CN112843690B - Shooting method, shooting device, shooting equipment and storage medium - Google Patents

Shooting method, shooting device, shooting equipment and storage medium Download PDF

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Publication number
CN112843690B
CN112843690B CN202011624198.2A CN202011624198A CN112843690B CN 112843690 B CN112843690 B CN 112843690B CN 202011624198 A CN202011624198 A CN 202011624198A CN 112843690 B CN112843690 B CN 112843690B
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China
Prior art keywords
information
skin information
skin
target
acquiring
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CN112843690A (en
Inventor
胡婷婷
赵男
包炎
刘超
施一东
李鑫培
师锐
董一夫
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Shanghai Mihoyo Tianming Technology Co Ltd
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Shanghai Mihoyo Tianming Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N23/00Cameras or camera modules comprising electronic image sensors; Control thereof
    • H04N23/60Control of cameras or camera modules
    • H04N23/62Control of parameters via user interfaces

Abstract

The invention discloses a shooting method, a shooting device, shooting equipment and a storage medium. The method comprises the following steps: during the game, at least one target main body is acquired; if the at least one target subject meets shooting conditions, acquiring skin information of the at least one target subject; when the skin information after adjustment meets the preset condition, shooting operation is triggered, through the technical scheme of the invention, the wonderful game picture can be captured from the optimal view angle, the skin information of the target main body in the game picture is adjusted to be optimal or more possible scene information is provided for the player, the harmony and the cool degree of the picture are enhanced, a perfect picture at the wonderful moment in the game process is left for the game player, and the experience of the player is improved.

Description

Shooting method, shooting device, shooting equipment and storage medium
Technical Field
The embodiment of the invention relates to the technical field of computer vision, in particular to a shooting method, a shooting device, shooting equipment and a storage medium.
Background
With the rapid development of the internet, the online game industry is born and is vigorously developed, and the online game has become a sunward industry with great potential and broad development prospect in the current society.
With the continuous development of game making technology, game pictures are increasingly well made, game combat is also increasingly stimulated, and especially fighting pictures of action games are often nicely and dribbling, so that people cannot want to keep the wonderful pictures.
In the prior art, if a game player wants to keep a wonderful moment in the game process, the player can only intercept the picture through screenshot software, the game process is stimulated to be tense, the wonderful picture is slightly elapsed, and the user can hardly capture the wonderful moment in the game process. And the captured picture may appear that the game character pose is not cool enough or the current game character is transmitting skill to monster, but the face of the game character does not have an uncoordinated picture facing monster, and a perfect game picture under the optimal viewing angle cannot be reserved.
Disclosure of Invention
The embodiment of the invention provides a shooting method, a shooting device, shooting equipment and a shooting storage medium, so that a wonderful game picture can be captured from an optimal view angle, skin information of a target main body in the game picture is adjusted to be optimal or more possible scene information is provided for a player, the coordination and the cool degree of the picture are enhanced, a perfect picture at wonderful moment in the game process is left for the game player, and the experience of the player is improved.
In a first aspect, an embodiment of the present invention provides a photographing method, including:
during the game, at least one target main body is acquired;
if the at least one target subject meets shooting conditions, acquiring skin information of the at least one target subject;
and adjusting the skin information, and triggering shooting operation when the adjusted skin information meets the preset condition.
Further, the adjusting the skin information, and when the adjusted skin information meets a preset condition, triggering the shooting operation includes:
if the skin information does not meet the preset condition, adjusting the skin information;
and triggering shooting operation when the adjusted skin information meets the preset condition.
Further, if the skin information does not meet the preset condition, the adjusting the skin information includes:
acquiring a grade corresponding to the skin information;
if the grade is lower than a preset grade, acquiring first target skin information, wherein the grade corresponding to the first target skin information is the preset grade or higher than the preset grade;
the skin information is adjusted to first target skin information.
Further, if the level is lower than a preset level, acquiring the first target skin information includes:
If the grade is lower than a preset grade, acquiring second target skin information;
acquiring type information corresponding to the skin information;
acquiring first target skin information matched with the type information in the second target skin information, wherein the second target skin information comprises: the first target skin information.
Further, if the skin information does not meet the preset condition, the adjusting the skin information includes:
acquiring a skin cool value corresponding to the skin information;
if the skin cool value is smaller than the cool value threshold, acquiring third target skin information, wherein the skin cool value corresponding to the third target skin information is larger than or equal to the cool value threshold;
and adjusting the skin information to third target skin information.
Further, if the skin information does not meet the preset condition, the adjusting the skin information includes:
determining a skin cool value from the skin information;
if the skin cool value is smaller than the cool value threshold value, acquiring preset skin information;
and adjusting the skin information to preset skin information.
Further, if the skin information does not meet the preset condition, the adjusting the skin information includes:
Acquiring scene information;
if the skin information is not matched with the scene information, determining fourth target skin information according to the scene information;
and adjusting the skin information to the fourth target skin information.
Further, if the skin information does not meet the preset condition, the adjusting the skin information includes:
acquiring fifth target skin information;
and if the skin information is different from the fifth target skin information, adjusting the skin information to the fifth target skin information.
Further, the skin information includes: at least one of clothing information, weapon information, accessory information, skin color information, and makeup information.
In a second aspect, an embodiment of the present invention further provides a photographing apparatus, including:
the first acquisition module is used for acquiring at least one target main body in the game process;
the second acquisition module is used for acquiring the skin information of the at least one target subject if the at least one target subject meets shooting conditions;
and the shooting module is used for adjusting the skin information and triggering shooting operation when the adjusted skin information meets the preset condition.
Further, the shooting module is specifically configured to:
if the skin information does not meet the preset condition, adjusting the skin information;
and triggering shooting operation when the adjusted skin information meets the preset condition.
Further, the shooting module is specifically configured to:
acquiring a grade corresponding to the skin information;
if the grade is lower than a preset grade, acquiring first target skin information, wherein the grade corresponding to the first target skin information is the preset grade or higher than the preset grade;
the skin information is adjusted to first target skin information.
Further, the shooting module is specifically configured to:
if the grade is lower than a preset grade, acquiring second target skin information;
acquiring type information corresponding to the skin information;
acquiring first target skin information matched with the type information in the second target skin information, wherein the second target skin information comprises: the first target skin information.
Further, the shooting module is specifically configured to:
acquiring a skin cool value corresponding to the skin information;
if the skin cool value is smaller than the cool value threshold, acquiring third target skin information, wherein the skin cool value corresponding to the third target skin information is larger than or equal to the cool value threshold;
And adjusting the skin information to third target skin information.
Further, the shooting module is specifically configured to:
determining a skin cool value from the skin information;
if the skin cool value is smaller than the cool value threshold value, acquiring preset skin information;
and adjusting the skin information to preset skin information.
Further, the shooting module is specifically configured to:
acquiring scene information;
if the skin information is not matched with the scene information, determining fourth target skin information according to the scene information;
and adjusting the skin information to the fourth target skin information.
Further, the shooting module is specifically configured to:
acquiring fifth target skin information;
and if the skin information is different from the fifth target skin information, adjusting the skin information to the fifth target skin information.
Further, the skin information includes: at least one of clothing information, weapon information, accessory information, skin color information, and makeup information.
In a third aspect, embodiments of the present invention further provide a computer device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, the processor implementing a method according to any of the embodiments of the present invention when executing the program.
In a fourth aspect, embodiments of the present invention also provide a computer-readable storage medium, on which a computer program is stored, which program, when being executed by a processor, implements a method according to any of the embodiments of the present invention.
According to the embodiment of the invention, at least one target main body is obtained in the game process; if the at least one target subject meets shooting conditions, acquiring skin information of the at least one target subject; and adjusting the skin information, triggering shooting operation when the adjusted skin information meets preset conditions, capturing a wonderful game picture from an optimal view angle, adjusting the skin information of a target main body in the game picture to be optimal or providing more possible scene information for a player, enhancing the coordination and the cool degree of the picture, leaving a perfect picture at wonderful moment in the game process for the game player, and improving the experience of the player.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present invention and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a flowchart of a photographing method in a first embodiment of the present invention;
fig. 2 is a schematic structural diagram of a photographing device according to a second embodiment of the present invention;
fig. 3 is a schematic structural diagram of a computer device in a third embodiment of the present invention.
Detailed Description
The invention is described in further detail below with reference to the drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not limiting thereof. It should be further noted that, for convenience of description, only some, but not all of the structures related to the present invention are shown in the drawings.
It should be noted that: like reference numerals and letters denote like items in the following figures, and thus once an item is defined in one figure, no further definition or explanation thereof is necessary in the following figures. Meanwhile, in the description of the present invention, the terms "first", "second", and the like are used only to distinguish the description, and are not to be construed as indicating or implying relative importance.
Example 1
Fig. 1 is a flowchart of a photographing method according to an embodiment of the present invention, where the method is applicable to a situation of photographing a game screen during a game, and the method may be performed by a photographing device according to an embodiment of the present invention, and the device may be implemented in a software and/or hardware manner, as shown in fig. 1, and the method specifically includes the following steps:
S110, acquiring at least one target main body in the game process.
The number of the target subjects may be one or more, and the number of the target subjects is not limited in the embodiment of the present invention.
The obtaining manner of the target subject may be determining a subject releasing skills in the game process as the target subject, or determining the current role as the target subject, or may be a preset target subject, or may be determining a subject having a cool value of the subject greater than a preset cool value as the target subject, which is not limited in the embodiment of the present invention.
The obtaining manner of the target subject may be that scene information in the game process is obtained in advance, and the target subject is determined based on the scene information, for example, if the current scene is that the current character a releases skills to the monster B, the target subjects are two, the current character a is one target subject, and the monster B is another target subject.
In a specific example, during the game, if the current game scene releases skills for the current character to monster B, and monster S is killed, then the target subject is determined to be the current character and monster S. The target subject may also be determined to include: current character, monster S and monster B. In the game process, if the current game scene is that a big monster which is difficult to appear in the game appears, the target main body is determined to be the big monster, and the target main body can also be determined to be the player character and the big monster which release skills to the big monster. In the game process, if the current game scene is a monster or character with a high color value, determining that the target main body is the monster or character with the high color value. In the game process, if the current game scene is that a skin with a high level appears, determining a role corresponding to the skin with the high level as a target main body. In the game process, if the current game scene is a newly developed game scene, determining a subject in the game scene as a target subject.
And S120, if the at least one target subject meets the shooting condition, acquiring skin information of the at least one target subject.
The shooting condition may be that at least one target subject is releasing skills, or that the cool value of the target subject is greater than a cool value threshold, or that the skin level of the target subject is higher than a preset level, or that the distance between two target subjects is smaller than a distance threshold, or that the occurrence frequency of the target subjects is smaller than a frequency threshold, or that at least one target subject is killed, or that one target subject is releasing skills with a blood volume reduction greater than a single blood volume threshold because of another target subject, or that the shooting condition set by a player according to his own preference, which is not limited by the embodiment of the present invention.
Wherein the skin information includes: at least one of clothing information, weapon information, accessory information, skin color information, and makeup information.
Illustratively, the skin information of the at least one target subject may include one or more of clothing information of the target subject a, weapon information of the target subject a, accessory information of the target subject a, skin color information of the target subject a, and makeup information of the target subject a, and one or more of clothing information of the target subject B, weapon information of the target subject B, accessory information of the target subject B, skin color information of the target subject B, and makeup information of the target subject B.
For example, if the at least one target subject satisfies the shooting condition, the picture weight information of the at least one target subject may be obtained, for example, if the current scene is that the current character a releases the skill to the monster B, the target subjects are two, the current character a is one target subject, the monster B is another target subject, and the skin information of the current character a and the skin information of the monster B are obtained. If the cool value of the target subject X is greater than the cool value threshold, the cool value of the target subject Y is greater than the cool value threshold, and the cool value of the target subject Z is greater than the cool value threshold, the skin information of the target subject X, the skin information of the target subject Y, and the skin information of the target subject Z are acquired. If the distance between the target subject R and the target subject S is smaller than the distance threshold, the skin information of the target subject R and the skin information of the target subject S are acquired. If the skin level of the target subject O is higher than the preset level, the skin information of the target subject O and the skin information of the target subject P are acquired. If the frequency of occurrence of the target subject M is smaller than the frequency threshold, the skin information of the target subject M and the skin information of the target subject N are acquired. If the target subject G is greater than the single blood volume threshold because of a decrease in one of the skill blood volumes released by the target subject H, then the skin information of the target subject G and the skin information of the target subject H are obtained. The embodiment of the present invention is not limited thereto.
S130, adjusting the skin information, and triggering shooting operation when the adjusted skin information meets the preset condition.
The method includes the steps of judging skin information of each target main body, judging whether the skin information of each target main body meets preset conditions, triggering shooting operation if the skin information of the target main body meets the preset conditions, adjusting the skin information of the target main body if the skin information of the target main body does not meet the preset conditions, and triggering shooting operation if the skin information of the adjusted target main body meets the preset conditions. For example, if the at least one target subject satisfies the shooting condition, the skin information of each target subject may be acquired, and when the skin information of the target subject is detected to have a level lower than a preset level, the skin information of the target subject may be adjusted to a higher level of skin information. And if the at least one target main body meets the shooting conditions, acquiring the skin information of each target main body, and when the skin information of the target main body is detected to be lower than the preset level, adjusting the skin information of the target main body to be higher and the same type of skin information.
For example, it may be determined whether the skin information satisfies the preset condition for obtaining the skin information of each target subject, and the first number of target subjects whose skin information satisfies the preset condition and the second number of target subjects whose skin information does not satisfy the preset condition may be obtained, and if the first number is greater than the second number, photographing may be performed. The method may also include, for obtaining skin information of each target subject, determining whether the skin information satisfies a preset condition, adjusting the skin information of the target subject for which the obtained skin information does not satisfy the preset condition to the skin information satisfying the preset condition, and triggering a photographing operation when the skin information of all the target subjects satisfies the preset condition.
In a specific example, in the game process, a subject releasing skills in the game process is determined as a target subject a, a subject hit by skills in the game process is determined as a target subject B, skin information of the target subject a and skin information of the target subject B are acquired, and if a skin cool value corresponding to the skin information of the target subject a is smaller than a cool value threshold and a skin cool value corresponding to the skin information of the target subject B is smaller than a cool value threshold, the skin information of the target subject a is adjusted to skin information with a skin cool value greater than or equal to the cool value threshold, and the skin information of the target subject B is adjusted to skin information with a skin cool value greater than or equal to the cool value threshold. In the game process, if the distance between the main body A and the main body B in the game process is smaller than a set distance threshold value, determining the main body A and the main body B as target main bodies, acquiring skin information of the main body A and skin information of the main body B, and if the grade of the skin information of the main body A is lower than a preset grade, adjusting the skin information of the main body A into skin information with higher grade; and if the grade of the skin information of the main body B is lower than the preset grade, adjusting the skin information of the main body B to be the skin information with higher grade.
The adjusting the skin information of the target subject that does not meet the preset condition may be to adjust the skin information of the target subject that does not meet the preset condition to the skin information that meets the preset condition.
Wherein, triggering shooting operation refers to: after adjusting the skin information of the target subjects which do not meet the preset conditions, when the skin information of each target subject meets the preset conditions, obtaining target data corresponding to the current scene, and rendering the target data to obtain a target picture.
For example, the manner of triggering the shooting operation may be: and acquiring a first number of target subjects with skin information meeting the preset condition and a second number of target subjects with skin information not meeting the preset condition, and triggering shooting operation if the first number is larger than the second number. The manner of triggering the shooting operation may also be: when the skin information of each target main body meets the preset condition, triggering shooting operation. The embodiment of the present invention is not limited thereto, and may, for example, trigger a shooting operation if the number of target subjects is 3, if the skin information of 2 target subjects satisfies a preset condition, or trigger a shooting operation if the number of target subjects is 3, and if the skin information of 3 target subjects satisfies a preset condition.
In the game process, determining a main body releasing skills in the game process as a target main body A, determining a main body hit by the skills in the game process as a target main body B, acquiring the clothes information of the target main body A and the clothes information of the target main body B, and if the grade corresponding to the clothes information of the target main body A is a third grade and the grade corresponding to the clothes information of the target main body B is a second grade, adjusting the clothes information of the target main body A to the clothes information of the first grade, wherein the first grade is the highest grade, the first grade is higher than the second grade, the second grade is higher than the third grade, and adjusting the clothes information of the target main body B to the clothes information of the first grade. In the game process, if the distance between the main body A and the main body B in the game process is smaller than a set distance threshold value, determining the main body A and the main body B as target main bodies, acquiring the armed information of the main body A and the armed information of the main body B, and if the level of the armed information of the main body A is a third level, adjusting the weapon information of the main body A to be the same type of weapon information with the first level; if the level of the weapon information of the main body B is the third level, the weapon information of the main body B is adjusted to be the same type of weapon information with the first level.
Optionally, adjusting the skin information, and triggering the shooting operation when the adjusted skin information meets a preset condition includes:
if the skin information does not meet the preset condition, adjusting the skin information;
and triggering shooting operation when the adjusted skin information meets the preset condition.
The method includes the steps of obtaining skin information of each target main body, judging whether the skin information of each target main body meets preset conditions, if the target main body with the skin information not meeting the preset conditions exists, obtaining the target main body with the skin information not meeting the preset conditions, determining the target main body as a first target main body, obtaining the skin information of the first target main body, and adjusting the skin information of the first target main body.
For example, determining whether the skin information of the target subject meets the preset condition may be determining whether the level corresponding to the skin information of the target subject is a preset level or higher, if the level corresponding to the skin information of the target subject is a preset level or higher, determining that the skin information of the target subject meets the preset condition, and if the level corresponding to the skin information of the target subject is lower than the preset level, determining that the skin information of the target subject does not meet the preset condition. Judging whether the skin information of the target subject meets the preset condition can be judging whether the grade corresponding to the skin information of the target subject is the highest grade, if the grade corresponding to the skin information of the target subject is the highest grade, determining that the skin information of the target subject meets the preset condition, and if the grade corresponding to the skin information of the target subject is not the highest grade, determining that the skin information of the target subject does not meet the preset condition. Judging whether the skin information of the target subject meets the preset condition can be judging whether the skin cool value of the skin information of the target subject is larger than a cool value threshold, if the skin cool value of the skin information of the target subject is larger than or equal to the cool value threshold, determining that the skin information of the target subject meets the preset condition. If the skin cool value of the skin information of the target main body is smaller than the cool value threshold value, determining that the skin information of the target main body does not meet the preset condition. The determining whether the skin information of the target subject satisfies the preset condition may be determining that the skin information of the target subject satisfies the preset condition if the skin information of the target subject is preset skin information, and determining that the skin information of the target subject does not satisfy the preset condition if the skin information of the target subject is not preset skin information. Judging whether the skin information of the target subject meets the preset condition may be determining that the skin information of the target subject does not meet the preset condition if the skin information of the target subject and the scene information are not matched, and determining that the skin information of the target subject meets the preset condition if the skin information of the target subject and the scene information are matched.
Illustratively, in the game process, determining a subject releasing skills in the game process as a target subject a, determining a subject hit by the skills in the game process as a target subject B, if the cool value of the target subject a is greater than the cool value threshold, acquiring skin information of the target subject a and skin information of the target subject B, and if the level of the skin information of the target subject a is lower than a preset level, adjusting the skin information of the target subject a to be a preset level or to be higher than the preset level; and if the level of the skin information of the target subject B is lower than the preset level, adjusting the skin information of the target subject B to be the preset level or the skin information higher than the preset level. In the game process, determining a main body releasing skills in the game process as a target main body A, determining a main body hit by the skills in the game process as a target main body B and a target main body C, if the cool value of the target main body A is larger than the cool value threshold, acquiring skin information of the target main body A, skin information of the target main body B and skin information of the target main body C if the cool value of the target main body A is larger than the cool value threshold, and adjusting the skin information of the target main body A to skin information matched with the scene information if the skin information of the target main body A and the scene information are not matched; if the skin information and the scene information of the target subject B are not matched, the skin information of the target subject B is adjusted to be matched with the scene information, and the skin information and the scene information of the target subject C are matched, so that shooting operation is triggered.
Optionally, if the skin information does not meet the preset condition, adjusting the skin information includes:
acquiring a grade corresponding to the skin information;
if the grade is lower than a preset grade, acquiring first target skin information, wherein the grade corresponding to the first target skin information is the preset grade or higher than the preset grade;
the skin information is adjusted to first target skin information.
The preset level may be the highest level, or may be a level set by the player or the system, which is not limited in the embodiment of the present invention, and in order to improve the experience of the player, the preset level is preferably set to the highest level.
For example, the manner of obtaining the level corresponding to the skin information may be to pre-establish a database about the correspondence between the skin information and the level, and query the database according to the skin information of the target subject to obtain the level corresponding to the skin information of the target subject.
For example, if the level of the skin information of the target subject is lower than the preset level, the first target skin information with the level being the preset level or higher than the preset level is obtained, and the skin information of the target subject is adjusted to the first target skin information. For example, in the game, a subject who releases skills in the game is determined as a target subject a, a subject who is hit by skills in the game is determined as a target subject B, if the cool value of the target subject a is greater than the cool value threshold, and if the cool value of the target subject B is greater than the cool value threshold, the clothing information of the target subject a and the clothing information of the target subject B are acquired, and if the clothing information of the target subject a is of a third level, the preset level is of a second level, wherein the first level is higher than the second level, the second level is higher than the third level, the clothing information of the target subject may be adjusted to the clothing information of the first level, the clothing information of the target subject may also be adjusted to the clothing information of the second level, if the clothing information of the target subject B is of the second level, the clothing information of the preset level may be directly photographed, and if the preset level is of the first level, the clothing information of the target subject B may be adjusted to the clothing information of the first level. In the game process, determining a subject releasing skills in the game process as a target subject A, determining a subject hit by the skills in the game process as a target subject B, if the cool value of the target subject A is larger than the cool value threshold, acquiring weapon information of the target subject A and weapon information of the target subject B, if the level of the weapon information of the target subject A is a third level, presetting the level to be a second level, wherein the first level is higher than the second level, the second level is higher than the third level, the weapon information of the target subject can be adjusted to be the weapon information of the first level, the weapon information of the target subject can also be adjusted to be the clothing information of the second level, if the level of the weapon information of the target subject B is the second level, the weapon information of the target subject B can be directly shot, and if the preset level is the first level, the weapon information of the target subject B can be adjusted to be the weapon information of the first level.
The first target skin information may be skin information with a preset level or higher in the equipment of the current player, or skin information with all levels in the game system with a preset level or higher than the preset level, which is not limited in the embodiment of the present invention.
Optionally, if the level is lower than a preset level, acquiring the first target skin information includes:
if the grade is lower than a preset grade, acquiring second target skin information;
acquiring type information corresponding to the skin information;
acquiring first target skin information matched with the type information in the second target skin information, wherein the second target skin information comprises: the first target skin information.
The type information corresponding to the skin information can be any one of clothing information, weapon information, accessory information, skin color information and makeup information. The type information corresponding to the skin information may also be gender information, for example, male characters and female characters. The type information corresponding to the skin information may also be a specific weapon type, for example, a knife, a sword, a whip, etc., which is not limited in the embodiment of the present invention.
The manner of obtaining the type information corresponding to the skin information may be to pre-establish a database related to the correspondence between the skin information and the type information, and search the database according to the skin information of the target subject to obtain the type information corresponding to the skin information, for example, may be to determine that the type of the weapon S is a knife according to the skin information as the weapon S.
Exemplary, if the level is lower than a preset level, obtaining second target skin information; acquiring type information corresponding to the skin information; the step of obtaining the first target skin information matched with the type information in the second target skin information may be, for example, determining a subject releasing skills in a game process as a target subject a, determining a subject hit by skills in a game process as a target subject B, if the cool value of the target subject a is greater than the cool value threshold, obtaining weapon information of the target subject a as a weapon S, the weapon information of the target subject B as a third grade, and obtaining weapon information of the target subject B as a weapon P, the weapon information of the target subject a as a second grade, and if the preset grade is a first grade, the first grade is higher than the second grade, the second grade is higher than the third grade, the weapon S of the target subject a as a sword, obtaining weapon P of the target subject B as a sword, adjusting weapon information of the target subject a as a sword of the first grade, obtaining sword of the first grade, and adjusting weapon information of the target subject B as a sword of the first grade.
Optionally, if the skin information does not meet the preset condition, adjusting the skin information includes:
acquiring a skin cool value corresponding to the skin information;
if the skin cool value is smaller than the cool value threshold, acquiring third target skin information, wherein the skin cool value corresponding to the third target skin information is larger than or equal to the cool value threshold;
and adjusting the skin information to third target skin information.
The skin cool value may be a database in which a correspondence relationship between skin and skin cool values is established in advance, the skin cool value may be obtained by searching the database, the skin cool value of skin information may be determined according to attribute information of skin information, or the skin cool value may be obtained by averaging according to cool values corresponding to elements constituting skin, for example, if the skin information is clothing information, the clothing information includes: the method comprises the steps of acquiring a cool value corresponding to a hat, a cool value corresponding to the garment, a cool value corresponding to the trousers, a cool value corresponding to the glove, a cool value corresponding to the neck and a cool value corresponding to the shoes, wherein the skin cool value is equal to the cool value corresponding to the hat, the cool value corresponding to the garment, the cool value corresponding to the trousers, the cool value corresponding to the gloves, the cool value corresponding to the neck and the average value of the cool values corresponding to the shoes.
Illustratively, obtaining a skin cool value corresponding to the skin information; if the skin cool value is smaller than the cool value threshold, acquiring third target skin information, wherein the skin cool value corresponding to the third target skin information is larger than or equal to the cool value threshold; and adjusting the skin information to third target skin information. For example, in the game, a subject who releases skill in the game is determined as a target subject a, a subject who is hit by skill in the game is determined as a target subject B, if the distance between the target subject a and the target subject B is smaller than the distance threshold, skin information of the target subject a and skin information of the target subject B are acquired, if the skin cool value of the target subject a is Q, the cool value threshold is W, if the skin cool value Q is smaller than W, the skin information of the target subject a is adjusted to skin information whose skin cool value is greater than W, if the skin cool value R of the target subject B is W, and if the skin cool value R is smaller than W, the skin information of the target subject a is adjusted to skin information whose skin cool value is greater than W.
Optionally, if the skin information does not meet the preset condition, adjusting the skin information includes:
Determining a skin cool value from the skin information;
if the skin cool value is smaller than the cool value threshold value, acquiring preset skin information;
and adjusting the skin information to preset skin information.
The preset skin information may be preset for the system or preset for the player, which is not limited in the embodiment of the present invention.
For example, the preset skin information may be different preset skin information set for different target objects, or may be the same preset skin information set for the same type of target object, which is not limited in the embodiment of the present invention.
Illustratively, obtaining a skin cool value corresponding to the skin information; if the skin cool value is smaller than the cool value threshold, acquiring third target skin information, wherein the skin cool value corresponding to the third target skin information is larger than or equal to the cool value threshold; and adjusting the skin information to third target skin information. For example, in the game, a subject who releases skill in the game is determined as a target subject a, a subject who is hit by skill in the game is determined as a target subject B, if the distance between the target subject a and the target subject B is smaller than a distance threshold, skin information of the target subject a and skin information of the target subject B are acquired, if the skin cool value of the target subject a is Q, the skin information of the target subject a is adjusted to preset skin information if the skin cool value Q is smaller than W, the skin cool value R of the target subject B is adjusted to preset skin information if the skin cool value R is smaller than W, and the skin information of the target subject a is adjusted to preset skin information if the skin cool value R is smaller than W.
Optionally, if the skin information does not meet the preset condition, adjusting the skin information includes:
acquiring scene information;
if the skin information is not matched with the scene information, determining fourth target skin information according to the scene information;
and adjusting the skin information to the fourth target skin information.
The scene information may be content presented in a game picture, and the scene information is relevant to a game, for example, may be that the scene information includes: current characters, monster, plants, hills, grasses, birds, flowers, etc., content appearing in the game screen.
By way of example, each game has its classical scene, such as a snowmountain scene, a grassland scene, a desert scene, an ancient city scene, and a casino scene, to which embodiments of the invention are not limited.
The mismatch between the skin information and the scene information may be, for example, a temperature level corresponding to the skin information and a temperature level corresponding to the scene information are different, or may be a color corresponding to the skin information and a color corresponding to the scene information are not matched, or may be a cool value corresponding to the skin information and a cool value corresponding to the scene information are not matched, or may be a type corresponding to the skin information and a scene information are not matched, which is not limited by the embodiment of the present invention. Exemplary, acquiring scene information; if the skin information is not matched with the scene information, determining fourth target skin information according to the scene information; and adjusting the skin information to the fourth target skin information. For example, in the game, a subject who releases skills in the game is determined as a target subject a, a subject who is hit by skills in the game is determined as a target subject B, if the distance between the target subject a and the target subject B is smaller than the distance threshold, clothing information of the target subject a and clothing information of the target subject B are acquired, if the environment temperature corresponding to the clothing information of the target subject a is 20 degrees and the temperature corresponding to the scene information is 30 degrees below zero, the clothing information of the target subject a is adjusted to clothing information corresponding to the environment with the temperature of 30 degrees below zero, and if the environment temperature corresponding to the clothing information of the target subject B is 25 degrees and the temperature corresponding to the scene information is 30 degrees below zero, the clothing information of the target subject B is adjusted to clothing information corresponding to the environment with the temperature of 30 degrees below zero.
Optionally, if the skin information does not meet the preset condition, adjusting the skin information includes:
acquiring fifth target skin information;
and if the skin information is different from the fifth target skin information, adjusting the skin information to the fifth target skin information.
The fifth target skin information may be set by the player or may be set by the system, and the embodiment of the present invention is not limited thereto, for example, the player may set the fifth target skin information according to preference.
Illustratively, fifth target skin information is obtained; if the skin information and the fifth target skin information are different, the skin information may be adjusted to the fifth target skin information, for example, in the game process, a subject releasing skills in the game process may be determined to be a target subject a, a subject hit by the skills in the game process may be determined to be a target subject B, if the distance between the target subject a and the target subject B is smaller than a distance threshold, the skin information of the target subject a and the skin information of the target subject B are acquired, if the skin information of the target subject a is not the fifth target skin information, the skin information of the target subject a is adjusted to the fifth target skin information, and if the skin information of the target subject B is not the fifth target skin information, the skin information of the target subject B is adjusted to the fifth target skin information.
Optionally, the skin information includes: at least one of clothing information, weapon information, accessory information, skin color information, and makeup information.
The shooting operation is triggered, for example, to determine target data according to the adjusted skin information, and render the target data to obtain a target picture.
According to the technical scheme, at least one target main body is obtained in the game process; if the at least one target subject meets shooting conditions, acquiring skin information of the at least one target subject; and adjusting the skin information, triggering shooting operation when the adjusted skin information meets preset conditions, capturing a wonderful game picture from an optimal view angle, adjusting the skin information of a target main body in the game picture to be optimal or providing more possible scene information for a player, enhancing the coordination and the cool degree of the picture, leaving a perfect picture at wonderful moment in the game process for the game player, and improving the experience of the player.
Example two
Fig. 2 is a schematic structural diagram of a photographing device according to a second embodiment of the present invention. The embodiment may be suitable for capturing and perfecting uncoordinated pictures in the game process, the device may be implemented in a software and/or hardware manner, and the shooting device may be integrated in any device providing XX functions, as shown in fig. 2, where the shooting device specifically includes: a first acquisition module 210, a second acquisition module 220, and a photographing module 230.
The first obtaining module 210 is configured to obtain at least one target body during a game;
a second obtaining module 220, configured to obtain skin information of the at least one target subject if the at least one target subject meets a shooting condition;
the shooting module 230 is configured to adjust the skin information, and trigger a shooting operation when the adjusted skin information meets a preset condition.
The product can execute the method provided by any embodiment of the invention, and has the corresponding functional modules and beneficial effects of the execution method.
According to the technical scheme, at least one target main body is obtained in the game process; if the at least one target subject meets shooting conditions, acquiring skin information of the at least one target subject; and adjusting the skin information, triggering shooting operation when the adjusted skin information meets preset conditions, capturing a wonderful game picture from an optimal view angle, adjusting the skin information of a target main body in the game picture to be optimal or providing more possible scene information for a player, enhancing the coordination and the cool degree of the picture, leaving a perfect picture at wonderful moment in the game process for the game player, and improving the experience of the player.
Example III
Fig. 3 is a schematic structural diagram of a computer device according to a third embodiment of the present invention. FIG. 3 illustrates a block diagram of an exemplary computer device 12 suitable for use in implementing embodiments of the present invention. The computer device 12 shown in fig. 3 is merely an example and should not be construed as limiting the functionality and scope of use of embodiments of the present invention.
As shown in FIG. 3, computer device 12 is in the form of a general purpose computing device. Components of computer device 12 may include, but are not limited to: one or more processors or processing units 16, a system memory 28, a bus 18 that connects the various system components, including the system memory 28 and the processing units 16.
Bus 18 represents one or more of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, a processor, and a local bus using any of a variety of bus architectures. By way of example, and not limitation, such architectures include industry standard architecture (Industry Standard Architecture, ISA) bus, micro channel architecture (Micro Channel Architecture, MCA) bus, enhanced ISA bus, video electronics standards association (Video Electronics Standards Association, VESA) local bus, and peripheral component interconnect (Peripheral Component Interconnect, PCI) bus.
Computer device 12 typically includes a variety of computer system readable media. Such media can be any available media that is accessible by computer device 12 and includes both volatile and nonvolatile media, removable and non-removable media.
The system memory 28 may include computer system readable media in the form of volatile memory, such as random access memory (Random Access Memory, RAM) 30 and/or cache memory 32. The computer device 12 may further include other removable/non-removable, volatile/nonvolatile computer system storage media. By way of example only, storage system 34 may be used to read from or write to non-removable, nonvolatile magnetic media (not shown in FIG. 3, commonly referred to as a "hard disk drive"). Although not shown in fig. 3, a disk drive for reading from and writing to a removable nonvolatile magnetic disk (e.g., a "floppy disk"), and an optical disk drive for reading from or writing to a removable nonvolatile optical disk (Compact Disc-Read Only Memory, CD-ROM), digital versatile disk (Digital Video Disc-Read Only Memory, DVD-ROM), or other optical media, may be provided. In such cases, each drive may be coupled to bus 18 through one or more data medium interfaces. Memory 28 may include at least one program product having a set (e.g., at least one) of program modules configured to carry out the functions of embodiments of the invention.
A program/utility 40 having a set (at least one) of program modules 42 may be stored in, for example, memory 28, such program modules 42 including, but not limited to, an operating system, one or more application programs, other program modules, and program data, each or some combination of which may include an implementation of a network environment. Program modules 42 generally perform the functions and/or methods of the embodiments described herein.
The computer device 12 may also communicate with one or more external devices 14 (e.g., keyboard, pointing device, display 24, etc.), one or more devices that enable a user to interact with the computer device 12, and/or any devices (e.g., network card, modem, etc.) that enable the computer device 12 to communicate with one or more other computing devices. Such communication may occur through an input/output (I/O) interface 22. In addition, in the computer device 12 of the present embodiment, the display 24 is not present as a separate body but is embedded in the mirror surface, and the display surface of the display 24 and the mirror surface are visually integrated when the display surface of the display 24 is not displayed. Moreover, the computer device 12 may also communicate with one or more networks such as a local area network (Local Area Network, LAN), a wide area network Wide Area Network, a WAN) and/or a public network such as the internet via the network adapter 20. As shown, network adapter 20 communicates with other modules of computer device 12 via bus 18. It should be appreciated that although not shown, other hardware and/or software modules may be used in connection with computer device 12, including, but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, disk array (Redundant Arrays of Independent Disks, RAID) systems, tape drives, data backup storage systems, and the like.
The processing unit 16 executes various functional applications and data processing by executing programs stored in the system memory 28, for example, implementing a photographing method provided by an embodiment of the present invention:
during the game, at least one target main body is acquired;
if the at least one target subject meets shooting conditions, acquiring skin information of the at least one target subject;
and adjusting the skin information, and triggering shooting operation when the adjusted skin information meets the preset condition.
Example IV
A fourth embodiment of the present invention provides a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements a photographing method as provided in all the embodiments of the present application:
during the game, at least one target main body is acquired;
if the at least one target subject meets shooting conditions, acquiring skin information of the at least one target subject;
and adjusting the skin information, and triggering shooting operation when the adjusted skin information meets the preset condition.
Any combination of one or more computer readable media may be employed. The computer readable medium may be a computer readable signal medium or a computer readable storage medium or any combination of the two. The computer readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples (a non-exhaustive list) of the computer-readable storage medium would include the following: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In this document, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, either in baseband or as part of a carrier wave. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
In some implementations, the clients, servers may communicate using any currently known or future developed network protocol, such as HTTP (Hyper Text Transfer Protocol ), and may be interconnected with any form or medium of digital data communication (e.g., a communication network). Examples of communication networks include a local area network ("LAN"), a wide area network ("WAN"), the internet (e.g., the internet), and peer-to-peer networks (e.g., ad hoc peer-to-peer networks), as well as any currently known or future developed networks.
The computer readable medium may be contained in the electronic device; or may exist alone without being incorporated into the electronic device.
Computer program code for carrying out operations of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, smalltalk, C ++ and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computer (for example, through the Internet using an Internet service provider).
The flowcharts and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units involved in the embodiments of the present disclosure may be implemented by means of software, or may be implemented by means of hardware. Wherein the names of the units do not constitute a limitation of the units themselves in some cases.
The functions described above herein may be performed, at least in part, by one or more hardware logic components. For example, without limitation, exemplary types of hardware logic components that may be used include: a Field Programmable Gate Array (FPGA), an Application Specific Integrated Circuit (ASIC), an Application Specific Standard Product (ASSP), a system on a chip (SOC), a Complex Programmable Logic Device (CPLD), and the like.
In the context of this disclosure, a machine-readable medium may be a tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. The machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium. The machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. More specific examples of a machine-readable storage medium would include an electrical connection based on one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
Note that the above is only a preferred embodiment of the present invention and the technical principle applied. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, while the invention has been described in connection with the above embodiments, the invention is not limited to the embodiments, but may be embodied in many other equivalent forms without departing from the spirit or scope of the invention, which is set forth in the following claims.

Claims (11)

1. A photographing method, comprising:
during the game, at least one target main body is acquired;
if the at least one target subject meets shooting conditions, acquiring skin information of the at least one target subject;
adjusting the skin information, and triggering shooting operation when the adjusted skin information meets preset conditions;
the adjusting the skin information, and triggering shooting operation when the adjusted skin information meets the preset condition comprises the following steps:
if the skin information does not meet the preset condition, adjusting the skin information;
And triggering shooting operation when the adjusted skin information meets the preset condition.
2. The method of claim 1, wherein adjusting the skin information if the skin information does not meet a preset condition comprises:
acquiring a grade corresponding to the skin information;
if the grade is lower than a preset grade, acquiring first target skin information, wherein the grade corresponding to the first target skin information is the preset grade or higher than the preset grade;
the skin information is adjusted to first target skin information.
3. The method of claim 2, wherein if the level is lower than a preset level, acquiring the first target skin information comprises:
if the grade is lower than a preset grade, acquiring second target skin information;
acquiring type information corresponding to the skin information;
acquiring first target skin information matched with the type information in the second target skin information, wherein the second target skin information comprises: the first target skin information.
4. The method of claim 1, wherein adjusting the skin information if the skin information does not meet a preset condition comprises:
Acquiring a skin cool value corresponding to the skin information;
if the skin cool value is smaller than the cool value threshold, acquiring third target skin information, wherein the skin cool value corresponding to the third target skin information is larger than or equal to the cool value threshold;
and adjusting the skin information to third target skin information.
5. The method of claim 1, wherein adjusting the skin information if the skin information does not meet a preset condition comprises:
determining a skin cool value from the skin information;
if the skin cool value is smaller than the cool value threshold value, acquiring preset skin information;
and adjusting the skin information to preset skin information.
6. The method of claim 1, wherein adjusting the skin information if the skin information does not meet a preset condition comprises:
acquiring scene information;
if the skin information is not matched with the scene information, determining fourth target skin information according to the scene information;
and adjusting the skin information to the fourth target skin information.
7. The method of claim 1, wherein adjusting the skin information if the skin information does not meet a preset condition comprises:
Acquiring fifth target skin information;
and if the skin information is different from the fifth target skin information, adjusting the skin information to the fifth target skin information.
8. The method of claim 1, wherein the skin information comprises: at least one of clothing information, weapon information, accessory information, skin color information, and makeup information.
9. A photographing apparatus, comprising:
the first acquisition module is used for acquiring at least one target main body in the game process;
the second acquisition module is used for acquiring the skin information of the at least one target subject if the at least one target subject meets shooting conditions;
the shooting module is used for adjusting the skin information and triggering shooting operation when the adjusted skin information meets the preset condition;
the shooting module is specifically used for: if the skin information does not meet the preset condition, adjusting the skin information; and triggering shooting operation when the adjusted skin information meets the preset condition.
10. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor implements the method of any of claims 1-8 when the program is executed by the processor.
11. A computer readable storage medium, on which a computer program is stored, characterized in that the program, when being executed by a processor, implements the method according to any of claims 1-8.
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