CN113018864B - Virtual object prompting method and device, storage medium and computer equipment - Google Patents

Virtual object prompting method and device, storage medium and computer equipment Download PDF

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Publication number
CN113018864B
CN113018864B CN202110328491.2A CN202110328491A CN113018864B CN 113018864 B CN113018864 B CN 113018864B CN 202110328491 A CN202110328491 A CN 202110328491A CN 113018864 B CN113018864 B CN 113018864B
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Prior art keywords
player terminal
virtual object
information
target virtual
target
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CN202110328491.2A
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CN113018864A (en
Inventor
胡佳胜
胡志鹏
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110328491.2A priority Critical patent/CN113018864B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat

Abstract

The embodiment of the application discloses a prompting method and device for virtual objects, a storage medium and computer equipment. The method comprises the following steps: the method comprises the steps that a first player terminal displays a game interface of a target game, wherein the game interface comprises a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game; the first player terminal receives first voice information; if the first voice information includes information of a target virtual object and the target virtual object is in a visual field range of a virtual character controlled by a first player terminal, the first player terminal sends prompt information aiming at the target virtual object, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal. Therefore, the efficiency of presenting the virtual object can be improved, and the utilization rate of the virtual object can be improved.

Description

Virtual object prompting method and device, storage medium and computer equipment
Technical Field
The present disclosure relates to the field of computer technologies, and in particular, to a method and apparatus for prompting a virtual object, a storage medium, and a computer device.
Background
In the game, players can group the experience of playing the game, during the experience process, players in the same game camp can conduct voice communication, and the main communication is communication of materials and other related information among teammates, such as that the players can inform teammates of which props can be exchanged in the voice, and the like.
During the voice communication process, part of players can turn off the sound in the game, or part of players do not send voice during the game experience. Thus, the player does not know the sound reception of the player in the game, and if the player has hearing impairment or the player turns off the music of the game, the player cannot receive the voice information of the player. Then, when the player informs the teammate of which materials the team member has, the player cannot well communicate to the team member, and unnecessary waste is caused to the materials.
For players who cannot hear the sound, part of players directly manually set prompt information of existing materials on the map to inform teammates what materials are in the map, and specific materials can be placed in front of the relevant players. However, the manner in which the player manually sets the hint information during the course of the game is inefficient.
Disclosure of Invention
The embodiment of the application provides a method, a device, a storage medium and computer equipment for prompting a virtual object, which can improve the efficiency of prompting the virtual object and improve the utilization rate of the virtual object.
The embodiment of the application provides a prompting method of a virtual object, which comprises the following steps:
the method comprises the steps that a first player terminal displays a game interface of a target game, wherein the game interface comprises a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game;
the first player terminal receives first voice information;
if the first voice information includes information of a target virtual object and the target virtual object is in a visual field range of a virtual character controlled by the first player terminal, the first player terminal sends prompt information aiming at the target virtual object, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal.
The embodiment of the application also provides a device for prompting the virtual object, which comprises:
the first display module is used for displaying a game interface of the target game by the first player terminal, wherein the game interface comprises a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game;
The first receiving module is used for receiving first voice information by the first player terminal;
and the first prompting module is used for sending prompting information aiming at the target virtual object by the first player terminal if the first voice information comprises information of the target virtual object and the target virtual object is in the visual field range of the virtual character controlled by the first player terminal, so that a second player terminal receiving the prompting information displays the prompting information in a game interface of the second player terminal.
Embodiments of the present application also provide a computer readable storage medium storing a computer program adapted to be loaded by a processor to perform the steps in the method for prompting a virtual object according to any of the embodiments above.
The embodiment of the application also provides a computer device, which comprises a memory and a processor, wherein the memory stores a computer program, and the processor executes the steps in the method for prompting the virtual object according to any embodiment by calling the computer program stored in the memory.
The embodiment of the application provides a method, a device, a storage medium and computer equipment for prompting a virtual object, wherein through the method for prompting the virtual object, a first player terminal displays a game interface of a target game, the game interface comprises a virtual character and the virtual object, and the virtual character is an object controlled by the player terminal in the target game; the first player terminal receives first voice information; if the first voice information comprises information of the target virtual object and the target virtual object is in a visual field range of a virtual character controlled by the first player terminal, the first player terminal sends prompt information aiming at the target virtual object, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal. According to the method and the device, the first player terminal receives the voice information sent by the current player in the game, sends the prompt information aiming at the target virtual object according to the voice information, namely, sends the prompt information aiming at the target virtual object in a voice mode, and even if the player of the opposite side (teammate) corresponding to the second player terminal cannot hear the voice of the current player in the game, the target virtual object of the voice prompt of the current player can be found according to the prompt information, namely, the target virtual object containing the prompt information is found, and corresponding replenishment is carried out, so that the efficiency of prompting the virtual object can be improved, and the utilization rate of the virtual object is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly introduced below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic view of a scenario in which a hint is manually set for a virtual object in the related art.
Fig. 2 is a first flowchart of a method for prompting a virtual object according to an embodiment of the present application.
Fig. 3 is a schematic diagram of a first application scenario for sending prompt information for a target virtual object according to an embodiment of the present application.
Fig. 4 is a second flowchart of a method for prompting a virtual object according to an embodiment of the present application.
Fig. 5 is a schematic diagram of a second application scenario for sending prompt information for a target virtual object according to an embodiment of the present application.
Fig. 6 is a schematic diagram of a third application scenario for sending prompt information for a target virtual object according to an embodiment of the present application.
Fig. 7 is a third flowchart of a method for prompting a virtual object according to an embodiment of the present application.
Fig. 8 is a schematic application scenario diagram of sending prompt information for a virtual three-dimensional space object according to an embodiment of the present application.
Fig. 9 is a schematic structural diagram of a device for prompting a virtual object according to an embodiment of the present application.
Fig. 10 is another schematic structural diagram of a device for prompting a virtual object according to an embodiment of the present application.
Fig. 11 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The following description of the embodiments of the present application will be made clearly and fully with reference to the accompanying drawings, in which it is evident that the embodiments described are only some, but not all, of the embodiments of the present application. All other embodiments, which can be made by those skilled in the art based on the embodiments herein without making any inventive effort, are intended to be within the scope of the present application.
In the game, players can group the experience of playing the game, during the experience process, players in the same team can conduct voice communication, and the main communication is communication of virtual objects such as materials and the like among teammates and communication of other related information, such as the player can inform teammates of which props can be exchanged in the voice. Such as in a chicken play, the player may be told to teammates in voice, i have a first aid kit on his side, etc.
During the voice communication process, part of players can turn off the sound in the game, or part of players do not send voice during the game experience process, and the manual setting prompt information is directly used for informing teammates what materials are in the game. The player does not know the receiving condition of the player in the game, and if the player has hearing impairment or the player turns off the game, the player cannot receive the voice information of the player. Then, when the player informs the teammate of which materials the team member has, the player cannot well communicate to the team member, and unnecessary waste is caused to the materials.
Some games automatically set prompt information for materials in the games directly, such as prompt information for materials on a map. However, if the prompt information is set for all the materials, some materials may not be needed by the player, and because of too many prompt information, visual burden is caused to the player, so that the game experience of the player is affected.
For players who cannot hear the sound, part of players directly manually set prompt information of existing materials on the map to inform teammates what materials are in the map, and specific materials can be placed in front of the relevant players. Fig. 1 is a schematic view of a scenario in which a hint is manually set for a virtual object in the related art. As can be seen from fig. 1, the middle position on the left side of the game interface displays the material information of the set prompt information, and the map (i.e., the small map) on the lower right corner can also display the position of the prompt information. For example, in a game, when a target material is found, the target position can be aligned with the sight (more accurate under the condition of opening a mirror), the type of the sight can be replaced by clicking the F3 key, and the default sight can be restored by using the middle mouse key. However, the manner in which the player manually sets the hint information during the course of the game is inefficient.
In order to solve the above technical problems in the related art, embodiments of the present application provide a method, an apparatus, a storage medium, and a computer device for prompting a virtual object. Specifically, the method for prompting the virtual object in the embodiment of the application may be executed by a computer device, where the computer device may be a device such as a terminal or a server. The terminal may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a communication device, a personal computer (Personal Computer, PC), a personal digital assistant (Personal Digital Assistant, PDA), and the like, and the terminal may further include a client, which may be a player client, a browser client carrying a game application, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, basic cloud computing services such as big data and artificial intelligent platforms.
For example, when the prompting method of the virtual object is run on the terminal, the terminal device stores a game application program and is used for presenting a virtual three-dimensional scene in a game interface. The terminal device is used for interacting with a user through a graphical user interface, for example, the terminal device downloads and installs a game application program and runs the game application program. The way in which the terminal device presents the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device, or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including a game interface and receiving operational instructions generated by a user acting on the graphical user interface, and a processor for running the game application, generating the graphical user interface, responding to the operational instructions, and controlling the display of the graphical user interface on the touch display screen.
For example, when the method of prompting for the virtual object is running on a server, it may be a cloud game. Cloud gaming refers to a game style based on cloud computing. In the running mode of the cloud game, a running main body of the game application program and a game interface presentation main body are separated, and storage and running of the prompting method of the virtual object are completed on the cloud game server. The game interface presentation is completed at a cloud game client, which is mainly used for receiving and sending game data and presenting game images, for example, the cloud game client may be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, etc., near a user side, but the terminal device for processing game data is a cloud game server in the cloud. When playing a game, a player operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server operates a game program according to the operation instruction, codes and compresses data such as a game interface and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game interface.
The embodiment of the application provides a prompting method of a virtual object, which can be executed by a terminal or a server. The embodiment of the application is described by taking the method for prompting the virtual object as an example executed by the terminal. The terminal comprises a touch display screen and a processor, wherein the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instruction, and can also control the content of the opposite-end server by responding to the received operation instruction. For example, the operational instructions generated by the player acting on the graphical user interface include instructions for launching the gaming application, and the processor is configured to launch the gaming application after receiving the instructions provided by the player to launch the gaming application. Further, the processor is configured to render and draw a graphical user interface associated with the gaming application on the touch-sensitive display screen. A touch display screen is a multi-touch-sensitive screen capable of sensing touch or slide operations performed simultaneously by a plurality of points on the screen. The player performs a touch operation on the graphical user interface using a finger, and the graphical user interface controls the graphical user interface of the game application to perform an action corresponding to the touch operation when the touch operation is detected.
For example, the gaming application may be a cloud gaming platform, a arcade gaming platform, a host gaming platform, a computer gaming platform, a portable gaming platform, and the like. For example, the arcade game platform faces a platform used by a large-sized game machine. The host game platform faces to a platform used by a home game host, the computer game platform faces to a platform used by a PC end, and the portable game platform faces to a platform used by a palm game machine or a mobile phone.
The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of the user.
Fig. 2 is a first flowchart of a method for prompting a virtual object according to an embodiment of the present application. The specific flow of the method can be as follows:
step 101, a first player terminal displays a game interface of a target game, wherein the game interface comprises a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game.
For example, when a player opens a game application installed on a first player terminal and starts a corresponding target game, the player may enter a game interface of the target game. For example, the target game may be a team tactical athletic type game requiring a team of players to play. In the game interface, a virtual character and a virtual object are generally included, where the virtual character is an object controlled by a player terminal in a target game, for example, the virtual character may be a character object controlled by the player terminal in the target game, the virtual object may include virtual materials, such as materials for supplementing blood, throwing weapons, air-drop materials, and the like, for example, materials for supplementing blood may be bandages, pain relieving drugs, beverages, first-aid kits, and the like, throwing weapons may be smoke bullets, grenades, shatter bullets, throwing bottles, and the like, and materials for air-drop may be fifteen times mirrors, and the like.
Step 102, a first player terminal receives a first voice message.
For example, during the game process of team tactical athletic games, the player groups the game experience, and during the experience process, voice communication is performed, and the main communication is communication of materials and other related information. For example, the voices communicated by players in the same team can be "dangerous in front", "i have supplies here", "aggregate to me here", "don't want rancour, get on together", "please open microphone communication", "rescue me", "get on quickly", "get on well", "notice about the periphery", "bad equipment, we have tactics", "refuel, don't give up for the purpose", "don't give up the game even if only a little hope, etc.
In the embodiment of the application, the first player terminal may receive the first voice information input by the current player. For example, the first player terminal may receive the first voice information input by the current player through the microphone, and then may analyze the first voice information, such as performing semantic analysis, to obtain the content of the first voice information. Of course, the specific content of the first voice information may be obtained after the first voice information is converted into the text information, and so on.
Step 103, if the first voice information includes information of the target virtual object and the target virtual object is within the visual field range of the virtual character controlled by the first player terminal, the first player terminal sends prompt information for the target virtual object, so that the second player terminal receiving the prompt information displays the prompt information in the game interface.
For example, after the first voice information input by the current player and received by the first player terminal is analyzed, if the obtained analysis result is that the first voice information includes information of the target virtual object, and the target virtual object is in the visual field range of the virtual character controlled by the first player terminal, the game application program in the first player terminal automatically sends prompt information for the target virtual object, so that the second player terminal receiving the prompt information displays the prompt information in the game interface. It should be noted that the hint information may include a name of the target virtual object and location information of the target virtual object in the target game.
It is understood that the target virtual object is within the view field of the virtual character controlled by the first player terminal, and that the distance between the target virtual object and the virtual character controlled by the first player terminal is within a certain distance, it may be considered that the distance between the target virtual object and the virtual character controlled by the first player terminal is less than or equal to the view field distance threshold, that is, when the distance between the target virtual object and the virtual character controlled by the first player terminal is less than or equal to the view field distance threshold, the target virtual object is considered to be within the view field of the virtual character controlled by the first player terminal, and when the distance between the target virtual object and the virtual character controlled by the first player terminal is greater than the view field distance threshold, the target virtual object is considered to be outside the view field of the virtual character controlled by the first player terminal, that is not within the view field of the virtual character controlled by the first player terminal.
It should be noted that when a virtual object appears in the field of view of the virtual character controlled by the first player terminal, it may be determined whether or not the virtual object appears in the field of view of the virtual character controlled by the first player terminal, that is, the virtual object swept by the field of view of the virtual character controlled by the first player terminal emits light, so that it can be confirmed that the virtual object does appear in the field of view of the virtual character controlled by the first player terminal, that is, the game application has generated the virtual object, and the game application stores the position of the generated virtual object, that is, the virtual object does have refresh.
For example, after the first player terminal receives the first voice information input by the current player, the analysis result is that "i have the first aid kit here", that is, the first voice information includes the first aid kit information, and the first aid kit is in the visual field range of the virtual character controlled by the first player terminal, the first player terminal sends the prompt information for the first aid kit, so that the second player terminal receiving the prompt information displays the prompt information in the game interface of the second player terminal.
For example, after the first voice information input by the current player and received by the first player terminal is analyzed, the analysis result is "i have a pain killer here", that is, the first voice information includes the information of the pain killer, and the pain killer is in the visual field range of the virtual character controlled by the first player terminal, the first player terminal sends the prompt information for the pain killer, so that the second player terminal receiving the prompt information displays the prompt information in the game interface.
For example, after analyzing the first voice information received by the first player terminal, the analysis result is that "i have grenades here", that is, the information of the grenades is included in the first voice information, and the grenades are within the visual field of the virtual character controlled by the first player terminal, the first player terminal sends the prompt information for the grenades, so that the second player terminal receiving the prompt information displays the prompt information in the game interface thereof.
Optionally, in order to make it easier for teammates in the same game camp to find the target virtual object, the embodiments of the present application may adopt a manner of sending the hint information for the target virtual object, so that the second player terminal that receives the hint information displays the hint information in its game interface. For example, in one embodiment, the target virtual object containing the hint information may be displayed in the game interface of the first player terminal when the target virtual object is within the field of view of the virtual character controlled by the first player terminal. In another embodiment, the target virtual object containing the hint information may be displayed in the game interface of the first player terminal and the game interface of the second player terminal, respectively, when the target virtual object is within the field of view of the virtual character controlled by the first player terminal and within the field of view of the virtual character controlled by the second player terminal.
For example, in one embodiment, the display manner of the prompt information at least includes one of the following: luminous marks, mark boxes, color blocks, prompt boxes, text boxes and message popup windows. Displaying the target virtual object containing the prompt information in the game interface of the first player terminal can comprise:
and displaying the target virtual object containing the prompt information in the game interface of the first player terminal and the map of the game interface in the mode of the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message popup.
That is, the indication information for the target virtual object is sent by means of a luminous indication, a mark box, a color block, a prompt box, a text box or a message popup, and the target virtual object is within the visual field of the virtual character controlled by the first player terminal, so that the virtual character controlled by the first player terminal can directly see the target virtual object containing the indication information to emit light, or can directly see the target virtual object carrying the mark box, the color block, the prompt box, the text box or the message popup, and the like.
For example, in another embodiment, the display manner of the prompt information at least includes one of the following: luminous marks, mark boxes, color blocks, prompt boxes, text boxes and message popup windows. Displaying the target virtual object containing the prompt information in the game interface of the first player terminal can comprise:
Displaying the target virtual object containing the prompt information in a game interface of the first player terminal and a map of the game interface in a mode of the luminous mark, the mark box, the color block, the prompt box, the text box or the message popup window, and
and displaying the target virtual object containing the prompt information in the game interface of the second player terminal and a map of the game interface in a mode of the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message popup.
For example, the mark frame may be a rectangular frame represented by a certain color, a circular frame, a polygonal frame, an irregularly shaped frame, or the like, for example, a red rectangular frame with which the target virtual object frame can be inside the rectangular frame. Referring to fig. 3, fig. 3 is a schematic diagram of a first application scenario for sending prompt information for a target virtual object according to an embodiment of the present application. In fig. 3, a target virtual object containing prompt information is displayed on a game interface of a first player terminal in a marking frame mode, the target virtual object is located inside the marking frame, and the position of the target virtual object of a counterpart player corresponding to a second player terminal is reminded in a more striking mode, so that the collection efficiency of virtual characters controlled by the second player terminal to the target virtual object is improved. In the embodiment of the present application, the opponent player and the current player belong to the same game play, that is, the opponent player is a teammate of the current player.
For example, the hint information may be displayed in a game interface of the second player terminal in a light-emitting manner, and the target virtual object containing the hint information may be displayed in a light-emitting manner on a map (i.e., a small map) of the game interface of the second player terminal, and meanwhile, a distance between the virtual character controlled by the second player terminal and the target virtual object containing the hint information may be displayed, so that the second player terminal may be provided with the direction of the target virtual object containing the hint information, so that the virtual character controlled by the second player terminal may collect the target virtual object at a position corresponding to the position.
For example, the prompt information may be displayed in a chat frame of the game interface of the second player terminal in a text box manner, the target virtual object containing the prompt information may be displayed in a chat frame of the game interface of the second player terminal in a text box manner, for example, "teammate a marks the first aid kit" is directly displayed in the chat frame of the game interface of the second player terminal, and meanwhile, the distance between the virtual character controlled by the second player terminal and the target virtual object containing the prompt information is displayed, so as to remind the virtual character controlled by the second player terminal that the target virtual object can be collected at a corresponding position if necessary.
For example, the prompt information may be displayed in a game interface of the second player terminal in a color block manner, and prompt information of different types of target virtual objects is set by using different color blocks, which is for convenience for the virtual character controlled by the second player terminal to collect the corresponding target virtual object, and other display manners, such as highlighting, may be adopted, which will not be described in detail herein.
According to the method and the device for prompting the target virtual object, the target virtual object is prompted through different display modes, and the collection efficiency of the virtual role controlled by the second player terminal on the target virtual object can be improved. All the above technical solutions may be combined to form an optional embodiment of the present application, which is not described here in detail.
It may be appreciated that, for example, in the embodiment of the present application, when a player plays a team with other players to experience the game, the first player terminal receives the voice information "there is one first-aid kit on my edge" of the current player telling the other player through voice in the game, for example, if the virtual character controlled by the first player terminal is in the virtual building, if the first-aid kit is near the virtual character controlled by the first player terminal, that is, if the first-aid kit is within a certain distance from the virtual character controlled by the first player terminal, and the first-aid kit appears in the visual field of the virtual character controlled by the first player terminal, at this time, the other player turns off the sound of the game, or the other player cannot hear the sound (such as the other player with hearing impairment), and for the player in the game, the game application sends the prompt information of the first-aid kit for the voice prompt according to the voice prompt of the current player, and displays the first-aid kit containing the prompt information on the game interface of the first player terminal, that is to display the first-aid kit containing the prompt information on the game interface of the first player terminal. And there is a need to ensure that the first aid kit appears in the field of view of the virtual character controlled by the first player terminal, which first aid kit is indeed refreshed to prevent false prompts by the gaming application.
According to the prompting method of the virtual object, a first player terminal displays a game interface of a target game, wherein the game interface comprises a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game; the first player terminal receives first voice information; if the first voice information comprises information of the target virtual object and the target virtual object is in a visual field range of a virtual character controlled by the first player terminal, the first player terminal sends prompt information aiming at the target virtual object, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal. According to the method and the device, the first player terminal receives the voice information sent by the current player in the game, sends the prompt information aiming at the target virtual object according to the voice information, namely, sends the prompt information aiming at the target virtual object in a voice mode, and the opposite player corresponding to the second player terminal can find the target virtual object of the voice prompt of the current player according to the prompt information even though the opposite player cannot hear the voice of the current player in the game, namely, the target virtual object containing the prompt information is found, and corresponding replenishment is carried out, so that the efficiency of prompting the virtual object can be improved, and the utilization rate of the virtual object is improved. In addition, the current player can normally communicate and prompt in a self-running mode, the opponent player with hearing impairment does not need to be specially cared, and the privacy of the opponent player with hearing impairment in front of other players can be effectively protected.
Referring to fig. 4, fig. 4 is a second flowchart of a method for prompting a virtual object according to an embodiment of the present application. The specific flow of the method can be as follows:
in step 201, the first player terminal displays a game interface of the target game, where the game interface includes a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game.
The implementation of step 201 can be referred to the embodiment of step 101, and will not be described herein.
Step 202, a first player terminal receives first voice information.
The implementation of step 202 may refer to the embodiment of step 102, and will not be described herein.
In step 203, if the first voice information includes information of the target virtual material and the number of the target virtual material in the visual field range of the virtual character controlled by the first player terminal is one, the first player terminal sends prompt information for the target virtual material, so that the second player terminal receiving the prompt information displays the prompt information in the game interface.
For example, the target virtual object may include a target virtual object, if the analysis result obtained by analyzing the first voice information received by the first player terminal is that the first voice information includes information of the target virtual object, and the number of the target virtual object in the visual field range of the virtual character controlled by the first player terminal is one, that is, the target virtual object is in the visual field range of the virtual character controlled by the first player terminal, and the target virtual object is unique, the first player terminal sends prompt information for the target virtual object, so that the second player terminal receiving the prompt information displays the prompt information in the game interface thereof.
For example, if the analysis result obtained by analyzing the first voice information received by the first player terminal is that the first voice information includes the first-aid kit information, and the first-aid kit has one first-aid kit in the visual field range of the virtual character controlled by the first player terminal, that is, only one first-aid kit in the visual field range of the virtual character controlled by the first player terminal, the first player terminal sends the prompt information for the first-aid kit, so that the second player terminal receiving the prompt information displays the prompt information in the game interface thereof. The first aid kit containing the prompt information can be displayed in the game interface and the map of the game interface. For example, the first aid kit containing the prompt information is displayed in the game interface of the first player terminal and the map of the game interface in a manner of luminous marks, marking boxes, color blocks, prompt boxes, text boxes or message popups. The specific display manner may be referred to the embodiment of step 103, and will not be described herein.
Optionally, in the embodiment of the present application, the target virtual object includes a target virtual material, and if the first voice information includes information of the target virtual object, the method may include:
Converting the first voice information into text information;
extracting target keywords from the text information;
if the target virtual materials matched with the target keywords are obtained from the word stock;
the first voice message is confirmed to include the information of the target virtual material.
For example, after receiving the first voice information, the first player terminal converts the first voice information into text information, for example, after receiving the first voice information of "i am there is a first aid kit", the first player terminal converts the first voice information into text information of "i am there is a first aid kit", and then extracts a target keyword from the text information, where the target keyword may be a word related to the virtual object. The target keyword "first-aid kit" is extracted from the text information "i am here with first-aid kit". And then acquiring target virtual materials matched with the target keywords from a word stock, for example, acquiring names of the target virtual materials matched with the target keywords 'first-aid kits' from the word stock, and if the names of the target virtual materials matched with the target keywords 'first-aid kits', namely, the names of related 'first-aid kits' in the word stock, are in the word stock, confirming that the first voice information comprises information of the target virtual materials 'first-aid kits' defined in the game. If the word stock has no name of the related first-aid kit, confirming that the first voice information does not comprise information of virtual materials defined in the game.
In step 204, if the first voice message includes information of the target virtual materials and the number of the target virtual materials in the visual field range of the virtual character controlled by the first player terminal is a plurality of, the first player terminal sends prompt information for the target virtual materials closest to the virtual character controlled by the first player terminal, so that the second player terminal receiving the prompt information displays the prompt information in the game interface.
For example, if the analysis result obtained by analyzing the first voice information received by the first player terminal includes information of the target virtual object, and the number of the target virtual object in the visual field range of the virtual character controlled by the first player terminal is a plurality of the target virtual object, that is, the number of the target virtual object is a plurality of the target virtual object in the visual field range of the virtual character controlled by the first player terminal, the plurality of the target virtual objects are the same virtual object, and since the plurality of the target virtual objects are the same virtual object, prompt information can be set for one of the virtual objects, and the virtual character controlled by the second player terminal can collect the target virtual object containing the prompt information.
For example, for convenience, the first player terminal transmits a hint information for a target virtual asset closest to the virtual character controlled by the first player terminal, such that the second player terminal that receives the hint information displays the hint information in its game interface. Of course, in order to improve flexibility in setting the prompt information, the prompt information for any one of the plurality of target virtual materials within the virtual character visual field range controlled by the first player terminal may be randomly transmitted. Of course, the condition of the hint information may also be set, such as sending the hint information of the target virtual asset closest to the virtual character controlled by the second player that needs the target virtual object, and so on.
For example, if the analysis result obtained by analyzing the first voice information received by the first player terminal is that the first voice information includes information of first-aid kits, and the number of the first-aid kits in the visual field range of the virtual character controlled by the first player terminal is plural, that is, the first-aid kits are in the visual field range of the virtual character controlled by the first player terminal, the first player terminal transmits the prompt information of the first-aid kit closest to the virtual character controlled by the first player terminal, and displays the first-aid kit containing the prompt information in the game interface of the first player terminal and the map of the game interface.
Referring to fig. 5, fig. 5 is a schematic diagram of a second application scenario for sending prompt information for a target virtual object according to an embodiment of the present application. In fig. 5, there are 5 first-aid kits in the view field of the virtual character controlled by the first player terminal, the 5 first-aid kits are the same virtual materials, and if the leftmost first-aid kit in the game interface is closest to the virtual character controlled by the first player terminal, the prompt information of the first-aid kit closest to the virtual character controlled by the first player terminal in the game interface is sent, that is, the prompt information of the leftmost first-aid kit in the game interface is sent.
For example, the first aid kit containing the prompt information is displayed in the game interface of the first player terminal and the map of the game interface in a manner of luminous marks, marking boxes, color blocks, prompt boxes, text boxes or message popups. The specific display manner may be referred to the embodiment of step 103, and will not be described herein.
In step 205, if the first voice information includes information of the target virtual materials and the number of the target virtual materials in the visual field range of the virtual character controlled by the first player terminal is plural, the first player terminal sends a prompt message for one of the target virtual materials, so that the second player terminal receiving the prompt message displays the prompt message in the game interface thereof, and the prompt message is related to the plural target virtual materials in the visual field range of the virtual character controlled by the first player terminal.
For example, the target virtual object may include a target virtual object, if the analysis result obtained by analyzing the first voice information input by the current player and received by the first player terminal is that the first voice information includes information of the target virtual object, and the number of the target virtual object in the visual field range of the virtual character controlled by the first player terminal is multiple, that is, the number of the target virtual object is multiple in the visual field range of the virtual character controlled by the first player terminal, and the multiple target virtual objects are different types of virtual objects, and the current player wants to inform the opposite player of the different types of virtual objects, then prompt information about the multiple different types of target virtual objects needs to be sent. If there are 5 different kinds of virtual materials, prompt information for the 5 different kinds of virtual materials needs to be sent, so that a corresponding opponent player of the second player terminal can collect corresponding target virtual materials according to the prompt information.
In order to reduce the number of the prompt messages and reduce the visual fatigue of the player, and also to reduce the burden of the player, the multiple different types of target virtual materials may be associated and prompted, where the prompt messages may be associated with multiple target virtual materials in the visual field range of the virtual character controlled by the first player terminal, that is, after the prompt message for one of the target virtual materials is sent, the prompt message may be associated with several other target virtual materials, that is, the multiple different types of target virtual materials share one prompt message. For example, after the prompt message is sent, the position of the target virtual material with the prompt message is set for luminous display, and when the cursor of the mouse moves to the luminous position, the rest target virtual materials are also luminous together, so that the player can conveniently check which target virtual objects are associated with the prompt message. When the cursor of the mouse moves away, the mouse is restored to emit light only at the position of the target virtual object provided with the prompt information.
Or, for example, when the mark frame is adopted to carry out association prompt, the mark frame is displayed at the position of the target virtual object with the prompt information, and when the cursor of the mouse is placed on the mark frame, the positions of the other target virtual objects are displayed together with the corresponding mark frame, so that a player can conveniently check which target virtual objects are associated. When the cursor of the mouse moves away, the cursor is restored to display the mark frame only at the position of the target virtual object with the prompt information. Through carrying out the correlation suggestion to a plurality of different types of target materials, can reduce a plurality of prompt messages that originally need to only have a prompt message, just can know the position of a plurality of target materials through a prompt message, very big reduction player's visual fatigue, also very big reduction player's burden simultaneously.
For example, if the first voice information received by the first player terminal and input by the current player is analyzed, the analysis result is that the first voice information includes information of first aid kit, pain relieving medicine, bandage, grenade and beverage, that is, 5 different target virtual materials are in the visual field range of the virtual character controlled by the first player terminal, in order to reduce the number of prompt information and reduce the visual fatigue of the player, and in order to reduce the burden of the player, the 5 different target virtual materials may be associated and prompted.
For example, referring to fig. 6, fig. 6 is a schematic diagram of a third application scenario for sending prompt information for a target virtual object according to an embodiment of the present application. In fig. 6, after a first-aid kit, a pain killer, a bandage, a grenade and a beverage are provided in the visual field of the virtual character controlled by the first player terminal, and a marker frame is used to set a prompt message for the first-aid kit, the prompt message is associated with the first-aid kit, the pain killer, the bandage, the grenade and the beverage, the marker frame is displayed at the position of the first-aid kit, and the marker frame is not displayed at the position of the pain killer, the bandage, the grenade and the beverage. When the cursor of the mouse is placed on the mark frame, the positions of the pain relieving medicine, the bandage, the grenade and the beverage are displayed together with the corresponding mark frame, so that a player can conveniently check which target virtual objects are associated. When the cursor of the mouse moves away, the cursor is restored to display the mark frame only at the position of the first-aid kit with the prompt information. Through carrying out the associative suggestion to first aid kit, pain relieving medicine, bandage, grenade, beverage, can reduce 5 prompt messages that originally need to only one prompt message, just can know first aid kit, pain relieving medicine, bandage, grenade and beverage's position through one prompt message, very big reduction player's visual fatigue, also very big reduction player's burden simultaneously.
For another example, after the first-aid kit is provided with the prompt information, the first-aid kit, the pain relieving medicine, the bandage, the grenade and the beverage are associated with the prompt information, the position of the first-aid kit is displayed in a luminous mode, and when the cursor of the mouse moves to the position of the first-aid kit, the pain relieving medicine, the bandage, the grenade and the beverage are also luminous together, so that a player can conveniently check which target virtual objects are associated with the first-aid kit. When the cursor of the mouse is moved away, the mouse is restored to emit light only at the position of the first-aid kit. Through carrying out the associative suggestion to first aid kit, pain relieving medicine, bandage, grenade, beverage, can reduce 5 prompt messages that originally need to only one prompt message, just can know first aid kit, pain relieving medicine, bandage, grenade and beverage's position through one prompt message, very big reduction player's visual fatigue, also very big reduction player's burden simultaneously. In the embodiment of the application, 5 target virtual objects can be associated with one prompt message as an example, and the number of the target virtual objects associated with each prompt message can be set according to specific requirements in specific application.
For example, the first aid kit containing the prompt message may be displayed in the game interface of the first player terminal and the map of the game interface in the form of a luminous sign, a mark box, a color block, a prompt box, a text box or a message pop-up window. For another example, the first aid kit containing the prompt information may be displayed in the form of a luminous mark, a mark frame, a color block, a prompt frame, a text frame or a message pop-up window in the game interface of the first player terminal and the map of the game interface, and at the same time, the first aid kit containing the prompt information may be displayed in the form of a luminous mark, a mark frame, a color block, a prompt frame, a text frame or a message pop-up window in the game interface of the second player terminal and the map of the game interface. The specific display manner may be referred to the embodiment of step 103, and will not be described herein.
It may be understood that in the embodiment of the present application, the first player terminal displays a game interface of the target game, where the game interface includes a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game; the method comprises the steps that a first player terminal receives first voice information input by a current player; if the first voice information comprises information of target virtual materials and the number of the target virtual materials in the visual field range of the virtual character controlled by the first player terminal is one, the first player terminal sends prompt information aiming at the target virtual materials, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal; if the first voice information comprises information of target virtual materials and the number of the target virtual materials in the visual field range of the virtual character controlled by the first player terminal is a plurality of, the first player terminal sends prompt information of the target virtual materials closest to the virtual character controlled by the first player terminal, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal; if the first voice information includes information of target virtual materials and the number of the target virtual materials in the visual field range of the virtual character controlled by the first player terminal is a plurality of, the first player terminal sends prompt information aiming at one of the target virtual materials, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal, and the prompt information is related to the plurality of target virtual materials in the visual field range of the virtual character controlled by the first player terminal.
That is, in the embodiment of the present application, the first player terminal receives the voice information sent by the current player in the game, and sends the prompt information for the target virtual object according to the voice information, that is, sets the prompt information for the target virtual object in a voice manner, and even if the opposite player corresponding to the second player terminal cannot hear the voice of the current player in the game, the target virtual object of the voice prompt of the current player can be found according to the prompt information, so as to perform corresponding replenishment, thereby improving the efficiency of prompting the virtual object and improving the utilization rate of the virtual object. In addition, the current player can normally communicate and set prompt information in a self-running mode, the opponent player with hearing impairment does not need special care, and the privacy of the opponent player with hearing impairment in front of other players can be effectively protected.
In addition, if a plurality of target virtual objects of the same kind exist in the visual field range of the virtual character controlled by the first player terminal, prompt information is only set for one of the target virtual objects, so that the number of the prompt information can be reduced, and meanwhile, the requirement of opponent players corresponding to the second player terminal on the kind of materials can be met. Of course, if the virtual character controlled by the second player terminal needs a plurality of target virtual objects of the same kind, prompt information may be set for the plurality of target virtual objects at this time, or the plurality of target virtual objects may be prompted by adopting prompt information association. When a plurality of different kinds of target virtual objects exist in the visual field of the virtual character controlled by the first player terminal, and the current player wants to inform the other player of the different kinds of target virtual objects, the relevant prompt can be carried out by adopting a mode of setting prompt information, so that the visual fatigue of the player can be greatly reduced, and meanwhile, the burden of the player is also greatly lightened.
Referring to fig. 7, fig. 7 is a third flowchart of a method for prompting a virtual object according to an embodiment of the present application. The specific flow of the method can be as follows:
in step 301, a first player terminal displays a game interface of a target game, where the game interface includes a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game.
The implementation of step 301 can be referred to the embodiment of step 101, and will not be described herein.
In step 302, a first player terminal receives first voice information.
The implementation of step 302 may refer to the embodiment of step 102, and will not be described herein.
In step 303, if the first voice message includes information of the target virtual object and the target virtual object is within the visual field of the virtual character controlled by the first player terminal, the first player terminal sends prompt information for the target virtual object, so that the second player terminal receiving the prompt information displays the prompt information in the game interface.
The implementation of step 303 can be referred to as embodiment of step 103, and will not be described herein.
In step 304, if the first voice information includes the target virtual object and information of the virtual three-dimensional space object where the target virtual object is located, and the distance between the virtual character controlled by the first player terminal and the target virtual object is greater than the preset distance threshold, the first player terminal sends prompt information for the virtual three-dimensional space object, so that the second player terminal receiving the prompt information displays the prompt information in the game interface.
For example, if the first voice information input by the current player and received by the first player terminal is analyzed, the obtained analysis result is that the first voice information includes information of the target virtual object and information of the virtual three-dimensional space object where the target virtual object is located, and the distance between the virtual character controlled by the current player and the target virtual object is greater than a preset distance threshold, i.e. the virtual character controlled by the first player terminal has run out a distance, and the virtual character controlled by the first player terminal has been far away, at this time, the target virtual object is not in the visual field of the virtual character controlled by the first player terminal, if prompt information is directly set to the target virtual object, the target virtual object does not conform to the actual situation, and is like a plug-in, so that accurate prompt cannot be performed on the target virtual object, and if the position of the target virtual object cannot be accurately prompted, the position of the target virtual object can only be approximately prompted.
For example, referring to fig. 8, fig. 8 is a schematic application scenario diagram of sending prompt information for a virtual three-dimensional space object according to an embodiment of the present application. In fig. 8, a prompt message is set for the virtual three-dimensional space object where the target virtual object is located, that is, a rough location range where the target virtual object is located, but a specific location where the target virtual object is located is not directly prompted. And after the prompt information is set for the virtual three-dimensional space object where the target virtual object is located, displaying the virtual three-dimensional space object containing the prompt information in the game interface.
It should be noted that the virtual three-dimensional space object may be a virtual building, or may be a space outside the virtual building, such as a virtual garden, a virtual wilderness, or the like, and may be any three-dimensional space in a game.
The virtual three-dimensional space object containing the prompt information is displayed in a similar manner to the display manner of the target virtual object containing the prompt information, namely, the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message popup window can be displayed in the game interface of the first player terminal and the map of the game interface. The specific display manner may be referred to the embodiment of step 103, and will not be described herein.
For example, if the analysis result obtained by analyzing the first voice information input by the current player and received by the first player terminal is that the first voice information is "the first-aid kit is in the red house that i just waits for, that is, the first voice information includes the first-aid kit and the information of the red house, and the first-aid kit is located in the red house. And at this time, the distance between the virtual character controlled by the first player terminal and the first-aid kit is greater than a preset distance threshold, i.e., the virtual character controlled by the first player terminal has run out a distance, and the virtual character controlled by the first player terminal has been far away from the first-aid kit, and at this time, the first-aid kit is not within the visual field of the virtual character controlled by the first player terminal. When a player carries out voice point report on teammates, the player cannot accurately prompt the position of the first-aid kit, and only prompts the red house where the first-aid kit is located.
If the position of the first-aid kit is directly prompted, the position of the first-aid kit is not in line with the actual situation, and is somewhat externally hung, so that the position of the first-aid kit cannot be accurately prompted, the first-aid kit cannot be accurately prompted to the greatest extent by describing the current player, if the position of the first-aid kit cannot be accurately prompted, the position of the first-aid kit can only be probably prompted, for example, the red house where the first-aid kit is located is prompted, namely, the approximate position range where the first-aid kit is located is prompted, and the specific position where the first-aid kit is located cannot be directly prompted. The game application will find the location information of the red house according to the red house described by the current player, and then set the prompt information for the red house. After the prompt message is set for the red house where the first-aid kit is located, the red house containing the prompt message is displayed in the game interface.
The red house with the prompt information is displayed in a similar manner to the display manner of the target virtual object with the prompt information, namely, the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message popup window can be displayed in the game interface of the first player terminal and the map of the game interface. The specific display manner may be referred to the embodiment of step 103, and will not be described herein.
After the prompt information is set for the red house, the opponent player corresponding to the second player terminal can search the red house according to the approximate direction of the red house containing the prompt information displayed on the map, and then collect the first-aid kit from the red house.
For another example, if the analysis result obtained by analyzing the first voice information input by the current player and received by the first player terminal is that the first voice information is "the first-aid kit is located behind the red house that the first player just waits for" that is, the first voice information includes the first-aid kit and the information of the red house, and the first-aid kit is located behind the red house. And at this time, the distance between the virtual character controlled by the first player terminal and the first-aid kit is greater than a preset distance threshold, i.e., the virtual character controlled by the first player terminal has run out a distance, and the virtual character controlled by the first player terminal has been far away from the first-aid kit, and at this time, the first-aid kit is not within the visual field of the virtual character controlled by the first player terminal. When a player carries out voice point report on teammates, the player cannot accurately prompt the position of the first-aid kit, and only prompts the red house where the first-aid kit is located.
If the position of the first-aid kit is directly prompted, the position of the first-aid kit is not in line with the actual situation, and is somewhat externally hung, so that the position of the first-aid kit cannot be accurately prompted, the first-aid kit cannot be accurately prompted to the greatest extent by describing the current player, if the position of the first-aid kit cannot be accurately prompted, the position of the first-aid kit can only be probably prompted, for example, the red house where the first-aid kit is located is prompted, namely, the approximate position range where the first-aid kit is located is prompted, and the specific position where the first-aid kit is located cannot be directly prompted. The game application will find the location information of the red house according to the red house described by the current player, and then set the prompt information for the red house. And displaying the red house containing the prompt information in the game interface. After the prompt information is set for the red house, the opponent player corresponding to the second player terminal can search the red house according to the approximate direction of the red house containing the prompt information displayed on the map, and then go to the back of the red house to collect the first aid kit.
For another example, if the first voice information received by the first player terminal and input by the current player is analyzed, the analysis result obtained is that the first voice information is "the first-aid kit is contained in the red 1 house that the first player just waits for", that is, the first voice information includes the first-aid kit and the information of the red 1 house, and the first-aid kit is located in the red 1 house. If there are multiple red houses around the first aid kit, in order to distinguish which red house the current player needs to say which red house, such as red house 1, it can be confirmed which red house the current player describes. At this time, the distance between the virtual character controlled by the first player terminal and the first-aid kit is greater than a preset distance threshold, that is, the virtual character controlled by the first player terminal has run out a distance, and the virtual character controlled by the first player terminal has been far away from the first-aid kit, and at this time, the first-aid kit is not within the visual field of the virtual character controlled by the first player terminal. When a player carries out voice point report on teammates, the player cannot accurately prompt the position of the first-aid kit, and only prompts the red house where the first-aid kit is located.
If the position of the first-aid kit is directly prompted, the position of the first-aid kit is not in line with the actual situation, and is somewhat externally hung, so that the position of the first-aid kit cannot be accurately prompted, the first-aid kit cannot be accurately prompted to the greatest extent by describing the current player, if the position of the first-aid kit cannot be accurately prompted, the position of the first-aid kit can only be probably prompted, for example, the red house after 1 of the first-aid kit is prompted, namely, the approximate position range of the first-aid kit is prompted, and the specific position of the first-aid kit cannot be directly prompted. The game application will find the position information of the red house No. 1 according to the red house No. 1 described by the current player, and then set the prompt information for the red house No. 1. After the prompt message is set for the red house No. 1 where the first-aid kit is located, the red house No. 1 containing the prompt message is displayed in the game interface, namely, the red house No. 1 containing the prompt message is displayed in the game interface.
The display mode of the red house 1 containing the prompt information is similar to the display mode of the target virtual object containing the prompt information, namely, the display mode of the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message popup window can be displayed in the game interface of the first player terminal and the map of the game interface. The specific manner of display can be referred to the embodiment of step 103, and will not be described herein.
After sending the prompt message for the red house No. 1, the opponent player of the second player terminal can find the red house No. 1 according to the approximate direction of the red house No. 1 containing the prompt message displayed on the map, and then collect the first-aid kit from the red house No. 1.
In step 305, the first player terminal receives the second voice message.
For example, if the current player wants to describe the location of the target virtual object further more accurately, further voice description can be made. At this time, the terminal may receive the second voice information input by the current player through the microphone, and then analyze the second voice information, for example, perform semantic analysis, so as to obtain the content of the first voice information. Of course, the specific content of the second voice information may also be obtained after the second voice information is converted into the text information, and so on.
In step 306, if the second voice information includes the target virtual area where the target virtual object is located, the first player terminal sends the prompt information for the target virtual area, so that the second player terminal receiving the prompt information displays the prompt information in the game interface, and the target virtual area is located in the virtual three-dimensional space object.
For example, if the analysis result obtained by analyzing the second voice information input by the current player and received by the first player terminal is that the second voice information includes a target virtual area where the target virtual object is located, where the target virtual object is located in the target virtual area, and where the target virtual area is located in the virtual three-dimensional space object, that is, where the target virtual area is a portion of the virtual three-dimensional space object, then prompt information may be set in the target virtual area, that is, prompt information for the target virtual area is sent, so that the second player terminal that receives the prompt information displays the prompt information in the game interface thereof.
It should be noted that the target virtual area may be a certain floor or a certain position of the virtual building, or may be a certain position of a space outside the virtual building, such as a certain position of a virtual garden, a certain position of a virtual wilderness, or the like, and may be a certain position of any three-dimensional space in the game.
The display mode of the target virtual area containing the prompt information is similar to the display mode of the target virtual object containing the prompt information, namely, the display mode of the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message popup window can be displayed in the game interface of the first player terminal and the map of the game interface. The specific manner of display can be referred to the embodiment of step 103, and will not be described herein.
For example, if the second voice information received by the first player terminal and input by the current player is analyzed, the analysis result obtained is that the second voice information is "the second floor of the red house that i.e. the second voice information includes the information of the second floor of the red house, and the first-aid kit is located in the second floor of the red house. And at this time, the distance between the virtual character controlled by the first player terminal and the first-aid kit is greater than a preset distance threshold, i.e., the virtual character controlled by the first player terminal has run out a distance, and the virtual character controlled by the first player terminal has been far away from the first-aid kit, and at this time, the first-aid kit is not within the visual field of the virtual character controlled by the first player terminal. When a player carries out voice point reporting on teammates, the player cannot set prompt information for the first-aid kit, and can only set prompt information for the second floor of the red house where the first-aid kit is located.
If the position of the first-aid kit is directly prompted, the position of the first-aid kit is not in line with the actual situation, and is somewhat externally hung, so that the position of the first-aid kit cannot be accurately prompted, the first-aid kit cannot be accurately prompted to the greatest extent by the current player, if the position of the first-aid kit cannot be accurately prompted, the position of the first-aid kit can only be probably prompted, for example, the second floor of a red house where the first-aid kit is located is prompted, namely, the floor where the first-aid kit is located is prompted, and the specific position where the first-aid kit is located cannot be directly prompted. The game application program can find the position information of the red house according to the second floor of the red house described by the current player, and then set prompt information for the second floor of the red house. After the prompt message is set for the second floor of the red house where the first-aid kit is located, the second floor of the red house containing the prompt message is displayed in the game interface.
The display mode of the second floor of the red house containing the prompt information is similar to the display mode of the target virtual object containing the prompt information, namely, the display mode of the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message popup window can be displayed in the game interface of the first player terminal and the map of the game interface. The specific display manner may be referred to the embodiment of step 103, and will not be described herein.
After the prompt information is set for the second floor of the red house, the virtual character controlled by the second player terminal can search the red house according to the approximate direction of the red house containing the prompt information displayed on the map, then go to the second floor of the red house, and collect the first-aid kit from the second floor of the red house.
It should be noted that if the voice description is not clear when the current player reports the point through the first player terminal, the game application program cannot set the prompt information for the approximate location range where the target virtual object is located, and the target virtual object can be ignored, that is, the virtual character controlled by the second player terminal is not allowed to find the target virtual object any more, so that the time for the virtual character controlled by the second player terminal to find other target virtual objects is saved.
All the above technical solutions may be combined to form an optional embodiment of the present application, which is not described here in detail.
Optionally, in the embodiment of the present application, if the first voice information includes information of the target virtual object and the target virtual object is within a visual field of a virtual character controlled by the first player terminal, the first player terminal sends the prompt information for the target virtual object, so that after the second player terminal receiving the prompt information displays the prompt information in a game interface thereof, or if the second voice information includes a target virtual area where the target virtual object is located, the first player terminal sends the prompt information for the target virtual area, so that the second player terminal receiving the prompt information displays the prompt information in a game interface thereof, and after the target virtual area is located in the virtual three-dimensional space object, the method may further include:
and if the virtual character controlled by the second player terminal is determined to have received the prompt information or the target virtual object containing the prompt information is determined to be acquired by the virtual character controlled by the second player terminal, removing the prompt information.
For example, when it is determined that the virtual character controlled by the second player terminal has received the hint information corresponding to the target virtual object that includes the hint information, the virtual character controlled by the second player terminal may remove the hint information at this time when the virtual character controlled by the second player terminal has already known the location where the hint information is located. For example, after the virtual character controlled by the second player terminal receives the prompt information, the virtual character controlled by the second player terminal already knows the position of the target virtual object, and the prompt information of the target virtual object can be removed. Or when the virtual character controlled by the second player terminal is determined to acquire the target virtual object containing the prompt information, such as virtual materials or virtual articles, the prompt information is not used later, and the game application program removes the prompt information of the target virtual object so as to reduce visual fatigue of the player. Because the content of the prompt information is too much, the player is also burdened, and the burden of the player can be reduced by removing the unused prompt information, and the space utilization rate of the game interface can be improved.
Optionally, in this embodiment of the present application, if the first voice information includes information of a target virtual object, and the target virtual object is within a visual field of a virtual character controlled by the first player terminal, after the first player terminal sends the prompt information for the target virtual object, so that a second player terminal that receives the prompt information displays the prompt information in a game interface thereof, or if the second voice information includes a target virtual area where the target virtual object is located, the first player terminal sends the prompt information for the target virtual area, so that the second player terminal that receives the prompt information displays the prompt information in a game interface thereof, and the target virtual area is located in a virtual three-dimensional space object, or after determining that the virtual character controlled by the second player terminal has received the prompt information or determining that the target virtual object containing the prompt information is acquired by the virtual character controlled by the second player terminal, the method may further include:
and removing the prompt information which is not processed in the preset time period in the game interface.
For example, when the prompt information in the field range of the current game interface is too many for all players, the unprocessed prompt information in the preset time period can be removed, i.e. the prompt information which is not used in the preset time period is removed. It should be noted that, if some prompt messages are not processed in the preset time period, it is indicated that the player does not need the target virtual objects corresponding to the prompt messages at present, so that the game application program can remove the prompt messages which are not processed in the preset time period in the game interface, so as to further reduce the burden on the player caused by excessive prompt messages, and further improve the space utilization rate of the game interface.
In the method for prompting a virtual object provided in the embodiment of the present invention, if the first voice information input by the current player and received by the first player terminal includes information of the target virtual object and the target virtual object is within the visual field range of the virtual character controlled by the first player terminal, the first player terminal sends prompting information for the target virtual object, so that the second player terminal receiving the prompting information displays the prompting information in the game interface thereof.
If the first voice information input by the current player and received by the first player terminal comprises the target virtual object and information of the virtual three-dimensional space object where the target virtual object is located, and the distance between the virtual character controlled by the first player terminal and the target virtual object is greater than a preset distance threshold, the first player terminal sends prompt information aiming at the virtual three-dimensional space object, so that the second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal. If the first player terminal further receives the second voice information, and if the second voice information comprises a target virtual area where the target virtual object is located, the first player terminal sends prompt information aiming at the target virtual area, so that the second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal, and the target virtual area is located in the virtual three-dimensional space object. So that the first player terminal collects the corresponding target virtual object.
In addition, the prompt information which is not used can be removed, so that visual fatigue of a player is reduced, the burden on the player caused by excessive prompt information is reduced, and the space utilization rate of a game interface can be improved.
In order to facilitate better implementation of the virtual object prompting method in the embodiment of the application, the embodiment of the application also provides a virtual object prompting device. Referring to fig. 9, fig. 9 is a schematic structural diagram of a virtual object prompting device according to an embodiment of the present application. The prompting apparatus 400 of the virtual object may include a first display module 401, a first receiving module 402, and a first prompting module 403.
The first display module 401 is configured to display a game interface of a target game on a first player terminal, where the game interface includes a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game;
a first receiving module 402, configured to receive first voice information from the first player terminal;
and the first prompting module 403 is configured to, if the first voice information includes information of a target virtual object and the target virtual object is within a visual field range of a virtual character controlled by the first player terminal, send, by the first player terminal, a prompting message for the target virtual object, so that a second player terminal that receives the prompting message displays the prompting message in a game interface thereof.
Optionally, in order to better prompt the target virtual object, the prompt information includes a name of the target virtual object and position information of the target virtual object in the target game.
Optionally, the target virtual object includes a target virtual material, and in order to accurately prompt a unique target virtual material within a visual field range of a virtual character controlled by the first player terminal, the first prompting module 403 may be further configured to: if the first voice information includes information of a target virtual material and the number of the target virtual material in the visual field range of the virtual character controlled by the first player terminal is one, the first player terminal sends prompt information for the target virtual material, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal.
Optionally, the target virtual object includes a target virtual material, and in order to accurately prompt a plurality of target virtual materials of the same kind within a visual field range of a virtual character controlled by the first player terminal, the first prompting module 403 may be further configured to: if the first voice information includes information of target virtual materials and the number of the target virtual materials in the visual field range of the virtual character controlled by the first player terminal is a plurality of, the first player terminal sends prompt information of the target virtual materials closest to the virtual character controlled by the first player terminal, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal.
Optionally, the target virtual object includes a target virtual material, and in order to accurately perform association prompting on a plurality of different kinds of target virtual materials within a visual field range of a virtual character controlled by a current player, the first prompting module 403 may be further configured to: if the first voice information includes information of target virtual materials and the number of the target virtual materials in the visual field range of the virtual role controlled by the first player terminal is multiple, the first player terminal sends prompt information for one of the target virtual materials, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal, and the prompt information indicates the multiple target virtual materials in the visual field range of the virtual role controlled by the first player terminal.
Optionally, the target virtual object includes a target virtual material, and in order to confirm whether the first voice information of the current player has a target keyword matched with the target virtual material in the word stock, the first prompting module 403 may be further configured to: converting the first voice information into text information; extracting target keywords from the text information; if the target virtual materials matched with the target keywords are obtained from the word stock; and confirming that the first voice information comprises the information of the target virtual material.
Optionally, in order to make the prompt information of the target virtual object more striking, the display mode of the prompt information at least includes one of the following: luminous mark, mark frame, colour piece, prompt box, text box and message bullet window, first prompt module 403 can also be used for: and displaying the target virtual object containing the prompt information in the game interface of the first player terminal and the map of the game interface in the mode of the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message popup.
Optionally, in order to make the prompt information of the target virtual object more striking, the display mode of the prompt information at least includes one of the following: luminous mark, mark frame, colour piece, prompt box, text box and message bullet window, first prompt module 403 can also be used for: the target virtual object containing the prompt information is displayed in the game interface of the first player terminal and the map of the game interface by means of the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message popup, and the target virtual object containing the prompt information is displayed in the game interface of the second player terminal and the map of the game interface by means of the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message popup.
Referring to fig. 10, fig. 10 is another schematic structural diagram of a virtual object prompting device according to an embodiment of the present application. Fig. 10 differs from fig. 9 in that: the virtual object prompting apparatus 400 further includes a second display module 404, a third display module 405, a second prompting module 406, a second receiving module 407, a third prompting module 408, a first removing module 409, and a second removing module 410.
Optionally, to better determine the location of the target virtual object on the game interface of the first player terminal, the second display module 404 may be configured to: and displaying the target virtual object containing the prompt information in a game interface of the first player terminal.
Optionally, in order to better determine the location of the target virtual object on the game interface of the first player terminal and the game interface of the second player terminal, the third display module 405 may be configured to: and displaying the target virtual object containing the prompt information in the game interface of the first player terminal and the game interface of the second player terminal respectively.
The second prompting module 406 is configured to, if the first voice information includes a target virtual object and information of a virtual three-dimensional space object where the target virtual object is located, and a distance between a virtual character controlled by the first player terminal and the target virtual object is greater than a preset distance threshold, send, by the first player terminal, a prompting message for the virtual three-dimensional space object, so that a second player terminal that receives the prompting message displays the prompting message in a game interface thereof.
Optionally, to further describe the region where the target virtual object is located more precisely, the second receiving module 407 may be configured to: and acquiring the second voice information received by the first player terminal. A third prompting module 408, which can be configured to: if the second voice information comprises a target virtual area where the target virtual object is located, the first player terminal sends prompt information aiming at the target virtual area, so that the second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal, and the target virtual area is located in the virtual three-dimensional space object.
Optionally, in order to reduce visual fatigue of the player and improve the space utilization of the game interface, the first removal module 409 may be configured to: and if the virtual character controlled by the second player terminal is determined to have received the prompt information or the target virtual object containing the prompt information is determined to be acquired by the virtual character controlled by the second player terminal, removing the prompt information.
Optionally, to further reduce the burden on the player due to excessive identification, and further improve the space utilization of the game interface, the second removal module 410 may be configured to: and removing the prompt information which is not processed in the preset time period in the game interface.
All the above technical solutions may be combined to form an optional embodiment of the present application, which is not described here in detail.
In the virtual object prompting device 400 provided in the embodiment of the present application, a game interface of a target game is displayed by a player terminal through a first display module 401, where the game interface includes a virtual character and a virtual object, the virtual character is an object controlled by the player terminal in the target game, and then, a first receiving module 402 is used for receiving first voice information by the first player terminal; the first prompting module 403 is configured to send, when the first voice information includes information of a target virtual object and the target virtual object is within a visual field range of a virtual character controlled by a first player terminal, prompting information for the target virtual object to enable a second player terminal that receives the prompting information to display the prompting information in a game interface of the second player terminal. According to the method and the device, the first player terminal receives the voice information sent by the current player in the game, prompt information is set for the target virtual object according to the voice information, namely, the prompt information is set for the target virtual object in a voice mode, the opposite player corresponding to the second player terminal can find the target virtual object which is prompted by the voice of the current player according to the prompt information even though the voice of the current player cannot be heard in the game, and corresponding replenishment is carried out, so that the efficiency of prompting the virtual object can be improved, and the utilization rate of the virtual object is improved.
Correspondingly, the embodiment of the application also provides a computer device, which can be a terminal, and the terminal can be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game machine, a personal computer (PC, personal Computer), a personal digital assistant (Personal Digital Assistant, PDA) and the like. Fig. 11 is a schematic structural diagram of a computer device according to an embodiment of the present application, as shown in fig. 11. The computer device 500 includes a processor 501 having one or more processing cores, a memory 502 having one or more computer readable storage media, and a computer program stored on the memory 502 and executable on the processor. The processor 501 is electrically connected to the memory 502. It will be appreciated by those skilled in the art that the computer device structure shown in the figures is not limiting of the computer device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
The processor 501 is a control center of the computer device 500, connects various parts of the entire computer device 500 using various interfaces and lines, and performs various functions of the computer device 500 and processes data by running or loading software programs and/or modules stored in the memory 502, and calling data stored in the memory 502, thereby performing overall monitoring of the computer device 500.
In the embodiment of the present application, the processor 501 in the computer device 500 loads the instructions corresponding to the processes of one or more application programs into the memory 502 according to the following steps, and the processor 501 executes the application programs stored in the memory 502, so as to implement various functions:
the method comprises the steps that a first player terminal displays a game interface of a target game, wherein the game interface comprises a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game; the first player terminal receives first voice information; if the first voice information includes information of a target virtual object and the target virtual object is in a visual field range of a virtual character controlled by a current player, the first player terminal sends prompt information aiming at the target virtual object, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in fig. 11, the computer device 500 further includes: a touch display screen 503, a radio frequency circuit 504, an audio circuit 505, an input unit 506, and a power supply 507. The processor 501 is electrically connected to the touch display 503, the radio frequency circuit 504, the audio circuit 505, the input unit 506, and the power supply 507, respectively. Those skilled in the art will appreciate that the computer device structure shown in FIG. 11 is not limiting of the computer device and may include more or fewer components than shown, or may be combined with certain components, or a different arrangement of components.
The touch display screen 503 may be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display screen 503 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user as well as various graphical user interfaces of a computer device, which may be composed of graphics, text, icons, video, and any combination thereof. Alternatively, the display panel may be configured in the form of a liquid crystal display (LCD, liquid Crystal Display), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device and converts it into touch point coordinates, which are then sent to the processor 501, and can receive commands from the processor 501 and execute them. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is passed to the processor 501 to determine the type of touch event, and the processor 501 then provides a corresponding visual output on the display panel based on the type of touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 503 to implement the input and output functions. In some embodiments, however, the touch panel and the display panel may be implemented as two separate components to implement the input and output functions. I.e. the touch sensitive display 503 may also implement an input function as part of the input unit 506.
In the embodiment of the present application, the processor 501 executes the game application program to generate a graphical user interface on the touch display screen 503, and the game screen is displayed on the graphical user interface. The touch display screen 503 is used for presenting a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface.
The radio frequency circuitry 504 may be used to transceive radio frequency signals to establish wireless communications with a network device or other computer device via wireless communications.
The audio circuitry 505 may be used to provide an audio interface between a user and a computer device through speakers, microphones, and so on. The audio circuit 505 may transmit the received electrical signal after audio data conversion to a speaker, and convert the electrical signal into a sound signal for output by the speaker; on the other hand, the microphone converts the collected sound signals into electrical signals, which are received by the audio circuit 505 and converted into audio data, which are processed by the audio data output processor 501 for transmission to, for example, another computer device via the radio frequency circuit 504, or which are output to the memory 502 for further processing. The audio circuit 505 may also include an ear bud jack to provide communication of the peripheral ear bud with the computer device.
The input unit 506 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 507 is used to power the various components of the computer device 500. Alternatively, the power supply 507 may be logically connected to the processor 501 through a power management system, so as to implement functions of managing charging, discharging, and power consumption management through the power management system. The power supply 507 may also include one or more of any components, such as a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 11, the computer device 500 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As can be seen from the above, in the computer device provided in this embodiment, a game interface of a target game is displayed through a first player terminal, where the game interface includes a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game; the first player terminal receives first voice information; and if the first voice information comprises information of the target virtual object and the target virtual object is in the visual field range of the virtual character controlled by the current player, sending prompt information aiming at the target virtual object, so that the second player terminal receiving the prompt information displays the prompt information in the game interface. According to the method and the device, the first player terminal receives the voice information sent by the current player in the game, the prompt information aiming at the target virtual object is sent according to the voice information, the opposite player corresponding to the second player terminal can find the target virtual object of the voice prompt of the current player according to the prompt information even though the voice of the current player cannot be heard in the game, and corresponding replenishment is carried out, so that the efficiency of prompting the virtual object can be improved, and the utilization rate of the virtual object is improved.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, embodiments of the present application provide a computer readable storage medium having stored therein a plurality of computer programs that can be loaded by a processor to perform steps in any of the virtual object prompting methods provided by embodiments of the present application. For example, the computer program may perform the steps of:
the method comprises the steps that a first player terminal displays a game interface of a target game, wherein the game interface comprises a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game; the first player terminal receives first voice information; if the first voice information includes information of a target virtual object and the target virtual object is in a visual field range of a virtual character controlled by a first player terminal, the first player terminal sends prompt information aiming at the target virtual object, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
The steps in any of the virtual object prompting methods provided in the embodiments of the present application may be executed by the computer program stored in the storage medium, so that the beneficial effects that any of the virtual object prompting methods provided in the embodiments of the present application may be achieved, which are detailed in the previous embodiments and are not described herein.
The foregoing describes in detail a method, apparatus, storage medium and computer device for prompting a virtual object provided in the embodiments of the present application, and specific examples are applied to illustrate principles and implementations of the present application, where the foregoing description of the embodiments is only used to help understand the method and core idea of the present application; meanwhile, those skilled in the art will have variations in the specific embodiments and application scope in light of the ideas of the present application, and the present description should not be construed as limiting the present application in view of the above.

Claims (16)

1. A method for prompting a virtual object, comprising:
the method comprises the steps that a first player terminal displays a game interface of a target game, wherein the game interface comprises a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game;
the first player terminal receives first voice information;
if the first voice information comprises information of a target virtual object and the target virtual object is in a visual field range of a virtual character controlled by the first player terminal, the first player terminal sends prompt information aiming at the target virtual object so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal;
and removing the prompt information which is not processed in the preset time period in the game interface.
2. The method of claim 1, wherein the hint information includes a name of the target virtual object and location information of the target virtual object in the target game.
3. The method for prompting a virtual object according to claim 1, wherein the target virtual object includes a target virtual material, and if the first voice information includes information of the target virtual object and the target virtual object is within a visual field of a virtual character controlled by the first player terminal, the first player terminal sends prompting information for the target virtual object, so that a second player terminal that receives the prompting information displays the prompting information in a game interface thereof, including:
If the first voice information includes information of a target virtual material and the number of the target virtual material in the visual field range of the virtual character controlled by the first player terminal is one, the first player terminal sends prompt information for the target virtual material, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal.
4. The method for prompting a virtual object according to claim 1, wherein the target virtual object includes a target virtual material, and if the first voice information includes information of the target virtual object and the target virtual object is within a visual field of a virtual character controlled by the first player terminal, the first player terminal sends prompting information for the target virtual object, so that a second player terminal that receives the prompting information displays the prompting information in a game interface thereof, including:
if the first voice information includes information of target virtual materials and the number of the target virtual materials in the visual field range of the virtual character controlled by the first player terminal is a plurality of, the first player terminal sends prompt information of the target virtual materials closest to the virtual character controlled by the first player terminal, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal.
5. The method for prompting a virtual object according to claim 1, wherein the target virtual object includes a target virtual material, and if the first voice information includes information of the target virtual object and the target virtual object is within a visual field of a virtual character controlled by the first player terminal, the first player terminal sends prompting information for the target virtual object, so that a second player terminal that receives the prompting information displays the prompting information in a game interface thereof, including:
if the first voice information includes information of target virtual materials and the number of the target virtual materials in the visual field range of the virtual role controlled by the first player terminal is multiple, the first player terminal sends prompt information for one of the target virtual materials, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal, and the prompt information is related to the multiple target virtual materials in the visual field range of the virtual role controlled by the first player terminal.
6. The method for prompting a virtual object according to any one of claims 1 to 5, wherein the target virtual object includes a target virtual material, and if the first voice information includes information of the target virtual object, the method includes:
Converting the first voice information into text information;
extracting target keywords from the text information;
if the target virtual materials matched with the target keywords are obtained from the word stock;
and confirming that the first voice information comprises the information of the target virtual material.
7. The method of prompting a virtual object according to claim 1, further comprising:
and displaying the target virtual object containing the prompt information in a game interface of the first player terminal.
8. The method of prompting a virtual object according to claim 1, further comprising:
and displaying the target virtual object containing the prompt information in the game interface of the first player terminal and the game interface of the second player terminal respectively.
9. The method of prompting for a virtual object according to claim 1, wherein after acquiring the first voice information input by the current player, the method further comprises:
if the first voice information includes a target virtual object and information of a virtual three-dimensional space object where the target virtual object is located, and a distance between a virtual character controlled by the first player terminal and the target virtual object is greater than a preset distance threshold, the first player terminal sends prompt information for the virtual three-dimensional space object, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal.
10. The method of prompting a virtual object according to claim 9, the method further comprising:
the first player terminal receives second voice information;
if the second voice information comprises a target virtual area where the target virtual object is located, the first player terminal sends prompt information aiming at the target virtual area, so that the second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal, and the target virtual area is located in the virtual three-dimensional space object.
11. The method of prompting a virtual object according to claim 1, further comprising:
and if the virtual character controlled by the second player terminal is determined to have received the prompt information or the target virtual object containing the prompt information is determined to be acquired by the virtual character controlled by the second player terminal, removing the prompt information.
12. The method for prompting a virtual object according to claim 7, wherein the prompting information is displayed in a manner including at least one of: the method comprises the steps of illuminating a sign, a mark frame, a color block, a prompt frame, a text frame and a message popup window, wherein a target virtual object containing prompt information is displayed in a game interface of the first player terminal, and the method comprises the following steps:
And displaying the target virtual object containing the prompt information in the game interface of the first player terminal and the map of the game interface in the mode of the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message popup.
13. The method for prompting a virtual object according to claim 8, wherein the prompting information is displayed in a manner including at least one of: the method for displaying the target virtual object containing the prompt information in the game interface of the first player terminal and the game interface of the second player terminal comprises the following steps:
displaying the target virtual object containing the prompt information in the game interface of the first player terminal and the map of the game interface in a mode of the luminous mark, the mark box, the color block, the prompt box, the text box or the message popup window, and
and displaying the target virtual object containing the prompt information in the game interface of the second player terminal and a map of the game interface in a mode of the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message popup.
14. A virtual object prompting device, comprising:
the first display module is used for displaying a game interface of the target game by the first player terminal, wherein the game interface comprises a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game;
the first receiving module is used for receiving first voice information by the first player terminal;
the first prompting module is used for sending prompting information aiming at the target virtual object by the first player terminal if the first voice information comprises information of the target virtual object and the target virtual object is in a visual field range of a virtual character controlled by the first player terminal, so that a second player terminal receiving the prompting information displays the prompting information in a game interface of the second player terminal;
and the second removing module is used for removing the prompt information which is not processed in the preset time period in the game interface.
15. A computer-readable storage medium, characterized in that the computer-readable storage medium stores a computer program, which is adapted to be loaded by a processor for performing the steps in the method of prompting a virtual object according to any of claims 1-13.
16. A computer device, characterized in that it comprises a memory in which a computer program is stored and a processor which performs the steps in the method of prompting a virtual object according to any one of claims 1-13 by calling the computer program stored in the memory.
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