CN113101612B - An immersive upper limb rehabilitation system - Google Patents
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Abstract
Description
技术领域technical field
本发明涉及医疗康复器械技术领域,尤其涉及一种沉浸式上肢康复系统。The invention relates to the technical field of medical rehabilitation equipment, in particular to an immersive upper limb rehabilitation system.
背景技术Background technique
在发生脑血管疾病、严重脑外伤或其他严重的神经系统疾病时,患者会出现肢体运动障碍,进而对患者的生活造成很多不便。传统的单纯依靠治疗师进行康复训练的康复方法,无疑会制约康复训练效率的提高和方法的改进,而且训练效果受到治疗师水平的影响。随着经济的发展以及机器人技术的完善,使用上肢康复机器人来辅助患者进行上肢康复已成为了主流发展趋势。并且针对肩关节康复训练机器人是近年来迅速发展的一项新兴技术,是机器人技术在医学领域的新应用。上肢康复机器人可基于治疗任务,带动患者上肢做出训练动作,有利于患者上肢力量的有效恢复以及上肢运动功能的康复。In the event of cerebrovascular disease, severe brain trauma or other serious neurological diseases, patients will experience limb movement disorders, which will cause a lot of inconvenience to patients' lives. Traditional rehabilitation methods relying solely on therapists for rehabilitation training will undoubtedly restrict the improvement of rehabilitation training efficiency and methods, and the training effect is affected by the level of therapists. With the development of the economy and the improvement of robot technology, the use of upper limb rehabilitation robots to assist patients in upper limb rehabilitation has become a mainstream development trend. Moreover, the robot for shoulder joint rehabilitation training is a new technology that has developed rapidly in recent years, and it is a new application of robot technology in the medical field. The upper limb rehabilitation robot can drive the patient's upper limbs to perform training actions based on the treatment task, which is conducive to the effective recovery of the patient's upper limb strength and the rehabilitation of upper limb motor function.
现有技术中如公开号为CN104363982B的专利文献提出了一种上肢康复机器人系统,所述系统包括计算机和康复机器人;所述计算机用于与所述康复机器人进行信息交互,记录训练信息,向所述康复机器人发送控制指令;并显示虚拟训练环境,提供康复训练视觉反馈,以及显示控制界面和康复训练信息;所述康复机器人作为系统执行机构,与所述计算机相连接,用于接收所述计算机控制指令,完成运动控制和末端力量输出,同时向所述计算机发送传感器数据。通过多维力/力矩传感器记录患者与手柄之间的交互力。该系统具有主动训练康复模式、被动训练康复模式以及主被动训练康复模式。In the prior art, the patent document with the publication number CN104363982B proposes an upper limb rehabilitation robot system, which includes a computer and a rehabilitation robot; the computer is used to interact with the rehabilitation robot, record training information, and send The rehabilitation robot sends control instructions; and displays the virtual training environment, provides visual feedback for rehabilitation training, and displays the control interface and rehabilitation training information; the rehabilitation robot, as a system actuator, is connected to the computer for receiving the computer control instructions to complete motion control and terminal force output, and send sensor data to the computer at the same time. The interaction force between the patient and the handle is recorded by a multi-dimensional force/torque sensor. The system has an active training rehabilitation mode, a passive training rehabilitation mode and an active and passive training rehabilitation mode.
在上述技术方案中,尤其在主动训练模式下,患者全凭自己对虚拟训练环境的理解来主动活动患侧上肢,实际上该模式下的患者运动往往无法达到标准训练要求,无法保证康复效果以及避免运动伤害。此外,在上述情况下所获取到的传感数据,均是患者在未达到标准训练动作下所获取到的,实际上无法用于表征患者运动能力,因此,上述技术方案中基于此类传感数据所做出的康复训练评估具有极大的偏差,无法真实反映患者康复情况。In the above technical solutions, especially in the active training mode, the patient actively moves the affected upper limb based on his own understanding of the virtual training environment. In fact, the patient’s movement in this mode often cannot meet the standard training requirements, and the rehabilitation effect cannot be guaranteed. Avoid sports injuries. In addition, the sensory data obtained in the above cases are obtained by the patient when the standard training action is not achieved, and cannot actually be used to characterize the patient's exercise capacity. Therefore, the above technical solution is based on this type of sensory The rehabilitation training evaluation made by the data has great deviation and cannot truly reflect the patient's rehabilitation situation.
此外,一方面由于对本领域技术人员的理解存在差异;另一方面由于申请人做出本发明时研究了大量文献和专利,但篇幅所限并未详细罗列所有的细节与内容,然而这绝非本发明不具备这些现有技术的特征,相反本发明已经具备现有技术的所有特征,而且申请人保留在背景技术中增加相关现有技术之权利。In addition, on the one hand, due to differences in the understanding of those skilled in the art; The present invention does not possess the characteristics of these prior art, on the contrary, the present invention already possesses all the characteristics of the prior art, and the applicant reserves the right to add relevant prior art to the background technology.
发明内容Contents of the invention
针对目前用于带动患者上肢做出训练动作的上肢康复机器人所存在的无法实现与患者之间交互而导致康复效果和患者体验较差的问题,现有技术中如公开号为CN104363982B的专利文献所提出的一种上肢康复机器人系统,在其技术方案中,尤其在主动训练模式下,患者全凭自己对虚拟训练环境的理解来主动活动患侧上肢,实际上该模式下的患者运动往往无法达到标准训练要求,无法保证康复效果以及避免运动伤害。此外,在上述情况下所获取到的传感数据,均是患者在未达到标准训练动作下所获取到的,实际上无法用于表征患者运动能力,因此,上述技术方案中基于此类传感数据所做出的康复训练评估具有极大的偏差,无法真实反映患者康复情况。Aiming at the problem that the upper limb rehabilitation robot currently used to drive the patient's upper limbs to make training actions cannot realize the interaction with the patient, resulting in poor rehabilitation effect and poor patient experience, as disclosed in the patent document with the publication number CN104363982B in the prior art A robot system for upper limb rehabilitation is proposed. In its technical solution, especially in the active training mode, the patient can actively move the affected upper limb based on his own understanding of the virtual training environment. In fact, the movement of the patient in this mode often cannot reach Standard training requirements cannot guarantee the effect of rehabilitation and avoid sports injuries. In addition, the sensory data obtained in the above cases are obtained by the patient when the standard training action is not achieved, and cannot actually be used to characterize the patient's exercise capacity. Therefore, the above technical solution is based on this type of sensory The rehabilitation training evaluation made by the data has great deviation and cannot truly reflect the patient's rehabilitation situation.
针对现有技术之不足,本发明提供了一种沉浸式上肢康复系统,至少包括:机器人本体,用于辅助患者手臂进行康复训练以及采集训练过程中的训练数据;主被动控制平台,用于向机器人本体发送控制指令以及记录训练数据;虚拟现实平台,用于显示虚拟训练环境,为患者提供康复训练视觉反馈,其特征在于,虚拟现实平台被配置为:在进入主动训练康复模式时,向患者显示其所构建的虚拟训练环境;通过同步或异步建立与部分真实对象对应的第一虚拟三维模型以及与当前虚拟训练环境相对应的虚拟对象的第二虚拟三维模型的方式,和/或通过在患者与虚拟训练环境之间的非接触交互操作下使至少一个虚拟三维模型在当前虚拟训练环境下复制投射的方式,引导患者调整动作。Aiming at the deficiencies of the prior art, the present invention provides an immersive upper limb rehabilitation system, which at least includes: a robot body for assisting the patient's arm in rehabilitation training and collecting training data during the training process; an active and passive control platform for providing The robot body sends control instructions and records training data; the virtual reality platform is used to display the virtual training environment and provide patients with visual feedback on rehabilitation training. It is characterized in that the virtual reality platform is configured to: when entering the active training rehabilitation mode, send Displaying the virtual training environment constructed by it; synchronously or asynchronously establishing the first virtual three-dimensional model corresponding to the part of the real object and the second virtual three-dimensional model of the virtual object corresponding to the current virtual training environment, and/or by Under the non-contact interactive operation between the patient and the virtual training environment, at least one virtual three-dimensional model is reproduced and projected in the current virtual training environment to guide the patient to adjust actions.
同步或异步建立是相对建立虚拟训练环境的时刻而言的,其指的是两虚拟三维模型可以是同时构建出现在虚拟训练环境中,也可以是不同时刻分别构建展现至虚拟训练环境。复制投射可以是指将已建立在虚拟训练环境中的虚拟三维模型进行同步复制并投射在虚拟训练环境中不同于被复制对象的相对空间位置上,复制得到的虚拟三维模型可与被复制对象保持同步。Synchronous or asynchronous establishment is relative to the moment when the virtual training environment is established, which means that the two virtual 3D models can be constructed simultaneously and appear in the virtual training environment, or they can be constructed and presented to the virtual training environment at different times. Copying and projection can refer to synchronously copying the virtual 3D model that has been established in the virtual training environment and projecting it on a relative spatial position different from the copied object in the virtual training environment. The copied virtual 3D model can be maintained with the copied object. Synchronize.
根据一种优选实施方式,在患者使用该康复系统的过程中,虚拟现实平台对患者运动进行监测并在监测到其触发至少一个动作引导条件时,通过向虚拟训练环境引入追随定位点和/或透明度变化重叠,引导患者调整动作。According to a preferred embodiment, during the patient's use of the rehabilitation system, the virtual reality platform monitors the movement of the patient and when it is detected that it triggers at least one action guiding condition, by introducing following anchor points and/or Transparency changes overlap, guiding patients to adjust movements.
根据一种优选实施方式,虚拟现实平台还被配置为:在监测到患者运动的动作偏差度达到第一预设偏差度阈值时,触发第一动作引导条件;通过向虚拟训练环境引入追随定位点,引导患者调整动作。According to a preferred embodiment, the virtual reality platform is further configured to: when it is detected that the movement deviation degree of the patient's movement reaches the first preset deviation degree threshold, trigger the first movement guidance condition; , to guide the patient to adjust the action.
根据一种优选实施方式,虚拟现实平台还被配置为:在监测到出现患者运动的动作偏差度达到第一预设偏差度阈值的次数达到第一预设次数阈值时,触发第二动作引导条件;通过将两个虚拟三维模型进行透明度变化重叠,引导患者调整动作。According to a preferred embodiment, the virtual reality platform is further configured to trigger the second action guidance condition when it is detected that the number of times that the movement deviation degree of the patient's movement reaches the first preset deviation degree threshold reaches the first preset number of times threshold ; By superimposing two virtual three-dimensional models with transparency changes, the patient is guided to adjust the action.
根据一种优选实施方式,两个虚拟三维模型可以是指第二虚拟三维模型与第三虚拟三维模型,第二虚拟三维模型可以是执行与当前虚拟训练环境所对应的标准动作的虚拟对象。According to a preferred embodiment, the two virtual three-dimensional models may refer to the second virtual three-dimensional model and the third virtual three-dimensional model, and the second virtual three-dimensional model may be a virtual object that performs standard actions corresponding to the current virtual training environment.
根据一种优选实施方式,第三虚拟三维模型可以是通过将第一虚拟三维模型进行复制投射所得到的,第三与第一虚拟三维模型在虚拟训练环境中的相对空间位置不同。According to a preferred embodiment, the third virtual three-dimensional model may be obtained by copying and projecting the first virtual three-dimensional model, and the relative spatial positions of the third and first virtual three-dimensional models in the virtual training environment are different.
根据一种优选实施方式,在将两个虚拟三维模型进行透明度变化重叠的情况下,患者可同时观察到其作为第一视角下的运动映射以及其作为第三视角下的运动映射。According to a preferred embodiment, when two virtual three-dimensional models are superimposed with transparency changes, the patient can simultaneously observe them as the motion mapping in the first viewing angle and as the motion mapping in the third viewing angle.
根据一种优选实施方式,虚拟现实平台还被配置为:在选定第一引导模式的情况下,当触发第二动作引导条件时,至少根据训练数据来构建第二与第三虚拟三维模型,并同时切换第一虚拟三维模型在虚拟训练环境中的相对空间位置,以使得第二与第三虚拟三维模型能够处于虚拟训练环境中患者可观察到的相对空间位置。According to a preferred embodiment, the virtual reality platform is further configured to: when the first guidance mode is selected, when the second action guidance condition is triggered, at least construct the second and third virtual three-dimensional models according to the training data, And at the same time switch the relative spatial position of the first virtual three-dimensional model in the virtual training environment, so that the second and third virtual three-dimensional models can be in relative spatial positions observable by the patient in the virtual training environment.
根据一种优选实施方式,虚拟现实平台还被配置为:在选定第二引导模式的情况下,当触发第二动作引导条件时,维持第一虚拟三维模型在虚拟训练环境中的相对空间位置,并至少根据训练数据来向虚拟训练环境引入新构建的第三虚拟三维模型。According to a preferred embodiment, the virtual reality platform is further configured to: in the case of selecting the second guidance mode, when the second action guidance condition is triggered, maintain the relative spatial position of the first virtual three-dimensional model in the virtual training environment , and introduce a newly constructed third virtual three-dimensional model into the virtual training environment according to at least the training data.
根据一种优选实施方式,虚拟现实平台还被配置为:当出现患者运动的动作偏差度达到第二预设偏差度阈值的次数超过第二预设次数阈值时触发第三动作引导条件,通过将两个虚拟三维模型进行透明度变化重叠并结合向虚拟训练环境引入追随定位点,引导患者调整动作。According to a preferred embodiment, the virtual reality platform is further configured to: trigger the third action guidance condition when the number of times the action deviation of the patient's motion reaches the second preset deviation threshold exceeds the second preset number of times threshold, by setting The two virtual 3D models are superimposed with transparency changes and combined with the introduction of follow-up positioning points into the virtual training environment to guide patients to adjust their actions.
附图说明Description of drawings
图1是本发明提供的一种优选实施方式的主被动控制平台的简化结构框图;Fig. 1 is a simplified structural block diagram of an active and passive control platform of a preferred embodiment provided by the present invention;
图2是本发明提供的一种优选实施方式的虚拟现实平台的简化结构框图;Fig. 2 is a simplified structural block diagram of a virtual reality platform of a preferred embodiment provided by the present invention;
图3是本发明提供的一种优选实施方式的机器人本体的简化整体结构示意图;Fig. 3 is a schematic diagram of a simplified overall structure of a robot body in a preferred embodiment provided by the present invention;
图4是本发明提供的机器人本体的简化局部结构示意图;Fig. 4 is a schematic diagram of a simplified local structure of the robot body provided by the present invention;
图5为本发明提供的电机安装块的简化装配示意图;Fig. 5 is a simplified assembly schematic diagram of the motor mounting block provided by the present invention;
图6为本发明提供的杆件组的简化俯视结构示意图;Fig. 6 is a simplified top view structural schematic diagram of the bar set provided by the present invention;
图7为本发明提供的臂托的简化整体结构示意图;Fig. 7 is a schematic diagram of a simplified overall structure of the arm rest provided by the present invention;
图8为本发明提供的AB杆的简化整体结构示意图;Fig. 8 is a simplified overall structural schematic diagram of the AB bar provided by the present invention;
图9为本发明提供的BC杆的简化整体结构示意图;Fig. 9 is a schematic diagram of a simplified overall structure of the BC bar provided by the present invention;
图10为本发明提供的CD杆的简化整体结构示意图;Fig. 10 is a schematic diagram of a simplified overall structure of the CD rod provided by the present invention;
图11为本发明提供的电机托板的简化整体结构示意图;Fig. 11 is a schematic diagram of a simplified overall structure of the motor pallet provided by the present invention;
图12为本发明提供的电机连接板的简化整体结构示意图;Fig. 12 is a schematic diagram of a simplified overall structure of the motor connecting board provided by the present invention;
图13为本发明提供的杆件组连接板的简化整体结构示意图。Fig. 13 is a schematic diagram of a simplified overall structure of the connecting plate of the rod group provided by the present invention.
附图标记列表List of reference signs
1:支承杆 2:显示器组 3:电机安装块1: Support rod 2: Display group 3: Motor mounting block
4:连杆组 5:安装桌板 6:机器人本体4: Connecting rod group 5: Installation table 6: Robot body
7:驱动系统 8:传感器组 9:单片机7: Drive system 8: Sensor group 9: Single chip microcomputer
10:上位机 11:编码器 12:医务界面显示器组10: Host computer 11: Encoder 12: Medical interface display group
13:三维场景显示器组 14:多轴臂组 15:轴臂13: 3D scene display group 14: Multi-axis arm group 15: Axis arm
301:电机 302:电机连接板 303:电机托板301: Motor 302: Motor connection plate 303: Motor support plate
401:臂托 402:BC杆 403:AB杆401: Armrest 402: BC Rod 403: AB Rod
404:CD杆 405:杆件组连接板 406:轴承404: CD rod 405: Connecting plate of rod group 406: Bearing
具体实施方式detailed description
下面结合附图对本申请进行详细说明。The application will be described in detail below in conjunction with the accompanying drawings.
本申请提出了一种沉浸式上肢康复系统,主要包括机器人本体6、主被动控制平台和虚拟现实平台。This application proposes an immersive upper limb rehabilitation system, which mainly includes a
虚拟现实平台中包括显示设备,显示设备可以是常规显示器、VR头戴式虚拟现实设备、AR头戴式虚拟现实设备或MR头戴式虚拟现实设备。利用显示器可向患者显示虚拟训练环境,以及为患者提供康复训练视觉反馈。The virtual reality platform includes a display device, which may be a conventional display, a VR head-mounted virtual reality device, an AR head-mounted virtual reality device or an MR head-mounted virtual reality device. The monitor can be used to show the virtual training environment to the patient, as well as to provide the patient with visual feedback on the rehabilitation training.
在康复系统进入主动训练康复模式时,虚拟现实平台通过显示设备向患者显示其所构建的虚拟训练环境,并建立与部分真实对象对应的第一虚拟三维模型,和/或与当前虚拟训练环境相对应的虚拟对象的第二虚拟三维模型。When the rehabilitation system enters the active training rehabilitation mode, the virtual reality platform displays the constructed virtual training environment to the patient through the display device, and establishes the first virtual three-dimensional model corresponding to some real objects, and/or is consistent with the current virtual training environment. A second virtual three-dimensional model of the corresponding virtual object.
真实对象指的是现实存在的对象即使用该康复系统的患者。部分真实对象指的是患者身体部分,其具体可以是患者的上肢或上半身等。建立与部分真实对象对应的第一虚拟三维模型,即在虚拟训练环境中模拟构建出的虚拟三维模型,其可即时地跟随患者上肢运动,即将患者上肢运动映射在显示器上。The real object refers to the real object, that is, the patient who uses the rehabilitation system. Part of the real object refers to a body part of the patient, which specifically may be the patient's upper limbs or upper body. The first virtual three-dimensional model corresponding to some real objects is established, that is, the virtual three-dimensional model simulated and constructed in the virtual training environment, which can follow the patient's upper limb movement in real time, that is, map the patient's upper limb movement on the display.
虚拟对象指的是虚拟构建的用于引导患者康复训练的对象。虚拟对象与当前虚拟训练环境相对应,即可随虚拟训练环境相应地变化至不同类型的对象。优选地,虚拟对象可以是与患者同行的在虚拟训练环境下做出划船动作的虚拟人物。虚拟对象处于虚拟训练环境中患者可观察到的位置。例如,虚拟对象可以是与患者同乘一条船的、坐在患者所对应的第一虚拟三维模型前方的虚拟船员。虚拟对象所执行的动作应当是与当前虚拟训练环境所对应的标准动作。Virtual objects refer to objects constructed virtually to guide patients in rehabilitation training. The virtual object corresponds to the current virtual training environment, and can change to different types of objects correspondingly with the virtual training environment. Preferably, the virtual object can be a virtual character who walks with the patient and makes a rowing action in a virtual training environment. The virtual object is in a position observable by the patient in the virtual training environment. For example, the virtual object may be a virtual crew member who is on the same boat as the patient and sits in front of the first virtual three-dimensional model corresponding to the patient. The actions performed by the virtual object should be standard actions corresponding to the current virtual training environment.
现已提出的上肢康复机器人大多都采用了虚拟环境,可以将患者的运动映射到虚拟对象上以实现患者康复训练时的沉浸感,然而在此类技术方案中,要么只能够主动采集患者的运动数据,不能即时地反馈患者其动作是否规范,要么是通过文字语音的方式来即时提醒患者动作是否规范,文字语音不足以使患者理解如何达到要求动作,往往要求医护在一侧陪护以及具体的指导,导致医护工作量大且要求医护一对一地全程看护康复过程。基于此,本申请提出了采用除与患者对应的第一虚拟三维模型之外的第二虚拟三维模型,患者不再只是单一地关注其运动在虚拟环境中的映射,还可以直观地观察到正确的标准动作,进而实现对患者有效的康复训练引导的目的。此外,两个虚拟三维模型同时同步地展现在虚拟环境中,患者可以直接看到其运动与标准动作之间的差别,即使是在无医护指导的情况下,患者也能够主动地调整自己的动作,以更好地匹配标准动作,以此在实现患者康复训练时充分的沉浸感的同时极大地提升了康复训练效果。Most of the upper limb rehabilitation robots that have been proposed have adopted a virtual environment, which can map the patient's movement to a virtual object to achieve the immersion of the patient during rehabilitation training. However, in such technical solutions, either the patient's movement can only be collected actively The data cannot provide real-time feedback on whether the patient’s movements are standardized, or the patient is reminded of whether the movements are standardized through text and voice. Text and voice are not enough to enable patients to understand how to achieve the required movements, and doctors and nurses are often required to accompany them and provide specific guidance. , leading to a heavy workload of medical staff and requiring medical staff to take care of the recovery process one-on-one. Based on this, this application proposes to use a second virtual 3D model other than the first virtual 3D model corresponding to the patient. The patient no longer only pays attention to the mapping of his movement in the virtual environment, but can also intuitively observe the correct The standard action, and then achieve the purpose of effective rehabilitation training guidance for patients. In addition, the two virtual 3D models are simultaneously displayed in the virtual environment, and patients can directly see the difference between their movements and standard movements, and patients can actively adjust their movements even without medical guidance , to better match the standard movements, so as to achieve the full immersion of patients during rehabilitation training and greatly improve the effect of rehabilitation training.
优选地,虚拟训练环境可以是随患者使用上肢做出划船动作来变化场景的虚拟空间。虚拟训练环境例如可以是在河道上的船艇、海底的潜水艇、空中的飞行艇、轨道上的船体等等。Preferably, the virtual training environment can be a virtual space where the scene changes as the patient uses his upper limbs to make a rowing action. The virtual training environment may be, for example, a ship on a river, a submarine on the seabed, an airship in the air, a ship hull on a track, and the like.
虚拟现实平台包括至少两种引导模式,至少包括第一引导模式和第二引导模式。在第一引导模式下,当患者进入虚拟训练环境中时,患者所对应的第一虚拟三维模型坐在船头的位置,此时虚拟训练环境中无第二虚拟三维模型。在第二引导模式下,当患者进入虚拟训练环境中时,患者所对应的第一虚拟三维模型坐在非船头即船中部或尾部的位置,此时虚拟训练环境中具有第二虚拟三维模型。The virtual reality platform includes at least two guidance modes, including at least a first guidance mode and a second guidance mode. In the first guidance mode, when the patient enters the virtual training environment, the first virtual three-dimensional model corresponding to the patient sits at the bow of the boat, and there is no second virtual three-dimensional model in the virtual training environment at this time. In the second guidance mode, when the patient enters the virtual training environment, the first virtual three-dimensional model corresponding to the patient sits in a position other than the bow, that is, the midship or the stern, and the second virtual three-dimensional model is present in the virtual training environment at this time .
优选地,当以第一引导模式启动虚拟现实平台时,虚拟现实平台通过显示设备向患者显示其所构建的虚拟训练环境,并建立与部分真实对象对应的第一虚拟三维模型,且当前虚拟训练环境中无第二虚拟三维模型。Preferably, when the virtual reality platform is started in the first guidance mode, the virtual reality platform displays the constructed virtual training environment to the patient through the display device, and establishes a first virtual three-dimensional model corresponding to a part of the real object, and the current virtual training There is no second virtual three-dimensional model in the environment.
优选地,当以第二引导模式启动虚拟现实平台时,虚拟现实平台通过显示设备向患者显示其所构建的虚拟训练环境,并建立与部分真实对象对应的第一虚拟三维模型,以及与当前虚拟训练环境相对应的第二虚拟三维模型。Preferably, when the virtual reality platform is started in the second guidance mode, the virtual reality platform displays the constructed virtual training environment to the patient through the display device, and establishes a first virtual three-dimensional model corresponding to a part of the real object, and a first virtual three-dimensional model corresponding to the current virtual object. A second virtual three-dimensional model corresponding to the training environment.
按照患者的实际情况,可以任意选择虚拟现实平台的第一引导模式或第二引导模式,两种模式的主要区别在于在虚拟训练环境中的大部分时间中患者主要位于船体上哪一位置。第一引导模式相较于第二引导模式,能够使患者获得更开阔的视野以及更好的运动感受,但同时其康复训练引导作用也相对地较弱,第二引导模式下虽然患者的视野中始终存在其他第二虚拟三维模型,但正因此也可以获得更好的康复训练引导作用。由此,医护可以针对康复训练过程中学习能力较强或认知反应等情况较好的患者选择第一引导模式,针对康复训练过程中学习能力较弱或认知反应等存在一定障碍的患者选择第二引导模式。According to the actual situation of the patient, the first guidance mode or the second guidance mode of the virtual reality platform can be arbitrarily selected. The main difference between the two modes is which position the patient is mainly located on the hull most of the time in the virtual training environment. Compared with the second guidance mode, the first guidance mode can enable patients to obtain a wider field of vision and better exercise experience, but at the same time, its rehabilitation training guidance effect is relatively weak. There is always a further second virtual 3D model, but precisely because of this a better rehabilitation guiding effect can also be obtained. Therefore, doctors and nurses can choose the first guidance mode for patients with strong learning ability or cognitive response in the rehabilitation training process, and choose the first guidance mode for patients with weak learning ability or cognitive response in the rehabilitation training process. Second boot mode.
在患者使用该康复系统的过程中,虚拟现实平台对患者运动进行监测,当患者运动与设定动作不符时触发第一动作引导条件,通过向虚拟训练环境引入追随定位点,引导患者调整动作。During the process of patients using the rehabilitation system, the virtual reality platform monitors the patient's movement, and when the patient's movement does not match the set action, the first action guidance condition is triggered, and the patient is guided to adjust the action by introducing follow-up positioning points into the virtual training environment.
本申请所提及的患者运动与设定动作不符,可以是指患者运动的动作偏差度达到第一预设偏差度阈值。动作偏差度可以是患者运动相对标准动作而言的差别程度的量化数据,该量化数据可以是从患者动作的幅度、角度、力量或速度等方面进行计算评价得到的。The discrepancy between the patient's movement and the set action mentioned in this application may mean that the deviation degree of the patient's movement reaches the first preset deviation degree threshold. The degree of movement deviation can be the quantitative data of the difference degree of the patient's movement relative to the standard movement, and the quantitative data can be calculated and evaluated from aspects such as the amplitude, angle, force or speed of the patient's movement.
在进入主动训练康复模式时,向患者显示其所构建的虚拟训练环境;通过同步或异步建立与部分真实对象对应的第一虚拟三维模型以及与当前虚拟训练环境相对应的虚拟对象的第二虚拟三维模型的方式,和/或通过在患者与虚拟训练环境之间的非接触交互操作下使至少一个虚拟三维模型在当前虚拟训练环境下复制投射的方式,引导患者调整动作。When entering the active training rehabilitation mode, the virtual training environment constructed by it is displayed to the patient; the first virtual three-dimensional model corresponding to some real objects and the second virtual model of the virtual object corresponding to the current virtual training environment are established synchronously or asynchronously. 3D model, and/or by making at least one virtual 3D model reproduce and project in the current virtual training environment under the non-contact interactive operation between the patient and the virtual training environment, to guide the patient to adjust the action.
追随定位点中的定位点可以是指相对第一虚拟三维模型的当前动作而言的标准动作中上肢应当达到的位置点,该位置点可以是与上肢中手掌部、腕关节部、肘关节部等所对应的位置。追随定位点中的追随可以是指该定位点可随着患者动作的改变而相应的移动。完整的拉桨周期下包括提桨入水阶段、拉桨阶段、按桨和推桨开始阶段以及推桨阶段等单一朝向动作,针对不同单一朝向动作,对应有不同的追随定位点,随着患者从一个动作进入下一个动作,追随定位点随着变化,以此显示画面中的追随定位点有限且指定明确,不会对患者造成误导。以此在患者偶尔出现动作不符的情况下,可以及时且有效地引导患者调整动作。追随定位点可以具有延伸至患者上肢的流星状余迹,用以显示指示患者运动的任务动作路径,同时由于流星状余迹具有指向性而使得患者可以明确其运动的跟随朝向。The anchor point in the following anchor point can refer to the position point that the upper limb should reach in the standard action relative to the current action of the first virtual three-dimensional model, and the position point can be the palm, the wrist joint, and the elbow joint in the upper limb. Wait for the corresponding position. Following the anchor point may mean that the anchor point can move correspondingly with the change of the patient's motion. A complete paddle-pulling cycle includes single-direction movements such as the stage of lifting the paddle into the water, the stage of pulling the paddle, the stage of pressing the paddle and the beginning of pushing the paddle, and the stage of pushing the paddle. For different single-directional movements, there are different following positioning points. One action enters the next action, and the following positioning points change accordingly, so that the following positioning points in the display screen are limited and clearly specified, which will not mislead the patient. In this way, the patient can be guided to adjust the action in a timely and effective manner when the patient's action does not match occasionally. The follow-up anchor point may have a meteor-shaped trail extending to the patient's upper limbs to display the task action path indicating the patient's movement. At the same time, the meteor-shaped trail is directional so that the patient can determine the following direction of his movement.
将第二虚拟三维模型转换为框架结构并选择框架结构上至少一个结构点作为追随定位点。在虚拟现实平台处于第一引导模式而当前虚拟训练环境中仅建立有第一虚拟三维模型的情况下,通过构建第二虚拟三维模型的方式向虚拟训练环境引入追随定位点。虚拟现实平台所构建的数据加载量大且响应延迟的第二虚拟三维模型并不会完全地加载到虚拟训练环境中,而是将其简化为数据处理量更小且响应速度更快的追随定位点,利用追随定位点将标准动作幅度或标准动作路径等转换为了患者能够直观地观察对比的可视化信息。若采用直接引入虚拟三维模型的方式,则当患者出现动作不符时即会导入一次虚拟三维模型,无论在虚拟三维环境展示正确的标准动作与否,患者很难完全跟上正确标准动作,即患者易频繁出现所谓的动作不规范,对此导致系统需要多次重复加载隐去不同提示模型,数据加载量大且响应延迟加大。相应地,载入追随定位点所需的数据处理量以及对患者的康复过程的影响都非常小,避免由于患者频繁出现动作不规范而导致系统需要多次重复加载隐去不同提示模型的情况。Converting the second virtual three-dimensional model into a frame structure and selecting at least one structure point on the frame structure as a tracking anchor point. When the virtual reality platform is in the first guidance mode and only the first virtual three-dimensional model is established in the current virtual training environment, the tracking anchor point is introduced into the virtual training environment by constructing the second virtual three-dimensional model. The second virtual 3D model constructed by the virtual reality platform with a large amount of data loading and delayed response will not be completely loaded into the virtual training environment, but it will be simplified to follow positioning with a smaller amount of data processing and faster response. Points, using the following positioning points to convert the standard range of motion or standard motion path into visual information that patients can intuitively observe and compare. If the method of directly introducing the virtual 3D model is adopted, the virtual 3D model will be imported once when the patient’s movements do not match. Regardless of whether the correct standard movements are displayed in the virtual 3D environment, it is difficult for the patient to completely keep up with the correct standard movements. The so-called irregular actions are easy to occur frequently, which leads to the system needing to repeatedly load and hide different prompt models, resulting in a large amount of data loading and increased response delay. Correspondingly, the amount of data processing required for loading and tracking positioning points and the impact on the patient's rehabilitation process are very small, avoiding the situation that the system needs to repeatedly load and hide different prompt models due to frequent irregular movements of patients.
第二虚拟三维模型与第一虚拟三维模型相交互,可以是指第一虚拟三维模型的运动参数等相应地影响第二虚拟三维模型的运动参数的过程。The interaction between the second virtual three-dimensional model and the first virtual three-dimensional model may refer to a process in which the motion parameters of the first virtual three-dimensional model affect the motion parameters of the second virtual three-dimensional model accordingly.
虚拟场景实现单元可基于患者上肢动作相关的训练数据来调控第二虚拟三维模型所执行的运动阶段以及运动速度。运动阶段可以是指单个拉桨周期内各阶段,通过调控第一与第二虚拟三维模型保持同一运动阶段,并且结合调控第二虚拟三维模型的运动速度,避免标准动作相对患者适应能力而言过快或过慢,由此可极大地利于患者观察其动作与标准动作之间的差别,快速有效地调整上肢姿势。在虚拟场景实现单元的调控下,为便于患者跟随以及增强患者的沉浸感,第二与第一虚拟三维模型之间的运动时间差不超出两个运动阶段,第二虚拟三维模型的运动速度比第一虚拟三维模型的运动速度快但不超出预设的速度阈值。在第二与第一虚拟三维模型之间的运动时间差达到两个运动阶段时,指示第二虚拟三维模型重复展示与该两个运动阶段相对应的标准动作,直至第一虚拟三维模型完成上述两个运动阶段。重复展示可以是指第二虚拟三维模型仅仅重复与该两个运动阶段相对应的标准动作。The virtual scene realization unit can regulate the movement stage and movement speed of the second virtual three-dimensional model based on the training data related to the patient's upper limb movement. The motion stage can refer to each stage in a single paddle-pulling cycle. By regulating the first and second virtual three-dimensional models to maintain the same motion stage, and in combination with regulating the motion speed of the second virtual three-dimensional model, it is possible to avoid standard actions that are too large for the patient's adaptability. Fast or too slow, which greatly facilitates the patient to observe the difference between their actions and standard actions, and quickly and effectively adjust the posture of the upper limbs. Under the control of the virtual scene realization unit, in order to facilitate the patient to follow and enhance the patient's sense of immersion, the movement time difference between the second and first virtual 3D models does not exceed two movement stages, and the movement speed of the second virtual 3D model is faster than that of the first The moving speed of a virtual three-dimensional model is fast but does not exceed a preset speed threshold. When the movement time difference between the second and the first virtual three-dimensional model reaches two movement stages, instruct the second virtual three-dimensional model to repeat the standard actions corresponding to the two movement stages until the first virtual three-dimensional model completes the above two a movement phase. Repeating display may mean that the second virtual three-dimensional model only repeats standard actions corresponding to the two motion stages.
追随定位点可以是根据已有的第二虚拟三维模型向虚拟训练环境进行复制投射所得到的。在虚拟现实平台处于第二引导模式而当前虚拟训练环境中建立有第一及第二虚拟三维模型的情况下,根据已有的第二虚拟三维模型向虚拟训练环境进行复制投射以引入追随定位点。第二虚拟三维模型的复制投射实际为对第二虚拟三维模型的框架结构的复制投射,选择框架结构上至少一个结构点,以此得到追随定位点。The tracking anchor point may be obtained by copying and projecting the existing second virtual three-dimensional model to the virtual training environment. In the case that the virtual reality platform is in the second guidance mode and the first and second virtual three-dimensional models are established in the current virtual training environment, copy and project the existing second virtual three-dimensional model to the virtual training environment to introduce the tracking anchor point . The copy projection of the second virtual 3D model is actually a copy projection of the frame structure of the second virtual 3D model, and at least one structure point on the frame structure is selected to obtain the tracking anchor point.
复制投射可以是指以建立被复制者与复制者之间的同步关联关系的方式复制投射。复制的同时建立追随定位点与第二虚拟三维模型之间的同步关联关系。基于此,追随定位点可保持其与第二虚拟三维模型之间的动态对应关系。Copy projection may refer to copy projection in a manner of establishing a synchronous association relationship between the replicated and the replicator. At the same time of copying, a synchronous association relationship between the tracking anchor point and the second virtual three-dimensional model is established. Based on this, following the anchor point can maintain the dynamic corresponding relationship between it and the second virtual three-dimensional model.
复制投射可以是指以建立复制者与虚拟训练环境之间的同步关联关系的方式复制投射。投射的同时建立追随定位点与虚拟训练环境之间的同步关联关系。基于此,追随定位点可保持其在虚拟训练环境中的相对位置,引导患者以满足康复训练要求的路径进行运动。Copying projections may refer to copying projections in a manner of establishing a synchronous association relationship between replicators and the virtual training environment. At the same time of projection, a synchronous relationship between the tracking point and the virtual training environment is established. Based on this, following the positioning point can maintain its relative position in the virtual training environment, and guide the patient to exercise along a path that meets the requirements of rehabilitation training.
在患者使用该康复系统的过程中,虚拟现实平台对患者运动进行监测,当出现患者运动与设定动作不符的次数达到第一预设次数阈值时触发第二动作引导条件,通过将两个虚拟三维模型进行透明度变化重叠,引导患者调整动作。During the process of the patient using the rehabilitation system, the virtual reality platform monitors the movement of the patient, and when the number of times that the movement of the patient does not match the set action reaches the first preset threshold, the second action guidance condition is triggered. The three-dimensional model is superimposed with transparency changes to guide the patient to adjust the action.
两个虚拟三维模型可以是指第二虚拟三维模型与第三虚拟三维模型。The two virtual 3D models may refer to the second virtual 3D model and the third virtual 3D model.
第二虚拟三维模型可以始终是指执行与当前虚拟训练环境所对应的标准动作的虚拟对象。第三虚拟三维模型可以是通过将第一虚拟三维模型进行复制投射所得到的。第三与第一虚拟三维模型处于显示画面中不同位置处。The second virtual three-dimensional model may always refer to a virtual object that performs standard actions corresponding to the current virtual training environment. The third virtual three-dimensional model may be obtained by copying and projecting the first virtual three-dimensional model. The third and first virtual three-dimensional models are at different positions in the display screen.
在将两个虚拟三维模型进行透明度变化重叠的情况下,患者可同时观察到其作为第一视角下的运动映射以及其作为第三视角下的运动映射。由于患者可以同时从第一视角和第三视角来观察其自身运动情况,患者可以更好地更有效地调整自己的动作,以实现更有效的康复训练效果。In the case of superimposing the two virtual three-dimensional models with transparency changes, the patient can simultaneously observe them as a motion map under the first viewing angle and as a motion mapping under the third viewing angle. Since patients can observe their own movement from the first perspective and the third perspective at the same time, patients can adjust their movements better and more effectively to achieve a more effective rehabilitation training effect.
透明度变化重叠,其中透明度可以是指显示界面中两个虚拟三维模型所分别对应的可视程度。透明度变化可以是指显示界面中两个虚拟三维模型所对应的透明度并非固定的而是动态可变的。重叠可以是指显示界面中两个虚拟三维模型在虚拟训练环境中的相对空间位置相同。例如,将两个虚拟三维模型的人体主躯干融合为一个,通过不同上肢运动可分别对应展示两虚拟三维模型。Transparency changes overlap, wherein the transparency may refer to the degree of visibility corresponding to the two virtual three-dimensional models in the display interface. Transparency change may mean that the transparency corresponding to the two virtual three-dimensional models in the display interface is not fixed but dynamically variable. Overlapping may mean that the relative spatial positions of the two virtual three-dimensional models in the display interface in the virtual training environment are the same. For example, the main torsos of the two virtual 3D models are fused into one, and the two virtual 3D models can be displayed correspondingly through different upper limb movements.
在透明度变化重叠设置下,虚拟现实平台可以通过调控第二及第三虚拟三维模型的透明度变化,选择性地突出强调出连续运动中具体的与设定动作不符的某一动作。具体地,在触发第二或第三动作引导条件后,患者可能可以同步或几乎同步地跟上做出标准划船动作的虚拟对象,也可能无法跟上而导致其与虚拟对象的动作之间存在一定的时间差,无论哪种情况下都会存在患者的上肢姿势有误或伸展不到位的问题,若仅仅以展示第二虚拟三维模型的方式来引导患者,患者难以同时关注其上肢姿势和其上肢幅度是否需要调整,易出现过度拉伸或未完成当前动作就进入下一阶段的情况。Under the overlapping setting of transparency changes, the virtual reality platform can selectively highlight a specific action in the continuous motion that is inconsistent with the set action by adjusting the transparency changes of the second and third virtual three-dimensional models. Specifically, after triggering the second or third motion-guiding condition, the patient may be able to keep up with the virtual object making the standard rowing motion synchronously or almost synchronously, or may not be able to keep up, resulting in a gap between the patient and the virtual object's motion. There is a certain time difference. In any case, the patient's upper limb posture is wrong or the stretch is not in place. If the patient is only guided by showing the second virtual 3D model, it is difficult for the patient to pay attention to the upper limb posture and the upper limb amplitude at the same time. Whether it needs to be adjusted, it is easy to overstretch or enter the next stage without completing the current action.
对此,在本申请所提出的虚拟现实平台中,在触发第二或第三动作引导条件的情况下,当监测到患者训练数据与标准动作相符时,增大至少部分第二虚拟三维模型的透明度。此时患者动作符合康复训练要求,对第二虚拟三维模型依赖性较弱,基于此可降低至少部分第二虚拟三维模型的可视程度,避免两个三维模型交错对患者造成非必要的干扰。In this regard, in the virtual reality platform proposed in this application, when the second or third action guidance condition is triggered, when it is detected that the patient training data matches the standard action, at least part of the second virtual three-dimensional model is increased. transparency. At this time, the patient's actions meet the requirements of rehabilitation training and are less dependent on the second virtual 3D model. Based on this, the visibility of at least part of the second virtual 3D model can be reduced to avoid unnecessary interference to the patient caused by the interlacing of the two 3D models.
优选地,若患者与虚拟对象处于同步状态则增大与虚拟对象对应的第二虚拟三维模型的透明度。优选地,若患者与虚拟对象处于非完全同步状态则按与上肢运动向背的方向逐渐增大第二虚拟三维模型的透明度。同步状态下的两个虚拟三维模型重合或几乎重合,非完全同步状态下的两个虚拟三维模型存在一定时间差而彼此不完全重合。非完全同步状态与动作不符不同,在同步状态下或在非完全同步状态下都存在动作相符和动作不符两种情况。Preferably, if the patient and the virtual object are in a synchronous state, the transparency of the second virtual three-dimensional model corresponding to the virtual object is increased. Preferably, if the patient is not fully synchronized with the virtual object, the transparency of the second virtual three-dimensional model is gradually increased in a direction backward from the movement of the upper limbs. The two virtual 3D models in the synchronous state coincide or almost coincide, and the two virtual 3D models in the incomplete synchronous state have a certain time difference and do not completely coincide with each other. The non-complete synchronization state is different from the action mismatch. There are two situations: the action coincidence and the action non-conformity in the synchronous state or in the non-complete synchronization state.
当监测到患者训练数据与标准动作不符时,基于第二与第三虚拟三维模型之间的上肢动作偏差来划定第一区域,基于第一区域和上肢运动朝向来划定第二区域,基于第一与第二区域来划定第三区域,第一至第三区域所对应的清晰度依次递减。When it is detected that the patient's training data does not match the standard action, the first area is delineated based on the upper limb movement deviation between the second and third virtual three-dimensional models, and the second area is delimited based on the first area and the upper limb movement direction, based on The third area is defined by the first and second areas, and the sharpness corresponding to the first to third areas decreases in turn.
第一至第三区域中的至少一个可以是以非规则形状来划定的。At least one of the first to third regions may be defined in an irregular shape.
基于第二与第三虚拟三维模型之间的上肢动作偏差来划定第一区域。根据第二与第三虚拟三维模型之间的上肢动作偏差,可得出患者所对应的需调整的运动路径/任务动作路径,该运动路径是可通过指示患者的至少一个上肢关节点运动即可完成的,将运动路径对应的至少一个上肢关节点所在区域划定为第一区域。第一区域中同时保留了第二与第三虚拟三维模型的彼此对应的上肢关节点,从而患者可直接通过观察第一区域即可获知需要调整的上肢关节点。上肢关节点例如可以是腕部关节处或肘部关节处。The first area is delineated based on the upper limb movement deviation between the second and third virtual three-dimensional models. According to the upper limb movement deviation between the second and third virtual 3D models, the patient's corresponding movement path/task movement path that needs to be adjusted can be obtained, and the movement path can be obtained by instructing the patient to move at least one upper limb joint point After completion, the area where at least one upper limb joint point corresponding to the motion path is located is defined as the first area. The corresponding upper limb joint points of the second and third virtual three-dimensional models are preserved in the first area, so that the patient can know the upper limb joint points that need to be adjusted directly by observing the first area. The joints of the upper limbs may be wrist joints or elbow joints, for example.
当上肢动作偏差对应至少两条运动路径的情况下,例如需调节腕部关节处以符合小臂的标准动作且需调节肘部关节处以符合大臂的标准动作,优先按肘部关节处来划定第一区域,再按腕部关节处重新划定第一区域。能够更好地适应人体操作习惯。When the movement deviation of the upper limbs corresponds to at least two movement paths, for example, the wrist joint needs to be adjusted to meet the standard movement of the forearm and the elbow joint needs to be adjusted to meet the standard movement of the upper arm. For the first area, redefine the first area according to the wrist joint. It can better adapt to the operating habits of the human body.
将第一预定形状与运动路径所在区域相对应,向外扩张或向内收缩第一预定形状的外边缘以使第一区域内还包含两虚拟三维模型的彼此对应的上肢关节点,基于扩张后的外边缘确定第一区域,以此保证所需内容均被包含,减小不必要的其他画面内容。The first predetermined shape corresponds to the area where the movement path is located, and the outer edge of the first predetermined shape is expanded outward or inward so that the first area also contains the corresponding upper limb joint points of the two virtual three-dimensional models. The outer edge of the first area is determined, so as to ensure that all required content is included, and reduce unnecessary other picture content.
第一预定形状可以是预先设置好的形状,例如可以是常规圆形,第一预定形状可以是通过统计并分析每次划定的第一区域的形状来调整为非常规圆形,与第一区域的划分更加吻合。第一预定形状可以是从若干预先设置好的形状中所确定的与上肢动作偏差度相对应的形状。The first predetermined shape can be a preset shape, such as a regular circle, and the first predetermined shape can be adjusted to an unconventional circle by counting and analyzing the shape of the first area defined each time, and the first predetermined shape The division of regions is more consistent. The first predetermined shape may be a shape determined from several preset shapes corresponding to the deviation degree of upper limb movement.
基于第一区域和上肢运动朝向来划定第二区域。为保证患者能够边调整姿势边不间断地继续执行康复动作,第一区域的外边缘作为第二区域的第二预定形状,向外扩张第二预定形状的外边缘以使第二区域内还包含上肢运动朝向所对应的上臂或小臂所在区域,基于扩张后的外边缘确定第二区域。The second area is defined based on the first area and the movement direction of the upper body. In order to ensure that the patient can continue to perform rehabilitation actions without interruption while adjusting the posture, the outer edge of the first area is used as the second predetermined shape of the second area, and the outer edge of the second predetermined shape is expanded outward so that the second area also contains The upper limb moves toward the corresponding upper arm or forearm region, and the second region is determined based on the expanded outer edge.
第二区域的外边缘作为第三区域的第三预定形状,向外扩张第三预定形状的外边缘以划定第三区域。第三区域并不限定其所需圈设内容。The outer edge of the second area serves as the third predetermined shape of the third area, and the outer edge of the third predetermined shape is expanded outward to define the third area. The third area does not limit its required enclosing content.
第一至第三区域所对应的清晰度依次递减。清晰度的减小可以是通过增大对应区域的模糊度来实现的。The sharpness corresponding to the first to third areas decreases successively. The reduction in sharpness can be achieved by increasing the blurriness of the corresponding area.
训练数据与标准动作不符,可以是指当前患者的训练数据和与之所在位置所对应的标准动作相比对而存在一定偏差的情况。训练数据与标准动作不符,也可以是指虚拟训练环境中某一时刻下患者的训练数据与第二虚拟三维模型的执行动作相比对而存在偏差的情况。基于此,避免系统出现由于患者运动速度较慢,未能跟上虚拟对象而导致被频繁提示动作有误的情况,患者可根据自己的体能及感受自主调节运动速度,有利于提升体验感受。The discrepancy between the training data and the standard action may refer to the fact that there is a certain deviation between the current patient's training data and the standard action corresponding to the position. The discrepancy between the training data and the standard action may also refer to the fact that there is a deviation between the patient's training data and the execution action of the second virtual three-dimensional model at a certain moment in the virtual training environment. Based on this, the system avoids the situation that the system is frequently prompted to make mistakes due to the slow movement speed of the patient and fails to keep up with the virtual object. The patient can independently adjust the movement speed according to his physical fitness and feelings, which is conducive to improving the experience.
第二虚拟三维模型以其始终与第一虚拟三维模型保持在同一运动阶段的方式按预先设定的速度执行。第二虚拟三维模型的动作速度往往比患者动作快,基于此可有效地向用户展示即将需要执行的标准动作,同时两者始终保持同一运动阶段,限制了两者之间的动作时间差,以此患者可以逐个运动阶段地更好地完成跟练。The second virtual three-dimensional model is executed at a preset speed in such a way that it is always kept in the same motion stage as the first virtual three-dimensional model. The movement speed of the second virtual 3D model is often faster than that of the patient. Based on this, it can effectively show the user the standard movement that needs to be performed. At the same time, the two always maintain the same movement stage, which limits the movement time difference between the two. The patient can better follow through on a phase-by-phase basis.
现有技术中往往对患者所完成的某一整个连续运动进行提示,例如在患者完成一个拉桨周期后,提示患者完成的动作不符合标准或仅提示其动作幅度不够,对于患者而言其无法具体得知该拉桨周期中哪个动作有问题,仅能够按照自己对提示的理解来进行下一拉桨周期,不利于患者康复。对此,本申请所提出的康复系统中采用了透明度变化重叠设置,可以将运动提示具体化到拉桨周期中的提桨入水阶段、拉桨阶段、按桨和推桨开始阶段以及推桨阶段等单一动作中,以此患者可以明确得知其具体存在差距的动作,并且通过透明度变化重叠设置,将患者动作与标准动作之间的差距以可视化的方式呈现至患者端,使得患者能够以可量化的方式调整其自身动作。In the prior art, the patient is often reminded of the entire continuous movement. For example, after the patient completes a paddle cycle, the patient is prompted that the action completed does not meet the standard or the range of motion is not enough. For the patient, it cannot Knowing specifically which action in the paddle-pulling cycle has a problem, one can only proceed to the next paddle-pulling cycle according to one's own understanding of the prompt, which is not conducive to the recovery of the patient. In this regard, the rehabilitation system proposed in this application adopts the overlapping setting of transparency changes, and the motion prompts can be embodied in the stage of lifting the oar into the water, the stage of pulling the oar, the stage of pressing the oar and pushing the oar, and the stage of pushing the oar. In a single action such as this, the patient can clearly know that there is a specific gap in the action, and through the transparency change overlap setting, the gap between the patient's action and the standard action is presented to the patient in a visual way, so that the patient can use it. Adjust its own actions in a quantized way.
虚拟现实平台可以基于患者与虚拟训练环境之间的非接触交互操作来调控透明度变化重叠。非接触交互操作指的是患者不接触显示器屏幕,而是借助于机器人本体6上携带的传感器来将其根据显示器屏幕上的画面所做出的对应运动虚拟映射在显示器屏幕上的过程。非接触交互操作可以是指一个运动过程而并非单个动作,运动过程可以是指单个拉桨周期。The virtual reality platform can regulate the transparency change overlap based on the non-contact interactive operation between the patient and the virtual training environment. Non-contact interactive operation refers to the process in which the patient does not touch the display screen, but uses the sensor carried on the
若虚拟现实平台是以第一引导模式启动,则在触发第二动作引导条件时,至少根据训练数据来构建第二与第三虚拟三维模型,并同时切换第一虚拟三维模型在虚拟训练环境中的相对空间位置,以使得第二与第三虚拟三维模型能够处于虚拟训练环境中患者可观察到的相对空间位置。If the virtual reality platform is started in the first guidance mode, when the second action guidance condition is triggered, the second and third virtual three-dimensional models are constructed at least according to the training data, and the first virtual three-dimensional model is switched in the virtual training environment at the same time The relative spatial positions of the second and third virtual three-dimensional models can be in relative spatial positions observable by the patient in the virtual training environment.
切换第一虚拟三维模型在虚拟训练环境中的相对空间位置,可以是指:在第一引导模式下患者对应的第一虚拟三维模型本身处于船头位置,切换其相对空间位置后,第一虚拟三维模型转为非船头即船中部或船尾的位置。第一虚拟三维模型原本所对应的在虚拟训练环境中的相对空间位置空出,以此用于新建第二及第三虚拟三维模型。现有技术所提出的上肢康复系统中,部分采用了直接在当前虚拟训练环境中插入标准动作示范视频,患者只得暂停运动来观看视频,不仅中断患者康复而直接影响了患者的使用感受,并且患者仅能从感官模仿标准动作而无法确定其是否动作符合要求,进而将导致多次中断训练以及插入标准动作示范视频,严重影响康复训练。Switching the relative spatial position of the first virtual three-dimensional model in the virtual training environment may refer to: in the first guidance mode, the first virtual three-dimensional model corresponding to the patient is at the bow position; after switching its relative spatial position, the first virtual three-dimensional model The 3D model is turned to a position other than the bow, that is, the midship or the stern. The relative spatial positions in the virtual training environment originally corresponding to the first virtual three-dimensional model are vacated, so as to be used to create the second and third virtual three-dimensional models. In the upper limb rehabilitation system proposed in the prior art, some of the standard action demonstration videos are directly inserted into the current virtual training environment, and the patient has to pause the exercise to watch the video, which not only interrupts the patient's rehabilitation but directly affects the patient's use experience, and the patient Standard movements can only be imitated from the senses, but it is impossible to determine whether the movements meet the requirements, which will lead to multiple interruptions of training and insertion of standard movement demonstration videos, which will seriously affect rehabilitation training.
若虚拟现实平台是以第二引导模式启动,则在触发第二动作引导条件时,维持第一虚拟三维模型在虚拟训练环境中的相对空间位置,并至少根据训练数据来向虚拟训练环境引入新构建的第三虚拟三维模型。If the virtual reality platform is started in the second guidance mode, when the second action guidance condition is triggered, the relative spatial position of the first virtual three-dimensional model in the virtual training environment is maintained, and new information is introduced into the virtual training environment at least according to the training data. A third virtual 3D model is constructed.
维持第一虚拟三维模型在虚拟训练环境中的相对空间位置,可以是指:在第二引导模式下患者对应的第一虚拟三维模型本身处于船中部或船尾的位置,无需改变第一虚拟三维模型的当前位置,直接引入新建的第三虚拟三维模型。由于第三虚拟三维模型是根据第一虚拟三维模型复制投射而形成的,所以其模型本身不需要通过对数据处理即可得到,不仅不会对系统运行造成过大负担而出现画面卡顿不流畅的问题,并且同时能够使患者能够同时从第一视角和第三视角来观察自身的运动情况,有利于提升康复训练效果。Maintaining the relative spatial position of the first virtual three-dimensional model in the virtual training environment may refer to: in the second guidance mode, the first virtual three-dimensional model corresponding to the patient is in the midship or stern of the ship, without changing the first virtual three-dimensional model The current position of , and directly import the newly-created third virtual 3D model. Since the third virtual 3D model is formed by copying and projecting the first virtual 3D model, the model itself can be obtained without data processing, which will not cause excessive burden on the system operation and cause the screen to be stuck and not smooth problems, and at the same time enable patients to observe their own sports from the first perspective and the third perspective at the same time, which is conducive to improving the effect of rehabilitation training.
在患者使用该康复系统的过程中,虚拟现实平台对患者运动进行监测,当出现患者运动的动作偏差度达到第二预设偏差度阈值的次数超过第二预设次数阈值时触发第三动作引导条件,通过将两个虚拟三维模型进行透明度变化重叠并结合向虚拟训练环境引入追随定位点,引导患者调整动作。将两个虚拟三维模型进行透明度变化重叠的同时引入追随定位点,对于患者而言,可以更好地明确其需要调整的动作以及如何调整,有利于进一步提升康复训练效果。During the process of the patient using the rehabilitation system, the virtual reality platform monitors the movement of the patient, and triggers the third action guidance when the movement deviation of the patient reaches the second preset deviation threshold and exceeds the second preset threshold. Conditions, by superimposing the transparency changes of two virtual 3D models and introducing follow-up anchor points into the virtual training environment to guide patients to adjust their actions. The two virtual 3D models are superimposed with transparency changes while introducing tracking positioning points. For patients, it is possible to better clarify the actions that need to be adjusted and how to adjust them, which is conducive to further improving the effect of rehabilitation training.
若虚拟现实平台是以第一引导模式启动,则在触发第三动作引导条件时,至少根据训练数据来构建第二虚拟三维模型,并同时切换第一虚拟三维模型在虚拟训练环境中的相对空间视角,通过将第一与第二虚拟三维模型进行透明度变化重叠并结合向虚拟训练环境引入追随定位点,引导患者调整动作。相对空间视角可以是指患者所观察到的第一视角或第三视角,此处切换相对空间视角可以是指通过转动第一虚拟三维模型在虚拟训练环境中可视面,以实现患者的第一视角转换至第三视角。例如,将虚拟训练环境中的船体以及船上的三维模型人员转至侧面,优选地转至患者的患侧上肢所对应的侧面,以此可以更好地观察患侧上肢的运动情况。在触发第三动作引导条件的情况下,虚拟训练环境中取消第一视角而仅保留第三视角,患者可以直观地观察到其患侧上肢与标准动作之间的差别。并且结合追随定位点,可以增强患者的运动轨迹规范程度。追随定位点,既包括单一朝向动作所需要达到的最高点与最低点,并且还包括单一朝向动作的运动轨迹中的若干定位点,以此患者可以把控运动时上肢的有效弯曲角度或有效伸展角度,实现更好的康复训练效果。If the virtual reality platform is started in the first guidance mode, when the third action guidance condition is triggered, at least construct the second virtual three-dimensional model according to the training data, and simultaneously switch the relative space of the first virtual three-dimensional model in the virtual training environment Angle of view, by superimposing the first and second virtual three-dimensional models with transparency changes and combining with introducing tracking positioning points into the virtual training environment, the patient is guided to adjust actions. The relative spatial viewing angle may refer to the first viewing angle or the third viewing angle observed by the patient. Here, switching the relative spatial viewing angle may refer to rotating the first virtual three-dimensional model in the virtual training environment to realize the patient's first viewing angle. The perspective switches to a third perspective. For example, the ship hull in the virtual training environment and the three-dimensional model personnel on the ship are turned to the side, preferably to the side corresponding to the affected upper limb of the patient, so as to better observe the movement of the affected upper limb. When the third action guidance condition is triggered, the virtual training environment cancels the first viewing angle and only retains the third viewing angle, and the patient can intuitively observe the difference between the affected upper limb and the standard action. And combined with following the positioning point, it can enhance the standardization of the patient's movement trajectory. Follow the anchor points, including the highest point and the lowest point that need to be reached in a single-oriented movement, and also include several anchor points in the movement trajectory of a single-oriented movement, so that patients can control the effective bending angle or effective extension of the upper limbs during exercise Angle, to achieve better rehabilitation training effect.
若虚拟现实平台是以第二引导模式启动,则在触发第三动作引导条件时,切换第一虚拟三维模型在虚拟训练环境中的相对空间视角,通过将第一与第二虚拟三维模型进行透明度变化重叠并结合向虚拟训练环境引入追随定位点,引导患者调整动作。第二引导模式下本身已经构建第一与第二虚拟三维模型,基于此,当触发第三动作引导条件时可以将现已构建的第一与第二虚拟三维模型进行透明度变化重叠即可。If the virtual reality platform is started in the second guidance mode, then when the third action guidance condition is triggered, switch the relative spatial perspective of the first virtual three-dimensional model in the virtual training environment, by making the first and second virtual three-dimensional models transparent The changes overlap and combine to introduce follow-up anchors to the virtual training environment to guide the patient in adjusting movements. In the second guidance mode, the first and second virtual three-dimensional models have already been constructed. Based on this, when the third action guidance condition is triggered, the transparency of the first and second virtual three-dimensional models that have been constructed can be changed and overlapped.
机器人本体6用于辅助患者手臂进行康复训练以及采集训练过程中的训练数据。训练数据主要是指在康复训练过程中通过机器人本体6中包含的电机301以及若干传感器所对应的数据。优选地,该机器人本体6可以是现已有的上肢康复装置。上肢康复装置可以例如是室内用划船机。The
作为一种优选实施方式,机器人本体6可以是根据上肢运动拟合出的轨迹曲线所提出的一种基于运动映射和虚拟现实的机器人。通过不同的电机301控制策略配合本申请所提出的连杆结构,该机器人本体6可帮助患者的上肢进行运动,完成主被动结合的康复训练。As a preferred embodiment, the
该机器人本体6主要包括电机安装块3和连杆组4。The
连杆组4以可调节的方式固定设置在安装桌板5上。连杆组4通过至少一个支承杆1固定设置在安装桌板5上。各支承杆1竖立式装配在安装桌板5上,连杆组4滑动连接在支承杆1的杆体上。操作者可上下调节连杆组4在安装桌板5上的高度,以更好地适应于不同患者使用。The connecting
连杆组4中包括彼此依次转动连接的AB杆403、BC杆402和CD杆404。BC杆402上固定装配有臂托401,臂托401用于放置患者上肢小臂。臂托401的形状与人体小臂的形状相适配,其类似于长条U型结构。The connecting rod set 4 includes an
AB杆403绕BC杆402转动的轴中心线与CD杆404绕BC杆402转动的轴中心线共面。以此该机器人可支持患者小臂在BC杆402所在的平面中的多姿态运动。The axis centerline of the
AB杆403上在A支点所对应的端部处配设有一电机安装块3。该电机安装块3中电机301的输出端连接至AB杆403上在A支点处所对应的端部。即,通过调控电机301可实现对AB杆403转动的控制,由于AB杆403、BC杆402和CD杆404之间的联动关系,以此可同步地带动位于BC杆402上的患者小臂的运动。A
电机安装块3通过多轴臂组14稳定装配在安装桌板5的上方。多轴臂组14的一端与支承杆1相滑动连接以实现连杆组4在安装桌板5上的高度可调节。多轴臂组14的另一端与电机安装块3中的电机托板303相连接以实现对电机安装块3的稳定支承。The
多轴臂组14中包括至少一个转轴和彼此依次转动连接的至少一个轴臂15。相邻的两个轴臂15之间可通过设于杆体端部的一转轴彼此转动连接。在支承杆1上可滑动地设置有转轴连接块,在电机托板303的下方设置有转轴连接块,位于多轴臂组14两端的两轴臂15分别与一转轴连接块转动连接。各轴臂15绕彼此转动的轴中心线相互平行。The
安装桌板5上设置有两个支承杆1,电机安装块3或AB杆403与CD杆404分别通过一多轴臂组14分别连接至一支承杆1,以此实现支承杆1对连杆组4的可调节支撑。Two supporting
电机安装块3中电机301的重量主要是通过多轴臂组14转移到支承杆1上,患者上肢运动不会受到电机301重量的影响,以此能够更加准确地评估患者上肢运动情况,保障康复训练效果。The weight of the
CD杆404的D支点处采用的是带法兰和锁紧螺钉的轴承406连结内外轴,传动简单且结构稳定。The D fulcrum of the
该机器人本体6中仅设置有一个电机安装块3,依靠一个电机301的运转就能精准完成对上肢运动轨迹的拟合,操作简便、成本较低、适宜推广。Only one
如下对电机安装块3处的具体安装方式进行说明。将电机托板303通过至少一个定位孔例如8个定位孔安装在定位座上。定位座设置在多轴臂组14的一端部上。电机301通过电机连接板302上的至少一个通孔例如4个通孔进行定位安装。之后将电机301放置于电机托板303之上。最后通过电机连接板302上的至少一个长孔例如2个长孔将电机托板303与其连接,完成电机301部分的安装定位。The specific installation method at the
如下对连杆组4处的具体安装方式进行说明。AB杆403的B端的伸出轴伸入带法兰和锁紧螺钉的轴承406内圈并通过两颗锁紧螺钉紧固。同一个轴承406的外圈法兰通过至少一组螺栓螺母例如3组螺栓螺母与BC杆402的B端相连接。BC杆402的C端通过相同的方式与另一轴承406的外圈法兰相连。轴承406的内圈通过锁紧螺钉再与CD杆404C端的伸出轴紧固。CD杆404的D端与带法兰和锁紧螺钉的轴承406外圈法兰连接。该轴承406的内圈与杆件组连接板405上的伸出轴紧固。臂托401通过至少一组螺栓螺母例如2组螺栓螺母安装在BC杆402上。臂托401上的两组方形孔处可缝制两段松紧带进行辅助固定。The specific installation method at the connecting
连杆组4与电机安装块3之间的连接为电机301的输出轴与AB杆403A端孔的键连接。连杆组4与支承杆1之间通过杆件组连接板405上的至少一个安装定位孔例如8个安装定位孔连接。The connection between the connecting
使用时,电机301由1个48V电源、1个脉冲控制器及1个驱动器来驱动其旋转。通过键连接,电机301输出轴将运动传递给AB杆403,AB杆403作为曲柄完成完整的圆周运动。同步带动BC杆402与CD杆404按一定轨迹运动。臂托401处的轨迹即为所需的上肢运动的拟合轨迹。When in use, the
作为一种优选实施方式,如下对本申请所提出的机器人本体6的主要结构尺寸以及主要安装尺寸进行说明。AB杆403两端的中心距离为129.60mm。BC杆402两端的中心距离为187.00mm。CD杆404两端的中心距离为313.80mm。臂托401的长度为150mm,大径为90mm,小径为70mm。带法兰和锁紧螺钉的轴承406内圈直径为22mm,外圈法兰连接直径为60mm。AB杆403A端中点距离CD杆404D端中心的垂直距离为120.32mm,水平距离为290.85mm。臂托401与BC杆402连接的水平倾角为45.5°。CD杆404D端中点距离安装桌板5桌面的垂直高度为165mm。As a preferred embodiment, the main structural dimensions and main installation dimensions of the
主被动控制平台用于向机器人本体6发送控制指令以及记录训练数据。主被动控制平台主要包括驱动系统7、单片机9、传感器组8、编码器11、上位机10以及显示器组2。The active and passive control platform is used to send control instructions to the
主被动控制平台中设置有至少两个模式,其至少包括被动康复模式和主动康复模式。在被动康复模式下,根据预先设定的被动康复方案,按照被动康复方案中既定的角速度值,由控制器给驱动器发送电机301脉冲指令,驱动器输出给定脉冲驱动步进电机301以一定角速度旋转并带动连杆组4运动,患者的手臂伸入臂托401跟随连杆组4运动完成康复过程。被动康复方案可以是指预先设定好的角速度与时间之间的对应关系。The active and passive control platform is provided with at least two modes, which at least include a passive recovery mode and an active recovery mode. In the passive rehabilitation mode, according to the preset passive rehabilitation scheme, according to the predetermined angular velocity value in the passive rehabilitation scheme, the controller sends the
传感器组8可包括设置在机器人本体6的臂托401上的角度传感器、力传感器和速度传感器中的至少一个。传感器组8可对患者上肢与臂托401之间的压力、患者上肢的运动轨迹、患者上肢的运动速度等进行检测,并将数据传输至单片机9。由单片机9换算获得压力值后通过USB串口传输给上位机10,上位机10在其医务界面上实时显示压力值和上肢转速等数据。The
显示器组2可包括三维场景显示器组13和医务界面显示器组12。虚拟现实平台分别与三维场景显示器组13和医务界面显示器组12相连接。显示器组2可以通过设于安装桌板5上的支承杆1以及至少一个多轴臂仍组14稳定可调节地稳定装配在安装桌板5上。三维场景显示器组13用于展示选定的虚拟场景以供使用该臂托401的患者进行上肢康复时观看,引导患者进行规范有效的康复训练。医务界面显示器组12用于展示设置在连杆组4中的多个传感器的采集数据以及计算分析数据等,医务人员可以更加清楚明确患者的康复训练情况。The
作为一种优选实施方式,三维场景显示器组13可以是面向患者所在侧设置的、能够展示三维场景画面的显示器,虚拟现实平台可在显示器上展示可跟随患者的动作而变化的三维场景画面。优选地,三维场景显示器组13可以是采用VR技术、AR技术或MR技术的头戴式显示设备。VR技术(Virtual Reality),一般指虚拟现实技术,利用VR头戴式显示设备将人的对外界的视觉、听觉封闭,引导患者产生一种身在虚拟环境中的感觉。VR头戴式显示设备比常规显示器的沉浸感更强情景模拟效果更好。除了VR此类纯虚拟数字画面技术,还可以采用AR(Augmented Reality)的虚拟数字画面+裸眼现实技术,或MR(Mediated Reality)的数字化现实+虚拟数字画面技术。As a preferred embodiment, the 3D
在主动康复模式下,主要是患者的手臂主动运动,而臂托401相关联的连杆组4由患者上肢带动运行。压力传感器与编码器11可检测得到上肢压力值以及上肢带动连杆组4运动的角速度值等训练数据。上肢旋转的角速度由编码器11单位时间内获得的计数脉冲经过单片机9换算后取得,并在医务界面上显示。患者主动运动意愿的涉入可使中枢神经系统得到强化,能够有效改善及提高患者的康复效果。In the active rehabilitation mode, the arm of the patient mainly moves actively, and the
需要注意的是,上述具体实施例是示例性的,本领域技术人员可以在本发明公开内容的启发下想出各种解决方案,而这些解决方案也都属于本发明的公开范围并落入本发明的保护范围之内。本领域技术人员应该明白,本发明说明书及其附图均为说明性而并非构成对权利要求的限制。本发明的保护范围由权利要求及其等同物限定。本发明说明书包含多项发明构思,诸如“优选地”、“根据一个优选实施方式”或“可选地”均表示相应段落公开了一个独立的构思,申请人保留根据每项发明构思提出分案申请的权利。It should be noted that the above specific embodiments are exemplary, and those skilled in the art can come up with various solutions inspired by the disclosure of the present invention, and these solutions also belong to the scope of the disclosure of the present invention and fall within the scope of this disclosure. within the scope of protection of the invention. Those skilled in the art should understand that the description and drawings of the present invention are illustrative rather than limiting to the claims. The protection scope of the present invention is defined by the claims and their equivalents. The description of the present invention contains a number of inventive concepts, such as "preferably", "according to a preferred embodiment" or "optionally" all indicate that the corresponding paragraph discloses an independent concept, and the applicant reserves the right to propose a division based on each inventive concept right to apply.
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