CN112891922B - 一种虚拟现实体感交互方法 - Google Patents
一种虚拟现实体感交互方法 Download PDFInfo
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- CN112891922B CN112891922B CN202110289464.9A CN202110289464A CN112891922B CN 112891922 B CN112891922 B CN 112891922B CN 202110289464 A CN202110289464 A CN 202110289464A CN 112891922 B CN112891922 B CN 112891922B
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- 230000003238 somatosensory effect Effects 0.000 title claims abstract description 32
- 230000003993 interaction Effects 0.000 title claims abstract description 31
- 238000000034 method Methods 0.000 title claims abstract description 20
- 230000009471 action Effects 0.000 claims abstract description 20
- 230000011218 segmentation Effects 0.000 claims description 3
- 230000000694 effects Effects 0.000 abstract description 7
- 230000008569 process Effects 0.000 abstract description 5
- 210000000988 bone and bone Anatomy 0.000 description 2
- 230000002452 interceptive effect Effects 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
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- 210000003414 extremity Anatomy 0.000 description 1
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- 210000004247 hand Anatomy 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/10—Segmentation; Edge detection
- G06T7/136—Segmentation; Edge detection involving thresholding
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/10—Segmentation; Edge detection
- G06T7/194—Segmentation; Edge detection involving foreground-background segmentation
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V10/00—Arrangements for image or video recognition or understanding
- G06V10/40—Extraction of image or video features
- G06V10/44—Local feature extraction by analysis of parts of the pattern, e.g. by detecting edges, contours, loops, corners, strokes or intersections; Connectivity analysis, e.g. of connected components
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/20—Movements or behaviour, e.g. gesture recognition
- G06V40/23—Recognition of whole body movements, e.g. for sport training
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/30—Subject of image; Context of image processing
- G06T2207/30196—Human being; Person
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- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Psychiatry (AREA)
- Social Psychology (AREA)
- Collating Specific Patterns (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
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CN202110289464.9A CN112891922B (zh) | 2021-03-18 | 2021-03-18 | 一种虚拟现实体感交互方法 |
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CN112891922A CN112891922A (zh) | 2021-06-04 |
CN112891922B true CN112891922B (zh) | 2022-11-22 |
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Families Citing this family (1)
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CN116549956B (zh) * | 2023-05-09 | 2023-11-07 | 北京维艾狄尔信息科技有限公司 | 一种户外体感交互方法、系统及智能终端 |
Citations (8)
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CN103440677A (zh) * | 2013-07-30 | 2013-12-11 | 四川大学 | 一种基于Kinect体感设备的多视点自由立体交互系统 |
CN107253192A (zh) * | 2017-05-24 | 2017-10-17 | 湖北众与和智能装备科技有限公司 | 一种基于Kinect的无标定人机交互控制系统及方法 |
CN107357426A (zh) * | 2017-07-03 | 2017-11-17 | 南京江南博睿高新技术研究院有限公司 | 一种用于虚拟现实设备的体感控制方法 |
CN108875708A (zh) * | 2018-07-18 | 2018-11-23 | 广东工业大学 | 基于视频的行为分析方法、装置、设备、系统及存储介质 |
CN111617464A (zh) * | 2020-05-28 | 2020-09-04 | 西安工业大学 | 一种动作识别的跑步机健身方法 |
CN111680586A (zh) * | 2020-05-26 | 2020-09-18 | 电子科技大学 | 一种羽毛球运动员运动姿态估计方法及系统 |
CN111931591A (zh) * | 2020-07-15 | 2020-11-13 | 北京百度网讯科技有限公司 | 用于构建关键点学习模型的方法、装置、电子设备及可读存储介质 |
CN112348843A (zh) * | 2020-10-29 | 2021-02-09 | 北京嘀嘀无限科技发展有限公司 | 调整深度图像预测模型的方法、装置和电子设备 |
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CN104933734B (zh) * | 2015-06-26 | 2017-11-28 | 西安理工大学 | 一种基于多kinect的人体姿态数据融合方法 |
CN106249875A (zh) * | 2016-07-15 | 2016-12-21 | 深圳奥比中光科技有限公司 | 体感交互方法以及设备 |
WO2019164986A1 (en) * | 2018-02-20 | 2019-08-29 | Uplift Labs, Inc. | Identifying movements and generating prescriptive analytics using movement intelligence |
CN108376405B (zh) * | 2018-02-22 | 2020-11-17 | 国家体育总局体育科学研究所 | 基于双体感追踪系统的人体运动捕捉系统及捕捉方法 |
CN110947181A (zh) * | 2018-09-26 | 2020-04-03 | Oppo广东移动通信有限公司 | 游戏画面显示方法、装置、存储介质及电子设备 |
CN111598005A (zh) * | 2020-05-18 | 2020-08-28 | 北京乐元素文化发展有限公司 | 动捕数据处理方法、装置、电子设备及计算机存储介质 |
CN112270734B (zh) * | 2020-10-19 | 2024-01-26 | 北京大米科技有限公司 | 一种动画生成方法、可读存储介质和电子设备 |
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2021
- 2021-03-18 CN CN202110289464.9A patent/CN112891922B/zh active Active
Patent Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103440677A (zh) * | 2013-07-30 | 2013-12-11 | 四川大学 | 一种基于Kinect体感设备的多视点自由立体交互系统 |
CN107253192A (zh) * | 2017-05-24 | 2017-10-17 | 湖北众与和智能装备科技有限公司 | 一种基于Kinect的无标定人机交互控制系统及方法 |
CN107357426A (zh) * | 2017-07-03 | 2017-11-17 | 南京江南博睿高新技术研究院有限公司 | 一种用于虚拟现实设备的体感控制方法 |
CN108875708A (zh) * | 2018-07-18 | 2018-11-23 | 广东工业大学 | 基于视频的行为分析方法、装置、设备、系统及存储介质 |
CN111680586A (zh) * | 2020-05-26 | 2020-09-18 | 电子科技大学 | 一种羽毛球运动员运动姿态估计方法及系统 |
CN111617464A (zh) * | 2020-05-28 | 2020-09-04 | 西安工业大学 | 一种动作识别的跑步机健身方法 |
CN111931591A (zh) * | 2020-07-15 | 2020-11-13 | 北京百度网讯科技有限公司 | 用于构建关键点学习模型的方法、装置、电子设备及可读存储介质 |
CN112348843A (zh) * | 2020-10-29 | 2021-02-09 | 北京嘀嘀无限科技发展有限公司 | 调整深度图像预测模型的方法、装置和电子设备 |
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Effective date of registration: 20240204 Address after: 315000, Work Station 3035, Building 0649, No. 827 Meteorology Road, Haishu District, Ningbo City, Zhejiang Province Patentee after: Zhejiang Shutong Intelligent Technology Co.,Ltd. Country or region after: China Address before: 276000 Room 308, 3rd floor, national China India science and Technology International Innovation Park, 55 Volvo Road, Linyi Economic and Technological Development Zone, Shandong Province Patentee before: Shandong Dream Vision Intelligent Technology Co.,Ltd. Country or region before: China |