CN112965868B - Automatic testing method and device for game controller and readable medium - Google Patents
Automatic testing method and device for game controller and readable medium Download PDFInfo
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- CN112965868B CN112965868B CN202110371132.5A CN202110371132A CN112965868B CN 112965868 B CN112965868 B CN 112965868B CN 202110371132 A CN202110371132 A CN 202110371132A CN 112965868 B CN112965868 B CN 112965868B
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F11/00—Error detection; Error correction; Monitoring
- G06F11/22—Detection or location of defective computer hardware by testing during standby operation or during idle time, e.g. start-up testing
- G06F11/26—Functional testing
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F11/00—Error detection; Error correction; Monitoring
- G06F11/22—Detection or location of defective computer hardware by testing during standby operation or during idle time, e.g. start-up testing
- G06F11/2205—Detection or location of defective computer hardware by testing during standby operation or during idle time, e.g. start-up testing using arrangements specific to the hardware being tested
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F11/00—Error detection; Error correction; Monitoring
- G06F11/36—Preventing errors by testing or debugging software
- G06F11/3668—Software testing
- G06F11/3672—Test management
- G06F11/3684—Test management for test design, e.g. generating new test cases
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F11/00—Error detection; Error correction; Monitoring
- G06F11/36—Preventing errors by testing or debugging software
- G06F11/3668—Software testing
- G06F11/3672—Test management
- G06F11/3692—Test management for test results analysis
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Abstract
The invention discloses an automatic test method, a device and a readable medium of a game controller, wherein the automatic test method of the game controller comprises the following steps of S1: configuring an initial register; step S2: reading the stored configuration parameters; step S3: initializing a peripheral interface; step S4: creating a network task, a USB task, a key task and a display task; step S5: the network task, the USB task, the key task and the display task are cycled; step S6: generating a test report; step S7: the test data is written into the network database. The invention is not limited by a game controller system, can accurately acquire the data of each key of the game controller, performs data analysis, automatically generates a test report, and improves the accuracy and reliability of the test.
Description
Technical Field
The invention relates to the field of game controllers, in particular to an automatic test method and device of a game controller and a readable medium.
Background
A game controller is a component of a common electronic game machine, and controls a game virtual character by operating buttons and the like of the game controller. The game controller is one of the most popular accessories in the game industry, the quality requirements of game users are high, and in order to ensure the quality of the game controller, each handle needs to be subjected to a large number of tests and verifications before leaving a factory, including various functions, performance, compatibility tests and the like. However, the game controllers in the existing market have various functions, a large amount of human resources are required to be input for product function test verification, and the production cost is high.
The above disadvantages need to be improved.
Disclosure of Invention
In order to overcome the defects of the prior art, the invention provides an automatic testing method and device of a game controller and a readable medium.
The technical scheme of the invention is as follows:
in a first aspect, the present invention provides a method for automated testing of a game controller, comprising
Step S1: configuring an initial register;
step S2: reading the stored configuration parameters;
step S3: initializing a peripheral interface;
step S4: creating a network task, a USB task, a key task and a display task;
step S5: the network task, the USB task, the key task and the display task are cycled;
step S6: generating a test report;
step S7: the test data is written into the network database.
According to the invention of the above scheme, the network task comprises
Step S101: detecting whether the network connection is normal; if normal, go to step S102; if not, the network connection is re-detected;
step S102: the network inquires the latest firmware version of the server and compares the latest firmware version with the local firmware version to judge whether the latest firmware version is the same or not; if the two are the same, the step S104 is carried out; if not, go to step S103;
step S103: downloading the latest firmware version from the server;
step S104: and entering a configured test page.
Further, the USB task comprises
Step S201: detecting whether a test board is put in; if yes, go to step S202; if not, re-detecting whether a test board is put in;
step S202: detecting whether the test board is burned with a test program; if yes, go to step S204; if not, go to step S203;
step S203: burning test programs are configured;
step S204: detecting whether an automatic test is set; if yes, go to step S205; if not, go to step S206;
step S205: automatically testing the key function;
step S206: detecting whether the test is successful; if yes, go to step S207; if not, go to step S208;
step S207: displaying a PASS page;
step S208: and displaying the failure reason.
Further, step S205: the automatic test key function specifically comprises
Step S301: starting a test function of the test board;
step S302: the test system simulates the pressing of a key;
step S303: checking whether the USB normally receives a key value; if a key value is received, displaying that the function test of the key passes; if the key value is not received, returning to the step S302 again; if the USB still does not receive the key value after the third time of simulating the key press, the function test of the key is displayed to fail;
step S304: and recording and summarizing and displaying the function test results of all the keys.
Further, in step S304, the PASS page is displayed by the detected function key, and the failure reason for the function key display is not detected.
Further, in the key task, when the test system detects a key depression, a key function is processed.
Furthermore, in the display task, the product model, the product quantity, the function test result of each key, the passing rate and the network state are displayed on a display screen.
Further, the configuration parameters include a product model, a test mode, and whether to upgrade.
According to the invention of the above scheme, the peripheral interface comprises a test port, a serial port, a USB interface, a network interface and a display screen interface.
According to the invention of the scheme, the test report comprises the product model, the product quantity, the function test result of each key and the passing rate.
In a second aspect, the present invention provides an automated testing apparatus for a game controller, comprising:
at least one processor; and
a memory communicatively coupled to the at least one processor; wherein the content of the first and second substances,
the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the automated testing method of a game controller described above.
In a third aspect, the present invention provides a computer-readable medium storing computer-executable instructions for performing the above-mentioned method for automated testing of a game controller.
The invention according to the scheme has the advantages that:
1. the automatic testing method for the keys of the game controller is not limited by a game controller system, can accurately acquire the data of each key of the game controller, performs data analysis, automatically generates a test report, can reduce the repetitive labor of testers, improves the accuracy and reliability of the test, reduces the production cost and improves the product quality.
2. Whether various components and parts and circuit operating condition are normal on detecting the COB board through the COB board of test product, prepare for the assembly.
Drawings
FIG. 1 is a schematic flow diagram of the present invention;
FIG. 2 is a flow chart of network tasks according to the present invention;
FIG. 3 is a schematic flow chart of a USB task according to the present invention;
FIG. 4 is a schematic diagram illustrating a detailed process for automatically testing key functions according to the present invention;
FIG. 5 is a flowchart illustrating a network task, a USB task, a key task, and a display task according to an embodiment of the present invention;
fig. 6 is a schematic flow chart illustrating a network task, a USB task, a key task, and a display task according to another embodiment of the present invention.
Detailed Description
In order to make the technical problems, technical solutions and advantageous effects to be solved by the present invention more clearly apparent, the present invention is further described in detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
It is to be understood that the terms "comprises" and "comprising," and any variations thereof, in the description and claims of this invention are intended to cover non-exclusive inclusions. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those steps or elements listed, but may alternatively include other steps or elements not listed, or inherent to such process, method, article, or apparatus.
Referring to fig. 1, the present embodiment provides an automatic testing method for a game controller, which specifically includes the following steps:
step S1: and configuring an initial register, and setting an initial state for the operation of the system, such as setting a system clock, a peripheral clock and the like.
Step S2: the stored configuration parameters are read, wherein the configuration parameters include a product model, a test mode, whether to upgrade, and the like.
Step S3: and initializing a peripheral interface to enable the system peripheral to be configured into a required default state and ensure that the system peripheral can work normally subsequently, wherein the peripheral interface comprises a test port, a serial port, a USB interface, a network interface, a display screen interface and the like.
Step S4: and creating a network task, a USB task, a key task and a display task. The network task is used for inquiring whether the latest firmware version of the server is the latest version, and if the latest firmware version is not the latest firmware version, downloading the latest firmware version from the server. The USB task is used for programming programs and testing key functions when the USB is inserted into the test board or put into the test board, and uploading a test result to the display task. The key task is used for processing the key function when the test system detects that the key is pressed. The display task is used for displaying the product model, the product quantity, the function test result (pass/fail), the pass rate and the network state of each key on a display screen so that a tester can analyze test data.
Step S5: the method comprises the following steps of network task, USB task, key task and display task.
Step S6: generating a test report, wherein the test report comprises the product model, the product quantity, the function test result (pass/fail) of each key and the pass rate, so that a tester can visually see the test result;
step S7: and writing the test data into the network database, and storing all test results into the network database regardless of success or failure of the test, so that the test results can be traced at any time, and the test analysis is convenient.
The automatic testing method for the keys of the game controller is not limited by a game controller system, can accurately acquire the data of each key of the game controller, performs data analysis, automatically generates a test report, can reduce the repetitive labor of testers, improves the accuracy and reliability of the test, reduces the production cost and improves the product quality.
Referring to fig. 2, in an embodiment, the network task may specifically include the following steps:
step S101: detecting whether the network connection is normal; if normal, go to step S102; if not, the network connection is re-detected. Detecting network connection and preparing for downloading the latest firmware version; in the state of no network, the latest product firmware version cannot be acquired.
Step S102: the network inquires the latest firmware version of the server and compares the latest firmware version with the local firmware version to judge whether the latest firmware version is the same or not; if the two are the same, the step S104 is carried out; if not, step S103 is performed.
Step S103: the latest firmware version is downloaded from the server, replacing the old firmware version. Replacing the latest firmware version, and selecting a corresponding key test scheme according to different firmware versions; different series of products correspond to different test schemes, and accuracy of test results is guaranteed.
Step S104: and entering a configured test page.
Referring to fig. 3, in an embodiment, the USB task may specifically include the following steps:
step S201: detecting whether a test board is put in; if yes, go to step S202; if not, whether a test board is put in is detected again. The test board is also called a COB board, and the COB board is a PCB which is pasted with a plurality of components; the testing method is mainly used for testing whether various components and circuits on the COB board work normally or not; if the working is normal, the device can be assembled for use in the next step. Corresponding to the game controller industry, the COB board is a main PCB of the game controller, and before the game controller is assembled, the function test of the main PCB is carried out to confirm that the basic functions of the product are normal, so that the product quality is guaranteed.
Step S202: detecting whether the test board is burned with a test program; if yes, go to step S204; if not, step S203 is performed.
Step S203: and burning the test program according to the configuration.
Step S204: detecting whether an automatic test is set; if yes, go to step S205; if not, step S206 is performed.
Step S205: automatically testing the key function;
step S206: detecting whether the test is successful; if yes, go to step S207; if not, step S208 is performed.
Step S207: the PASS page is displayed.
Step S208: and displaying the failure reason.
Referring to fig. 4, in an embodiment, step S205: the automatic testing of the key function may specifically include the following steps:
step S301: the test function of the test board is started.
Step S302: the test system simulates the pressing of a key, and if the high and low levels of the IO port corresponding to the test key are switched, the pressing and the releasing of the key are simulated.
Step S303: checking whether the USB normally receives a key value; if the key value is received, the function of the key is normal, and the function test of the key is passed; if the key value is not received, returning to the step S302 again; if the USB still does not receive the key value after the third time of simulating the key press, the function test of the key is not passed. And presetting a key value corresponding to each key in the test system, comparing the key value received by the USB with the preset key value, and if the key value received by the USB is consistent with the preset key value, indicating that the key function is normal, otherwise, the key function is not matched.
Step S304: and recording and summarizing and displaying the function test result of each key according to the test result of the step S303. And recording and summarizing the key test results of all keys to serve as original data of the test report, and finally generating the test report.
In one embodiment, in step S304, the PASS page is displayed when the key of the function is detected, and the failure reason is not detected when the key of the function is displayed, so that the tester can check the test progress.
Referring to fig. 5, in one embodiment, step S5: the round-robin network task, the USB task, the key task and the display task specifically comprise the following steps:
step S401, detecting whether the network connection is normal; if normal, go to step S402; if not, the network connection is re-detected.
Step S402: the network inquires the latest firmware version of the server and compares the latest firmware version with the local firmware version to judge whether the latest firmware version is the same or not; if the two are the same, go to step S404; if not, step S403 is performed.
Step S403: the latest firmware version is downloaded from the server, replacing the old firmware version.
Step S404: and entering a configured test page.
Step S405: detecting whether a test board is put in; if yes, go to step S406; if not, the process returns to step S404.
Step S406: detecting whether an automatic test is set; if yes, go to step S407; if not, step S408 is performed.
Step S407: and automatically testing the key function.
Step S408: detecting whether the test is successful; if yes, go to step S409; if not, step S410 is performed.
Step S409: the PASS page is displayed.
Step S410: and displaying the failure reason.
Referring to fig. 6, in another embodiment, step S5: the round-robin network task, the USB task, the key task and the display task specifically comprise the following steps:
step S501, detecting whether the network connection is normal; if normal, go to step S502; if not, the network connection is re-detected.
Step S502: the network inquires the latest firmware version of the server and compares the latest firmware version with the local firmware version to judge whether the latest firmware version is the same or not; if the two are the same, go to step S504; if not, step S503 is performed.
Step S503: the latest firmware version is downloaded from the server, replacing the old firmware version.
Step S504: and entering a configured test page.
Step S505: detecting whether a test board is put in; if yes, go to step S506; if not, the process returns to step S504 again.
Step S506: detecting whether the test board is burned with a test program; if yes, go to step S508; if not, step S507 is performed.
Step S507: and burning the test program according to the configuration.
Step S508: detecting whether an automatic test is set; if so, go to step S509; if not, step S510 is performed.
Step S509: and automatically testing the key function.
Step S510: detecting whether the test is successful; if yes, go to step S511; if not, step S512 is performed.
Step S511: the PASS page is displayed.
Step S512: and recording and summarizing and displaying the function test results of all the keys.
As will be appreciated by one skilled in the art, aspects of the present invention may be embodied as a system, method or program product. Thus, various aspects of the invention may be embodied in the form of: an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.) or an embodiment combining hardware and software aspects that may all generally be referred to herein as a "circuit," module "or" system.
Any number of modules, sub-modules, units, sub-units, or at least part of the functionality of any number thereof according to the present embodiments may be implemented in one module. Any one or more of the modules, sub-modules, units, and sub-units according to the present embodiment may be implemented by being divided into a plurality of modules. Any one or more of the modules, sub-modules, units, sub-units according to the present embodiments may be implemented at least partially as a hardware circuit, such as a Field Programmable Gate Array (FPGA), a Programmable Logic Array (PLA), a system on a chip, a system on a substrate, a system on a package, an Application Specific Integrated Circuit (ASIC), or may be implemented by any other reasonable means of hardware or firmware for integrating or packaging a circuit, or may be implemented by any one of three implementations of software, hardware, and firmware, or any suitable combination of any of them. Alternatively, one or more of the modules, sub-modules, units, sub-units according to the present embodiment may be at least partially implemented as a computer program module, which when executed may perform the corresponding functions.
In some possible embodiments, the present invention provides an automated testing apparatus for a game controller that may include at least one processing unit, and at least one memory unit. Wherein the storage unit stores program code which, when executed by the processing unit, causes the processing unit to perform the steps of the real-time valuation method for big data financial assets according to various exemplary embodiments of the present invention described above in this specification. For example, the processing unit may execute the flow of the automated testing method of the game controller as shown in FIG. 1.
In some possible embodiments, the present invention provides a computer-readable medium having stored thereon computer-executable instructions for performing the steps in the automated testing method of a game controller according to various exemplary embodiments of the present invention described above in this specification.
The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. A readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Moreover, while the operations of the method of the invention are depicted in the drawings in a particular order, this does not require or imply that the operations must be performed in this particular order, or that all of the illustrated operations must be performed, to achieve desirable results. Additionally or alternatively, certain steps may be omitted, multiple steps combined into one step execution, and/or one step broken down into multiple step executions.
It will be understood that modifications and variations can be made by persons skilled in the art in light of the above teachings and all such modifications and variations are intended to be included within the scope of the invention as defined in the appended claims.
The invention is described above with reference to the accompanying drawings, which are illustrative, and it is obvious that the implementation of the invention is not limited in the above manner, and it is within the scope of the invention to adopt various modifications of the inventive method concept and technical solution, or to apply the inventive concept and technical solution to other fields without modification.
Claims (6)
1. The automatic test method of the game controller is characterized by comprising
Step S1: configuring an initial register;
step S2: reading the stored configuration parameters;
step S3: initializing a peripheral interface;
step S4: creating a network task, a USB task, a key task and a display task;
step S5: the network task, the USB task, the key task and the display task are cycled;
step S6: generating a test report;
step S7: writing the test data into a network database;
the network task comprises
Step S101: detecting whether the network connection is normal; if normal, go to step S102; if not, the network connection is re-detected;
step S102: the network inquires the latest firmware version of the server and compares the latest firmware version with the local firmware version to judge whether the latest firmware version is the same or not; if the two are the same, the step S104 is carried out; if not, go to step S103;
step S103: downloading the latest firmware version from the server;
step S104: entering a configured test page;
the USB task comprises
Step S201: detecting whether a test board is put in; if yes, go to step S202; if not, re-detecting whether a test board is put in;
step S202: detecting whether the test board is burned with a test program; if yes, go to step S204; if not, go to step S203;
step S203: burning test programs are configured;
step S204: detecting whether an automatic test is set; if yes, go to step S205; if not, go to step S206;
step S205: the automatic test key function specifically comprises
Step S301: starting a test function of the test board;
step S302: the test system simulates the pressing of a key;
step S303: checking whether the USB normally receives a key value; if a key value is received, displaying that the function test of the key passes; if the key value is not received, returning to the step S302 again; if the USB still does not receive the key value after the third time of simulating the key press, the function test of the key is displayed to fail;
step S304: recording and summarizing and displaying the function test results of all keys, wherein the keys with the detected functions display PASS pages, and the reasons for the failure of the key display with the detected functions are not detected;
step S206: detecting whether the test is successful; if yes, go to step S207; if not, go to step S208;
step S207: displaying a PASS page;
step S208: and displaying the failure reason.
2. The automated game controller testing method of claim 1, wherein in the key task, when a key depression is detected by a testing system, a key function is processed.
3. The method of claim 1, wherein in the display task, a model number of a product, a number of products, a result of a function test of each key, a passing rate, and a network status are displayed on a display screen.
4. The method of claim 1, wherein the peripheral interface comprises a test port, a serial port, a USB interface, a network interface, and a display screen interface.
5. An automated game controller testing apparatus, comprising:
at least one processor; and
a memory communicatively coupled to the at least one processor; wherein the content of the first and second substances,
the memory stores instructions executable by the at least one processor to enable the at least one processor to perform a method of automated testing of a game controller according to any of claims 1 to 4.
6. A computer-readable medium having stored thereon computer-executable instructions for performing the method of automated testing of a game controller of any of claims 1 to 4.
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