CN112915543A - Method and device for displaying virtual object in game and electronic terminal - Google Patents

Method and device for displaying virtual object in game and electronic terminal Download PDF

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Publication number
CN112915543A
CN112915543A CN202110199856.6A CN202110199856A CN112915543A CN 112915543 A CN112915543 A CN 112915543A CN 202110199856 A CN202110199856 A CN 202110199856A CN 112915543 A CN112915543 A CN 112915543A
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China
Prior art keywords
virtual object
life value
degree
current life
game
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Pending
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CN202110199856.6A
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Chinese (zh)
Inventor
胡佳胜
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110199856.6A priority Critical patent/CN112915543A/en
Publication of CN112915543A publication Critical patent/CN112915543A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a display method and device of a virtual object in a game and an electronic terminal, relates to the technical field of games, and solves the technical problem that space occupation in a current game picture is high. The method comprises the following steps: responding to the attack operation aiming at the virtual object, and determining the remaining current life value of the virtual object after the attack operation; processing the virtual object in a specific form based on the current life value, so that the specific degree of the specific form of the processed virtual object represents the current life value; displaying the processed virtual object in a graphical user interface.

Description

Method and device for displaying virtual object in game and electronic terminal
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and an apparatus for displaying a virtual object in a game, and an electronic terminal.
Background
In the game, when a virtual object capable of attacking exists or the virtual object is triggered to fight against, the life value state of the current virtual object can be prompted through a bar-shaped image in a game picture so as to inform a player how much damage or attack degree the virtual object needs to cause effective killing. For example, the current life value of the virtual object is represented in the form of a blood bar, and the current life value of the virtual object can be more intuitively and clearly shown through the blood bar.
However, the length of the bar-shaped image for displaying the current life value of the virtual object needs to be longer, so that the display image of the life value of the virtual object needs to occupy more space in the game picture, the space occupation degree in the game picture is higher, and the display of the game scene is influenced.
Disclosure of Invention
The invention aims to provide a method and a device for displaying a virtual object in a game and an electronic terminal, so as to relieve the technical problem that the space occupation degree in the current game picture is high.
In a first aspect, an embodiment of the present application provides a method for displaying a virtual object in a game, where a terminal provides a graphical user interface, and a game scene of the game includes a virtual object that can be attacked; the method comprises the following steps:
responding to an attack operation aiming at the virtual object, and determining the current life value of the virtual object left after the attack operation;
processing the virtual object in a specific form based on the current life value, so that the specific degree of the specific form of the processed virtual object represents the current life value;
displaying the processed virtual object in the graphical user interface.
In one possible implementation, the degree of specialization of the particular modality includes any one or more of:
the transparency level of the transparent form, the transparency area of the transparent form, the blurring level of the blurred form, the blurring area of the blurred form, the splitting level of the split form, the splitting area of the split form, and the reduction size of the reduced form.
In one possible implementation, the degree of specialization includes a specialization area of a particular modality;
the step of displaying the processed virtual object in the graphical user interface comprises:
and displaying the processed virtual objects in the graphical user interface according to a preset specific area extension sequence.
In one possible implementation, the step of displaying the processed virtual object in the graphical user interface includes:
when the current life value is zero, displaying a disappearing process of the virtual object through the specific process of the specific form in the graphical user interface.
In one possible implementation, the current vital value includes any one or more of:
a current blood volume value, a current energy value, a current activity value.
In one possible implementation, the step of determining, in response to an attack operation on the virtual object, a current life value remaining for the virtual object after the attack operation includes:
responding to an attack operation aiming at the virtual object, and determining a damage degree corresponding to the attack operation;
and determining the remaining current life value of the virtual object according to the injury degree.
In one possible implementation, the method further comprises:
in response to a first attack operation aiming at the virtual object, determining an attacked part on the virtual object corresponding to the first attack operation and a first current life value of the virtual object;
performing first processing of a specific form on the virtual object based on the attacked part and the first current life value, so that the degree of specialization of the specific form of the virtual object after the first processing represents the first current life value;
displaying the first processed virtual object in the graphical user interface.
In one possible implementation, the step of performing a first process of specifying a form on the virtual object based on the attacked part and the first current life value, so that a degree of specifying the form of the first processed virtual object represents the first current life value includes:
and performing first processing of a specific form on the attacked part on the virtual object based on the first current life value, so that the degree of specialization of the specific form of the attacked part after the first processing represents the first current life value.
In one possible implementation, after the step of displaying the first processed virtual object in the graphical user interface, the method further includes:
in response to a second attack operation on the attacked part, determining a second current life value remaining for the virtual object after the second attack operation; the second current vital value is less than the first current vital value;
performing second processing of a specific form on the virtual object based on the second current life value, so that the degree of specialization of the specific form of the virtual object after the second processing represents the second current life value;
displaying the second processed virtual object in the graphical user interface.
In a possible implementation, the step of performing second processing of the specific form on the virtual object based on the second current life value, so that the degree of specialization of the specific form of the second processed virtual object represents the second current life value includes:
and performing second processing of a specific form on the other part of the virtual object except the attacked part, so that the degree of specification of the specific form of the virtual object after the second processing represents the second current life value.
In one possible implementation, the first attack action corresponds to a first injury level;
the second attack operation corresponds to a second injury degree;
and under the condition that the attack degrees of the first attack operation and the second attack operation are the same, the second damage degree is larger than the first damage degree.
In one possible implementation, a degree of specialization between the second processed virtual object and the first processed virtual object is greater than a degree of specialization between the first processed virtual object and an unprocessed virtual object.
In a second aspect, a display device for virtual objects in a game is provided, wherein a terminal provides a graphical user interface, and a game scene of the game comprises an offensive virtual object; the device comprises:
a determining module, configured to determine, in response to an attack operation on the virtual object, a current life value remaining for the virtual object after the attack operation;
the processing module is used for carrying out specific form processing on the virtual object based on the current life value so that the specific degree of the specific form of the processed virtual object represents the current life value;
a display module for displaying the processed virtual object in the graphical user interface.
In a third aspect, an embodiment of the present application further provides an electronic terminal, which includes a memory and a processor, where the memory stores a computer program that is executable on the processor, and the processor executes the computer program to implement the method in the first aspect.
In a fourth aspect, this embodiment of the present application further provides a computer-readable storage medium storing computer-executable instructions, which, when invoked and executed by a processor, cause the processor to perform the method of the first aspect.
The embodiment of the application brings the following beneficial effects:
according to the method, the device and the electronic terminal for displaying the virtual object in the game, the method, the device and the electronic terminal for displaying the virtual object in the game can respond to the attack operation aiming at the virtual object, further determine the remaining current life value of the virtual object after the attack operation, then perform specific form processing on the virtual object based on the current life value, enable the specific degree of the specific form of the processed virtual object to represent the current life value, and display the processed virtual object in the graphical user interface. In the scheme, the virtual object is processed in a specific form according to the remaining current life value of the virtual object after the attack operation, so that the specific degree of the specific form can represent the current life value of the virtual object, a player can directly judge how much damage or the hit degree of the virtual object is needed to cause effective killing according to the specific degree of the virtual object, life value state display items such as blood bars do not need to be displayed in a game picture, display modes for independently displaying the life value state of the virtual object in the game picture are saved, the influence of independent display of the life value state on the game picture is avoided, the space of the game picture is saved, the availability ratio of the game picture is increased, the technical problem of higher space occupation ratio in the current game picture is solved, and the display mode of the specific degree of the specific form is adopted, the current life value of the virtual object is visual, obvious and clear, and is easy to be observed by the player.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the detailed description of the present application or the technical solutions in the prior art, the drawings needed to be used in the detailed description of the present application or the prior art description will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative efforts.
Fig. 1 is a schematic view of an application scenario provided in an embodiment of the present application;
fig. 2 is a schematic structural diagram of an example of an electronic terminal according to an embodiment of the present application;
FIG. 3 is a flowchart illustrating a method for displaying a virtual object in a game according to an embodiment of the present disclosure;
FIG. 4 is a schematic diagram of a graphical user interface provided by an embodiment of the present application;
FIG. 5 is a schematic diagram of another graphical user interface provided by an embodiment of the present application;
fig. 6 is a schematic structural diagram of a display device for displaying a virtual object in a game according to an embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions of the present application will be clearly and completely described below with reference to the accompanying drawings, and it is obvious that the described embodiments are some, but not all embodiments of the present application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The terms "comprising" and "having," and any variations thereof, as referred to in the embodiments of the present application, are intended to cover non-exclusive inclusions. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those steps or elements but may alternatively include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
At present, when a virtual object in a game is triggered to fight, a blood bar can be directly used for representing the current life state of the virtual object, and the current life state of the virtual object can also be represented by different actions of the virtual object. For example, a crippling action by a virtual object can indicate that the current life value of the virtual object is low. As another example, the falling or breaking of a part of the decoration on the body of the virtual object may also indicate that its current life value is low.
For the form of representing the life state by the blood bar, the life state bar needs to be displayed in the game picture all the time and cannot be removed because the life state bar is associated with the virtual object, and the display form has a certain influence on the aesthetic degree of the game picture, occupies more game picture space and ensures that the space occupation degree in the game picture is higher.
For the form of representing the life state by the action of the virtual object, the actual current life value of the virtual object has low accuracy and cannot be visually displayed, and the player is difficult to distinguish the hit action state and the current life state of the virtual object in the game process, so that careful observation is needed to be carried out, and the game experience is influenced.
Based on this, the embodiment of the application provides a display method and device for a virtual object in a game and an electronic terminal, by which the technical problem that the space occupation degree in the current game picture is high can be alleviated, and the current life value of the virtual object is visual, obvious and clear and is easy for a player to observe.
The method for displaying the virtual object in the game in the embodiment of the application can be applied to the electronic terminal. Wherein the electronic terminal comprises a display for presenting a graphical user interface, an input device and a processor. The input device may be a keyboard, mouse, touch screen, or the like for receiving operations directed to the graphical user interface.
In practical application, the electronic terminal may be a computer device, or may also be a touch terminal such as a touch screen mobile phone and a tablet computer. As an example, the electronic terminal is a touch terminal, and the display and the input device thereof may be integrated into a touch screen for presenting and receiving operations for a graphical user interface.
In some embodiments, when the electronic terminal operates the graphical user interface, the graphical user interface may be used to operate content local to the electronic terminal, and may also be used to operate content of the peer server.
For example, as shown in fig. 1, fig. 1 is a schematic view of an application scenario provided in the embodiment of the present application. The application scenario may include an electronic terminal (e.g., a cell phone 102) and a server 101, and the electronic terminal may communicate with the server 101 through a wired network or a wireless network. The electronic terminal is used for running a virtual desktop, and can interact with the server 101 through the virtual desktop to operate the content in the server 101.
The electronic terminal of the embodiment is described by taking the mobile phone 102 as an example. The handset 102 includes Radio Frequency (RF) circuitry 110, memory 120, a touch screen 130, a processor 140, and the like. Those skilled in the art will appreciate that the handset configuration shown in fig. 2 is not intended to be limiting and may include more or fewer components than those shown, or may combine certain components, or split certain components, or arranged in different components. Those skilled in the art will appreciate that the touch screen 130 is part of a User Interface (UI) and that the cell phone 102 may include fewer than or the same User Interface as illustrated.
The RF circuitry 110 may also communicate with networks and other devices via wireless communications. The wireless communication may use any communication standard or protocol, including but not limited to Global System for Mobile communication (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, Short Messaging Service (SMS), and the like.
The memory 120 may be used to store software programs and modules, and the processor 140 executes various functional applications and data processing of the handset 102 by executing the software programs and modules stored in the memory 120. The memory 120 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required for at least one function, and the like; the stored data area may store data created from use of the handset 102, and the like. Further, the memory 120 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The touch screen 130 may be used to display a graphical user interface and receive user operations with respect to the graphical user interface. A particular touch screen 130 may include a display panel and a touch panel. The Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may collect contact or non-contact operations (e.g., operations of a user on or near the touch panel using any suitable object or accessory such as a finger, a stylus, etc.) of the user thereon or nearby, and generate preset operation instructions. In addition, the touch panel may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction and gesture of a user, detects signals brought by touch operation and transmits the signals to the touch controller; the touch controller receives the touch information from the touch detection device, converts the touch information into information that can be processed by the processor, sends the information to the processor 140, and receives and executes a command sent by the processor 140. In addition, the touch panel may be implemented by various types such as a resistive type, a capacitive type, an infrared ray, a surface acoustic wave, and the like, and may also be implemented by any technology developed in the future. Further, the touch panel may cover the display panel, a user may operate on or near the touch panel covered on the display panel according to a graphical user interface displayed by the display panel, the touch panel detects an operation thereon or nearby and transmits the operation to the processor 140 to determine a user input, and the processor 140 provides a corresponding visual output on the display panel in response to the user input. In addition, the touch panel and the display panel can be realized as two independent components or can be integrated.
The processor 140 is the control center of the handset 102, connects various parts of the entire handset using various interfaces and lines, and performs various functions and processes of the handset 102 by running or executing software programs and/or modules stored in the memory 120 and calling data stored in the memory 120, thereby performing overall monitoring of the handset.
Embodiments of the present invention are further described below with reference to the accompanying drawings.
Fig. 3 is a schematic flowchart of a method for displaying a virtual object in a game according to an embodiment of the present application. The method can be applied to a terminal (such as the mobile phone 102 shown in fig. 2) capable of presenting a graphical user interface, and the graphical user interface is provided through the terminal, and the game scene of the game contains the offensive virtual object. As shown in fig. 3, the method includes:
step S310, in response to the attack operation on the virtual object, determining a current life value of the virtual object remaining after the attack operation.
The attack operation for the virtual object may be any operation of performing attack behaviors such as killing, challenging, fighting and the like on the virtual object, so that the virtual object in the current game scene enters a hit state. The remaining current life value refers to the life value of the virtual object remaining after the virtual object is attacked and damaged, and may also be understood as a damage value or an attack degree required for destroying the virtual object.
In this step, after the attack operation is performed on the virtual object, the terminal may determine the remaining current life value of the virtual object, and may effectively determine the damage value or the attack degree currently required for eliminating the virtual object.
The virtual object in the embodiment of the present application may be any object that can be attacked by a player in a game scene, for example, a virtual character, a virtual animal, a virtual monster, a virtual character, and the like.
In step S320, the virtual object is subjected to a shape specifying process based on the current life value such that the degree of specification of the shape of the processed virtual object indicates the current life value.
The specific form may include a transparent, blurred, cracked, or reduced form presented by the virtual object. The specification degree refers to the degree of expression of a specific form, and examples thereof include various forms of expression of specific forms such as color saturation, color shade, degree of false or true, size of area, and size of range. In this step, the terminal may represent the current life value by the specified degree of the specific form of the processed virtual object, that is, the level of the specified degree can represent the remaining current life value of the virtual object.
For example, as shown in fig. 4, a part of the processed virtual object 401 itself is in a transparent specific form, and the size of the transparent area 402 in the transparent form may indicate the degree of the specific form of the virtual object and may also indicate the remaining current life value of the virtual object.
Step S330, displaying the processed virtual object in the graphical user interface.
It should be noted that the virtual object processed in a specific form is displayed in the graphical user interface, so that the player can be intuitively informed of the number of the hit injuries still needed by the current virtual object, the effectiveness of the game operation of the player is improved, and the aesthetic property and the simplicity of the game picture are realized.
The method has the advantages that the specific degree of the specific form can represent the current life value of the virtual object by processing the specific form of the virtual object according to the remaining current life value of the virtual object after the attack operation, so that a player can directly judge how much damage or the hit degree of the virtual object is needed to cause effective killing according to the specific degree of the virtual object, life value state display items such as blood bars do not need to be displayed in a game picture, display modes for independently displaying the life value state of the virtual object in the game picture are saved, the influence of independent display of the life value state on the game picture is avoided, the space of the game picture is saved, the availability ratio of the game picture is increased, the technical problem of higher space occupation ratio in the current game picture is solved, and the specific degree of the specific form is used as the display mode, the current life value of the virtual object is visual, obvious and clear, the player can observe easily, and the visual property and the effectiveness of the game picture display effect are improved.
The above steps are described in detail below.
In some embodiments, the current vital value is not limited to representing the current blood volume condition of the virtual subject, but may also represent various aspects of the current condition of the virtual subject. As an example, the current vital value includes any one or more of: a current blood volume value, a current energy value, a current activity value.
It should be noted that the current life value may include a plurality of different parameters of the virtual object, and may be applicable to a plurality of different situations of the virtual object in the game scene, so as to increase the flexibility and the interest of the game.
In some embodiments, the specific form is not limited to a certain form, and may be presented in various ways with obvious effects for the player to observe. As an example, the degree of specialization of a particular modality may include any one or more of: the transparency level of the transparent form, the transparency area of the transparent form, the blurring level of the blurred form, the blurring area of the blurred form, the splitting level of the split form, the splitting area of the split form, and the reduction size of the reduced form.
It should be noted that the specification degree of the specific form can be flexibly presented in various ways, and meanwhile, the player can more intuitively know the hit state of the virtual object, so as to more clearly determine the remaining current life value of the virtual object. In the embodiment of the application, the degree of specialization of different modes corresponding to various different forms such as transparency, fuzziness and splitting can be more flexibly realized, the specialization degree of the specialization degree can be more flexibly presented, the intuitiveness and the flexibility of the game picture are improved, and the display effect of the game picture is improved.
In some embodiments, the degree of specialization may be embodied in the size of the specialization area, and the extension of the specialization area may also have various forms. As an example, the specification degree includes a specification area of a specific form, and the step S330 may include the steps of:
step a), displaying the processed virtual objects in a graphical user interface according to a preset specific area extension sequence.
The preset specific area extension sequence may be a specific area extension sequence set manually, or may be a terminal default specific area extension sequence. The extending sequence may be an extension in any direction, for example, from the upper end to the lower end, the left end to the right end, the center to the periphery of the virtual object diverging, extending from point to plane, or extending in other specific directions.
For example, for a virtual object after being processed by a transparency form displayed in a graphical user interface, as shown in fig. 4, the corresponding preset specified area extending sequence is according to an extending sequence from the upper end to the lower end, that is, the upper end of the virtual object first presents the transparency form and presents a transparency area of a corresponding size, and as the life value of the virtual object decreases, the transparency form extends from the upper end to the lower end of the virtual object.
Through the extension order of presetting the specified area, the player of being convenient for more directly perceived convenient observation and the current vital value of recognition virtual object have increased the nature directly perceived of recreation effect, have promoted player's gaming experience.
In some embodiments, when the remaining current life value of the virtual object gradually decreases to zero, the virtual object may eventually disappear as the specified form gradually maximizes. As an example, the step S330 may further include the steps of:
and b), when the current life value is zero, displaying the disappearance process of the virtual object in the graphical user interface through a specific process of a specific form.
For example, the virtual object in the graphical user interface may present a more and more transparent form as the remaining current life value is continuously decreased, and until the current life value is zero, the virtual object also achieves the effect of maximizing transparency to completely disappear transparently.
The disappearance process of the virtual object is displayed through the specific process of the specific form, so that the player can more intuitively observe the actual progress of the current attack operation and know that the remaining current life value of the virtual object is zero, the display efficiency of the game effect is improved, and the game experience of the player is improved.
In some embodiments, the terminal may determine its remaining current life value based on the extent of injury suffered by the virtual object. As an example, the step S310 may include the following steps:
step c), responding to the attack operation aiming at the virtual object, and determining the injury degree corresponding to the attack operation;
and d), determining the remaining current life value of the virtual object according to the injury degree.
In practical applications, attacking different parts of the virtual object may cause the virtual object to be damaged to different degrees, for example, the damage value of attacking the head of the virtual object is greater than the damage value of attacking the limbs of the virtual object. In addition, different attack operations may also cause the virtual object to be damaged to different degrees. For example, a general attack may cause a virtual object to be less harmful, and a skill attack may cause a virtual object to be more harmful.
The remaining current life value of the virtual object is determined according to the damage degree of the virtual object, the reality and the flexibility of the game operation and display process are improved, meanwhile, the player can indirectly control the remaining current life value of the virtual object through attack operations with different damage degrees, the player can observe the attack process of the current virtual object more visually, and the timeliness of the game operation and effect is improved.
Based on the above steps c) and d), the attack operation on the virtual object may be an attack operation on a specific portion of the virtual object and its surroundings, and the specification process of the specific form may be displayed on the specific portion and its surroundings. As an example, the method further includes the steps of:
step e), in response to a first attack operation aiming at the virtual object, determining an attacked part on the virtual object corresponding to the first attack operation and a first remaining current life value of the virtual object;
step f), performing first processing of a specific form on the virtual object based on the attacked part and the first current life value, so that the specialization degree of the specific form of the virtual object after the first processing represents the first current life value;
step g), displaying the first processed virtual object in a graphical user interface.
For example, the first attack operation may be an attack operation on the head portion and the periphery of the virtual object, and the head portion and the periphery of the virtual object may display a specification process of a specific form, and the specification degree represents the current life value of the virtual object remaining after the first attack operation.
By processing specific forms of a specific part in the virtual object and the periphery of the specific part, the specific hit state of the current virtual object can be reflected more visually, the specific position of the attack operation reaching the effect is informed to the player in time, and the game experience of the player is improved.
Based on the above steps e) and f), the attack operation on the virtual object may be directly an attack operation on a specific part on the virtual object, so that the specific form can be more accurately and directly displayed on the specific part. As an example, the step f) may include the steps of:
and h), performing first processing of a specific form on the attacked part on the virtual object based on the first current life value, so that the specific degree of the specific form of the attacked part after the first processing represents the first current life value.
Through the specific morphological processing aiming at a specific part in the virtual object, the specific hit position of the current virtual object can be more accurately and visually reflected, the specific part of the player for achieving the effect of the attack operation is timely informed, and the game experience of the player is improved.
Based on the above steps e), f) and g), after a specific part of the virtual object is injured and the specific form is displayed, the player can continue to perform the attack operation again on the injured specific part, so that the specific part can be increased by the degree of specifying the specific form. As an example, after step g), the method may further comprise the steps of:
step i), responding to a second attack operation aiming at the attacked part, and determining a second current life value of the virtual object left after the second attack operation; the second current life value is smaller than the first current life value;
step j), performing second processing of a specific form on the virtual object based on the second current life value, so that the degree of specialization of the specific form of the virtual object after the second processing represents the second current life value;
step k), displaying the second processed virtual object in the graphical user interface.
For example, after the first attack operation on the neck of the virtual object is completed and the second attack operation is performed on the injured neck again, the transparency of the transparent form at the injury position (for example, hand position) corresponding to the first attack operation is increased to show the injury degree at the position (the hand position).
Therefore, the player can flexibly select attack operation at different positions by referring to the injured position of the virtual object, and the diversity and the interestingness of game operation are improved.
Based on the step j), the second processing may be a specific form processing for the attacked portion, or may be a specific form processing for a portion other than the attacked portion. As an example, the step j) may include the steps of:
and step l) performing second processing of a specific form on the other part except the attacked part on the virtual object, so that the degree of specialization of the specific form of the virtual object after the second processing represents the second current life value.
For example, as shown in fig. 5, after the first attack operation on the neck of the virtual object is completed, the second attack operation is performed on the injured neck again, and then the transparent area 501 (neck position) corresponding to the completed first attack operation is surrounded by the transparent area 502 corresponding to the second attack operation, for example, the head position, shoulder position, and the like around the neck.
Therefore, the player can more intuitively know the attack progress of the current virtual object through different specified positions, flexibly trigger attack skills according to the specified degree, and improve the game experience of the player.
Based on the above steps i), j) and k), the virtual object can be damaged to a greater extent by performing a second attack on the damaged part of the virtual object. As an example, the first attack action corresponds to a first injury level; the second attack operation corresponds to a second injury degree; in the case where the degree of attack of the first attack operation and the second attack operation is the same, the second degree of damage is greater than the first degree of damage.
It should be noted that the second injury level is greater than the first injury level under the same attack operation. For example, as shown in fig. 5, after the first attack operation, a second attack operation is performed on the attacked portion of the transparentization form processing of the virtual object, and at this time, the second attack operation brings a second damage degree to the virtual object, which is greater than the first damage degree to the virtual object by the first attack operation, and at the same time, the transparentization area 502 of the other portion except the attacked portion (transparentization area 501) can be increased, and the remaining life value of the virtual object can be further reduced.
In practical application, the player attacks the transparent position of the virtual object again, so that the virtual object can be damaged to a greater extent, more parts of the virtual object can be quickly made to show a transparentizing effect due to the damage, an addition damage form can be equivalently increased, the flexibility and the interestingness of the game are increased, and the game experience is improved.
Based on this, the degree of specificity corresponding to a greater degree of injury (i.e., the second degree of injury) may also be correspondingly greater than the degree of specificity corresponding to a lesser degree of injury (i.e., the first degree of injury). As an example, the degree of specialization between the second processed virtual object and the first processed virtual object is greater than the degree of specialization between the first processed virtual object and the unprocessed virtual object.
For example, the transparentization area of the second post-processing transparentization mode is larger than the transparentization area of the first post-processing transparentization mode, so as to show that the second injury degree corresponding to the second attack operation is deeper than the first injury degree corresponding to the first attack operation, and the remaining current life value of the virtual object is reduced by the addition degree.
Therefore, the player can observe the remaining current life value state of the virtual object more intuitively and obviously, the timeliness of game operation and game effect is improved, meanwhile, the picture at the virtual object is utilized more fully, and the space utilization rate of the game picture is improved more efficiently.
Fig. 6 provides a schematic diagram of a display device for virtual objects in a game. The terminal provides a graphical user interface, and the game scene of the game comprises the offensive virtual object. As shown in fig. 6, the display device 600 of the in-game virtual object includes:
a determining module 601, configured to determine, in response to an attack operation on a virtual object, a remaining current life value of the virtual object after the attack operation;
a processing module 602, configured to perform shape-specific processing on the virtual object based on the current life value, so that a degree of specification of the shape of the processed virtual object represents the current life value;
a display module 603, configured to display the processed virtual object in a graphical user interface.
In some embodiments, the degree of specialization of a particular modality includes any one or more of: the transparency level of the transparent form, the transparency area of the transparent form, the blurring level of the blurred form, the blurring area of the blurred form, the splitting level of the split form, the splitting area of the split form, and the reduction size of the reduced form.
In some embodiments, the specification degree includes a specification area of a specific form, and the display module 603 is specifically configured to:
and displaying the processed virtual objects in a graphical user interface according to a preset specific area extension sequence.
In some embodiments, the display module 603 is specifically configured to:
when the current life value is zero, displaying the disappearance process of the virtual object through the specific process of the specific form in the graphical user interface.
In some embodiments, the current vital value includes any one or more of: a current blood volume value, a current energy value, a current activity value.
In some embodiments, the determining module 601 is specifically configured to:
responding to the attack operation aiming at the virtual object, and determining the injury degree corresponding to the attack operation;
and determining the remaining current life value of the virtual object according to the injury degree.
In some embodiments, the apparatus further comprises:
the first sub-determination module is used for responding to a first attack operation aiming at the virtual object, and determining an attacked part on the virtual object corresponding to the first attack operation and a first remaining current life value of the virtual object;
the first sub-processing module is used for carrying out first processing on the specific form of the virtual object based on the attacked part and the first current life value so that the specific degree of the specific form of the virtual object after the first processing represents the first current life value;
and the first sub-display module is used for displaying the first processed virtual object in the graphical user interface.
In some embodiments, the first sub-processing module is to:
and performing first processing of a specific form on the attacked part on the virtual object based on the first current life value, so that the degree of specialization of the specific form of the attacked part after the first processing represents the first current life value.
In some embodiments, the apparatus further comprises:
a second sub-determination module, configured to, after the first processed virtual object is displayed in a graphical user interface, determine, in response to a second attack operation on the attacked portion, a second current life value remaining in the virtual object after the second attack operation; the second current life value is smaller than the first current life value;
the second sub-processing module is used for carrying out second processing on the specific form of the virtual object based on the second current life value so that the specific degree of the specific form of the virtual object after the second processing represents the second current life value;
and the second sub-display module is used for displaying the second processed virtual object in the graphical user interface.
In some embodiments, the second sub-processing module is specifically configured to:
and performing second processing of the specific form on the other part except the attacked part on the virtual object, so that the degree of specialization of the specific form of the virtual object after the second processing represents the second current life value.
In some embodiments, the first attack action corresponds to a first injury level; the second attack operation corresponds to a second injury degree; in the case where the degree of attack of the first attack operation and the second attack operation is the same, the second degree of damage is greater than the first degree of damage.
In some embodiments, the degree of specialization between the second processed virtual object and the first processed virtual object is greater than the degree of specialization between the first processed virtual object and the unprocessed virtual object.
The display device of the in-game virtual object provided by the embodiment of the application has the same technical characteristics as the display method of the in-game virtual object provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
Corresponding to the display method of the virtual object in the game, the embodiment of the application also provides a computer readable storage medium, wherein the computer readable storage medium stores machine executable instructions, and when the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to execute the steps of the display method of the virtual object in the game.
The display device of the virtual object in the game provided by the embodiment of the application can be specific hardware on the device, or software or firmware installed on the device, and the like. The device provided by the embodiment of the present application has the same implementation principle and technical effect as the foregoing method embodiments, and for the sake of brief description, reference may be made to the corresponding contents in the foregoing method embodiments where no part of the device embodiments is mentioned. It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the foregoing systems, apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
For another example, the flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods and computer program products according to various embodiments of the present application. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or a part of the technical solution may be essentially implemented in the form of a software product, which is stored in a storage medium and includes several instructions to enable a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method for controlling a virtual object in a game according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus once an item is defined in one figure, it need not be further defined and explained in subsequent figures, and moreover, the terms "first", "second", "third", etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the scope of the embodiments of the present application. Are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (15)

1. A method for displaying virtual objects in a game is characterized in that a terminal provides a graphical user interface, and a game scene of the game comprises offensive virtual objects; the method comprises the following steps:
responding to an attack operation aiming at the virtual object, and determining the current life value of the virtual object left after the attack operation;
processing the virtual object in a specific form based on the current life value, so that the specific degree of the specific form of the processed virtual object represents the current life value;
displaying the processed virtual object in the graphical user interface.
2. The method of claim 1, wherein the degree of specification of the specific form includes any one or more of:
the transparency level of the transparent form, the transparency area of the transparent form, the blurring level of the blurred form, the blurring area of the blurred form, the splitting level of the split form, the splitting area of the split form, and the reduction size of the reduced form.
3. The in-game virtual object display method according to claim 1 or 2, wherein the degree of specification includes a specified area of a specific form;
the step of displaying the processed virtual object in the graphical user interface comprises:
and displaying the processed virtual objects in the graphical user interface according to a preset specific area extension sequence.
4. The in-game virtual object display method of claim 1, wherein the step of displaying the processed virtual object in the graphical user interface comprises:
when the current life value is zero, displaying a disappearing process of the virtual object through the specific process of the specific form in the graphical user interface.
5. A method of displaying an in-game virtual object according to claim 1, wherein the current life value comprises any one or more of:
a current blood volume value, a current energy value, a current activity value.
6. The in-game virtual object display method according to claim 1, wherein the step of determining, in response to an attack operation on the virtual object, a current life value remaining for the virtual object after the attack operation includes:
responding to an attack operation aiming at the virtual object, and determining a damage degree corresponding to the attack operation;
and determining the remaining current life value of the virtual object according to the injury degree.
7. The in-game virtual object display method of claim 6, further comprising:
in response to a first attack operation aiming at the virtual object, determining an attacked part on the virtual object corresponding to the first attack operation and a first current life value of the virtual object;
performing first processing of a specific form on the virtual object based on the attacked part and the first current life value, so that the degree of specialization of the specific form of the virtual object after the first processing represents the first current life value;
displaying the first processed virtual object in the graphical user interface.
8. The in-game virtual object display method according to claim 7, wherein the step of performing first processing of a specific form on the virtual object based on the attacked part and the first current life value so that a degree of specification of the specific form of the virtual object after the first processing represents the first current life value includes:
and performing first processing of a specific form on the attacked part on the virtual object based on the first current life value, so that the degree of specialization of the specific form of the attacked part after the first processing represents the first current life value.
9. The in-game virtual object display method according to claim 7 or 8, further comprising, after the step of displaying the first processed virtual object in the graphical user interface:
in response to a second attack operation on the attacked part, determining a second current life value remaining for the virtual object after the second attack operation; the second current vital value is less than the first current vital value;
performing second processing of a specific form on the virtual object based on the second current life value, so that the degree of specialization of the specific form of the virtual object after the second processing represents the second current life value;
displaying the second processed virtual object in the graphical user interface.
10. The in-game virtual object display method according to claim 9, wherein the step of performing second processing of a specific form on the virtual object based on the second current life value so that a degree of specification of the specific form of the virtual object after the second processing represents the second current life value comprises:
and performing second processing of a specific form on the other part of the virtual object except the attacked part, so that the degree of specification of the specific form of the virtual object after the second processing represents the second current life value.
11. The in-game virtual object display method of claim 9, wherein the first attack operation corresponds to a first injury level;
the second attack operation corresponds to a second injury degree;
and under the condition that the attack degrees of the first attack operation and the second attack operation are the same, the second damage degree is larger than the first damage degree.
12. The in-game virtual object display method according to claim 11, wherein a degree of specification between the second processed virtual object and the first processed virtual object is greater than a degree of specification between the first processed virtual object and an unprocessed virtual object.
13. A display device of virtual objects in games is characterized in that a terminal provides a graphical user interface, and a game scene of the games contains offensive virtual objects; the device comprises:
a determining module, configured to determine, in response to an attack operation on the virtual object, a current life value remaining for the virtual object after the attack operation;
the processing module is used for carrying out specific form processing on the virtual object based on the current life value so that the specific degree of the specific form of the processed virtual object represents the current life value;
a display module for displaying the processed virtual object in the graphical user interface.
14. An electronic terminal comprising a memory and a processor, the memory having stored thereon a computer program operable on the processor, wherein the processor, when executing the computer program, performs the steps of the method of any of claims 1 to 12.
15. A computer readable storage medium having stored thereon computer executable instructions which, when invoked and executed by a processor, cause the processor to execute the method of any of claims 1 to 12.
CN202110199856.6A 2021-02-22 2021-02-22 Method and device for displaying virtual object in game and electronic terminal Pending CN112915543A (en)

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