CN112717419A - Game data storage method - Google Patents
Game data storage method Download PDFInfo
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- CN112717419A CN112717419A CN202110004171.1A CN202110004171A CN112717419A CN 112717419 A CN112717419 A CN 112717419A CN 202110004171 A CN202110004171 A CN 202110004171A CN 112717419 A CN112717419 A CN 112717419A
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- data
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
Abstract
The invention discloses a game data storage method, which comprises a game server data terminal, wherein the output and input ends of the game server data terminal are respectively connected with the output and input ends of a first fixed hard disk, a second solid hard disk, a third solid hard disk and a fourth solid hard disk, and the output and input ends of the first fixed hard disk, the second solid hard disk, the third solid hard disk and the fourth solid hard disk are respectively connected with the output and input ends of a user data module, an equipment data module, a transaction data module and a price data module. The game server data terminal is connected with the four solid state disks, and the solid state disks are respectively connected with the user data module, the equipment data module, the transaction data module and the price data module, so that the user data is divided into four types, one type of data can be independently processed, and other data are prevented from being influenced.
Description
Technical Field
The invention relates to the technical field of game data, in particular to a game data storage method.
Background
With the rapid development of the internet technology, the content of the game application program becomes more and more colorful, and with the increase of the game playing time of the player, the data of the player to be stored is continuously huge, and meanwhile, the number of players in the game is gradually increased, thereby greatly increasing the cost of data storage.
Patent No. CN201911363524.6 discloses a method, an apparatus, a device and a storage medium for storing player game data, wherein the method for storing player game data comprises: acquiring game data of a player to be stored; judging whether the player game data is in a stable state or not, wherein the stable state refers to a state that the data logic of the player game data is in a finished state; and if so, storing the identification information of the player game data to a completed list. According to the technical scheme of the embodiment of the invention, only the identification information in the player data in the stable state is stored, so that the storage quantity of the player data is greatly reduced, and the storage cost is reduced.
At present, the existing methods for storing game data have some disadvantages, for example; the existing game data storage method can not store a plurality of data of a player separately, when a single data needs to be processed, other data can be influenced, and the data processing speed of the existing server is low.
Disclosure of Invention
The invention aims to provide a game data storage method, which solves the problems in the background technology.
In order to achieve the purpose, the invention provides the following technical scheme: a game data storage method comprises a game server data terminal, wherein the output and input ends of the game server data terminal are respectively connected with the output and input ends of a first fixed hard disk, a second solid hard disk, a third solid hard disk and a fourth solid hard disk, and the output and input ends of the first fixed hard disk, the second solid hard disk, the third solid hard disk and the fourth solid hard disk are respectively connected with the output and input ends of a user data module, an equipment data module, a transaction data module and a price data module.
As a preferred embodiment of the present invention, the output terminal of the game server data terminal is connected to the input terminal of the backup server data terminal.
As a preferred embodiment of the present invention, the output and input ends of the game server data terminal are connected to the output and input ends of a first neural network operation module, and the output and input end of the first neural network operation module is connected to the output and input end of the game client.
As a preferred embodiment of the present invention, an output input end of the backup server data terminal is connected to an output input end of a second neural network operation module, and an output input end of the second neural network operation module is connected to an output input end of the game client.
As a preferred embodiment of the present invention, the output end of the data terminal of the backup server is connected to the input ends of the user data module, the equipment data module, the transaction data module and the price data module, respectively.
Compared with the prior art, the invention has the following beneficial effects:
1. the game server data terminal is connected with the four solid state disks, and the solid state disks are respectively connected with the user data module, the equipment data module, the transaction data module and the price data module, so that the user data is divided into four types, one type of data can be independently processed, and other data are prevented from being influenced.
2. The game server data terminal is connected with the backup server data terminal, the data in the game server data terminal can be backed up by using the backup server data terminal, and meanwhile, the backup server data terminal is connected with the user data module, the equipment data module, the transaction data module and the price data module, so that the data of the user data module, the equipment data module, the transaction data module and the price data module can be recovered when four kinds of data are lost.
3. According to the game client, the game server data terminal and the backup server data terminal are connected with the game client through the neural network operation module, and the neural network has large-scale parallel processing, distributed storage, elastic topology, high redundancy and nonlinear operation, so that the game client has high operation speed, strong association capability, strong adaptability, strong fault-tolerant capability and self-organization capability, and the data processing and transmission speed can be greatly improved.
Drawings
Other features, objects and advantages of the invention will become more apparent upon reading of the detailed description of non-limiting embodiments with reference to the following drawings:
fig. 1 is a flowchart of a method for saving game data according to the present invention.
In the figure: the game system comprises a game server data terminal 2, a backup server data terminal 3, a first solid state disk 4, a second solid state disk 5, a third solid state disk 6, a fourth solid state disk 7, a user data module 8, an equipment data module 9, a transaction data module 10, a price data module 11, a first neural network operation module 12, a second neural network operation module 13 and a game client.
Detailed Description
In order to make the technical means, the creation characteristics, the achievement purposes and the effects of the invention easy to understand, the invention is further described with the specific embodiments.
In the description of the present invention, it is to be understood that the terms "upper", "lower", "front", "rear", "left", "right", "top", "bottom", "inner", "outer", and the like, indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, are merely for convenience in describing the present invention and simplifying the description, and do not indicate or imply that the device or element being referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus, should not be construed as limiting the present invention.
In the description of the present invention, it should be noted that unless otherwise explicitly stated or limited, the terms "mounted," "connected," and "disposed" are to be construed broadly and can, for example, be fixedly connected, disposed, detachably connected, disposed, or integrally connected and disposed. The specific meanings of the above terms in the present invention can be understood in specific cases to those skilled in the art.
Referring to fig. 1, the present invention provides a technical solution: a game data storage method comprises a game server data terminal 1, wherein the output and input ends of the game server data terminal 1 are respectively connected with the output and input ends of a first fixed hard disk 3, a second solid hard disk 4, a third solid hard disk 5 and a fourth solid hard disk 6, and the output and input ends of the first fixed hard disk 3, the second solid hard disk 4, the third solid hard disk 5 and the fourth solid hard disk 6 are respectively connected with the output and input ends of a user data module 7, an equipment data module 8, a transaction data module 9 and a price data module 10.
It should be noted that the game server data terminal 1 is connected with the four solid state disks, and the solid state disks are respectively connected with the user data module 7, the equipment data module 8, the transaction data module 9 and the price data module 10, so that the user data is divided into four types, one type of data can be processed independently, and other data are prevented from being influenced.
Referring to fig. 1 in this embodiment, the output terminal of the game server data terminal 1 is connected to the input terminal of the backup server data terminal 2.
It should be noted that, by connecting the game server data terminal 1 to the backup server data terminal 2, the data in the game server data terminal 1 can be backed up by using the backup server data terminal 2, and meanwhile, the backup server data terminal 2 is connected to the user data module 7, the equipment data module 8, the transaction data module 9 and the price data module 10, so that when four kinds of data are lost, the data in the user data module 7, the equipment data module 8, the transaction data module 9 and the price data module 10 can be restored.
Referring to fig. 1 in this embodiment, an output and input end of the game server data terminal 1 is connected to an output and input end of a first neural network operation module 11, and an output and input end of the first neural network operation module 11 is connected to an output and input end of a game client 13.
It should be noted that, the game client 13 is connected with the game server data terminal 1 and the backup server data terminal 2 through the neural network operation module, and the neural network has large-scale parallel processing, distributed storage, elastic topology, high redundancy and nonlinear operation, so that the game server has high operation speed, strong association capability, strong adaptability, strong fault-tolerant capability and self-organization capability, and can greatly improve the processing and transmission speed of data.
Referring to fig. 1 in this embodiment, an output and input end of the backup server data terminal 2 is connected to an output and input end of a second neural network operation module 12, and an output and input end of the second neural network operation module 12 is connected to an output and input end of a game client 13.
Referring to fig. 1 in this embodiment, the output end of the data terminal 2 of the backup server is connected to the input ends of the user data module 7, the equipment data module 8, the transaction data module 9 and the price data module 10, respectively.
When the game data storage method is used, the game server data terminal 1 is connected with four solid state disks, the solid state disks are respectively connected with a user data module 7, an equipment data module 8, a transaction data module 9 and a price data module 10, the user data are divided into four types, one type of data can be independently processed, and other data are prevented from being influenced, the game server data terminal 1 is connected with a backup server data terminal 2, the data in the game server data terminal 1 can be backed up by using the backup server data terminal 2, meanwhile, the backup server data terminal 2 is connected with the user data module 7, the equipment data module 8, the transaction data module 9 and the price data module 10, and when the four types of data are lost, the user data module 7, the equipment data module 8, the price data module 10 and the equipment data module 8, The data of the transaction data module 9 and the data of the price data module 10 are recovered, and the game server data terminal 1 and the backup server data terminal 2 are connected with the game client 13 through the neural network operation module, and the neural network has large-scale parallel processing, distributed storage, elastic topology, high redundancy and nonlinear operation, so that the game system has high operation speed, strong association capability, strong adaptability, strong fault tolerance capability and self-organization capability, and can greatly improve the processing and transmission speed of data.
While there have been shown and described what are at present considered the fundamental principles and essential features of the invention and its advantages, it will be apparent to those skilled in the art that the invention is not limited to the details of the foregoing exemplary embodiments, but is capable of other specific forms without departing from the spirit or essential characteristics thereof. The present embodiments are therefore to be considered in all respects as illustrative and not restrictive, the scope of the invention being indicated by the appended claims rather than by the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein. Any reference sign in a claim should not be construed as limiting the claim concerned.
Furthermore, it should be understood that although the present description refers to embodiments, not every embodiment may contain only a single embodiment, and such description is for clarity only, and those skilled in the art should integrate the description, and the embodiments may be combined as appropriate to form other embodiments understood by those skilled in the art.
Claims (5)
1. A method for storing game data, comprising a game server data terminal (1), characterized by: the game server data terminal (1) is characterized in that the output and input ends of the game server data terminal are respectively connected with the output and input ends of a first fixed hard disk (3), a second solid hard disk (4), a third solid hard disk (5) and a fourth solid hard disk (6), and the output and input ends of the first fixed hard disk (3), the second solid hard disk (4), the third solid hard disk (5) and the fourth solid hard disk (6) are respectively connected with the output and input ends of a user data module (7), an equipment data module (8), a transaction data module (9) and a price data module (10).
2. A game data saving method according to claim 1, wherein: the output end of the game server data terminal (1) is connected with the input end of the backup server data (2) terminal.
3. A game data saving method according to claim 1, wherein: the output and input end of the game server data terminal (1) is connected with the output and input end of a first neural network operation module (11), and the output and input end of the first neural network operation module (11) is connected with the output and input end of a game client (13).
4. A game data saving method according to claim 2, wherein: the output and input end of the backup server data terminal (2) is connected with the output and input end of a second neural network operation module (12), and the output and input end of the second neural network operation module (12) is connected with the output and input end of a game client (13).
5. A game data saving method according to claim 2, wherein: the output end of the backup server data terminal (2) is respectively connected with the input ends of the user data module (7), the equipment data module (8), the transaction data module (9) and the price data module (10).
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CN202110004171.1A CN112717419A (en) | 2021-01-04 | 2021-01-04 | Game data storage method |
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CN202110004171.1A CN112717419A (en) | 2021-01-04 | 2021-01-04 | Game data storage method |
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CN105808156A (en) * | 2014-12-31 | 2016-07-27 | 华为技术有限公司 | Method for writing data into solid state drive and solid state drive |
CN107102819A (en) * | 2014-12-12 | 2017-08-29 | 西安三星电子研究有限公司 | The method and apparatus of data is write to solid state hard disc |
CN107193486A (en) * | 2016-03-14 | 2017-09-22 | 三星电子株式会社 | Data storage device and the data handling system including the data storage device |
CN110555314A (en) * | 2019-05-31 | 2019-12-10 | 深圳大普微电子科技有限公司 | File data processing method and solid state disk |
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2021
- 2021-01-04 CN CN202110004171.1A patent/CN112717419A/en active Pending
Patent Citations (6)
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US20090276474A1 (en) * | 2008-05-01 | 2009-11-05 | Rotem Sela | Method for copying protected data from one secured storage device to another via a third party |
CN101877012A (en) * | 2010-07-28 | 2010-11-03 | 刘捷 | Method for searching picture and local similar picture on Internet |
CN107102819A (en) * | 2014-12-12 | 2017-08-29 | 西安三星电子研究有限公司 | The method and apparatus of data is write to solid state hard disc |
CN105808156A (en) * | 2014-12-31 | 2016-07-27 | 华为技术有限公司 | Method for writing data into solid state drive and solid state drive |
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Application publication date: 20210430 |