CN112827181A - Data interaction method, device, system, server, terminal and storage medium - Google Patents

Data interaction method, device, system, server, terminal and storage medium Download PDF

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Publication number
CN112827181A
CN112827181A CN202110120651.4A CN202110120651A CN112827181A CN 112827181 A CN112827181 A CN 112827181A CN 202110120651 A CN202110120651 A CN 202110120651A CN 112827181 A CN112827181 A CN 112827181A
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target
instruction
client
competition
server
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CN112827181B (en
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李道寒
顾震晓
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The application discloses a data interaction method, a device, a system, a server, a terminal and a storage medium. The method comprises the following steps: establishing a tournament against a target player client; updating the competition event according to the player operation instruction received from the target player client, and sending the updated competition event to the target player client and the referee client; generating interaction data according to an interaction instruction aiming at a target game event, which is acquired from a referee client, wherein the target game event is an event determined from the updated game event; and sending the interaction data to the target player client and/or the referee client so that the target player client updates the display content of the target player client according to the interaction data, and/or so that the referee client updates the display content of the referee client according to the interaction data. Reduce the cost of the event and improve the efficiency of the event.

Description

Data interaction method, device, system, server, terminal and storage medium
Technical Field
The application relates to the technical field of computers, in particular to the technical field of games, and specifically relates to a data interaction method, device, system, server, terminal and storage medium.
Background
The current competitive game is mainly the mode of the instant game. After the players complete the team formation, the players enter a banning/selecting (BAN PICK, B/P) link before the competition in an active matching mode, and the players of the teams of the two parties alternately select and band hero in the B/P link within the specified time; after the B/P link is finished, the player enters a game core playing method to play a match; and after the core playing method is finished, the whole playing method flow is finished, and the closed loop is finished. The player may begin team matching again, restarting the closed loop tournament flow.
At present, games of Multiplayer Online Battle Arena (MOBA) which is mainstream are also called as (Action real-time game, ARTS), games such as MOBA and ARTS are all instant, are more suitable for a team game mode, cannot meet the strong periodic characteristics in a tournament playing method, and lack of automatic management processes for supporting competition activities.
Disclosure of Invention
The embodiment of the application provides a data interaction method, device, system, server, terminal and storage medium, which can realize an online electronic competition mode of a joint competition system, reduce the competition cost and improve the competition efficiency.
In a first aspect, a data interaction method is provided, including: establishing a tournament against a target player client; updating a competition event according to a player operation instruction received from the target player client, and sending the updated competition event to the target player client and the referee client; generating interaction data according to an interaction instruction aiming at a target game event, which is acquired from the referee client, wherein the target game event is an event determined from the updated game event; and sending the interaction data to the target player client and/or the referee client, so that the target player client updates the display content of the target player client according to the interaction data, and/or so that the referee client updates the display content of the referee client according to the interaction data.
In a second aspect, a data interaction method is provided, including: receiving updated competition events sent by a server, and determining target competition events from the updated competition events; generating an interactive instruction aiming at the target competition event, and sending the interactive instruction to the server, wherein the interactive instruction is used for instructing the server to respond to the interactive instruction to generate interactive data; and receiving the interactive data sent by the server, and updating the display content of the referee client according to the interactive data.
In a third aspect, a data interaction method is provided, including: displaying competition condition information on an competition interface, and sending the competition condition information to a server, wherein the competition condition information comprises at least one of battle player information, competition state information, score information, ranking information and reward information; generating a competition entering control matched with a target battle player on the competition interface according to target room information acquired from the server, wherein the target room information is information acquired by the server from a judge client, and corresponds to the target battle player; responding to the touch operation acted on the competition entering control, generating a competition entering request, and sending the competition entering request to the server; acquiring and displaying a virtual scene corresponding to the target room according to the competition entering request, and receiving an updated competition event sent by a server; and acquiring interactive data sent by the server, and updating display content according to the interactive data, wherein the interactive data is generated by the server according to an interactive instruction aiming at the target game event acquired from the referee client.
In a fourth aspect, a data interaction apparatus is provided, which includes: the establishment module is used for establishing a competition aiming at the target player client; the updating module is used for updating the competition event according to the player operation instruction received from the target player client and sending the updated competition event to the target player client and the referee client; a first generation module, configured to generate interaction data according to an interaction instruction for a target game event acquired from the referee client, where the target game event is an event determined from the updated game events; and the sending module is used for sending the interaction data to the target player client and/or the referee client so as to enable the target player client to update the display content of the target player client according to the interaction data, and/or enable the referee client to update the display content of the referee client according to the interaction data.
In a fifth aspect, a data interaction device is provided, which includes: the system comprises a first receiving module, a second receiving module and a third receiving module, wherein the first receiving module is used for receiving the information of the battle players sent by the server, and the information of the battle players is the information of the battle players in the competition situation information acquired by the server from the player client; the second receiving module is used for receiving the updated competition events sent by the server and determining target competition events from the updated competition events; the first processing module is used for generating an interactive instruction aiming at the target competition event and sending the interactive instruction to the server, wherein the interactive instruction is used for indicating the server to respond to the interactive instruction to generate interactive data; and the first display module is used for receiving the interactive data sent by the server and updating the display content of the judge client according to the interactive data.
In a sixth aspect, a data interaction apparatus is provided, which includes: the second display module is used for displaying the competition condition information on the competition interface and sending the competition condition information to the server, wherein the competition condition information comprises at least one of player information, competition state information, score information, ranking information and reward information;
a second generation module, configured to generate a match entry control matched with a target battle player on the event interface according to target room information acquired from the server, where the target room information is information acquired by the server from a referee client, and the target room information corresponds to the target battle player; the third generation module is used for responding to the touch operation acted on the competition entering control, generating a competition entering request and sending the competition entering request to the server; the third display module is used for acquiring and displaying the virtual scene corresponding to the target room according to the competition entering request and receiving the updated competition event sent by the server; and the fourth display module is used for acquiring the interactive data sent by the server and updating display contents according to the interactive data, wherein the interactive data is generated by the server according to an interactive instruction aiming at the target game event acquired from the referee client.
A seventh aspect provides a data interaction system, which includes a server, and a player client and a referee client connected to the server, wherein: displaying the competition situation information on the competition interface of the player client, and sending the competition situation information to a server; the server sends the battle player information in the event condition information acquired from the player client to the referee client; the referee client receives the battle player information sent by the server and displays the battle player information on a referee interface of the referee client; when the referee client receives a creation operation input by the referee interface, generating a creation request, and sending the creation request to the server, wherein the creation request contains a target battle player determined from the battle player information and target room information corresponding to the target battle player; the server creates a target room according to a creation request acquired from the referee client, so as to establish a match for a target player client, and sends the target room information to a target player client corresponding to the target battle player, wherein the target player client is at least two player clients determined from the player clients according to the target battle player; the server updates the competition event according to the player operation instruction received from the target player client, and sends the updated competition event to the target player client and the referee client; the referee end receives the updated competition events sent by the server, determines target competition events from the updated competition events, generates an interaction instruction aiming at the target competition events, and sends the interaction instruction to the server, wherein the interaction instruction is used for instructing the server to respond to the interaction instruction to generate interaction data; the server generates interactive data according to the interactive instruction acquired from the referee client, and sends the interactive data to the target player client or the referee client; the target player client receives the interaction data sent by the server and updates the display content of the target player client according to the interaction data; and the judge client acquires the interactive data sent by the server and updates the display content of the judge client according to the interactive data.
In an eighth aspect, a server is provided, where the server includes a memory and a processor, the memory stores a computer program, and the processor executes the steps in the data interaction method according to the first aspect by calling the computer program stored in the memory.
In a ninth aspect, a first terminal is provided, the first terminal includes a memory and a processor, the memory stores a computer program, and the processor executes the steps in the data interaction method according to the second aspect by calling the computer program stored in the memory.
In a tenth aspect, a second terminal is provided, where the second terminal includes a memory and a processor, the memory stores a computer program, and the processor executes the steps in the data interaction method according to the third aspect by calling the computer program stored in the memory.
In an eleventh aspect, a computer-readable storage medium is provided, where a computer program is stored, where the computer program is suitable for being loaded by a processor to execute the steps in the data interaction method according to any of the above embodiments.
The data interaction method, the device, the system, the server, the terminal and the storage medium provided by the embodiment of the application establish a match aiming at a target player client; updating the competition event according to the player operation instruction received from the target player client, and sending the updated competition event to the target player client and the referee client; generating interaction data according to an interaction instruction aiming at a target game event, which is acquired from a referee client, wherein the target game event is an event determined from the updated game event; and sending the interaction data to the target player client and/or the referee client so that the target player client updates the display content of the target player client according to the interaction data, and/or so that the referee client updates the display content of the referee client according to the interaction data. According to the embodiment of the application, the online electric competition mode of the joint competition system can be realized, the whole electric competition process does not depend on offline fields and materials, the competition cost is reduced, and the competition efficiency is improved; the game system is coupled with the background of the judge client, the competition rhythm is controlled by the online judge, the competition fairness is monitored, and each stage operation of the judge is transmitted to the front-end interface of the player client through the server; when the referee process does not intervene, the whole event process tends to be automatic, the referee process is hidden in the background, a linear process which is easy to understand is provided at the front end of the player client, the learning cost of the player is reduced, the operation complexity is reduced, and the event efficiency is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1a is a schematic interaction flow diagram of a data interaction system according to an embodiment of the present application.
Fig. 1b is a schematic diagram of an electronic contest mode flow of a tournament system according to an embodiment of the present application.
Fig. 1c is a schematic view of a first application scenario of the data interaction system according to the embodiment of the present application.
Fig. 1d is a schematic view of a second application scenario of the data interaction system according to the embodiment of the present application.
Fig. 1e is a schematic view of a third application scenario of the data interaction system according to the embodiment of the present application.
Fig. 1f is a schematic view of a fourth application scenario of the data interaction system according to the embodiment of the present application.
Fig. 1g is a schematic view of a fifth application scenario of the data interaction system according to the embodiment of the present application.
Fig. 1h is a schematic view of a sixth application scenario of the data interaction system according to the embodiment of the present application.
Fig. 1i is a schematic view of a seventh application scenario of the data interaction system according to the embodiment of the present application.
Fig. 1j is a schematic view of an eighth application scenario of the data interaction system according to the embodiment of the present application.
Fig. 1k is a schematic view of a ninth application scenario of the data interaction system according to the embodiment of the present application.
Fig. 1l is a schematic view of a tenth application scenario of the data interaction system according to the embodiment of the present application.
Fig. 1m is a schematic diagram of an eleventh application scenario of the data interaction system according to the embodiment of the present application.
Fig. 1n is a schematic view of a twelfth application scenario of the data interaction system according to the embodiment of the present application.
Fig. 1o is a schematic diagram of a thirteenth application scenario of the data interaction system according to the embodiment of the present application.
Fig. 2 is a first flowchart of a data interaction method according to an embodiment of the present application.
Fig. 3 is a second flowchart of the data interaction method according to the embodiment of the present application.
Fig. 4 is a third flow chart of the data interaction method according to the embodiment of the present application.
Fig. 5 is a schematic view of a first structure of a data interaction device according to an embodiment of the present application.
Fig. 6 is a second schematic structural diagram of a data interaction device according to an embodiment of the present application.
Fig. 7 is a schematic diagram of a third structure of a data interaction device according to an embodiment of the present application.
Fig. 8 is a schematic structural diagram of a server according to an embodiment of the present application.
Fig. 9 is a schematic structural diagram of a terminal device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
Referring to fig. 1a, fig. 1a is a schematic view illustrating an interaction flow of a data interaction system according to an embodiment of the present disclosure. The system comprises a player client, a server and a referee client. The player client, the server and the referee client are connected through a network. The player client and the referee client may be a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), a smart wearable device, and the like, which is not limited herein. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, a cloud function, cloud storage, network service, cloud communication, middleware service, domain name service, security service, content distribution network service, big data and an artificial intelligence platform. The game application is deployed on the player client, the player can open the game application, the tournament entrance of the game application logs in the event interface, and the event interface can be used for reporting the famous contest and checking the event condition information. Where there are multiple player clients. The system is implemented as follows:
step 101, displaying the event information on the event interface of the player client, and sending the event information to the server.
For example, the description will be made with reference to the electric competition mode flow of the joint competition system shown in fig. 1b, and the whole season flow includes season opening, single round whole flow, season settlement, season break and season end. The single round of full flow comprises a battle contest player display, a preparation period, a competition period, a settlement period and a prize-giving period, and the single round of full flow can circulate for multiple rounds according to the requirement of the tournament.
Before the instant competition starts, a preparation period is set, and the competition condition report and the real-time ranking change condition of the competitors in the competition season group are displayed through the competition condition information displayed on the competition interface of the preparation period. For example, the participating players may be individuals or groups. As shown in fig. 1b, the players participating in the competition are a group, that is, the team shown in the figure, and when the team members enter the preparation period, a preparation period home page is displayed on the competition interface of the player client controlled by the team members, and the information of the competition conditions in the season team is displayed on the preparation period home page. The game situation information may include at least one of player-to-battle information, game status information, score information, ranking information, and bonus information. The information of the battle players can comprise the names of the battle teams, the identification of the battle teams and the like. As shown in the left diagram of fig. 1c, when the event status report is displayed, the preparatory period main page displays event status information such as player information (team name and team identification of the player), score information (team score), and the like. As shown in the right diagram of fig. 1c, when the real-time ranking change of the season team is displayed, the lead page of the preparation period displays the game situation information such as ranking information (team ranking), player information (team name and team identification of the players, etc.), score information (team total score, number of the team winning or losing the peace, etc.).
The method comprises the steps that a plurality of player clients are provided, the event condition information is displayed on an event interface of each player client controlled by each player participating in the tournament, and each player client sends the event condition information displayed by the player client to a server for storage. For example, the player client may be a mobile client or a web page client.
For example, a player may log in and participate in the full flow of a tournament through a client installed in the mobile device. For example, the operations that need to be performed manually by the player are: setting contestants in the preparation period; entering a competition room during the competition period and participating in the competition; and registering to participate in the competition of the next season in the registration period.
The game situation information acquired from the player client is sent to the referee client, and the target player information is determined from the game situation information.
For example, in a game, a player actively creates a group unit to obtain the highest leadership of the group, and the player can set a plurality of auxiliary jobs in the game to give secondary leadership; the leader authority setting information is stored in the game server, and when entering a preparation period interface, the client sends a request to acquire authority information and judges the authority information, so that different contents are displayed on the competition interfaces corresponding to players with different authorities. As shown in fig. 1d, it is an interface for the team leader to log in, to set the contestants, where the interface has a "contestant" control, and by clicking the "contestant" control, the contestant setting interface is skipped to, and the target contestant player information is determined from the information of the plurality of contestants. As shown in FIG. 1e, a non-team leader logon interface is shown, and no contestant setup is possible.
In step 102, the server sends the battle player information in the event information acquired from the player client to the referee client.
The competition condition reports and the real-time ranking change conditions of the competitors in the competition season group, which are represented by the competition condition information of the player client, are stored in the server, the change condition of the last ranking is recorded by the server, and the competition condition information content can be read by the client (the player client or the referee client) and displayed in a corresponding interface. The server sends the battle player information in the competition condition information to the referee client.
And 103, the referee client receives the battle player information sent by the server and displays the battle player information on a referee interface of the referee client.
For example, the referee client can be a mobile client or a web page client. For example, the referee can log in a referee webpage (referee interface) through a PC browser and intervene and arbitrate the event result in the game period. For example, what needs to be performed by a referee is: touch a room creating control in the competition period to generate a creating request for creating a competition room; touching a starting competition control to determine starting competition; and touching the judgment result control to judge whether the match result is valid. And the rest processes are automatically executed by the computer. For example, the referee can log in a referee interface through a referee client (such as a mobile phone, a PC, etc.) in the game period, and the referee interface acquires the battle player information from the server. As shown in FIG. 1f, the teams in the multiple teams are displayed on the referee interface. For the column corresponding to the battle player which does not start the competition, the competition state and the option box for the judgment to click can be displayed.
And step 104, when the referee client receives the creation operation input by the referee interface, generating a creation request, and sending the creation request to a server, wherein the creation request contains the target battle player determined from the battle player information and the target room information corresponding to the target battle player.
As shown in fig. 1f, the referee can actively select the battlefield by clicking on an option box displayed on the referee interface to generate a creation request at the referee client, the creation request instructing the server to create a target room for the competition, and target room information stored in the server.
And 105, the server creates a target room according to a creation request acquired from the referee client, so as to establish a match for the target player client, and sends target room information to the target player client corresponding to the target battle player, wherein the target player client is at least two player clients determined from the player clients according to the target battle player. For example, when the target competing players are team a and team B, the player clients controlled by all the contestants in team a and the player clients controlled by all the contestants in team B may be the target player clients.
And 106, generating a match entering control matched with the target battle player on the match interface of the target player client by the target player client according to the target room information acquired from the server.
As shown in fig. 1g, the left diagram shows the display contents on the event interface of the target player client before the referee sends out the creation request to create the room, and the corresponding game state is "game not started" for the player entry "SABER" and the player entry "back line meat grinder" of the battle. The right diagram shows the display content on the game interface of the target player client after the referee sends out a creation request to enable the server to create a room, and for the player-entry 'SABER' and the player-entry 'back-line meat grinder' of the battle, an entry game control matched with the target battle player is generated on the game interface of the target player client.
Step 107, the target player client inputs a player operation instruction on the event interface, and sends the player operation instruction to the server.
For example, the target player client generates a request for entering a tournament in response to a touch operation applied to a tournament entry control, and transmits the request for entering the tournament to the server. The tournament request is a player operation instruction.
For example, when the target player client needs to set a contestant, a contestant setting instruction is input and sent to the server to instruct the server to update the target player information in the game event. The contestant setting instruction is a player operation instruction.
For example, after entering the game, all game manipulation instructions input by the player during the game playing process also belong to the content in the player operation instructions.
And step 108, the server updates the competition event according to the player operation instruction received from the target player client, and sends the updated competition event to the target player client and the referee client.
For example, the server controls the target battle player to enter the target room to wait for the competition according to the competition entering request sent by the target player client.
As shown in FIG. 1h, the player actively enters the event hall (e.g., middle view) to wait by clicking the "enter match" control (e.g., left view), and the player can exit or re-enter the event hall at any time during the waiting process. When the player enters the target room, the waiting state information is sent to a referee interface of the referee client by the server.
For example, the server transmits the virtual scene corresponding to the target room to the target player terminal for display on the target player terminal.
As in the right diagram of fig. 1h, a virtual scene corresponding to the target room displayed on the target player terminal is shown.
For example, the server sends wait state information to the referee client, the wait state information including a message that the target battle player enters the target room to wait for a match.
And step 109, the referee end receives the updated competition events sent by the server, determines target competition events from the updated competition events, generates an interaction instruction aiming at the target competition events, and sends the interaction instruction to the server, wherein the interaction instruction is used for instructing the server to respond to the interaction instruction to generate interaction data.
For example, when the referee client receives the waiting state information sent by the server, the referee client generates a referee control on the referee interface. Wherein, the player can not enter the next stage actively, and needs the referee to execute the starting competition, and at this moment, the subsequent competition process will be executed automatically. The judge can also directly judge whether the player wins or loses in the judge interface, and the condition of directly judging whether the player wins or loses is suitable for the condition that the competition qualification of one party is abnormal.
As shown in FIG. 1i, the adjudication controls may include a start race control, a decision result control, and a dismissal room control. The referee can generate a corresponding interactive instruction by clicking or touching a corresponding control.
For example, the referee client generates an interactive instruction for the target game event and sends the interactive instruction to the server.
The adjudication control comprises a competition starting control, a judgment result control and a room dismissing control.
Wherein the target game event comprises a game starting event, a game abnormal event and a game result event.
Optionally, the interactive instruction includes a first interactive instruction, when the target match event is a match starting event, if the first interactive instruction is a match starting instruction, the referee client responds to an operation of the referee on the target match event acting on the referee control to generate a match starting instruction, and sends the match starting instruction to the server, where the match starting instruction is used to instruct the server to trigger the target battle array player to execute a match process in the target room according to the match starting instruction, and generate first interactive data including match condition real-time data.
Optionally, the interactive instruction includes a second interactive instruction; when the target match event is a match result event, the match condition real-time data comprises a match result generated after a target battle player executes a match progress in a target room, and the match result is displayed on a judge interface of a judge client; and responding to the operation of the judge acting on the judgment result control according to the competition result, generating a second interactive instruction containing the judgment result, and sending the second interactive instruction to the server, wherein the second interactive instruction is used for instructing the server to control the target battle player to exit the target room according to the judgment result, and instructing the server to generate second interactive data comprising the interface switching instruction and the judgment result.
Optionally, the referee decision result includes a confirmation of the match result or an objection to the match result.
For example, after the player enters a competition scene, the team used by the manual operation is confronted, after the game time is over, the player returns to the interface before entering the room, and at this time, the competition result is sent to the referee interface of the referee client by the server to wait for the referee to judge. The judge judges the justice and effectiveness of the game and executes the game result judgment on the judge interface, the judge judgment result is synchronized to the client-side game interface of the player by the server, and the score state is updated. For example, as shown in fig. 1j, the referee interface displays the battle player information (super 1 and super 2) and the competition result (1:0), and the referee can watch the game picture and/or the live broadcast picture of the competitor to monitor whether the battle player complies with the competition rules during the competition, and then confirm or object to the competition result.
For example, when the referee confirms the competition result, the server synchronizes the score information to the client of the target player for displaying, and the process of the competition is ended. As shown in fig. 1b, the referee can also initiate a create request from the referee client to instruct the server to repeat the entire game flow, re-create rooms, and start the next game. If the referee object to the result of the game and deny the effectiveness of the game, the referee client can initiate a creation request to instruct the server to repeat the operation of the whole game flow, create a room again and execute the game flow again. For example, when a competitor in the battle team needs to complete a preset competition session, the competitor can complete the competition progress of the current round, the referee client needs to judge whether the preset competition session is completed, if the preset competition session is completed, the judgment is finished, and then the final score result is sent to the server. If the preset competition field is not finished, the referee client can initiate a creation request to instruct the server to repeat the operation of the whole competition process, re-create a room and re-execute the competition process. For example, the preset number of game plays may be 3.
Optionally, if the first interactive instruction is a room dismissal instruction, the referee client responds to the operation of the referee on the room dismissal control in response to the target game event to generate a room dismissal instruction, and sends the room dismissal instruction to the server, where the room dismissal instruction is used to instruct the server to dismisse the target room and generate fifth interactive data including a return instruction, and the return instruction is used to instruct the target player client to return to the game interface.
Optionally, the dismissal room control displays countdown information thereon, and generates a dismissal room instruction in response to an operation of a referee acting on the dismissal room control for the target game event, where the operation includes: when the current value of the countdown information is detected to be zero, automatically triggering a room control to be dismissed to generate a room dismissal instruction; or when the current value of the countdown information is not zero, generating a room dismissal instruction according to the touch operation of the room dismissal control acted by the judge.
Optionally, if the first interaction instruction is a direct judgment instruction, the referee client acts on a direct judgment instruction containing a direct judgment result generated by the judgment result control before generating a competition starting instruction, and sends the direct judgment instruction to the server, where the direct judgment instruction is used to instruct the server to control the target battle player to exit the target room, and generate sixth interaction data including an interface switching instruction and a direct judgment result.
For example, a decision-directed instruction may include "A wins B negative", "A minus B wins", or "tie".
Optionally, the interaction data includes third interaction data and fourth interaction data; when the target game event is a game abnormal event, inputting a playback arbitration operation aiming at the game abnormal event by an arbitration client, and sending the playback arbitration operation to the server so as to enable the server to generate third interactive data comprising a target video clip and a playback instruction; the judging client plays the target video clip according to third interactive data which is acquired from the server and comprises the target video clip and a playback instruction; and the judging client acquires a judging result made by a judge for the game abnormal event according to the target video clip and sends the judging result to the server so that the server generates fourth interactive data corresponding to the judging result.
For example, the referee client obtains a referee result for confirming the game abnormal event according to the target video segment, and sends the referee result to the server, so that the server generates fourth interactive data including a penalty maintenance instruction.
For example, the referee client obtains a referee result against the game abnormal event according to the target video segment, and sends the referee result to the server, so that the server generates fourth interaction data including a penalty-changing instruction.
For example, during the game, players on the field may obtain a point by falling, or there may be a dispute event such as a goal crossing a gate line, and a similar dispute event may be an abnormal event in the game. The referee has the right to practice during the game, such as playing back the target video segment through the VAR video to decide, further change the penalty or confirm the penalty, etc.
For example, the game abnormal event may be a dispute made by a contestant player or other spectator player, or a referee may determine whether the game abnormal event is a game abnormal event according to the real-time data of the game situation.
Step 110, generating interaction data according to the interaction instruction for the target game event acquired from the referee client, wherein the target game event is an event determined from the updated game events.
Optionally, the server obtains a first interaction instruction generated by the referee through an operation of acting on the referee control for the target game event; and generating interactive data according to the first interactive instruction.
Optionally, if the first interaction instruction is a competition starting instruction, the server triggers the target battle player to execute a competition process in the target room according to the competition starting instruction, and generates first interaction data including competition condition real-time data.
Optionally, when the match condition real-time data includes a match result generated after the target player performs a match process in the target room, after generating the first interaction data including the match condition real-time data, the method further includes: finishing the competition process and sending the competition result to the judge client; acquiring a second interactive instruction which is sent by the judge client and contains a judge judgment result, wherein the judge judgment result is a result generated by the judge client in response to the operation of the judge on the judge control according to the match result; and controlling the target battle player to exit the target room according to a second interaction instruction containing a judgment result, and generating second interaction data comprising an interface switching instruction and the judgment result.
The target game event comprises a game starting event, a game abnormal event and a game result event.
Optionally, if the first interaction instruction is a competition starting instruction, triggering the target battle player to execute a competition process in the target room according to the competition starting instruction, and generating first interaction data including competition condition real-time data;
the sending the interaction data to the target player client and/or the referee client includes: sending the competition condition real-time data to the target player end for displaying; and/or sending the real-time match condition data to the referee end for display.
The player generates a competition result after executing the competition progress in the target room, and the server further comprises, after generating the first interaction data including the real-time competition situation data: ending the competition process, and sending the competition result to the judge client; acquiring a second interactive instruction which is sent by the judge client and contains a judge judgment result, wherein the judge judgment result is a result generated by the judge client in response to the operation of acting on the judge control by the judge according to the match result; controlling the target battle player to exit the target room according to the second interaction instruction containing the judgment result, and generating second interaction data comprising an interface switching instruction and the judgment result;
the sending the interaction data to the target player client or the referee client includes:
the server sends the interface switching instruction and the judgment result to the target player client, so that the target player client switches the display content of the target player client from the virtual scene corresponding to the target room to the event interface according to the interface switching instruction, and the target player client updates the event interface according to the judgment result.
Optionally, the server determines whether the currently finished competition process is the last competition process;
if the currently finished competition process is judged not to be the last competition process, starting the next competition process, generating a first display instruction, and sending the first display instruction to the target player client, wherein the first display instruction is used for indicating the target player client to display a picture corresponding to the next competition process; or if the currently finished competition progress is judged to be the last round of competition progress, generating a second display instruction, and sending the second display instruction to the target player client, wherein the second display instruction is used for indicating the target player client to display season settlement information on an competition interface of the target player client, and the competition settlement information includes at least one of the following: score information, race status information, ranking information, and reward information.
Optionally, when the target game event is a game abnormal event, the server generates third interactive data including a target video clip and a playback instruction in response to a playback arbitration operation for the game abnormal event on the arbitration client after the first interactive data including game condition real-time data is generated, wherein the playback instruction is used for instructing the arbitration client to play the target video clip; and responding to a judging result of the target video clip aiming at the game abnormal event on the judging client, and generating fourth interactive data corresponding to the judging result.
For example, when the adjudication result is confirmation of the game abnormal event, the server generates fourth interaction data including a maintenance penalty instruction. For example, when the adjudication result is against the game abnormal event, the server generates fourth interaction data including an instruction to change penalty.
Optionally, the race exception event includes any one of:
a game exception event reported on the target player client;
the game abnormal events reported on other player terminals are reported, and the other player clients are the player clients except the target player client;
a game exception event identified on the referee client.
For example, when the server generates the fourth interactive data including the penalty maintenance instruction, the original penalty can be maintained without affecting the real-time match condition data.
For example, when the server generates the fourth interactive data including the instruction of changing the penalty, the server changes the real-time data of the game situation, and restores the game progress to the node before the original penalty is issued, so that the game progress continues to be played again according to the situation after the penalty is changed.
Optionally, if the first interactive instruction is a room dismissal instruction, the server dismisses the target room according to the room dismissal instruction, and generates fifth interactive data including a return instruction, where the return instruction is used to instruct the target player client to return to the event interface.
Optionally, if the first interactive instruction is a direct determination instruction including a direct determination result, the server controls the target battle player to exit the target room according to the direct determination instruction, and generates sixth interactive data including an interface switching instruction and the direct determination result.
Optionally, the server may further generate a rest instruction according to a preset rest time point, and send the rest instruction to the player client, so that the player client generates a team member conference transferring link entry and an entry registration link entry on an event interface of the player client according to the rest instruction; then the server receives updated battle player information sent from the player client; the updated battle player information is updated by the player client based on the party transferring information input from the party transferring link entrance, and the party transferring information carries the information of the team members and the information of the target battle team to be transferred; or the updated battle player information is updated for the player client based on the entry information input from the entry of the entry link, and the entry information carries team information.
Step 111, the server sends the interaction data to the target player client.
For example, the server sends the real-time race condition data to the target player client for display.
For example, the server sends the interface switching instruction and the referee determination result to the target player client, so that the target player client switches the display content of the target player client from the virtual scene corresponding to the target room to the event interface according to the interface switching instruction, and the target player client updates the event interface according to the referee determination result.
Optionally, when the referee determination result is a match determination result, the server sends the interface switching instruction and the referee determination result to the target player client, so that the target player client switches the display content of the target player client from the virtual scene corresponding to the target room to the event interface according to the interface switching instruction, and the target player client updates at least one of the following event condition information displayed on the event interface according to the referee determination result: score information, race status information, ranking information, and reward information.
Optionally, when the referee determination result is an anti-match result, the server sends the interface switching instruction and the referee determination result to the target player client, so that the target player client switches the display content of the target player client from the virtual scene corresponding to the target room to the event interface according to the interface switching instruction, and the target player client updates the match state information and the ranking information in the event condition information displayed on the event interface according to the referee determination result.
As shown in fig. 1k, after the competition time is over, the display content of the target player client is switched from the virtual scene corresponding to the target room shown in the left diagram) to the competition interface waiting result shown in the middle diagram, and after the referee confirms the competition result, the score information "2: 2".
Optionally, the server is further configured to determine whether the currently finished competition progress is the last competition progress; if the current finished competition process is judged not to be the last competition process, starting the next competition process, generating a first display instruction, and sending the first display instruction to the target player client, wherein the first display instruction is used for indicating the target player client to display a picture corresponding to the next competition process; if the current finished competition progress is judged to be the last round of competition progress, generating a second display instruction, and sending the second display instruction to the target player client, wherein the second display instruction is used for indicating the target player client to display season settlement information on an competition interface of the target player client according to the judgment result, and the competition settlement information comprises at least one of the following: score information, race status information, ranking information, and reward information.
Optionally, if the first interactive instruction is a direct determination instruction including a direct determination result, the server controls the target player to quit the target room according to the direct determination instruction, generates sixth interactive data including an interface switching instruction and the direct determination result, and sends the interface switching instruction and the direct determination result to the target player client, so that the target player client switches the display content of the target player client from a virtual scene corresponding to the target room to the event interface according to the interface switching instruction, and the target player client updates the event interface according to the direct determination result.
Time nodes of all processes can be preset in a background program, the preset time nodes are stored in a server, the whole process of the tournament can automatically advance and generate corresponding process link instructions according to the preset time nodes, and the season process does not need to be manually controlled. As shown in fig. 1l, time nodes of each process link are set.
And step 112, the target player client receives the interaction data sent by the server, and updates the display content of the target player client according to the interaction data.
Optionally, the target player client obtains the first interaction data including the real-time race condition data sent by the server, and displays the real-time race condition data according to the first interaction data.
Optionally, when the target match event is a match result event, the match condition real-time data includes a match result generated after the target player battle executes a match process in the target room, the target player client acquires second interaction data including an interface switching instruction and a judgment result sent by the server, and switches the display content of the target player client from a virtual scene corresponding to the target room to the match interface according to the interface switching instruction; and updating the event interface of the target player client according to the judgment result.
Optionally, when the referee determination result is the determined competition result, the target player client updates at least one of the following competition condition information displayed on the competition interface of the target player client according to the referee determination result: score information, race status information, ranking information, and reward information.
Optionally, when the referee determination result is an anti-match result, the target player client updates match state information and ranking information in the match condition information displayed on the match interface of the target player client according to the referee determination result.
As shown in fig. 1m, after the target player client obtains the referee determination result sent by the server, if the player stays in the target room (green match room), the referee will forcibly return to the tournament homepage after confirming or resisting the match result, and after the match result is operated by the referee, the target player client will prompt the player in a pop-up window manner, for example, the content prompted in the pop-up window manner is "you won in the match", "you lost in the match", or "the match is invalid". Wherein, if the competition result is confirmed, the score is published on the competition interface; and if the competition result is objected, the competition is invalid and displayed on the competition interface.
Optionally, when the referee determines that the result is an anti-match result, a start entry for starting the next round of match progress may be directly displayed on the game interface of the target player client.
Optionally, the target player client may further obtain a notification message sent by the server to end the competition process; when a first display instruction sent by the server is received, displaying a picture corresponding to the next round of competition progress according to the first display instruction, wherein the first display instruction is an instruction generated when the server judges that the currently finished competition progress is not the last round of competition progress; or when a second display instruction sent by the server is received, displaying season settlement information on the event interface according to the second display instruction, wherein the second display instruction is an instruction generated when the server judges that the currently finished game progress is the last round of game progress, and the event settlement information comprises at least one of the following: score information, race status information, ranking information, and reward information.
For example, in the course of a tournament, a plurality of rounds need to be performed in a cycle throughout the season, and in order to strengthen the complete process of a small round, a settlement period and a prize-giving period may be added to the whole process of a single round, and used for settlement of group achievements and prize drawing by players. As shown in fig. 1n, after acquiring the notification message for ending the game progress sent by the server, the settlement and award information is displayed based on the notification message, and the displayed settlement and award information may include a team name, a team identification, team tournament total award information, team tournament participation award information, assisted player winning award information, win ratio information, score information, and the like.
For example, after the settlement and award information is displayed, if a first display instruction is received, the display content of the target player client is controlled to be switched to an event interface for displaying the event condition information of the new round of battle team according to the first display instruction.
For example, after the settlement and award information is displayed, if a second display instruction is received, the target player client is controlled to display season settlement information on the event interface according to the second display instruction, wherein the event settlement information includes at least one of the following: score information, race status information, ranking information, and reward information.
Optionally, the target player client obtains sixth interaction data which is sent by the server and includes an interface switching instruction and a direct determination result, where the direct determination result is a direct determination result obtained by the server from the referee client; and switching the display content of the target player client from the virtual scene corresponding to the target room to the event interface according to the interface switching instruction, and updating the event interface according to the direct judgment result. For example, as shown in fig. 1o, the referee may generate a direct determination result by touching a determination result control (a setting result option in the figure) on a referee interface of the referee client, and after sending the direct determination result to the target player client, the server may display a corresponding result prompt on an event interface of the target player client. If the player does not enter the prepared target room and the judge client gives the direct judgment result, the direct judgment result is directly displayed on the event interface of the target player client in a pop-up window mode, the event state information in the event condition information is updated, and the target player can not enter the target room any more.
Optionally, all the player clients may further obtain a rest instruction sent by the server, where the rest instruction is generated by the server according to a preset rest time point; and generating a team member rotary meeting link entry and an entry link entry on the event interface according to the quiz instruction. When the player client receives the party transferring information input from the party transferring link entrance, the battle player information in the competition condition information is updated according to the party transferring information, the updated battle player information is sent to the server, and the party transferring information carries the team member information and the target battle team information to be transferred. When the player client receives entry information input from the entry link entrance, the battle team information is updated according to the entry information, the updated battle team information is sent to the server to be stored, and the battle team information is stored in the server.
And step 113, the server sends the interactive data to the referee client.
For example, the server sends the real-time match situation data to the referee client for display.
For example, when the referee confirms the competition result, the server synchronizes the score information to the client of the target player for displaying, and the process of the competition is ended. The referee may also initiate a repeat instruction from the referee client to instruct the server to repeat the entire game process to begin the next game. If the referee object to the result of the game, the effectiveness of the game is denied, or a repeat instruction is initiated from the referee client to instruct the server to repeat the operation of the whole game flow, and the game flow is executed again.
And step 114, the referee client acquires the interactive data sent by the server and updates the display content of the referee client according to the interactive data.
For example, the referee client receives first interactive data including the real-time race condition data sent by the server, and displays the real-time race condition data on the referee interface.
Optionally, when the target match event is a match result event, the match condition real-time data includes a match result generated after the target battle player executes a match process in the target room, and the match result is displayed on a referee interface of the referee client; and responding to the operation of the judge acting on the judgment result control according to the competition result, generating a second interactive instruction containing the judgment result, and sending the second interactive instruction to the server, wherein the second interactive instruction is used for instructing the server to control the target battle player to exit the target room according to the judgment result, and instructing the server to generate second interactive data comprising the interface switching instruction and the judgment result.
Wherein the referee determination result may include confirmation of the match result or objection to the match result. For example, as shown in fig. 1j, the referee interface displays the battle player information (super 1 and super 2) and the competition result (1:0), and the referee can watch the game picture during the battle watching process to monitor whether the battle player meets the competition rules, and then confirm the competition result or object to the competition result.
Optionally, the race condition real-time data includes a real-time game image, and the referee client identifies whether the real-time game image belongs to the plug-in image after receiving the first interactive data including the race condition real-time data sent by the server; and if the real-time game picture image belongs to the plug-in image, generating prompt information, wherein the prompt information is used for prompting at least one player of the target battle player to use a plug-in tool. For example, the prompt message is any one of a plug-in identifier, a voice prompt message and a text prompt message. For example, a plug-in mark is marked on the image, and the plug-in representation content is circled.
For example, a trained plug-in recognition model can be deployed at the referee client, and whether the real-time game picture image belongs to the plug-in image or not can be recognized through the plug-in recognition model.
For example, a plug-in image template may be stored at the referee client, and the game picture image is compared with the plug-in image template in terms of similarity, so that when the similarity reaches a preset similarity, it is determined that the real-time game picture image belongs to the plug-in image.
Optionally, the generating a second interactive instruction containing the judgment result in response to the judgment result control executed by the referee according to the game result includes:
and responding to the judgment result control by the judge to generate a second interactive instruction containing the judgment result of the judge according to the game result and the prompt information.
For example, the referee client may further receive a live-broadcast picture of the player sent by the server, the live-broadcast picture of the player may be acquired by a camera of the target player client, the live-broadcast picture of the player acquired by the camera of the target player client is transmitted to the referee client via the server for display, and the referee may confirm whether the target battle player has another substituted playing situation by watching the live-broadcast picture of the player. For example, the referee client can also confirm the valid identity of the target battle player by analyzing whether the player avatar in the player live frame matches with the pre-authenticated player avatar.
Optionally, when the target game event is a game abnormal event, the referee client inputs a playback referee operation for the game abnormal event, and sends the playback referee operation to the server, so that the server generates third interaction data including a target video clip and a playback instruction; playing the target video clip according to third interaction data which is acquired from the server and comprises the target video clip and a playback instruction; and acquiring a judging result made by a judge for the game abnormal event according to the target video clip, and sending the judging result to the server so as to enable the server to generate fourth interactive data corresponding to the judging result.
For example, a adjudication result that an adjudicator confirms the game abnormal event according to the target video segment for the game abnormal event is obtained, and the adjudication result is sent to the server, so that the server generates fourth interactive data including a maintenance penalty instruction.
For example, a adjudication result against the game abnormal event made by an adjudicator for the game abnormal event according to the target video clip is obtained, and the adjudication result is sent to the server, so that the server generates fourth interaction data including a penalty change instruction.
All the above technical solutions can be combined arbitrarily to form the optional embodiments of the present application, and are not described herein again.
The electronic competition mode of the tournament system forms an integral process through multiple cycles of a single-round process, has the characteristic of strong stage performance, and has a grouping system and a symbolic element that the group competition condition and the ranking change in real time after each round of tournament, in addition, under the condition that a game system is coupled with a judge background, each stage operation of a judge can be transmitted to a player client, and the electronic competition mode has a perfect interactive feedback mechanism. The referee player can act as a law enforcement person in the game, and supervises and enforces the law in three processes of room creation, law enforcement in the game process, confirmation of the game result and the like.
The data interaction system provided by the embodiment of the application comprises a server, a player client and a referee client, wherein the player client and the referee client are connected to the server, and the server comprises: displaying the competition situation information on an competition interface of the player client, and sending the competition situation information to the server; the server sends the battle player information in the event condition information acquired from the player client to the referee client; the referee client receives the battle player information sent by the server and displays the battle player information on a referee interface of the referee client; when a referee client receives a creation operation input by a referee interface, a creation request is generated and sent to a server, and the creation request contains a target battle player determined from battle player information and target room information corresponding to the target battle player; the server creates a target room according to a creation request acquired from the referee client and sends target room information to a target player client corresponding to a target battle player, wherein the target player client is at least two player clients determined from the player clients according to the target battle player; the target player client generates a competition entering control matched with the target battle array player on the competition interface of the target player client according to the target room information acquired from the server; the target player client responds to the touch operation acting on the competition entering control to generate a competition entering request and sends the competition entering request to the server; the server controls the target battle player to enter a target room to wait for competition according to a competition entering request sent by the target player client, sends a virtual scene corresponding to the target room to a target player terminal to be displayed, and sends waiting state information to the judge client, wherein the waiting state information comprises a message that the target battle player enters the target room to wait for competition; when the judging client receives waiting state information sent by the server, generating a judging control on a judging interface, acquiring an interactive instruction generated based on the judging control, and sending the interactive instruction to the server; the server generates interactive data according to the interactive instruction acquired from the referee client, and sends the interactive data to the target player client or the referee client; the target player client receives the interactive data sent by the server and updates the display content of the target player client according to the interactive data; and the judge client acquires the interactive data sent by the server and updates the display content of the judge client according to the interactive data. According to the embodiment of the application, the online electric competition mode of the joint competition system can be realized, the whole electric competition process does not depend on offline fields and materials, the competition cost is reduced, and the competition efficiency is improved; the time points of the competition links can be configured in advance, so that the whole process automatically enters the corresponding competition links according to the time points configured in advance; the game system can be coupled with the background of the judge client, the competition rhythm is controlled by the online judge, the competition fairness is monitored, and each stage operation of the judge is transmitted to the front-end interface of the player client through the server; when the referee process does not intervene, the whole event process tends to be automatic, the referee process is hidden in the background, a linear process which is easy to understand is provided at the front end of the player client, the learning cost of the player is reduced, the operation complexity is reduced, and the event efficiency is improved.
Referring to fig. 2, fig. 2 is a first flowchart of a data interaction method according to an embodiment of the present disclosure. The method is applied to the server, and the specific flow of the method can be as follows:
step 201, establishing a competition for a target player client;
step 202, updating a game event according to a player operation instruction received from the target player client, and sending the updated game event to the target player client and the referee client;
step 203, generating interactive data according to an interactive instruction aiming at a target game event acquired from the referee client, wherein the target game event is an event determined from the updated game event;
step 204, sending the interaction data to the target player client and/or the referee client, so that the target player client updates the display content of the target player client according to the interaction data, and/or so that the referee client updates the display content of the referee client according to the interaction data.
Optionally, the establishing a tournament for the target player client includes: and creating a target room in response to a match creating operation on the referee client aiming at the target battle player information, wherein the target room is used for creating a match for a target player client corresponding to the target battle player information, and the target battle player information is player information determined from a plurality of battle player information.
Optionally, before the establishing a tournament for the target player client, the method further comprises:
a plurality of pieces of battle player information in the event condition information acquired from the player client side are sent to the referee client side; determining the target player information from the plurality of player information.
Optionally, after the responding to the competition creating operation on the referee client for the target battle player information, creating a target room, further includes:
controlling a target battle player to enter the target room to wait for a match according to a player operation instruction containing a match entering request received from the target player client, and sending a virtual scene corresponding to the target room to the target player client for displaying;
sending waiting state information to the judge client, wherein the waiting state information is used for indicating the judge client to generate a judging control on a judging interface displayed by the judge client;
the generating interactive data according to the interactive instruction for the target game event acquired from the referee terminal includes: acquiring a first interactive instruction generated by the operation of acting on the judging control by the judge aiming at a target match event, which is sent by the judge; and generating interactive data according to the interactive instruction.
Optionally, the target race event includes a race start event, a race exception event, and a race result event.
Optionally, the interactive instruction includes a first interactive instruction; when the target game event is a game starting event, generating interaction data according to an interaction instruction for the target game event, which is acquired from the referee client, and the method comprises the following steps: if the first interaction instruction is a competition starting instruction, triggering the target battle player to execute a competition process in the target room according to the competition starting instruction, and generating first interaction data comprising competition condition real-time data;
the sending the interaction data to the target player client and/or the referee client includes: sending the competition condition real-time data to the target player end for displaying; and/or sending the real-time match condition data to the referee end for display.
Optionally, the interactive instruction includes a second interactive instruction; when the target match event is a match result event, the match condition real-time data includes a match result generated after the target player battles the target room to perform the match progress, and after generating first interaction data including match condition real-time data, the method further includes: finishing the competition process and sending the competition result to the judge client; acquiring a second interactive instruction which is sent by the judge client and contains a judge judgment result, wherein the judge judgment result is a result generated by the judge client in response to the operation of the judge on the judge control according to the match result; controlling the target battle player to exit the target room according to a second interaction instruction containing a judgment result, and generating second interaction data comprising an interface switching instruction and a judgment result;
sending the interaction data to a target player client or a referee client, comprising: and sending the interface switching instruction and the judgment result to the target player client so that the target player client switches the display content of the target player client from the virtual scene corresponding to the target room to the event interface according to the interface switching instruction, and the target player client updates the event interface according to the judgment result.
Optionally, the sending the interaction data to the target player client or the referee client includes: when the judgment result is that the match result is confirmed, sending the interface switching instruction and the judgment result to the target player client, so that the target player client switches the display content of the target player client from the virtual scene corresponding to the target room to the match interface according to the interface switching instruction, and the target player client updates at least one of the following match condition information displayed on the match interface according to the judgment result: score information, competition state information, ranking information and reward information; or
And when the judgment result is against the competition result, sending the interface switching instruction and the judgment result to the target player client, so that the target player client switches the display content of the target player client from the virtual scene corresponding to the target room to the competition interface according to the interface switching instruction, and the target player client updates competition state information and ranking information in competition condition information displayed on the competition interface according to the judgment result.
Optionally, the method further includes: judging whether the currently finished competition process is the last competition process; if the currently finished competition process is judged not to be the last competition process, starting the next competition process, generating a first display instruction, and sending the first display instruction to the target player client, wherein the first display instruction is used for indicating the target player client to display a picture corresponding to the next competition process; or if the currently finished competition progress is judged to be the last round of competition progress, generating a second display instruction, and sending the second display instruction to the target player client, wherein the second display instruction is used for indicating the target player client to display season settlement information on an competition interface of the target player client, and the competition settlement information includes at least one of the following: score information, race status information, ranking information, and reward information.
Optionally, the interaction data includes third interaction data and fourth interaction data; when the target game event is a game abnormal event, generating interaction data according to an interaction instruction for the target game event, which is acquired from the referee client, and the method comprises the following steps: generating third interactive data comprising a target video segment and a playback instruction in response to a playback adjudication operation on the adjudication client for the game abnormal event, wherein the playback instruction is used for instructing the adjudication client to play the target video segment; and responding to a judging result of the target video clip aiming at the game abnormal event on the judging client, and generating fourth interactive data corresponding to the judging result.
Optionally, the responding, on the referee client, according to a referee result of the target video segment for the game abnormal event, generates fourth interactive data corresponding to the referee result, where the fourth interactive data includes: when the adjudication result is that the abnormal event of the match is confirmed, generating fourth interaction data comprising a penalty maintenance instruction; or when the adjudication result is against the game abnormal event, generating fourth interaction data comprising a penalty instruction for changing.
Optionally, the race exception event includes any one of:
a game exception event reported on the target player client;
the game abnormal events reported on other player terminals are reported, and the other player clients are the player clients except the target player client;
a game exception event identified on the referee client.
Optionally, the method further includes: judging whether the current finished competition process is the last round of competition process; if the current finished competition process is judged not to be the last competition process, starting the next competition process, generating a first display instruction, and sending the first display instruction to the target player client, wherein the first display instruction is used for indicating the target player client to display a picture corresponding to the next competition process; or if the currently finished competition progress is judged to be the last round of competition progress, generating a second display instruction, and sending the second display instruction to the target player client, wherein the second display instruction is used for indicating the target player client to display season settlement information on an competition interface of the target player client, and the competition settlement information comprises at least one of the following: score information, race status information, ranking information, and reward information.
Optionally, generating the interaction data according to the first interaction instruction includes: and if the first interactive instruction is a room dismissal instruction, the target room is dismissed according to the room dismissal instruction, fifth interactive data comprising a return instruction is generated, and the return instruction is used for indicating the target player client to return to the event interface.
Optionally, generating the interaction data according to the first interaction instruction includes: if the first interactive instruction is a direct judgment instruction containing a direct judgment result, controlling the target battle player to quit the target room according to the direct judgment instruction, and generating sixth interactive data comprising an interface switching instruction and the direct judgment result;
sending the interaction data to a target player client or a referee client, comprising: and sending the interface switching instruction and the direct judgment result to the target player client so that the target player client switches the display content of the target player client from the virtual scene corresponding to the target room to the event interface according to the interface switching instruction, and the target player client updates the event interface according to the direct judgment result.
Optionally, the method further includes: generating a rest instruction according to a preset rest time point, and sending the rest instruction to the player client so that the player client generates a team member meeting transferring link entry and an entry registering link entry on an event interface of the player client according to the rest instruction; receiving updated battle player information sent from a player client;
the updated battle player information is updated by the player client based on the party transferring information input from the party transferring link entrance, and the party transferring information carries the information of the team members and the information of the target battle team to be transferred; or the updated battle player information is updated for the player client based on the entry information input from the entry of the entry link, and the entry information carries team information.
All the above technical solutions can be combined arbitrarily to form the optional embodiments of the present application, and are not described herein again.
According to the data interaction method provided by the embodiment of the application, a match is established aiming at a target player client; updating a competition event according to a player operation instruction received from the target player client, and sending the updated competition event to the target player client and the referee client; generating interaction data according to an interaction instruction aiming at a target game event, which is acquired from the referee client, wherein the target game event is an event determined from the updated game event; and sending the interaction data to the target player client and/or the referee client, so that the target player client updates the display content of the target player client according to the interaction data, and/or so that the referee client updates the display content of the referee client according to the interaction data. According to the embodiment of the application, the online electric competition mode of the joint competition system can be realized, the whole electric competition process does not depend on offline fields and materials, the competition cost is reduced, and the competition efficiency is improved; the time points of the competition links can be configured in advance, so that the whole process automatically enters the corresponding competition links according to the time points configured in advance; the game system can be coupled with the background of the judge client, the competition rhythm is controlled by the online judge, the competition fairness is monitored, and each stage operation of the judge is transmitted to the front-end interface of the player client through the server; when the referee process does not intervene, the whole event process tends to be automatic, the referee process is hidden in the background, a linear process which is easy to understand is provided at the front end of the player client, the learning cost of the player is reduced, the operation complexity is reduced, and the event efficiency is improved.
Referring to fig. 3, fig. 3 is a second flow chart of the data interaction method according to the embodiment of the present application. The method is applied to a referee client, and the specific flow of the method can be as follows:
step 301, receiving updated competition events sent by a server, and determining target competition events from the updated competition events;
step 302, generating an interactive instruction for the target game event, and sending the interactive instruction to the server, where the interactive instruction is used to instruct the server to generate interactive data in response to the interactive instruction;
step 303, receiving the interactive data sent by the server, and updating the display content of the referee client according to the interactive data.
Optionally, before the updated game event sent by the receiving server, the method further includes:
receiving a plurality of pieces of fighting player information sent by a server, wherein the plurality of pieces of fighting player information are fighting player information in match condition information acquired by the server from a player client; displaying the battle player information on a judge interface of a judge client; when receiving a creation operation input by the referee interface, generating a creation request, and sending the creation request to the server, wherein the creation request contains a target battle player determined from the battle player information and target room information corresponding to the target battle player, and the creation request is used for indicating the server to create a target room according to the creation request; when waiting state information sent by the server is received, generating a judging control on the judging interface, wherein the waiting state information comprises a message that the target battle player enters the target room to wait for a match;
the generating an interactive instruction for the target game event and sending the interactive instruction to the server, where the interactive instruction is used to instruct the server to generate interactive data in response to the interactive instruction, and the generating the interactive data includes: and responding to the operation of a judge on the judging control aiming at the target game event to generate an interactive instruction, and sending the interactive instruction to the server, wherein the interactive instruction is used for instructing the server to respond to the interactive instruction to generate interactive data.
Optionally, the adjudication control includes a competition starting control, a judgment result control and a room dismissing control;
the target game event comprises a game starting event, a game abnormal event and a game result event.
Optionally, the interactive instruction includes a first interactive instruction; when the target game event is a game starting event, if the first interactive instruction is a game starting instruction, the response judge generates a first interactive instruction aiming at the operation of the target game event on the judge control and sends the first interactive instruction to the server, and the method comprises the following steps: responding to the operation of acting the referee control on the target competition event by a referee to generate a competition starting instruction, and sending the competition starting instruction to the server, wherein the competition starting instruction is used for instructing the server to control the target battle players to execute competition progress in the target room according to the competition starting instruction, and generating first interaction data comprising competition condition real-time data;
the receiving the interactive data sent by the server and updating the display content of the referee client according to the interactive data includes: and receiving the first interactive data including the race condition real-time data sent by the server, and displaying the race condition real-time data on the referee interface.
Optionally, the method further includes: when the target match event is a match result event, the match condition real-time data comprises a match result generated after the target battle player executes the match progress in the target room, and the match result is displayed on a judge interface of the judge client; responding to the operation of a judge acting on the judgment result control according to the competition result, generating a second interactive instruction containing a judgment result, and sending the second interactive instruction to the server, wherein the second interactive instruction is used for instructing the server to control the target battle player to exit the target room according to the judgment result, and instructing the server to generate second interactive data comprising an interface switching instruction and the judgment result.
Optionally, the judgment result of the referee includes any one of the following:
confirming the competition result;
against the competition result.
Optionally, the race condition real-time data includes a real-time game screen image, and after receiving the first interactive data including the race condition real-time data sent by the server, the method further includes: identifying whether the real-time game picture image belongs to a plug-in image; and if the real-time game picture image belongs to a plug-in image, generating prompt information, wherein the prompt information is used for prompting at least one player of the target battle array players to use a plug-in tool.
Optionally, the responding to the referee and acting on the judgment result control according to the game result to generate a second interactive instruction containing a judgment result of the referee, includes: and responding to a judgment result control acted by a judge according to the competition result and the prompt information to generate a second interactive instruction containing a judgment result of the judge.
Optionally, the method further includes: when the target game event is a game abnormal event, inputting a playback arbitration operation aiming at the game abnormal event, and sending the playback arbitration operation to the server so as to enable the server to generate third interactive data comprising a target video clip and a playback instruction; playing the target video clip according to third interaction data which is acquired from the server and comprises the target video clip and a playback instruction; and acquiring a judging result made by a judge for the game abnormal event according to the target video clip, and sending the judging result to the server so as to enable the server to generate fourth interactive data corresponding to the judging result.
Optionally, the obtaining a adjudication result that the adjudication makes for the game abnormal event according to the target video segment, and sending the adjudication result to the server, so that the server generates fourth interactive data corresponding to the adjudication result, includes: acquiring a decision result of a judge for confirming the game abnormal event according to the target video clip, and sending the decision result to the server so that the server generates fourth interactive data including a penalty maintaining instruction; or acquiring a adjudication result which is made by an adjudicator for the game abnormal event according to the target video clip, and sending the adjudication result to the server, so that the server generates fourth interactive data comprising a penalty change instruction.
Optionally, if the first interactive instruction is a room dismissal instruction, the responding to the operation of the referee on the referee control in response to the target game event generates a first interactive instruction, and sends the first interactive instruction to the server, including: responding to an operation of a referee on the room dismissal control in the target competition event to generate a room dismissing instruction, and sending the room dismissing instruction to the server, wherein the room dismissing instruction is used for instructing the server to dismisse the target room and generating fifth interaction data comprising a return instruction, and the return instruction is used for instructing the target player client to return to the competition interface.
Optionally, the dismissal room control displays countdown information thereon, and the response referee generates a dismissal room instruction for the operation of the target game event on the dismissal room control, where the operation includes:
when the current value of the countdown information is detected to be zero, automatically triggering the dismissal room control to generate the dismissal room instruction; or
And when detecting that the current value of the countdown information is not zero, generating the dismissal room instruction according to the touch operation acted on the dismissal room control by a judge.
Optionally, if the first interactive instruction is a direct determination instruction, the responding to the operation of the referee on the referee control with respect to the target game event generates a first interactive instruction, and sends the first interactive instruction to the server, including: before generating the competition starting instruction, acting on a direct judgment instruction which is generated by the judgment result control and contains a direct judgment result, and sending the direct judgment instruction to the server, wherein the direct judgment instruction is used for instructing the server to control the target battle player to quit the target room, and generating sixth interaction data which comprises an interface switching instruction and the direct judgment result.
Optionally, when a creation operation input to the referee interface is received, generating a creation request includes: generating a target room information setting interface based on a target battle player determined by a referee from the battle player information displayed by the referee interface; generating the target room information based on the setting operation of the referee on the target room information setting interface; and generating the creation request based on the creation control displayed on the referee interface acted by the referee.
All the above technical solutions can be combined arbitrarily to form the optional embodiments of the present application, and are not described herein again.
According to the data interaction method provided by the embodiment of the application, the updated competition events sent by the server are received, and the target competition events are determined from the updated competition events; generating an interactive instruction aiming at the target competition event, and sending the interactive instruction to the server, wherein the interactive instruction is used for instructing the server to respond to the interactive instruction to generate interactive data; and receiving the interactive data sent by the server, and updating the display content of the referee client according to the interactive data. According to the embodiment of the application, the online electric competition mode of the joint competition system can be realized, the whole electric competition process does not depend on offline fields and materials, the competition cost is reduced, and the competition efficiency is improved; the time points of the competition links can be configured in advance, so that the whole process automatically enters the corresponding competition links according to the time points configured in advance; the game system can be coupled with the background of the judge client, the competition rhythm is controlled by the online judge, the competition fairness is monitored, and each stage operation of the judge is transmitted to the front-end interface of the player client through the server; when the referee process does not intervene, the whole event process tends to be automatic, the referee process is hidden in the background, a linear process which is easy to understand is provided at the front end of the player client, the learning cost of the player is reduced, the operation complexity is reduced, and the event efficiency is improved.
Referring to fig. 4, fig. 4 is a third flow chart of the data interaction method according to the embodiment of the present application. The method is applied to the player client side, and the specific flow of the method can be as follows:
step 401, displaying race condition information on a race interface, and sending the race condition information to a server, wherein the race condition information comprises at least one of battle player information, race state information, score information, ranking information and reward information;
step 402, generating a competition entering control matched with a target battle player on the competition interface according to target room information acquired from the server, wherein the target room information is information acquired by the server from a judge client, and corresponds to the target battle player;
step 403, responding to the touch operation acting on the competition entering control, generating a competition entering request, and sending the competition entering request to the server;
step 404, acquiring and displaying a virtual scene corresponding to the target room according to the competition entering request, and receiving an updated competition event sent by a server;
step 405, obtaining the interactive data sent by the server, and updating the display content according to the interactive data, where the interactive data is generated by the server according to the interactive instruction for the target game event obtained from the referee client.
Optionally, the target race event includes a race start event, a race exception event, and a race result event.
Optionally, the obtaining the interactive data sent by the server and updating the display content according to the interactive data includes: and acquiring first interactive data which is sent by the server and comprises real-time competition condition data, and displaying the real-time competition condition data, wherein the real-time competition condition data is generated when the server controls the target battle player to execute a competition process in the target room according to a competition starting instruction sent by a judge client.
Optionally, when the target match event is a match result event, the match condition real-time data includes a match result generated after the target battle player executes the match progress in the target room, and the obtaining of the interaction data sent by the server and updating the display content according to the interaction data includes:
acquiring second interactive data which is sent by the server and comprises an interface switching instruction and a judgment result, wherein the judgment result is a result generated by the judgment client in response to the operation of a judgment on the judgment control according to the match result; switching the display content of the target player client from the virtual scene corresponding to the target room to the event interface according to the interface switching instruction; and updating the event interface according to the judgment result.
Optionally, the updating the event interface according to the judgment result includes: when the judgment result is that the match result is determined, updating at least one of the following match condition information displayed on the match interface: score information, competition state information, ranking information and reward information; or when the judgment result is against the competition result, updating competition state information and ranking information in the competition condition information displayed on the competition interface.
Optionally, the method further includes: acquiring a notification message for ending the competition process sent by the server; when a first display instruction sent by the server is received, displaying a picture corresponding to the next round of competition progress according to the first display instruction, wherein the first display instruction is an instruction generated when the server judges that the currently finished competition progress is not the last round of competition progress; or when a second display instruction sent by the server is received, displaying season settlement information on the event interface according to the second display instruction, wherein the second display instruction is an instruction generated when the server judges that the currently finished game progress is the last round of game progress, and the event settlement information comprises at least one of the following: score information, race status information, ranking information, and reward information.
Optionally, the obtaining the interactive data sent by the server and updating the display content according to the interactive data includes: acquiring sixth interactive data which is sent by the server and comprises an interface switching instruction and a direct judgment result, wherein the direct judgment result is a direct judgment result acquired by the server from the judgment client; and switching the display content of the target player client from the virtual scene corresponding to the target room to an event interface according to the interface switching instruction, and updating the event interface according to the direct judgment result.
Optionally, the method further includes: obtaining a quiz instruction sent by the server, wherein the quiz instruction is generated by the server according to a preset quiz time point; generating a team member conference transferring link entry and an entry link entry on the event interface according to the quiesce instruction; when meeting transferring information input from the team member meeting transferring link entrance is received, updating battle player information in the event condition information according to the meeting transferring information, and sending the updated battle player information to the server, wherein the meeting transferring information carries the team member information and target team information to be transferred; or when receiving entry information input from the entry link entry, updating battle player information in the event condition information according to the entry information, and sending the updated battle player information to the server, wherein the entry information carries team information.
Optionally, when the target race event is a race abnormal event, acquiring the interaction data sent by the server, and updating the display content according to the interaction data, including: acquiring fourth interactive data which is sent by the server and corresponds to a judging result, and updating display content according to the fourth interactive data, wherein the judging result is a judging result of the server responding to the game abnormal event on the judging client according to the target video clip; when the adjudication result is that the abnormal event of the match is confirmed, the fourth interactive data is interactive data including a penalty maintaining instruction, and the display content is switched to a picture corresponding to the position penalty instruction according to the fourth interactive data; or when the adjudication result is against the abnormal event of the match, the fourth interactive data is interactive data of a penalty-changing instruction, and the display content is switched to a picture corresponding to the penalty-changing instruction according to the fourth interactive data.
All the above technical solutions can be combined arbitrarily to form the optional embodiments of the present application, and are not described herein again.
According to the data interaction method provided by the embodiment of the application, the match condition information is displayed on the match interface and is sent to the server, and the match condition information comprises at least one of player information, match state information, score information, ranking information and reward information; generating a match entering control matched with a target battle player on a match interface according to target room information acquired from a server, wherein the target room information is information acquired by the server from a judge client, and corresponds to the target battle player; responding to touch operation acting on the competition entering control, generating a competition entering request, and sending the competition entering request to a server; acquiring and displaying a virtual scene corresponding to a target room according to a competition entering request, and receiving an updated competition event sent by a server; and acquiring interactive data sent by the server, and updating display content according to the interactive data, wherein the interactive data is generated by the server according to an interactive instruction aiming at the target game event acquired from the referee client. The online electric competition mode of the joint competition system can be realized, the whole electric competition process does not depend on offline fields and materials, the competition cost is reduced, and the competition efficiency is improved; the time points of the competition links can be configured in advance, so that the whole process automatically enters the corresponding competition links according to the time points configured in advance; the game system can be coupled with the background of the judge client, the competition rhythm is controlled by the online judge, the competition fairness is monitored, and each stage operation of the judge is transmitted to the front-end interface of the player client through the server; when the referee process does not intervene, the whole event process tends to be automatic, the referee process is hidden in the background, a linear process which is easy to understand is provided at the front end of the player client, the learning cost of the player is reduced, the operation complexity is reduced, and the event efficiency is improved.
In order to better implement the data interaction method of the embodiment of the present application, an embodiment of the present application further provides a data interaction device. Referring to fig. 5, fig. 5 is a schematic view illustrating a first structure of a data interaction device according to an embodiment of the present disclosure. The apparatus may be applied to the server in the above embodiment, and the data interaction apparatus 500 includes:
an establishing module 501, configured to establish a tournament for a target player client;
an updating module 502, configured to update a tournament event according to a player operation instruction received from the target player client, and send the updated tournament event to the target player client and the referee client;
a first generating module 503, configured to generate interaction data according to an interaction instruction for a target game event acquired from the referee client, where the target game event is an event determined from the updated game events;
a sending module 504, configured to send the interaction data to the target player client and/or the referee client, so that the target player client updates the display content of the target player client according to the interaction data, and/or so that the referee client updates the display content of the referee client according to the interaction data
Referring to fig. 6, fig. 6 is a second structural schematic diagram of a data interaction device according to an embodiment of the present application. The apparatus can be applied to the referee client in the above embodiments, and the data interaction apparatus 600 includes:
a first receiving module 601, configured to receive information of a competing player sent by a server, where the information of the competing player is information of the competing player in competition situation information acquired by the server from a player client;
a second receiving module 602, configured to receive the updated game events sent by the server, and determine a target game event from the updated game events;
a first processing module 603, configured to generate an interactive instruction for the target game event, and send the interactive instruction to the server, where the interactive instruction is used to instruct the server to generate interactive data in response to the interactive instruction;
the first display module 604 is configured to receive the interactive data sent by the server, and update the display content of the referee client according to the interactive data.
Referring to fig. 7, fig. 7 is a schematic diagram of a third structure of a data interaction device according to an embodiment of the present application. The apparatus can be applied to the player client in the above embodiment, and the data interaction apparatus 700 includes:
the second display module 701 is configured to display event condition information on an event interface, and send the event condition information to a server, where the event condition information includes at least one of player-to-player information, event status information, score information, ranking information, and bonus information;
a second generating module 702, configured to generate a match entry control matched with a target battle player on the event interface according to target room information acquired from the server, where the target room information is information acquired by the server from a referee client, and the target room information corresponds to the target battle player;
a third generating module 703, configured to generate a request for entering a game in response to a touch operation applied to the game entering control, and send the request for entering the game to the server;
a third display module 704, configured to obtain and display a virtual scene corresponding to the target room according to the competition entry request, and receive an updated competition event sent by the server;
a fourth display module 705, configured to obtain interaction data sent by the server, and update display content according to the interaction data, where the interaction data is interaction data generated by the server according to an interaction instruction for the target game event obtained from the referee client.
It should be noted that: in the data interaction device according to the above embodiment, when performing data interaction, only the division of the functional modules is illustrated, and in practical applications, the functions may be distributed by different functional modules according to needs, that is, the internal structure of the server or the terminal is divided into different functional modules to complete all or part of the functions described above. In addition, the data interaction device and the data interaction method provided by the above embodiments belong to the same concept, and specific implementation processes thereof are detailed in the method embodiments and are not described in detail herein.
Correspondingly, the embodiment of the application also provides a server. As shown in fig. 8, fig. 8 is a schematic structural diagram of a server provided in the embodiment of the present application. The server 800 includes a processor 801 having one or more processing cores, memory 802 having one or more computer-readable storage media, and a computer program stored on the memory 802 and executable on the processor 801. The processor 801 is electrically connected to the memory 802. Those skilled in the art will appreciate that the terminal device configurations shown in the figures are not intended to be limiting of terminal devices and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
In this embodiment, the processor 801 in the server 800 loads instructions corresponding to processes of one or more application programs into the memory 802, and the processor 801 executes the application programs stored in the memory 802 according to the following steps, so as to implement various functions:
establishing a tournament against a target player client; updating a competition event according to a player operation instruction received from the target player client, and sending the updated competition event to the target player client and the referee client; generating interaction data according to an interaction instruction aiming at a target game event, which is acquired from the referee client, wherein the target game event is an event determined from the updated game event; and sending the interaction data to the target player client and/or the referee client, so that the target player client updates the display content of the target player client according to the interaction data, and/or so that the referee client updates the display content of the referee client according to the interaction data.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Correspondingly, the embodiment of the present application further provides a terminal device, which may be the first terminal (referee client) and the second terminal (player client) in the above embodiments. As shown in fig. 9, fig. 9 is a schematic structural diagram of a terminal device according to an embodiment of the present application. The terminal device 900 includes a processor 901 having one or more processing cores, a memory 902 having one or more computer-readable storage media, and a computer program stored on the memory 902 and executable on the processor. The processor 901 is electrically connected to the memory 902. Those skilled in the art will appreciate that the terminal device configurations shown in the figures are not intended to be limiting of terminal devices and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
In this embodiment, if the terminal device 900 is the first terminal (referee client) in the above embodiments, the processor 901 in the terminal device 900 loads instructions corresponding to one or more processes of an application program into the memory 902 according to the following steps, and the processor 901 runs the application program stored in the memory 902, thereby implementing various functions:
receiving updated competition events sent by a server, and determining target competition events from the updated competition events; generating an interactive instruction aiming at the target competition event, and sending the interactive instruction to the server, wherein the interactive instruction is used for instructing the server to respond to the interactive instruction to generate interactive data; and receiving the interactive data sent by the server, and updating the display content of the referee client according to the interactive data.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
In this embodiment, if the terminal device 900 is the second terminal (player client) in the above embodiment, the processor 901 in the terminal device 900 loads the instructions corresponding to the processes of one or more application programs into the memory 902 according to the following steps, and the processor 901 runs the application programs stored in the memory 902, so as to implement various functions:
displaying competition condition information on an competition interface, and sending the competition condition information to a server, wherein the competition condition information comprises at least one of battle player information, competition state information, score information, ranking information and reward information; generating a competition entering control matched with a target battle player on the competition interface according to target room information acquired from the server, wherein the target room information is information acquired by the server from a judge client, and corresponds to the target battle player; responding to the touch operation acted on the competition entering control, generating a competition entering request, and sending the competition entering request to the server; acquiring and displaying a virtual scene corresponding to the target room according to the competition entering request, and receiving an updated competition event sent by a server; and acquiring interactive data sent by the server, and updating display content according to the interactive data, wherein the interactive data is generated by the server according to an interactive instruction aiming at the target game event acquired from the referee client.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 9, the terminal device 900 further includes: touch-sensitive display screen 903, radio frequency circuit 904, audio circuit 905, input unit 906 and power 907. The processor 901 is electrically connected to the touch display screen 903, the radio frequency circuit 904, the audio circuit 905, the input unit 906, and the power supply 907. Those skilled in the art will appreciate that the terminal device configuration shown in fig. 9 does not constitute a limitation of the terminal device and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The touch screen 903 may be used for displaying a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface. The touch display screen 903 may include a display panel and a touch panel. The display panel may be used, among other things, to display information input by or provided to the user and various graphical user interfaces of the terminal device, which may be made up of graphics, text, icons, video, and any combination thereof.
The radio frequency circuit 904 may be configured to transmit and receive radio frequency signals to establish wireless communication with a network device or other terminal devices via wireless communication, and transmit and receive signals with the network device or other terminal devices.
The audio circuitry 905 may be used to provide an audio interface between the user and the terminal device through a speaker, microphone. The audio circuit 905 can transmit the electrical signal converted from the received audio data to a loudspeaker, and the electrical signal is converted into a sound signal by the loudspeaker and output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 905 and converted into audio data, and the audio data is processed by the audio data output processor 901, and then transmitted to another terminal device through the radio frequency circuit 904, or the audio data is output to the memory 902 for further processing. The audio circuitry 905 may also include an earbud jack to provide communication of peripheral headphones with the terminal device.
The input unit 906 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
Power supply 907 is used to power the various components of terminal device 900. Optionally, the power supply 907 may be logically connected to the processor 901 through a power management system, so as to implement functions of managing charging, discharging, power consumption management, and the like through the power management system. Power supply 907 may also include any component such as one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
Although not shown in fig. 9, the terminal device 900 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, where the computer programs can be loaded by a processor to execute the steps in any data interaction method provided by the present application.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any data interaction method provided in the embodiments of the present application, beneficial effects that can be achieved by any data interaction method provided in the embodiments of the present application can be achieved, which are detailed in the foregoing embodiments and will not be described herein again.
A data interaction method, an apparatus, a system, a server, a terminal and a storage medium provided by the embodiments of the present application are introduced in detail above, and a specific example is applied in the present application to explain the principle and the implementation of the present application, and the description of the above embodiments is only used to help understanding the method and the core idea of the present application; meanwhile, for those skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (46)

1. A method of data interaction, the method comprising:
establishing a tournament against a target player client;
updating a competition event according to a player operation instruction received from the target player client, and sending the updated competition event to the target player client and the referee client;
generating interaction data according to an interaction instruction aiming at a target game event, which is acquired from the referee client, wherein the target game event is an event determined from the updated game event;
and sending the interaction data to the target player client and/or the referee client, so that the target player client updates the display content of the target player client according to the interaction data, and/or so that the referee client updates the display content of the referee client according to the interaction data.
2. The data interaction method of claim 1, wherein establishing a tournament for the targeted player client comprises: and creating a target room in response to a match creating operation on the referee client aiming at the target battle player information, wherein the target room is used for creating a match for a target player client corresponding to the target battle player information, and the target battle player information is player information determined from a plurality of battle player information.
3. The data interaction method of claim 2, wherein prior to establishing a tournament for the targeted player client, the method further comprises:
a plurality of pieces of battle player information in the event condition information acquired from the player client side are sent to the referee client side;
determining the target player information from the plurality of player information.
4. The data interaction method of claim 2, wherein after creating a target room in response to a play creation operation on the referee client for target player battle information, further comprising:
controlling a target battle player to enter the target room to wait for a match according to a player operation instruction containing a match entering request received from the target player client, and sending a virtual scene corresponding to the target room to the target player client for displaying;
sending waiting state information to the judge client, wherein the waiting state information is used for indicating the judge client to generate a judging control on a judging interface displayed by the judge client;
the generating interactive data according to the interactive instruction for the target game event acquired from the referee terminal includes:
acquiring an interactive instruction generated by the operation of acting on the judging control by the judge aiming at the target match event, which is sent by the judge;
and generating interactive data according to the interactive instruction.
5. The data interaction method of any one of claims 1 to 4, wherein the target race event includes a race start event, a race exception event, and a race result event.
6. The data interaction method of claim 5, wherein the interactive instruction comprises a first interactive instruction; when the target game event is a game starting event, generating interaction data according to an interaction instruction for the target game event, which is acquired from the referee client, and the method comprises the following steps:
if the first interaction instruction is a competition starting instruction, triggering the target battle player to execute a competition process in the target room according to the competition starting instruction, and generating first interaction data comprising competition condition real-time data;
the sending the interaction data to the target player client and/or the referee client includes:
sending the competition condition real-time data to the target player end for displaying; and/or
And sending the real-time race condition data to the judge end for display.
7. The data interaction method of claim 6, wherein the interactive instruction comprises a second interactive instruction; when the target match event is a match result event, the match condition real-time data includes a match result generated after the target player battles the target room to perform the match progress, and after the first interaction data including the match condition real-time data is generated, the method further includes:
ending the competition process, and sending the competition result to the judge client; acquiring a second interactive instruction which is sent by the judge client and contains a judge judgment result, wherein the judge judgment result is a result generated by the judge client in response to the operation of acting on the judge control by the judge according to the match result;
controlling the target battle player to exit the target room according to the second interaction instruction containing the judgment result, and generating second interaction data comprising an interface switching instruction and the judgment result;
the sending the interaction data to the target player client or the referee client includes:
and sending the interface switching instruction and the judgment result to the target player client, so that the target player client switches the display content of the target player client from the virtual scene corresponding to the target room to an event interface according to the interface switching instruction, and the target player client updates the event interface according to the judgment result.
8. The data interaction method of claim 7, wherein said sending the interaction data to the target player client or the referee client comprises:
when the judgment result is that the match result is confirmed, sending the interface switching instruction and the judgment result to the target player client, so that the target player client switches the display content of the target player client from the virtual scene corresponding to the target room to the match interface according to the interface switching instruction, and the target player client updates at least one of the following match condition information displayed on the match interface according to the judgment result: score information, competition state information, ranking information and reward information; or
And when the judgment result is against the competition result, sending the interface switching instruction and the judgment result to the target player client, so that the target player client switches the display content of the target player client from the virtual scene corresponding to the target room to the competition interface according to the interface switching instruction, and the target player client updates competition state information and ranking information in competition condition information displayed on the competition interface according to the judgment result.
9. The data interaction method of claim 7, wherein the method further comprises:
judging whether the currently finished competition process is the last competition process;
if the currently finished competition process is judged not to be the last competition process, starting the next competition process, generating a first display instruction, and sending the first display instruction to the target player client, wherein the first display instruction is used for indicating the target player client to display a picture corresponding to the next competition process; or
If the currently finished competition progress is judged to be the last round of competition progress, generating a second display instruction, and sending the second display instruction to the target player client, wherein the second display instruction is used for indicating the target player client to display season settlement information on an competition interface of the target player client, and the competition settlement information comprises at least one of the following: score information, race status information, ranking information, and reward information.
10. The data interaction method of claim 5, wherein the interaction data comprises third interaction data and fourth interaction data; when the target game event is a game abnormal event, generating interaction data according to an interaction instruction for the target game event, which is acquired from the referee client, and the method comprises the following steps:
generating third interactive data comprising a target video segment and a playback instruction in response to a playback adjudication operation on the adjudication client for the game abnormal event, wherein the playback instruction is used for instructing the adjudication client to play the target video segment;
and responding to a judging result of the target video clip aiming at the game abnormal event on the judging client, and generating fourth interactive data corresponding to the judging result.
11. The data interaction method according to claim 10, wherein the responding generates fourth interaction data corresponding to the adjudication result on the adjudication client according to the adjudication result of the target video segment for the game abnormal event, and comprises:
when the adjudication result is that the abnormal event of the match is confirmed, generating fourth interaction data comprising a penalty maintenance instruction; or
And when the adjudication result is against the game abnormal event, generating fourth interaction data comprising a penalty instruction for changing.
12. The data interaction method of claim 10, wherein the game exception event comprises any one of:
a game exception event reported on the target player client;
the game abnormal events reported on other player terminals are reported, and the other player clients are the player clients except the target player client;
a game exception event identified on the referee client.
13. The data interaction method of claim 4, wherein generating interaction data according to the interaction instruction comprises:
and if the first interactive instruction is a room dismissal instruction, dismissing the target room according to the room dismissal instruction, and generating fifth interactive data comprising a return instruction, wherein the return instruction is used for indicating the target player client to return to the event interface.
14. The data interaction method of claim 4, wherein generating interaction data according to the interaction instruction comprises:
if the interactive instruction is a direct judgment instruction containing a direct judgment result, controlling the target battle player to quit the target room according to the direct judgment instruction, and generating sixth interactive data comprising an interface switching instruction and the direct judgment result;
the sending the interaction data to the target player client or the referee client includes:
and sending the interface switching instruction and the direct judgment result to the target player client, so that the target player client switches the display content of the target player client from the virtual scene corresponding to the target room to an event interface according to the interface switching instruction, and the target player client updates the event interface according to the direct judgment result.
15. The data interaction method of claim 3, wherein the method further comprises:
generating a rest instruction according to a preset rest time point, and sending the rest instruction to the player client so that the player client generates a team member session transfer link entry and an entry link entry on an event interface of the player client according to the rest instruction;
receiving updated player information for the battle sent from the player client;
the updated battle player information is updated by the player client based on the party transferring information input from the team member party link entrance, and the party transferring information carries team member information and target team information to be transferred; or
And the updated battle player information is updated by the player client based on the entry information input from the entry of the entry link, and the entry information carries team information.
16. A method of data interaction, the method comprising:
receiving updated competition events sent by a server, and determining target competition events from the updated competition events;
generating an interactive instruction aiming at the target competition event, and sending the interactive instruction to the server, wherein the interactive instruction is used for instructing the server to respond to the interactive instruction to generate interactive data;
and receiving the interactive data sent by the server, and updating the display content of the referee client according to the interactive data.
17. The data interaction method of claim 16, wherein prior to receiving the updated tournament event sent by the server, further comprising:
receiving a plurality of pieces of fighting player information sent by a server, wherein the plurality of pieces of fighting player information are fighting player information in match condition information acquired by the server from a player client;
displaying the battle player information on a judge interface of a judge client;
when receiving a creation operation input by the referee interface, generating a creation request, and sending the creation request to the server, wherein the creation request contains a target battle player determined from the battle player information and target room information corresponding to the target battle player, and the creation request is used for indicating the server to create a target room according to the creation request;
when waiting state information sent by the server is received, generating a judging control on the judging interface, wherein the waiting state information comprises a message that the target battle player enters the target room to wait for a match;
the generating an interactive instruction for the target game event and sending the interactive instruction to the server, where the interactive instruction is used to instruct the server to generate interactive data in response to the interactive instruction, and the generating the interactive data includes:
and responding to the operation of a judge on the judging control aiming at the target game event to generate an interactive instruction, and sending the interactive instruction to the server, wherein the interactive instruction is used for instructing the server to respond to the interactive instruction to generate interactive data.
18. The data interaction method of claim 17, wherein the adjudication controls include a start race control, a decision result control, and a dismissal room control;
the target game event comprises a game starting event, a game abnormal event and a game result event.
19. The data interaction method of claim 18, wherein the interactive instruction comprises a first interactive instruction; when the target game event is a game starting event, if the first interactive instruction is a game starting instruction, the response judge generates a first interactive instruction aiming at the operation of the target game event on the judge control and sends the first interactive instruction to the server, and the method comprises the following steps:
responding to the operation of acting the referee control on the target competition event by a referee to generate a competition starting instruction, and sending the competition starting instruction to the server, wherein the competition starting instruction is used for instructing the server to control the target battle players to execute competition progress in the target room according to the competition starting instruction, and generating first interaction data comprising competition condition real-time data;
the receiving the interactive data sent by the server and updating the display content of the referee client according to the interactive data includes:
and receiving the first interactive data including the race condition real-time data sent by the server, and displaying the race condition real-time data on the referee interface.
20. The data interaction method of claim 19, wherein the method further comprises:
when the target match event is a match result event, the match condition real-time data comprises a match result generated after the target battle player executes the match progress in the target room, and the match result is displayed on a judge interface of the judge client;
responding to the operation of a judge acting on the judgment result control according to the competition result, generating a second interactive instruction containing a judgment result, and sending the second interactive instruction to the server, wherein the second interactive instruction is used for instructing the server to control the target battle player to exit the target room according to the judgment result, and instructing the server to generate second interactive data comprising an interface switching instruction and the judgment result.
21. The data interaction method of claim 20, wherein the judgment result comprises any one of:
confirming the competition result;
against the competition result.
22. The data interaction method according to claim 20, wherein the game situation real-time data includes a real-time game screen image, and further comprising, after the receiving the first interaction data including the game situation real-time data transmitted by the server:
identifying whether the real-time game picture image belongs to a plug-in image;
and if the real-time game picture image belongs to a plug-in image, generating prompt information, wherein the prompt information is used for prompting at least one player of the target battle array players to use a plug-in tool.
23. The data interaction method of claim 22, wherein said generating a second interactive command including a judgment result in response to a judgment by a referee acting on said judgment result control according to said game result comprises:
and responding to a judgment result control acted by a judge according to the competition result and the prompt information to generate a second interactive instruction containing a judgment result of the judge.
24. The data interaction method of claim 19, wherein the method further comprises:
when the target game event is a game abnormal event, inputting a playback arbitration operation aiming at the game abnormal event, and sending the playback arbitration operation to the server so as to enable the server to generate third interactive data comprising a target video clip and a playback instruction;
playing the target video clip according to third interaction data which is acquired from the server and comprises the target video clip and a playback instruction;
and acquiring a judging result made by a judge for the game abnormal event according to the target video clip, and sending the judging result to the server so as to enable the server to generate fourth interactive data corresponding to the judging result.
25. The data interaction method of claim 19, wherein the obtaining of the adjudication result made by an adjudicator for the game abnormal event according to the target video segment and sending the adjudication result to the server so as to enable the server to generate fourth interaction data corresponding to the adjudication result comprises:
acquiring a decision result of a judge for confirming the game abnormal event according to the target video clip, and sending the decision result to the server so that the server generates fourth interactive data including a penalty maintaining instruction; or
And acquiring a adjudication result which is made by an adjudicator for the game abnormal event according to the target video clip, and sending the adjudication result to the server so as to enable the server to generate fourth interactive data comprising a penalty change instruction.
26. The data interaction method of claim 18, wherein if the first interaction instruction is a room dismissal instruction, the generating a first interaction instruction in response to the referee's operation on the referee control for the target game event and sending the first interaction instruction to the server comprises:
responding to an operation of a referee on the room dismissal control in the target competition event to generate a room dismissing instruction, and sending the room dismissing instruction to the server, wherein the room dismissing instruction is used for instructing the server to dismisse the target room and generating fifth interaction data comprising a return instruction, and the return instruction is used for instructing the target player client to return to the competition interface.
27. The data interaction method of claim 26, wherein the dismissal room control has countdown information displayed thereon, and wherein generating a dismissal room instruction in response to an action by a referee on the dismissal room control for the target game event comprises:
when the current value of the countdown information is detected to be zero, automatically triggering the dismissal room control to generate the dismissal room instruction; or
And when detecting that the current value of the countdown information is not zero, generating the dismissal room instruction according to the touch operation acted on the dismissal room control by a judge.
28. The data interaction method of claim 18, wherein if the first interaction instruction is a direct judgment instruction, the generating a first interaction instruction in response to the referee operating on the referee control for the target game event and sending the first interaction instruction to the server comprises:
before generating the competition starting instruction, acting on a direct judgment instruction which is generated by the judgment result control and contains a direct judgment result, and sending the direct judgment instruction to the server, wherein the direct judgment instruction is used for instructing the server to control the target battle player to quit the target room, and generating sixth interaction data which comprises an interface switching instruction and the direct judgment result.
29. The data interaction method of claim 17, wherein generating a create request when a create operation for the referee interface input is received comprises:
generating a target room information setting interface based on a target battle player determined by a referee from the battle player information displayed by the referee interface;
generating the target room information based on the setting operation of the referee on the target room information setting interface;
and generating the creation request based on the creation control displayed on the referee interface acted by the referee.
30. A method of data interaction, the method comprising:
displaying competition condition information on an competition interface, and sending the competition condition information to a server, wherein the competition condition information comprises at least one of battle player information, competition state information, score information, ranking information and reward information;
generating a competition entering control matched with a target battle player on the competition interface according to target room information acquired from the server, wherein the target room information is information acquired by the server from a judge client, and corresponds to the target battle player;
responding to the touch operation acted on the competition entering control, generating a competition entering request, and sending the competition entering request to the server;
acquiring and displaying a virtual scene corresponding to the target room according to the competition entering request, and receiving an updated competition event sent by a server;
and acquiring interactive data sent by the server, and updating display content according to the interactive data, wherein the interactive data is generated by the server according to an interactive instruction aiming at the target game event acquired from the referee client.
31. The data interaction method of claim 30, wherein the target race event includes a race start event, a race exception event, and a race result event.
32. The data interaction method of claim 31, wherein when the target game event is a game start event, the obtaining of the interaction data sent by the server and the updating of the display content according to the interaction data comprises:
and acquiring first interactive data which is sent by the server and comprises real-time competition condition data, and displaying the real-time competition condition data, wherein the real-time competition condition data is generated when the server controls the target battle player to execute a competition process in the target room according to a competition starting instruction sent by a judge client.
33. The data interaction method as claimed in claim 32, wherein when the target tournament event is a tournament result event, the tournament status real-time data comprises a tournament result generated after the target player battle performs the tournament process in the target room, the acquiring the interaction data transmitted from the server, and updating the display contents according to the interaction data comprises:
acquiring second interactive data which is sent by the server and comprises an interface switching instruction and a judgment result, wherein the judgment result is a result generated by the judgment client in response to the operation of a judgment on the judgment control according to the match result;
switching the display content of the target player client from the virtual scene corresponding to the target room to the event interface according to the interface switching instruction;
and updating the event interface according to the judgment result.
34. The data interaction method of claim 33, wherein said updating said event interface according to said referee determination comprises:
when the judgment result is that the match result is determined, updating at least one of the following match condition information displayed on the match interface: score information, competition state information, ranking information and reward information; or
And when the judgment result is against the competition result, updating competition state information and ranking information in the competition condition information displayed on the competition interface.
35. The data interaction method of claim 33, wherein the method further comprises:
acquiring a notification message for ending the competition process sent by the server;
when a first display instruction sent by the server is received, displaying a picture corresponding to the next round of competition progress according to the first display instruction, wherein the first display instruction is an instruction generated when the server judges that the currently finished competition progress is not the last round of competition progress; or
When a second display instruction sent by the server is received, season settlement information is displayed on the event interface according to the second display instruction, the second display instruction is an instruction generated when the server judges that the current finished event progress is the last round of event progress, and the event settlement information comprises at least one of the following items: score information, race status information, ranking information, and reward information.
36. The data interaction method of claim 32, wherein the obtaining of the interaction data sent by the server and the updating of the display content according to the interaction data comprises:
acquiring sixth interactive data which is sent by the server and comprises an interface switching instruction and a direct judgment result, wherein the direct judgment result is a direct judgment result acquired by the server from the judgment client;
and switching the display content of the target player client from the virtual scene corresponding to the target room to an event interface according to the interface switching instruction, and updating the event interface according to the direct judgment result.
37. The data interaction method of claim 32, wherein the method further comprises:
obtaining a quiz instruction sent by the server, wherein the quiz instruction is generated by the server according to a preset quiz time point;
generating a team member conference transferring link entry and an entry link entry on the event interface according to the quiesce instruction;
when meeting transferring information input from the team member meeting transferring link entrance is received, updating battle player information in the event condition information according to the meeting transferring information, and sending the updated battle player information to the server, wherein the meeting transferring information carries the team member information and target team information to be transferred; or
When entry information input from the entry link entry is received, updating the battle player information in the event condition information according to the entry information, and sending the updated battle player information to the server, wherein the entry information carries team information.
38. The data interaction method of claim 31, wherein when the target game event is a game abnormal event, acquiring interaction data sent by the server, and updating display contents according to the interaction data comprises:
acquiring fourth interactive data which is sent by the server and corresponds to a judging result, and updating display content according to the fourth interactive data, wherein the judging result is a judging result of the server responding to the game abnormal event on the judging client according to the target video clip;
when the adjudication result is that the abnormal event of the match is confirmed, the fourth interactive data is interactive data including a penalty maintaining instruction, and the display content is switched to a picture corresponding to the position penalty instruction according to the fourth interactive data; or
And when the adjudication result is against the abnormal event of the match, the fourth interactive data is interactive data of a penalty change instruction, and the display content is switched to a picture corresponding to the penalty change instruction according to the fourth interactive data.
39. A data interaction apparatus, the apparatus comprising:
the establishment module is used for establishing a competition aiming at the target player client;
the updating module is used for updating the competition event according to the player operation instruction received from the target player client and sending the updated competition event to the target player client and the referee client;
a first generation module, configured to generate interaction data according to an interaction instruction for a target game event acquired from the referee client, where the target game event is an event determined from the updated game events;
and the sending module is used for sending the interaction data to the target player client and/or the referee client so as to enable the target player client to update the display content of the target player client according to the interaction data, and/or enable the referee client to update the display content of the referee client according to the interaction data.
40. A data interaction apparatus, the apparatus comprising:
the system comprises a first receiving module, a second receiving module and a third receiving module, wherein the first receiving module is used for receiving the information of the battle players sent by the server, and the information of the battle players is the information of the battle players in the competition situation information acquired by the server from the player client;
the second receiving module is used for receiving the updated competition events sent by the server and determining target competition events from the updated competition events;
the first processing module is used for generating an interactive instruction aiming at the target competition event and sending the interactive instruction to the server, wherein the interactive instruction is used for indicating the server to respond to the interactive instruction to generate interactive data;
and the first display module is used for receiving the interactive data sent by the server and updating the display content of the judge client according to the interactive data.
41. A data interaction apparatus, the apparatus comprising:
the second display module is used for displaying the competition condition information on the competition interface and sending the competition condition information to the server, wherein the competition condition information comprises at least one of player information, competition state information, score information, ranking information and reward information;
a second generation module, configured to generate a match entry control matched with a target battle player on the event interface according to target room information acquired from the server, where the target room information is information acquired by the server from a referee client, and the target room information corresponds to the target battle player;
the third generation module is used for responding to the touch operation acted on the competition entering control, generating a competition entering request and sending the competition entering request to the server;
the third display module is used for acquiring and displaying the virtual scene corresponding to the target room according to the competition entering request and receiving the updated competition event sent by the server;
and the fourth display module is used for acquiring the interactive data sent by the server and updating display contents according to the interactive data, wherein the interactive data is generated by the server according to an interactive instruction aiming at the target game event acquired from the referee client.
42. A data interaction system, comprising a server, and a player client and a referee client connected to the server, wherein:
displaying the competition situation information on the competition interface of the player client, and sending the competition situation information to a server;
the server sends the battle player information in the event condition information acquired from the player client to the referee client;
the referee client receives the battle player information sent by the server and displays the battle player information on a referee interface of the referee client;
when the referee client receives a creation operation input by the referee interface, generating a creation request, and sending the creation request to the server, wherein the creation request contains a target battle player determined from the battle player information and target room information corresponding to the target battle player;
the server creates a target room according to a creation request acquired from the referee client, so as to establish a match for a target player client, and sends the target room information to a target player client corresponding to the target battle player, wherein the target player client is at least two player clients determined from the player clients according to the target battle player;
the server updates the competition event according to the player operation instruction received from the target player client, and sends the updated competition event to the target player client and the referee client;
the referee end receives the updated competition events sent by the server, determines target competition events from the updated competition events, generates an interaction instruction aiming at the target competition events, and sends the interaction instruction to the server, wherein the interaction instruction is used for instructing the server to respond to the interaction instruction to generate interaction data;
the server generates interactive data according to the interactive instruction acquired from the referee client, and sends the interactive data to the target player client or the referee client;
the target player client receives the interaction data sent by the server and updates the display content of the target player client according to the interaction data;
and the judge client acquires the interactive data sent by the server and updates the display content of the judge client according to the interactive data.
43. A server, characterized in that the server comprises a memory in which a computer program is stored and a processor, the processor executing the steps in the data interaction method according to any one of claims 1 to 15 by calling the computer program stored in the memory.
44. A first terminal, characterized in that the first terminal comprises a memory and a processor, the memory having stored therein a computer program, the processor performing the steps in the data interaction method according to any one of claims 16 to 29 by calling the computer program stored in the memory.
45. A second terminal, characterized in that the second terminal comprises a memory and a processor, the memory stores a computer program, the processor executes the steps in the data interaction method according to any one of claims 30 to 38 by calling the computer program stored in the memory.
46. A computer-readable storage medium, characterized in that it stores a computer program adapted to be loaded by a processor for performing the steps of the data interaction method according to any one of claims 1 to 38.
CN202110120651.4A 2021-01-28 Data interaction method, device, system, server, terminal and storage medium Active CN112827181B (en)

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