CN112973112A - VR virtual reality extends training system - Google Patents

VR virtual reality extends training system Download PDF

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Publication number
CN112973112A
CN112973112A CN202110249181.1A CN202110249181A CN112973112A CN 112973112 A CN112973112 A CN 112973112A CN 202110249181 A CN202110249181 A CN 202110249181A CN 112973112 A CN112973112 A CN 112973112A
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China
Prior art keywords
user
real area
virtual reality
training system
game
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CN202110249181.1A
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Chinese (zh)
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CN112973112B (en
Inventor
高立国
戴景涛
卢百焦
陈龙江
陈懿
高立业
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Beijing Weiai Culture Technology Co ltd
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Beijing Zhengyuan Exhibition Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Optics & Photonics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a VR virtual reality expansion training system, which comprises a first real area and a second real area, wherein the first real area and the second real area are separated by a fence to form two independent spaces which are not communicated with each other; at least one passage door which can be opened controllably is formed on the enclosing wall and is used for enabling the first real area to be communicated with the second real area. The utility model provides a VR virtual reality extends training system, simple structure is reasonable, installation convenient to use, and area is little, can be used for carrying out many people and extend the training, strengthens team's cooperation consciousness. The game type can be flexibly adjusted, the freshness of experience personnel is increased, and the sense of reality of experience is strong. Is worthy of large-area popularization and application.

Description

VR virtual reality extends training system
Technical Field
The invention relates to the technical field of extended training equipment, in particular to a VR virtual reality extended training system.
Background
The extension training refers to designing a corresponding training course aiming at the current situation of an enterprise team through a professional organization. The development training usually utilizes natural environments of Chongshan mountain and mountain, Han sea and Dachuan and the like, and achieves the training purposes of grinding willingness, smelting temperaments, perfecting personality and smelting teams through elaborately designed activities and increasing the happy energy of trainees.
The traditional extended training facilities usually mainly erect various physical devices, and the physical devices arranged by users complete training projects according to rules. The physical facility has high manufacturing cost and poor equipment flexibility, and once the physical equipment is selected, the achievable training items are basically locked, which is not beneficial to modification and expansion. In addition, physical devices may be less attractive to users after being used multiple times.
With the development of science and technology, a Virtual Reality technology (English name: Virtual Reality, abbreviated as VR) is recognized by more and more people, so that a user can experience the truest feeling in a Virtual Reality world, the Reality of a simulation environment is hard to distinguish from the real world, and people can feel personally on the scene; meanwhile, the virtual reality has all human perception functions, such as auditory perception systems, visual perception systems, tactile perception systems, gustatory perception systems, olfactory perception systems and the like; finally, the system has a super-strong simulation system, thereby really realizing human-computer interaction, enabling people to operate at will and obtaining the most real feedback of the environment in the operation process. It is the presence, multi-awareness, interactivity, etc. features of virtual reality technology that make it popular with many people.
Therefore, it is a technical problem to be solved by those skilled in the art to provide an extended training system combining virtual reality technology.
Disclosure of Invention
The invention provides a VR virtual reality extension training system.
The invention provides the following scheme:
a VR virtual reality extension training system comprising:
the system comprises a first real area and a second real area, wherein the first real area and the second real area are separated by a fence to form two independent spaces which are not communicated with each other; at least one passage door which can be controlled to open is formed on the enclosing wall and is used for enabling the first real area to be communicated with the second real area;
a first device for wearing by a first user located within the first real area; the first device is connected with a communication network; the first device comprises a first camera, a first microphone, a first earphone, a first VR head mounted display, and a first VR game controller;
a second device for wearing by a second user located within the second real area; the second device is connected with the communication network; the second device comprises a second camera, a second microphone, a second headset, a second VR head mounted display, and a second VR game controller;
a plurality of environment monitoring components for acquiring a plurality of environment information of the second real area;
a controller connected to the communication network;
wherein the first real area is not visible to a second user, the controller to:
controlling the gate to close after determining that the first user enters the first real area, and sending a game picture to the first VR head mounted display and the second VR head mounted display;
receiving the input of the second VR game controller to judge the credits obtained by the game;
controlling the first microphone and the second microphone to be turned on after the credit reaches a preset first credit threshold value, and activating the first VR game controller so that the first user can play a game with the second user through the first VR game controller;
fitting a plurality of pieces of environment information in a second real area acquired by a plurality of environment monitoring components with a virtual avatar of a second user after the integral reaches a predetermined second integral threshold value to form image information for indicating the current position of the second user;
fitting path information of the second user moving from the current position to the access door to the image information to form path-indicating image information;
sending the path indication image information to the first VR head mounted display; so that the first user indicates the second user to move along a corresponding path according to the path indication image information;
and when the second user moves to the opening range of the access door, controlling the access door to open.
Preferably: and when the second user moves to the first real area through the access door, the second user is taken as the first user.
Preferably: and a plurality of channels connected with the channel door are formed in the second real area, and the path information of the second user moving from the current position to the channel door is the closest one of the channels.
Preferably: and the environment monitoring components are arranged at the top of the second real area so as to acquire a plurality of pieces of environment information of the second real area from a top view angle.
Preferably: a glove for wearing by the first user; the glove is provided with a movement limiting part at the joint;
the controller is further configured to control a motion limiter to limit the first user's finger curling motion before the integration reaches the predetermined first integration threshold; and after the integral reaches the preset first integral threshold value, controlling a motion limiting part to remove a part of limitation to enable the finger of the first user to perform curling motion.
Preferably: the motion limiting part comprises a limiting component attached to the corresponding position of the glove and the finger joint, and the limiting component comprises a first end part, a plurality of limiting rings, a second end part and a stretching driving part; the first end part is fixedly connected with the glove, the limiting rings are positioned between the first end part and the second end part and are connected with each other through telescopic belts, the first end part and the second end part are respectively connected with the adjacent limiting rings, and the stretching driving part is connected with the second end part; the stretching driving part is used for driving the limiting rings to be switched to a second state from a first state, the limiting rings are limited in movement in the direction perpendicular to the movement direction of the stretching driving part in the first state, and the limiting rings are relieved from at least one part in the movement direction perpendicular to the movement direction of the stretching driving part in the second state.
Preferably: the stretching driving part comprises a connecting belt and a driver, the driver is connected with the glove main body, and the connecting belt is respectively connected with the driver and the second end part.
Preferably: each limiting ring is respectively provided with a concave surface and a convex surface along two opposite end surfaces in the respective axial direction, and the respective concave surface and convex surface of each limiting ring are matched with the structures and sizes of the concave surface and convex surface of the adjacent limiting ring with uniform sizes.
Preferably: still include helmet main body, the second VR head mounted display pass through the display support with helmet main body links to each other.
Preferably: an anchor strap connected to a first side of the display stand at or near a first end of the anchor strap;
an anchor bracket connected to a respective first side of the helmet body and configured to receive and engage a second end of an anchor strap to connect the display bracket to a helmet through the anchor strap;
a fastening strap configured to be removably connected with a second side of the display stand at or near a first end of the fastening strap;
a fastening bracket connected to a respective second side of the helmet body configured to receive and engage a second end of the fastening strap;
a turnbuckle connected to a second side of the display bracket, the turnbuckle configured to be operated by a user by passing the fastening strap through the turnbuckle in a tightening direction to engage the display bracket with the second VR head mounted display and hold the second VR head mounted display against a second user's face.
According to the specific embodiment provided by the invention, the invention discloses the following technical effects:
according to the VR virtual reality expansion training system, under an implementation mode, the system can comprise a first real area and a second real area, and the first real area and the second real area are separated by a fence to form two independent spaces which are not communicated with each other; at least one passage door which can be controlled to open is formed on the enclosing wall and is used for enabling the first real area to be communicated with the second real area; a first device for wearing by a first user located within the first real area; the first device is connected with a communication network; the first device comprises a first camera, a first microphone, a first earphone, a first VR head mounted display, and a first VR game controller; a second device for wearing by a second user located within the second real area; the second device is connected with the communication network; the second device comprises a second camera, a second microphone, a second headset, a second VR head mounted display, and a second VR game controller; a plurality of environment monitoring components for acquiring a plurality of environment information of the second real area; a controller connected to the communication network; wherein the first real area is not visible to a second user, the controller to: controlling the gate to close after determining that the first user enters the first real area, and sending a game picture to the first VR head mounted display and the second VR head mounted display; receiving the input of the second VR game controller to judge the credits obtained by the game; controlling the first microphone and the second microphone to be turned on after the credit reaches a preset first credit threshold value, and activating the first VR game controller so that the first user can play a game with the second user through the first VR game controller; fitting a plurality of pieces of environment information in a second real area acquired by a plurality of environment monitoring components with a virtual avatar of a second user after the integral reaches a predetermined second integral threshold value to form image information for indicating the current position of the second user; fitting path information of the second user moving from the current position to the access door to the image information to form path-indicating image information; sending the path indication image information to the first VR head mounted display; so that the first user indicates the second user to move along a corresponding path according to the path indication image information; and when the second user moves to the opening range of the access door, controlling the access door to open. The utility model provides a VR virtual reality extends training system, simple structure is reasonable, installation convenient to use, and area is little, can be used for carrying out many people and extend the training, strengthens team's cooperation consciousness. The game type can be flexibly adjusted, the freshness of experience personnel is increased, and the sense of reality of experience is strong. Is worthy of large-area popularization and application.
Of course, it is not necessary for any product in which the invention is practiced to achieve all of the above-described advantages at the same time.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings needed in the embodiments will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings without creative efforts.
Fig. 1 is a schematic structural diagram of a VR virtual reality extension training system according to an embodiment of the present invention;
FIG. 2 is a schematic structural diagram of a position limiting assembly provided by an embodiment of the present invention (the finger movement is limited);
fig. 3 is another schematic structural diagram of the limiting assembly provided by the embodiment of the invention (the finger motion limitation is released state).
In the figure: a first real area 1, an access door 11, a second real area 2, a first device 3, a first user 4, a second device 5, a second user 6, a stop assembly 7, a first end 71, a plurality of stop rings 72, a second end 73, a tension drive 74.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments that can be derived by one of ordinary skill in the art from the embodiments given herein are intended to be within the scope of the present invention.
Examples
Referring to fig. 1, a VR virtual reality extension training system provided in an embodiment of the present invention is shown in fig. 1, and the VR virtual reality extension training system may include:
the system comprises a first real area 1 and a second real area 2, wherein the first real area 1 and the second real area 2 are separated by a fence to form two independent spaces which are not communicated with each other; at least one passage door 11 which can be controlled to open is formed on the enclosing wall, and the passage door 11 is used for communicating the first real area 1 with the second real area 2;
a first device 3, said first device 3 being intended to be worn by a first user 4 located within said first real area 1; the first device 3 is connected to a communication network; the first device 3 comprises a first camera, a first microphone, a first earphone, a first VR head mounted display and a first VR game controller;
a second device 5, said second device 5 being intended to be worn by a second user 6 located within said second real area 2; the second device 5 is connected to the communication network; the second device 5 comprises a second camera, a second microphone, a second earphone, a second VR head mounted display, and a second VR game controller;
a plurality of environment monitoring components (not shown in the figure) for acquiring a plurality of environment information of the second real area;
a controller (not shown) connected to the communication network;
wherein the first real area 1 is not visible to a second user 6, the controller being configured to:
after determining that the first user 6 enters the first real area 1, controlling the access door 11 to close, and sending game pictures to the first VR head mounted display and the second VR head mounted display;
receiving the input of the second VR game controller to judge the credits obtained by the game;
controlling the first microphone and the second microphone to be turned on after the credit reaches a preset first credit threshold value, and activating the first VR game controller so that the first user can play a game with the second user through the first VR game controller;
fitting a plurality of pieces of environment information in a second real area acquired by a plurality of environment monitoring components with a virtual avatar of a second user after the integral reaches a predetermined second integral threshold value to form image information for indicating the current position of the second user;
fitting path information of the second user moving from the current position to the access door to the image information to form path-indicating image information;
sending the path indication image information to the first VR head mounted display; so that the first user indicates the second user to move along a corresponding path according to the path indication image information;
and when the second user moves to the opening range of the access door, controlling the access door to open.
The system provided by the embodiment of the application can be used for more interesting development training, and it can be understood that a plurality of second users can be included in the embodiment of the application. The ultimate goal of the plurality of second users is to enter the first real area under the direction of the first user, and since the second users need the first user to guide to enter the first real area, the team cooperation ability can be well exercised. Meanwhile, in order to increase interestingness, the operation tool for providing the virtual reality game for the user is further provided, so that the user can play the virtual reality game, and whether the communication connection between the first user and the second user can be achieved or not is determined through game credits.
Specifically, when the system is used, first, the first user and each second user wear the corresponding device, the first user enters the first real area, and each second user enters the second real area. After entering the first real area, the first user is sensed by the controller, and the controller controls the passage door to close. The controller simultaneously sends game pictures to the first VR head-mounted display and the second VR head-mounted displays, the game pictures can be games like shooting, and at the moment, the functions of the first VR game controller carried by the first user are limited, and the game cannot be played. While a second VR game controller carried by a second user can play the game normally. The second user can start playing the game through the second VR game controller, in the game process, the obtained integral of each second user is recorded, when the integral reaches a preset first integral threshold value, the condition that the second user establishes connection with the first user can be met, the controller can control the first microphone and the second microphone to be started, meanwhile, the first VR game controller can be activated, at the moment, the first user and the second user can cooperate to play the game, and when the first user and the second user cooperate to play the game, after the integral of the game reaches the second integral threshold value, the second user is determined to be guided to enter the first real area at the moment. Since the second user cannot see his own position in the second real area in the whole course, the second user himself cannot find the access door into the first real area. At this time, a first user is used as a guide way to guide a second user to find an access door and smoothly enter a first real area, specifically, a controller fits acquired environment information in a plurality of second real areas with a virtual avatar of the second user, image information which comprises an image of the second real area and a virtual image of the second user and is used for indicating the current position of the second user can be formed after fitting, path information of the second user moving to the access door from the current position is fitted with the image information to form path indicating image information, the path indicating image information is sent to a first device, the first user can watch the path indicating image information through the first device, the first user can confirm the traveling direction and distance of the second user to reach the access door by watching the path indicating image information, and guiding the second user to walk along the corresponding traveling direction and distance by equipment such as a microphone through voice input until the second user smoothly reaches the position of the access door, and controlling the access door to be opened by the controller after the second user reaches the position close to the access door so that the second user can smoothly enter the first real area.
In order to further increase the interest of training, the embodiment of the present application may further provide that the second user is used as the first user after the second user moves to the first real area through the access door. When a second user enters the first real area, the second user may be used as the first user to guide other second users to enter the first real area. Furthermore, a plurality of channels connected with the channel door are formed in the second real area, and the path information of the second user moving from the current position to the channel door is the closest one of the plurality of channels. A structure similar to a maze can be arranged in the second real area, so that the path obtained by planning is the nearest path, and the training interest can be greatly provided.
In order to acquire real-time environment information of a second user and a second real area more quickly and accurately, a plurality of environment monitoring assemblies are arranged at the top of the second real area, so that a plurality of environment information of the second real area can be acquired from a top view angle.
In order to further improve the interest of the training, so that the second user can also provide help for the first user, the embodiment of the application can provide a glove, and the glove is worn by the first user; the glove is provided with a movement limiting part at the joint;
the controller is further configured to control a motion limiter to limit the first user's finger curling motion before the integration reaches the predetermined first integration threshold; and after the integral reaches the preset first integral threshold value, controlling a motion limiting part to remove a part of limitation to enable the finger of the first user to perform curling motion.
The restriction and the restriction release of the curling movement of the first user's finger can be achieved by a movement restriction section provided on the glove, it being understood that the curling movement of the first user's finger is completely restricted until the game credits reach the first credit threshold value. Removing a portion of the restriction is applied only after the first integration threshold is reached. When the finger curling motion of the first user is limited, the first user cannot play the game, and the game can be played after the limitation is removed. The motion limiting part can comprise various forms, for example, in one implementation, as shown in fig. 2 and 3, the embodiment of the present application can provide that the motion limiting part comprises a limiting component 7 attached to the glove corresponding to the finger joint, wherein the limiting component 7 comprises a first end part 71, a plurality of limiting rings 72, a second end part 73 and a stretching driving part 74; the first end part 71 is fixedly connected with the glove, the plurality of limiting rings 72 are positioned between the first end part 71 and the second end part 73 and are connected with each other through telescopic belts, the first end part 71 and the second end part 73 are respectively connected with the respective adjacent limiting rings 72, and the stretching driving part 74 is connected with the second end part 73; the stretching driving part 74 is configured to drive the plurality of position limiting rings 72 to switch from a first state in which the plurality of position limiting rings are restricted from moving in a direction perpendicular to the moving direction of the stretching driving part to a second state in which the plurality of position limiting rings are released from being restricted from moving in the direction perpendicular to the moving direction of the stretching driving part. The stretching driving part comprises a connecting belt and a driver, the driver is connected with the glove main body, and the connecting belt is respectively connected with the driver and the second end part. Each limiting ring is respectively provided with a concave surface and a convex surface along two opposite end surfaces in the respective axial direction, and the respective concave surface and convex surface of each limiting ring are matched with the structures and sizes of the concave surface and convex surface of the adjacent limiting ring with uniform sizes. When the limiting rings are close to each other, the movement perpendicular to the movement direction of the stretching driving part is limited, and the fingers of the first user cannot realize the curling movement. When the spacing between the limiting rings is enlarged under the action of the pulling force provided by the stretching driving part, so that the movement limitation in the direction perpendicular to the movement direction of the stretching driving part is released, it can be understood that the larger the spacing between the limiting rings is, the larger the finger movement space of the first user is.
In order to protect the safety of the second user and ensure that the display of the second user can be always in front of the second user during the game and the movement, the embodiment of the application can further provide a helmet main body, and the second VR head-mounted display is connected with the helmet main body through a display support. May further comprise an anchoring band connected to a first side of said display support at or near a first end of the anchoring band;
an anchor bracket connected to a respective first side of the helmet body and configured to receive and engage a second end of an anchor strap to connect the display bracket to a helmet through the anchor strap;
a fastening strap configured to be removably connected with a second side of the display stand at or near a first end of the fastening strap;
a fastening bracket connected to a respective second side of the helmet body configured to receive and engage a second end of the fastening strap;
a turnbuckle connected to a second side of the display bracket, the turnbuckle configured to be operated by a user by passing the fastening strap through the turnbuckle in a tightening direction to engage the display bracket with the second VR head mounted display and hold the second VR head mounted display against a second user's face.
The display can be connected with the helmet assembly in a detachable mode through the structure, the user can be guaranteed to carry out simple and quick adjustment on the distance between the display and the glasses according to own needs, meanwhile, the overall strength of the helmet assembly cannot be damaged, and safety protection can be improved in the process of carrying out movement experience for the user. The display may comprise a flexible display screen in order to ensure that the display provides the best display for the user, ensuring that the display is adaptable to a range of different forces after adjustment.
In a word, the VR virtual reality extends training system that this application provided, simple structure is reasonable, installation convenient to use, and area is little, can be used for carrying on many people and extend the training, strengthens team's cooperation consciousness. The game type can be flexibly adjusted, the freshness of experience personnel is increased, and the sense of reality of experience is strong. Is worthy of large-area popularization and application.
It is noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
The above description is only for the preferred embodiment of the present invention, and is not intended to limit the scope of the present invention. Any modification, equivalent replacement, or improvement made within the spirit and principle of the present invention shall fall within the protection scope of the present invention.

Claims (10)

1. A VR virtual reality extension training system, the system comprising:
the system comprises a first real area and a second real area, wherein the first real area and the second real area are separated by a fence to form two independent spaces which are not communicated with each other; at least one passage door which can be controlled to open is formed on the enclosing wall and is used for enabling the first real area to be communicated with the second real area;
a first device for wearing by a first user located within the first real area; the first device is connected with a communication network; the first device comprises a first camera, a first microphone, a first earphone, a first VR head mounted display, and a first VR game controller;
a second device for wearing by a second user located within the second real area; the second device is connected with the communication network; the second device comprises a second camera, a second microphone, a second headset, a second VR head mounted display, and a second VR game controller;
a plurality of environment monitoring components for acquiring a plurality of environment information of the second real area;
a controller connected to the communication network;
wherein the first real area is not visible to a second user, the controller to:
controlling the gate to close after determining that the first user enters the first real area, and sending a game picture to the first VR head mounted display and the second VR head mounted display;
receiving the input of the second VR game controller to judge the credits obtained by the game;
controlling the first microphone and the second microphone to be turned on after the credit reaches a preset first credit threshold value, and activating the first VR game controller so that the first user can play a game with the second user through the first VR game controller;
fitting a plurality of pieces of environment information in a second real area acquired by a plurality of environment monitoring components with a virtual avatar of a second user after the integral reaches a predetermined second integral threshold value to form image information for indicating the current position of the second user;
fitting path information of the second user moving from the current position to the access door to the image information to form path-indicating image information;
sending the path indication image information to the first VR head mounted display; so that the first user indicates the second user to move along a corresponding path according to the path indication image information;
and when the second user moves to the opening range of the access door, controlling the access door to open.
2. The VR virtual reality extension training system of claim 1, further comprising:
and when the second user moves to the first real area through the access door, the second user is taken as the first user.
3. The VR virtual reality extension training system of claim 1, wherein a plurality of channels connected to the channel door are formed in the second real area, and path information of the second user moving from the current position to the channel door is a closest one of the plurality of channels.
4. The VR virtual reality extension training system of claim 1, wherein a plurality of the environment monitoring components are each disposed on top of the second real area to obtain a plurality of environmental information of the second real area from a top view.
5. The VR virtual reality extension training system of claim 1, further comprising:
a glove for wearing by the first user; the glove is provided with a movement limiting part at the joint;
the controller is further configured to control a motion limiter to limit the first user's finger curling motion before the integration reaches the predetermined first integration threshold; and after the integral reaches the preset first integral threshold value, controlling a motion limiting part to remove a part of limitation to enable the finger of the first user to perform curling motion.
6. The VR virtual reality extension training system of claim 5, wherein the motion limiting portion comprises a stop assembly attached to the glove at a location corresponding to a finger joint, the stop assembly comprising a first end, a plurality of stop rings, a second end, and a stretch driver; the first end part is fixedly connected with the glove, the limiting rings are positioned between the first end part and the second end part and are connected with each other through telescopic belts, the first end part and the second end part are respectively connected with the adjacent limiting rings, and the stretching driving part is connected with the second end part; the stretching driving part is used for driving the limiting rings to be switched to a second state from a first state, the limiting rings are limited in movement in the direction perpendicular to the movement direction of the stretching driving part in the first state, and the limiting rings are relieved from at least one part in the movement direction perpendicular to the movement direction of the stretching driving part in the second state.
7. The VR virtual reality extension training system of claim 6, wherein the stretching driver comprises a connecting band and a driver, the driver is connected to the glove body, and the connecting band is connected to the driver and the second end respectively.
8. The VR virtual reality extension training system of claim 6, wherein each of the position limiting rings has a concave surface and a convex surface formed along two axially opposite end surfaces, and the concave surface and the convex surface of each position limiting ring are configured and dimensioned to be matched with the concave surface and the convex surface of an adjacent position limiting ring.
9. The VR virtual reality extension training system of claim 1, further comprising a helmet body, the second VR head-mounted display coupled to the helmet body via a display mount.
10. The VR virtual reality extension training system of claim 9, further comprising:
an anchor strap connected to a first side of the display stand at or near a first end of the anchor strap;
an anchor bracket connected to a respective first side of the helmet body and configured to receive and engage a second end of an anchor strap to connect the display bracket to a helmet through the anchor strap;
a fastening strap configured to be removably connected with a second side of the display stand at or near a first end of the fastening strap;
a fastening bracket connected to a respective second side of the helmet body configured to receive and engage a second end of the fastening strap;
a turnbuckle connected to a second side of the display bracket, the turnbuckle configured to be operated by a user by passing the fastening strap through the turnbuckle in a tightening direction to engage the display bracket with the second VR head mounted display and hold the second VR head mounted display against a second user's face.
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