CN112954479A - Television terminal-based plot game implementation method and device - Google Patents

Television terminal-based plot game implementation method and device Download PDF

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Publication number
CN112954479A
CN112954479A CN202110101956.0A CN202110101956A CN112954479A CN 112954479 A CN112954479 A CN 112954479A CN 202110101956 A CN202110101956 A CN 202110101956A CN 112954479 A CN112954479 A CN 112954479A
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China
Prior art keywords
video
plot
television terminal
game
branch
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CN202110101956.0A
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Chinese (zh)
Inventor
王燕娟
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Guangdong Huanwang Technology Co Ltd
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Guangdong Huanwang Technology Co Ltd
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Priority to CN202110101956.0A priority Critical patent/CN112954479A/en
Publication of CN112954479A publication Critical patent/CN112954479A/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • H04N21/47202End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for requesting content on demand, e.g. video on demand
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/482End-user interface for program selection

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Human Computer Interaction (AREA)
  • Databases & Information Systems (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

The invention relates to a plot game implementation method and device based on a television terminal, which comprises the steps of requesting and acquiring a plot video through a game application preset in the television terminal; setting a branch contact at a preset plot of the plot video; the branch contact points are used for interaction; and after receiving the operation of the branch contact, the television terminal displays the corresponding plot video. The invention combines the video of the on-demand application with the game, well meets the requirement of the user for watching the game and brings a brand-new experience to the user.

Description

Television terminal-based plot game implementation method and device
Technical Field
The invention belongs to the technical field of television terminals, and particularly relates to a plot game implementation method and device based on a television terminal.
Background
In recent years, with the development of the internet and related communication technologies, the smart television gradually replaces the common color television in China. At present, the smart television is one of the household appliances which are visible everywhere in the ordinary well-off families in China. The smart television not only watches live programs, but also can use various applications APP. The on-demand application and the game application account for a large proportion of the smart television applications.
In the related technology, the video content of the on-demand application of the smart television is shot in advance, the scenario is fixed, the user can only watch passively, the interaction points are few, the pop-up screen is generally taken as the main point, and the requirements of the user who wants to change the scenario development cannot be met. On the other hand, the applications of smart television games mainly include chess and cards, virtual character battle and the like, and less true human scenarios are applied. The video of the on-demand application cannot be combined with the game, so that the requirement of a user for watching the game is difficult to meet, and the user experience is low.
Disclosure of Invention
In view of the above, the present invention aims to overcome the defects of the prior art, and provides a scenario game implementation method and apparatus based on a television terminal, so as to solve the problems that in the prior art, videos of on-demand applications cannot be combined with games, it is difficult for users to meet the requirements of watching games, and the user experience is low.
In order to achieve the purpose, the invention adopts the following technical scheme: a method for realizing a scenario game based on a television terminal comprises the following steps:
the method comprises the steps that a plot video is obtained through a preset game application in a television terminal on demand;
setting a branch contact at a preset plot of the plot video; the branch contact points are used for interaction;
and after receiving the operation of the branch contact, the television terminal displays the corresponding plot video.
Further, the obtaining of the scenario video includes:
and acquiring plot materials of plot stories and connecting the plot materials into a complete story to obtain a plot video.
Further, the setting of a branch contact at a preset plot of the storyline video includes:
establishing a video index to process a video to obtain a key frame;
based on the timeline, the video is arranged with branch contacts in a manner of key frame dotting editing, which display the topic content for interaction.
Further, the branch contact includes:
presetting a branch question and a plurality of corresponding answers;
each answer corresponds to a different storyline video.
Further, the branch problem includes:
selecting a game character;
after the storyline video begins, the first tap is to select a game character.
Further, the plurality of answers includes:
and a wrong answer, wherein the game is ended after the wrong answer is selected.
Further, the method also comprises the following steps:
and the storage point is used for storing the branch contact.
The embodiment of the application provides a scenario game implementation device based on a television terminal, which comprises:
the obtaining module is used for obtaining a plot video through a preset game application on demand in the television terminal;
the setting module is used for setting a branch contact at a preset plot of the plot video; the branch contact points are used for interaction;
and the operation module is used for displaying the corresponding plot video after the television terminal receives the operation of the branch contact.
The embodiment of the application provides computer equipment, which comprises a processor and a memory connected with the processor;
the memory is used for storing a computer program, and the computer program is used for executing the plot game implementation method based on the television terminal provided by any embodiment;
the processor is used to call and execute the computer program in the memory.
By adopting the technical scheme, the invention can achieve the following beneficial effects:
the invention provides a scenario game implementation method based on a television terminal, which comprises the steps of requesting and acquiring a scenario video through a game application preset in the television terminal; setting a branch contact at a preset plot of the plot video; the branch contact points are used for interaction; and after receiving the operation of the branch contact, the television terminal displays the corresponding plot video. The invention combines the video of the on-demand application with the game, well meets the requirement of the user for watching the game and brings a brand-new experience to the user.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to the drawings without creative efforts.
Fig. 1 is a schematic diagram illustrating steps of a scenario game implementation method based on a television terminal according to the present invention;
FIG. 2 is a flow chart illustrating a scenario game implementation method based on a television terminal according to the present invention;
fig. 3 is a schematic structural diagram of a scenario game implementation device based on a television terminal.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more apparent, the technical solutions of the present invention will be described in detail below. It is to be understood that the described embodiments are merely exemplary of the invention, and not restrictive of the full scope of the invention. All other embodiments, which can be derived by a person skilled in the art from the examples given herein without any inventive step, are within the scope of the present invention.
A specific scenario game implementation method based on a television terminal provided in the embodiments of the present application is described below with reference to the accompanying drawings.
As shown in fig. 1, a scenario game implementation method based on a television terminal provided in an embodiment of the present application includes:
s101, ordering and acquiring a plot video through a preset game application in a television terminal;
the video-on-demand system mainly comprises a film source library system, a streaming media service system, a film cabinet system, a transmission and switching network, a user terminal equipment set-top box and a television or a personal computer. The video on demand realization process comprises the following steps: when the user sends out request, the flow media service system will search out the program information stored in the film source base according to the request information, and transmit the program information to the user terminal through the high speed transmission network as video and audio flow files.
On-demand applications are typically implemented using unicast, i.e. a protocol that transports IP packets from a source to a destination, where the reception and delivery of information only takes place between two nodes. In IP unicast, there is only one sender and one receiver, and both have relatively fixed IP addresses. IP unicast transmission is the main usage in ethernet transmission, most data on the network is transmitted in unicast form, and HTTP, RTSP, SMTP, FTP and Telnet all work as TCP transmission protocols in unicast in the network. The unicast is characterized in that each terminal occupies a certain bandwidth, and when the bandwidth is full, other terminals cannot be connected to the server.
S102, arranging a branch contact at a preset plot of the plot video; the branch contact points are used for interaction;
specifically, the user may push the subsequent scenario by making a selection at the branch contact. And meanwhile, the interaction between the user and the television terminal is realized.
And S103, after receiving the operation of the branch contact, the television terminal displays the corresponding plot video.
And after the user operates, displaying the subsequent scenario, continuing watching by the user, and continuing the selection of the subsequent branch contact.
The television terminal-based scenario game implementation method has the working principle that: as shown in fig. 2, a scenario video is obtained by a play-on-demand block in a game application preset in a television terminal, and the play-on-demand block can also recommend the application to a target audience; setting a branch contact at a preset plot of the plot video, namely selecting a plot branch plate; the branch contact points are used for interaction; and the television terminal receives the operation of the branch contact, namely receives the interactive data returned by the target audience, and displays the corresponding scenario video. The television terminal can be a large-screen smart television.
In some embodiments, the obtaining of the storyline video includes:
and acquiring plot materials of plot stories and connecting the plot materials into a complete story to obtain a plot video.
In some embodiments, the setting a branch touch point at a preset episode of the storyline video includes:
establishing a video index to process a video to obtain a key frame;
based on the timeline, the video is arranged with branch contacts in a manner of key frame dotting editing, which display the topic content for interaction.
Specifically, the content-based video retrieval technology is directed at unstructured data such as audio and video, uses technologies such as video segmentation, automatic digitization, voice recognition, lens detection, key frame extraction, content automatic association, video structuring and the like, introduces new media data representation and data models from the fields such as cognitive science, artificial intelligence, database management systems, man-machine interaction, information retrieval and the like on the basis of knowledge in the fields such as image processing, mode recognition, computer vision, image understanding and the like, and accordingly designs a reliable and effective retrieval algorithm, a system structure and a friendly man-machine interface.
Video is unstructured data, and video analysis uses research achievements in the fields of automatic digitization, video segmentation, shot detection, key frame extraction, speech recognition, video structuring, automatic content association, computer vision, pattern recognition, image understanding, and the like.
Video retrieval can be divided into four hierarchical structures: video, scene, shot, image frame. Since the adjacent frames within a shot vary little, the difference in features between them remains substantially within a certain threshold. However, when the shot changes suddenly, the two adjacent frames at the time point of the sudden change greatly, and if the difference value exceeds a threshold value of a certain range, a segmentation limit occurs. The key frame is an image frame reflecting the main content information in the shot. And analyzing each shot, extracting a key frame of each shot, and then simply expressing each shot by using the key frame. The determination of the number of the key truth is an important problem in extracting key frames, the difference of each frame in the shot can be counted, the defense length is calculated, and the complexity and the difference degree of the shot content are measured by the variance. The larger the variance, the more key frames need to be extracted, and vice versa.
Frame-a single image frame of the smallest unit in the motion picture, is equivalent to each frame of the shot on the motion picture film. The frames appear as a grid or a marker on the time axis of the animation software. Key frame-is equivalent to the original picture in a two-dimensional animation.
By the video + time shaft mark, namely, video + markers technology, the key frame of the video is dotted, and the selected subject content is displayed on the picture with the branches of the on-demand content for the user to select.
The branch contact includes:
presetting a branch question and a plurality of corresponding answers;
each answer corresponds to a different storyline video.
Specifically, dotting is performed in the scenario game application through a video index technology and a video key frame dotting technology, corresponding branch questions and corresponding answers are set, and each answer corresponds to a different subsequent scenario.
Preferably, the branching problem includes:
selecting a game character;
after the storyline video begins, the first tap is to select a game character.
Specifically, the user selects a character before the game starts. According to the scenario, an application of a television-end game is developed through a video-on-demand technology, a plurality of characters exist in the application, and the scenario branches corresponding to each character are different.
Preferably, the plurality of answers includes:
and a wrong answer, wherein the game is ended after the wrong answer is selected.
Preferably, the method further comprises the following steps:
and the storage point is used for storing the branch contact.
Specifically, the user needs to select the correct branch at the dotting point of the game before playing the game to the end, otherwise, the user is informed that the game is finished, and if the user needs to continue playing, the user can return to the previous branches for re-selection. After the user walks the scenario of one character through the correct branch, the user can return to the home page to reselect another character to continue playing the game.
As shown in fig. 3, an embodiment of the present application provides a scenario game implementation apparatus based on a television terminal, including:
the obtaining module 301 is configured to obtain a scenario video through a game application preset in the television terminal on demand;
a setting module 302, configured to set a branch contact at a preset plot of the storyline video; the branch contact points are used for interaction;
and the operation module 303 is configured to display a corresponding scenario video after the television terminal receives the operation of the branch contact.
The scenario game implementation device based on the television terminal provided by the embodiment of the application has the working principle that the obtaining module 301 obtains a scenario video through a game application preset in the television terminal on demand; the setting module 302 sets a branch contact at a preset plot of the storyline video; the branch contact points are used for interaction; the television terminal in the operation module 303 displays the corresponding scenario video after receiving the operation of the branch contact.
The embodiment of the application provides computer equipment, which comprises a processor and a memory connected with the processor;
the memory is used for storing computer program, and the computer program is used for executing
The method comprises the steps that a plot video is obtained through a preset game application in a television terminal on demand;
setting a branch contact at a preset plot of the plot video; the branch contact points are used for interaction;
after the television terminal receives the operation of the branch contact, displaying a corresponding plot video;
the processor is used to call and execute the computer program in the memory.
In summary, the present invention provides a method and an apparatus for implementing a scenario game based on a television terminal, including.
It is to be understood that the embodiments of the method provided above correspond to the embodiments of the apparatus described above, and the corresponding specific contents may be referred to each other, which is not described herein again.
As will be appreciated by one skilled in the art, embodiments of the present application may be provided as a method, system, or computer program product. Accordingly, the present application may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, optical storage, and the like) having computer-usable program code embodied therein.
The present application is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
The above description is only for the specific embodiments of the present invention, but the scope of the present invention is not limited thereto, and any person skilled in the art can easily conceive of the changes or substitutions within the technical scope of the present invention, and all the changes or substitutions should be covered within the scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the appended claims.

Claims (9)

1. A method for realizing a scenario game based on a television terminal is characterized by comprising the following steps:
the method comprises the steps that a plot video is obtained through a preset game application in a television terminal on demand;
setting a branch contact at a preset plot of the plot video; the branch contact points are used for interaction;
and after receiving the operation of the branch contact, the television terminal displays the corresponding plot video.
2. The method of claim 1, wherein the obtaining a storyline video comprises:
and acquiring plot materials of plot stories and connecting the plot materials into a complete story to obtain a plot video.
3. The method of claim 1, wherein the setting a branch touch point at a preset episode of the storyline video comprises:
establishing a video index to process a video to obtain a key frame;
based on the timeline, the video is arranged with branch contacts in a manner of key frame dotting editing, which display the topic content for interaction.
4. The method of claim 1, wherein the branch contact comprises:
presetting a branch question and a plurality of corresponding answers;
each answer corresponds to a different storyline video.
5. The method of claim 4, wherein the branching problem comprises:
selecting a game character;
after the storyline video begins, the first tap is to select a game character.
6. The method of claim 3, wherein the plurality of answers includes:
and a wrong answer, wherein the game is ended after the wrong answer is selected.
7. The method of claim 6, further comprising:
and the storage point is used for storing the branch contact.
8. A scenario game implementation device based on a television terminal is characterized by comprising:
the obtaining module is used for obtaining a plot video through a preset game application on demand in the television terminal;
the setting module is used for setting a branch contact at a preset plot of the plot video; the branch contact points are used for interaction;
and the operation module is used for displaying the corresponding plot video after the television terminal receives the operation of the branch contact.
9. A computer device comprising a processor, and a memory coupled to the processor;
the memory for storing a computer program for performing the method of any one of claims 1 to 7;
the processor is used for calling and executing the computer program in the memory.
CN202110101956.0A 2021-01-26 2021-01-26 Television terminal-based plot game implementation method and device Pending CN112954479A (en)

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Application Number Priority Date Filing Date Title
CN202110101956.0A CN112954479A (en) 2021-01-26 2021-01-26 Television terminal-based plot game implementation method and device

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Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20040021684A1 (en) * 2002-07-23 2004-02-05 Dominick B. Millner Method and system for an interactive video system
CN103108248A (en) * 2013-01-06 2013-05-15 王汝迟 Interactive video implement method and system using the same
CN108156179A (en) * 2018-01-30 2018-06-12 北京奇艺世纪科技有限公司 A kind of video broadcasting method, device and electronic equipment
CN111277869A (en) * 2020-02-14 2020-06-12 腾讯科技(深圳)有限公司 Video playing method, device, equipment and storage medium
US20200245019A1 (en) * 2017-11-09 2020-07-30 Tencent Technology (Shenzhen) Company Limited Data display method and apparatus, storage medium, and electronic device
CN112261481A (en) * 2020-10-16 2021-01-22 腾讯科技(深圳)有限公司 Interactive video creating method, device and equipment and readable storage medium

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20040021684A1 (en) * 2002-07-23 2004-02-05 Dominick B. Millner Method and system for an interactive video system
CN103108248A (en) * 2013-01-06 2013-05-15 王汝迟 Interactive video implement method and system using the same
US20200245019A1 (en) * 2017-11-09 2020-07-30 Tencent Technology (Shenzhen) Company Limited Data display method and apparatus, storage medium, and electronic device
CN108156179A (en) * 2018-01-30 2018-06-12 北京奇艺世纪科技有限公司 A kind of video broadcasting method, device and electronic equipment
CN111277869A (en) * 2020-02-14 2020-06-12 腾讯科技(深圳)有限公司 Video playing method, device, equipment and storage medium
CN112261481A (en) * 2020-10-16 2021-01-22 腾讯科技(深圳)有限公司 Interactive video creating method, device and equipment and readable storage medium

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Application publication date: 20210611