CN113134227A - Wearable device - Google Patents
Wearable device Download PDFInfo
- Publication number
- CN113134227A CN113134227A CN202110439574.9A CN202110439574A CN113134227A CN 113134227 A CN113134227 A CN 113134227A CN 202110439574 A CN202110439574 A CN 202110439574A CN 113134227 A CN113134227 A CN 113134227A
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- China
- Prior art keywords
- handle
- wearable device
- user
- pressure
- intelligent
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The application provides a wearable device, including: the body can be in communication connection with the intelligent equipment; the handle is connected to the body, handle and body electric connection, and when the handle moved to the primary importance, the handle was in the state of accomodating, and when the handle moved to the second place, the handle was in the expansion state. This application sets up handle and body to a body structure, so the user need not carry the handle alone, just can realize carrying with oneself to the handle when the user dresses wearable equipment, and the handle is not the part alone and also is difficult for appearing losing moreover, and the user can use the handle at any time, improves the user to the convenience in utilization of handle.
Description
Technical Field
This application belongs to smart machine technical field, particularly, relates to a wearable equipment.
Background
At present, when a consumer uses a smart phone to play a game, in order to enhance game experience, peripherals such as a game support connected with the smart phone are usually matched.
As the game support and the like are arranged as independent parts separated from the smart phone, the game support and the like are inconvenient to carry about by a user and easy to lose, and the user is difficult to use the game support and the like at any time.
How to provide game supports and the like which are convenient for users to carry and use is a problem to be urgently solved.
Content of application
The application aims at providing a wearable device, and at least solves the problems that peripherals such as a game support and the like are inconvenient to carry about and easy to lose.
In order to solve the above problems, the present application is implemented as follows:
the embodiment of the application provides a wearable equipment, includes:
the body can be in communication connection with the intelligent equipment;
the handle is connected in the body, handle and body electric connection, and when the handle moved to the primary importance, the handle was in the state of accomodating, and when the handle moved to the second place, the handle was in the expansion state to make the handle pass through body control smart machine.
The body can be connected with smart machine communication, so smart machine can send control command to the body, and the body also can send corresponding information to smart machine, and the body can be interacted with smart machine promptly. The handle sets up on the body, handle and body structure as an organic whole promptly, the handle still with body electric connection, so the output instruction of handle can send to smart machine through the body, when the user need play games on smart machine, can use the supplementary recreation process of accomplishing of handle on the wearable equipment. The user can dress wearable equipment, and handle and body structure as an organic whole in addition, so the user need not carry the handle alone, just can realize carrying with oneself to the handle when the user dresses wearable equipment, and the handle is not independent part also difficult the appearance and loses moreover, and the user can use the handle at any time, improves the user to the convenience in utilization of handle.
Through increasing the handle on wearable equipment for wearable equipment not only supplies the user to use as smart machine, can also assist the user to accomplish the recreation process, improves wearable equipment's functionality, is favorable to promoting the competitiveness of product. Moreover, the user finishes the game process through the handle, and the user does not need to continue the intelligent equipment, so that the hand of the user is not easy to block the sound outlet on the intelligent equipment, the intelligent equipment can normally make sound, and the game experience of the user is favorably improved.
The handle can be relative body motion, handle and body be swing joint promptly, when the handle moved to the primary importance for the body, the handle was in and accomodates the state, and the handle is difficult for wearing wearable equipment process to the user and producing the interference this moment, improves the convenience that the user used wearable equipment, when needing the supplementary recreation of handle, the handle moved to the second place for the body, and the handle is in the expansion state this moment, and the user is convenient for press the button on the handle, and the user is convenient for accomplish the recreation process through the handle. The handle can be relative body motion to can accomodate or expand the handle according to user's use needs, be favorable to promoting the user and experience the use of wearable equipment.
Additional aspects and advantages of the present application will be set forth in part in the description which follows and, in part, will be obvious from the description, or may be learned by practice of the present application.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings needed to be used in the description of the embodiments of the present application will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 shows one of the structural schematic diagrams of a wearable device of an embodiment of the present application;
fig. 2 shows a second schematic structural diagram of a wearable device of an embodiment of the present application;
FIG. 3 illustrates one of the schematic structural views of the body and handle of one embodiment of the present application;
FIG. 4 illustrates a second schematic structural view of the body and handle of an embodiment of the present application;
FIG. 5 illustrates a third schematic structural view of the body and handle of an embodiment of the present application;
fig. 6 shows a third schematic structural diagram of a wearable device of an embodiment of the present application;
fig. 7 shows an exploded view of a wearable device of one embodiment of the present application.
Wherein, the correspondence between the reference numbers and the part names in fig. 1 to 7 is:
10 body, 11 dial, 12 upper cover, 13 main board, 14 lower cover, 15 screws, 20 handles, 21 spacing parts, 22 first shell, 23 second shell, 24 adhesive parts, 25 pressure-sensitive double-sided adhesive tape, 30 pressure-sensitive keys, 40 vibrating motor, 50 driving parts, 60 rotating shaft and 70 watchband.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some, but not all, embodiments of the present application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
Wearable devices provided according to some embodiments of the present application are described with reference to fig. 1-7.
With reference to fig. 1 and 2, an embodiment of the present application provides a wearable device, including: the intelligent device comprises a body 10 and a handle 20, wherein the body 10 can be in communication connection with the intelligent device; handle 20 is connected in body 10, handle 20 and body 10 electric connection, and when handle 20 moved to the first position, handle 20 was in the state of accomodating, and when handle 20 moved to the second position, handle 20 was in the state of expanding to make handle 20 pass through body 10 control smart machine.
The body 10 can be in communication connection with the intelligent device, so the intelligent device can send the control instruction to the body 10, and the body 10 can also send the corresponding information to the intelligent device, that is, the body 10 can interact with the intelligent device. Handle 20 sets up on body 10, handle 20 and body 10 structure as an organic whole promptly, handle 20 still with body 10 electric connection, so the output instruction of handle 20 can be sent to the smart machine through body 10, and when the user need play games on the smart machine, can use the supplementary recreation process of accomplishing of handle 20 on the wearable equipment. The user can dress wearable equipment, and handle 20 and body 10 structure as an organic whole in addition, so the user need not carry handle 20 alone, just can realize carrying about handle 20 when the user dresses wearable equipment, and handle 20 is not independent part also difficult the appearance and loses moreover, and the user can use handle 20 at any time, improves the user to handle 20's convenience in utilization.
Through increasing handle 20 on wearable equipment for wearable equipment not only supplies the user to use as smart machine, can also assist the user to accomplish the recreation process, improves wearable equipment's functionality, is favorable to promoting the competitiveness of product. Moreover, the user passes through handle 20 and accomplishes the recreation process, and the user need not last smart machine to the sound outlet on the smart machine is difficult for blocking by user's hand, and the smart machine can normally send out sound, is favorable to promoting user's gaming experience.
The wearable device is compatible with the handle 20, and achieves multiple purposes. The wearable device is high in carrying convenience, so that the experience that a user plays games freely anytime and anywhere can be met.
In one possible embodiment, as shown in fig. 3, the handle 20 is rotatably connected to the body 10, and when the handle 20 is rotated to the first position, the handle 20 is in the stored state, and when the handle 20 is rotated to the second position, the handle 20 is in the deployed state.
In this embodiment, the connection mode between the handle 20 and the body 10 is specifically defined, the handle 20 can rotate relative to the body 10, when the handle 20 is not needed to be used, the handle 20 is in the storage state at the first position, when the handle 20 is needed to assist in playing, the handle 20 can rotate relative to the body 10 to the second position, the handle 20 is in the unfolding state, and the user can use the handle 20 conveniently. Because the connected mode of handle 20 and body 10 is for rotating the connection, so handle 20 can rotate around the center of rotation, need not set up the track that supplies handle 20 motion on body 10, reduces the spare part quantity on the body 10, simplifies wearable equipment's structure, reduces wearable equipment's processing cost, is favorable to promoting the competitiveness of product.
Of course, in other embodiments, the handle 20 may be connected to the body 10 in a sliding manner.
The number of the handles 20 can be one, two or more, the number of the handles 20 in this embodiment is two, the two handles 20 are respectively turned over to the two sides of the body 10, and each hand of a user respectively holds one handle 20, which is beneficial to improving game experience. Specifically, the handle 20 has a first handle and a second handle which are respectively connected to two sides of the body 10 in a rotating manner, and when the handle 20 rotates to a first position, the first handle and the second handle move in opposite directions and are accommodated on the same surface of the body 10; when the handle 20 is rotated to the second position, the first handle and the second handle move back and forth and extend to the two sides of the body 10.
As shown in fig. 6 and 7, in one possible embodiment, the wearable device further includes: the pressure button 30, the pressure button 30 is arranged in the handle 20, and the pressure button 30 contacts with the part to be controlled in the handle 20.
In this embodiment, the user can press the portion to be operated to indirectly realize pressing the pressure button 30, the pressure button 30 can trigger the button function when detecting the pressure change, because the thickness of the pressure button 30 is thinner, the occupied space of the pressure button 30 in the handle 20 can be reduced, the thickness of the handle 20 is also thinner, and then the thickness of the wearable device is also thinner, and the wearable device is not easily affected when being worn by the user. Moreover, the pressure-sensitive keys 30 are arranged, so that keys protruding out of the surface of the handle 20 do not need to be arranged on the handle 20, the probability of mistaken touch can be reduced, and the use convenience of the user for the wearable device is improved.
The pressure-sensitive key 30 can adjust the sensitivity according to the user's requirement, for example, the key function can be triggered when a large pressure change is detected, or the key function can be triggered when a small pressure is detected, so as to meet the user's requirement. The function of the pressure-sensitive key 30 can be actively turned on or off by the user, so that the user can turn on the key function at a position on the handle 20 convenient to press, thereby avoiding mistaken touch and improving the use convenience of the user.
The pressure-sensitive button 30 is adhered to the inside of the handle 20 by the pressure-sensitive double-sided tape 25, and the thickness of the pressure-sensitive double-sided tape 25 is small, so that the internal space of the handle 20 is not easily occupied.
In one possible embodiment, the number of the pressure-sensitive keys 30 is at least two, and at least two of the pressure-sensitive keys 30 are integrally formed.
In this embodiment, the number of the pressure-sensitive keys 30 is at least two, and by increasing the number of the pressure-sensitive keys 30, the functions of the handle 20 can be increased, and the more the pressure-sensitive keys 30 are distributed on the handle 20, the more convenient the user can set the pressure-sensitive keys 30 at different positions, so that the user can open the pressure-sensitive keys 30 at the corresponding positions in the area above the handle 20 that is conveniently pressed.
At least two pressure button 30 are integrated in an organic whole, when assembling handle 20, need not assemble every pressure button 30 respectively, reduce the assembly step to handle 20, improve the convenience when assembling handle 20, through simplifying the assembly process, can effectively reduce assembly cost, are favorable to promoting the competitiveness of product.
As shown in fig. 3, in a possible embodiment, the wearable device further includes a partition 21, the partition 21 is disposed on the surface to be operated in the handle 20, the partition 21 divides the surface to be operated into at least two operation areas, and each of the at least two operation areas is disposed opposite to a different pressure-sensitive key 30 of the at least two pressure-sensitive keys 30.
In the embodiment, the partition part 21 is used for dividing the area of the surface to be operated, and when the user uses the handle 20, one end face of the handle 20, which is the surface to be operated, or the surface to be operated on the outer surface of the portion to be operated, is pressed by the user to complete the function control of the game. Different areas on the surface to be operated correspond to different pressure keys 30, in order to facilitate a user to distinguish the different areas, the surface to be operated is provided with the spacing part 21, two sides of the spacing part 21 are different pressing areas, the user can determine the different pressing areas by contacting the spacing part 21 with hands and can also determine the different pressing areas by vision corresponding to the different pressure keys 30, and the convenience of the user using the handle 20 is effectively improved.
In the present embodiment, two spacing portions 21 are disposed on each handle 20, and the two spacing portions 21 are disposed in a crossed manner, so that the surface to be operated is divided into four pressing areas, and a user can clearly distinguish different pressing areas.
The spacing portion 21 in this embodiment is a groove, and in other embodiments, the spacing portion 21 may also be a rib.
In one possible embodiment, as shown in fig. 7, the wearable device further comprises a vibration motor 40, the vibration motor 40 being provided to the handle 20.
In this embodiment, the vibration motor 40 may operate to vibrate at a specific game time point when the user plays a game, and the user can feed a sense of vibration back to the user when the user holds the grip 20, thereby enhancing the game experience of the user.
The vibration motor 40 in this embodiment is a linear motor, and in other embodiments, the vibration motor 40 may also be a rotor motor.
As shown in fig. 7, in one possible embodiment, the handle 20 comprises: a first case 22, a second case 23, and an adhesive member 24, the adhesive member 24 being adhered to the first case 22 and the second case 23 to connect the first case 22 to the second case 23.
In this embodiment, since it is necessary to provide the pressure-sensitive keys 30, the vibration motor 40, and the like in the handle 20, it is necessary to separately machine the first housing 22 and the second housing 23, and then assemble the first housing 22 and the second housing 23. In this embodiment, the first housing 22 and the second housing 23 are bonded by the adhesive 24, the adhesive 24 is thinner, and the thickness of the first housing 22 and the thickness of the second housing 23 are not easily increased by the adhesive 24, so that the thickness of the handle 20 can be reduced, and the thickness of the wearable device is also smaller, and the wearable device is not easily affected when a user wears the wearable device. Furthermore, the first casing 22 and the second casing 23 are fixed by the adhesive 24, so that the processing procedures of the handle 20 can be reduced, the processing difficulty of the handle 20 is reduced, and meanwhile, the structures of the first casing 22 and the second casing 23 are not easy to damage, thereby improving the structural strength of the handle 20.
The adhesive member 24 in this embodiment may be a double-sided tape.
In other embodiments, the first housing 22 and the second housing 23 may be locked by a connector such as a bolt.
As shown in fig. 6 and 7, in a possible embodiment, the wearable device further includes a driving member 50 and a rotating shaft 60, the driving member 50 is disposed on the body 10; the rotating shaft 60 is disposed on the handle 20, the rotating shaft 60 is connected to an output shaft of the driving member 50, and the driving member 50 is used for driving the rotating shaft 60 to rotate.
In this embodiment, the driving member 50 is disposed on the body 10, the driving member 50 can drive the rotating shaft 60 to rotate, so that the handle 20 of the rotating shaft 60 rotates, the motor drives the handle 20 to rotate, so that the handle 20 can be automatically rotated, the motor can automatically drive the handle 20 to rotate to the first position or the second position, and convenience of the user in using the handle 20 is improved.
The driving member 50 may drive the rotating shaft 60 in various ways, for example, the driving member 50 includes a motor and a driving gear, the motor can drive the driving gear to rotate, a tooth portion is formed on the rotating shaft 60, and the driving gear is engaged with the tooth portion on the rotating shaft 60, so that the driving gear drives the rotating shaft 60 to rotate.
In a possible embodiment, the wearable device further comprises: the handle comprises a body 10 and a handle 20, and is characterized by comprising a first limiting part and a second limiting part, wherein the first limiting part is arranged on one of the body 10 and the handle 20, the second limiting part is arranged on the other of the body 10 and the handle 20, and the first limiting part and the second limiting part are assembled when the handle 20 is located at a first position.
In this embodiment, can set up the first spacing portion on body 10, the spacing portion of second sets up on handle 20, and first spacing portion and the spacing portion of second can mutually support to can lock handle 20 in the first position, first spacing portion can carry on spacingly to handle 20 promptly, and the condition that appears handle 20 relative body 10 motion when avoiding the user to dress wearable equipment takes place, improves the cooperation stability of handle 20 and body 10.
The first spacing portion can be a protruding portion, the second spacing portion is a clamping groove, the protruding portion can be clamped in the clamping groove, and the first spacing portion and the second spacing portion can also be both clamping components.
In one possible embodiment, the wearable device comprises at least one of: intelligence wrist-watch, intelligent bracelet, intelligent glasses.
Wearable equipment in this embodiment is the intelligent wrist-watch, and when the user wore the intelligent wrist-watch, just realized hand-carrying of handle 20, need not the user and carry handle 20 as solitary part, improves the convenience that the user carried handle 20, and handle 20 is also difficult for losing moreover. When the handle 20 needs to be used, the user can take off the smart watch and use the handle 20 in the unfolded state.
The control mode of the movement of the handle 20 from the first position to the second position is various, for example, when the smart watch and the smart device are connected, if the smart device enters the game mode, the dial 11 of the smart watch displays whether to deploy the handle 20, and after the user clicks "yes", the handle 20 is automatically deployed. The handle 20 may also be deployed synchronously as the smart device enters the game.
Wearable equipment can pass through the bluetooth with smart machine and be connected, realizes the interconnection of playing, and wearable equipment takes linear motor certainly, has stronger recreation vibration and feels and experiences.
When wearable equipment is the smart watch, when the smart equipment comes the information, can look over on the dial plate 11 of smart watch, do not influence the integrality of recreation interface.
Wearable equipment in this embodiment is intelligent wrist-watch, and intelligent wrist-watch includes: dial plate 11, mainboard 13, upper cover 12, lower cover 14, screw 15 and watchband 70, dial plate 11 have the display function, can be used to show intelligent device, for example the information that receives on the cell-phone is like little letter, notice, incoming telegram information etc. especially under the game mode, can set up and only show on dial plate 11, avoid influencing the recreation experience, again not miss important information. Mainboard 13 supports intelligent wrist-watch and realizes various functions, including central processing unit, power module, bluetooth module, audio module, conversation module, wifi module etc.. The screws 15 are used to lock the upper cover 12 to the lower cover 14, and the main plate 13 is located in a space enclosed by the upper cover 12 and the lower cover 14.
It should be noted that, in this document, the term "comprises/comprising" or any other variation thereof is intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. The terms "communicate," "connect," and the like are to be construed broadly, e.g., "communication" may be through a direct connection or through other components. The terms "first," "second," and the like are used for distinguishing between different objects and not for describing a particular order of the objects. In the embodiments, words such as "for example" are used to mean serving as an example, certificate, or illustration. Any embodiment or design described herein as "for example" is not necessarily to be construed as preferred or advantageous over other embodiments or designs. Rather, use of the word "such as" is intended to present relevant concepts in a concrete fashion. The specific meaning of the above terms in the present application can be understood by those of ordinary skill in the art as appropriate.
While the present embodiments have been described with reference to the accompanying drawings, it is to be understood that the invention is not limited to the precise embodiments described above, which are meant to be illustrative and not restrictive, and that various changes may be made therein by those skilled in the art without departing from the spirit and scope of the invention as defined by the appended claims.
Claims (10)
1. A wearable device, comprising:
the body can be in communication connection with the intelligent equipment;
the handle, connect in the body, the handle with body electric connection, when the handle moves to the first position, the handle is in the state of accomodating, when the handle moves to the second position, the handle is in the state of expanding, so that the handle passes through body control smart machine.
2. The wearable device of claim 1,
the handle is provided with a first handle and a second handle which are respectively connected with two sides of the body in a rotating mode, and when the handle rotates to the first position, the first handle and the second handle move oppositely and are contained on the same surface of the body; when the handle rotates to the second position, the first handle and the second handle move back to back and extend to the two sides of the body.
3. The wearable device of claim 1, further comprising:
the pressure button is arranged in the handle and is in contact with the part to be controlled in the handle.
4. The wearable device of claim 3,
the pressure key is at least two, and the at least two pressure keys are of an integrally formed structure.
5. The wearable device of claim 4, further comprising:
the spacing part is arranged on a surface to be operated in the handle, the spacing part divides the surface to be operated into at least two operation areas, and each operation area in the at least two operation areas is respectively opposite to different pressure keys in the at least two pressure keys.
6. The wearable device according to any of claims 1-5, further comprising:
and the vibration motor is arranged on the handle.
7. The wearable device according to any of claims 1-5, wherein the handle comprises:
a first housing;
a second housing;
an adhesive member adhered to the first case and the second case to connect the first case to the second case.
8. The wearable device according to any of claims 1-5, further comprising:
the driving piece is arranged on the body;
the pivot is located the handle, the pivot with the output shaft of driving piece is connected, the driving piece is used for the drive the pivot rotates.
9. The wearable device according to any of claims 1-5, further comprising:
the first limiting part is arranged on one of the body and the handle;
the second limiting part is arranged on the other one of the body and the handle, and when the handle is located at the first position, the first limiting part and the second limiting part are assembled.
10. Wearable device according to any of claims 1 to 5,
the wearable device comprises at least one of: intelligence wrist-watch, intelligent bracelet, intelligent glasses.
Priority Applications (1)
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CN202110439574.9A CN113134227A (en) | 2021-04-23 | 2021-04-23 | Wearable device |
Applications Claiming Priority (1)
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CN202110439574.9A CN113134227A (en) | 2021-04-23 | 2021-04-23 | Wearable device |
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CN113134227A true CN113134227A (en) | 2021-07-20 |
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CN202110439574.9A Pending CN113134227A (en) | 2021-04-23 | 2021-04-23 | Wearable device |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN113940759A (en) * | 2021-09-26 | 2022-01-18 | 武汉联影智融医疗科技有限公司 | Puncture operation master control platform and puncture robot |
Citations (2)
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CN201936290U (en) * | 2010-10-29 | 2011-08-17 | 汉王科技股份有限公司 | Portable electronic communication apparatus having handles |
CN108721888A (en) * | 2018-08-09 | 2018-11-02 | 歌尔科技有限公司 | A kind of wearable device with Intelligent control handle |
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2021
- 2021-04-23 CN CN202110439574.9A patent/CN113134227A/en active Pending
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
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CN201936290U (en) * | 2010-10-29 | 2011-08-17 | 汉王科技股份有限公司 | Portable electronic communication apparatus having handles |
CN108721888A (en) * | 2018-08-09 | 2018-11-02 | 歌尔科技有限公司 | A kind of wearable device with Intelligent control handle |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN113940759A (en) * | 2021-09-26 | 2022-01-18 | 武汉联影智融医疗科技有限公司 | Puncture operation master control platform and puncture robot |
CN113940759B (en) * | 2021-09-26 | 2024-05-24 | 武汉联影智融医疗科技有限公司 | Puncture operation master control table and puncture robot |
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