CN112729002A - Actual combat simulated confrontation method based on explosive weapons - Google Patents

Actual combat simulated confrontation method based on explosive weapons Download PDF

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Publication number
CN112729002A
CN112729002A CN202011627699.6A CN202011627699A CN112729002A CN 112729002 A CN112729002 A CN 112729002A CN 202011627699 A CN202011627699 A CN 202011627699A CN 112729002 A CN112729002 A CN 112729002A
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China
Prior art keywords
combat
simulated
sound wave
explosive
control center
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Pending
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CN202011627699.6A
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Chinese (zh)
Inventor
黄泽瑜
孙立峰
黄颖智
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Quanzhou Wurong Sports Equipment Co ltd
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Quanzhou Wurong Sports Equipment Co ltd
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Priority to CN202011627699.6A priority Critical patent/CN112729002A/en
Publication of CN112729002A publication Critical patent/CN112729002A/en
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    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F42AMMUNITION; BLASTING
    • F42BEXPLOSIVE CHARGES, e.g. FOR BLASTING, FIREWORKS, AMMUNITION
    • F42B8/00Practice or training ammunition
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F42AMMUNITION; BLASTING
    • F42BEXPLOSIVE CHARGES, e.g. FOR BLASTING, FIREWORKS, AMMUNITION
    • F42B8/00Practice or training ammunition
    • F42B8/12Projectiles or missiles
    • F42B8/26Hand grenades

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention discloses an actual combat simulated confrontation method based on explosive weapons, which relates to the technical field of military training and comprises at least two competitors, wherein all combat members of each competitor are provided with combat uniforms, helmets and simulated explosives; the simulated explosive is provided with a sound wave emitter for emitting simulated explosive sound waves; the combat uniform and the helmet are provided with a plurality of sound wave receivers at corresponding positions of appointed body parts, and the sound wave receivers are used for receiving simulated explosion sound waves and automatically identifying injured parts and injury degrees according to the corresponding positions of the sound wave receivers and the received sound wave intensity. The invention can truly and accurately simulate the real soldier combat simulation confrontation system of explosive weapons, can simultaneously realize the reaction speed training of combat members, the combat ability training and the throwing angle and hit rate training of explosives, and has the advantages of safety, simplicity, accuracy, high efficiency and the like.

Description

Actual combat simulated confrontation method based on explosive weapons
Technical Field
The invention relates to the technical field of military training, in particular to an actual combat simulated confrontation method based on explosive weapons.
Background
In order to improve the fighting capacity of the actual combat in the process of actual combat, the actual combat simulated countermeasure system is usually adopted to simulate the actual combat condition, and the traditional actual combat simulated countermeasure system mostly adopts a laser shooting mode to simulate the fire fighting principle of various direct-aiming weapons.
For example, a laser beam with codes generated by a laser transmitter additionally arranged on a weapon platform simulates shooting, after the laser beam is received by a laser receiver arranged on a target, a laser control unit automatically controls the starting and closing states of a aiming excitation device and a display device, and transmits data such as position, state, ammunition stock and the like to a direction control center through a wireless network for a direction control part to perform data processing and battlefield monitoring; the guidance and control center can also issue instructions through a communication network, control the on-off state of the aiming excitation device and the display period, and effectively control the fighting action. However, this method is only suitable for direct-aiming weapons, and cannot truly and accurately simulate explosive weapons such as grenades and timing bombs, and has certain disadvantages.
Based on the method, the actual combat simulated confrontation method suitable for the explosive weapons is provided.
Disclosure of Invention
The invention provides an actual combat simulated confrontation method based on explosive weapons, and mainly aims to solve the problems.
The invention adopts the following technical scheme:
a real soldier combat simulation confrontation method based on explosive weapons comprises a real soldier combat simulation training system, wherein the real soldier combat simulation training system comprises a guidance and control center and at least two combat parties, and all combat members of each combat party are provided with combat uniforms, helmets and simulation explosives which are in wireless communication connection with the guidance and control center; the actual combat simulated confrontation method comprises the following steps:
(1) the guide control center sends confrontation training task information to the helmet;
(2) all the combat members of each combat party respectively execute the received confrontation training tasks;
(3) at least one of the simulated explosives is detonated and simulated explosive sound waves are emitted through the sound wave emitter;
(4) the combat uniform and the helmet are provided with sound wave receivers at corresponding positions of specified body parts, after the simulated explosives are detonated, the helmet and the combat uniform judge injured parts and injury degrees according to the corresponding positions of the sound wave receivers and the received sound wave intensity, and accordingly, the remaining life value is calculated and sent to the control center;
(5) the guidance and control center supervises the combat states of combat uniforms, helmets and simulation explosives in real time, and calculates casualty conditions and training scores of all the battle partners, thereby carrying out battlefield monitoring and real-time confrontation command.
Further, in the steps (3) and (4), the simulated explosive sound wave is provided with a code, and the code contains information of the simulated explosive and identity information of a holder of the simulated explosive; each sound wave receiver decodes the received simulated explosion sound waves, and the decoded information is sent to the guidance and control center; and the guidance and control center calculates the effective attack times and the number of enemies of each combat member according to the effective attack times and the number of enemies, and further counts the training scores.
Further, in the step (4), when the injured part and the injury degree are judged, the sound wave receivers receiving the simulated explosion sound wave are ranked according to the importance degree of the body part, and the sound wave receivers corresponding to 1-5 body parts with higher importance degrees are selected as judgment bases.
Further, the relationship between the body part and the importance level is: the abdomen, waist, chest (not including heart), back are less important than the head, neck and heart, and are higher than the arms, legs, hands, feet and buttocks.
Further, in the step (4), when the injured part and the degree of injury are judged, the sound wave intensities received by the sound wave receivers are sorted, and 1-5 sound wave receivers with higher sound wave intensities are selected as judgment bases.
Furthermore, the combat uniform and the helmet are positioned in real time, and position information is sent to a guide control center; and the guidance and control center draws the track of each combat member on the map module according to the received position information, so that the combat state is monitored in real time.
Furthermore, the simulation explosive is positioned in real time, the position information is sent to the control center, the control center draws the effective killing range of the simulation explosive on the map module according to the received position information, and accordingly, the damage condition of each combat member in the effective killing range is corrected.
Further, in the step (1), the confrontation training task information includes a battle time, a battle place, a battle rule, a battle member, a life value, and a kind and number of a battle weapon.
Compared with the prior art, the invention has the beneficial effects that:
the invention adopts a sound wave simulation mode in a breakthrough manner, simulated explosive sound waves are emitted by simulated explosives, the simulated explosive sound waves are received by the sound wave receivers of the combat uniform and the helmet, and the injured parts and the injury degree are automatically identified according to the corresponding positions of the sound wave receivers and the received sound wave intensity, so that the actual combat simulation countermeasure system of the explosive weapons is truly and accurately simulated, the reaction speed training, the combat ability training and the throwing angle and hit rate training of the explosives can be simultaneously realized, and the system has the advantages of safety, simplicity, accuracy, high efficiency and the like. In addition, the simulated explosive sound wave of the simulated explosive is not blocked by buildings or other obstacles, and the simulated explosive sound wave better accords with the actual explosion effect of explosive weapons, so that the simulated training effect is more vivid, accurate and efficient.
Drawings
FIG. 1 is a schematic structural diagram of the present invention.
Fig. 2 is a block diagram of a structure of a simulated explosive in the present invention.
Fig. 3 is a block diagram of the structure of the combat uniform of the present invention.
Fig. 4 is a block diagram showing the structure of the helmet of the present invention.
FIG. 5 is a block diagram of the guidance center according to the present invention.
Detailed Description
The following describes specific embodiments of the present invention. Numerous details are set forth below in order to provide a thorough understanding of the present invention, but it will be apparent to those skilled in the art that the present invention may be practiced without these details.
Referring to fig. 1 to 5, an actual combat simulated countermeasure system comprises at least two competitors, wherein all the combat members of each competitor are provided with a combat uniform 3, a helmet 2 and a simulation explosive 1; the simulated explosive 1 comprises a first processor 11, a first wireless communication module 12 connected with the first processor 11 and a sound wave transmitter 13, wherein the sound wave transmitter 13 is used for transmitting simulated explosion sound waves when the first processor 11 receives the detonation information; the combat uniform 3 and the helmet 2 both comprise a second processor 21, and a second wireless communication module 22 and a sound wave receiver 23 connected with the second processor 21; the sound wave receivers 23 are arranged at corresponding positions of the appointed body part and used for receiving the simulated explosion sound waves, and the second processor 21 automatically identifies the injured part and the injury degree according to the corresponding positions of the sound wave receivers 23 and the received sound wave intensity; and the system also comprises a control center 4 which is in wireless communication connection with all the combat uniforms 3, the helmets 2 and the simulated explosives 1.
Referring to fig. 1 to 5, the combat uniform 3 and the helmet 2 further include a second positioning module 24 connected to the second processor 21, and configured to acquire position information of the combat member and send the position information to the control center 4; the guidance and control center 4 comprises a third processor 41, and a wireless communication module 42 and a map module 43 which are connected with the third processor 41, wherein the map module 43 draws the track of each combat member on a map according to the position information received by the third processor 41.
Referring to fig. 1 to 5, the combat uniform 3 and the helmet 2 are each provided with a vibrator 25 connected to the second processor 21 at a position corresponding to each of the sonic receivers 21, for generating vibration after receiving the simulated explosion sound waves and for timely warning the combat members of an attack.
Referring to fig. 1 to 5, the helmet 2 further includes a voice intercom module 26 connected to the second processor 21 for performing combat communication with other combat members and the control center 4.
Referring to fig. 1 to 5, the simulated explosive 1 further includes a first positioning module 14 connected to the first processor 11, and configured to acquire position information of the simulated explosive 1 and send the position information to the control center 4; the map module 43 of the guidance and control center 4 draws the effective killing range of the simulated explosive 1 on a map according to the position information received by the third processor 41.
Referring to fig. 1 to 5, the simulated explosive 1 includes a smoke generator 15 connected to the first processor 11 for emitting simulated explosion smoke when the first processor 11 receives the detonation information, so as to truly simulate the explosion effect and further improve the training effect.
Referring to fig. 1 to 5, the simulation explosive 1 is a simulation grenade or a simulation timing bomb, when the simulation grenade is adopted, a pressure sensor 11 can be arranged in a warhead, during the confrontation training, the simulation grenade is thrown out, the warhead lands under the action of gravity, the pressure sensor 11 collects received pressure information in time, and a first processor 11 judges whether the pressure exceeds a preset range or not, and then confirms whether detonation information is sent.
Referring to fig. 1 to 5, a specific countermeasure method of the actual combat simulated countermeasure system is described as follows: the method comprises the following steps:
(1) the guide control center 4 sends the confrontation training task information to the helmet 2;
(2) all the combat members of each combat party respectively execute the received confrontation training tasks;
(3) at least one simulated explosive is detonated and simulated explosive sound waves are emitted by the sound wave emitter 13;
(4) the combat uniform 3 and the helmet 2 are provided with sound wave receivers 23 at corresponding positions of specified body parts, after the simulated explosives are detonated, the helmet 2 and the combat uniform 3 judge injured parts and injury degrees according to the corresponding positions of the sound wave receivers and the received sound wave intensity, and accordingly, the residual life value is calculated and sent to the control center 4;
(5) the guide control center 4 supervises the combat states of the combat uniform 3, the helmet 2 and the simulation explosives 1 in real time, calculates casualty conditions and training scores of all the battle parties, and accordingly conducts battlefield monitoring and real-time confrontation command.
Specifically, in step (1), the battle training task information includes battle time, battle place, battle rules, battle members, life value, and kind and number of battle weapons.
Specifically, in the steps (3) and (4), the simulated explosive sound wave is provided with a code, and the code comprises information of the simulated explosive and identity information of a holder of the simulated explosive; each sound wave receiver 23 decodes the received simulated explosion sound wave, and the second processor sends the decoded information to the guidance and control center 4; the guide control center 4 calculates the effective attack times and the number of enemies of each combat member according to the effective attack times and the number of enemies, and further counts the training achievement.
Specifically, in step (4), when the injured part and the injury degree are determined, the sound wave receivers receiving the simulated explosion sound wave are sorted according to the importance degree of the body part, and the sound wave receivers corresponding to 1-5 body parts with higher importance degrees are selected as the basis for determination. Preferably, the relationship between the body part and the importance level is as follows: the abdomen, waist, chest (not including heart), back are less important than the head, neck and heart, and are higher than the arms, legs, hands, feet and buttocks. In addition, the sound wave intensities received by the sound wave receivers 23 can be sequenced, and 1-5 sound wave receivers with higher sound wave intensities are selected as judgment bases.
Specifically, the combat uniform 2 and the helmet 3 are positioned in real time, and position information is sent to the guide control center 4; and the guidance and control center 4 draws the track of each combat member on the map module according to the received position information, thereby monitoring the combat state in real time.
More specifically, the simulated explosive 1 is positioned in real time, and the position information is sent to the control center 4, and the control center 4 draws the effective killing range of the simulated explosive 1 on the map module 43 according to the received position information, and accordingly corrects the damage condition of each combat member in the effective killing range. Because the accuracy of the positioning module is low and errors are easily caused, the judgment mode only serves as an auxiliary or standby damage judgment means and plays a role in correction or verification.
The above description is only an embodiment of the present invention, but the design concept of the present invention is not limited thereto, and any insubstantial modifications made by using the design concept should fall within the scope of infringing the present invention.

Claims (8)

1. An actual combat simulated confrontation method based on explosive weapons is characterized in that: the system comprises an actual combat simulated training system, wherein the actual combat simulated training system comprises a guidance and control center and at least two competitors, and all combat members of each competitor are provided with combat uniforms, helmets and simulated explosives which are in wireless communication connection with the guidance and control center; the actual combat simulated confrontation method comprises the following steps:
(1) the guide control center sends confrontation training task information to the helmet;
(2) all the combat members of each combat party respectively execute the received confrontation training tasks;
(3) at least one of the simulated explosives is detonated and simulated explosive sound waves are emitted through the sound wave emitter;
(4) the combat uniform and the helmet are provided with sound wave receivers at corresponding positions of specified body parts, after the simulated explosives are detonated, the helmet and the combat uniform judge injured parts and injury degrees according to the corresponding positions of the sound wave receivers and the received sound wave intensity, and accordingly, the remaining life value is calculated and sent to the control center;
(5) the guidance and control center supervises the combat states of combat uniforms, helmets and simulation explosives in real time, and calculates casualty conditions and training scores of all the battle partners, thereby carrying out battlefield monitoring and real-time confrontation command.
2. The explosive weapon-based actual combat simulated countermeasure method as claimed in claim 1, wherein: in the steps (3) and (4), the simulated explosive sound wave is provided with a code, and the code comprises information of simulated explosives and identity information of a holder of the simulated explosives; each sound wave receiver decodes the received simulated explosion sound waves, and the decoded information is sent to the guidance and control center; and the guidance and control center calculates the effective attack times and the number of enemies of each combat member according to the effective attack times and the number of enemies, and further counts the training scores.
3. The explosive weapon-based actual combat simulated countermeasure method as claimed in claim 1, wherein: in step (4), when the injured part and the injury degree are judged, the sound wave receivers receiving the simulated explosion sound wave are sequenced according to the importance degree of the body parts, and the sound wave receivers corresponding to 1-5 body parts with higher importance degrees are selected as judgment bases.
4. The explosive weapon-based soldier combat simulated confrontation method as claimed in claim 4, wherein: the relationship between the body part and the importance degree is as follows: the abdomen, waist, chest (not including heart), back are less important than the head, neck and heart, and are higher than the arms, legs, hands, feet and buttocks.
5. The explosive weapon-based actual combat simulated countermeasure method as claimed in claim 1, wherein: in the step (4), when the injured part and the injury degree are judged, the sound wave intensities received by the sound wave receivers are sequenced, and 1-5 sound wave receivers with higher sound wave intensities are selected as judgment bases.
6. The explosive weapon-based actual combat simulated countermeasure method as claimed in claim 1, wherein: the combat uniform and the helmet are positioned in real time, and position information is sent to a guide control center; and the guidance and control center draws the track of each combat member on the map module according to the received position information, so that the combat state is monitored in real time.
7. The explosive weapon-based soldier combat simulation countermeasure method of claim 5, wherein: the simulation explosive is positioned in real time, the position information is sent to the guide and control center, the guide and control center draws the effective killing range of the simulation explosive on the map module according to the received position information, and accordingly the damage condition of each combat member in the effective killing range is corrected.
8. The explosive weapon-based actual combat simulated countermeasure method as claimed in claim 1, wherein: in the step (1), the fight training task information comprises fight time, fight place, fight rule, fight member, life value and the type and number of fight weapons.
CN202011627699.6A 2020-12-31 2020-12-31 Actual combat simulated confrontation method based on explosive weapons Pending CN112729002A (en)

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Publication number Priority date Publication date Assignee Title
CN113551562A (en) * 2021-07-19 2021-10-26 南京陆加壹智能科技有限公司 System and method for simulating grenade explosion effect
CN114061367A (en) * 2021-11-11 2022-02-18 湖南数军物联网科技有限公司 Task simulation training system and training method
CN114777563A (en) * 2022-05-20 2022-07-22 中国人民解放军总参谋部第六十研究所 Battlefield sound effect simulation system and method applied to real soldier confrontation training
WO2023231629A1 (en) * 2022-05-30 2023-12-07 腾讯科技(深圳)有限公司 Method and apparatus for displaying virtual object, and device, medium and program product

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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113551562A (en) * 2021-07-19 2021-10-26 南京陆加壹智能科技有限公司 System and method for simulating grenade explosion effect
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WO2023231629A1 (en) * 2022-05-30 2023-12-07 腾讯科技(深圳)有限公司 Method and apparatus for displaying virtual object, and device, medium and program product

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