CN112771834A - Game access method and related equipment - Google Patents

Game access method and related equipment Download PDF

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Publication number
CN112771834A
CN112771834A CN201880098079.2A CN201880098079A CN112771834A CN 112771834 A CN112771834 A CN 112771834A CN 201880098079 A CN201880098079 A CN 201880098079A CN 112771834 A CN112771834 A CN 112771834A
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CN
China
Prior art keywords
game
mini
sub
application
mobile terminal
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Pending
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CN201880098079.2A
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Chinese (zh)
Inventor
李森林
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Guangdong Oppo Mobile Telecommunications Corp Ltd
Shenzhen Huantai Technology Co Ltd
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Guangdong Oppo Mobile Telecommunications Corp Ltd
Shenzhen Huantai Technology Co Ltd
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Application filed by Guangdong Oppo Mobile Telecommunications Corp Ltd, Shenzhen Huantai Technology Co Ltd filed Critical Guangdong Oppo Mobile Telecommunications Corp Ltd
Publication of CN112771834A publication Critical patent/CN112771834A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating

Abstract

The application discloses a mini-game access method and related equipment, wherein the method comprises the following steps: sending a first request to a server of the mini-game platform, wherein the first request is used for requesting to perform sub-package processing on an installation package of a first mini-game and transmitting sub-installation packages after sub-package processing in parallel; receiving, in parallel, a plurality of child installation packages of the first mini-game transmitted by the server in parallel for the first request; the method includes the steps of parallelly carrying out runtime loading on a plurality of sub-installation packages of the first mini-game, and displaying a main interface of the first mini-game after runtime loading of the first mini-game is completed. By adopting the embodiment of the application, the access speed of the mini-game can be improved.

Description

Game access method and related equipment Technical Field
The present application relates to the field of electronic technologies, and in particular, to a mini game access method and a related device.
Background
With the widespread application of mobile terminals (such as mobile phones, tablet computers, and the like), the applications that the mobile terminals can support are increasing, the functions are becoming more and more powerful, and the mobile terminals are developing towards diversification and personalization directions, and becoming indispensable electronic products in the life of users. Currently, the access to the mini-game is usually: the user clicks on the mini-game icon-downloads the mini-game installation package-loads the mini-game installation package.
Disclosure of Invention
The embodiment of the application provides a mini game access method and related equipment, which are used for improving the access speed of a mini game.
In a first aspect, an embodiment of the present application provides a mini game access method, which is applied to a mobile terminal, and the method includes:
sending a first request to a server of the mini-game platform, wherein the first request is used for requesting to perform sub-package processing on an installation package of a first mini-game and transmitting sub-installation packages after sub-package processing in parallel;
receiving, in parallel, a plurality of child installation packages of the first mini-game transmitted by the server in parallel for the first request;
the method includes the steps of parallelly carrying out runtime loading on a plurality of sub-installation packages of the first mini-game, and displaying a main interface of the first mini-game after runtime loading of the first mini-game is completed.
In a second aspect, an embodiment of the present application provides a mini-game access device, which is applied to a mobile terminal, and the device includes:
the processing unit is used for sending a first request to a server of the mini-game platform through the communication unit, wherein the first request is used for requesting the installation package of the first mini-game to be subjected to subpackage processing, and transmitting the sub-installation packages subjected to the subpackage processing in parallel; receiving, in parallel, a plurality of child installation packages of the first mini-game transmitted by the server in parallel for the first request through a communication unit; the method includes the steps of parallelly carrying out runtime loading on a plurality of sub-installation packages of the first mini-game, and displaying a main interface of the first mini-game after runtime loading of the first mini-game is completed.
In a third aspect, an embodiment of the present application provides a mobile terminal, including a processor, a memory, a communication interface, and one or more programs, where the one or more programs are stored in the memory and configured to be executed by the processor, and the program includes instructions for executing steps in the method according to the first aspect of the embodiment of the present application.
In a fourth aspect, the present application provides a computer-readable storage medium, where the computer-readable storage medium stores a computer program for electronic data exchange, where the computer program makes a computer perform some or all of the steps described in the method according to the first aspect of the present application.
In a fifth aspect, the present application provides a computer program product, where the computer program product includes a non-transitory computer-readable storage medium storing a computer program, where the computer program is operable to cause a computer to perform some or all of the steps described in the method according to the first aspect of the present application. The computer program product may be a software installation package.
It can be seen that, in the embodiment of the application, the installation package required by the runtime loading of the mini game is subjected to subpackage processing, then the plurality of sub-installation packages subjected to subpackage processing are downloaded in parallel, and finally the plurality of sub-installation packages are subjected to runtime loading in parallel, so that the time required by runtime loading is shortened, and the speed of mini game access is further improved.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present application, and for those skilled in the art, other drawings can be obtained according to the drawings without creative efforts.
Fig. 1 is a schematic structural diagram of a communication system according to an embodiment of the present application;
FIG. 2 is a flow chart of a mini-game access method provided in an embodiment of the present application;
FIG. 3 is a flow chart of another mini-game access method provided by the embodiment of the application;
fig. 4 is a schematic structural diagram of a mobile terminal according to an embodiment of the present application;
fig. 5 is a schematic structural diagram of a mini-game access device according to an embodiment of the present application.
Detailed Description
In order to make the technical solutions better understood by those skilled in the art, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only partial embodiments of the present application, but not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The following are detailed below.
The terms "first," "second," "third," and "fourth," etc. in the description and claims of this application and in the accompanying drawings are used for distinguishing between different objects and not for describing a particular order. Furthermore, the terms "include" and "have," as well as any variations thereof, are intended to cover non-exclusive inclusions. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those steps or elements listed, but may alternatively include other steps or elements not listed, or inherent to such process, method, article, or apparatus.
Reference herein to "an embodiment" means that a particular feature, structure, or characteristic described in connection with the embodiment can be included in at least one embodiment of the application. The appearances of the phrase in various places in the specification are not necessarily all referring to the same embodiment, nor are separate or alternative embodiments mutually exclusive of other embodiments. It is explicitly and implicitly understood by one skilled in the art that the embodiments described herein can be combined with other embodiments.
As shown in fig. 1, fig. 1 is a schematic structural diagram of a communication system according to an embodiment of the present application. The communication system is applied to mini-game access and comprises a mobile terminal and a server of a mini-game platform, wherein the mobile terminal is in communication connection with the server through a wireless technology.
Among them, a mobile terminal, also called User Equipment (UE), is a device providing voice and/or data connectivity to a User, for example, a handheld device with an unlimited connection function, a vehicle-mounted device, and so on. Common terminals include, for example: the mobile phone includes a mobile phone, a tablet computer, a notebook computer, a palm computer, a Mobile Internet Device (MID), and a wearable device such as a smart watch, a smart bracelet, a pedometer, and the like.
Wherein a server is a device that provides computing services. Since the server needs to respond to and process the service request, the server generally has the capability of assuming and securing the service.
The working principle of the communication system provided by the application is as follows: the mobile terminal sends a first request to a server of the mini-game platform, wherein the first request is used for requesting to perform sub-package processing on an installation package of a first mini-game and transmitting sub-installation packages after sub-package processing in parallel; after receiving the first request, the server conducts sub-package processing on the installation package of the first mini game to obtain a plurality of sub-installation packages; the server transmits a plurality of sub-installation packages of the first mini-game to the mobile terminal in parallel according to the first request; the mobile terminal receives a plurality of sub-installation packages of the first mini-game transmitted by the server in parallel according to the first request in parallel; the method comprises the steps that the mobile terminal parallelly loads a plurality of sub-installation packages of a first mini-game in a running mode (runtime), and after the runtime loading of the first mini-game is completed, a main interface of the first mini-game is displayed. Therefore, the time required by runtime loading is shortened, and the speed of accessing the mini game is further improved.
Referring to fig. 2, fig. 2 is a schematic flow chart of a mini game access method provided in an embodiment of the present application, and the mini game access method is applied to a mobile terminal, and the mini game access method includes:
step 201: the mobile terminal sends a first request to a server of the mini-game platform, wherein the first request is used for requesting to perform sub-package processing on the installation package of the first mini-game and transmitting the sub-installation package after sub-package processing in parallel.
Among them, a mini-game is a game application that can be used without downloading and installation, similar to a mini-program in a wechat application.
Step 202: the method comprises the steps that a server receives a first request sent by a mobile terminal; and the server performs sub-package processing on the installation package of the first mini game to obtain a plurality of sub-installation packages.
Because the installation package of the mini-game comprises a plurality of sub-installation packages and installation information of the sub-installation packages, and the installation information comprises the installation sequence of the sub-installation packages and the installation mode of each sub-installation package, the server performs sub-package processing on the installation package of the first mini-game, and the specific implementation mode of obtaining the sub-installation packages is as follows: the server directly splits the installation package of the first mini game to obtain a plurality of sub-installation packages included in the installation package of the first mini game and installation information of the sub-installation packages.
Further, when the server transmits the sub-installation packages to the mobile terminal, the server sends the installation mode of each sub-installation package to the mobile terminal, so that the mobile terminal loads runtime of the sub-installation packages based on the installation modes of the sub-installation packages.
Step 203: the server transmits a plurality of sub-installation packages of the first mini-game to the mobile terminal in parallel for the first request.
Step 204: the mobile terminal receives a plurality of sub-installation packages of the first mini-game transmitted by the server in parallel for the first request in parallel; and the mobile terminal parallelly loads the plurality of sub-installation packages of the first mini-game in runtime.
Step 205: and after the runtime loading of the first mini game is finished, the mobile terminal displays a main interface of the first mini game.
For example, suppose that there are 3 sub-installation packages of the first mini-game, the server sends the 3 sub-installation packages to the mobile terminal through 3 paths at the same time, the mobile terminal receives the 3 sub-installation packages sent by the server at the 3 paths at the same time, and finally, runtime loading is performed on the 3 sub-installation packages at the same time after the 3 sub-installation packages are received.
It can be seen that, in the embodiment of the application, the installation package required by the runtime loading of the mini game is subjected to subpackage processing, then the plurality of sub-installation packages subjected to subpackage processing are downloaded in parallel, and finally the plurality of sub-installation packages are subjected to runtime loading in parallel, so that the time required by runtime loading is shortened, and the speed of mini game access is further improved.
In an implementation manner of the present application, before the mobile terminal sends the first request to the server, the method further includes:
the mobile terminal determines that touch operation aiming at the icon of the first mini game displayed in the mini game hall is detected; the mobile terminal determines that a user of the mobile terminal is a registered member of the mini-game platform.
The touch operation on the icon of the first mini game may be a click operation, a slide operation, a drag operation, and the like, and the click operation may be, for example, a single click operation, a multi-click operation, and the like. Examples of the sliding operation include sliding a finger from left to right across an icon of the first mini game, sliding a finger from right to left across an icon of the first mini game, sliding a finger from top to bottom across an icon of the first mini game, and the like. Examples of the drag operation include a drag operation in which the icon of the first mini game is pressed with a long finger, and a drag operation in which the icon of the first mini game is pressed with a long finger.
It can be seen that, in the embodiment of the application, the rapid access mini-game is triggered only when the user of the mobile terminal is a registered member, so that the experience of the registered member in playing the mini-game is improved.
In an implementation manner of the present application, the method further includes:
when runtime loading is carried out, the mobile terminal displays a runtime loading interface of the first mini game, and the runtime loading interface is used for displaying at least one of the following: runtime loading progress, a profile of the first mini-game, a cover of the first mini-game, a scoring option of the first mini-game.
Further, the scoring option for the first mini-game is used to score the user for the first mini-game. In the event that the first mini-game is not run for the first time, it is only possible to display the scoring options for the first mini-game in the run load interface.
As can be seen, currently, the runtime loading interface generally only displays the runtime loading progress. In the embodiment of the application, the runtime loading interface can display other contents besides the runtime loading progress, so that the utilization rate of the runtime loading interface is improved.
In an implementation manner of the present application, after the mobile terminal displays the main interface of the first mini game, the method further includes:
the mobile terminal displays at least one icon of a second mini game on a game ending interface or a main interface or a game interface, wherein the second mini game meets at least one of the following conditions: the access time of the last access is less than or equal to a first set time length from the current system time, the game type is a set game type, the game type is the same as that of the first mini game, and the mini game platform is updated latest.
Where the last time refers to the time closest to the current system time. For example, 3 access records of the mini-game 1 are recorded in the mobile terminal, and the 3 access records respectively have access at time 1, access at time 2 and access at time 3, and the time 3 is the closest to the current system time, so the time 3 is the access time of the latest access of the mini-game 1.
The first predetermined time period may be, for example, 1 minute, 5 minutes, 30 minutes, 1 hour, 2 hours, or other values.
The set game type is a game type which is interested by the user, and the set game type can be customized by the user or determined by the mobile terminal (for example, the mobile terminal determines the game type which is liked by the user based on historical game data, the historical game data comprises game data of non-mini games and/or game data of mini games, or the mobile terminal determines the game type which is probably liked by the user based on the historical browsing records of browsers, wherein the historical browsing records can be historical browsing records of all browsers installed in the mobile terminal, can also be the historical browsing records of a specific browser installed in the mobile terminal, and the like). The setting types include, for example, a card type, an action type, an elimination type, an adventure type, a continuous watching type, a role playing type, and the like.
Wherein, the mini-game that is updated by the mini-game platform is the mini-game that is updated in the latest period of time (e.g. 1 day, 1 week, etc.).
The game ending interface refers to an interface displayed after a play session is ended.
Wherein, the game interface refers to the interface displayed when the mini game is in the playing state.
And the icon of the second mini game displayed on the game ending interface or the main interface or the game interface can be used for accessing the second mini game.
Further, before the mobile terminal displays at least one icon of a second mini-game on the game ending interface, the method further comprises: the mobile terminal determines that the first mini-game has been played for a preset number of plays.
The preset times may be user-defined, or may be user-defined by the mobile terminal (for example, the mobile terminal determines that the user frequently plays several games to quit the game based on historical game data), and so on. The predetermined number of times may be, for example, 10 times, 15 times, 16 times, 20 times, or other values.
As can be seen, current game end interfaces typically only display a score, a "go back" option, and a "quit game" option. In the embodiment of the application, icons of other mini games are displayed on the game ending interface, so that the second mini game can be accessed conveniently and quickly, and the mini game is not required to return to a mini game hall.
In addition, current game interfaces typically only display the content currently being played. In the embodiment of the application, icons of other mini games are displayed on the game interface, so that the second mini game can be accessed conveniently and quickly without returning to a mini game hall.
Furthermore, currently the main interface is usually only some content related to the present mini-game, such as "start game" options, skin options, etc. In the embodiment of the application, icons of other mini games are displayed on the main interface, so that the second mini game can be accessed conveniently and quickly without returning to a mini game hall.
In an implementation manner of the present application, specific embodiments of displaying, by the mobile terminal, at least one icon of the second mini-game on the game interface include: the mobile terminal displays at least one icon of a second mini game on a game interface in a first highlighting mode, wherein the first highlighting mode comprises at least one of the following modes: and flashing for display, and adding characters near the icon of the second mini game, wherein the characters are used for prompting the mini game corresponding to the icon to be accessed through the icon and increasing the icon of the second mini game.
The text may be a click to try to play, for example.
It can be seen that, in the embodiment of the application, the probability that the icon is noticed by the user can be improved by highlighting the icon, so that the probability that the icon of other mini games is clicked is improved, and finally the probability that other mini games are accessed is improved.
In an implementation manner of the present application, the method further includes:
when the touch operation aiming at the icon of one second mini-game is detected, the mobile terminal sends a second request to a server of the mini-game platform, wherein the second request is used for requesting to perform sub-package processing on the installation package of the one second mini-game and transmitting the sub-installation packages after the sub-package processing in parallel; the mobile terminal receives a plurality of sub-installation packages of the one second mini-game transmitted by the server in parallel for the second request in parallel; and the mobile terminal parallelly loads runtime to the plurality of sub-installation packages of the one second mini-game, and displays the main interface of the one second mini-game after the runtime loading of the one second mini-game is finished.
The touch operation on the icon of one of the second mini games may be a click operation, a slide operation, a drag operation, and the like, where the click operation may be, for example, a single click operation, a multi-click operation, and the like. The sliding operation includes, for example, sliding a finger across the icon of the one of the second mini games from left to right, sliding a finger across the icon of the one of the second mini games from right to left, sliding a finger across the icon of the one of the second mini games from top to bottom, and the like. Examples of the drag operation include a drag operation in which the user presses the icon of the one of the second mini games with a long finger, and the like.
It can be seen that, in the embodiment of the application, even if the icon of the second mini game is displayed on the ending interface of the first mini game, the quick access to the second mini game can be triggered, the operation is convenient, and the second mini game does not need to return to the mini game hall.
In an implementation manner of the present application, after the mobile terminal displays the main interface of the first mini game, the method further includes:
the mobile terminal displays icons of at least one application on a game ending interface or a main interface or a game interface, wherein the application meets at least one of the following conditions: the starting time of the latest starting is less than or equal to a second set time length from the current system time, the application type is a set application type, the number of times of starting is greater than or equal to the set number of times in a set time period, and the application installed newly by the mobile terminal.
Wherein, the latest time refers to the time closest to the current system time. For example, 3 start records of the application 1 are recorded in the mobile terminal, where the 3 start records respectively have a start time at time 1, a start time at time 2, and a start time at time 3, where the time 3 is closest to the current system time, and then the time 3 is the start time of the last start of the application 1.
The second set time period may be, for example, 2 minutes, 3 minutes, 30 minutes, 1 hour, 2 hours, or other values.
The setting type is an application type in which the setting type is interested by the user, and the setting type may be user-defined or determined by the mobile terminal (for example, the mobile terminal determines the type of the application preferred by the user based on historical application data, and the historical application data includes application usage data and/or application download data, etc.). Setting the application type is, for example, shopping class, instant messaging class, payment class, shooting class, audio class, video class, and the like.
The set time period and the threshold value may be user-defined, or may be user-defined by the mobile terminal, which is not limited herein. The set period of time may be, for example, within 1 day, within 2 days, within 1 week, or other values. The threshold value may be, for example, 10 times, 20 times, 23 times, 30 times, or other values.
The application newly installed in the mobile terminal refers to an application installed in a last period of time (e.g., 1 day, 1 week, etc.).
Wherein, the icon of the application displayed on the game ending interface or the main interface or the game interface can be used for starting the application.
As can be seen, current game end interfaces typically only display a score, a "go back" option, and a "quit game" option. In the embodiment of the application, icons of some applications are displayed on the game ending interface, so that the applications can be started conveniently and quickly without returning to a system desktop.
In addition, current game interfaces typically only display the content currently being played. In the embodiment of the application, icons of some applications are displayed on the game ending interface, so that the applications can be started conveniently and quickly without returning to a system desktop.
Furthermore, currently the main interface is usually only some content related to the present mini-game, such as "start game" options, skin options, etc. In the embodiment of the application, icons of some applications are displayed on the game ending interface, so that the applications can be started conveniently and quickly without returning to a system desktop.
In an implementation manner of the present application, a specific implementation manner of displaying at least one application icon on a game interface by a mobile terminal includes:
the mobile terminal displays at least one application icon on the game interface in a second highlighting mode, wherein the second highlighting mode comprises at least one of the following modes: and flashing, and adding characters near the icon of the application, wherein the characters are used for prompting to start the application corresponding to the icon through the icon and increasing and displaying the icon of the application.
The text may be, for example, click-to-start.
It can be seen that, in the embodiment of the application, by highlighting the icon, the probability that the icon is noticed by the user can be improved, and further, the probability that the icon of the application is clicked is improved, and finally, the probability that the application is started is improved.
In an implementation manner of the present application, the method further includes:
when the touch operation of an icon for one application is detected, the mobile terminal starts the one application; after the application is started, the mobile terminal displays a main interface of the application, and displays an icon of the first mini game at a designated position of a display screen of the mobile terminal.
The touch operation on the icon of one of the applications may be a click operation, a slide operation, a drag operation, and the like, and the click operation may be, for example, a single click operation, a multi-click operation, and the like. Examples of the sliding operation include sliding a finger across the icon of the one application from left to right, sliding a finger across the icon of the one application from right to left, sliding a finger across the icon of the one application from top to bottom, and the like. Examples of the drag operation include dragging to the right by long-pressing the icon of the one application with a finger, dragging to the left by long-pressing the icon of the one application with a finger, and the like.
The designated location may be a location displayed with the network connection status of the mobile terminal, or may be a location that is desired to be aligned with and spaced apart from a preset distance (e.g., 1mm to 150 mm), which is not limited herein.
The icon of the first mini game is displayed at the designated position of the display screen of the mobile terminal, and can be used for switching to the running interface (such as a main interface, a game ending interface and the like) of the first mini game.
It can be seen that, in the embodiment of the present application, since the main interface of the one of the applications is switched from the first mini-game, in this case, when the main interface of the one of the applications is displayed, the icon of the first mini-game may be displayed, so that a subsequent user can quickly switch to the running interface of the first mini-game without performing a mini-game access operation again.
Further, after the mobile terminal displays the icon of the first mini-game at the designated position of the display screen of the mobile terminal, the method further comprises the following steps:
and if the touch operation aiming at the icon of the first mini game is detected within a third set time length, the mobile terminal is switched from the main interface of one application to the running interface of the first mini game.
The third set time length may be user-defined or mobile terminal-defined, and is not limited herein. The third set time period may be, for example, 1 minute, 2 minutes, 5 minutes, 7 minutes, 8 minutes, 30 minutes, or other values.
Further, after the mobile terminal displays the icon of the first mini-game at the designated position of the display screen of the mobile terminal, the method further comprises the following steps:
and if the touch operation aiming at the icon of the first mini game is not detected within a third set time length, the mobile terminal removes the icon of the first mini game.
Referring to fig. 3, fig. 3 is a schematic flow chart of a mini game access method provided in an embodiment of the present application, and the mini game access method is applied to the mobile terminal, and includes:
step 301: the mobile terminal determines that a touch operation for the icon of the first mini game displayed at the mini game lobby is detected.
Step 302: the mobile terminal determines that a user of the mobile terminal is a registered member of the mini-game platform.
Step 303: the mobile terminal sends a first request to a server of the mini-game platform, wherein the first request is used for requesting to perform sub-package processing on the installation package of the first mini-game and transmitting the sub-installation package after sub-package processing in parallel.
Step 304: the method comprises the steps that a server receives a first request sent by a mobile terminal; and the server performs sub-package processing on the installation package of the first mini game to obtain a plurality of sub-installation packages.
Step 305: the server transmits a plurality of sub-installation packages of the first mini-game to the mobile terminal in parallel for the first request.
Step 306: the mobile terminal receives a plurality of sub-installation packages of the first mini-game transmitted by the server in parallel for the first request in parallel; and the mobile terminal parallelly loads the plurality of sub-installation packages of the first mini-game in runtime.
Step 307: when runtime loading is carried out, the mobile terminal displays a runtime loading interface of the first mini game, and the runtime loading interface is used for displaying at least one of the following: runtime loading progress, a profile of the first mini-game, a cover of the first mini-game, a scoring option of the first mini-game.
Step 308: and after the runtime loading of the first mini game is finished, the mobile terminal displays a main interface of the first mini game.
Step 309: the mobile terminal displays an icon of at least one second mini game on the game ending interface, wherein the second mini game meets at least one of the following conditions: the game type is a set game type, the game type is the same as that of the first mini game, and the mini game platform is updated newly.
Step 310: when the touch operation aiming at the icon of one second mini-game is detected, the mobile terminal sends a second request to the server of the mini-game platform, wherein the second request is used for requesting to perform sub-package processing on the installation package of the one second mini-game and transmitting the sub-installation packages after the sub-package processing in parallel.
Step 311: the server receives a second request sent by the mobile terminal; and the server performs sub-package processing on the installation package of one of the second mini games to obtain a plurality of sub-installation packages.
Step 312: the server transmits the plurality of sub-installation packages of the one of the second mini-games to the mobile terminal in parallel for a second request.
Step 313: the mobile terminal receives a plurality of sub-installation packages of the one of the second mini-games in parallel transmitted by the server for the second request. And the mobile terminal parallelly loads the plurality of sub-installation packages of the second mini-game.
Step 314: and after the runtime loading of the second mini game is finished, the mobile terminal displays a main interface of the second mini game.
It should be noted that, for the specific implementation process of the present embodiment, reference may be made to the specific implementation process described in the above method embodiment, and a description thereof is omitted here.
In accordance with the embodiments shown in fig. 2 and fig. 3, please refer to fig. 4, and fig. 4 is a schematic structural diagram of a mobile terminal according to an embodiment of the present application, and as shown in the drawing, the mobile terminal includes a processor, a memory, a communication interface, and one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the processor, and the program includes instructions for performing the following steps:
sending a first request to a server of the mini-game platform, wherein the first request is used for requesting to perform sub-package processing on an installation package of a first mini-game and transmitting sub-installation packages after sub-package processing in parallel;
receiving, in parallel, a plurality of child installation packages of the first mini-game transmitted by the server in parallel for the first request;
the method includes the steps of parallelly carrying out runtime loading on a plurality of sub-installation packages of the first mini-game, and displaying a main interface of the first mini-game after runtime loading of the first mini-game is completed.
In an implementation manner of the present application, before sending the first request to the server, the program includes instructions further for performing the following steps:
determining that a touch operation for an icon of the first mini game displayed at a mini game lobby is detected;
determining that the user of the mobile terminal is a registered member of the mini-game platform.
In an implementation manner of the present application, the program includes instructions for further performing the following steps:
when runtime loading is carried out, displaying a runtime loading interface of the first mini-game, wherein the runtime loading interface is used for displaying at least one of the following: runtime loading progress, a profile of the first mini-game, a cover of the first mini-game, a scoring option of the first mini-game.
In an implementation of the application, after displaying the main interface of the first mini-game, the program includes instructions for further performing the steps of:
displaying an icon of at least one second mini-game on a game ending interface, wherein the second mini-game meets at least one of the following conditions: the game type is a set game type, the game type is the same as that of the first mini game, and the mini game platform is updated newly.
In an implementation of the application, after displaying the main interface of the first mini-game, the program includes instructions for further performing the steps of:
displaying an icon of at least one application on a game ending interface, wherein the application meets at least one of the following conditions: the application type is a set application type, an application which is started for a set time period for a time greater than or equal to the set time, and an application which is installed newly by the mobile terminal.
In an implementation manner of the present application, the program includes instructions for further performing the following steps:
when touch operation of an icon of one of the second mini-games is detected, sending a second request to a server of the mini-game platform, wherein the second request is used for requesting to perform sub-package processing on an installation package of the one of the second mini-games and transmitting sub-installation packages after the sub-package processing in parallel;
receiving, in parallel, a plurality of child installation packages of the one of the second mini-games transmitted by the server in parallel for the second request;
and carrying out runtime loading on a plurality of sub-installation packages of the one second mini-game in parallel, and displaying a main interface of the one second mini-game after the runtime loading of the one second mini-game is finished.
In an implementation manner of the present application, the program includes instructions for further performing the following steps:
when the touch operation of an icon for one application is detected, starting the one application;
and after the one application is started, displaying a main interface of the one application, and displaying an icon of the first mini-game at a designated position of a display screen of the mobile terminal.
It should be noted that, for the specific implementation process of the present embodiment, reference may be made to the specific implementation process described in the above method embodiment, and a description thereof is omitted here.
The above embodiments mainly introduce the scheme of the embodiments of the present application from the perspective of the method-side implementation process. It is understood that the mobile terminal includes hardware structures and/or software modules for performing the respective functions in order to implement the above-described functions. Those of skill in the art would readily appreciate that the various illustrative elements and algorithm steps described in connection with the embodiments disclosed herein may be implemented as hardware or combinations of hardware and computer software. Whether a function is performed as hardware or computer software drives hardware depends upon the particular application and design constraints imposed on the solution. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present application.
In the embodiment of the present application, the mobile terminal may be divided into the functional units according to the method example, for example, each functional unit may be divided corresponding to each function, or two or more functions may be integrated into one processing unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit. It should be noted that the division of the unit in the embodiment of the present application is schematic, and is only a logic function division, and there may be another division manner in actual implementation.
The following is an embodiment of the apparatus of the present application, which is used to execute the method implemented by the embodiment of the method of the present application. Referring to fig. 5, fig. 5 is a small game access device provided in an embodiment of the present application, applied to a mobile terminal, where the small game access device includes:
a processing unit 501 for sending a first request for requesting a packetization process of an installation package of a first mini game and transmitting the packetized sub-installation packages in parallel to a server of the mini game platform through a communication unit 502; receiving, in parallel, a plurality of child installation packages of the first mini-game transmitted by the server in parallel for the first request through a communication unit 502; the method includes the steps of parallelly carrying out runtime loading on a plurality of sub-installation packages of the first mini-game, and displaying a main interface of the first mini-game after runtime loading of the first mini-game is completed.
In an implementation manner of the present application, before the processing unit 501 sends the first request to the server of the mini game platform through the communication unit 502, the processing unit 501 is further configured to determine that a touch operation for the icon of the first mini game displayed in the mini game lobby is detected; determining that the user of the mobile terminal is a registered member of the mini-game platform.
In an implementation manner of the present application, the processing unit 501 is further configured to display a runtime loading interface of the first mini game when runtime loading is performed, where the runtime loading interface is configured to display at least one of the following: runtime loading progress, a profile of the first mini-game, a cover of the first mini-game, a scoring option of the first mini-game.
In an implementation manner of the present application, after the processing unit 501 displays the main interface of the first mini game, the processing unit 501 is further configured to display an icon of at least one second mini game on the game ending interface, where the second mini game satisfies at least one of the following conditions: the game type is a set game type, the game type is the same as that of the first mini game, and the mini game platform is updated newly.
In an implementation manner of the present application, after the processing unit 501 displays the main interface of the first mini-game, the processing unit 501 is further configured to display an icon of at least one application on the game ending interface, where the application satisfies at least one of the following conditions: the application type is a set application type, an application which is started for a set time period for a time greater than or equal to the set time, and an application which is installed newly by the mobile terminal.
In an implementation manner of the present application, the processing unit 501 is further configured to, when a touch operation on an icon of one of the second mini games is detected, send a second request to the server of the mini game platform through the communication unit 502, where the second request is used to request that the installation package of the one of the second mini games is subjected to packetization processing, and transmit the sub-installation packages subjected to packetization processing in parallel; receiving, in parallel, a plurality of sub-installation packages of the one of the second mini-games transmitted by the server in parallel for the second request through a communication unit 502; and carrying out runtime loading on a plurality of sub-installation packages of the one second mini-game in parallel, and displaying a main interface of the one second mini-game after the runtime loading of the one second mini-game is finished.
In an implementation manner of the present application, the processing unit 501 is further configured to start one of the applications when a touch operation on an icon of the one of the applications is detected; and after the one application is started, displaying a main interface of the one application, and displaying an icon of the first mini-game at a designated position of a display screen of the mobile terminal.
Wherein the mini-game access device may further comprise a storage unit 503 for storing program codes and data of the mobile terminal. The processing unit 501 may be a processor, the communication unit 502 may be a communication interface, and the storage unit 503 may be a memory.
Embodiments of the present application also provide a computer storage medium, where the computer storage medium stores a computer program for electronic data exchange, and the computer program enables a computer to execute part or all of the steps of any one of the methods described in the above method embodiments, and the computer includes a mobile terminal.
Embodiments of the present application also provide a computer program product comprising a non-transitory computer readable storage medium storing a computer program operable to cause a computer to perform some or all of the steps of any of the methods as described in the above method embodiments. The computer program product may be a software installation package, the computer comprising a mobile terminal.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present application is not limited by the order of acts described, as some steps may occur in other orders or concurrently depending on the application. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required in this application.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus may be implemented in other manners. For example, the above-described embodiments of the apparatus are merely illustrative, and for example, the above-described division of the units is only one type of division of logical functions, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of some interfaces, devices or units, and may be an electric or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit may be stored in a computer readable memory if it is implemented in the form of a software functional unit and sold or used as a stand-alone product. Based on such understanding, the technical solution of the present application may be substantially implemented or a part of or all or part of the technical solution contributing to the prior art may be embodied in the form of a software product stored in a memory, and including several instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the above-mentioned method of the embodiments of the present application. And the aforementioned memory includes: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
Those skilled in the art will appreciate that all or part of the steps in the methods of the above embodiments may be implemented by associated hardware instructed by a program, which may be stored in a computer-readable memory, which may include: flash Memory disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The foregoing detailed description of the embodiments of the present application has been presented to illustrate the principles and implementations of the present application, and the above description of the embodiments is only provided to help understand the method and the core concept of the present application; meanwhile, for a person skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (10)

  1. A mini-game access method is applied to a mobile terminal, and comprises the following steps:
    sending a first request to a server of the mini-game platform, wherein the first request is used for requesting to perform sub-package processing on an installation package of a first mini-game and transmitting sub-installation packages after sub-package processing in parallel;
    receiving, in parallel, a plurality of child installation packages of the first mini-game transmitted by the server in parallel for the first request;
    running runtime loading is conducted on a plurality of sub-installation packages of the first mini-game in parallel, and after the runtime loading of the first mini-game is completed, a main interface of the first mini-game is displayed.
  2. The method of claim 1, wherein prior to sending the first request to the server, the method further comprises:
    determining that a touch operation for an icon of the first mini game displayed at a mini game lobby is detected;
    determining that the user of the mobile terminal is a registered member of the mini-game platform.
  3. The method according to claim 1 or 2, characterized in that the method further comprises:
    when runtime loading is carried out, displaying a runtime loading interface of the first mini-game, wherein the runtime loading interface is used for displaying at least one of the following: runtime loading progress, a profile of the first mini-game, a cover of the first mini-game, a scoring option of the first mini-game.
  4. The method of any of claims 1-3, wherein after displaying the primary interface of the first mini-game, the method further comprises:
    displaying an icon of at least one second mini-game on a game ending interface, wherein the second mini-game meets at least one of the following conditions: the game type is a set game type, the game type is the same as that of the first mini game, and the mini game platform is updated newly.
  5. The method of any of claims 1-4, wherein after displaying the primary interface of the first mini-game, the method further comprises:
    displaying an icon of at least one application on a game ending interface, wherein the application meets at least one of the following conditions: the application type is a set application type, an application which is started for a set time period for a time greater than or equal to the set time, and an application which is installed newly by the mobile terminal.
  6. The method of claim 4, further comprising:
    when touch operation of an icon of one of the second mini-games is detected, sending a second request to a server of the mini-game platform, wherein the second request is used for requesting to perform sub-package processing on an installation package of the one of the second mini-games and transmitting sub-installation packages after the sub-package processing in parallel;
    receiving, in parallel, a plurality of child installation packages of the one of the second mini-games transmitted by the server in parallel for the second request;
    and carrying out runtime loading on a plurality of sub-installation packages of the one second mini-game in parallel, and displaying a main interface of the one second mini-game after the runtime loading of the one second mini-game is finished.
  7. The method of claim 5, further comprising:
    when the touch operation of an icon for one application is detected, starting the one application;
    and after the one application is started, displaying a main interface of the one application, and displaying an icon of the first mini-game at a designated position of a display screen of the mobile terminal.
  8. A mini-game access device, applied to a mobile terminal, the device comprising:
    the processing unit is used for sending a first request to a server of the mini-game platform through the communication unit, wherein the first request is used for requesting the installation package of the first mini-game to be subjected to subpackage processing, and transmitting the sub-installation packages subjected to the subpackage processing in parallel; receiving, in parallel, a plurality of child installation packages of the first mini-game transmitted by the server in parallel for the first request through a communication unit; running runtime loading is conducted on a plurality of sub-installation packages of the first mini-game in parallel, and after the runtime loading of the first mini-game is completed, a main interface of the first mini-game is displayed.
  9. A mobile terminal comprising a processor and a memory for storing one or more programs configured for execution by the processor, the programs comprising instructions for performing the method of any of claims 1-7.
  10. A computer-readable storage medium for storing a computer program for electronic data exchange, wherein the computer program causes a computer to perform the method according to any one of claims 1-7.
CN201880098079.2A 2018-10-10 2018-10-10 Game access method and related equipment Pending CN112771834A (en)

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