CN112843690A - Shooting method, device, equipment and storage medium - Google Patents

Shooting method, device, equipment and storage medium Download PDF

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Publication number
CN112843690A
CN112843690A CN202011624198.2A CN202011624198A CN112843690A CN 112843690 A CN112843690 A CN 112843690A CN 202011624198 A CN202011624198 A CN 202011624198A CN 112843690 A CN112843690 A CN 112843690A
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China
Prior art keywords
information
skin information
skin
target
target subject
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Granted
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CN202011624198.2A
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Chinese (zh)
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CN112843690B (en
Inventor
胡婷婷
赵男
包炎
刘超
施一东
李鑫培
师锐
董一夫
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Shanghai Mihoyo Tianming Technology Co Ltd
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Shanghai Mihoyo Tianming Technology Co Ltd
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Priority to CN202011624198.2A priority Critical patent/CN112843690B/en
Publication of CN112843690A publication Critical patent/CN112843690A/en
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Publication of CN112843690B publication Critical patent/CN112843690B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N23/00Cameras or camera modules comprising electronic image sensors; Control thereof
    • H04N23/60Control of cameras or camera modules
    • H04N23/62Control of parameters via user interfaces

Abstract

The invention discloses a shooting method, a shooting device, shooting equipment and a storage medium. The method comprises the following steps: in the game process, at least one target main body is obtained; if the at least one target subject meets the shooting condition, acquiring skin information of the at least one target subject; the technical scheme of the invention can capture a wonderful game picture from an optimal visual angle, adjust the skin information of a target body in the game picture to be optimal or provide more possible scene information for a player, enhance the coordination and the dazzling degree of the picture, leave a wonderful perfect picture for the game player in the game process and improve the experience of the player.

Description

Shooting method, device, equipment and storage medium
Technical Field
The embodiment of the invention relates to the technical field of computer vision, in particular to a shooting method, a shooting device, shooting equipment and a storage medium.
Background
With the rapid development of the internet, the network game industry comes to birth and develops vigorously, and the network game has become a sunrise industry with great potential and wide development prospect in the current society.
With the continuous development of game making technology, the making of game pictures is more and more exquisite, the game battle is more and more stimulated, and especially the fighting pictures of action games are always nice and tricky, so people cannot keep the exquisite pictures.
In the prior art, if a game player wants to keep the wonderful moment in the game process, the picture can be captured only through screenshot software, the game process is nervous, the wonderful picture is vanished in the short term, and a user is difficult to capture the wonderful moment in the game process. And the captured picture may have a game character with an insufficiently cool posture, or the game character is currently transmitting skills to a monster, but the face of the game character does not have an incongruous picture facing the monster, and a perfect game picture at an optimal viewing angle cannot be maintained.
Disclosure of Invention
Embodiments of the present invention provide a shooting method, an apparatus, a device, and a storage medium, so as to capture a wonderful game screen from an optimal viewing angle, adjust skin information of a target subject in the game screen to be optimal, or provide more possible scene information for a player, enhance coordination and a cool degree of the screen, leave a wonderful perfect screen for the player during a game, and improve the experience of the player.
In a first aspect, an embodiment of the present invention provides a shooting method, including:
in the game process, at least one target main body is obtained;
if the at least one target subject meets the shooting condition, acquiring skin information of the at least one target subject;
and adjusting the skin information, and triggering shooting operation when the adjusted skin information meets a preset condition.
Further, the skin information is adjusted, and when the adjusted skin information meets a preset condition, triggering a shooting operation includes:
if the skin information does not meet the preset condition, adjusting the skin information;
and triggering the shooting operation when the adjusted skin information meets the preset condition.
Further, if the skin information does not satisfy a preset condition, adjusting the skin information includes:
acquiring a grade corresponding to the skin information;
if the grade is lower than a preset grade, first target skin information is obtained, wherein the grade corresponding to the first target skin information is the preset grade or higher than the preset grade;
and adjusting the skin information into first target skin information.
Further, if the level is lower than a preset level, acquiring first target skin information, including:
if the grade is lower than the preset grade, second target skin information is obtained;
acquiring type information corresponding to the skin information;
acquiring first target skin information matched with the type information in the second target skin information, wherein the second target skin information comprises: the first target skin information.
Further, if the skin information does not satisfy a preset condition, adjusting the skin information includes:
acquiring a skin cool value corresponding to the skin information;
if the skin cool value is smaller than a cool value threshold value, acquiring third target skin information, wherein the skin cool value corresponding to the third target skin information is larger than or equal to the cool value threshold value;
and adjusting the skin information to third target skin information.
Further, if the skin information does not satisfy a preset condition, adjusting the skin information includes:
determining a skin cool value according to the skin information;
if the skin cool value is smaller than the cool value threshold value, acquiring preset skin information;
and adjusting the skin information to preset skin information.
Further, if the skin information does not satisfy a preset condition, adjusting the skin information includes:
acquiring scene information;
if the skin information is not matched with the scene information, determining fourth target skin information according to the scene information;
adjusting the skin information to the fourth target skin information.
Further, if the skin information does not satisfy a preset condition, adjusting the skin information includes:
acquiring fifth target skin information;
and if the skin information is different from the fifth target skin information, adjusting the skin information to the fifth target skin information.
Further, the skin information includes: at least one of clothing information, weapon information, accessory information, skin color information, and makeup information.
In a second aspect, an embodiment of the present invention further provides a shooting apparatus, where the shooting apparatus includes:
the first acquisition module is used for acquiring at least one target main body in the game process;
the second acquisition module is used for acquiring the skin information of the at least one target subject if the at least one target subject meets the shooting condition;
and the shooting module is used for adjusting the skin information and triggering shooting operation when the adjusted skin information meets a preset condition.
Further, the shooting module is specifically configured to:
if the skin information does not meet the preset condition, adjusting the skin information;
and triggering the shooting operation when the adjusted skin information meets the preset condition.
Further, the shooting module is specifically configured to:
acquiring a grade corresponding to the skin information;
if the grade is lower than a preset grade, first target skin information is obtained, wherein the grade corresponding to the first target skin information is the preset grade or higher than the preset grade;
and adjusting the skin information into first target skin information.
Further, the shooting module is specifically configured to:
if the grade is lower than the preset grade, second target skin information is obtained;
acquiring type information corresponding to the skin information;
acquiring first target skin information matched with the type information in the second target skin information, wherein the second target skin information comprises: the first target skin information.
Further, the shooting module is specifically configured to:
acquiring a skin cool value corresponding to the skin information;
if the skin cool value is smaller than a cool value threshold value, acquiring third target skin information, wherein the skin cool value corresponding to the third target skin information is larger than or equal to the cool value threshold value;
and adjusting the skin information to third target skin information.
Further, the shooting module is specifically configured to:
determining a skin cool value according to the skin information;
if the skin cool value is smaller than the cool value threshold value, acquiring preset skin information;
and adjusting the skin information to preset skin information.
Further, the shooting module is specifically configured to:
acquiring scene information;
if the skin information is not matched with the scene information, determining fourth target skin information according to the scene information;
adjusting the skin information to the fourth target skin information.
Further, the shooting module is specifically configured to:
acquiring fifth target skin information;
and if the skin information is different from the fifth target skin information, adjusting the skin information to the fifth target skin information.
Further, the skin information includes: at least one of clothing information, weapon information, accessory information, skin color information, and makeup information.
In a third aspect, an embodiment of the present invention further provides a computer device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, where the processor executes the computer program to implement the method according to any one of the embodiments of the present invention.
In a fourth aspect, the present invention further provides a computer-readable storage medium, on which a computer program is stored, which when executed by a processor implements the method according to any one of the embodiments of the present invention.
The embodiment of the invention obtains at least one target main body in the game process; if the at least one target subject meets the shooting condition, acquiring skin information of the at least one target subject; the skin information is adjusted, when the adjusted skin information meets the preset conditions, shooting operation is triggered, a wonderful game picture can be captured from the best visual angle, the skin information of a target main body in the game picture is adjusted to be optimal, or more possible scene information is provided for a player, the coordination and the cool degree of the picture are enhanced, a wonderful perfect picture in the game process is left for the game player, and the experience of the player is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings needed to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present invention and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained according to the drawings without inventive efforts.
Fig. 1 is a flowchart of a photographing method according to a first embodiment of the present invention;
fig. 2 is a schematic structural diagram of a shooting device in a second embodiment of the present invention;
fig. 3 is a schematic structural diagram of a computer device in a third embodiment of the present invention.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not limiting of the invention. It should be further noted that, for the convenience of description, only some of the structures related to the present invention are shown in the drawings, not all of the structures.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures. Meanwhile, in the description of the present invention, the terms "first", "second", and the like are used only for distinguishing the description, and are not to be construed as indicating or implying relative importance.
Example one
Fig. 1 is a flowchart of a shooting method according to an embodiment of the present invention, where the embodiment is applicable to shooting a game picture in a game process, and the method can be executed by a shooting device according to an embodiment of the present invention, where the device can be implemented in a software and/or hardware manner, as shown in fig. 1, the method specifically includes the following steps:
s110, in the game process, at least one target main body is obtained.
The number of the target subjects may be one or multiple, and the number of the target subjects is not limited in the embodiment of the present invention.
The target subject may be obtained by determining a subject that releases skills during a game as the target subject, determining a current character as the target subject, or determining a preset target subject, or determining a subject whose cool value is greater than a preset cool value as the target subject, which is not limited in the embodiment of the present invention.
For example, the target subject may be obtained in advance by obtaining scene information in the game process, and the target subject is determined based on the scene information, for example, if the current scene is that the current character a releases skills to the monster B, the target subjects are two, the current character a is one target subject, and the monster B is another target subject.
In a specific example, during the game, if the current game scene is that the current character releases the skill to the monster B and the monster S is killed, the target subject is determined to be the current character and the monster S. It may also be determined that the target subject includes: current character, monster S and monster B. In the game process, if a monster which is difficult to appear in the game appears in the current game scene, the target subject is determined to be the monster, and the target subject can also be determined to be a player character and a monster which release skills to the monster. In the game process, if a monster or a character with a high color value appears in the current game scene, the target subject is determined to be the monster or the character with the high color value. In the game process, if the current game scene shows a skin with a high grade, the role corresponding to the skin with the high grade is determined as the target subject. In the game process, if the current game scene is a newly developed game scene, determining the main body in the game scene as a target main body.
And S120, if the at least one target subject meets the shooting condition, acquiring skin information of the at least one target subject.
The shooting condition may be that at least one target subject releases skills, or that a cool value of the target subject is greater than a cool threshold, or that a skin level of the target subject is higher than a preset level, or that a distance between two target subjects is smaller than a distance threshold, or that an appearance frequency of the target subject is smaller than a frequency threshold, or that at least one target subject is killed, or that a blood volume reduction of a skill released by another target subject is greater than a single blood volume threshold, or that a shooting condition is set by a player according to a preference of the player, which is not limited in this embodiment of the present invention.
Wherein the skin information includes: at least one of clothing information, weapon information, accessory information, skin color information, and makeup information.
Illustratively, the skin information of the at least one target body may include one or more of clothing information of the target body a, weapon information of the target body a, accessory information of the target body a, skin color information of the target body a, and makeup information of the target body a, and one or more of clothing information of the target body B, weapon information of the target body B, accessory information of the target body B, skin color information of the target body B, and makeup information of the target body B.
For example, if the at least one target subject satisfies the shooting condition, the picture weight information of the at least one target subject is obtained, for example, if the current scene is that the current character a releases the skill to the monster B, the current character a is one target subject, the monster B is another target subject, and the skin information of the current character a and the skin information of the monster B are obtained. If the cool value of the target subject X is greater than the cool threshold, the cool value of the target subject Y is greater than the cool threshold, and the cool value of the target subject Z is greater than the cool threshold, the skin information of the target subject X, the skin information of the target subject Y, and the skin information of the target subject Z are acquired. If the distance between the target subject R and the target subject S is smaller than the distance threshold, skin information of the target subject R and skin information of the target subject S are acquired. If the skin grade of the target subject O is higher than the preset grade and the skin grade of the target subject P is higher than the preset grade, the skin information of the target subject O and the skin information of the target subject P are acquired. And if the frequency of the target subject M is less than the frequency threshold value and the frequency of the target subject N is less than the frequency threshold value, acquiring the skin information of the target subject M and the skin information of the target subject N. If the blood volume of the target subject G is reduced by more than the single blood volume threshold value because of one skill released by the target subject H, the skin information of the target subject G and the skin information of the target subject H are acquired. The embodiments of the present invention are not limited in this regard.
And S130, adjusting the skin information, and triggering shooting operation when the adjusted skin information meets a preset condition.
For example, the skin information of each target subject is determined, whether the skin information of each target subject meets a preset condition is determined, if the skin information of the target subject meets the preset condition, a shooting operation is triggered, if the skin information of the target subject does not meet the preset condition, the skin information of the target subject is adjusted, and when the adjusted skin information of the target subject meets the preset condition, the shooting operation is triggered. For example, if the at least one target subject satisfies the shooting condition, the skin information of each target subject is acquired, and when it is detected that the level of the skin information of the target subject is lower than a preset level, the skin information of the target subject is adjusted to the skin information of a higher level. And if the at least one target subject meets the shooting condition, acquiring the skin information of each target subject, and when the skin information of the target subject is detected to be lower than a preset level, adjusting the skin information of the target subject to higher level and the same type of skin information.
For example, it may be determined whether the skin information satisfies a preset condition, a first number of target subjects whose skin information satisfies the preset condition and a second number of target subjects whose skin information does not satisfy the preset condition are obtained, and if the first number is greater than the second number, the photographing may be performed. The skin information of each target subject can be acquired, whether the skin information meets the preset condition or not is judged, the skin information of the target subject of which the skin information does not meet the preset condition is acquired and adjusted to the skin information meeting the preset condition, and when the skin information of all the target subjects meets the preset condition, the shooting operation is triggered.
In one specific example, during a game, a subject who releases skills during the game is determined as a target subject a, a subject hit by skills during the game is determined as a target subject B, skin information of the target subject a and skin information of the target subject B are acquired, and if a skin roughness value corresponding to the skin information of the target subject a is smaller than a threshold value of a skin roughness value, the skin information of the target subject a is adjusted to the skin information of the target subject B, and the skin information of the target subject B is adjusted to the skin information of the threshold value of. In the game process, if the distance between the main body A and the main body B is smaller than a set distance threshold value in the game process, determining the main body A and the main body B as target main bodies, acquiring skin information of the main body A and skin information of the main body B, and if the grade of the skin information of the main body A is lower than a preset grade, adjusting the skin information of the main body A to skin information with higher grade; and if the grade of the skin information of the main body B is lower than the preset grade, adjusting the skin information of the main body B to skin information with higher grade.
The skin information of the target subject which does not satisfy the preset condition may be adjusted to the skin information which satisfies the preset condition.
Wherein, triggering the shooting operation means: after the skin information of the target main bodies which do not meet the preset conditions is adjusted, when the skin information of each target main body meets the preset conditions, target data corresponding to the current scene are obtained, and the target data are rendered to obtain a target picture.
For example, the manner of triggering the shooting operation may be: acquiring a first number of target subjects of which the skin information meets the preset condition and a second number of target subjects of which the skin information does not meet the preset condition, and triggering shooting operation if the first number is larger than the second number. The manner of triggering the shooting operation may also be: and when the skin information of each target subject meets a preset condition, triggering shooting operation. The embodiment of the present invention is not limited to this, and for example, if the number of the target subjects is 3, if the skin information of 2 target subjects satisfies the preset condition, the shooting operation may be triggered, or if the number of the target subjects is 3, if the skin information of 3 target subjects satisfies the preset condition, the shooting operation may be triggered.
Exemplarily, in the game process, a subject which releases skills in the game process is determined as a target subject a, a subject hit by skills in the game process is determined as a target subject B, the clothing information of the target subject a and the clothing information of the target subject B are acquired, if the level corresponding to the clothing information of the target subject a is a third level and the level corresponding to the clothing information of the target subject B is a second level, the clothing information of the target subject a is adjusted to the clothing information of the first level, wherein the first level is the highest level, the first level is higher than the second level, the second level is higher than the third level, and the clothing information of the target subject B is adjusted to the clothing information of the first level. In the game process, if the distance between the main body A and the main body B is smaller than a set distance threshold value in the game process, determining the main body A and the main body B as target main bodies, acquiring the armed information of the main body A and the armed information of the main body B, and if the armed information of the main body A is in a third grade, adjusting the armed information of the main body A into the same type of armed information with the first grade; if the level of the weapon information of the body B is the third level, the weapon information of the body B is adjusted to the same type of weapon information whose level is the first level.
Optionally, the skin information is adjusted, and when the adjusted skin information meets a preset condition, triggering a shooting operation includes:
if the skin information does not meet the preset condition, adjusting the skin information;
and triggering the shooting operation when the adjusted skin information meets the preset condition.
Illustratively, the skin information of each target subject is acquired, whether the skin information of each target subject meets a preset condition is judged, if the target subject with the skin information not meeting the preset condition exists, the target subject with the skin information not meeting the preset condition is acquired, the target subject is determined to be a first target subject, the skin information of the first target subject is acquired, and the skin information of the first target subject is adjusted.
For example, the determining whether the skin information of the target subject meets the preset condition may be determining whether a level corresponding to the skin information of the target subject is a preset level or higher than the preset level, determining that the skin information of the target subject meets the preset condition if the level corresponding to the skin information of the target subject is the preset level or higher than the preset level, and determining that the skin information of the target subject does not meet the preset condition if the level corresponding to the skin information of the target subject is lower than the preset level. The determining whether the skin information of the target subject meets the preset condition may be determining whether a level corresponding to the skin information of the target subject is a highest level, determining that the skin information of the target subject meets the preset condition if the level corresponding to the skin information of the target subject is the highest level, and determining that the skin information of the target subject does not meet the preset condition if the level corresponding to the skin information of the target subject is not the highest level. The determining whether the skin information of the target subject satisfies the preset condition may be determining whether a skin cool value of the skin information of the target subject is greater than a cool threshold, and if the skin cool value of the skin information of the target subject is greater than or equal to the cool threshold, determining that the skin information of the target subject satisfies the preset condition. And if the skin cool value of the skin information of the target subject is smaller than the cool value threshold value, determining that the skin information of the target subject does not meet the preset condition. The determining whether the skin information of the target subject satisfies the preset condition may be that if the skin information of the target subject is preset skin information, it is determined that the skin information of the target subject satisfies the preset condition, and if the skin information of the target subject is not the preset skin information, it is determined that the skin information of the target subject does not satisfy the preset condition. The determining whether the skin information of the target subject meets the preset condition may be that if the skin information of the target subject is not matched with the scene information, it is determined that the skin information of the target subject does not meet the preset condition, and if the skin information of the target subject is matched with the scene information, it is determined that the skin information of the target subject meets the preset condition.
Exemplarily, in the game process, a subject who releases skills in the game process is determined as a target subject a, a subject hit by skills in the game process is determined as a target subject B, if the cool value of the target subject a is greater than the cool value threshold and the cool value of the target subject B is greater than the cool value threshold, skin information of the target subject a and skin information of the target subject B are acquired, and if the level of the skin information of the target subject a is lower than the preset level, the skin information of the target subject a is adjusted to the preset level or the skin information higher than the preset level; and if the grade of the skin information of the target subject B is lower than the preset grade, adjusting the skin information of the target subject B to be the skin information with the preset grade or higher than the preset grade. In the game process, a main body which releases skills in the game process is determined as a target main body A, a main body which is hit by the skills in the game process is determined as a target main body B and a target main body C, if the cool value of the target main body A is greater than the cool value threshold, the cool value of the target main body B is greater than the cool value threshold, and the cool value of the target main body C is greater than the cool value threshold, the skin information of the target main body A, the skin information of the target main body B and the skin information of the target main body C are obtained, and if the skin information of the target main body A is not matched with the scene information, the skin information of the target main body A is adjusted to be the skin information matched with the scene information; and if the skin information of the target subject B is not matched with the scene information, adjusting the skin information of the target subject B to be skin information matched with the scene, matching the skin information of the target subject C with the scene information, and triggering shooting operation.
Optionally, if the skin information does not satisfy the preset condition, adjusting the skin information includes:
acquiring a grade corresponding to the skin information;
if the grade is lower than a preset grade, first target skin information is obtained, wherein the grade corresponding to the first target skin information is the preset grade or higher than the preset grade;
and adjusting the skin information into first target skin information.
The preset level may be the highest level, or may be a level set by a player or a system, which is not limited in the embodiment of the present invention, and in order to improve the experience of the player, the preset level is preferably set as the highest level.
For example, the manner of obtaining the level corresponding to the skin information may be to pre-establish a database about a corresponding relationship between the skin information and the level, and query the database according to the skin information of the target subject to obtain the level corresponding to the skin information of the target subject.
For example, if the level of the skin information of the target subject is lower than the preset level, first target skin information with the level being the preset level or higher than the preset level is acquired, and the skin information of the target subject is adjusted to the first target skin information. For example, in the game process, a subject who releases skills in the game process is determined as a target subject a, a subject hit by skills in the game process is determined as a target subject B, if the cool value of the target subject a is greater than the cool value threshold and the cool value of the target subject B is greater than the cool value threshold, clothing information of the target subject a and clothing information of the target subject B are acquired, if the clothing information of the target subject a is of a third level and of a second level, wherein the first level is higher than the second level, the second level is higher than the third level, the clothing information of the target subject may be adjusted to the clothing information of the first level, the clothing information of the target subject may be adjusted to the clothing information of the second level, and if the clothing information of the target subject B is of the second level and of the preset level is the second level, the shooting may be performed directly, if the preset grade is the first grade, the clothing information of the target main body B is adjusted to be the clothing information of the first grade. In the game process, a subject releasing skills in the game process is determined as a target subject A, a subject hit by skills in the game process is determined as a target subject B, if the cool value of the target subject A is greater than the cool value threshold value, and the cool value of the target subject B is greater than the cool value threshold value, the weapon information of the target subject A and the weapon information of the target subject B are obtained, if the level of the weapon information of the target subject A is a third level, the preset level is a second level, wherein the first level is higher than the second level, the second level is higher than the third level, the weapon information of the target subject can be adjusted to the weapon information of the first level, the weapon information of the target subject can also be adjusted to the clothing information of the second level, if the level of the weapon information of the target subject B is the second level, the preset level is the second level, the shooting can be directly performed, if the preset level is the first level, the weapon information of the target body B is adjusted to the first level of weapon information.
For example, the first target skin information may be skin information of which a level in the equipment of the current player is a preset level or higher than the preset level, or may be skin information of which all levels in the game system are the preset level or higher than the preset level, which is not limited in this embodiment of the present invention.
Optionally, if the level is lower than a preset level, acquiring first target skin information, including:
if the grade is lower than the preset grade, second target skin information is obtained;
acquiring type information corresponding to the skin information;
acquiring first target skin information matched with the type information in the second target skin information, wherein the second target skin information comprises: the first target skin information.
The type information corresponding to the skin information may be any one of clothing information, weapon information, accessory information, skin color information, and makeup information. The type information corresponding to the skin information may also be gender information, such as a male character and a female character. The type information corresponding to the skin information may also be a specific weapon type, for example, a sword, a whip, and the like, which is not limited in this embodiment of the present invention.
The manner of obtaining the type information corresponding to the skin information may be to pre-establish a database about a correspondence between the skin information and the type information, and search the database according to the skin information of the target subject to obtain the type information corresponding to the skin information, for example, the type of the weapon S may be determined as knife according to the skin information as the weapon S.
Illustratively, if the level is lower than a preset level, acquiring second target skin information; acquiring type information corresponding to the skin information; the first target skin information matching the type information in the second target skin information may be acquired, for example, in the course of the game, a subject who releases skill in the course of the game may be determined as a target subject a, a subject hit by skill in the course of the game may be determined as a target subject B, if the cool value of the target subject a is greater than the cool threshold and the cool value of the target subject B is greater than the cool threshold, weapon information of the target subject a may be acquired as a weapon S, the rank thereof is a third rank, and weapon information of the target subject B may be acquired as a weapon P, the rank thereof is a second rank, if the preset rank is the first rank, the first rank is higher than the second rank, the second rank is higher than the third rank, the weapon S of the target subject a is a knife, the weapon P of the target subject B is a sword, the knife having the rank thereof is acquired as the first rank, and the weapon information of the target subject a may be adjusted to the first rank of the knife, acquiring swords with the first level, and adjusting the weapon information of the target body B to be swords with the first level.
Optionally, if the skin information does not satisfy the preset condition, adjusting the skin information includes:
acquiring a skin cool value corresponding to the skin information;
if the skin cool value is smaller than a cool value threshold value, acquiring third target skin information, wherein the skin cool value corresponding to the third target skin information is larger than or equal to the cool value threshold value;
and adjusting the skin information to third target skin information.
The skin cool value may be a database in which a correspondence between skin and skin cool value is established in advance, the skin cool value is obtained by querying the database, the skin cool value of the skin information may be determined according to attribute information of the skin information, or the skin cool value may be obtained by averaging cool values corresponding to elements constituting the skin, for example, if the skin information is clothing information, the clothing information includes: the method comprises the steps of obtaining a cap, clothes, trousers, gloves, a neck cover and shoes, and obtaining the cool value corresponding to the cap, the cool value corresponding to the clothes, the cool value corresponding to the trousers, the cool value corresponding to the gloves, the cool value corresponding to the neck cover and the cool value corresponding to the shoes, wherein the skin cool value is equal to the cool value corresponding to the cap, the cool value corresponding to the clothes, the cool value corresponding to the trousers, the cool value corresponding to the gloves, the cool value corresponding to the neck cover and the average value of the cool values corresponding to the shoes.
Exemplarily, a skin cool value corresponding to the skin information is obtained; if the skin cool value is smaller than a cool value threshold value, acquiring third target skin information, wherein the skin cool value corresponding to the third target skin information is larger than or equal to the cool value threshold value; and adjusting the skin information to third target skin information. For example, during the game, a subject who releases skills during the game may be identified as a target subject a, a subject hit by skills during the game may be identified as a target subject B, skin information of the target subject a and skin information of the target subject B may be acquired if the distance between the target subject a and the target subject B is smaller than a distance threshold, skin information of the target subject a may be adjusted to skin information having a skin roughness greater than W if the skin roughness of the target subject a is Q and the roughness threshold is W if the skin roughness Q is smaller than W, skin information of the target subject a may be adjusted to skin information having a skin roughness greater than W if the skin roughness R of the target subject B is smaller than W, and skin information of the target subject a may be adjusted to skin information having a skin roughness greater than W if the skin roughness R is smaller than W.
Optionally, if the skin information does not satisfy the preset condition, adjusting the skin information includes:
determining a skin cool value according to the skin information;
if the skin cool value is smaller than the cool value threshold value, acquiring preset skin information;
and adjusting the skin information to preset skin information.
The preset skin information may be preset by the system or preset by the player, which is not limited in the embodiment of the present invention.
For example, the preset skin information may be different preset skin information set for different target objects, or may also be the same preset skin information set for the same type of target object, which is not limited in this embodiment of the present invention.
Exemplarily, a skin cool value corresponding to the skin information is obtained; if the skin cool value is smaller than a cool value threshold value, acquiring third target skin information, wherein the skin cool value corresponding to the third target skin information is larger than or equal to the cool value threshold value; and adjusting the skin information to third target skin information. For example, during a game, a subject who releases skills during the game may be determined as a target subject a, a subject hit by skills during the game may be determined as a target subject B, skin information of the target subject a and skin information of the target subject B may be acquired if a distance between the target subject a and the target subject B is smaller than a distance threshold, skin information of the target subject a may be adjusted to preset skin information if a skin roughness of the target subject a is Q and a roughness threshold is W, skin roughness Q is smaller than W, skin roughness R of the target subject B and the roughness threshold may be W, and skin information of the target subject a may be adjusted to preset skin information if the skin roughness R is smaller than W.
Optionally, if the skin information does not satisfy the preset condition, adjusting the skin information includes:
acquiring scene information;
if the skin information is not matched with the scene information, determining fourth target skin information according to the scene information;
adjusting the skin information to the fourth target skin information.
The scene information may be content presented in a game screen, and the scene information is related to a game, for example, the scene information may include: current characters, monsters, plants, mountains, small grass, birds, and flowers, etc., appear in the game screen.
Each game has its classic scenes, such as a snow mountain scene, a grass scene, a desert scene, an ancient city scene, a playground scene, etc., which are not limited in this embodiment of the present invention.
For example, the mismatch between the skin information and the scene information may be that a temperature level corresponding to the skin information is different from a temperature level corresponding to the scene information, a color corresponding to the skin information is not matched with a color corresponding to the scene information, a cool value corresponding to the skin information is not matched with a cool value corresponding to the scene information, or a type corresponding to the skin information is not matched with the scene information, which is not limited in this embodiment of the present invention. Illustratively, scene information is acquired; if the skin information is not matched with the scene information, determining fourth target skin information according to the scene information; adjusting the skin information to the fourth target skin information. For example, during a game, a subject that releases skills during the game is determined as a target subject a, a subject hit by skills during the game is determined as a target subject B, if a distance between the target subject a and the target subject B is smaller than a distance threshold, clothing information of the target subject a and clothing information of the target subject B are acquired, if an ambient temperature corresponding to the clothing information of the target subject a is 20 degrees and a temperature corresponding to the scene information is-30 degrees, the clothing information of the target subject a is adjusted to clothing information corresponding to an environment with a temperature of-30 degrees, and if an ambient temperature corresponding to the clothing information of the target subject B is 25 degrees and a temperature corresponding to the scene information is-30 degrees, the clothing information of the target subject B is adjusted to clothing information corresponding to an environment with a temperature of-30 degrees.
Optionally, if the skin information does not satisfy the preset condition, adjusting the skin information includes:
acquiring fifth target skin information;
and if the skin information is different from the fifth target skin information, adjusting the skin information to the fifth target skin information.
The fifth target skin information may be set by a player or a system, which is not limited in this embodiment of the present invention, and for example, the player may set the fifth target skin information according to a preference.
Illustratively, fifth target skin information is acquired; if the skin information is different from the fifth target skin information, the skin information is adjusted to the fifth target skin information, for example, during the game, a subject who releases a skill during the game is determined as a target subject a, a subject hit by the skill during the game is determined as a target subject B, if a distance between the target subject a and the target subject B is less than a distance threshold, the skin information of the target subject a and the skin information of the target subject B are acquired, if the skin information of the target subject a is not the fifth target skin information, the skin information of the target subject a is adjusted to the fifth target skin information, and if the skin information of the target subject B is not the fifth target skin information, the skin information of the target subject B is adjusted to the fifth target skin information.
Optionally, the skin information includes: at least one of clothing information, weapon information, accessory information, skin color information, and makeup information.
Illustratively, the triggering of the shooting operation is to determine target data according to the adjusted skin information, and render the target data to obtain a target picture.
According to the technical scheme of the embodiment, at least one target main body is obtained in the game process; if the at least one target subject meets the shooting condition, acquiring skin information of the at least one target subject; the skin information is adjusted, when the adjusted skin information meets the preset conditions, shooting operation is triggered, a wonderful game picture can be captured from the best visual angle, the skin information of a target main body in the game picture is adjusted to be optimal, or more possible scene information is provided for a player, the coordination and the cool degree of the picture are enhanced, a wonderful perfect picture in the game process is left for the game player, and the experience of the player is improved.
Example two
Fig. 2 is a schematic structural diagram of a shooting device according to a second embodiment of the present invention. The embodiment is applicable to the case of capturing and refining the inconsistent picture during the game, the device can be implemented in a software and/or hardware manner, and the shooting device can be integrated in any device providing the function of XX, as shown in fig. 2, and the shooting device specifically includes: a first acquisition module 210, a second acquisition module 220, and a photographing module 230.
The first obtaining module 210 is configured to obtain at least one target subject during a game;
a second obtaining module 220, configured to obtain skin information of the at least one target subject if the at least one target subject meets a shooting condition;
the shooting module 230 is configured to adjust the skin information, and trigger a shooting operation when the adjusted skin information meets a preset condition.
The product can execute the method provided by any embodiment of the invention, and has corresponding functional modules and beneficial effects of the execution method.
According to the technical scheme of the embodiment, at least one target main body is obtained in the game process; if the at least one target subject meets the shooting condition, acquiring skin information of the at least one target subject; the skin information is adjusted, when the adjusted skin information meets the preset conditions, shooting operation is triggered, a wonderful game picture can be captured from the best visual angle, the skin information of a target main body in the game picture is adjusted to be optimal, or more possible scene information is provided for a player, the coordination and the cool degree of the picture are enhanced, a wonderful perfect picture in the game process is left for the game player, and the experience of the player is improved.
EXAMPLE III
Fig. 3 is a schematic structural diagram of a computer device in a third embodiment of the present invention. FIG. 3 illustrates a block diagram of an exemplary computer device 12 suitable for use in implementing embodiments of the present invention. The computer device 12 shown in FIG. 3 is only an example and should not impose any limitation on the scope of use or functionality of embodiments of the present invention.
As shown in FIG. 3, computer device 12 is in the form of a general purpose computing device. The components of computer device 12 may include, but are not limited to: one or more processors or processing units 16, a system memory 28, and a bus 18 that couples various system components including the system memory 28 and the processing unit 16.
Bus 18 represents one or more of any of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, and a processor or local bus using any of a variety of bus architectures. By way of example, such architectures include, but are not limited to, an Industry Standard Architecture (ISA) bus, a Micro Channel Architecture (MCA) bus, an enhanced ISA bus, a Video Electronics Standards Association (VESA) local bus, and a Peripheral Component Interconnect (PCI) bus.
Computer device 12 typically includes a variety of computer system readable media. Such media may be any available media that is accessible by computer device 12 and includes both volatile and nonvolatile media, removable and non-removable media.
The system Memory 28 may include computer system readable media in the form of volatile Memory, such as Random Access Memory (RAM) 30 and/or cache Memory 32. Computer device 12 may further include other removable/non-removable, volatile/nonvolatile computer system storage media. By way of example only, storage system 34 may be used to read from and write to non-removable, nonvolatile magnetic media (not shown in FIG. 3, and commonly referred to as a "hard drive"). Although not shown in FIG. 3, a magnetic disk drive for reading from and writing to a removable, nonvolatile magnetic disk (e.g., a "floppy disk") and an optical disk drive for reading from or writing to a removable, nonvolatile optical disk (a Compact disk-Read Only Memory (CD-ROM)), Digital Video disk (DVD-ROM), or other optical media may be provided. In these cases, each drive may be connected to bus 18 by one or more data media interfaces. Memory 28 may include at least one program product having a set (e.g., at least one) of program modules that are configured to carry out the functions of embodiments of the invention.
A program/utility 40 having a set (at least one) of program modules 42 may be stored, for example, in memory 28, such program modules 42 including, but not limited to, an operating system, one or more application programs, other program modules, and program data, each of which examples or some combination thereof may comprise an implementation of a network environment. Program modules 42 generally carry out the functions and/or methodologies of the described embodiments of the invention.
Computer device 12 may also communicate with one or more external devices 14 (e.g., keyboard, pointing device, display 24, etc.), with one or more devices that enable a user to interact with computer device 12, and/or with any devices (e.g., network card, modem, etc.) that enable computer device 12 to communicate with one or more other computing devices. Such communication may be through an input/output (I/O) interface 22. In the computer device 12 of the present embodiment, the display 24 is not provided as a separate body but is embedded in the mirror surface, and when the display surface of the display 24 is not displayed, the display surface of the display 24 and the mirror surface are visually integrated. Moreover, computer device 12 may also communicate with one or more networks (e.g., a Local Area Network (LAN), Wide Area Network (WAN)) and/or a public Network (e.g., the Internet) via Network adapter 20. As shown, network adapter 20 communicates with the other modules of computer device 12 via bus 18. It should be understood that although not shown in the figures, other hardware and/or software modules may be used in conjunction with computer device 12, including but not limited to: microcode, device drivers, Redundant processing units, external disk drive Arrays, disk array (RAID) systems, tape drives, and data backup storage systems, to name a few.
The processing unit 16 executes various functional applications and data processing by running a program stored in the system memory 28, for example, implementing a photographing method provided by an embodiment of the present invention:
in the game process, at least one target main body is obtained;
if the at least one target subject meets the shooting condition, acquiring skin information of the at least one target subject;
and adjusting the skin information, and triggering shooting operation when the adjusted skin information meets a preset condition.
Example four
A fourth embodiment of the present invention provides a computer-readable storage medium, on which a computer program is stored, where the computer program, when executed by a processor, implements the shooting method provided in all the embodiments of the present invention:
in the game process, at least one target main body is obtained;
if the at least one target subject meets the shooting condition, acquiring skin information of the at least one target subject;
and adjusting the skin information, and triggering shooting operation when the adjusted skin information meets a preset condition.
Any combination of one or more computer-readable media may be employed. The computer readable medium may be a computer readable signal medium or a computer readable storage medium or any combination of the two. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the computer readable storage medium would include the following: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this document, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
A computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
In some embodiments, the clients, servers may communicate using any currently known or future developed network Protocol, such as HTTP (Hyper Text Transfer Protocol), and may interconnect with any form or medium of digital data communication (e.g., a communications network). Examples of communication networks include a local area network ("LAN"), a wide area network ("WAN"), the Internet (e.g., the Internet), and peer-to-peer networks (e.g., ad hoc peer-to-peer networks), as well as any currently known or future developed network.
The computer readable medium may be embodied in the electronic device; or may exist separately without being assembled into the electronic device.
Computer program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, Smalltalk, C + +, or the like, as well as conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units described in the embodiments of the present disclosure may be implemented by software or hardware. Where the name of an element does not in some cases constitute a limitation on the element itself.
The functions described herein above may be performed, at least in part, by one or more hardware logic components. For example, without limitation, exemplary types of hardware logic components that may be used include: field Programmable Gate Arrays (FPGAs), Application Specific Integrated Circuits (ASICs), Application Specific Standard Products (ASSPs), systems on a chip (SOCs), Complex Programmable Logic Devices (CPLDs), and the like.
In the context of this disclosure, a machine-readable medium may be a tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. The machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium. A machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. More specific examples of a machine-readable storage medium would include an electrical connection based on one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
It is to be noted that the foregoing is only illustrative of the preferred embodiments of the present invention and the technical principles employed. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, although the present invention has been described in greater detail by the above embodiments, the present invention is not limited to the above embodiments, and may include other equivalent embodiments without departing from the spirit of the present invention, and the scope of the present invention is determined by the scope of the appended claims.

Claims (12)

1. A photographing method, characterized by comprising:
in the game process, at least one target main body is obtained;
if the at least one target subject meets the shooting condition, acquiring skin information of the at least one target subject;
and adjusting the skin information, and triggering shooting operation when the adjusted skin information meets a preset condition.
2. The method of claim 1, wherein the skin information is adjusted, and when the adjusted skin information satisfies a predetermined condition, the triggering of the photographing operation comprises:
if the skin information does not meet the preset condition, adjusting the skin information;
and triggering the shooting operation when the adjusted skin information meets the preset condition.
3. The method of claim 2, wherein if the skin information does not satisfy a preset condition, adjusting the skin information comprises:
acquiring a grade corresponding to the skin information;
if the grade is lower than a preset grade, first target skin information is obtained, wherein the grade corresponding to the first target skin information is the preset grade or higher than the preset grade;
and adjusting the skin information into first target skin information.
4. The method of claim 3, wherein obtaining first target skin information if the level is lower than a preset level comprises:
if the grade is lower than the preset grade, second target skin information is obtained;
acquiring type information corresponding to the skin information;
acquiring first target skin information matched with the type information in the second target skin information, wherein the second target skin information comprises: the first target skin information.
5. The method of claim 2, wherein if the skin information does not satisfy a preset condition, adjusting the skin information comprises:
acquiring a skin cool value corresponding to the skin information;
if the skin cool value is smaller than a cool value threshold value, acquiring third target skin information, wherein the skin cool value corresponding to the third target skin information is larger than or equal to the cool value threshold value;
and adjusting the skin information to third target skin information.
6. The method of claim 2, wherein if the skin information does not satisfy a preset condition, adjusting the skin information comprises:
determining a skin cool value according to the skin information;
if the skin cool value is smaller than the cool value threshold value, acquiring preset skin information;
and adjusting the skin information to preset skin information.
7. The method of claim 2, wherein if the skin information does not satisfy a preset condition, adjusting the skin information comprises:
acquiring scene information;
if the skin information is not matched with the scene information, determining fourth target skin information according to the scene information;
adjusting the skin information to the fourth target skin information.
8. The method of claim 2, wherein if the skin information does not satisfy a preset condition, adjusting the skin information comprises:
acquiring fifth target skin information;
and if the skin information is different from the fifth target skin information, adjusting the skin information to the fifth target skin information.
9. The method of claim 1, wherein the skin information comprises: at least one of clothing information, weapon information, accessory information, skin color information, and makeup information.
10. A camera, comprising:
the first acquisition module is used for acquiring at least one target main body in the game process;
the second acquisition module is used for acquiring the skin information of the at least one target subject if the at least one target subject meets the shooting condition;
and the shooting module is used for adjusting the skin information and triggering shooting operation when the adjusted skin information meets a preset condition.
11. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the processor implements the method according to any of claims 1-9 when executing the program.
12. A computer-readable storage medium, on which a computer program is stored which, when being executed by a processor, carries out the method according to any one of claims 1-9.
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