CN112755527B - Virtual character display method, device, equipment and storage medium - Google Patents

Virtual character display method, device, equipment and storage medium Download PDF

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Publication number
CN112755527B
CN112755527B CN202110159238.9A CN202110159238A CN112755527B CN 112755527 B CN112755527 B CN 112755527B CN 202110159238 A CN202110159238 A CN 202110159238A CN 112755527 B CN112755527 B CN 112755527B
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chess piece
attribute
role
chess
candidate
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CN112755527A (en
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梁皓辉
林琳
钱杉杉
张雅
陈印超
文晗
李熠琦
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene

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  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The application discloses a virtual character display method, device, equipment and storage medium, and belongs to the field of man-machine interaction. The method comprises the following steps: displaying a combat chessboard and a candidate chess piece role list, wherein the combat chessboard comprises at least one combat chess piece role participated in combat of a chess game, and the candidate chess piece role list comprises at least one candidate chess piece role; in response to receiving a selection operation on the candidate pawn role list, determining a first pawn role, the first pawn role corresponding to a first attribute; in response to the first attribute satisfying the combination condition with the second attribute of the second chess piece character, displaying first hint information on the second chess piece character, the second chess piece character being a subset of the fight chess piece characters; the first prompting information is used for prompting the second chess piece role to have the attribute combined with the first chess piece role. Candidate chess piece roles combined with the fight chess piece roles are rapidly determined through prompt information, and the situation that a user repeatedly refreshes and causes larger operation pressure on a server is avoided.

Description

Virtual character display method, device, equipment and storage medium
Technical Field
The present invention relates to the field of man-machine interaction, and in particular, to a method, an apparatus, a device, and a storage medium for displaying a virtual character.
Background
The self-playing chess is an emerging chess game, and after the two players place the owned virtual characters (commonly called as 'chesses') on the chessboard, the game application program automatically controls the virtual characters to play and outputs the play result.
During the fight process, the fight both sides strengthen the fight array capacity of own virtual roles by continuously buying the virtual roles, and when the user purchases the virtual roles, the virtual store displays the virtual roles sold at the time. When a host has a certain number of virtual characters with related attributes or related skills, the virtual characters can be combined, so that the virtual characters have stronger attack force to improve the winning probability of fight. In order to achieve the fight win, the user needs to memorize the virtual role owned by the own and memorize the fight effect after upgrading the virtual role, and when the target virtual role for upgrading the own virtual role and meeting the fight effect appears in the virtual store, the user directly purchases the target virtual role.
In the above technical solution, when the number of own virtual roles is large, the user needs to memorize more content, and is prone to missing the opportunity of purchasing the target virtual roles (especially for novice users), so that the user needs to repeatedly refresh the virtual roles sold in the virtual store until the required target virtual roles are refreshed, and when multiple people are online at the same time, a large number of repeated refreshes enable the server to bear a large operation pressure.
Disclosure of Invention
The embodiment of the application provides a display method, a device, equipment and a storage medium of virtual characters, and provides a new man-machine interaction mode, so that a user can acquire candidate chess piece characters capable of being combined with fight chess piece characters through displaying marked second chess piece characters, the user can quickly determine candidate chess piece characters to be purchased, the fight efficiency of the user is improved, and the user is prevented from repeatedly refreshing to cause larger operation pressure on a server. The technical scheme is as follows:
according to one aspect of the present application, there is provided a method for displaying a virtual character, the method including:
displaying a combat chessboard and a candidate chess piece role list, wherein the combat chessboard comprises at least one combat chess piece role participated in combat, the candidate chess piece role list comprises at least one candidate chess piece role, and the candidate chess piece role is a chess piece role with probability of being successfully combined with the combat chess piece role;
determining a first chess piece role in response to receiving a selection operation on the candidate chess piece role list, wherein the first chess piece role corresponds to a first attribute;
in response to the first attribute satisfying a combination condition with a second attribute of a second chess piece character, displaying first hint information on the second chess piece character, the second chess piece character being a subset of the fight chess piece character;
The first prompting information is used for prompting that the second chess piece role has an attribute combined with the first chess piece role.
According to another aspect of the present application, there is provided a display device of a virtual character, the device including:
the system comprises a display module, a match board and a candidate chess role list, wherein the match board comprises at least one match chess role participating in match of a chess game, the candidate chess role list comprises at least one candidate chess role, and the candidate chess role is a chess role with probability of being successfully combined with the match chess role;
a processing module, configured to determine a first chess piece role in response to receiving a selection operation on the candidate chess piece role list, where the first chess piece role corresponds to a first attribute;
the display module is used for responding to the first attribute and the second attribute of the second chess piece role to meet the combination condition, and displaying first prompt information on the second chess piece role, wherein the second chess piece role is a subset of the fight chess piece roles;
the first prompting information is used for prompting that the second chess piece role has an attribute combined with the first chess piece role.
According to another aspect of the present application, there is provided a computer device comprising: a processor and a memory, wherein at least one instruction, at least one section of program, code set or instruction set is stored in the memory, and the at least one instruction, the at least one section of program, the code set or instruction set is loaded and executed by the processor to realize the virtual character display method as described in the above aspect.
According to another aspect of the present application, there is provided a computer readable storage medium having stored therein at least one instruction, at least one program, a set of codes or a set of instructions loaded and executed by a processor to implement the method of displaying a virtual character as described in the above aspect.
According to another aspect of the present application, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium, the processor executing the computer instructions, causing the computer device to perform the method of displaying a virtual character as described in the above aspect.
The beneficial effects that technical scheme that this application embodiment provided include at least:
through the first attribute of the first chess piece role and the second attribute of the second chess piece role meeting the combination condition, the second chess piece role which can be combined with the first chess piece role is marked, a new man-machine interaction mode is used for helping a user to determine the second chess piece role, so that the relationship between the candidate chess piece roles and the fight chess piece roles in the candidate chess piece role list is established, the user does not need to keep in mind the association relationship between the chess piece roles, the fight efficiency of the user is improved, and the running pressure of the user on the server due to repeated operation is avoided.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic diagram of a game play screen provided in an exemplary embodiment of the present application;
FIG. 2 is a block diagram of a computer system provided in an exemplary embodiment of the present application;
FIG. 3 is a schematic diagram of a state synchronization technique provided by an exemplary embodiment of the present application;
FIG. 4 is a schematic diagram of a frame synchronization technique provided by an exemplary embodiment of the present application;
FIG. 5 is a flowchart of a method for displaying a virtual character provided in one exemplary embodiment of the present application;
FIG. 6 is a schematic diagram of a game play screen provided in accordance with an exemplary embodiment of the present application;
FIG. 7 is a schematic diagram of a first hint information provided by an exemplary embodiment of the present application;
fig. 8 is a flowchart of a method for displaying a virtual character according to another exemplary embodiment of the present application;
FIG. 9 is a schematic diagram of a game play engagement screen provided in accordance with another exemplary embodiment of the present application;
fig. 10 is a flowchart of a method for displaying a virtual character according to another exemplary embodiment of the present application;
FIG. 11 is a schematic diagram of a game play engagement screen provided in accordance with another exemplary embodiment of the present application;
fig. 12 is a flowchart of a method for displaying a virtual character according to another exemplary embodiment of the present application;
FIG. 13 is a schematic view of a game play engagement screen provided in accordance with another exemplary embodiment of the present application;
fig. 14 is a flowchart of a method for displaying a virtual character according to another exemplary embodiment of the present application;
FIG. 15 is a schematic view of a game play engagement screen provided in accordance with another exemplary embodiment of the present application;
fig. 16 is a flowchart of a method for displaying a virtual character according to another exemplary embodiment of the present application;
FIG. 17 is a block diagram of a display device for a virtual character provided in an exemplary embodiment of the present application;
fig. 18 is a schematic diagram of an apparatus structure of a computer device according to an exemplary embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present application more apparent, the embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
First, terms involved in the embodiments of the present application will be described:
self-playing chess: by arranging the chesses in advance before the game is played, the chesses can play the chess game automatically according to the pre-arrangement in the playing process. The "chess pieces" are usually represented by virtual characters, and the virtual characters automatically release various skills to fight during the fight process. The combat is usually made by a round-robin system, when all of the "chess pieces" of a party to combat are lost (i.e. the life value of the virtual character is reduced to zero), the party is the loser of the combat. In some embodiments, in addition to having "chess pieces-type virtual roles" for playing the game, each of the two parties is provided with a virtual role representing the users participating in the game, the virtual role cannot be moved as a "chess piece" to the playing area or the spare area, the virtual role is also provided with a life value (or blood volume), the life value of the virtual role is correspondingly reduced (playing fails) or unchanged (playing wins) according to each playing result, and when the life value of the virtual role is reduced to zero, the users corresponding to the virtual role exit the game, and the rest users continue playing the game.
Chessboard: the self-propelled chess game fight interface is an area for preparing fight and performing fight, and the chessboard can be any one of a two-dimensional virtual chessboard, a 2.5-dimensional virtual chessboard and a three-dimensional virtual chessboard, which is not limited in the application.
The chessboard is divided into a fight area and a reserve area. The fight area comprises a plurality of fight chess grids with the same size, and the fight chess grids are used for placing fight chess pieces which fight in the fight process; the fight preparation area comprises a plurality of fight preparation chess grids used for placing fight preparation chesses, wherein the fight preparation chesses can not participate in fight in the fight process and can be dragged and placed in the fight preparation area. The embodiment of the application will be described by taking as an example that the fighting chess roles include a chess role located in the fighting area and a chess role located in the spare area.
Regarding the arrangement of the grids in the combat zone, in some embodiments, the combat zone includes n (rows) x m (columns) of combat grids, illustratively, n is an integer multiple of 2, with adjacent rows of grids aligned or with adjacent rows of grids staggered. In addition, the fight area is divided into two parts according to rows, namely a fight area of the own side and a fight area of the enemy side, users participating in fight are respectively positioned on the upper side and the lower side of the fight interface, and in the preparation stage, the users can only place chessman in the fight area of the own side. In other embodiments, the combat zone is divided into two parts according to the columns, namely a host combat zone and an enemy combat zone, and users participating in combat are respectively positioned on the left side and the right side of the combat interface. The shape of the grid can be any one of square, rectangle, circle and hexagon, and the embodiment of the application does not limit the shape of the grid.
In some embodiments, the combat checkers are always displayed on the board, in other embodiments, the combat checkers are displayed when the user lays out the combat chess, and the combat checkers cancel the display when placed in the checkers.
Illustratively, as shown in fig. 1, the chessboard 11 in the combat interface comprises a combat zone 111 and a spare combat zone 112, wherein the combat zone 111 comprises 3×7 combat chess grids, the shapes of the chess grids are hexagonal, and two adjacent rows of chess grids are staggered, and the spare combat zone 112 comprises 9 spare combat chess grids.
Virtual roles: the chess pieces placed on the chessboard in the self-propelled chess game comprise fight chess piece roles and candidate chess piece roles (namely candidate chess piece roles in a virtual store) in a candidate chess piece role list, wherein the fight chess piece roles comprise chess piece roles in a fight area and chess piece roles in a spare area. The virtual character may be a virtual chess, a virtual character, a virtual animal, a cartoon character, etc., and the virtual character may be exhibited using a three-dimensional model. The candidate chess piece roles can be combined with the existing fight chess piece roles of the user to trigger the gain fight effect, and can be independently used as the chess piece roles to participate in the chess game fight.
Alternatively, the location of the playing piece character on the board may be changed. In the preparation phase, the user can adjust the positions of the chess piece roles in the combat zone, adjust the positions of the chess piece roles in the spare area, move the chess piece roles in the combat zone to the spare area (when the spare area has spare combat chess grids), or move the chess piece roles in the spare area to the combat zone. In the combat phase, the positions of the character of the chess pieces located in the combat zone can be adjusted.
Optionally, in the fight phase, the chess piece roles are located in different positions from the preparation phase in the fight area. For example, in the fight stage, the chess piece roles can automatically move from the own fight area to the enemy fight area and attack the enemy chess piece roles; alternatively, the pawn character may automatically move from the A position of the own combat zone to the B position of the own combat zone.
Furthermore, during the preparation phase, the pawn roles can only be set in the own combat zone, and the pawn roles set by the enemy are not visible on the board.
For the manner in which the player character is acquired, in some embodiments, during the course of the game, the user may purchase the player character using virtual currency during the preparation phase.
In some embodiments, the user participating in the combat is represented by a virtual character, which may be a virtual character, a virtual animal, a cartoon character, or the like, and the embodiments described below name such virtual characters as player virtual characters or user virtual characters.
Illustratively, as shown in fig. 1, a first fight piece character 111a, a second fight piece character 111b, and a third fight piece character 111c are displayed in the fight area 111, and a first fight piece character 112a, a second fight piece character 112b, and a third fight piece character 112c are provided on the fight area 112. A player avatar 113 is displayed beside the fight area and the reserve area.
Attributes: each character of the self-playing game has a respective attribute including at least two of the following attributes: the specific types of attributes are not limited in this embodiment of the present application, such as camping (e.g., a-league, B-league, center, etc.), occupation (e.g., warrior, shooter, mr, stab, guard, rapier, gunman, fighter, etc.), attack type (e.g., magic, physical, etc.) of the chess character, identity (e.g., noble, devil, fairy, etc.) of the chess character, and so forth.
Optionally, each chess piece role has at least two dimensions of attribute, and the equipment carried by the chess piece roles can promote the attribute of the chess piece roles.
Optionally, in the fight area, when different chess piece roles have associated attributes (including that different chess pieces have the same attribute or different chess pieces have attributes of complementary types), and the number reaches a number threshold (or called friedel), gain effects corresponding to the attributes can be obtained for the chess piece roles or all chess piece roles in the fight area with the attributes. For example, when the fight area includes 2 chessman characters with fighter attributes at the same time, all fighter chessman characters acquire 10% defensive power addition; when the fight area simultaneously comprises 4 fight chess roles with fighter attributes, all fight chess roles acquire 20% of defensive power addition; when 3 chessman characters with the attribute of the eidolon are simultaneously included in the fight area, all fight chessman characters obtain 20% addition of the evasion probability.
FIG. 2 illustrates a block diagram of a computer system provided in an exemplary embodiment of the present application. The computer system includes: a first terminal 120, a server 140, and a second terminal 160.
The first terminal 120 installs and runs a self-propelled board game application. The first terminal 120 is a terminal used by the first user, and the first user uses the first terminal 120 to lay out the chess piece roles in the fight area of the chessboard in the preparation stage of the fight, and the first terminal 120 automatically controls the chess piece roles to fight according to the attribute, skill and layout of the chess piece roles in the fight area in the fight stage.
The first terminal 120 is connected to the server 140 through a wireless network or a wired network.
Server 140 includes at least one of a server, a plurality of servers, a cloud computing platform, and a virtualization center. Illustratively, the server 140 includes a processor 144 and a memory 142, the memory 142 including a receive module 1421, a control module 1422, and a transmit module 1423. The server 140 is used to provide background services for self-propelled chess game applications, such as providing picture rendering services for self-propelled chess games. Illustratively, the receiving module 1421 is configured to receive layout information of a chess role sent by a client; the control module 1422 is used for controlling the chess piece roles to automatically fight according to the layout information of the chess piece roles; the sending module 1423 is configured to send the combat result to the client. Optionally, the server 140 takes on primary computing work, and the first terminal 120 and the second terminal 160 take on secondary computing work; alternatively, the server 140 performs a secondary computing job, and the first terminal 120 and the second terminal 160 perform a primary computing job; alternatively, the server 140, the first terminal 120 and the second terminal 160 perform cooperative computing by using a distributed computing architecture.
The server 140 may employ synchronization techniques to make the picture presentation uniform among multiple clients. Exemplary synchronization techniques employed by server 140 include: state synchronization techniques or frame synchronization techniques.
State synchronization technique
In an alternative embodiment based on fig. 2, the server 140 employs a state synchronization technique to synchronize with multiple clients. In the state synchronization technique, as shown in fig. 3, combat logic operates in a server 140. When a status change occurs in a certain chess piece character in the combat chessboard, the server 140 sends a status synchronization result to all clients, such as clients 1 to 10.
In an exemplary example, the client 1 sends a request to the server 140, where the request carries a chess piece character and a layout of the chess piece characters that participate in the game play, and the server 140 is configured to generate a state of the chess piece character for the time of war according to the chess piece character and the chess piece layout, and the server 140 sends the state of the chess piece character for the time of war to the client 1. Server 140 then transmits the data that sent the virtual prop to client 1 to all clients, which update the local data and interface presentation based on the data.
Frame synchronization technique
In an alternative embodiment based on fig. 2, the server 140 employs a frame synchronization technique to synchronize with multiple clients. In the frame synchronization technique, as shown in fig. 4, combat logic operates in each client. Each client sends a frame synchronization request to the server, where the frame synchronization request carries the local data changes of the client. After receiving a certain frame synchronization request, the server 140 forwards the frame synchronization request to all clients. After each client receives the frame synchronization request, the frame synchronization request is processed according to local combat logic, and local data and interface performances are updated.
The second terminal 160 is connected to the server 140 through a wireless network or a wired network.
The second terminal 160 is installed and operated with a self-propelled board game application. The second terminal 160 is a terminal used by the second user, and the second user uses the second terminal 160 to lay out the chess piece roles in the combat area of the chessboard in the preparation stage of combat, and the second terminal 160 automatically controls the chess piece roles to combat according to the attribute, skill and layout of the chess piece roles in the combat area in the combat stage.
Alternatively, the chess piece roles laid out by the first user through the first terminal 120 and the second user through the second terminal 160 are located in different areas on the same chessboard, i.e. the first user and the second user are in the same game.
Alternatively, the applications installed on the first terminal 120 and the second terminal 160 are the same, or the applications installed on the two terminals are the same type of application of different control system platforms. The first terminal 120 may refer broadly to one of a plurality of terminals, and the second terminal 160 may refer broadly to one of a plurality of terminals, the present embodiment being illustrated with only the first terminal 120 and the second terminal 160. The device types of the first terminal 120 and the second terminal 160 are the same or different, and include: at least one of a smart phone, a tablet computer, an electronic book reader, a digital player, a laptop portable computer, and a desktop computer. The following embodiments are illustrated with the terminal comprising a smart phone.
Those skilled in the art will recognize that the number of terminals may be greater or lesser. Such as the terminal may be only one (i.e. the user is engaged in a business with artificial intelligence), or the number of the above terminals is 8 (1 v1,8 the users are circularly matched and eliminated, ultimately a winner), or a greater number. The number of terminals and the device type are not limited in the embodiment of the present application.
Fig. 5 illustrates a flowchart of a method for displaying a virtual character according to an exemplary embodiment of the present application, which can be applied to the first terminal 120 or the second terminal 160 in the computer system shown in fig. 2 or other terminals in the computer system. The method comprises the following steps:
step 501, displaying a combat chessboard and a list of candidate chess piece roles, wherein the combat chessboard comprises at least one combat chess piece role participating in combat of a chess game, and the list of candidate chess piece roles comprises at least one candidate chess piece role.
When the user runs the application program, a fight picture corresponding to the application program is displayed on a display screen of the terminal, and the fight picture is displayed with a fight chessboard and a candidate chessman role list.
In some embodiments, the perimeter of the combat board is decorated with virtual elements including at least one of the following elements: at least one element selected from land, river, lake, ocean, desert, sky, plant, building and vehicle.
Illustratively, the candidate chessman role list is a corresponding list of chessman stores or virtual stores, a control 22 for opening the candidate chessman role list is displayed on the fight screen, the user clicks the control 22, and the candidate chessman role list 21 is displayed on the fight screen, as shown in fig. 6.
In some embodiments, a text message 23 is displayed on the combat screen, the text message 23 being used to prompt the user how to open the candidate pawn role list 21, and the user using a terminal connected to an external input device, such as a desktop computer connected to a keyboard, and when the user presses the "Q" key on the keyboard, the candidate pawn role list 21 is opened.
In other embodiments, the candidate pawn character list 21 is automatically displayed on the fight screen during the preparation phase of the round or automatically displayed on the fight screen during the preparation phase of the round.
The candidate pawn roles in the candidate pawn role list are pawn roles that do not belong to the user, and the user is required to purchase by using virtual currency. The candidate chess piece roles have a certain probability and form a combination with the existing fight chess piece roles of the user, so that the combined chess piece roles are promoted in terms of attributes, and a gain fight effect is generated after the combined chess piece roles participate in fight. Schematically, the combined chess piece roles are single chess piece roles, namely, a plurality of chess piece roles are combined to form the same chess piece role; schematically, the number of combined chess piece roles is unchanged from the number of chess piece roles before combination, i.e. a plurality of chess piece roles form the same array type. It will be appreciated that candidate player characters may participate in a game play as a single player character, i.e., the candidate player character is not combined with the player character.
The candidate chess piece role list is a list type control based on a two-dimensional model, wherein the candidate chess piece roles can be a two-dimensional model, a 2.5-dimensional model or a three-dimensional model, and the fight chess piece roles in the fight chessboard can be 2.5-dimensional or three-dimensional models.
Illustratively, when the candidate chess piece roles in the candidate chess piece role list do not exist the chess piece roles required by the user, the user can refresh and display the candidate chess piece roles in the candidate chess piece role list by clicking the refresh control 24, and it is required to deduct the virtual currency owned by the user during refreshing, namely, the refreshing can be realized by paying the virtual currency. In some embodiments, the candidate pawn role is automatically refreshed each time the candidate pawn role list is opened. The embodiments of the present application are not limited in this regard.
Illustratively, the user may disable the candidate pawn role auto-refresh by clicking the lock control 25, avoiding deducting the virtual currency owned by the user when the candidate pawn auto-refresh, such that the user does not have sufficient virtual currency to purchase the candidate pawn role.
Step 502, in response to receiving a selection operation on the candidate pawn role list, determines a first pawn role, the first pawn role corresponding to a first attribute.
Illustratively, when the terminal used by the user is a terminal having a touch display screen, such as a smart phone, a tablet computer, or the like, the selection operation includes at least one of a single click operation, a double click operation (including a single-finger double click operation, a double-finger double click operation, or the like), a long press operation, a drag operation, a slide operation, a hover operation, and a combination operation thereof.
Illustratively, when the terminal used by the user is a terminal connected to an external input device, such as a notebook computer, a desktop computer, or the like, the user generates a selection operation through the external input device, such as a desktop computer connected to a mouse, and the user selects the first chess piece character in the candidate chess piece character list by clicking a left mouse button.
Illustratively, the first attribute corresponding to the first pawn role includes at least two of the following attributes: the first chess character belongs to camps (such as a camping, B camping, neutral camping and the like), occupations of the first chess character (such as fighters, shooters, judges, stickers, guards and the like), attack types of the first chess character (such as magic attacks, physical attacks and the like), identities of the first chess character (such as noble, devil, fairy, human and the like).
In response to the first attribute satisfying the combination condition with the second attribute of the second pawn character, step 503, a first hint information is displayed on the second pawn character, the second pawn character being a subset of the fight pawn characters.
And determining that each chess piece role meets the combination condition in response to the association relation among the chess piece roles. In this embodiment, the combination between the chess piece roles refers to that the first chess piece role in the candidate chess piece role list meeting the combination condition and the fight chess piece role (the second chess piece role) in the fight chessboard are matched or combined according to the attribute, so that the attribute of the combined chess piece roles is improved, and the gain fight effect is triggered, for example, the combined chess piece roles can improve the attack force of the own chess piece roles by 10%. Optionally, the combined chess piece is one chess piece or a plurality of chess pieces, and when the combined chess piece is a plurality of chess pieces, the plurality of chess pieces form a combat matrix. Before the first chess piece role and the fight chess piece role (second chess piece role) are not combined, the first chess piece role and the second chess piece role can be respectively used as chess piece roles participating in chess game fight.
The second pawn character corresponds to a second attribute, and the combination condition comprises at least one of the following: the first attribute and the second attribute are the same attribute; the first attribute and the second attribute are of complementary types.
In one example, the first attribute of the first chess piece character includes a teacher (occupation) and a noble (identity), and the second attribute of the second chess piece character includes a teacher (occupation) and a noble (identity), then the first attribute and the second attribute are identical. In some embodiments, the identity of the first chess piece character and the identity of the second chess piece character may be different, for example, the occupation of the first chess piece character and the occupation of the second chess piece character are both a master, the identity of the first chess piece character is a human, the identity of the second chess piece character is a genie, and then the first chess piece character and the second chess piece character can be combined when the combination condition is satisfied.
In one example, the first attribute of the first pawn character comprises a stab (occupation) and a person (identity), the second attribute of the second pawn character comprises a guard (occupation) and a person (identity), the stab is used for attacking an adversary, the guard is used for protecting the own pawn character, and the first attribute (attack) and the second attribute (defense) are of complementary types.
The first hint information is used to hint that the second pawn character has a property that forms a combination with the first pawn character. And marking which chess piece roles in the fight chess piece roles can be combined with the first chess piece role through the first prompt information. Optionally, the first hint information is a three-dimensional model corresponding to the character of the second pawn.
In response to the first attribute and the second attribute satisfying the combination condition, the application marks the second pawn role, and the first hint information includes at least one of:
1. and displaying the text marks around the second chess piece role.
As shown in fig. 7 (a), a text prompt 26 is displayed below the second chess piece character, and the text prompt 26 is used for representing that the second attribute of the second chess piece character and the first attribute of the first chess piece character meet the combination condition.
2. The surrounding area of the second pawn character is marked with a symbol.
As shown in fig. 7 (b), a star-shaped mark 27 is displayed on the right side of the second chess piece character, and the star-shaped mark 27 is used for representing that the second attribute of the second chess piece character and the first attribute of the first chess piece character meet the combination condition.
3. A graphical indicia displayed around the perimeter of the second pawn character.
As shown in fig. 7 (c), a circular mark 28 for characterizing that the second attribute of the second chess piece character satisfies the combination condition with the first attribute of the first chess piece character is displayed in the lower half of the second chess piece character.
4. A color mark is displayed on the second pawn character.
As shown in fig. 7 (d), a striped fill-mark 29 is displayed on the second pawn character, and the striped fill-mark 29 is used to characterize that the second attribute of the second pawn character and the first attribute of the first pawn character meet the combination condition.
5. A mark displayed in the checkerboard of the second chess character.
As shown in fig. 7 (e), the checkerboard where the second chess piece character is located is displayed with striped indicia 30, the filled checkerboard being used to characterize that the second attribute of the second chess piece character meets the combination condition with the first attribute of the first chess piece character.
6. And displaying the floating special effect on the second chess piece role.
As shown in fig. 7 (f), a floating mark 31 is displayed around the second chess piece character, the floating mark 31 is used for representing that the second attribute of the second chess piece character and the first attribute of the first chess piece character meet the combination condition, and the second chess piece character floats up and down in the checkerboard.
When a user views the fight chess piece roles which can be combined with the first chess piece roles, corresponding first prompt information is displayed on a second chess piece role positioned in the fight chessboard, so that the first chess piece roles (two-dimensional) and the second chess piece roles (three-dimensional) are linked for prompt, and the association degree and the information prompt strength between the chess piece roles are enhanced.
In summary, according to the method provided by the embodiment, the first attribute of the first chess piece role and the second attribute of the second chess piece role meet the combination condition, so that the second chess piece role which can be combined with the first chess piece role is marked, the user is helped to determine the second chess piece role in a new man-machine interaction mode, the relationship between the candidate chess piece roles and the fight chess piece roles in the candidate chess piece role list is established, the user does not need to remember the association relationship between the chess piece roles, the fight efficiency of the user is improved, and the running pressure of the user on the server due to repeated operation is avoided.
Fig. 8 is a flowchart illustrating a method for displaying a virtual character according to another exemplary embodiment of the present application. The method may be applied in the first terminal 120 or the second terminal 160 in the computer system as shown in fig. 2 or in other terminals in the computer system. The method comprises the following steps:
step 801, a combat chessboard including at least one combat chess character participating in a chess game and a list of candidate chess characters including at least one candidate chess character are displayed.
As shown in fig. 9, a combat board 32 and a candidate piece character list 21 are displayed on the combat screen.
The combat chessboard 32 comprises 6 combat chess roles, wherein 3 combat chess roles are located in combat areas of the combat chessboard 32, and the other 3 combat chess roles are located in spare areas of the combat chessboard 32. The combat checkerboard 32 displays a checkerboard with a spare area, illustratively, the checkerboard in the combat area is dismissed after the combat chess character is placed.
The candidate pawn role list 21 comprises 5 candidate pawn roles, of which some or all candidate pawn roles may be combined with the fight pawn roles.
Step 802, a selection operation on a candidate pawn role list is received.
The present embodiment will be described with the selection operation as the long press operation. Illustratively, as shown in FIG. 9, the user selects the first pawn character in the candidate pawn character list 21, which has the following attributes: the camping of the chess piece roles is camping 1, and the occupation is occupation 1.
Step 803, listening for duration of the selection operation.
The terminal listens for the duration of the selection operation received on the candidate pawn role list.
In step 804, in response to the duration being greater than the time threshold, a first pawn role corresponding to the selection operation is determined.
Illustratively, the time threshold is 2 seconds, and when the duration of the monitoring is greater than 2 seconds, the user is determined to select the first player character in the candidate player character list 21 based on the underlying logic of the self-propelled chess application.
In some embodiments, the user purchases the candidate chess character by clicking on the candidate chess character, and the self-propelled chess application uses any non-clicking operation as a selection operation corresponding to the chess character in order to distinguish from the purchase operation.
In step 805, an acquisition request is sent to a server, where the acquisition request carries a first attribute.
After determining the first chess piece role, the terminal acquires a first attribute corresponding to the first chess piece role, and sends an acquisition request to the server, wherein the acquisition request carries the first attribute, and in addition, the acquisition request also carries a user account, and the user account is a user account used when a user plays a self-playing chess game.
Step 806, receiving a second attribute sent by the server, where the second attribute is obtained by querying the server according to the first attribute and an association relationship, and the association relationship is used to characterize a relationship between the second attribute and the first attribute when the gain fight effect is triggered after the second chess piece role is combined with the first chess piece role.
When the server receives the acquisition request, determining a second attribute associated with the first attribute by inquiring the association relation, and schematically, representing the association relation among the first attribute, the second attribute, the chess piece roles and the gain fight effect by the table one:
list one
Figure GDA0004013128230000131
Figure GDA0004013128230000141
Schematically, the acquisition request carries a first attribute: the occupation of the chess piece role 1 is a teacher, and the affiliated camping B determines that the second attribute is also: the occupation is a teacher, and the affiliated camping is camping B.
The gain combat effect in the embodiment of the application refers to an effect of optimizing a chess game combat result by combining chess piece roles meeting combination conditions. The chess piece roles can be improved by equipping the chess piece roles with virtual props, or the chess piece roles meeting the combination conditions can be combined to improve the skills of the chess piece roles, so that the optimization of the fight result can be realized.
And the server determines a terminal corresponding to the acquisition request through the user account and sends the second attribute to the terminal.
Step 807, obtaining a second pawn character from the fight pawn characters according to the second attribute.
And the terminal acquires a second chess piece role from the corresponding (i.e. existing) fight chess piece roles of the user account according to the second attribute.
And 808, marking the second chess piece roles and displaying the first prompt information.
Step 808 may be replaced with the following steps:
step 8081, obtaining a preform corresponding to the second chess piece role, where the preform includes a position corresponding to the first prompt information.
The preform (Prefab) refers to a component template created in a three-dimensional engine for mass production of reusable elements. The preform stores one game object, including all components of the game object and all sub-game objects thereunder. Such as elements to be essentially reused in the combat scene, enemy chessman roles, own chessman roles, combat chessboard, decorative elements around the combat chessboard, etc. And rapidly generating repeated elements in the fight scene by using the prefabricated bodies, wherein the positions, angles or attributes of the prefabricated bodies corresponding to the same elements are not identical, for example, one chess piece role a (corresponding to the prefabricated body A) is positioned in a fight preparation area, one chess piece role B (corresponding to the prefabricated body B) is positioned in the fight area, and the position parameters of the prefabricated body A and the position parameters of the prefabricated body B in the fight scene are different.
The prefabricated body corresponding to the second chess piece role is that a template is set for the second chess piece role, and the position of the first prompt information is reserved in the prefabricated body. Illustratively, the position of the first hint information in the preform is determined based on the type of the first hint information. If the first prompt information is Wen Zibiao, reserving the position of the first prompt information below the preform; when the first prompt information is a symbol mark, reserving the position of the first prompt information on the right side of the prefabricated body.
In some embodiments, according to the size of the first hint information, a space of a corresponding size is reserved in the preform.
Step 8082, obtaining marking data corresponding to the first prompt information, where the marking data includes at least one of a text effect, a graphic effect, a symbol effect, an animation effect, and a rendering effect.
The terminal stores the marking data corresponding to the first prompt information, and the type of the first prompt information, such as text marking, graphic marking, symbol marking, animation special effects, rendering special effects and the like, can be determined according to the marking data, wherein parameters related to the first prompt information, such as fonts, patterns, sizes, colors, animation effects and the like of the prompt information are related to the marking data.
Step 8083, loading the marking data in the preform.
The terminal inputs the marking data into the preform for data loading.
Step 8084, after marking the second chess piece role according to the loading result, displaying the first prompt information.
When the prefabricated body loads a result corresponding to the marking data, the terminal marks the second chess piece role according to the result, and the first prompt information is displayed. Illustratively, the first hint information includes a three-dimensional model corresponding to the character of the second piece.
In summary, according to the method provided by the embodiment, the first attribute of the first chess piece role and the second attribute of the second chess piece role meet the combination condition, so that the second chess piece role which can be combined with the first chess piece role is marked, the user is helped to determine the second chess piece role in a new man-machine interaction mode, the relationship between the candidate chess piece roles and the fight chess piece roles in the candidate chess piece role list is established, the user does not need to remember the association relationship between the chess piece roles, the fight efficiency of the user is improved, and the running pressure of the user on the server due to repeated operation is avoided.
According to the method provided by the embodiment, through the association relation between the first attribute and the second attribute stored in the server, after the first attribute is determined, the second attribute associated with the first attribute can be accurately determined according to the first attribute, so that the second chess piece role is accurately determined from the fight chess piece roles, the second chess piece roles are conveniently marked to prompt a user that the first chess piece role and the second chess piece role are associated, and the user can quickly determine the chess piece roles which can be combined.
According to the method provided by the embodiment, the first prompt information is displayed by setting the prefabricated body for the second chess piece role, so that a game developer does not need to frequently perform a large number of repeated works, the development efficiency of the game is improved, and meanwhile, the display position and the size of the first prompt information are convenient to modify.
In order to distinguish the operation of purchasing the chess piece roles, the method provided by the embodiment determines the first chess piece role selected by the user by monitoring the duration of the selection operation received on the candidate chess piece role list, and avoids the situation that the user purchases the chess piece roles due to misoperation.
In an alternative embodiment based on fig. 5, when the first pawn character and the second pawn character meet the first number threshold, the association between the first pawn character and the second pawn character is further prompted, as shown in fig. 10:
in step 1001, in response to the first attribute and the second attribute satisfying the combination condition, and the total number of the first chess piece roles and the second chess piece roles satisfying the first number threshold, a combination hint information corresponding to the second chess piece roles is displayed.
In this embodiment, the combination between the chess piece roles means that the first chess piece role and the second chess piece role that meet the combination condition are collocated or combined according to the first quantity threshold, so that the attribute of the combined chess piece roles is improved, and the gain fight effect is triggered. If the remaining first and second chess piece roles still meet the first quantity threshold after the first and second chess piece roles are combined, the remaining first and second chess piece roles may continue to be combined.
The combined prompt information comprises a first prompt information and a second prompt information displayed in a peripheral area of a candidate chess piece role list, wherein the second prompt information is used for prompting a gain fight effect triggered when the generated combined chess piece roles participate in chess game fight after the first chess piece roles and the second chess piece roles are combined.
The second prompt information comprises at least one of the following information types:
character prompt information displayed in a peripheral area of the candidate chess piece role list;
symbol prompt information displayed in the peripheral area of the candidate chess piece role list;
graphic prompt information displayed in a peripheral area of the candidate chess piece role list;
animation corresponding to the gain fight effect is displayed in the peripheral area of the candidate chess piece role list.
The peripheral area of the candidate pawn role list comprises any position in the upper area, the lower area, the left area and the right area of the candidate pawn role list.
Illustratively, the first hint information includes a three-dimensional model corresponding to the character of the second piece, and the second hint information may be a two-dimensional model or a three-dimensional model. And displaying second prompt information in the form of characters, symbols, figures and animation special effects, for example, a combined chess piece role formed by combining the first chess piece role and the second chess piece role, and performing simulation demonstration on the effect of the combined chess piece role in playing chess game through animation, so that a user can quickly know the power of the combined chess piece role.
Illustratively, the first attribute and the second attribute are the same attribute, i.e., the first attribute and the second attribute are identical. The first number threshold is 4.
As shown in fig. 11, 3 fight chess pieces, namely, a first fight chess piece 33a, a second fight chess piece 33b, and a third fight chess piece 33c, are displayed on the fight chessboard. The user presses the first candidate chess piece role in the candidate chess piece role list 21 for a long time, and the terminal determines that the first attribute of the first candidate chess piece role is camping 1 and occupation 1, then determines a second attribute associated with the first attribute according to the method of the embodiment, and determines a second chess piece role from the fighting chess piece roles according to the second attribute. First hint information 34 is displayed at the foot position of the second pawn character (i.e. the first fight pawn character 33a, the second fight pawn character 33b, the third fight pawn character 33 c), which first hint information 34 is illustratively a circular mark. Since the three fighting pawn roles plus one candidate pawn role meet the first number threshold, a second hint information 35 is displayed at the upper left of the candidate pawn role list 21. The second prompt message 35 is a text prompt message, and the prompt content is: 4 "occupation 1" has a 50% chance of freezing enemy pawns for 2 seconds.
In summary, according to the method provided by the embodiment, when the total number of the first chess piece roles and the second chess piece roles meets the first number threshold, the gain fight effect triggered when the first chess piece roles and the second chess piece roles are combined and participated in the game fight is prompted, so that a user can determine which chess piece roles are associated, the gain fight effect triggered after the chess piece roles are combined can be determined, fight efficiency of the user is improved, and unnecessary refreshing operation is avoided to cause operation pressure of the server.
In an alternative embodiment based on fig. 5, there are other pawn roles associated with the first pawn role in the candidate pawn role list, and the pawn roles in the candidate pawn role list are further marked, as shown in fig. 12:
step 1201, in response to the combination condition being satisfied among the first attribute, the second attribute, and the third attribute, displaying the first hint information on the second pawn role, and displaying the third hint information on the third pawn role.
Illustratively, the candidate pawn role list includes a third pawn role, which corresponds to a third attribute. In this embodiment, the combination among the chess piece roles refers to that the first chess piece role, the second chess piece role and the third chess piece role which meet the combination condition are matched or combined according to the attribute, so that the attribute of the combined chess piece roles is improved, and the gain fight effect is triggered.
The first prompting information is used for prompting the second chess piece role to have the attribute of forming a combination with the first chess piece role; the third prompting information is used for prompting the third chess piece role to have the attribute of forming a combination with the first chess piece role and the second chess piece role.
Illustratively, the first hint information may be a three-dimensional model corresponding to the character of the second pawn, or may be a two-dimensional model, and the third hint information may be a two-dimensional model or a three-dimensional model. For example, if the third chess piece character is a three-dimensional model displayed in the candidate chess piece character list, the third prompting information is a three-dimensional model corresponding to the third chess piece character; the third pawn character is a control (e.g., a card) displayed in the candidate pawn character list, and the third hint information is a two-dimensional model corresponding to the third pawn character.
As shown in fig. 13, when the user selects the first chess piece character in the candidate chess piece character list 21 as the first chess piece character, and a third chess piece character 36 is displayed in the candidate fight chess piece character list 21, the third chess piece character 36 and the first chess piece character are identical, and the two chess piece characters satisfy the combination condition. And after determining that the attribute of the first chess piece role is the first attribute, determining a second attribute associated with the first attribute through the association relation stored in the server, and determining the second chess piece role from the fight chess piece roles according to the second attribute. The first prompt 34 is displayed at the foot position of the second pawn character and the third prompt 36 is displayed on the third pawn character, the third prompt 36 framing the third pawn character in the form of a graphical mark. The type of the third prompting information may be the same as or different from the type of the first prompting information, and the type of the third prompting information may be the same as or different from the type of the second prompting information.
Illustratively, the user determines that two candidate chess piece roles are purchased from the candidate chess piece role list according to the first prompt information and the third prompt information, and then the two candidate chess piece roles can be combined with the existing fight chess piece roles, and the gain fight effect is triggered.
In summary, according to the method provided by the embodiment, the third chess piece role in the candidate chess piece role list is marked, so that the user can quickly acquire the chess piece roles meeting the combination condition in the whole fight picture, the chess piece roles are flexibly combined according to actual conditions, the fight effect is optimized, and the fight efficiency and winning probability of the user are improved.
In an alternative embodiment based on fig. 5, other chess piece roles associated with the first chess piece role also exist in the candidate chess piece role list, and the number of the associated chess piece roles and the first chess piece roles in the candidate chess piece role list meets a second number threshold, so as to prompt association relations among the chess piece roles in one step, as shown in fig. 14:
in step 1401, in response to the first attribute, the second attribute, and the third attribute satisfying the combination condition, and the total number of the first chess piece character, the second chess piece character, and the third chess piece character satisfying the second number threshold, the first prompt message is displayed on the second chess piece character, the third prompt message is displayed on the third chess piece character, and the second prompt message is displayed in the peripheral area of the candidate chess piece character list.
In this embodiment, the combination among the chess piece roles refers to that the first chess piece role, the second chess piece role and the third chess piece role which meet the combination condition are collocated or combined according to the second number threshold, so that the attribute of the combined chess piece roles is improved, and the gain fight effect is triggered. If the first, second and third chess piece roles still meet the first quantity threshold after being combined, the remaining first, second and third chess piece roles can continue to be combined.
The first prompting information is used for prompting the second chess piece role to have the attribute of forming a combination with the first chess piece role; the second prompting information is used for prompting a gain fight effect triggered when the generated combined chess piece roles participate in chess game fight after the first chess piece roles and the second chess piece roles are combined; the third prompting information is used for prompting the third chess piece role to have the attribute of forming a combination with the first chess piece role and the second chess piece role.
Illustratively, the first hint information includes three models corresponding to the character of the second pawn; the second hint information may be a two-dimensional model or a three-dimensional model; the third hint information may also be a three-dimensional model or a two-dimensional model. For example, the second prompt message is a two-dimensional model displayed in the form of a control; the second prompt information is a three-dimensional model corresponding to the animation special effect simulating the gain fight effect. For another example, the third chess piece role is a three-dimensional model displayed in the candidate chess piece role list, and the third prompt information is a three-dimensional model corresponding to the third chess piece role; the third pawn character is a control (e.g., a card) displayed in the candidate pawn character list, and the third hint information is a two-dimensional model corresponding to the third pawn character.
Illustratively, the first number threshold may be equal to or different from the second number threshold, which is illustrated as 4.
As shown in fig. 15, when the user presses the first chess piece character in the candidate chess piece character list 21 for a long time, the terminal determines that the chess piece character is the first chess piece character and determines the first attribute of the first chess piece character. Determining a second attribute associated with the first attribute by the method of the embodiment, and acquiring three associated fight piece roles from the fight piece roles according to the second attribute, wherein the three associated fight piece roles are respectively: a first fight chess character 33a, a second fight chess character 33b, a third fight chess character 33c. Marking the three chess piece roles, displaying graphic marks 34 at the foot positions of the chess piece roles, and controlling the three chess piece roles to float up and down in the fight chess grid; a third chess piece character is displayed in the candidate chess piece character list 21, and is the same as the first chess piece character, and if a third attribute of the third chess piece character also meets a combination condition with the first attribute, the third chess piece character is marked, and third prompt information 36 is displayed. Because the total number of the first chess piece roles, the second chess piece roles and the third chess piece roles meets the second number threshold, second prompt information 35 is displayed above the candidate chess piece role list 21, and the second prompt information 35 is text prompt information, and the prompt content is: 4 "occupation 1" has a 50% chance of freezing enemy pawns for 2 seconds.
It can be understood that the prompt information may be used in a superimposed manner, for example, when the second chess piece character is marked in this embodiment, the expression form of the first prompt information includes a graphic mark and a special effect animation, and illustratively, a circular mark is displayed at the foot position of the second chess piece character, and the second chess piece character floats up and down in the checkerboard.
In summary, in the method provided in this embodiment, when the total number of the first chess piece roles, the second chess piece roles and the third chess piece roles meets the second number threshold, the first chess piece roles, the second chess piece roles and the third chess piece roles are marked, and meanwhile, the gain fight effect triggered when the first chess piece roles, the second chess piece roles and the third chess piece roles are combined and participated in the game fight is prompted, so that the user can determine which chess piece roles have a correlation, the gain fight effect triggered after the chess piece roles are combined can be determined, the fight efficiency of the user is improved, and the operation pressure of the server caused by unnecessary refreshing operation is avoided.
It is to be understood that the above embodiments may be implemented individually or in any combination, and the embodiments of the present application are not limited thereto.
Fig. 16 is a flowchart of a method for displaying a virtual character according to another exemplary embodiment of the present application. The method comprises the following steps:
step 1601, a pawn purchase interface is displayed.
Illustratively, the chess purchase interface is a chess store purchase interface that includes a list of candidate chess roles in which at least one candidate chess role is displayed.
In step 1602, a gesture operation to the character of the pawn is monitored.
The terminal monitors gesture operation on the received candidate chessman role list.
Step 1603, whether to press long.
If the gesture operation is a long press operation, go to step 1604; if the gesture operation is not a long press operation, the process proceeds to step 1605.
Step 1604, marking the existing chess piece roles with the same attribute according to the received attribute data, and extracting the label data corresponding to the attribute.
And determining the first attribute of the role of the first chess piece according to the long press operation, and sending an acquisition request to the server, wherein the acquisition request carries the first attribute. The server comprises a chess piece role database, traverses the chess piece database according to the first attribute, inquires a second attribute associated with the first attribute, and sends the second attribute to the terminal.
And the terminal marks the chess piece roles with the second attribute in the chess piece roles owned by the own party in the fight picture according to the received second attribute, and extracts the mark data corresponding to the attribute. And inputting the marking data into the prefabricated body for loading according to the prefabricated body corresponding to the chess piece roles, and displaying the prompt information according to the loading result.
Step 1605, purchase the chess piece roles.
If the user clicks the chess piece role displayed in the chess piece purchase interface, the selected chess piece role is purchased.
Step 1606 ends.
It will be appreciated that steps 1601 to 1605 described above may be repeated during a game of chess.
The above-described embodiments describe the above-described method based on application scenes of a game, and the above-described method is exemplarily described below with simulated application scenes.
Simulation techniques are model techniques in which application software and hardware reflect system behavior or processes by simulating real-world experiments.
The simulation program is a program constructed by utilizing a simulation technology, and quantitatively analyzes the combat elements, the weapon equipment performances, the combat actions and the like of the sea, the land, the air and the like, so as to accurately simulate the battlefield environment, present the battlefield situation and realize the evaluation of a battlefield system and the assistance of decision making.
In one example, a soldier establishes a combat checkerboard at the terminal where the simulation program is located, and the overall strategy of the soldier in combat is tested by laying out the existing chess roles.
When the fight starts, a candidate chess piece role list is displayed on the fight picture, and a soldier needs to select a chess piece role from the candidate chess piece role list as a chess piece role of a host side, and illustratively, the soldier performs a single-click operation on the chess piece roles in the chess piece candidate role list to purchase the chess piece roles. After some chess pieces roles are owned by soldiers, the soldiers can combine the chess pieces roles with the same attribute or with the complementary type attribute, so that the gain fight effect is triggered when the combined chess pieces roles participate in the chess game fight. The soldiers are prompted by marking the pawn roles which can be associated and possibly triggered gain combat effects are displayed.
For example, when the soldier presses the control corresponding to the candidate chess piece role 1 in the candidate chess piece role list for a long time, the terminal determines the first attribute of the candidate chess piece role 1, sends the first attribute to the server corresponding to the simulation program, determines the second attribute according to the first attribute and the association relation, sends the second attribute to the terminal, and determines the chess piece role with the second attribute from the fight picture according to the second attribute. Schematically, 3 fight chess roles are displayed in the fight picture, the 3 fight chess roles are corresponding to second attributes, another candidate chess role 2 is displayed in the candidate chess role list, the candidate chess role 2 is corresponding to the second attributes, the terminal marks the 3 fight chess roles and the candidate chess roles respectively, prompt information is displayed in the peripheral area of the candidate chess role list, and the prompt information is used for representing the gain fight effect triggered after the fight chess roles are combined with the selected chess role 1 and the candidate chess role 2.
In summary, in this embodiment, the method for displaying the virtual characters is applied to the simulation program, so that the soldier can quickly determine which chess piece characters can be combined by combining the marks displayed by the associated chess piece characters, and what kind of gain fight effect can be triggered after the chess piece characters are combined, thereby improving the fight efficiency of the soldier.
The following is a device embodiment of the present application, and details of the device embodiment that are not described in detail may be combined with corresponding descriptions in the method embodiment described above, which are not described herein again.
Fig. 17 is a schematic diagram illustrating a configuration of a display device of a virtual character according to an exemplary embodiment of the present application. The apparatus may be implemented as all or part of a terminal by software, hardware or a combination of both, the apparatus comprising:
a display module 1710, configured to display a combat chessboard and a candidate chess piece role list, where the combat chessboard includes at least one combat chess piece role participating in combat of a chess game, and the candidate chess piece role list includes at least one candidate chess piece role;
a processing module 1720 for determining a first pawn character in response to receiving the selection operation on the candidate pawn character list, the first pawn character corresponding to the first attribute;
The display module 1710 is configured to display, on the second chess piece character, first prompt information in response to the first attribute and the second attribute of the second chess piece character meeting the combination condition, where the second chess piece character is a subset of the fight chess piece characters;
the first prompting information is used for prompting the second chess piece role to have the attribute combined with the first chess piece role.
In an alternative embodiment, the combining conditions include at least one of:
the first attribute and the second attribute are the same attribute;
the first attribute and the second attribute are of complementary types.
In an alternative embodiment, the first hint information includes at least one of the following types:
a text label displayed in the surrounding area of the second chess piece role;
a symbol mark displayed in a surrounding area of the second chess piece character;
a graphical indicia displayed in a surrounding area of the second pawn character;
a mark displayed in a checkerboard where the second chess piece role is located;
a color mark displayed on the second chess piece character;
a floating effect is displayed on the second pawn character.
In an alternative embodiment, the apparatus includes a transmit module 1730 and a receive module 1740;
The sending module 1730 is configured to send an acquisition request to a server, where the acquisition request carries a first attribute;
the receiving module 1740 is configured to receive a second attribute sent by the server, where the second attribute is obtained by querying the server according to the first attribute and an association relationship, and the association relationship is used to characterize a relationship between the second attribute and the first attribute when the gain fight effect is triggered after the second chess piece role is combined with the first chess piece role;
the processing module 1720 is configured to obtain a second pawn role from the fight pawn roles according to the second attribute;
the display module 1710 is configured to mark the second chess piece role and display the first prompt information.
In an alternative embodiment, the apparatus includes an acquisition module 1750;
the obtaining module 1750 is configured to obtain a preform corresponding to the second chess role, where the preform includes a position corresponding to the first prompt information;
the acquiring module 1750 is configured to acquire tag data corresponding to the first prompt information, where the tag data includes at least one of a text effect, a graphics effect, a symbol effect, an animation effect, and a rendering effect;
the processing module 1720 is configured to load the marking data in the preform;
The display module 1710 is configured to display the first prompt information after marking the second chess piece role according to the loading result.
In an optional embodiment, the display module 1710 is configured to display, in response to the first attribute and the second attribute meeting the combination condition, a combined hint information corresponding to the second chess piece role, where a total number of the first chess piece role and the second chess piece role meets a first number threshold;
the combined prompting information comprises a first prompting information and a second prompting information displayed in the peripheral area of the candidate chess piece role list, wherein the second prompting information is used for prompting a gain fight effect triggered when the generated combined chess piece roles participate in chess game fight after the first chess piece roles and the second chess piece roles are combined.
In an alternative embodiment, the second hint information includes at least one of the following types:
character prompt information displayed in a peripheral area of the candidate chess piece role list;
symbol prompt information displayed in the peripheral area of the candidate chess piece role list;
graphic prompt information displayed in a peripheral area of the candidate chess piece role list;
animation corresponding to the gain fight effect is displayed in the peripheral area of the candidate chess piece role list.
In an alternative embodiment, the candidate pawn role list comprises a third pawn role, which corresponds to a third attribute;
the display module 1710 is configured to display, in response to the first attribute, the second attribute, and the third attribute satisfying the combination condition, a first prompt message on the second chess piece role, and a third prompt message on the third chess piece role;
the third prompting information is used for prompting the third chess piece role to have the attribute of forming a combination with the first chess piece role and the second chess piece role.
In an alternative embodiment, the candidate pawn role list comprises a third pawn role, which corresponds to a third attribute;
the display module 1710 is configured to, in response to the first attribute, the second attribute, and the third attribute meeting a combination condition, and the total number of the first chess piece role, the second chess piece role, and the third chess piece role meeting a second number threshold, display first prompt information on the second chess piece role, display third prompt information on the third chess piece role, and display second prompt information in a peripheral area of the candidate chess piece role list;
the third prompting information is used for prompting the third chess piece role to have the attribute of forming a combination with the first chess piece role and the second chess piece role.
In an alternative embodiment, the receiving module 1740 is configured to receive a selection operation on the candidate pawn role list; the processing module 1720 is configured to monitor a duration of the selection operation; in response to the duration being greater than the time threshold, a first pawn role corresponding to the selection operation is determined.
Fig. 18 shows a block diagram of a computer device 1800 provided by an exemplary embodiment of the present application. The computer device 1800 may be a portable mobile terminal, such as: smart phones, tablet computers, MP3 players (Moving Picture Experts Group Audio Layer III, mpeg 3), MP4 (Moving Picture Experts Group Audio Layer IV, mpeg 4) players. The computer device 1800 may also be referred to as a user device, a portable terminal, or the like.
In general, the computer device 1800 includes: a processor 1801 and a memory 1802.
Processor 1801 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. The processor 1801 may be implemented in at least one hardware form of DSP (Digital Signal Processing ), FPGA (Field-Programmable Gate Array, field programmable gate array), PLA (Programmable Logic Array ). The processor 1801 may also include a main processor and a coprocessor, the main processor being a processor for processing data in an awake state, also referred to as a CPU (Central Processing Unit ); a coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 1801 may integrate a GPU (Graphics Processing Unit, image processor) for rendering and rendering of content required to be displayed by the display screen. In some embodiments, the processor 1801 may also include an AI (Artificial Intelligence ) processor for processing computing operations related to machine learning.
The memory 1802 may include one or more computer-readable storage media, which may be tangible and non-transitory. The memory 1802 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 1802 is used to store at least one instruction for execution by processor 1801 to implement the display methods of virtual characters provided in embodiments of the present application.
In some embodiments, the computer device 1800 may also optionally include: a peripheral interface 1803 and at least one peripheral. Specifically, the peripheral device includes: at least one of radio frequency circuitry 1804, a touch display screen 1805, a camera assembly 1806, audio circuitry 1807, and a power supply 1809.
The peripheral interface 1803 may be used to connect I/O (Input/Output) related at least one peripheral device to the processor 1801 and memory 1802. In some embodiments, processor 1801, memory 1802, and peripheral interface 1803 are integrated on the same chip or circuit board; in some other embodiments, either or both of the processor 1801, memory 1802, and peripheral interface 1803 may be implemented on separate chips or circuit boards, which is not limited in this embodiment.
The Radio Frequency circuit 1804 is configured to receive and transmit RF (Radio Frequency) signals, also known as electromagnetic signals. The radio frequency circuit 1804 communicates with a communication network and other communication devices via electromagnetic signals. The radio frequency circuit 1804 converts electrical signals to electromagnetic signals for transmission, or converts received electromagnetic signals to electrical signals. Optionally, the radio frequency circuit 1804 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, etc. The radio frequency circuitry 1804 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocol includes, but is not limited to: the world wide web, metropolitan area networks, intranets, generation mobile communication networks (2G, 3G, 4G, and 5G), wireless local area networks, and/or WiFi (Wireless Fidelity ) networks. In some embodiments, the radio frequency circuitry 1804 may also include NFC (Near Field Communication ) related circuitry, which is not limited in this application.
The touch display screen 1805 is used to display a UI (User Interface). The UI may include graphics, text, icons, video, and any combination thereof. The touch display 1805 also has the ability to collect touch signals at or above the surface of the touch display 1805. The touch signal may be input as a control signal to the processor 1801 for processing. The touch display 1805 is used to provide virtual buttons and/or virtual keyboards, also referred to as soft buttons and/or soft keyboards. In some embodiments, the touch display 1805 may be one, providing a front panel of the computer device 1800; in other embodiments, the touch display 1805 may be at least two, disposed on different surfaces of the computer device 1800, or in a folded design; in other embodiments, the touch display 1805 may be a flexible display disposed on a curved surface or a folded surface of the computer device 1800. Even further, the touch display screen 1805 may be arranged in an irregular pattern other than a rectangle, i.e., a shaped screen. The touch display 1805 may be made of LCD (Liquid Crystal Display ), OLED (Organic Light-Emitting Diode) or other materials.
The camera assembly 1806 is used to capture images or video. Optionally, the camera assembly 1806 includes a front camera and a rear camera. In general, a front camera is used for realizing video call or self-photographing, and a rear camera is used for realizing photographing of pictures or videos. In some embodiments, the number of the rear cameras is at least two, and the rear cameras are any one of a main camera, a depth camera and a wide-angle camera, so as to realize fusion of the main camera and the depth camera to realize a background blurring function, and fusion of the main camera and the wide-angle camera to realize a panoramic shooting function and a Virtual Reality (VR) shooting function. In some embodiments, the camera assembly 1806 may also include a flash. The flash lamp can be a single-color temperature flash lamp or a double-color temperature flash lamp. The dual-color temperature flash lamp refers to a combination of a warm light flash lamp and a cold light flash lamp, and can be used for light compensation under different color temperatures.
The audio circuitry 1807 is used to provide an audio interface between the user and the computer device 1800. The audio circuitry 1807 may include a microphone and a speaker. The microphone is used for collecting sound waves of users and the environment, converting the sound waves into electric signals, and inputting the electric signals to the processor 1801 for processing, or inputting the electric signals to the radio frequency circuit 1804 for realizing voice communication. For purposes of stereo acquisition or noise reduction, the microphone may be multiple, each disposed at a different location of the computer device 1800. The microphone may also be an array microphone or an omni-directional pickup microphone. The speaker is then used to convert electrical signals from the processor 1801 or the radio frequency circuit 1804 into sound waves. The speaker may be a conventional thin film speaker or a piezoelectric ceramic speaker. When the speaker is a piezoelectric ceramic speaker, not only the electric signal can be converted into a sound wave audible to humans, but also the electric signal can be converted into a sound wave inaudible to humans for ranging and other purposes. In some embodiments, the audio circuitry 1807 may also include a headphone jack.
A power supply 1809 is used to power the various components in the computer device 1800. The power supply 1809 may be an alternating current, a direct current, a disposable battery, or a rechargeable battery. When the power supply 1809 includes a rechargeable battery, the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery. The wired rechargeable battery is a battery charged through a wired line, and the wireless rechargeable battery is a battery charged through a wireless coil. The rechargeable battery may also be used to support fast charge technology.
In some embodiments, the computer device 1800 also includes one or more sensors 1810. The one or more sensors 1810 include, but are not limited to: acceleration sensor 1811, gyro sensor 1812, pressure sensor 1813, optical sensor 1815, and proximity sensor 1816.
The acceleration sensor 1811 may detect the magnitudes of accelerations on three coordinate axes of a coordinate system established with the computer device 1800. For example, the acceleration sensor 1811 may be used to detect components of gravitational acceleration on three coordinate axes. The processor 1801 may control the touch display screen 1805 to display a user interface in either a landscape view or a portrait view based on gravitational acceleration signals acquired by the acceleration sensor 1811. The acceleration sensor 1811 may also be used for acquisition of motion data of a game or a user.
The gyro sensor 1812 may detect a body direction and a rotation angle of the computer device 1800, and the gyro sensor 1812 may collect a 3D motion of the user to the computer device 1800 in cooperation with the acceleration sensor 1811. The processor 1801 may implement the following functions based on the data collected by the gyro sensor 1812: motion sensing (e.g., changing UI according to a tilting operation by a user), image stabilization at shooting, game control, and inertial navigation.
Pressure sensor 1813 may be disposed on a side bezel of computer device 1800 and/or on an underlying layer of touch display 1805. When the pressure sensor 1813 is disposed at a side frame of the computer device 1800, a grip signal of the computer device 1800 by a user may be detected, and left-right hand recognition or shortcut operation may be performed according to the grip signal. When the pressure sensor 1813 is disposed at the lower layer of the touch screen 1805, control of the operability control on the UI interface can be achieved according to the pressure operation of the user on the touch screen 1805. The operability controls include at least one of a button control, a scroll bar control, an icon control, and a menu control.
The optical sensor 1815 is used to collect the ambient light intensity. In one embodiment, the processor 1801 may control the display brightness of the touch display screen 1805 based on the intensity of ambient light collected by the optical sensor 1815. Specifically, when the ambient light intensity is high, the display brightness of the touch display screen 1805 is turned up; when the ambient light intensity is low, the display brightness of the touch display screen 1805 is turned down. In another embodiment, the processor 1801 may also dynamically adjust the shooting parameters of the camera assembly 1806 based on the intensity of ambient light collected by the optical sensor 1815.
A proximity sensor 1816, also known as a distance sensor, is typically provided on the front of the computer device 1800. Proximity sensor 1816 is used to collect the distance between the user and the front of computer device 1800. In one embodiment, when the proximity sensor 1816 detects a gradual decrease in the distance between the user and the front of the computer device 1800, the processor 1801 controls the touch display screen 1805 to switch from the bright screen state to the off-screen state; when the proximity sensor 1816 detects that the distance between the user and the front of the computer device 1800 gradually increases, the touch display 1805 is controlled by the processor 1801 to switch from the off-screen state to the on-screen state.
Those skilled in the art will appreciate that the architecture shown in fig. 18 is not limiting and that more or fewer components than shown may be included or that certain components may be combined or that a different arrangement of components may be employed.
The present application also provides a computer device comprising: the virtual character display method comprises a processor and a memory, wherein at least one instruction, at least one section of program, a code set or an instruction set is stored in the storage medium, and is loaded and executed by the processor to realize the virtual character display method provided by each method embodiment.
The application also provides a computer readable storage medium, in which at least one instruction, at least one program, a code set, or an instruction set is stored, where the at least one instruction, the at least one program, the code set, or the instruction set is loaded and executed by a processor to implement a method for displaying a virtual character provided by each method embodiment described above.
The present application also provides a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device performs the virtual character display method provided in the above-mentioned method embodiments.
It should be understood that references herein to "a plurality" are to two or more. "and/or", describes an association relationship of an association object, and indicates that there may be three relationships, for example, a and/or B, and may indicate: a exists alone, A and B exist together, and B exists alone. The character "/" generally indicates that the context-dependent object is an "or" relationship.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program for instructing relevant hardware, where the program may be stored in a computer readable storage medium, and the storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The foregoing description of the preferred embodiments is merely exemplary in nature and is in no way intended to limit the invention, since it is intended that all modifications, equivalents, improvements, etc. that fall within the spirit and scope of the invention.

Claims (11)

1. A method for displaying a virtual character, the method comprising:
displaying a combat chessboard, wherein the combat chessboard comprises at least one combat chess piece role which participates in combat of a chess game;
displaying a chess purchase interface, wherein the chess purchase interface comprises a candidate chess role list, and the candidate chess role list comprises at least one candidate chess role;
receiving a selection operation on the candidate chess piece role list, wherein the selection operation is distinguished from a purchase operation of the candidate chess piece roles;
monitoring the duration of the selection operation;
Determining a first chess piece role corresponding to the selection operation in response to the duration time being greater than a time threshold, wherein the first chess piece role corresponds to a first attribute;
sending an acquisition request to a server, wherein the acquisition request carries the first attribute;
receiving a second attribute of a second chess piece role sent by the server, wherein the second chess piece role is a subset of the fight chess piece roles, the second attribute is obtained by inquiring the server according to the first attribute and an association relationship, and the association relationship is used for representing the relationship between the second attribute and the first attribute when a gain fight effect is triggered after the second chess piece role is combined with the first chess piece role;
acquiring the second chess piece role from the fight chess piece roles according to the second attribute;
acquiring a prefabricated body corresponding to the role of the second chess piece, determining the position of the first prompting information in the prefabricated body according to the type of the first prompting information, and reserving a space with a corresponding size in the prefabricated body according to the size of the first prompting information;
the method comprises the steps of obtaining marking data corresponding to the first prompt information, wherein the marking data comprises at least one of a text effect, a graphic effect, a symbol effect, an animation effect and a rendering effect;
Loading the marking data in the preform;
after marking the second chess piece roles according to the loading result, displaying the first prompting information, wherein the first prompting information is used for prompting that the second chess piece roles have the attribute of forming a combination with the first chess piece roles;
and in response to the first attribute, the second attribute and a third attribute corresponding to a third chess piece role included in the candidate chess piece role list meeting a combination condition, wherein the total number of the first chess piece role, the second chess piece role and the third chess piece role meets a second number threshold, second prompt information is displayed in a peripheral area of the candidate chess piece role list, the second prompt information is used for prompting a gain fight effect corresponding to an attribute triggered when the generated combined chess piece role participates in the game after the first chess piece role and the second chess piece role are combined, third prompt information is displayed on the third chess piece role, and the third prompt information is used for prompting that the third chess piece role has an attribute combined with the first chess piece role and the second chess piece role.
2. The method of claim 1, wherein the combining conditions include at least one of:
The first attribute and the second attribute are the same attribute;
the first attribute and the second attribute are of complementary types of attributes.
3. The method of claim 1, wherein the first hint information includes at least one of the following types:
a text label displayed in the surrounding area of the second chess piece role;
a symbol mark displayed in a surrounding area of the second chess piece character;
a graphical indicia displayed in a surrounding area of the second chess character;
a mark displayed in a checkerboard where the second chess piece role is located;
a color mark displayed on the second chess piece character;
and displaying the floating special effect on the second chess piece role.
4. The method of claim 1, wherein the second hint information includes at least one of the following types:
character prompt information displayed in a peripheral area of the candidate chess piece role list;
symbol prompt information displayed in a peripheral area of the candidate chess piece role list;
graphic prompt information displayed in a peripheral area of the candidate chess piece role list;
and animations corresponding to the gain fight effect are displayed in the peripheral side area of the candidate chess piece role list.
5. A display device for a virtual character, the device comprising:
the display module is used for displaying a combat chessboard which comprises at least one combat chess piece role participating in combat of a chess game; displaying a chess purchase interface, wherein the chess purchase interface comprises a candidate chess role list, and the candidate chess role list comprises at least one candidate chess role;
the receiving module is used for receiving selection operation on the candidate chess piece role list, and the selection operation is distinguished from purchase operation of the candidate chess piece roles;
the processing module is used for monitoring the duration time of the selection operation; determining a first chess piece role corresponding to the selection operation in response to the duration time being greater than a time threshold, wherein the first chess piece role corresponds to a first attribute;
the sending module is used for sending an acquisition request to the server, wherein the acquisition request carries the first attribute;
the receiving module is further configured to receive a second attribute of a second chess piece role sent by the server, where the second chess piece role is a subset of the fight chess piece roles, the second attribute is obtained by querying by the server according to the first attribute and an association relationship, and the association relationship is used to characterize a relationship between the second attribute and the first attribute when a gain fight effect is triggered after the second chess piece role is combined with the first chess piece role;
The processing module is further configured to obtain the second chess piece role from the fight chess piece roles according to the second attribute;
the acquisition module is used for acquiring a prefabricated body corresponding to the role of the second chess piece, determining the position of the first prompt information in the prefabricated body according to the type of the first prompt information, and reserving a space with a corresponding size in the prefabricated body according to the size of the first prompt information; the method comprises the steps of obtaining marking data corresponding to the first prompt information, wherein the marking data comprises at least one of a text effect, a graphic effect, a symbol effect, an animation effect and a rendering effect;
the processing module is further used for loading the marking data in the prefabricated body;
the display module is further configured to display the first prompting information after marking the second chess piece role according to a loading result, where the first prompting information is used to prompt that the second chess piece role has an attribute combined with the first chess piece role;
the display module is further configured to, in response to the first attribute, the second attribute, and a third attribute corresponding to a third chess piece role included in the candidate chess piece role list, satisfy a combination condition, and the total number of the first chess piece role, the second chess piece role, and the third chess piece role satisfies a second number threshold, display second prompt information in a peripheral area of the candidate chess piece role list, where the second prompt information is used to prompt that after the first chess piece role and the second chess piece role are combined, the generated combined chess piece role participates in a gain fight effect corresponding to an attribute triggered by the chess game on a war, display third prompt information on the third chess piece role, and the third prompt information is used to prompt that the third chess piece role has an attribute combined with the first chess piece role and the second chess piece role.
6. The apparatus of claim 5, wherein the combining condition comprises at least one of:
the first attribute and the second attribute are the same attribute;
the first attribute and the second attribute are of complementary types of attributes.
7. The apparatus of claim 5, wherein the first hint information comprises at least one of the following types:
a text label displayed in the surrounding area of the second chess piece role;
a symbol mark displayed in a surrounding area of the second chess piece character;
a graphical indicia displayed in a surrounding area of the second chess character;
a mark displayed in a checkerboard where the second chess piece role is located;
a color mark displayed on the second chess piece character;
and displaying the floating special effect on the second chess piece role.
8. The apparatus of claim 5, wherein the second hint information comprises at least one of the following types:
character prompt information displayed in a peripheral area of the candidate chess piece role list;
symbol prompt information displayed in a peripheral area of the candidate chess piece role list;
graphic prompt information displayed in a peripheral area of the candidate chess piece role list;
And animations corresponding to the gain fight effect are displayed in the peripheral side area of the candidate chess piece role list.
9. A computer device comprising a processor and a memory, wherein the memory has stored therein at least one program that is loaded and executed by the processor to implement the method of displaying a virtual character according to any one of claims 1 to 4.
10. A computer-readable storage medium, in which at least one program is stored, the at least one program being loaded and executed by a processor to implement the method of displaying a virtual character according to any one of claims 1 to 4.
11. A computer program product, characterized in that it comprises computer instructions stored in a computer-readable storage medium, from which computer instructions a processor of a computer device reads, which processor executes the computer instructions, so that the computer device performs the method of displaying a virtual character according to any of claims 1 to 4.
CN202110159238.9A 2021-02-04 2021-02-04 Virtual character display method, device, equipment and storage medium Active CN112755527B (en)

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CN113599819B (en) * 2021-08-11 2023-07-25 腾讯科技(成都)有限公司 Prompt information display method, device, equipment and storage medium
CN113663330B (en) * 2021-09-06 2024-03-15 网易(杭州)网络有限公司 Game role control method, game role control device, storage medium and electronic equipment
CN113730906B (en) * 2021-09-14 2023-06-20 腾讯科技(深圳)有限公司 Virtual game control method, device, equipment, medium and computer product
CN114130011A (en) * 2021-12-06 2022-03-04 腾讯科技(深圳)有限公司 Object selection method, device, storage medium and program product for virtual scene
CN117618886A (en) * 2022-08-18 2024-03-01 腾讯科技(上海)有限公司 Information prompting method, device, equipment and storage medium in virtual scene
CN118079406A (en) * 2022-11-15 2024-05-28 腾讯科技(深圳)有限公司 Virtual chess selling method, device, equipment, medium and program product
CN118045362A (en) * 2022-11-15 2024-05-17 腾讯科技(深圳)有限公司 Shop upgrading method, device, equipment and medium for making chess games in round
CN118045346A (en) * 2022-11-15 2024-05-17 腾讯科技(深圳)有限公司 Information display method, information display device, terminal device, storage medium, and program product
CN118267694A (en) * 2022-12-29 2024-07-02 腾讯科技(深圳)有限公司 Equipment configuration method, device, equipment, medium and product for simulating chess piece roles
CN116672723B (en) * 2023-08-01 2023-10-20 腾讯科技(深圳)有限公司 Data processing method and related device

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