CN112729001B - Real soldier's combat simulating and countering system - Google Patents

Real soldier's combat simulating and countering system Download PDF

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Publication number
CN112729001B
CN112729001B CN202011627697.7A CN202011627697A CN112729001B CN 112729001 B CN112729001 B CN 112729001B CN 202011627697 A CN202011627697 A CN 202011627697A CN 112729001 B CN112729001 B CN 112729001B
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combat
simulated
sound wave
processor
explosive
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CN112729001A (en
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黄泽瑜
孙立峰
黄颖智
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Quanzhou Wurong Sports Equipment Co ltd
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Quanzhou Wurong Sports Equipment Co ltd
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    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F42AMMUNITION; BLASTING
    • F42BEXPLOSIVE CHARGES, e.g. FOR BLASTING, FIREWORKS, AMMUNITION
    • F42B8/00Practice or training ammunition
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F42AMMUNITION; BLASTING
    • F42BEXPLOSIVE CHARGES, e.g. FOR BLASTING, FIREWORKS, AMMUNITION
    • F42B8/00Practice or training ammunition
    • F42B8/12Projectiles or missiles
    • F42B8/26Hand grenades

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Measurement Of Velocity Or Position Using Acoustic Or Ultrasonic Waves (AREA)

Abstract

The invention discloses a simulated combat system for actual combat, which relates to the technical field of military training and comprises at least two combat parties, wherein combat uniform, helmets and simulated explosives are arranged on all combat members of each combat party; the simulated explosive is provided with an acoustic wave emitter for emitting simulated explosive acoustic waves; the combat uniform and the helmet are provided with a plurality of sound wave receivers at corresponding positions of the appointed body parts, and the sound wave receivers are used for receiving simulated explosion sound waves and automatically identifying the injured parts and the injury degrees according to the corresponding positions of the sound wave receivers and the received sound wave intensity. The invention can truly and accurately simulate the actual combat simulation countermeasure system of the explosive weapon, can simultaneously realize the reaction speed training of combat members, combat capability training and the throwing angle and hit rate training of explosives, and has the advantages of safety, simplicity, accuracy, high efficiency and the like.

Description

Real soldier's combat simulating and countering system
Technical Field
The invention relates to the technical field of military training, in particular to a real-soldier combat simulation countermeasure system.
Background
In order to improve the fight force of the actual soldier in fight, an actual soldier fight simulation countermeasure system is generally adopted to simulate the actual soldier fight condition, and the traditional actual soldier fight simulation countermeasure system mostly adopts a laser shooting mode to simulate the weapon shooting principle and simulate various direct aiming weapon firepower fight.
For example, the laser transmitter arranged on the weapon platform is used for generating a laser beam with codes to simulate shooting, the laser beam is received by the laser receiver arranged on the target, the laser control unit is used for automatically controlling the on-off states of the aiming excitation device and the display device, and transmitting data such as position, state, ammunition stock and the like to the guiding control center through a wireless network so as to be used for data processing and battlefield monitoring by the director; the guide control center can also issue instructions through a communication network to control the on-off states of the aiming excitation device and the display device, so as to effectively control the engagement actions. However, the method is only suitable for direct aiming weapons, and cannot truly and accurately simulate explosion weapons such as grenades, timing bombs and the like, and has certain disadvantages.
Based on the above, we provide a real combat simulated countermeasure system suitable for explosive weapons.
Disclosure of Invention
The invention provides a simulated combat system for actual combat, which aims to solve the problems.
The invention adopts the following technical scheme:
an actual combat simulated countermeasure system comprises at least two combat parties, wherein all combat members of each combat party are provided with combat uniforms, helmets and simulated explosives; the simulation explosive comprises a first processor, a first wireless communication module and an acoustic wave transmitter, wherein the first wireless communication module is connected with the first processor, and the acoustic wave transmitter is used for transmitting simulation explosive acoustic waves when the first processor receives detonation information; the combat uniform and the helmet comprise a second processor, and a second wireless communication module and a sound wave receiver which are connected with the second processor; the sound wave receivers are arranged at corresponding positions of the appointed body part and are used for receiving the simulated explosion sound waves, and the second processor automatically identifies the injured part and the injury degree according to the corresponding positions of the sound wave receivers and the received sound wave intensity; the system also comprises a guiding and controlling center which is connected with all combat uniform, helmets and simulated explosives in a wireless communication way.
Further, the simulated explosion sound wave band is provided with a code, and the code comprises simulated explosive information and holder identity information thereof; each sound wave receiver decodes the received simulated explosive sound waves and sends the decoded simulated explosive sound waves to the guide and control center through the second processor.
Further, the combat uniform and helmet further comprises a second positioning module connected with the second processor, wherein the second positioning module is used for acquiring position information of combat members and sending the position information to a guide and control center; the guiding and controlling center comprises a third processor, a wireless communication module and a map module, wherein the wireless communication module and the map module are connected with the third processor, and the map module draws the track of each fighter on the map according to the position information received by the third processor.
Further, the simulated explosive further comprises a first positioning module connected with the first processor, and the first positioning module is used for acquiring the position information of the simulated explosive and sending the position information to a guide and control center; and the map module of the guide control center draws the effective killing range of the simulated explosive on the map according to the position information received by the third processor.
Further, the combat uniform and the helmet are respectively provided with a vibrator connected with the second processor at the corresponding position of each sound wave receiver, and the vibrator is used for generating vibration after receiving the simulated explosion sound wave.
Further, the helmet also comprises a voice intercom module connected with the second processor, and the voice intercom module is used for realizing combat communication with other combat members and the guide and control center.
Further, the simulated explosive comprises a smoke generator connected to the first processor for emitting simulated explosive smoke when the first processor receives the detonation information.
Further, the simulated explosive is a simulated grenade or a simulated timing bomb.
Compared with the prior art, the invention has the beneficial effects that:
the invention adopts a mode of sound wave simulation in a breakthrough manner, the simulated explosive emits simulated explosive sound waves, the sound wave receivers of the combat uniform and the helmet receive the simulated explosive sound waves, and the injured part and the injury degree are automatically identified according to the corresponding positions of the sound wave receivers and the received sound wave intensity, so that an actual combat simulated countermeasure system of the explosive weapon is truly and accurately simulated, and the reaction speed training, combat capability training and the throwing angle and hit rate training of the explosive can be simultaneously realized. In addition, the simulated explosion sound wave of the simulated explosive is not blocked by a building or other obstacles, and the simulated explosion sound wave is more in line with the actual explosion effect of the explosive weapon, so that the simulated training effect is more vivid, accurate and efficient.
Drawings
Fig. 1 is a schematic structural view of the present invention.
Fig. 2 is a block diagram of a simulated explosive according to the present invention.
Fig. 3 is a block diagram of the construction of the present invention for combat uniform.
Fig. 4 is a block diagram of the helmet of the present invention.
Fig. 5 is a block diagram of a pilot control center according to the present invention.
Detailed Description
The following describes specific embodiments of the present invention. Numerous details are set forth in the following description in order to provide a thorough understanding of the present invention, but it will be apparent to one skilled in the art that the present invention may be practiced without these details.
Referring to fig. 1 to 5, an actual combat simulation countermeasure system includes at least two fighters, all fighters of each fighter being provided with combat uniform 3, helmet 2 and simulated explosive 1; the simulated explosive 1 comprises a first processor 11, a first wireless communication module 12 and a sound wave emitter 13, wherein the first wireless communication module 12 and the sound wave emitter 13 are connected with the first processor 11, and the sound wave emitter 13 is used for emitting simulated explosive sound waves when the first processor 11 receives detonation information; the combat uniform 3 and the helmet 2 each comprise a second processor 21, a second wireless communication module 22 and a sound wave receiver 23 connected to the second processor 21; the plurality of sound wave receivers 23 are arranged at corresponding positions of the appointed body part and are used for receiving simulated explosion sound waves, and the second processor 21 automatically identifies the injured part and the injury degree according to the corresponding positions of the sound wave receivers 23 and the received sound wave intensity; also included is a pilot control center 4 in wireless communication with all of the combat uniform 3, helmet 2 and simulated explosive 1.
Referring to fig. 1 to 5, the combat uniform 3 and the helmet 2 further comprise a second positioning module 24 connected to the second processor 21, for obtaining the position information of the combat member and sending it to the control center 4; the pilot control center 4 comprises a third processor 41, a wireless communication module 42 and a map module 43, wherein the wireless communication module 42 and the map module 43 are connected with the third processor 41, and the map module 43 draws the track of each fighter on the map according to the position information received by the third processor 41.
Referring to fig. 1 to 5, each of the combat uniform 3 and the helmet 2 is provided with a vibrator 25 connected to the second processor 21 at a corresponding position of each of the sonic wave receivers 21 for generating vibration upon receipt of the simulated explosion sonic wave and for timely alerting the combat member to the attack.
Referring to fig. 1 to 5, the helmet 2 further comprises a voice intercom module 26, connected to the second processor 21, for implementing a combat exchange with other combat members and with the pilot centre 4.
Referring to fig. 1 to 5, the simulated explosive 1 further includes a first positioning module 14 connected to the first processor 11, for acquiring the position information of the simulated explosive 1, and sending the position information to the pilot center 4; the map module 43 of the pilot center 4 draws the effective killing range of the simulated explosive 1 on the map according to the position information received by the third processor 41.
Referring to fig. 1 to 5, the simulated explosive 1 includes a smoke generator 15 connected to the first processor 11 for emitting simulated explosion smoke when the first processor 11 receives the detonation information, thereby truly simulating the explosion effect and further improving the training effect.
Referring to fig. 1 to 5, the simulated explosive 1 is a simulated grenade or a simulated timing bomb, when the simulated grenade is adopted, a pressure sensor 11 can be arranged in a warhead, when the simulated grenade is used for countertraining, the simulated grenade is thrown out, the warhead lands under the action of gravity, the pressure sensor 11 timely collects received pressure information, and a first processor 11 judges whether the pressure exceeds a preset range or not, so that whether detonation information is sent or not is confirmed.
Referring to fig. 1 to 5, the following describes a specific countermeasure method of the actual combat simulated countermeasure system: the method comprises the following steps:
(1) The guide and control center 4 sends the countermeasure training task information to the helmet 2;
(2) All fight members of each fight party respectively execute the received fight training task;
(3) At least one simulated explosive is detonated and simulated explosive sound waves are emitted by the sound wave emitter 13;
(4) The combat uniform 3 and the helmet 2 are provided with sound wave receivers 23 at the corresponding positions of the appointed body parts, and after the simulated explosive is detonated, the helmet 2 and the combat uniform 3 judge the injured parts and the injury degree according to the corresponding positions of the sound wave receivers and the received sound wave intensity, thereby calculating the residual life value and sending the residual life value to the guide and control center 4;
(5) The control center 4 monitors the combat state of the combat uniform 3, the helmet 2 and the simulated explosive 1 in real time, calculates the casualties and training results of each combat party, and accordingly performs battlefield monitoring and real-time countermeasure command.
Specifically, in step (1), the challenge training task information includes a time of combat, a place of combat, a rule of combat, a member of combat, a life value, and a kind and number of combat weapons.
Specifically, in steps (3) and (4), the simulated explosive sound wave band has a code containing simulated explosive information and holder identity information thereof; each sound wave receiver 23 decodes the received simulated explosion sound wave and the second processor sends the decoding information to the guide control center 4; the pilot control center 4 calculates the effective attack times and the number of kills of each fighter according to the attack times and the number of kills, and further counts the training results.
Specifically, in the step (4), when the injured part and the injured degree are judged, the sound wave receivers receiving the simulated explosion sound waves are ranked according to the importance degrees of the body parts, and the sound wave receivers corresponding to 1-5 body parts with higher importance degrees are selected as judgment basis. Preferably, the relationship between the body part and the importance degree is: the abdomen, waist, chest (excluding heart), back are of lower importance than the head, neck and heart, and higher than the arms, legs, hands, feet and buttocks. In addition, the sound wave intensities received by the sound wave receivers 23 can be ranked, and 1-5 sound wave receivers with higher sound wave intensities are selected as judgment bases.
Specifically, the combat uniform 2 and the helmet 3 are positioned in real time, and the position information is sent to the guide and control center 4; and the guiding and controlling center 4 draws the track of each fighter on the map module according to the received position information, thereby monitoring the fight state in real time.
More specifically, the simulated explosive 1 is positioned in real time, and the position information is sent to the guiding and controlling center 4, and the guiding and controlling center 4 draws the effective killing range of the simulated explosive 1 on the map module 43 according to the received position information, and corrects the injury condition of each fighter in the effective killing range accordingly. Because the accuracy of the positioning module is low and errors are easy to cause, the judging mode is only used as an auxiliary or standby damage judging means and plays a role in correction or verification.
The foregoing is merely illustrative of specific embodiments of the present invention, but the design concept of the present invention is not limited thereto, and any insubstantial modification of the present invention by using the design concept shall fall within the scope of the present invention.

Claims (6)

1. The utility model provides a real soldier's combat simulated countermeasure system which characterized in that: the system comprises at least two fighters, wherein all fighter members of each fighter are provided with fighters, helmets and simulated explosives; the simulation explosive comprises a first processor, a first wireless communication module and an acoustic wave transmitter, wherein the first wireless communication module is connected with the first processor, and the acoustic wave transmitter is used for transmitting simulation explosive acoustic waves when the first processor receives detonation information; the combat uniform and the helmet comprise a second processor, and a second wireless communication module and a sound wave receiver which are connected with the second processor; the sound wave receivers are arranged at corresponding positions of the appointed body part and are used for receiving the simulated explosion sound waves, and the second processor automatically identifies the injured part and the injury degree according to the corresponding positions of the sound wave receivers and the received sound wave intensity; the system also comprises a guiding and controlling center which is in wireless communication connection with all combat uniform, helmets and simulated explosives; the method for simulating the fight of the actual combat system comprises the following steps:
(1) The guide and control center sends countermeasure training task information to the helmet;
(2) All fight members of each fight party respectively execute the received fight training task;
(3) At least one simulated explosive is detonated and simulated explosive sound waves are emitted through a sound wave emitter;
(4) After the simulated explosive is detonated, the helmet and the combat uniform judge the injured part and the injury degree according to the corresponding position of the sound wave receiver and the received sound wave intensity, so that a residual life value is calculated and sent to a guiding and controlling center; when judging the injured part and the injury degree, sequencing the sound wave intensities received by the sound wave receivers, and selecting 1-5 sound wave receivers with higher sound wave intensities as judging basis;
(5) The control center monitors the combat state of combat uniform, helmets and simulated explosives in real time, calculates the casualties and training results of each combat party, and monitors the battlefield and performs real-time countermeasure command;
the combat uniform and helmet further comprises a second positioning module connected with the second processor, wherein the second positioning module is used for acquiring position information of combat members and sending the position information to the guide and control center; the guiding and controlling center comprises a third processor, a wireless communication module and a map module, wherein the wireless communication module and the map module are connected with the third processor, and the map module draws the track of each fighter on the map according to the position information received by the third processor; the simulation explosive further comprises a first positioning module connected with the first processor, and the first positioning module is used for acquiring the position information of the simulation explosive and sending the position information to a guide and control center; and the map module of the guide control center draws the effective killing range of the simulated explosive on the map according to the position information received by the third processor.
2. An actual combat meshing simulation countermeasure system according to claim 1, wherein: the simulated explosion sound wave band is provided with a code, and the code comprises simulated explosive information and holder identity information; each sound wave receiver decodes the received simulated explosive sound waves and sends the decoded simulated explosive sound waves to the guide and control center through the second processor.
3. An actual combat meshing simulation countermeasure system according to claim 1, wherein: and the combat uniform and the helmet are respectively provided with a vibrator connected with the second processor at the corresponding position of each sound wave receiver, and the vibrator is used for generating vibration after receiving the simulated explosion sound wave.
4. An actual combat meshing simulation countermeasure system according to claim 1, wherein: the helmet also comprises a voice intercom module connected with the second processor and used for realizing combat communication with other combat members and the guide and control center.
5. An actual combat meshing simulation countermeasure system according to claim 1, wherein: the simulated explosive comprises a smoke generator connected with the first processor and used for emitting simulated explosion smoke when the first processor receives the detonation information.
6. An actual combat meshing simulation countermeasure system according to claim 1, wherein: the simulated explosive is a simulated grenade or a simulated timing bomb.
CN202011627697.7A 2020-12-31 2020-12-31 Real soldier's combat simulating and countering system Active CN112729001B (en)

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CN113827947A (en) * 2021-09-28 2021-12-24 厦门卓实科技有限公司 Fighting information processing method, system and storage medium
CN117180741A (en) * 2022-05-30 2023-12-08 腾讯科技(深圳)有限公司 Virtual object display method, device, equipment, medium and program product

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JP4959243B2 (en) * 2006-07-04 2012-06-20 株式会社日立国際電気 Explosive training simulator
CN104808609B (en) * 2015-02-12 2018-03-30 上海保瑞信息科技发展有限公司 Blast and smoke simulation system
CN107131790A (en) * 2017-05-27 2017-09-05 长春师范大学 individual training simulation system
CN210689373U (en) * 2018-12-29 2020-06-05 山东吉利达智能装备集团有限公司 Laser simulated shooting confrontation training device
CN210525039U (en) * 2019-07-26 2020-05-15 陈志君 Equipment of special system for training tactical confrontation of real soldier
CN111023893A (en) * 2020-01-10 2020-04-17 河北铭信兴华电子科技有限公司 Real-soldier laser simulation confrontation training system
CN112097571A (en) * 2020-09-12 2020-12-18 福建泉城特种装备科技有限公司 Laser countermeasure simulation engagement system

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