CN112691369A - Display method, display device, electronic equipment and storage medium - Google Patents

Display method, display device, electronic equipment and storage medium Download PDF

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Publication number
CN112691369A
CN112691369A CN202011585557.8A CN202011585557A CN112691369A CN 112691369 A CN112691369 A CN 112691369A CN 202011585557 A CN202011585557 A CN 202011585557A CN 112691369 A CN112691369 A CN 112691369A
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China
Prior art keywords
target
resource information
application program
target identifier
interface
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CN202011585557.8A
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Chinese (zh)
Inventor
徐青昆
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Vivo Mobile Communication Co Ltd
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Vivo Mobile Communication Co Ltd
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Priority to CN202011585557.8A priority Critical patent/CN112691369A/en
Publication of CN112691369A publication Critical patent/CN112691369A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a display method, a display device, electronic equipment and a storage medium, and belongs to the technical field of communication. The method mainly comprises the steps of displaying a first interface of a first application program, wherein the first application program is in a first state of loading target resource information; receiving a first input of a user; responding to the first input, running the first application program in the background, and controlling the target resource information to be continuously loaded; and displaying a target identifier, wherein the target identifier is used for indicating the progress of the first application program for loading the target resource information, and the target identifier updates the state according to the progress. The method provided by the embodiment of the application can solve the problem that a user cannot switch to use other application programs at will in a loading link.

Description

Display method, display device, electronic equipment and storage medium
Technical Field
The present application belongs to the field of communications technologies, and in particular, to a display method, an apparatus, an electronic device, and a storage medium.
Background
With the development of electronic devices, more and more users enrich the lives of the users through different types of applications in the electronic devices, such as audio and video playing applications or game applications.
At present, information loading links such as a process of matching teammates in competitive games exist in game application programs during operation. When in the information loading ring, if the game application is switched to other applications, the game application can be suspended or the information loading can not be carried out because of being placed in the background, and the game application can not be reconnected until the game application is switched. Therefore, the user cannot switch to use other application programs at will in the loading link, and the experience of the user in using the application programs is influenced.
Disclosure of Invention
The embodiment of the application aims to provide a display method and a display device, and the problem that a user cannot switch to use other application programs at will in a loading link can be solved.
In order to solve the technical problem, the present application is implemented as follows:
in a first aspect, an embodiment of the present application provides a display method, where the method includes:
displaying a first interface of a first application program, wherein the first application program is in a first state of loading target resource information;
receiving a first input of a user;
responding to the first input, running the first application program in the background, and controlling the target resource information to be continuously loaded;
and displaying a target identifier, wherein the target identifier is used for indicating the progress of the first application program for loading the target resource information, and the target identifier updates the state according to the progress.
In a second aspect, an embodiment of the present application provides a display device, including:
the display module is used for displaying a first interface of a first application program, and the first application program is in a first state of loading target resource information;
the receiving module is used for receiving a first input of a user;
the processing module is used for responding to the first input, running the first application program in a background and controlling the continuous loading of the target resource information;
the display module is further used for displaying a target identifier, the target identifier is used for indicating the progress of the first application program for loading the target resource information, and the target identifier updates the state according to the progress.
In a third aspect, an embodiment of the present application provides an electronic device, which includes a processor, a memory, and a program or instructions stored on the memory and executable on the processor, where the program or instructions, when executed by the processor, implement the steps of the display method as shown in the first aspect.
In a fourth aspect, the present application provides a computer-readable storage medium, on which a program or instructions are stored, and when the program or instructions are executed by a processor, the steps of the display method as shown in the first aspect are implemented.
In a fifth aspect, an embodiment of the present application provides a chip, where the chip includes a processor and a communication interface, where the communication interface is coupled to the processor, and the processor is configured to execute a program or instructions to implement the display method according to the first aspect.
In the embodiment of the application, a first interface of a first application program is displayed, and the first application program is in a first state of loading target resource information; responding to a first input of a user, running a first application program in a background, and controlling to continuously load target resource information; and displaying a target identifier for indicating the progress of loading the target resource information by the first application program, wherein the target identifier updates the state according to the progress. Therefore, when the first interface of the first application program is displayed, the first application program can be operated through the background, the target resource information is controlled to be continuously loaded, and the progress used for showing the target resource information loading of the first application program is displayed in the switched interface.
Drawings
Fig. 1 is a schematic diagram of a display architecture according to an embodiment of the present application;
fig. 2 is a schematic view of an application scenario of a display architecture according to an embodiment of the present disclosure;
fig. 3 is a flowchart of a display method according to an embodiment of the present application;
fig. 4 is a schematic view of a first interface of a display method according to an embodiment of the present disclosure;
fig. 5 is a second interface schematic diagram of a display method according to an embodiment of the present disclosure;
fig. 6 is a third interface schematic diagram of a display method according to an embodiment of the present application;
fig. 7 is a fourth interface schematic diagram of a display method according to an embodiment of the present application;
fig. 8 is a fifth interface diagram of a display method according to an embodiment of the present disclosure;
fig. 9 is a sixth interface diagram of a display method according to an embodiment of the present application;
fig. 10 is a seventh interface diagram of a display method according to an embodiment of the present application;
fig. 11 is a schematic structural diagram of a display device according to an embodiment of the present disclosure;
fig. 12 is a schematic structural diagram of an electronic device according to an embodiment of the present application;
fig. 13 is a schematic hardware structure diagram of an electronic device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some, but not all, embodiments of the present application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The terms first, second and the like in the description and in the claims of the present application are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It will be appreciated that the data so used may be interchanged under appropriate circumstances such that embodiments of the application may be practiced in sequences other than those illustrated or described herein, and that the terms "first," "second," and the like are generally used herein in a generic sense and do not limit the number of terms, e.g., the first term can be one or more than one. In addition, "and/or" in the specification and claims means at least one of connected objects, a character "/" generally means that a preceding and succeeding related objects are in an "or" relationship.
Based on this, the following describes in detail the display method provided by the embodiment of the present application through a specific embodiment and an application scenario thereof with reference to fig. 1.
The present application proposes a display architecture, as shown in fig. 1, which includes an electronic device 10 and a server 20. The electronic device 10 includes an application and a management platform for the application. The application programs may include various types of application programs such as game application programs, audio/video playing application programs, instant messaging application programs, and the like. The management platform may include a Memory such as a Read-Only Memory (ROM) for storing operating system and application program running data of the electronic device. The server 20 is a server corresponding to an application program.
Based on this, an application scenario of the display method provided in the embodiment of the present application will be described with an example in which an application is a game application a.
The user starts a first application program such as a game application program A in a plurality of application programs on the electronic equipment, and at the moment, the electronic equipment controls the management platform to call running data corresponding to the game application program A to run the game application program A when receiving input for starting the game application program A.
Next, the electronic device transmits a login request to the server corresponding to the game application a, and logs in and loads the game application a when the electronic device receives the result information of successful login fed back by the server. When the game application program A is in a first state of loading target resource information, such as a matching teammate related to the game application program A or the identity of a character in a game, because the duration of loading the target resource information corresponding to the matching teammate (or a member of another team competing in the game) or the identity of the character in the game is not fixed, if the user does not want to wait for the completion of loading all the time, the interface for loading the target resource information can be quitted, and the interface from the game application program A to another application program or any main interface in the electronic device can be switched, so that the user can browse other information in the electronic device in the process of waiting for loading the information. Here, the user can switch to any of the original interfaces for starting the game application a, that is, the main interfaces of the electronic device.
Based on the above, under the condition that the first interface of the first application program is displayed and the first application program is in the first state of loading the target resource information, the first input of the user switching game application program A is received. And the electronic equipment responds to the first input, runs the first application program in the background and controls the continuous loading of the target resource information.
And then, displaying a target identifier, wherein the target identifier is used for indicating the progress of the first application program in loading the target resource information. Target identification information such as "in teammate match" and an application icon of the game class application a may be shown in the hover control as shown in fig. 1. Of course, in a possible embodiment, the target identifier updates the status according to the progress, for example, when the target identifier is "matched teammate 1", based on this, when the matching progress becomes successfully matched with teammate 2, the target identifier "matched teammate 1" may be displayed instead of "matched teammate 2", and so on, until the target resource information of the matched teammate is loaded.
Therefore, the target resource information of the matched teammates related in the game application A is continuously loaded, so that when a user wants to enter the game application A, the user can operate the target identifier, the game application A can be entered without restarting the game application A, and the second interface of the first application program is displayed under the condition that the state of the target identifier indicates that the target resource information is completely loaded.
It should be noted that the target identifier may refer to target resource information of all matched teammates after being loaded, and of course, the target identifier may also refer to target resource information of one team mate after being loaded. Thus, when it is detected that the loading is completed for one teammate, the target identifier may be updated, for example, to "matching teammate 1" to "matched teammate 1". Similarly, when it is detected that the teammate 2 is successfully matched, the matched teammate 1 may be updated to the matched teammate 2, and so on until the target resource information of all matched teammates is loaded.
Therefore, a first interface of the first application program is displayed, and the first application program is in a first state of loading target resource information; responding to a first input of a user, running a first application program in a background, and controlling to continuously load target resource information; and displaying a target identifier for indicating the progress of loading the target resource information by the first application program, wherein the target identifier updates the state according to the progress. Therefore, when the first interface of the first application program is displayed, the first application program can be operated through the background, the target resource information is controlled to be continuously loaded, and the progress used for showing the target resource information loading of the first application program is displayed in the switched interface.
In addition, in the embodiment of the application, the target identifier can be displayed by adopting the floating control, and the progress of loading the target resource information by the first application program is reflected without using a mode of displaying the whole interface corresponding to the first state, so that the reasonable degree of display area distribution and the experience of the user using the application program are improved.
It should be noted that the display method provided in the embodiment of the present application may be applied to the above-mentioned scenario of switching an application when a matchmaker of a game application or an identity of a character in a game is selected, and may also be applied to a scenario of switching an application when the application includes loaded resource information and has a preset waiting duration.
As shown in fig. 2, when the video playing application program loads the target resource information corresponding to the advertisement, the video playing application program may also switch to another interface, and control the background of the video playing application program to run the video playing application program, and continuously load the advertisement, and then monitor whether the advertisement is played completely through the target identifier, so that when the target identifier is "playing the advertisement", and when it is detected that the progress of loading the target resource information changes, such as the advertisement is played completely, the target identifier "playing the advertisement" may be updated, such as "advertisement playing is completed".
In this way, the user can enter the interface of the video playing type application program B for playing the first video through the second input of the target identifier. And ensuring that the user can access other application programs in the time of playing the advertisement, and returning to the video playing application program B to watch the target audio and video when monitoring that the advertisement is played completely.
According to the application scenario, the following describes in detail the display method provided by the embodiment of the present application with reference to fig. 3.
Fig. 3 is a flowchart of a display method according to an embodiment of the present application.
As shown in fig. 3, the display method may be applied to an electronic device, and specifically may include the following steps based on this:
first, in step 310, a first interface of a first application program is displayed, and the first application program is in a first state of loading target resource information. Next, at step 320, a first input from a user is received. Furthermore, step 330, in response to the first input, the first application program is executed in the background, and the target resource information is controlled to be continuously loaded. Then, in step 340, a target identifier is displayed, where the target identifier is used to indicate a progress of the first application program in loading the target resource information, and the target identifier updates the state according to the progress.
Therefore, when the first interface of the first application program is displayed, the first application program can be operated through the background, the target resource information is controlled to be continuously loaded, and the progress used for showing the target resource information loading of the first application program is displayed in the switched interface.
The above steps are described in detail below, specifically as follows:
first, referring to step 310, a first interface in the embodiment of the present application is a main interface in a first application program in an electronic device or an interface provided by any service function in the first application program.
Next, in a possible embodiment, after step 330, the display method may further include:
and under the condition that the state of the target identifier indicates that the target resource information is completely loaded and the third input of the user is not received within the first preset time period, canceling the display of the target identifier and suspending the background to run the first application program.
Then, in a possible embodiment, after step 340, the display method may further include: receiving a second input to the target identification;
and responding to the second input, and displaying a second interface of the first application program under the condition that the state of the target identifier indicates that the target resource information is loaded completely.
Or displaying the first interface of the first application program under the condition that the state of the target identifier indicates that the target resource information is not completely loaded. Here, in a case where the state of the target identifier indicates that the loading of the target resource information is not completed, the target identifier is a target object in the first interface;
and under the condition that the state of the target identifier indicates that the target resource information is loaded completely, the target identifier is a target object in the second interface.
In addition, in yet another possible embodiment, after step 340, the display method may further include:
and under the condition that the fourth input to the target identifier is not received within the second preset time period, canceling the display of the target identifier and suspending the background running of the first application program.
In order to better explain the display method, the embodiment of the present application takes the example of loading, in a game application program, target resource information corresponding to members of a matching teammate and other teams competing in a game, and loading target resource information corresponding to the identity of a character in a selected game as an example.
Scene 1, a display method is described by taking target resource information corresponding to members of other teams who match teammates and compete in games as an example, and the display method may include steps 410 to 450.
In step 410, as shown in fig. 4, when the game application is in the first state where the target resource information corresponding to the members of the matched teammates and other teams competing in the game is loaded, a first interface of the first application is displayed.
Step 420, receiving a first input of a user switching a game application program, performing data intercommunication with a server of the game application program in response to the first input, running the first application program in a background, and controlling continuous loading of target resource information, so as to monitor a state of loading target resource information corresponding to members of a matched team friend and other teams competing in the game.
In the interface after switching the game application program, such as the desktop of the electronic device, the target identifier, such as "in the matching teammate", is displayed through the floating control in the interface, step 430.
Here, as shown in fig. 5, when the game application is switched to the application running in the background, the user can check the progress of the first application to load the target resource information in the floating control, that is, the target is identified as "in matching teammates".
Step 440, when detecting that the progress of the first application program for loading the target resource information is updated, updating the target identifier displayed in the floating control.
As shown in fig. 6, when it is detected that the progress of loading the target resource information by the first application is updated, for example, the matched teammates are completed and the members of other teams are matched, the target identifier in the floating control may be replaced from "matching teammates to" matching teammates are completed and members of other teams are matched ". Until the target identification is updated to be a member of the other team who finished loading the matching teammates and the competition in the game.
Step 450, when the target identifier is updated to be a member of the other team who finishes the loading matching teammate and the competition in the game, a second input to the target identifier can be received; and responding to the second input, and displaying a second interface of the first application program under the condition that the state of the target identifier indicates that the target resource information is loaded completely. Further, the second interface of the first application program may be displayed when the state of the target identifier indicates that the target resource information is completely loaded and a second input of the user to the target identifier is received within a first preset time period.
As shown in fig. 7, when formal entry into the game is started after it is determined that the loading of the members of the matching teammates and other teams competing in the game is completed, at this time, a target identifier "completing the matching teammates and matching the members of the other teams" may be displayed and counted down for 10 seconds, and if an input that the user returns to the interface of the game-like application is received at the 5 th second, a second interface of the first application is displayed, for example, entry into the game is started.
Otherwise, receiving a second input of the target identifier if the target identifier is not updated to be a member of other teams who finish loading matching teammates and competitions in the game; and displaying a first interface of the first application program under the condition that the state of the target identifier indicates that the target resource information is not completely loaded.
In addition, under the condition that the state of the target identifier indicates that the target resource information is loaded completely and the third input of the user is not received within the first preset time period, the target identifier is cancelled and the background is paused to run the first application program. And if the input that the user returns to the interface of the game application program is not received within 10 seconds, suspending the loading of the game resources and removing the target identification of the floating control if the default user is not applicable to the game application program temporarily.
In the scenario 2, taking the example of loading and selecting the target resource information corresponding to the character identity in the game as an illustration, the display method may include steps 510 to 550.
In step 510, as shown in fig. 8, when the game application is in the first state where the target resource information corresponding to the identity of the character in the selected game is loaded, a first interface of the first application is displayed.
Step 520, receiving a first input of switching the game application program by the user, responding to the first input, performing data intercommunication with the server of the game application program, running the first application program in the background, and controlling the continuous loading of the target resource information, so as to realize monitoring the state of loading the target resource information corresponding to the character identity in the selected game.
Step 530, in the interface after the game application program is switched, such as the desktop of the electronic device, the target identifier is displayed through the floating control in the desktop. If the target is identified as "Ban", or the target corresponding to the state allowing the selection of the character identity is identified as "Pick". In general, the user performs an input for switching the game application in the state of "Ban".
Here, as shown in fig. 9, when the game application is switched to the background operation, the user can check the progress of the game application in the floating control, such as the target identifier "Ban".
Step 540, upon detecting that the target identifier is updated from "Ban" to "Pick", a second input to the target identifier may be received; and responding to the second input, and displaying a second interface of the first application program under the condition that the state of the target identifier indicates that the target resource information is loaded completely.
As shown in fig. 10, when it is detected that the first state is "Ban", the user may display the first interface of the first application program without entering the game application program, or receive the second input to the target identifier, and when the state of the target identifier indicates that the loading of the target resource information is not completed. On the contrary, when the target identifier is detected to be updated from "Ban" to "Pick", counting down for 10 seconds, and if a second input of the user to the target identifier is received in the 5 th second, displaying a second interface of the first application program, namely starting to enter an interface for selecting the identity of the character in the game. Otherwise, under the condition that the third input of the user is not received within 10 seconds after the countdown is determined, the default user does not apply the game application program temporarily, the display target identification is cancelled, and the background operation of the first application program is suspended.
It should be noted that the first input referred to in this embodiment may be an input for switching an interface control in a click interface, or may be an input that can exit from a current page, such as a preset gesture input, which is not limited herein.
Therefore, in the embodiment of the application, a first interface of a first application program is displayed, and the first application program is in a first state of loading target resource information; responding to a first input of a user, running a first application program in a background, and controlling to continuously load target resource information; and displaying a target identifier for indicating the progress of loading the target resource information by the first application program, wherein the target identifier updates the state according to the progress. Therefore, when the first interface of the first application program is displayed, the first application program can be operated through the background, the target resource information is controlled to be continuously loaded, and the progress used for showing the target resource information loading of the first application program is displayed in the switched interface.
In addition, in the embodiment of the application, the target identifier can be displayed by adopting the floating control, and the progress of loading the target resource information by the first application program is reflected without using a mode of displaying the whole interface corresponding to the first state, so that the reasonable degree of display area distribution and the experience of the user using the application program are improved.
In the display method provided in the embodiment of the present application, the execution main body may be a display device, or a control module for executing the display method in the display device. In the embodiment of the present application, a display device executing a display method is taken as an example, and the display device provided in the embodiment of the present application is described.
Based on the same inventive concept, the application also provides a display device. The details are described with reference to fig. 11.
Fig. 11 is a schematic structural diagram of a display device according to an embodiment of the present application.
As shown in fig. 11, the display device 110 is applied to an electronic device, and may specifically include:
a display module 1101, configured to display a first interface of a first application program, where the first application program is in a first state where target resource information is loaded;
a receiving module 1102, configured to receive a first input of a user;
the processing module 1103 is configured to, in response to the first input, run the first application in the background, and control to continuously load the target resource information;
the display module 1101 is further configured to display a target identifier, where the target identifier is used to indicate a progress of the first application program in loading the target resource information, and the target identifier updates the state according to the progress.
In this way, when the first interface of the first application program is displayed and the first input of the user is received, the first application program is run through the background and the target resource information is controlled to be continuously loaded. And then, displaying a target identifier for indicating the progress of the first application program for loading the target resource information, wherein the target identifier updates the state according to the progress. Therefore, the problem that the user can randomly switch and use other application programs when the first application program is in the first state can be solved in a targeted manner, the user can monitor the state of the first application program and simultaneously quickly switch and use other application programs, and the use efficiency of the application programs is improved.
The display device 110 is described in detail below, specifically as follows:
in a possible embodiment, the receiving module 1102 is further configured to receive a second input of the target identification;
the display module 1101 is further configured to, in response to the second input, display a second interface of the first application program when the state of the target identifier indicates that the loading of the target resource information is completed; or displaying the first interface of the first application program under the condition that the state of the target identifier indicates that the target resource information is not completely loaded.
Here, in a case where the state of the target identifier indicates that the loading of the target resource information is not completed, the target identifier is a target object in the first interface;
and under the condition that the state of the target identifier indicates that the target resource information is loaded completely, the target identifier is a target object in the second interface.
In a possible embodiment, the display module 1101 is further configured to, in a case that the state of the target identifier indicates that the target resource information is completely loaded and a third input of the user is not received within the first preset time period, cancel displaying the target identifier and suspend the background running of the first application.
In another possible embodiment, the processing module 1103 is further configured to, in a case that it is determined that the fourth input to the target identifier is not received within the second preset time period, cancel displaying the target identifier, and suspend the background running of the first application.
The display device in the embodiment of the present application may be a device, or may be a component, an integrated circuit, or a chip in an electronic apparatus. The device can be mobile electronic equipment or non-mobile electronic equipment. By way of example, the mobile electronic device may be a mobile phone, a tablet computer, a notebook computer, a palm top computer, a vehicle-mounted electronic device, a wearable device, an ultra-mobile personal computer (UMPC), a netbook or a Personal Digital Assistant (PDA), and the like, and the non-mobile electronic device may be a server, a Network Attached Storage (NAS), a Personal Computer (PC), a Television (TV), a teller machine or a self-service machine, and the like, and the embodiments of the present application are not particularly limited.
The display device in the embodiment of the present application may be a device having an operating system. The operating system may be an Android (Android) operating system, an ios operating system, or other possible operating systems, and embodiments of the present application are not limited specifically.
The display device provided in the embodiment of the present application can implement each process implemented by the display method embodiments in fig. 1 to fig. 10, and is not described here again to avoid repetition.
In summary, in the embodiment of the present application, a first interface of a first application program is displayed, where the first application program is in a first state of loading target resource information; responding to a first input of a user, running a first application program in a background, and controlling to continuously load target resource information; and displaying a target identifier for indicating the progress of loading the target resource information by the first application program, wherein the target identifier updates the state according to the progress.
Therefore, when the first interface of the first application program is displayed, the first application program can be operated through the background, the target resource information is controlled to be continuously loaded, and the progress used for showing the target resource information loading of the first application program is displayed in the switched interface.
Optionally, as shown in fig. 11, an electronic device 1100 is further provided in an embodiment of the present application, and includes a processor 1101, a memory 1102, and a program or an instruction that is stored in the memory 1102 and is executable on the processor 1101, and when the program or the instruction is executed by the processor 1101, the process of the display method embodiment is implemented, and the same technical effect can be achieved, and details are not repeated here to avoid repetition.
It should be noted that the electronic devices in the embodiments of the present application include the mobile electronic device and the non-mobile electronic device described above.
Fig. 12 is a schematic diagram of a hardware structure of an electronic device according to an embodiment of the present application.
The electronic device 1200 includes, but is not limited to: radio frequency unit 1201, network module 1202, audio output unit 1203, input unit 1204, sensors 1205, display unit 1206, user input unit 1207, interface unit 1208, memory 1209, and processor 1210.
Those skilled in the art will appreciate that the electronic device 1200 may further comprise a power source (e.g., a battery) for supplying power to the various components, and the power source may be logically connected to the processor 1210 via a power management system, so as to implement functions of managing charging, discharging, and power consumption via the power management system. The electronic device structure shown in fig. 12 does not constitute a limitation of the electronic device, and the electronic device may include more or less components than those shown, or combine some components, or arrange different components, and thus, the description is not repeated here.
In this embodiment of the present application, the display unit 1206 is configured to display a first interface of a first application program, where the first application program is in a first state where target resource information is loaded. A user input unit 1207, configured to receive a first input by a user. And a processor 1210, configured to execute the first application in the background in response to the first input, and control to continuously load the target resource information. The display unit 1206 is further configured to display a target identifier, where the target identifier is used to indicate a progress of loading the target resource information by the first application, and the target identifier updates the status according to the progress.
Therefore, when the first interface of the first application program is displayed, the first application program can be operated through the background, the target resource information is controlled to be continuously loaded, and the progress used for showing the target resource information loading of the first application program is displayed in the switched interface.
It is to be understood that the input Unit 1204 may include a Graphics Processing Unit (GPU) 12041 and a microphone 12042, and the Graphics processor 12041 processes image data of still pictures or video obtained by an image capturing apparatus (such as a camera) in a video capturing mode or an image capturing mode. The display unit 1206 may include a display panel 12061, and the display panel 12061 may be configured in the form of a liquid crystal display, an organic light emitting diode, or the like. The user input unit 1207 includes a touch panel 12071 and other input devices 12072. A touch panel 12071, also referred to as a touch screen. The touch panel 12071 may include two parts of a touch detection device and a touch controller. Other input devices 12072 may include, but are not limited to, a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, and a joystick, which are not described in detail herein. The memory 1209 may be used to store software programs as well as various data, including but not limited to application programs and an operating system. Processor 1210 may integrate an application processor, which handles primarily the operating system, user interface, applications, etc., and a modem processor, which handles primarily wireless communications. It is to be appreciated that the modem processor described above may not be integrated into processor 1210.
The embodiment of the present application further provides a readable storage medium, where a program or an instruction is stored on the readable storage medium, and when the program or the instruction is executed by a processor, the program or the instruction implements the processes of the display method embodiment, and can achieve the same technical effect, and in order to avoid repetition, details are not repeated here.
The processor is the processor in the electronic device in the above embodiment. The readable storage medium includes a computer-readable storage medium, such as a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk.
In addition, an embodiment of the present application further provides a chip, where the chip includes a processor and a communication interface, the communication interface is coupled to the processor, and the processor is configured to execute a program or an instruction to implement each process of the display method embodiment, and the same technical effect can be achieved.
It should be understood that the chips mentioned in the embodiments of the present application may also be referred to as system-on-chip, system-on-chip or system-on-chip, etc.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
Further, it should be noted that the scope of the methods and apparatus of the embodiments of the present application is not limited to performing the functions in the order illustrated or discussed, but may include performing the functions in a substantially simultaneous manner or in a reverse order based on the functions involved, e.g., the methods described may be performed in an order different than that described, and various steps may be added, omitted, or combined. In addition, features described with reference to certain examples may be combined in other examples.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solutions of the present application may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal (such as a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the methods of the embodiments of the present application.
While the present embodiments have been described with reference to the accompanying drawings, it is to be understood that the invention is not limited to the precise embodiments described above, which are meant to be illustrative and not restrictive, and that various changes may be made therein by those skilled in the art without departing from the spirit and scope of the invention as defined by the appended claims.

Claims (10)

1. A display method, comprising:
displaying a first interface of a first application program, wherein the first application program is in a first state of loading target resource information;
receiving a first input of a user;
responding to the first input, running the first application program in a background, and controlling the target resource information to be continuously loaded;
and displaying a target identifier, wherein the target identifier is used for representing the progress of the first application program for loading the target resource information, and the target identifier updates the state according to the progress.
2. The method of claim 1, wherein after displaying the target identification, the method further comprises:
receiving a second input to the target identification;
in response to the second input, displaying a second interface of the first application program under the condition that the state of the target identifier indicates that the target resource information is loaded completely;
and displaying a first interface of the first application program under the condition that the state of the target identifier indicates that the target resource information is not completely loaded.
3. The method according to claim 2, wherein in a case that the status of the target identifier indicates that the target resource information is not completely loaded, the target identifier is a target object in the first interface;
and under the condition that the state of the target identifier indicates that the target resource information is loaded completely, the target identifier is a target object in the second interface.
4. The method according to claim 1 or 2, wherein after the running of the first application program in the background and the controlling of the continuous loading of the target resource information, the method further comprises:
and under the condition that the state of the target identifier indicates that the target resource information is loaded completely and the third input of the user is not received within a first preset time period, canceling the display of the target identifier and suspending the background running of the first application program.
5. A display device, comprising:
the display module is used for displaying a first interface of a first application program, and the first application program is in a first state of loading target resource information;
the receiving module is used for receiving a first input of a user;
the processing module is used for responding to the first input, running the first application program in a background and controlling the target resource information to be continuously loaded;
the display module is further configured to display a target identifier, where the target identifier is used to indicate a progress of the first application program in loading the target resource information, and the target identifier updates the state according to the progress.
6. The apparatus of claim 5, wherein the receiving module is further configured to receive a second input of the target identifier;
the display module is further configured to, in response to the second input, display a second interface of the first application program when the state of the target identifier indicates that the loading of the target resource information is completed; alternatively, the first and second electrodes may be,
and displaying a first interface of the first application program under the condition that the state of the target identifier indicates that the target resource information is not completely loaded.
7. The apparatus according to claim 5, wherein in a case that the status of the target identifier indicates that the target resource information is not completely loaded, the target identifier is a target object in the first interface;
and under the condition that the state of the target identifier indicates that the target resource information is loaded completely, the target identifier is a target object in the second interface.
8. The apparatus according to claim 5 or 6, wherein the display module is further configured to, in a case that the status of the target identifier indicates that the target resource information is completely loaded and a third input of the user is not received within a first preset time period, cancel displaying the target identifier and suspend the background running of the first application.
9. An electronic device comprising a processor, a memory, and a program or instructions stored on the memory and executable on the processor, the program or instructions when executed by the processor implementing the steps of the display method according to any one of claims 1 to 4.
10. A readable storage medium, characterized in that it stores thereon a program or instructions which, when executed by a processor, implement the steps of the display method according to any one of claims 1 to 4.
CN202011585557.8A 2020-12-28 2020-12-28 Display method, display device, electronic equipment and storage medium Pending CN112691369A (en)

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Application publication date: 20210423