute in a second display style; wherein the target additional attribute comprises an additional attribute corresponding to all or part of the additional attribute entries in the at least one additional attribute entry;
and in response to a selection operation of the first virtual prop displayed for a second display style, assembling the first virtual prop with the target additional attribute for a virtual object, so that the virtual object can fight with other virtual objects using the assembled first virtual prop after joining the game play.
In a second aspect, there is provided a method of assembling a virtual prop, the method comprising:
before game play of shooting scenes, displaying an attribute setting interface of the virtual weapon, wherein the attribute setting interface is used for setting the attribute of the virtual weapon before game play begins, the attribute setting interface is displayed with the virtual weapon and an attribute refreshing control, and the virtual weapon is displayed in a first display mode;
Responding to touch operation for the attribute refreshing control, and displaying at least one additional attribute entry corresponding to the virtual weapon, wherein the additional attribute entry is used for describing additional attributes refreshed for the virtual weapon;
in response to an add-on operation for a target additional attribute, displaying the virtual weapon having the target additional attribute in a second display style in the attribute setup interface, the target additional attribute including an additional attribute corresponding to all or part of the at least one additional attribute term;
in response to a selection operation of the virtual weapon displayed for the second display style, the virtual weapon having the target additional attribute is assembled for a virtual object to cause the virtual object to fight with other virtual objects using the assembled virtual weapon after joining the game play.
In a third aspect, there is provided an apparatus for assembling a virtual prop, the apparatus comprising:
the first display module is used for displaying an attribute setting interface of a first virtual prop before game play, wherein the first virtual prop and an attribute refreshing control are displayed in the attribute setting interface, and the first virtual prop is displayed in a first display mode;
The second display module is used for responding to the touch operation of the attribute refreshing control, displaying at least one additional attribute entry corresponding to the first virtual prop, wherein the additional attribute entry is used for describing the additional attribute refreshed for the first virtual prop;
a third display module for displaying the first virtual prop having the target additional attribute in a second display style in the attribute setting interface in response to an adding operation for the target additional attribute; wherein the target additional attribute comprises an additional attribute corresponding to all or part of the additional attribute entries in the at least one additional attribute entry;
and the assembling module is used for responding to the selection operation of the first virtual prop displayed for the second display mode, assembling the first virtual prop with the target additional attribute for a virtual object, so that the virtual object can be used for competing with other virtual objects by using the assembled first virtual prop after joining the game.
In a fourth aspect, there is provided an apparatus for assembling a virtual prop, the apparatus comprising:
the first display module is used for displaying an attribute setting interface of the virtual weapon before game play of a shooting scene, wherein the attribute setting interface is used for setting the attribute of the virtual weapon before game play begins, the virtual weapon and an attribute refreshing control are displayed in the attribute setting interface, and the virtual weapon is displayed in a first display mode;
The second display module is used for responding to the touch operation of the attribute refreshing control, displaying at least one additional attribute entry corresponding to the virtual weapon, wherein the additional attribute entry is used for describing the additional attribute refreshed for the virtual weapon;
a third display module, configured to display, in response to an adding operation for a target additional attribute, the virtual weapon having the target additional attribute in the attribute setting interface in a second display style, where the target additional attribute includes an additional attribute corresponding to all or part of the at least one additional attribute term;
and an assembling module for assembling the virtual weapon having the target additional attribute for a virtual object in response to a selection operation of the virtual weapon displayed for a second display style, so that the virtual object can be used to fight against other virtual objects using the assembled virtual weapon after joining the game play.
In a fifth aspect, a terminal is provided, where the terminal includes a processor and a memory, where the memory stores at least one program code, where the at least one program code is loaded and executed by the processor to implement the method for assembling a virtual prop according to the first aspect or the second aspect.
In a sixth aspect, there is provided a computer readable storage medium having stored therein at least one program code loaded and executed by a processor to implement the method of assembling a virtual prop of the first or second aspect.
In a seventh aspect, a computer program product or computer program is provided, the computer program product or computer program comprising computer instructions stored in a computer readable storage medium, the computer instructions being read from the computer readable storage medium by a processor of a computer device, the computer instructions being executed by the processor such that the computer device performs the method provided in the various alternative implementations of the first aspect described above.
The technical scheme provided by the embodiment of the disclosure has the beneficial effects that:
the attribute of the virtual prop is refreshed based on the attribute setting interface, so that the virtual prop not only has the basic attribute of the virtual prop, but also has additional attributes, and the attribute of the virtual prop is expanded. Because the refreshed virtual prop has the attribute of two or more virtual props in the related technology, a user does not need to control the virtual object to complete the virtual task once, and the operation complexity of the virtual prop assembly is reduced.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the drawings required for the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present disclosure, and other drawings may be obtained according to these drawings without inventive effort for a person of ordinary skill in the art.
FIG. 1 is a schematic diagram of an implementation environment of a method for assembling a virtual prop provided by embodiments of the present disclosure;
fig. 2 is a schematic structural diagram of a terminal according to an embodiment of the present disclosure;
FIG. 3 is a flow chart of a method of assembling a virtual prop provided by an embodiment of the present disclosure;
FIG. 4 is a flow chart of another method of assembling a virtual prop provided by an embodiment of the present disclosure;
FIG. 5 is a schematic diagram of an attribute setup interface provided by an embodiment of the present disclosure;
FIG. 6 is a schematic diagram of another attribute setup interface provided by an embodiment of the present disclosure;
FIG. 7 is a schematic diagram of another attribute setup interface provided by an embodiment of the present disclosure;
FIG. 8 is a flowchart of obtaining additional attribute terms of a virtual prop provided by an embodiment of the present disclosure;
FIG. 9 is a schematic diagram of another attribute setup interface provided by an embodiment of the present disclosure;
FIG. 10 is a schematic diagram of a display interface of a virtual prop provided by an embodiment of the present disclosure;
FIG. 11 is a schematic diagram of a configuration interface for a virtual prop provided by an embodiment of the present disclosure;
FIG. 12 is a schematic diagram of a virtual prop pick-up interface provided by an embodiment of the present disclosure;
FIG. 13 is a schematic diagram of a virtual prop pick-up interface provided by an embodiment of the present disclosure;
FIG. 14 is a schematic illustration of a backpack interface provided by an embodiment of the present disclosure;
FIG. 15 is a flow chart of another method of assembling a virtual prop provided by an embodiment of the present disclosure;
FIG. 16 is a schematic structural view of an assembly device for a virtual prop provided in an embodiment of the present disclosure;
fig. 17 shows a block diagram of a terminal provided by an exemplary embodiment of the present disclosure.
Detailed Description
For the purposes of clarity, technical solutions and advantages of the present disclosure, the following further details the embodiments of the present disclosure with reference to the accompanying drawings.
It will be understood that the terms "each," "plurality," and "any" as used in this disclosure, including two or more, each refer to each of the corresponding plurality, and any one refers to any one of the corresponding plurality. For example, the plurality of words includes 10 words, and each word refers to each of the 10 words, and any word refers to any one of the 10 words.
Before describing embodiments of the present disclosure, related terms referred to in the present disclosure will be first explained.
1. Virtual environment
A virtual environment is a scene that a client of an application (e.g., a game application) displays (or provides) while running on a terminal, and refers to a scene created for a virtual object to perform an activity (e.g., a game competition), such as a virtual house, a virtual island, a virtual map, etc. The virtual environment may be a simulation environment for the real world, a semi-simulation and semi-imaginary environment, or a pure imaginary environment. The virtual environment may be a two-dimensional virtual environment, a 2.5-dimensional virtual environment, or a three-dimensional virtual environment, which is not limited by the embodiments of the present disclosure.
2. Virtual object
The virtual object refers to a virtual role that the user account controls in the application. Taking an application as a game application as an example, a virtual object refers to a game character that a user account controls in the game application. The virtual object may be in the form of a character, may be an animal, cartoon, or other form, and embodiments of the present disclosure are not limited in this regard. The virtual objects may be displayed in three dimensions or two dimensions, which are not limited by the embodiments of the present disclosure.
The operations that the user account can perform to control the virtual object may also vary among different game applications. For example, in a shooting-type game application, a user account may control a virtual object to perform shooting, running, jumping, picking up a firearm, changing a firearm, adding a bullet to a firearm, and the like.
Of course, other types of applications besides game applications may expose virtual objects to users and provide corresponding functionality to the virtual objects. For example, an AR (Augmented Reality ) class application, a social class application, an interactive entertainment class application, and the like, to which embodiments of the present disclosure are not limited. In addition, for different applications, the forms of the virtual objects provided by the application programs may be different, and the corresponding functions may be different, which may be configured in advance according to actual requirements, which is not limited by the embodiments of the present disclosure.
3. Virtual prop
The virtual props refer to props which can be used by virtual objects in a virtual environment, and comprise virtual weapons which can initiate injury to other virtual objects, such as pistols, rifles, sniper guns, daggers, knives, swords, axes and the like, supply props of bullets and the like, defending props of shields, armor, armored vehicles and the like.
4. Attribute entry
The attribute vocabulary entry refers to descriptive words for describing attributes of the virtual prop, and the attribute vocabulary entry comprises an original basic attribute vocabulary entry of the virtual prop and an additional attribute vocabulary entry of an additional attribute refreshed for the virtual prop.
5. Quality of
The quality is used for representing the performance of the virtual prop, the performance of the virtual props with different qualities is different, and the higher the quality is, the better the performance of the virtual prop is. In game applications, the quality of the virtual prop includes white quality, blue quality, purple quality, gold quality, etc. The white quality is usually the basic quality of the virtual prop, and the blue quality, the purple quality and the gold quality are the expansion quality of the virtual prop. Taking a virtual prop as a virtual weapon, a white virtual weapon is a common weapon, a blue virtual weapon is a rare weapon, a purple virtual weapon is a Shi weapon, and a golden virtual weapon is a legend weapon.
Typically, each quality corresponds to a quality attribute pool that includes attribute entries for various attributes belonging to that quality. When a virtual article has a certain quality, the virtual article possesses one or more attributes that the quality includes.
The "assembling, carrying or assembling" virtual prop in the embodiments of the present disclosure refers to a virtual prop owned by a virtual object, the virtual object also owns a knapsack, there are backpacks in the knapsack, the virtual prop is stored in the knapsack of the virtual object, or the virtual object is using the virtual prop.
Referring to fig. 1, a schematic diagram of an implementation environment related to a method for updating an attribute of a virtual prop according to an embodiment of the disclosure is shown. The implementation environment may include: a terminal 101 and a server 102.
The terminal 101 may be an electronic device such as a cell phone, tablet computer, game console, electronic book reader, multimedia playing device, wearable device, PC (Personal Computer ) or the like. An application supporting a virtual environment is installed and run in the terminal 101, and the application may be any one of a virtual reality application, a three-dimensional map program, a TPS game, an FTP game, and the like. The user uses the terminal 101 to control virtual objects in the virtual environment to perform activities including, but not limited to: at least one of body posture, crawling, walking, running, jumping, driving, picking up, shooting, attacking, throwing is adjusted.
The server 102 is used to provide background services for applications in the terminal 101. For example, the server 102 may be a background server for the application. The server 102 may be at least one of a server, a server cluster formed by a plurality of servers, a cloud computing platform, a virtualization center, and the like. The server 102 takes over primary computing functions and the terminal 101 takes over secondary computing work; alternatively, the server 102 takes on secondary computing work and the terminal 101 takes on primary computing work; or, the server 102 and the terminal 101 perform cooperative computing by adopting a distributed computing architecture.
Communication between the terminal 101 and the server 102 may be performed via a network 103. The network 103 may be a wired network or a wireless network.
Referring to fig. 2, a schematic structural diagram of a terminal 200 provided in an embodiment of the disclosure is shown, where the terminal includes an operating system 201 and an application 202.
Operating system 201 provides the underlying software for applications 202 to secure access to the computing hardware.
The application 202 is an application supporting a virtual environment, and the application 202 may be any of a virtual reality application, a three-dimensional map program, a TPS game, an FTP game, and the like.
An embodiment of the present disclosure provides a method for assembling a virtual prop, where the method is executed by the terminal 101 in fig. 1, for example, by a client of the application running in the terminal 101, and referring to fig. 3, a flow of the method for assembling a virtual prop provided in the embodiment of the present disclosure includes:
301. before game play, a property setting interface of the first virtual prop is displayed.
The attribute setting interface is an interface for updating the attribute of the first virtual prop, and at least the first virtual prop, the attribute refreshing control and the like are displayed in the attribute setting interface. Before the attribute is updated, the first virtual prop is displayed on the attribute setting interface in a first display mode, wherein the first display mode is a display mode corresponding to the basic quality of the first virtual prop, and the first display mode comprises display colors, display sizes and the like. The attribute refreshing control is used for updating the attribute of the first virtual prop, and the attribute refreshing control can be in the form of a virtual button, a sliding block, a sliding bar, a text link or the like.
302. And responding to touch operation for the attribute refreshing control, and displaying at least one additional attribute entry corresponding to the first virtual prop.
When any one touch operation of sliding operation, clicking operation and long-press operation is detected on the attribute setting interface by a user, responding to the touch operation of the attribute refreshing control, the terminal displays at least one additional attribute entry refreshed for the first virtual prop on the attribute setting interface. The additional attribute entry is used for describing an additional attribute refreshed for the first virtual prop, and the additional attribute is different from the basic attribute of the first virtual prop and is a new attribute added for the first virtual prop on the basis of the basic attribute.
303. In response to an add operation for the target additional attribute, displaying, in the attribute setup interface, the first virtual prop having the target additional attribute in a second display style.
Based on the displayed at least one additional attribute term, the user may add all additional attributes corresponding to the at least one additional attribute term to the first virtual prop, and may also add additional attributes corresponding to a portion of the at least one additional attribute term to the first virtual prop, that is, the target additional attribute to be added for the first virtual prop includes all or a portion of the additional attributes corresponding to the at least one additional attribute term. In response to an add-on operation for a target additional attribute, the terminal displays a first virtual prop having the target additional attribute on the attribute setup interface. To facilitate the user's visual perception of the change in attribute of the virtual prop, the terminal will display the first virtual prop with the target additional attribute in a second display style that is different from the first display style.
304. In response to a selection operation of the first virtual prop displayed for the second display style, the first virtual prop having the target additional attribute is assembled for the virtual object, such that the virtual object is used to fight against other virtual objects after joining the game play using the assembled first virtual prop.
When the user assembles the first virtual prop with the target additional attribute for the virtual object before game play, the virtual object is the first virtual prop, and then the first virtual prop can be used for playing against other virtual objects when the user joins the game play.
According to the method provided by the embodiment of the disclosure, the attribute of the virtual prop is refreshed based on the attribute setting interface, so that the virtual prop not only has the basic attribute of the virtual prop, but also has the additional attribute, and the attribute of the virtual prop is expanded. Because the refreshed virtual prop has the attribute of two or more virtual props in the related technology, a user does not need to control the virtual object to complete the virtual task once, and the operation complexity of the virtual prop assembly is reduced.
The embodiment of the present disclosure provides a method for assembling a virtual prop, where the method is performed by the terminal 101 in fig. 1, for example, a client of the application running in the terminal 101, and referring to fig. 4, a method flow provided by the embodiment of the present disclosure includes:
401. Before game play, the terminal displays an attribute setting interface for the first virtual prop.
In order to reduce operation complexity when the virtual object is assembled with the virtual prop, the embodiment of the disclosure provides an attribute setting control, wherein the attribute setting control has an attribute setting function for the first virtual prop, and the attribute setting control can realize the setting of the attribute of the first virtual prop based on the attribute setting control.
And responding to the attribute setting operation for the first virtual prop, and displaying an attribute setting interface of the first virtual prop by the terminal. Wherein, the attribute setting operation for the first virtual prop may be a touch operation on an attribute setting control, which may be an attribute setting option, such as an "attribute level 1" option shown in 501 in fig. 5. And displaying a first virtual prop to be subjected to attribute setting and an attribute refreshing control for setting the attribute of the first virtual prop in the attribute setting interface. For example, the first virtual prop is a virtual weapon, and referring to fig. 6, an attribute setting interface of the virtual weapon is displayed, where the virtual weapon 601 and the refresh option 602 are displayed, and a return option 603 is also displayed, so that the user returns to the previous interface.
In a game application, a first virtual prop is provided with a base quality, typically a white quality. The basic quality has at least one basic attribute, taking the first virtual prop as a virtual weapon as an example, and the basic attributes of the virtual object comprise a shoulder description prompting attribute, a mirror opening bullet projection attribute and the like. Embodiments of the present disclosure enable different qualities to be refreshed for a first virtual prop by consuming virtual material (e.g., blueprint fragments, property materials, etc.), thereby enabling the first virtual prop to have other additional properties.
402. In response to the touch operation for the attribute refreshing control, the terminal obtains the refreshing times of the target account number of the login client in the preset time, and if the refreshing times are smaller than the preset times, step 403 is executed, otherwise step 401 is executed.
In order to avoid frequent refreshing of the attribute of the first virtual prop by the user and increase of the processing pressure of the terminal, in the embodiment of the present disclosure, the terminal sets an upper limit of the refreshing times of executing the refreshing operation for the user within a preset time, and when the refreshing times of executing the refreshing operation by the user within the preset time exceeds the upper limit, the terminal cannot refresh the attribute of the first virtual prop any more; and when the refresh times of the refresh operation executed by the user within the preset time does not exceed the upper limit, the terminal can refresh the attribute of the first virtual prop. The preset time may be 1 hour, 1 day, etc., which is not specifically limited in the embodiment of the present disclosure. In the embodiment of the present disclosure, the upper limit of the refresh times set by the terminal for the user may be represented by a preset number of times, where the preset number of times may be 5 times, 10 times, and so on.
In the running process of the game application program, when touch operation of an attribute refreshing control is detected on an attribute setting interface, responding to the touch operation of the attribute refreshing control, acquiring the refreshing times of a target account number in a preset time by a terminal based on the target account number logged in the game application program, further judging whether the refreshing times are smaller than the preset times, if the refreshing times are smaller than the preset times, executing step 403 to refresh the attribute of the first virtual prop to obtain at least one additional attribute entry corresponding to the first virtual prop, and further displaying the at least one additional attribute entry corresponding to the first virtual prop; if the refresh times are greater than or equal to the preset times, the attribute refresh operation of the first virtual prop cannot be executed, and the terminal continues to display the first virtual prop in the first display mode.
403. And the terminal displays at least one additional attribute entry corresponding to the first virtual prop.
The additional attribute entry is used for describing the additional attribute refreshed for the first virtual prop. The number of the additional attribute entries depends on the target quality of the additional attribute refreshed for the first virtual prop, and if the target quality is blue quality, the number of the additional attribute entries is 1 entry; if the target quality is purple, the number of the additional attribute entries is 2; if the target quality is gold quality, the number of additional attribute entries is 3.
When the terminal displays at least one additional attribute term corresponding to the first virtual prop, the following method can be adopted:
4031. and the terminal determines the target quality of the additional attribute refreshed by the first virtual prop.
The method comprises the steps that a first virtual prop is refreshed, virtual materials owned by a target account are needed to be consumed, and when the virtual materials owned by the target account are more than the virtual materials consumed by the refresh, a terminal determines the target quality of the additional attribute refreshed for the first virtual prop. The target quality is randomly determined by the terminal, and can be blue quality, purple quality and golden quality. In the embodiment of the disclosure, the virtual materials consumed when the terminal performs the attribute refreshing operation to refresh different target qualities may be the same, that is, the virtual materials consumed are the same no matter which of the blue quality, the purple quality, and the gold quality the target quality refreshed by the terminal is; the virtual materials consumed when the terminal performs the attribute refreshing operation to refresh different target qualities can also be different, and the more the number of the additional attribute entries corresponding to the refreshed target quality is, the more the virtual materials are required to be consumed, the smaller the number of the additional attribute entries corresponding to the refreshed target quality is, the less the virtual materials are required to be consumed, that is, the virtual materials consumed by the terminal to refresh blue quality are less than the virtual materials consumed by the terminal to refresh purple quality, and the virtual materials consumed by the terminal to refresh purple quality are less than the virtual materials consumed by the terminal to refresh gold quality.
4032. The terminal obtains at least one additional attribute entry belonging to the target quality.
In the disclosed embodiment, each quality corresponds to at least one additional attribute term. Based on the refreshed target quality, the terminal is able to obtain at least one additional attribute term belonging to the target quality.
Further, in order to facilitate management of additional attribute terms corresponding to different qualities, the terminal maintains a plurality of quality attribute pools, each quality attribute pool corresponding to one quality, for example, a blue quality attribute pool corresponding to a blue quality, wherein each additional attribute term belonging to the blue quality is included in the blue quality attribute pool; the purple quality attribute pool corresponds to the purple quality, and comprises various additional attribute entries belonging to the purple quality; the golden quality attribute pool corresponds to golden quality, and each additional attribute term belonging to golden quality is included in the golden quality attribute pool. After determining that the additional attribute refreshed for the first virtual prop belongs to the target quality, the terminal uses each additional attribute term in the quality attribute pool corresponding to the target quality as at least one additional attribute term belonging to the target quality.
4033. The terminal obtains at least one additional attribute term meeting the preset condition from at least one additional attribute term belonging to the target quality.
The additional attributes that can be added by the different first virtual props are different because the functions of the different first virtual props are different, for example, some pistols need to be drawn, some pistols do not need to be drawn, so that it is not necessary for all pistols to draw this additional attribute, the same target quality including the additional attribute term of the drawing this additional attribute is refreshed when both pistols are attribute refreshed, but not all the additional attribute terms of the target quality are applicable for both pistols. In order to facilitate the accurate finding of the additional attribute entries which are not applicable to the first virtual props when the attributes of different first virtual props are refreshed later, in the embodiment of the present disclosure, the terminal sets a blacklist under different qualities for each first virtual prop in advance, and the preset blacklist includes at least one additional attribute entry belonging to the quality but not applicable to the first virtual prop.
Of course, the additional attributes necessary for different first virtual props are also different. In order to facilitate the accurate finding of the additional attribute vocabulary entry applicable to the first virtual prop when the attribute of different first virtual props is refreshed later, in the embodiment of the present disclosure, the terminal sets a white list under different qualities for each first virtual prop in advance, where the preset white list includes at least one additional attribute vocabulary entry that belongs to the quality and is necessary for the first virtual prop, and when the attribute of the first virtual prop is refreshed later, the additional attribute vocabulary entry located in the preset white list can be screened out from the quality attribute pool corresponding to the target quality based on the preset white list.
In addition, the first virtual prop also has a requirement for the location of additional attribute terms describing its additional attributes, requiring that certain additional attribute terms be located at specified locations in order to calculate the performance of the first virtual prop. Typically for the same additional attribute term that describes a different first virtual prop the required position is different, e.g. additional attribute term a describes first virtual prop a requires the position of a first one of the attribute terms and additional attribute term a describes first virtual prop b requires the position of a third one of the attribute terms. Therefore, in order to facilitate the accurate finding of the additional attribute vocabulary entry applicable to the first virtual prop when the attribute of different first virtual props is refreshed later, in the embodiment of the present disclosure, the terminal sets in advance a specified position required under different qualities for each first virtual prop, where the specified position can be determined according to the description information of the additional attribute vocabulary entry and the type of the first virtual prop, and for the same additional attribute vocabulary entry, the types of the first virtual props are different, and the specified positions corresponding to the additional attribute vocabulary entries are different; for the same first virtual prop, the description information corresponding to the additional attribute entries is different, and the designated positions corresponding to the additional attribute entries are also different. When the attribute of the first virtual prop is refreshed later, the additional attribute entries meeting the position requirements can be screened from the quality attribute pool corresponding to the target quality based on the designated positions required under different qualities.
In order to obtain additional attribute terms applicable to different first virtual props for the first virtual props, in view of a preset blacklist, a preset whitelist and a designated position of the different first virtual props under different qualities, the embodiment of the disclosure also sets preset conditions for the different first virtual props for different target qualities, and a setting interface of the preset conditions can be seen in fig. 7. The preset condition is used for screening at least one additional attribute term applicable to the first virtual prop from at least one additional attribute term belonging to the target quality. The preset condition requires that the additional attribute terms are not located in a preset blacklist, but are located in a preset whitelist, and the additional attribute terms are located at specified positions of the attribute terms describing the first virtual prop attribute.
For at least one additional attribute term belonging to the target quality, traversing each additional attribute term of the target quality by the terminal, and acquiring at least one additional attribute term meeting the preset condition from at least one additional attribute term belonging to the target quality based on the preset condition corresponding to the first virtual prop under the target quality.
Specifically, for any additional attribute term belonging to the target quality, the terminal inquires whether the additional attribute term is located in a preset blacklist corresponding to the first virtual prop under the target quality, and if the additional attribute term is located in the preset blacklist, the additional attribute term is determined to be not in accordance with a preset condition; if the additional attribute vocabulary entry is not positioned in the preset blacklist, the terminal continuously inquires whether the additional attribute vocabulary entry is positioned in a preset whitelist corresponding to the first virtual prop under the target quality, and if the additional attribute vocabulary entry is not positioned in the preset whitelist, the additional attribute vocabulary entry is determined to be not in accordance with the preset condition; if the additional attribute vocabulary entry is located in the preset white list, the terminal continuously inquires whether the additional attribute vocabulary entry is located at a designated position in each attribute vocabulary entry describing the first virtual prop attribute; if the additional attribute vocabulary entry is not positioned at the appointed position, determining that the additional attribute vocabulary entry does not accord with the preset condition; if the additional attribute vocabulary entry is located at the designated position, the terminal determines the additional attribute vocabulary entry as the additional attribute vocabulary entry meeting the preset condition. And repeatedly executing the process until each additional attribute entry belonging to the target quality is traversed. Through the traversal process, the terminal can acquire at least one additional attribute entry meeting the preset condition.
Further, in order to facilitate management of at least one additional attribute term meeting the preset condition, the terminal adds the at least one additional attribute term meeting the preset condition into an attribute pool, and then obtains the additional attribute term from the attribute pool when obtaining the refreshed additional attribute term for the first virtual prop.
The range of the additional attribute entries acquired by the first virtual prop can be controlled by setting the preset blacklist, the preset whitelist and the designated position for the first virtual prop, so that the attribute refreshing process of the first virtual prop is controlled.
4034. The terminal acquires at least one additional attribute entry corresponding to the first virtual prop from the at least one additional attribute entry meeting the preset condition.
In one embodiment of the disclosure, the terminal uses a random algorithm to randomly obtain, based on the number of additional attribute terms corresponding to the target quality, from at least one additional attribute term meeting a preset condition, the additional attribute terms having the same number as the number corresponding to the target quality, and uses the additional attribute terms as at least one additional attribute term corresponding to the first virtual prop. By adopting the random method, the probability of acquiring each additional attribute entry meeting the preset condition is the same.
In another implementation of the present disclosure, the terminal may set a weight value for each additional attribute term that meets a preset condition. The terminal sets a weight value for each additional attribute term meeting the preset condition, and can set a larger weight value for the additional attribute term with higher use frequency and set a smaller weight value for the additional attribute with lower use rate according to the use frequency of each additional attribute term; the method can also set a larger weight value for the additional attribute vocabulary entry with a wider application range according to the application range of the additional attribute vocabulary entry corresponding to each additional attribute vocabulary entry, and set a smaller weight value for the accessory vocabulary entry with a smaller application range, and of course, other methods can also be adopted to set the weight value for each additional attribute vocabulary entry meeting the preset condition, which is not described one by one. For any additional attribute vocabulary entry, if the additional attribute vocabulary entry is wanted to be frequently acquired, setting a larger weight value for the additional attribute vocabulary entry; conversely, if the additional attribute term is not wanted to be frequently acquired, a smaller weight is set for the additional attribute term. Based on the weight value corresponding to each additional attribute term, the terminal adopts a specified random algorithm to acquire the additional attribute terms with the same number as the corresponding number of the target quality from at least one additional attribute term meeting the preset condition, and the additional attribute terms are used as at least one additional attribute term corresponding to the first virtual prop. By adopting the random method, the acquisition probability of each additional attribute term can be controlled by setting the weight value for each additional attribute term meeting the preset condition, so that the yield of each additional attribute term is controlled.
The process of obtaining at least one additional attribute term satisfying the preset condition in the above steps 4031 to 4034 will be described below by taking fig. 8 as an example.
Referring to fig. 8, in response to a touch operation for attribute refresh control, the terminal determines a target quality to which an additional attribute refreshed for the first virtual prop belongs, and further obtains the number of additional attribute entries corresponding to the target quality. Then, the terminal acquires the refreshing times of the target account number in preset time, if the refreshing times are smaller than the preset times, based on the target quality, acquiring each additional attribute term belonging to the target quality, constructing a refreshing pool (i.e. a quality attribute pool), traversing each additional attribute term in the refreshing pool, if the traversing process is incomplete, namely, an additional attribute term which is not traversed exists, inquiring whether the additional attribute term is positioned in a blacklist of the first virtual prop under the target quality or not by the terminal, if the additional attribute term is positioned in the blacklist, returning to the refreshing pool, and continuing traversing the next additional attribute term until each additional attribute term in the refreshing pool is traversed; if the additional attribute vocabulary entry is not located in the blacklist, the terminal inquires whether the additional attribute vocabulary entry is located in a white list of the first virtual prop under the target quality, if the additional attribute vocabulary entry is not located in the white list, the terminal returns to the refreshing pool, and continues to traverse the next additional attribute vocabulary entry until each additional attribute vocabulary entry in the refreshing pool is traversed; if the additional attribute vocabulary entry is positioned in the white list, continuing to judge whether the additional attribute vocabulary entry is positioned at the appointed position, if the additional attribute vocabulary entry is not positioned at the appointed position, returning to the refreshing pool, and continuing to traverse the next additional attribute vocabulary entry until each additional attribute vocabulary entry in the refreshing pool is traversed; if the additional attribute term is located at the specified location, the additional attribute term is placed into a random pool.
When all the additional attribute entries in the refreshing pool are traversed, the terminal randomly acquires the additional attribute entries from the random pool by adopting a weighted random algorithm, and stores the acquired additional attribute entries to return until the number of the acquired additional attribute entries is the number corresponding to the target quality. And then returning all the obtained additional attribute entries to the client.
4035. And the terminal displays at least one additional attribute entry corresponding to the first virtual prop.
When the terminal displays at least one additional attribute term corresponding to the first virtual prop, a layer can be added on the first virtual prop, and then the at least one additional attribute term is displayed on the layer; the terminal may also display the at least one additional attribute term on a designated area of the attribute setup interface, such as a blank area, although other methods may be employed to display the additional attribute term.
Further, the terminal displays the basic attribute entry corresponding to the first virtual prop in addition to the at least one additional attribute entry corresponding to the first virtual prop, so that the user can compare the attributes before and after refreshing the first virtual prop conveniently, and further determine whether to add the refreshed additional attribute to the first virtual prop. Referring to the attribute setting interface shown in fig. 9, an area shown in 901 displays an attribute before refresh, and an area shown in 902 displays an additional attribute after a brush line.
In another embodiment of the present disclosure, if the user is not satisfied with the additional attribute refreshed this time, the refreshed at least one additional attribute term may also be refreshed again based on the attribute refresh control on the attribute setting interface. When the terminal refreshes the refreshed at least additional attribute entries again, the terminal includes but is not limited to the following cases:
in the first case, if the user does not satisfy all the additional attribute terms in the at least one additional attribute term refreshed at this time, the user may refresh all the additional attribute terms in the at least one additional attribute term, and in response to the refresh operation for all the additional terms in the at least one additional attribute term, the terminal performs all the refresh for the at least one additional attribute term, thereby displaying the updated at least one additional attribute term.
In the second case, if the user does not satisfy a part of the additional attribute terms in the at least one additional attribute term refreshed at this time, the user may refresh a part of the additional attribute terms in the at least one additional attribute term, and in response to a refresh operation for a part of the additional attribute terms in the at least one additional attribute term, the terminal refreshes the part of the additional attribute terms, thereby displaying the remaining additional attribute terms in the at least one additional attribute term and updated additional attribute terms corresponding to the part of the additional attribute term.
404. The terminal determines the target additional attribute.
The target additional attribute is an additional attribute to be added for the first virtual prop, which is selected by a user, and the target additional attribute comprises all or part of additional attributes corresponding to the accessory attribute entry in at least one additional attribute. Based on at least one additional attribute term displayed on the attribute setting interface, if the user is satisfied with the at least one additional attribute term, the user performs a selection operation on all additional attribute terms in the at least one additional attribute term, and in response to the user selection operation on all additional attribute terms in the at least one additional attribute term, the terminal determines all selected additional attribute terms as target additional attribute terms; if the user is satisfied with a part of the additional attribute terms in the at least one additional attribute term, the user performs a selection operation on the part of the additional attribute terms in the at least one additional attribute term, and in response to the user selecting operation on the part of the additional attribute terms in the at least one additional attribute term, the terminal determines the selected part of the additional attribute term as the target additional attribute term.
Of course, if the user does not satisfy at least one additional attribute term displayed on the attribute setting interface, and the user does not want to refresh the attribute of the first virtual prop any more, or the number of times of refreshing the user in the preset time has reached the preset number of times, the user may touch the discard control on the attribute setting interface, and in response to the discard operation for the at least one additional attribute, the terminal hides the at least one additional attribute term.
405. In response to the adding operation for the target additional attribute, the terminal displays the first virtual prop having the target additional attribute in a second display style in the attribute setting interface.
In response to the adding operation for the target additional attribute, the terminal gives the target additional attribute to the first virtual prop so that the first virtual prop has the target quality, and then the terminal displays the first virtual prop with the target additional attribute in a second display style in the attribute setting interface. Wherein the second display pattern is different from the first display pattern, and a color of the second display pattern may be different from a color of the first display pattern compared to the first display pattern.
Because different qualities correspond to different colors, when the target additional attribute is given to the first virtual prop, the terminal has the target color corresponding to the target quality, so that the terminal displays the first virtual prop with the additional attribute in a second display mode, namely, displays the first virtual prop with the target additional attribute by adopting the target color. For example, if the target quality is blue quality, the terminal takes blue as the display color of the first virtual prop and displays the blue first virtual prop; if the target quality is purple, the terminal takes purple as the display color of the first virtual prop and displays the first virtual prop of purple; and if the target quality is golden, the terminal takes the golden as the display color of the first virtual prop and displays the golden first virtual prop.
Further, when the target additional attribute is given to the first virtual prop, and after the first virtual prop has the target quality, the subsequent user controls the virtual object to use the first virtual prop in the game application program, and the terminal displays the first virtual prop in the target color on the game application program interface. For example, a first virtual prop is shown in fig. 10.
406. In response to a selection operation of the first virtual prop displayed for the second display style, the terminal assembles the first virtual prop having the target additional attribute for the virtual object so that the virtual object can be used to fight against other virtual objects after joining the game play using the assembled first virtual prop.
After the target additional attribute is added to the first virtual prop by updating the attribute of the first virtual prop, the first virtual prop has the target additional attribute. Before playing the game, the user assembles the virtual object with the virtual prop carried when joining the game through a configuration interface of the first virtual prop, and the configuration interface of the first virtual prop can be seen in fig. 11. And responding to the selection operation of the user on the first virtual prop displayed by the second display style, and assembling the first virtual prop with the target additional attribute for the virtual object by the terminal so that the virtual object can carry the first virtual prop to join a game. In game play, a virtual object may use the assembled first virtual prop to fight against other virtual objects to obtain a win of the game by attacking the other virtual objects.
In another embodiment of the present disclosure, the virtual environment is capable of providing a virtual environment for game play in which a second virtual prop is randomly generated during a virtual map loading process. After the virtual object is added to the game play, the user can control the virtual object to pick up a second virtual prop in the virtual environment in the process of controlling the virtual object to move in the virtual environment. It should be noted that, the second virtual prop provided by the virtual environment is different from the first virtual prop, the attribute and attribute entry of the first virtual prop can be updated, the first virtual prop can be substituted into the game play by the virtual object, the second virtual prop can be brought out of the game play by the virtual object, the attribute and attribute entry of the second virtual prop can not be updated, the second virtual prop can only be used in the game play, and the user can not control the virtual object to bring the second virtual prop out of the game play.
Further, in order to facilitate the user to know the attribute of the second virtual prop, an attribute entry of the second virtual prop is also displayed on the pickup interface of the second virtual prop, so that the user decides whether to pick up the second virtual prop. The pick-up interface for the second virtual prop can be seen in particular in fig. 12 and 13.
In another embodiment of the present disclosure, to facilitate a first virtual prop carried by a virtual object, the first virtual prop may be placed in a backpack. In the process of competing with other virtual objects in the game, referring to fig. 14, a user can view the first virtual prop carried by the virtual object through the knapsack interface.
In the embodiment of the present disclosure, the target additional attribute refreshed for the first virtual prop by the method provided by the embodiment of the present disclosure is not valid for a long period of time, and the target additional attribute of the first virtual prop also has durability, and as the virtual object uses the first virtual prop in the game play, the durability of the first virtual prop itself is consumed, and at the same time, the durability of the target additional attribute is also consumed. After the durability of the additional attribute is consumed, a user can refresh the attribute of the first virtual prop outside the game play through the attribute refreshing function, and the durability of the first virtual prop consumed by the durability can be repaired, so that the man-machine interaction frequency and the user viscosity are increased.
In general, the durability of an additional attribute is related to the quality to which the additional attribute belongs, and the durability of the additional attribute belonging to the same target quality is the same. The updated target additional attribute is not applied, so that the durability of the updated target additional attribute is in a full-grid state, namely, the upper limit of the durability corresponding to the target quality can be represented by a second preset value, and the second preset value is larger than the first preset value. As the first virtual prop is used, the durability of the target additional attribute that the first virtual prop has is consumed. When the durability of the target additional attribute is smaller than a first preset value, the target additional attribute is in a failure state, and the first virtual prop does not have the target additional attribute any more and only has the basic attribute. Further, in the case that the target additional attribute is in the failure state, in order to facilitate the user to understand the failure state, the terminal displays the additional attribute entry corresponding to the target additional attribute in the failure state in a preset display mode. The preset display mode may be that the term of the additional attribute corresponding to the invalid target additional attribute is displayed with a gray effect.
Further, when the target additional attribute is in a failure state, the first virtual prop does not have target quality, and accordingly the first virtual prop is not displayed by adopting the second display mode, at the moment, the terminal switches the display mode of the first virtual prop from the second display mode to the first display mode, and then displays the first virtual prop by adopting the first display mode.
In another embodiment of the present disclosure, an attribute repair control is also displayed in the attribute setup interface, where the attribute repair control is used to repair the target additional attribute. When the durability of the target additional attribute is consumed, the repair control repairs the target additional attribute by consuming virtual materials based on the attribute. The cost of virtual material consumed in repairing additional attributes of different qualities is typically different, and the more repairs are for the same additional attribute, the higher the cost of virtual material consumed in the repair process.
According to the embodiment of the disclosure, when the durability is smaller than the second preset value, the user can touch the attribute repairing control to repair the target additional attribute, the client obtains the virtual material currently owned by the user in response to the touch operation of the attribute repairing control, and if the virtual material owned by the user is more than the virtual material consumed by repairing the target additional attribute this time, the target additional attribute is determined to meet the repairing condition, and then the target additional attribute is repaired. In the case that the durability is smaller than the second preset value, repairing the target additional attribute includes the following two scenarios:
The durability of the first scene, the target additional attribute, is less than a first preset value, the target additional attribute being in a disabled state.
The second scenario has the durability of the target additional attribute greater than the first preset value and less than the second preset value, and the durability of the target additional attribute is only consumed to a certain extent, but the target additional attribute is still valid and is not in a failure state.
And when the repair of the target additional attribute is completed, the terminal displays the repaired first virtual prop with the target additional attribute on the attribute setting interface in a second display style. By repairing the target additional attribute, the first virtual prop is enabled to have the target additional attribute again, the use requirement of a user on the first virtual prop with the target additional attribute can be met, meanwhile, the user does not need to carry out attribute refreshing operation on the first virtual prop again, and the acquisition complexity of the first virtual prop with the target additional attribute is reduced.
According to the method provided by the embodiment of the disclosure, the attribute of the virtual prop is refreshed based on the attribute setting interface, so that the virtual prop not only has the basic attribute of the virtual prop, but also has the additional attribute, and the attribute of the virtual prop is expanded. Because the refreshed virtual prop has the attribute of two or more virtual props in the related technology, a user does not need to control the virtual object to complete the virtual task once, and the operation complexity of the virtual prop assembly is reduced.
The embodiment of the present disclosure provides a method for assembling a virtual prop, where the method is performed by the terminal 101 in fig. 1, for example, a client of the application running in the terminal 101, and referring to fig. 15, a method flow provided by the embodiment of the present disclosure includes:
1501. before a game of shooting a scene is played, the terminal displays an attribute setting interface of the virtual weapon.
Among them, virtual weapons include various firearms, knives, etc., including pistols, sniper guns, rifles, etc., and knives, including daggers, knives, swords, axes, etc., used by virtual objects in game play. The embodiment of the disclosure provides a function for setting the attribute of the virtual weapon, and before the game of shooting scenes is played, a user can trigger and display an attribute setting interface of the virtual weapon based on the function, wherein the attribute setting interface is displayed with the virtual weapon, attribute refreshing control and the like, and the setting of the attribute of the virtual weapon can be realized based on the attribute setting interface of the virtual weapon.
1502. And responding to the touch operation for the attribute refreshing control, and displaying at least one additional attribute entry corresponding to the virtual weapon by the terminal.
And responding to the touch operation of the attribute refreshing control on the attribute setting interface, the terminal acquires at least one additional attribute term refreshed for the virtual weapon at this time, and further displays the at least one additional attribute term corresponding to the virtual weapon on the attribute setting interface. The method for obtaining at least one additional attribute term corresponding to the virtual weapon and displaying at least one additional attribute term corresponding to the virtual weapon by the terminal is referred to above step 403, and will not be described herein.
1503. In response to the adding operation for the target additional attribute, the terminal displays the virtual weapon having the target additional attribute in the attribute setting interface in a second display style.
For the displayed at least one additional attribute term, the user may select all or part of the additional attribute term as a target additional attribute term, assign the selected target additional attribute term to the virtual weapon upon detecting an add operation to the selected target additional attribute term, and then display the virtual weapon with the target additional attribute in the second display style.
For other matters related to this step, refer specifically to the above steps 404 and 405, and are not repeated here.
1504. In response to a selection operation of the virtual weapon displayed for the second display style, the terminal assembles the virtual weapon with the target additional attribute for the virtual object, so that the virtual object can fight with other virtual objects using the assembled virtual weapon after joining the game play.
The user needs to assemble a virtual weapon for the virtual object before the virtual object joins the game play. When detecting the selection operation of the user on the virtual weapon displayed by the second display mode, responding to the selection operation of the virtual weapon displayed by the second display mode, the terminal assembles the virtual weapon with the target additional attribute for the virtual object, so that the virtual object can use the assembled virtual weapon to fight other virtual objects after joining in game play, and the winning of the game is obtained.
For other matters related to this step, see step 406 specifically, and will not be described herein.
According to the method provided by the embodiment of the disclosure, the attribute of the virtual prop is refreshed based on the attribute setting interface, so that the virtual prop not only has the basic attribute of the virtual prop, but also has the additional attribute, and the attribute of the virtual prop is expanded. Because the refreshed virtual prop has the attribute of two or more virtual props in the related technology, a user does not need to control the virtual object to complete the virtual task once, and the operation complexity of the virtual prop assembly is reduced.
Referring to fig. 16, an embodiment of the present disclosure provides an apparatus for assembling a virtual prop, the apparatus including:
the first display module 1601 is configured to display an attribute setting interface of a first virtual prop before game play, where the attribute setting interface displays the first virtual prop and an attribute refreshing control, and the first virtual prop is displayed in a first display style;
the second display module 1602 is configured to display at least one additional attribute term corresponding to the first virtual prop in response to a touch operation for the attribute refresh control, where the additional attribute term is used to describe an additional attribute refreshed for the first virtual prop;
A third display module 1603 for displaying, in response to an adding operation for the target additional attribute, the first virtual prop having the target additional attribute in the attribute setting interface in the second display style; wherein the target additional attribute comprises an additional attribute corresponding to all or part of the additional attribute entries in at least one additional attribute entry;
an assembling module 1604, configured to assemble, for the virtual object, the first virtual prop having the target additional attribute in response to a selection operation of the first virtual prop displayed for the second display style, so that the virtual object can be used to fight against other virtual objects after joining the game play using the assembled first virtual prop.
In another embodiment of the present disclosure, the second display module 1602 is configured to determine a target quality to which the additional attribute refreshed for the first virtual prop belongs; acquiring at least one additional attribute entry belonging to the target quality; acquiring at least one additional attribute term conforming to a preset condition from at least one additional attribute term belonging to the target quality; acquiring at least one additional attribute entry corresponding to the first virtual prop from the at least one additional attribute entry meeting the preset condition; and displaying at least one additional attribute entry corresponding to the first virtual prop.
In another embodiment of the present disclosure, the second display module 1602 is configured to determine, for any additional attribute term belonging to the target quality, the additional attribute term as an additional attribute term meeting a preset condition if the additional attribute term is not located in the preset blacklist but is located in the preset whitelist and the additional attribute term is located at a specified position in each term attribute term describing the first virtual prop attribute.
In another embodiment of the present disclosure, the second display module 1602 is configured to set a weight value for each additional attribute term meeting a preset condition; based on the weight value corresponding to each additional attribute term, a specified random algorithm is adopted, and at least one additional attribute term corresponding to the first virtual prop is obtained from at least one additional attribute term meeting preset conditions.
In another embodiment of the present disclosure, the apparatus further comprises:
the acquisition module is used for acquiring the refreshing times of the target account number of the login client in a preset time;
the second display module 1602 is configured to display at least one additional attribute term corresponding to the first virtual prop when the refresh frequency is less than the preset frequency.
In another embodiment of the present disclosure, the apparatus further comprises:
A fourth display module for displaying the updated at least one additional attribute term in response to a refresh operation for all of the at least one additional attribute term;
or alternatively, the process may be performed,
and the fourth display module is further used for responding to the refreshing operation of part of the additional attribute entries in the at least one additional attribute entries and displaying the rest additional attribute entries in the at least one additional attribute entries and updated additional attribute entries corresponding to the part of the additional attribute entries.
In another embodiment of the disclosure, a third display module is configured to determine a target quality to which the additional attribute refreshed for the first virtual prop belongs; and in the attribute setting interface, displaying the first virtual prop with the target additional attribute by adopting a target color, wherein the target color is a color corresponding to the target quality.
In another embodiment of the present disclosure, the apparatus further comprises:
and the first determining module is used for determining the additional attribute corresponding to the selected additional attribute term as a target additional attribute in response to the selection operation of all or part of the additional attribute terms in the at least one additional attribute term.
In another embodiment of the present disclosure, the target additional property has durability, the apparatus further comprising:
The second determining module is used for determining that the target additional attribute is in a failure state if the durability is smaller than the first preset value;
and the fifth display module is used for displaying the additional attribute entries corresponding to the target additional attributes in the failure state by adopting a preset display mode.
In another embodiment of the present disclosure, the apparatus further comprises:
and the switching module is used for switching the display mode of the first virtual prop from the second display mode to the first display mode.
In another embodiment of the present disclosure, the apparatus further comprises:
the restoration module is used for responding to a restoration instruction aiming at the target additional attribute under the condition that the durability is smaller than a second preset value, and restoring the target additional attribute if the target additional attribute meets the restoration condition, wherein the second preset value is larger than the first preset value;
and the sixth display module is used for displaying the repaired first virtual prop with the target additional attribute in the attribute setting interface in a second display style.
In another embodiment of the present disclosure, the apparatus further comprises:
the control module is used for controlling the virtual object to pick up a second virtual prop in the process of controlling the virtual object to move in the virtual environment, the virtual environment is used for providing a game running environment, the second virtual prop for the virtual object to pick up exists in the virtual environment, and the second virtual prop is a virtual prop with fixed attributes.
It should be noted that the apparatus shown in fig. 16 is also used for assembling a virtual weapon for a virtual object in a shooting scene. When the device is applied to a shooting scene, the functions of each module in the device are as follows:
the first display module is used for displaying an attribute setting interface of the virtual weapon before game play of the shooting scene, wherein the attribute setting interface is used for setting the attribute of the virtual weapon before game play begins, the virtual weapon and an attribute refreshing control are displayed in the attribute setting interface, and the virtual weapon is displayed in a first display mode;
the second display module is used for responding to the touch operation aiming at the attribute refreshing control, displaying at least one additional attribute entry corresponding to the virtual weapon, wherein the additional attribute entry is used for describing the additional attribute refreshed for the virtual weapon;
a third display module, configured to display, in response to an adding operation for a target additional attribute, a virtual weapon having the target additional attribute in a second display style in an attribute setting interface, where the target additional attribute includes an additional attribute corresponding to all or part of at least one additional attribute term;
and an assembling module for assembling the virtual weapon with the target additional attribute for the virtual object in response to the selection operation of the virtual weapon displayed for the second display style, so that the virtual object can be used for competing with other virtual objects after joining the game for the game.
In summary, according to the device provided by the embodiment of the present disclosure, the attribute of the virtual prop is refreshed based on the attribute setting interface, so that the virtual prop has not only its own basic attribute, but also additional attributes, and the attribute of the virtual prop is expanded. Because the refreshed virtual prop has the attribute of two or more virtual props in the related technology, a user does not need to control the virtual object to complete the virtual task once, and the operation complexity of the virtual prop assembly is reduced.
Fig. 17 shows a block diagram of a terminal 1700 provided by an exemplary embodiment of the present disclosure. The terminal 1700 may be: a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III, motion picture expert compression standard audio plane 3), an MP4 (Moving Picture Experts Group Audio Layer IV, motion picture expert compression standard audio plane 4) player, a notebook computer, or a desktop computer. Terminal 1700 may also be referred to by other names of user devices, portable terminals, laptop terminals, desktop terminals, etc.
In general, terminal 1700 includes: a processor 1701 and a memory 1702.
The processor 1701 may include one or more processing cores, such as a 4-core processor, an 8-core processor, or the like. The processor 1701 may be implemented in at least one hardware form of a DSP (Digital Signal Processing ), FPGA (Field-Programmable Gate Array, field programmable gate array), PLA (Programmable Logic Array ). The processor 1701 may also include a main processor and a coprocessor, the main processor being a processor for processing data in an awake state, also referred to as a CPU (Central Processing Unit ); a coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 1701 may be integrated with a GPU (Graphics Processing Unit, image processor) for taking care of rendering and drawing of content that the display screen is required to display. In some embodiments, the processor 1701 may also include an AI (Artificial Intelligence ) processor for processing computing operations related to machine learning.
Memory 1702 may include one or more computer-readable storage media, which may be non-transitory. Memory 1702 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 1702 is used to store at least one instruction for execution by processor 1701 to implement a method of assembling a virtual prop provided by a method embodiment in the present application.
In some embodiments, terminal 1700 may further optionally include: a peripheral interface 1703, and at least one peripheral. The processor 1701, memory 1702, and peripheral interface 1703 may be connected by a bus or signal line. The individual peripheral devices may be connected to the peripheral device interface 1703 by buses, signal lines or a circuit board. Specifically, the peripheral device includes: at least one of radio frequency circuitry 1704, a display screen 1705, a camera assembly 1706, an audio circuit 1707, a positioning assembly 1708, and a power source 1709.
Those skilled in the art will appreciate that the structure shown in fig. 17 is not limiting and that terminal 1700 may include more or less components than shown, or may combine certain components, or may employ a different arrangement of components.
Embodiments of the present disclosure provide a computer readable storage medium having at least one program code stored therein, the at least one program code loaded and executed by a processor to implement a method of assembling a virtual prop. The computer readable storage medium may be non-transitory. For example, the computer readable storage medium may be Read-Only Memory (ROM), random-access Memory (Random Access Memory, RAM), CD-ROM, magnetic tape, floppy disk, optical data storage device, etc.
Embodiments of the present disclosure provide a computer program product or computer program comprising computer instructions stored in a computer-readable storage medium, the computer instructions being read from the computer-readable storage medium by a processor of a computer device, the computer instructions being executed by the processor to cause the computer device to perform the method provided in various alternative implementations of the virtual prop assembly method described above.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program for instructing relevant hardware, where the program may be stored in a computer readable storage medium, and the storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The foregoing description of the preferred embodiments of the present disclosure is provided for the purpose of illustration only, and is not intended to limit the disclosure to the particular embodiments disclosed, but on the contrary, the intention is to cover all modifications, equivalents, alternatives, and alternatives falling within the spirit and principles of the disclosure.

Claims (25)

1. A method of assembling a virtual prop, the method comprising:
before game play, displaying an attribute setting interface of a first virtual prop, wherein the first virtual prop and an attribute refreshing control are displayed in the attribute setting interface, and the first virtual prop is displayed in a first display mode;
responding to the touch operation of the attribute refreshing control, and determining the target quality of the additional attribute refreshed by the first virtual prop;
acquiring at least one additional attribute entry belonging to the target quality;
for any additional attribute term belonging to the target quality, if the additional attribute term is not located in a preset blacklist but located in a preset whitelist and the additional attribute term is located at a designated position in each attribute term describing the attribute of the first virtual prop, determining the additional attribute term as an additional attribute term conforming to a preset condition, wherein the preset blacklist comprises at least one additional attribute term belonging to the target quality but not applicable to the first virtual prop, the preset whitelist comprises at least one additional attribute term belonging to the target quality and required by the first virtual prop, and the preset condition is used for screening out at least one additional attribute term applicable to the first virtual prop from the at least one additional attribute term belonging to the target quality;
Acquiring at least one additional attribute term corresponding to the first virtual prop from at least one additional attribute term conforming to the preset condition, wherein the at least one additional attribute term corresponding to the first virtual prop is used for describing additional attributes refreshed for the first virtual prop;
displaying at least one additional attribute entry corresponding to the first virtual prop;
in response to an add-on operation for a target additional attribute, displaying, in the attribute setup interface, the first virtual prop having the target additional attribute in a second display style; the target additional attribute comprises an additional attribute corresponding to all or part of at least one additional attribute vocabulary entry corresponding to the first virtual prop;
and in response to a selection operation of the first virtual prop displayed for a second display style, assembling the first virtual prop with the target additional attribute for a virtual object, so that the virtual object can fight with other virtual objects using the assembled first virtual prop after joining the game play.
2. The method according to claim 1, wherein the obtaining at least one additional attribute term corresponding to the first virtual prop from at least one additional attribute term meeting the preset condition includes:
Setting a weight value for each additional attribute entry meeting the preset condition;
and acquiring at least one additional attribute term corresponding to the first virtual prop from the at least one additional attribute term meeting the preset condition by adopting a specified random algorithm based on the weight value corresponding to each additional attribute term.
3. The method of claim 1, wherein prior to determining the target quality to which the additional attribute refreshed for the first virtual prop belongs, further comprising:
the method comprises the steps of obtaining refreshing times of a target account number of a login client in preset time;
executing the target quality which is determined to be the additional attribute refreshed by the first virtual prop under the condition that the refreshing times are smaller than the preset times; for any additional attribute term belonging to the target quality, if the additional attribute term is not located in a preset blacklist but located in a preset whitelist and the additional attribute term is located in a designated position in each attribute term describing the first virtual prop attribute, determining the additional attribute term as an additional attribute term conforming to a preset condition, and acquiring at least one additional attribute term corresponding to the first virtual prop from at least one additional attribute term conforming to the preset condition; and displaying at least one additional attribute entry corresponding to the first virtual prop.
4. The method of claim 1, wherein after displaying the at least one additional attribute term corresponding to the first virtual prop, further comprises:
responding to refreshing operation of all additional attribute entries in at least one additional attribute entry corresponding to the first virtual prop, and displaying the updated at least one additional attribute entry;
or alternatively, the process may be performed,
and responding to the refreshing operation of part of the additional attribute entries in at least one additional attribute entry corresponding to the first virtual prop, and displaying the rest additional attribute entries in the at least one additional attribute entry and updated additional attribute entries corresponding to the part of the additional attribute entries.
5. The method of claim 1, wherein displaying the first virtual prop having the target additional attribute in the attribute setup interface in a second display style comprises:
determining the target quality of the additional attribute refreshed by the first virtual prop;
and in the attribute setting interface, displaying the first virtual prop with the target additional attribute by adopting a target color, wherein the target color is a color corresponding to the target quality.
6. The method of claim 1, wherein before displaying the first virtual prop with the target additional attribute in the attribute setup interface in a second display style, further comprising:
and responding to the selection operation of all or part of the additional attribute entries in at least one additional attribute entry corresponding to the first virtual prop, and determining the additional attribute corresponding to the selected additional attribute entry as the target additional attribute.
7. The method of claim 1, wherein the target additional property has durability, and wherein after assembling the first virtual prop with the target additional property for a virtual object, further comprising:
if the durability is smaller than a first preset value, determining that the target additional attribute is in a failure state;
and displaying the additional attribute entries corresponding to the target additional attributes in the failure state by adopting a preset display mode.
8. The method of claim 7, wherein after the determining that the target additional attribute is in the disabled state, further comprising:
and switching the display mode of the first virtual prop from the second display mode to the first display mode.
9. The method of claim 7, wherein the property settings interface further displays a property repair control therein, the method further comprising:
when the durability is smaller than a second preset value, responding to touch operation of the attribute repair control, and repairing the target additional attribute if the target additional attribute meets a repair condition, wherein the second preset value is larger than the first preset value;
and displaying the repaired first virtual prop with the target additional attribute in the attribute setting interface in the second display style.
10. The method of claim 1, wherein after assembling the first virtual prop with the target additional attribute for a virtual object, further comprising:
and in the process of controlling the virtual object to move in the virtual environment, controlling the virtual object to pick up a second virtual prop, wherein the virtual environment is used for providing the running environment of the game, the second virtual prop which is picked up by the virtual object exists in the virtual environment, and the second virtual prop is a virtual prop with fixed attribute.
11. A method of assembling a virtual prop, the method comprising:
before game play of shooting scenes, displaying an attribute setting interface of the virtual weapon, wherein the attribute setting interface is used for setting the attribute of the virtual weapon before game play begins, the attribute setting interface is displayed with the virtual weapon and an attribute refreshing control, and the virtual weapon is displayed in a first display mode;
responding to the touch operation of the attribute refreshing control, and determining the target quality of the additional attribute refreshed by the virtual weapon;
acquiring at least one additional attribute entry belonging to the target quality;
for any additional attribute term belonging to the target quality, if the additional attribute term is not in a preset blacklist but in a preset whitelist and the additional attribute term is in a designated position in each attribute term describing the virtual weapon attribute, determining the additional attribute term as an additional attribute term conforming to a preset condition, wherein the preset blacklist comprises at least one additional attribute term belonging to the target quality but not applicable to the virtual weapon, the preset whitelist comprises at least one additional attribute term belonging to the target quality and necessary for the virtual weapon, and the preset condition is used for screening out at least one additional attribute term applicable to the virtual weapon from at least one additional attribute term belonging to the target quality;
Acquiring at least one additional attribute vocabulary entry corresponding to the virtual weapon from the at least one additional attribute vocabulary entry conforming to the preset condition, wherein the at least one additional attribute vocabulary entry corresponding to the virtual weapon is used for describing the additional attribute refreshed for the virtual weapon;
displaying at least one additional attribute entry corresponding to the virtual weapon;
in response to an adding operation for a target additional attribute, displaying the virtual weapon with the target additional attribute in a second display style in the attribute setting interface, wherein the target additional attribute comprises all or part of additional attribute entries in at least one additional attribute entry corresponding to the virtual weapon;
in response to a selection operation of the virtual weapon displayed for the second display style, the virtual weapon having the target additional attribute is assembled for a virtual object to cause the virtual object to fight with other virtual objects using the assembled virtual weapon after joining the game play.
12. An apparatus for assembling a virtual prop, the apparatus comprising:
the first display module is used for displaying an attribute setting interface of a first virtual prop before game play, wherein the first virtual prop and an attribute refreshing control are displayed in the attribute setting interface, and the first virtual prop is displayed in a first display mode;
The second display module is used for responding to the touch operation of the attribute refreshing control and determining the target quality of the additional attribute refreshed by the first virtual prop; acquiring at least one additional attribute entry belonging to the target quality; for any additional attribute term belonging to the target quality, if the additional attribute term is not located in a preset blacklist but is located in a preset whitelist and the additional attribute term is located at a designated position in each attribute term describing the first virtual prop attribute, determining the additional attribute term as an additional attribute term conforming to a preset condition; acquiring at least one additional attribute entry corresponding to the first virtual prop from the at least one additional attribute entry meeting the preset condition; displaying at least one additional attribute term corresponding to the first virtual prop, wherein the preset blacklist comprises at least one additional attribute term belonging to the target quality but not applicable to the first virtual prop, the preset whitelist comprises at least one additional attribute term belonging to the target quality and required by the first virtual prop, the preset condition is used for screening at least one additional attribute term applicable to the first virtual prop from at least one additional attribute term belonging to the target quality, and the additional attribute term is used for describing additional attributes refreshed for at least one first virtual prop corresponding to the first virtual prop;
A third display module for displaying the first virtual prop having the target additional attribute in a second display style in the attribute setting interface in response to an adding operation for the target additional attribute; the target additional attribute comprises an additional attribute corresponding to all or part of at least one additional attribute vocabulary entry corresponding to the first virtual prop;
and the assembling module is used for responding to the selection operation of the first virtual prop displayed for the second display mode, assembling the first virtual prop with the target additional attribute for a virtual object, so that the virtual object can be used for competing with other virtual objects by using the assembled first virtual prop after joining the game.
13. The apparatus of claim 12, wherein the second display module is further configured to set a weight value for each additional attribute term that meets the preset condition; and acquiring at least one additional attribute term corresponding to the first virtual prop from the at least one additional attribute term meeting the preset condition by adopting a specified random algorithm based on the weight value corresponding to each additional attribute term.
14. The apparatus of claim 12, wherein the apparatus further comprises:
the acquisition module is used for acquiring the refreshing times of the target account number of the login client in a preset time;
the second display module is further configured to execute the determination of the target quality to which the additional attribute refreshed by the first virtual prop belongs, when the refresh frequency is less than a preset frequency; for any additional attribute term belonging to the target quality, if the additional attribute term is not located in a preset blacklist but located in a preset whitelist and the additional attribute term is located in a designated position in each attribute term describing the first virtual prop attribute, determining the additional attribute term as an additional attribute term conforming to a preset condition, and acquiring at least one additional attribute term corresponding to the first virtual prop from at least one additional attribute term conforming to the preset condition; and displaying at least one additional attribute entry corresponding to the first virtual prop.
15. The apparatus of claim 12, wherein the apparatus further comprises:
the fourth display module is used for responding to the refreshing operation of all the additional attribute entries in the at least one additional attribute entry corresponding to the first virtual prop and displaying the updated at least one additional attribute entry;
Or alternatively, the process may be performed,
and the fourth display module is further used for responding to the refreshing operation of part of the additional attribute entries in at least one additional attribute entry corresponding to the first virtual prop and displaying the rest additional attribute entries in the at least one additional attribute entry and updated additional attribute entries corresponding to the part of the additional attribute entries.
16. The apparatus of claim 12, wherein the third display module is configured to determine a target quality to which the additional attribute refreshed for the first virtual prop belongs; and in the attribute setting interface, displaying the first virtual prop with the target additional attribute by adopting a target color, wherein the target color is a color corresponding to the target quality.
17. The apparatus of claim 12, wherein the apparatus further comprises:
and the first determining module is used for responding to the selection operation of all or part of the additional attribute entries in at least one additional attribute entry corresponding to the first virtual prop, and determining the additional attribute corresponding to the selected additional attribute entry as the target additional attribute.
18. The apparatus of claim 12, wherein the target additional attribute has durability, the apparatus further comprising:
The second determining module is used for determining that the target additional attribute is in a failure state if the durability is smaller than a first preset value;
and the fifth display module is used for displaying the additional attribute entries corresponding to the target additional attributes in the failure state by adopting a preset display mode.
19. The apparatus of claim 18, wherein the apparatus further comprises:
and the switching module is used for switching the display mode of the first virtual prop from the second display mode to the first display mode.
20. The apparatus of claim 18, wherein the apparatus further comprises:
the restoration module is used for responding to a restoration instruction aiming at the target additional attribute under the condition that the durability is smaller than a second preset value, and restoring the target additional attribute if the target additional attribute meets a restoration condition, wherein the second preset value is larger than the first preset value;
and a sixth display module, configured to display, in the attribute setting interface, the repaired first virtual prop with the target additional attribute in the second display style.
21. The apparatus of claim 12, wherein the apparatus further comprises:
The control module is used for controlling the virtual object to pick up a second virtual prop in the process of controlling the virtual object to move in the virtual environment, the virtual environment is used for providing the running environment of the game, the second virtual prop which is picked up by the virtual object exists in the virtual environment, and the second virtual prop is a virtual prop with fixed attributes.
22. An apparatus for assembling a virtual prop, the apparatus comprising:
the first display module is used for displaying an attribute setting interface of the virtual weapon before game play of a shooting scene, wherein the attribute setting interface is used for setting the attribute of the virtual weapon before game play begins, the virtual weapon and an attribute refreshing control are displayed in the attribute setting interface, and the virtual weapon is displayed in a first display mode;
the second display module is used for responding to the touch operation of the attribute refreshing control and determining the target quality of the additional attribute refreshed by the virtual weapon; acquiring at least one additional attribute entry belonging to the target quality; for any additional attribute vocabulary entry belonging to the target quality, if the additional attribute vocabulary entry is not located in a preset blacklist but located in a preset whitelist and the additional attribute vocabulary entry is located at a designated position in each attribute vocabulary entry describing the virtual weapon attribute, determining the additional attribute vocabulary entry as an additional attribute vocabulary entry conforming to a preset condition; acquiring at least one additional attribute term corresponding to the virtual weapon from the at least one additional attribute term meeting the preset condition; displaying at least one additional attribute term corresponding to the virtual weapon, wherein the preset blacklist comprises at least one additional attribute term belonging to the target quality but not applicable to the virtual weapon, the preset whitelist comprises at least one additional attribute term belonging to the target quality and necessary for the virtual weapon, the preset condition is used for screening at least one additional attribute term applicable to the virtual weapon from at least one additional attribute term belonging to the target quality, and the at least one additional attribute term corresponding to the virtual weapon is used for describing additional attributes refreshed for the virtual weapon;
A third display module, configured to display, in the attribute setting interface, the virtual weapon having the target additional attribute in a second display style in response to an adding operation for the target additional attribute, where the target additional attribute includes an additional attribute corresponding to all or part of at least one additional attribute term corresponding to the virtual weapon;
and an assembling module for assembling the virtual weapon having the target additional attribute for a virtual object in response to a selection operation of the virtual weapon displayed for a second display style, so that the virtual object can be used to fight against other virtual objects using the assembled virtual weapon after joining the game play.
23. A terminal comprising a processor and a memory, wherein the memory stores at least one program, the at least one program being loaded and executed by the processor to implement the method of assembling a virtual prop according to any one of claims 1 to 10, or the method of assembling a virtual prop according to claim 11.
24. A computer-readable storage medium, wherein at least one program is stored in the storage medium, the at least one program being loaded and executed by a processor to implement the method of assembling a virtual prop according to any one of claims 1 to 10, or the method of assembling a virtual prop according to claim 11.
25. A computer program product, characterized in that it comprises at least one program stored in a computer-readable storage medium, from which a processor of a terminal reads, the processor executing the at least one program, so that the terminal implements the method of assembling a virtual prop according to any one of claims 1 to 10, or the method of assembling a virtual prop according to claim 11.
CN202110611031.0A 2021-06-01 2021-06-01 Virtual prop assembling method, device, terminal and storage medium Active CN113181635B (en)

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