CN112827165A - Wearing recreation external member based on mutual feedback of virtual reality multimode - Google Patents

Wearing recreation external member based on mutual feedback of virtual reality multimode Download PDF

Info

Publication number
CN112827165A
CN112827165A CN202110186154.4A CN202110186154A CN112827165A CN 112827165 A CN112827165 A CN 112827165A CN 202110186154 A CN202110186154 A CN 202110186154A CN 112827165 A CN112827165 A CN 112827165A
Authority
CN
China
Prior art keywords
game
helmet
output interface
virtual reality
jacket
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202110186154.4A
Other languages
Chinese (zh)
Inventor
不公告发明人
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Suzhou Youta Technology Co ltd
Original Assignee
Suzhou Youta Technology Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Suzhou Youta Technology Co ltd filed Critical Suzhou Youta Technology Co ltd
Priority to CN202110186154.4A priority Critical patent/CN112827165A/en
Publication of CN112827165A publication Critical patent/CN112827165A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality

Abstract

The invention relates to a wearable game suite based on virtual reality multimode mutual feedback, which mainly comprises a game helmet, wherein a game computer system is embedded in the helmet, and the computer system is provided with an audio and video output interface and an external control signal output interface; the audio and video output is connected with the sound box and the display equipment on the game helmet; the game jacket is provided with an external controller, a plurality of vibration motors and a plurality of temperature and humidity shaking displacement sensors, and the vibration motors and the temperature and humidity shaking displacement sensors are connected with the external controller through electric wires; the helmet computer output interface is connected with the peripheral controller of the game jacket by a data line. The multimode mutual-feed game system is simple in structure, intelligent in sensing and personalized in adjustment, and the experience effect is improved.

Description

Wearing recreation external member based on mutual feedback of virtual reality multimode
Technical Field
The invention relates to a virtual reality game wearing device, in particular to a virtual reality multimode mutual feed-based wearing game suite.
Background
Virtual reality technology has been applied to different fields such as entertainment, education and work along with the development of science and technology, and a successful virtual reality game application is an immersive, interactive and fluent-use software and hardware system. The traditional virtual reality game equipment mainly adopts head-wearing equipment, such as an eye patch, a helmet and the like, and obtains a virtual reality game effect through 3D audio and video of a display device; at present, enterprises develop large-scale professional virtual reality experience museum software and hardware systems, the occupied area is large, the equipment combination is large, the control is complex, the price is high, and the interaction and experience effects are really improved. Until now, a wearing device which is suitable for being worn by individuals, has multi-mode mutual feed, is comprehensive in multiple stimuli, has intelligent personalized perception self-adjusting capability and is moderate in price is always lacking in the game market. The intelligent interactive game equipment has the advantages that the intelligent interactive game equipment is developed to adapt to the personal habits and character characteristics of game participants, intelligently senses and adjusts the combination and strength of game content, sound effect and vibration stimulus required by the game participants, actively and mutually feeds the stimulus experience effect with the best effect, and becomes a problem which needs to be solved by game equipment developers urgently.
Disclosure of Invention
The invention overcomes the defects of the prior art and provides the virtual reality multi-mode mutual-feed game wearing suite which is simple in structure and moderate in price.
In order to achieve the purpose, the invention adopts the technical scheme that: a wearing game external member based on virtual reality multimode mutual feedback mainly comprises a game helmet and a game computer system embedded in the helmet, wherein the computer system is provided with an audio and video output interface and an external control signal output interface; the audio and video output is connected with the sound box and the display equipment on the game helmet; the game jacket is provided with an external controller, a plurality of vibration motors and a plurality of temperature and humidity shaking displacement sensors, and the vibration motors and the temperature and humidity shaking displacement sensors are connected with the external controller through electric wires; the helmet computer output interface is formed by connecting a data line with an external controller of the game jacket.
In a preferred embodiment of the present invention, the wearable game suite based on virtual reality multimode mutual feedback further includes a game computer system embedded in the game helmet, and the game computer system is designed with an audio/video output interface and a peripheral control signal output interface.
In a preferred embodiment of the present invention, a wearable game set based on virtual reality multimode mutual feedback further comprises an audio/video output interface connected to a sound system and a display system on the game helmet.
In a preferred embodiment of the present invention, the wearable game suite based on virtual reality multimode mutual feedback further includes a game jacket, and the game jacket is provided with an external controller, a plurality of vibration motors, and a plurality of temperature and humidity jitter displacement sensors, and the vibration motors, the temperature and humidity jitter displacement sensors and the external controller are connected by wires.
In a preferred embodiment of the present invention, a wearable game suite based on virtual reality multi-mode mutual feedback further comprises the helmet computer output interface connected with a peripheral controller of a game jacket through a data cable.
The invention overcomes the defect that the existing personal wearable game equipment is lack of multi-mode mutual feedback stimulation, has simple structure and convenient use, controls equipment resources such as sound, display, vibration, sensors and the like of the wearable equipment through the game computer, timely adjusts the stimulation combination and intensity of game display content, sound effect and vibration according to the temperature, humidity and vibration feedback of game participants, and improves the game experience effect through the multi-mode mutual feedback game system with intelligent sensing and personalized adjustment.
Drawings
The invention is further illustrated with reference to the following figures and examples.
FIG. 1 is a schematic diagram of a preferred embodiment of the present invention;
in the figure: 10. the system comprises a game helmet, 12, a game computer, 14, a sound device, 16, a display system, 18, an audio and video output interface, 20, an external control signal output interface, 22, a game vest, 24, an external controller, 26, a vibration motor, 28 and a temperature and humidity jitter displacement sensor.
Detailed Description
The invention will now be described in further detail with reference to the accompanying drawings and examples, which are simplified schematic drawings and illustrate only the basic structure of the invention in a schematic manner, and thus show only the constituents relevant to the invention.
As shown in figure 1, a wearing game suite based on virtual reality multimode mutual feedback mainly comprises a game helmet (10) and a game vest (22), wherein a game computer system (12) is embedded in the game helmet (10), an audio and video output interface (18) and an external control signal output interface (20) are arranged in the game computer system (12), a sound device (14) and a display system (16) are fixed on the game helmet (10) and connected with the audio and video output interface (18), an external controller (24), a vibration motor (26) and a temperature and humidity shaking displacement sensor (28) are fixed on the game vest (22), and the external controller (24) on the game vest (22) is connected with the external control signal output interface (20) of the computer system (12) on the game helmet (10) through wires.
The invention preferably discloses a game helmet (10) with a built-in game computer system (12), wherein the game computer system (12) is designed with an audio and video output interface (18) and a peripheral control signal output interface (20) to provide the capability of controlling and feeding back information of equipment.
In order to further improve the game interaction effect among the sound equipment (14), the display system (16), the vibration motor (26) and the temperature and humidity shaking displacement sensor (28), the sound equipment (14) and the display system (16) are preferably connected with an audio output interface video (18) on the game computer (12), the vibration motor (26) and the temperature and humidity shaking displacement sensor (28) are preferably connected with an external control signal output interface (20) on the game computer (12), and sensing information such as temperature and humidity shaking displacement and the like is connected with sound equipment, display equipment and vibration execution equipment through a game computer functional interface, so that a multi-mode mutual feedback game system with computer comprehensive control, intelligent sensing and personalized adjustment is formed, and the game experience effect is improved.
In light of the foregoing description of the preferred embodiment of the present invention, it is to be understood that various changes and modifications may be made by one skilled in the art without departing from the spirit and scope of the invention. The technical scope of the present invention is not limited to the content of the specification, and must be determined according to the scope of the claims.

Claims (5)

1. A wear game external member based on mutual feed of virtual reality multimode which characterized in that: mainly by the game helmet (10), the helmet embeds the computer system of the game (12), the computer system (12) is designed with the audio frequency output interface (18), the peripheral hardware control signal output interface (20); the audio and video output is connected with a sound box (14) and a display device (16) on the game helmet (10); the game jacket (22), a peripheral controller (24), a plurality of vibration motors (26) and a plurality of temperature and humidity shaking displacement sensors (28) are arranged on the game jacket (22), and the vibration motors (26) and the temperature and humidity shaking displacement sensors (28) are connected with the peripheral controller (24) through electric wires; the peripheral control signal output interface (20) on the game computer system (12) is connected with a peripheral controller (24) of the game jacket (22) by a data line.
2. The virtual reality multi-mode co-feed based wearable game kit of claim 1, wherein: the game helmet (10) is internally provided with a game computer system (12), and the game computer system (12) is provided with an audio and video output interface (18) and an external control signal output interface (20).
3. The virtual reality multi-mode co-feed based wearable game kit of claim 2, wherein: the audio and video output interface (18) is connected with a sound box (14) and a display system (16) on the game helmet (10).
4. The virtual reality multi-mode co-feed based wearable game kit of claim 1, wherein: the game jacket (22), a peripheral controller (24) and a plurality of vibrating motors (26), a plurality of temperature and humidity shake displacement sensors (28) are installed on the game jacket (22), and the vibrating motors (26) and the temperature and humidity shake displacement sensors (28) are connected with the peripheral controller (24) through electric wires.
5. The virtual reality multi-mode co-feed based wearable game kit of claim 1, wherein: the peripheral control signal output interface (20) of the game computer (12) on the game helmet (10) is connected with the peripheral control (24) of the game jacket (22) through a data line.
CN202110186154.4A 2021-02-15 2021-02-15 Wearing recreation external member based on mutual feedback of virtual reality multimode Pending CN112827165A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202110186154.4A CN112827165A (en) 2021-02-15 2021-02-15 Wearing recreation external member based on mutual feedback of virtual reality multimode

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202110186154.4A CN112827165A (en) 2021-02-15 2021-02-15 Wearing recreation external member based on mutual feedback of virtual reality multimode

Publications (1)

Publication Number Publication Date
CN112827165A true CN112827165A (en) 2021-05-25

Family

ID=75933625

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202110186154.4A Pending CN112827165A (en) 2021-02-15 2021-02-15 Wearing recreation external member based on mutual feedback of virtual reality multimode

Country Status (1)

Country Link
CN (1) CN112827165A (en)

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104857704A (en) * 2015-06-11 2015-08-26 苏州百源软件设计有限公司 Wearable virtual reality motion helmet and wearable virtual action game system
GB201619809D0 (en) * 2016-03-11 2017-01-04 Sony Interactive Entertainment Europe Ltd Virtual reality
EP3278849A1 (en) * 2016-08-04 2018-02-07 Creative Technology Ltd. A companion display module to a main display screen for displaying auxiliary information not displayed by the main display screen and a processing method therefor
CN108227902A (en) * 2016-12-14 2018-06-29 西安可视可觉网络科技有限公司 It realizes and wears display equipment and the motion control method of the Multi-dimension Motion Platform linkage

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104857704A (en) * 2015-06-11 2015-08-26 苏州百源软件设计有限公司 Wearable virtual reality motion helmet and wearable virtual action game system
GB201619809D0 (en) * 2016-03-11 2017-01-04 Sony Interactive Entertainment Europe Ltd Virtual reality
EP3278849A1 (en) * 2016-08-04 2018-02-07 Creative Technology Ltd. A companion display module to a main display screen for displaying auxiliary information not displayed by the main display screen and a processing method therefor
CN108227902A (en) * 2016-12-14 2018-06-29 西安可视可觉网络科技有限公司 It realizes and wears display equipment and the motion control method of the Multi-dimension Motion Platform linkage

Similar Documents

Publication Publication Date Title
US11726574B2 (en) System for modifying and providing tactile stimulation
US10720189B2 (en) Haptic effect generation for space-dependent content
CN205563457U (en) Virtual reality's portable host computer, virtual reality helmet and system
EP3396511A1 (en) Information processing device and operation reception method
US9210494B1 (en) External vibration reduction in bone-conduction speaker
US10359988B2 (en) Shared experience of virtual environments
TWI581173B (en) A system with eye piece for augmented and virtual reality and a method using the system
TW201610757A (en) Generating and providing immersive experiences for users isolated from external stimuli
WO2017092396A1 (en) Virtual reality interaction system and method
CN102542921A (en) HMD (Head Mounted Display) drive control structure under parametrical adaptive control
WO2019038888A1 (en) Vibration control device
KR20180051202A (en) Display apparatus and control method thereof
CN105916029A (en) Audio playing control equipment, video display equipment and audio and video playing system
US20200389754A1 (en) Mixing audio based on a pose of a user
KR102518400B1 (en) Method for providing vibration and electronic device for supporting the same
US20240094815A1 (en) Method and device for debugging program execution and content playback
EP3461149A1 (en) An apparatus and associated methods for audio presented as spatial audio
CN112827165A (en) Wearing recreation external member based on mutual feedback of virtual reality multimode
CN116802611A (en) System and method for secure concurrent streaming of applications
WO2021060019A1 (en) Information processing device, information processing method, server device, and program
WO2021026955A1 (en) Cloud vr learning system and method with vision protection function
US20200267492A1 (en) An Apparatus and Associated Methods for Presentation of a Bird's Eye View
CN106597667B (en) A kind of Digital Media methods of exhibiting based on augmented reality
US10248206B2 (en) Systems and methods for multimedia tactile augmentation
Miyatake et al. HaptoMapping: Visuo-Haptic Augmented Reality by Embedding User-Imperceptible Tactile Display Control Signals in a Projected Image

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
WD01 Invention patent application deemed withdrawn after publication
WD01 Invention patent application deemed withdrawn after publication

Application publication date: 20210525